<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Building Schema -->
<!-- -->
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes">
	<ElementType name="Type" content="textOnly"/>
	<ElementType name="iMaxGlobalInstances" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxTeamInstances" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxPlayerInstances" content="textOnly" dt:type="int"/>
	<ElementType name="iExtraPlayerInstances" content="textOnly" dt:type="int"/>
	<ElementType name="bNoLimit" content="textOnly" dt:type="boolean"/>
	<ElementType name="bMonument" content="textOnly" dt:type="boolean"/>
	<ElementType name="DefaultBuilding" content="textOnly"/>
	<ElementType name="VictoryType" content="textOnly"/>
	<ElementType name="iThreshold" content="textOnly" dt:type="int"/>
	<ElementType name="VictoryThreshold" content="eltOnly">
		<element type="VictoryType"/>
		<element type="iThreshold"/>
	</ElementType>
	<ElementType name="VictoryThresholds" content="eltOnly">
		<element type="VictoryThreshold" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="BuildingClassInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iMaxGlobalInstances"/>
		<element type="iMaxTeamInstances"/>
		<element type="iMaxPlayerInstances"/>
		<element type="iExtraPlayerInstances"/>
		<element type="bNoLimit"/>
		<element type="bMonument"/>
		<element type="DefaultBuilding"/>
		<element type="VictoryThresholds"/>
	</ElementType>
	<ElementType name="BuildingClassInfos" content="eltOnly">
		<element type="BuildingClassInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="BuildingClass" content="textOnly"/>
	<ElementType name="SpecialBuildingType" content="textOnly"/>
	<ElementType name="Description" content="textOnly"/>
	<ElementType name="Civilopedia" content="textOnly"/>
	<ElementType name="Help" content="textOnly"/>
	<ElementType name="Strategy" content="textOnly"/>
	<ElementType name="Advisor" content="textOnly"/>
	<ElementType name="ArtDefineTag" content="textOnly"/>
	<ElementType name="MovieDefineTag" content="textOnly"/>
	<ElementType name="HolyCity" content="textOnly"/>
	<ElementType name="ReligionType" content="textOnly"/>
	<ElementType name="StateReligion" content="textOnly"/>
	<ElementType name="bStateReligion" content="textOnly" dt:type="boolean"/>
	<ElementType name="PrereqReligion" content="textOnly"/>
	<ElementType name="PrereqCorporation" content="textOnly"/>
	<ElementType name="FoundsCorporation" content="textOnly"/>
	<ElementType name="GlobalReligionCommerce" content="textOnly"/>
	<ElementType name="GlobalCorporationCommerce" content="textOnly"/>
	<ElementType name="VictoryPrereq" content="textOnly"/>
	<ElementType name="FreeStartEra" content="textOnly"/>
	<ElementType name="MaxStartEra" content="textOnly"/>
	<ElementType name="ObsoleteTech" content="textOnly"/>
	<ElementType name="PrereqTech" content="textOnly"/>
	<ElementType name="TechTypes" content="eltOnly">
		<element type="PrereqTech" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Bonus" content="textOnly"/>
	<ElementType name="PrereqBonuses" content="eltOnly">
		<element type="Bonus" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ProductionTraitType" content="textOnly"/>
	<ElementType name="iProductionTrait" content="textOnly" dt:type="int"/>
	<ElementType name="ProductionTrait" content="eltOnly">
		<element type="ProductionTraitType"/>
		<element type="iProductionTrait"/>
	</ElementType>
	<ElementType name="ProductionTraits" content="eltOnly">
		<element type="ProductionTrait" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="HappinessTraitType" content="textOnly"/>
	<ElementType name="iHappinessTrait" content="textOnly" dt:type="int"/>
	<ElementType name="HappinessTrait" content="eltOnly">
		<element type="HappinessTraitType"/>
		<element type="iHappinessTrait"/>
	</ElementType>
	<ElementType name="HappinessTraits" content="eltOnly">
		<element type="HappinessTrait" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="NoBonus" content="textOnly"/>
	<ElementType name="PowerBonus" content="textOnly"/>
	<ElementType name="FreeBonus" content="textOnly"/>
	<ElementType name="iNumFreeBonuses" content="textOnly" dt:type="int"/>
	<ElementType name="FreeBuilding" content="textOnly"/>
	<ElementType name="bTeamShare" content="textOnly" dt:type="boolean"/>
	<ElementType name="bWater" content="textOnly" dt:type="boolean"/>
	<ElementType name="bRiver" content="textOnly" dt:type="boolean"/>
	<ElementType name="bPower" content="textOnly" dt:type="boolean"/>
	<ElementType name="bDirtyPower" content="textOnly" dt:type="boolean"/>
	<ElementType name="bAreaCleanPower" content="textOnly" dt:type="boolean"/>
	<ElementType name="DiploVoteType" content="textOnly"/>
	<ElementType name="bForceTeamVoteEligible" content="textOnly" dt:type="boolean"/>
	<ElementType name="bCapital" content="textOnly" dt:type="boolean"/>
	<ElementType name="bGovernmentCenter" content="textOnly" dt:type="boolean"/>
	<ElementType name="bGoldenAge" content="textOnly" dt:type="boolean"/>
	<ElementType name="bAllowsNukes" content="textOnly" dt:type="boolean"/>
	<ElementType name="bMapCentering" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoUnhappiness" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoUnhealthyPopulation" content="textOnly" dt:type="boolean"/>
	<ElementType name="bBuildingOnlyHealthy" content="textOnly" dt:type="boolean"/>
	<!-- rucivfan_fresh_water_extended rfwe[ -->
	<ElementType name="bAddsFreshWater" content="textOnly" dt:type="boolean"/>
	<!-- ]rucivfan_fresh_water_extended rfwe -->
	<ElementType name="bNeverCapture" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNukeImmune" content="textOnly" dt:type="boolean"/>
	<ElementType name="bPrereqReligion" content="textOnly" dt:type="boolean"/>
	<ElementType name="bCenterInCity" content="textOnly" dt:type="boolean"/>
	<ElementType name="iAIWeight" content="textOnly" dt:type="int"/>
	<ElementType name="iCost" content="textOnly" dt:type="int"/>
	<ElementType name="iHurryCostModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iAdvancedStartCost" content="textOnly" dt:type="int"/>
	<ElementType name="iAdvancedStartCostIncrease" content="textOnly" dt:type="int"/>
	<ElementType name="iMinAreaSize" content="textOnly" dt:type="int"/>
	<ElementType name="iConquestProb" content="textOnly" dt:type="int"/>
	<ElementType name="iCitiesPrereq" content="textOnly" dt:type="int"/>
	<ElementType name="iTeamsPrereq" content="textOnly" dt:type="int"/>
	<ElementType name="iLevelPrereq" content="textOnly" dt:type="int"/>
	<ElementType name="iMinLatitude" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxLatitude" content="textOnly" dt:type="int"/>
	<ElementType name="iGreatPeopleRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGreatGeneralRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iDomesticGreatGeneralRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalGreatPeopleRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iAnarchyModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldenAgeModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalHurryModifier" content="textOnly" dt:type="int"/>
	<!-- rucivfan_hurry_modifier rhm[ -->
	<ElementType name="iGlobalHurryGoldCostModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalHurryProductionPerPopulationModifier" content="textOnly" dt:type="int"/>
	<!-- ]rucivfan_hurry_modifier rhm -->
	<ElementType name="iExperience" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalExperience" content="textOnly" dt:type="int"/>
	<ElementType name="iFoodKept" content="textOnly" dt:type="int"/>
	<ElementType name="iAirlift" content="textOnly" dt:type="int"/>
	<ElementType name="iAirModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iAirUnitCapacity" content="textOnly" dt:type="int"/>
	<ElementType name="iNukeModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iNukeExplosionRand" content="textOnly" dt:type="int"/>
	<ElementType name="iFreeSpecialist" content="textOnly" dt:type="int"/>
	<ElementType name="iAreaFreeSpecialist" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalFreeSpecialist" content="textOnly" dt:type="int"/>
	<ElementType name="iMaintenanceModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iWarWearinessModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalWarWearinessModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iEnemyWarWearinessModifier" content="textOnly" dt:type="int"/>
	<!-- rucivfan_war_weariness rww[ -->
	<ElementType name="iGlobalEnemyUnitWarWearinessModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalOwnUnitWarWearinessModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iWarWearinessDecayRate" content="textOnly" dt:type="int"/>
	<ElementType name="iWarWearinessDecayModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalWarWearinessDecayModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalWarWearinessDecayPeacePercent" content="textOnly" dt:type="int"/>
	<!-- ]rucivfan_war_weariness rww -->
	<ElementType name="iHealRateChange" content="textOnly" dt:type="int"/>
	<ElementType name="iHealth" content="textOnly" dt:type="int"/>
	<ElementType name="iAreaHealth" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalHealth" content="textOnly" dt:type="int"/>
	<ElementType name="iHappiness" content="textOnly" dt:type="int"/>
	<ElementType name="iAreaHappiness" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalHappiness" content="textOnly" dt:type="int"/>
	<ElementType name="iStateReligionHappiness" content="textOnly" dt:type="int"/>
	<ElementType name="iWorkerSpeedModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iMilitaryProductionModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iSpaceProductionModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalSpaceProductionModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iTradeRoutes" content="textOnly" dt:type="int"/>
	<ElementType name="iCoastalTradeRoutes" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalTradeRoutes" content="textOnly" dt:type="int"/>
	<ElementType name="iTradeRouteModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iForeignTradeRouteModifier" content="textOnly" dt:type="int"/>
	<!-- rucivfan_movement_system_extended rmse[ -->
	<ElementType name="iGlobalTempFlatMovesAfterAttackChange" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalFlatMovesChange" content="textOnly" dt:type="int"/>
	<ElementType name="RouteType" content="textOnly"/>
	<ElementType name="iMoveDenominatorChange" content="textOnly" dt:type="int"/>
	<ElementType name="iFlatMoveDenominatorChange" content="textOnly" dt:type="int"/>
	<ElementType name="GlobalRouteMoveDenominatorChange" content="eltOnly">
		<element type="RouteType"/>
		<element type="iMoveDenominatorChange"/>
	</ElementType>
	<ElementType name="GlobalRouteMoveDenominatorChanges" content="eltOnly">
		<element type="GlobalRouteMoveDenominatorChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="GlobalRouteFlatMoveDenominatorChange" content="eltOnly">
		<element type="RouteType"/>
		<element type="iFlatMoveDenominatorChange"/>
	</ElementType>
	<ElementType name="GlobalRouteFlatMoveDenominatorChanges" content="eltOnly">
		<element type="GlobalRouteFlatMoveDenominatorChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iGlobalMaxAttackCountChange" content="textOnly" dt:type="int"/>
	<!-- ]rucivfan_movement_system_extended rmse -->	
	<ElementType name="iGlobalPopulationChange" content="textOnly" dt:type="int"/>
	<ElementType name="iFreeTechs" content="textOnly" dt:type="int"/>
	<ElementType name="iDefense" content="textOnly" dt:type="int"/>
	<ElementType name="iBombardDefense" content="textOnly" dt:type="int"/>
	<ElementType name="iAllCityDefense" content="textOnly" dt:type="int"/>
	<ElementType name="iEspionageDefense" content="textOnly" dt:type="int"/>
	<ElementType name="iAsset" content="textOnly" dt:type="int"/>
	<ElementType name="iPower" content="textOnly" dt:type="int"/>
	<ElementType name="fVisibilityPriority" content="textOnly"/>
	<ElementType name="FreePromotion" content="textOnly"/>
	<ElementType name="CivicOption" content="textOnly"/>
	<ElementType name="GreatPeopleUnitClass" content="textOnly"/>
	<ElementType name="iGreatPeopleRateChange" content="textOnly" dt:type="int"/>
	<ElementType name="iHurryAngerModifier" content="textOnly" dt:type="int"/>
	<ElementType name="bBorderObstacle" content="textOnly" dt:type="boolean"/>
	<ElementType name="iYield" content="textOnly" dt:type="int"/>
	<ElementType name="SeaPlotYieldChanges" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="RiverPlotYieldChanges" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="GlobalSeaPlotYieldChanges" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="YieldChanges" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="YieldModifiers" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="PowerYieldModifiers" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="AreaYieldModifiers" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="GlobalYieldModifiers" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="CommerceChanges" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ObsoleteSafeCommerceChanges" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CommerceChangeDoubleTimes" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CommerceModifiers" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="GlobalCommerceModifiers" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SpecialistExtraCommerces" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="StateReligionCommerces" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CommerceHappinesses" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iReligionChange" content="textOnly" dt:type="int"/>
	<ElementType name="ReligionChange" content="eltOnly">
		<element type="ReligionType"/>
		<element type="iReligionChange"/>
	</ElementType>
	<ElementType name="ReligionChanges" content="eltOnly">
		<element type="ReligionChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SpecialistType" content="textOnly"/>
	<ElementType name="iSpecialistCount" content="textOnly" dt:type="int"/>
	<ElementType name="SpecialistCount" content="eltOnly">
		<element type="SpecialistType"/>
		<element type="iSpecialistCount"/>
	</ElementType>
	<ElementType name="SpecialistCounts" content="eltOnly">
		<element type="SpecialistCount" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iFreeSpecialistCount" content="textOnly" dt:type="int"/>
	<ElementType name="FreeSpecialistCount" content="eltOnly">
		<element type="SpecialistType"/>
		<element type="iFreeSpecialistCount"/>
	</ElementType>
	<ElementType name="FreeSpecialistCounts" content="eltOnly">
		<element type="FreeSpecialistCount" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="bCommerce" content="textOnly" dt:type="boolean"/>
	<ElementType name="CommerceFlexibles" content="eltOnly">
		<element type="bCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="bCommerceChangeOriginalOwner" content="textOnly" dt:type="boolean"/>
	<ElementType name="CommerceChangeOriginalOwners" content="eltOnly">
		<element type="bCommerceChangeOriginalOwner" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ConstructSound" content="textOnly"/>
	<ElementType name="BonusType" content="textOnly"/>
	<ElementType name="iHealthChange" content="textOnly" dt:type="int"/>
	<ElementType name="BonusHealthChange" content="eltOnly">
		<element type="BonusType"/>
		<element type="iHealthChange"/>
	</ElementType>
	<ElementType name="BonusHealthChanges" content="eltOnly">
		<element type="BonusHealthChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iHappinessChange" content="textOnly" dt:type="int"/>
	<ElementType name="BonusHappinessChange" content="eltOnly">
		<element type="BonusType"/>
		<element type="iHappinessChange"/>
	</ElementType>
	<ElementType name="BonusHappinessChanges" content="eltOnly">
		<element type="BonusHappinessChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iProductonModifier" content="textOnly" dt:type="int"/>
	<ElementType name="BonusProductionModifier" content="eltOnly">
		<element type="BonusType"/>
		<element type="iProductonModifier"/>
	</ElementType>
	<ElementType name="BonusProductionModifiers" content="eltOnly">
		<element type="BonusProductionModifier" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="UnitCombatType" content="textOnly"/>
	<ElementType name="UnitCombatFreeExperience" content="eltOnly">
		<element type="UnitCombatType"/>
		<element type="iExperience"/>
	</ElementType>
	<ElementType name="UnitCombatFreeExperiences" content="eltOnly">
		<element type="UnitCombatFreeExperience" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="DomainType" content="textOnly"/>
	<ElementType name="DomainFreeExperience" content="eltOnly">
		<element type="DomainType"/>
		<element type="iExperience"/>
	</ElementType>
	<ElementType name="DomainFreeExperiences" content="eltOnly">
		<element type="DomainFreeExperience" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iProductionModifier" content="textOnly" dt:type="int"/>
	<ElementType name="DomainProductionModifier" content="eltOnly">
		<element type="DomainType"/>
		<element type="iProductionModifier"/>
	</ElementType>
	<ElementType name="DomainProductionModifiers" content="eltOnly">
		<element type="DomainProductionModifier" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="BuildingType" content="textOnly"/>
	<ElementType name="BuildingHappinessChange" content="eltOnly">
		<element type="BuildingType"/>
		<element type="iHappinessChange"/>
	</ElementType>
	<ElementType name="BuildingHappinessChanges" content="eltOnly">
		<element type="BuildingHappinessChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="BuildingClassType" content="textOnly"/>
	<ElementType name="iNumBuildingNeeded" content="textOnly" dt:type="int"/>
	<ElementType name="PrereqBuildingClass" content="eltOnly">
		<element type="BuildingClassType"/>
		<element type="iNumBuildingNeeded"/>
	</ElementType>
	<ElementType name="PrereqBuildingClasses" content="eltOnly">
		<element type="PrereqBuildingClass" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="bNeededInCity" content="textOnly" dt:type="boolean"/>
	<ElementType name="BuildingClassNeeded" content="eltOnly">
		<element type="BuildingClassType"/>
		<element type="bNeededInCity"/>
	</ElementType>
	<ElementType name="BuildingClassNeededs" content="eltOnly">
		<element type="BuildingClassNeeded" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<!-- rucivfan_build_civilization_buildings rbcb[ -->
	<ElementType name="BuildingClassUpgradeType" content="textOnly"/>
	<ElementType name="bBuildingClassUpgrade" content="textOnly" dt:type="boolean"/>
	<ElementType name="BuildingClassUpgrade" content="eltOnly">
		<element type="BuildingClassUpgradeType"/>
		<element type="bBuildingClassUpgrade"/>
	</ElementType>
	<ElementType name="BuildingClassUpgrades" content="eltOnly">
		<element type="BuildingClassUpgrade" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<!-- ]rucivfan_build_civilization_buildings rbcb -->
	<!-- OB: Added by Elgor -->
	<ElementType name="bObsolete" content="textOnly" dt:type="boolean"/>
	<ElementType name="ObsoleteBuildingClass" content="eltOnly">
		<element type="BuildingClassType"/>
		<element type="bObsolete"/>
	</ElementType>
	<ElementType name="ObsoleteBuildingClasses" content="eltOnly">
		<element type="ObsoleteBuildingClass" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<!-- OB: End Add -->
	<ElementType name="SpecialistYieldChange" content="eltOnly">
		<element type="SpecialistType"/>
		<element type="YieldChanges"/>
	</ElementType>
	<ElementType name="SpecialistYieldChanges" content="eltOnly">
		<element type="SpecialistYieldChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="BonusYieldModifier" content="eltOnly">
		<element type="BonusType"/>
		<element type="YieldModifiers"/>
	</ElementType>
	<ElementType name="BonusYieldModifiers" content="eltOnly">
		<element type="BonusYieldModifier" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	
	<!-- BCM: Added 21.9.09 -->	
	
	<ElementType name="BonusCommerceModifier" content="eltOnly">
		<element type="BonusType"/>
		<element type="CommerceModifiers"/>
	</ElementType>
	<ElementType name="BonusCommerceModifiers" content="eltOnly">
		<element type="BonusCommerceModifier" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	
	<!-- BCM: End -->	
	
	<ElementType name="ImprovementFreeSpecialist" content="eltOnly">
		<element type="ImprovementType"/>
		<element type="iFreeSpecialistCount"/>
	</ElementType>
	<ElementType name="ImprovementFreeSpecialists" content="eltOnly">
		<element type="ImprovementFreeSpecialist" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ImprovementType" content="textOnly"/>
	<ElementType name="FlavorType" content="textOnly"/>
	<ElementType name="iFlavor" content="textOnly" dt:type="int"/>
	<ElementType name="Flavor" content="eltOnly">
		<element type="FlavorType"/>
		<element type="iFlavor"/>
	</ElementType>
	<ElementType name="Flavors" content="eltOnly">
		<element type="Flavor" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="HotKey" content="textOnly"/>
	<ElementType name="bAltDown" content="textOnly" dt:type="boolean"/>
	<ElementType name="bShiftDown" content="textOnly" dt:type="boolean"/>
	<ElementType name="bCtrlDown" content="textOnly" dt:type="boolean"/>
	<ElementType name="iHotKeyPriority" content="textOnly" dt:type="int"/>
	<ElementType name="iOrderPriority" content="textOnly" dt:type="int"/>
	<ElementType name="GenericBuildingInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="ArtDefineTag"/>
	</ElementType>
	<ElementType name="GenericBuildingInfos" content="eltOnly">
		<element type="GenericBuildingInfo" maxOccurs="*"/>
	</ElementType>
	<!-- rucivfan_production_without_resources rupwr[ -->
	<ElementType name="bUnitProductionWithoutResources" content="textOnly" dt:type="boolean"/>
	<ElementType name="iUnitProductionLossReduceModifier" content="textOnly" dt:type="int"/>
	<!-- ]rucivfan_production_without_resources rupwr -->
	<ElementType name="BuildingInfo" content="eltOnly">
		<element type="BuildingClass"/>
		<element type="Type"/>
		<element type="SpecialBuildingType"/>
		<element type="Description"/>
		<element type="Civilopedia"/>
		<element type="Strategy"/>
		<element type="Help" minOccurs="0"/>
		<element type="Advisor"/>
		<element type="ArtDefineTag"/>
		<element type="MovieDefineTag"/>
		<element type="HolyCity"/>
		<element type="ReligionType"/>
		<element type="StateReligion"/>
		<element type="bStateReligion"/>
		<element type="PrereqReligion"/>
		<element type="PrereqCorporation"/>
		<element type="FoundsCorporation"/>
		<element type="GlobalReligionCommerce"/>
		<element type="GlobalCorporationCommerce"/>
		<element type="VictoryPrereq"/>
		<element type="FreeStartEra"/>
		<element type="MaxStartEra"/>
		<element type="ObsoleteTech"/>
		<element type="PrereqTech"/>
		<element type="TechTypes"/>
		<element type="Bonus"/>
		<element type="PrereqBonuses"/>
		<element type="ProductionTraits"/>
		<element type="HappinessTraits"/>
		<element type="NoBonus"/>
		<element type="PowerBonus"/>
		<element type="FreeBonus"/>
		<element type="iNumFreeBonuses"/>
		<!-- rucivfan_production_without_resources rupwr[ -->
		<element type="bUnitProductionWithoutResources"/>
		<element type="iUnitProductionLossReduceModifier"/>
		<!-- ]rucivfan_production_without_resources rupwr -->
		<element type="FreeBuilding"/>
		<element type="FreePromotion"/>
		<element type="CivicOption"/>
		<element type="GreatPeopleUnitClass"/>
		<element type="iGreatPeopleRateChange"/>
		<element type="iHurryAngerModifier"/>
		<element type="bBorderObstacle"/>
		<element type="bTeamShare"/>
		<element type="bWater"/>
		<element type="bRiver"/>
		<element type="bPower"/>
		<element type="bDirtyPower"/>
		<element type="bAreaCleanPower"/>
		<element type="DiploVoteType"/>
		<element type="bForceTeamVoteEligible"/>
		<element type="bCapital"/>
		<element type="bGovernmentCenter"/>
		<element type="bGoldenAge"/>
		<element type="bAllowsNukes"/>
		<element type="bMapCentering"/>
		<element type="bNoUnhappiness"/>
		<element type="bNoUnhealthyPopulation"/>
		<element type="bBuildingOnlyHealthy"/>
		<!-- rucivfan_fresh_water_extended rfwe[ -->
		<element type="bAddsFreshWater"/>
		<!-- ]rucivfan_fresh_water_extended rfwe -->
		<element type="bNeverCapture"/>
		<element type="bNukeImmune"/>
		<element type="bPrereqReligion"/>
		<element type="bCenterInCity"/>
		<element type="iAIWeight"/>
		<element type="iCost"/>
		<element type="iHurryCostModifier"/>
		<element type="iAdvancedStartCost"/>
		<element type="iAdvancedStartCostIncrease"/>
		<element type="iMinAreaSize"/>
		<element type="iConquestProb"/>
		<element type="iCitiesPrereq"/>
		<element type="iTeamsPrereq"/>
		<element type="iLevelPrereq"/>
		<element type="iMinLatitude"/>
		<element type="iMaxLatitude"/>
		<element type="iGreatPeopleRateModifier"/>
		<element type="iGreatGeneralRateModifier"/>
		<element type="iDomesticGreatGeneralRateModifier"/>
		<element type="iGlobalGreatPeopleRateModifier"/>
		<element type="iAnarchyModifier"/>
		<element type="iGoldenAgeModifier"/>
		<element type="iGlobalHurryModifier"/>
		<!-- rucivfan_hurry_modifier rhm[ -->
		<element type="iGlobalHurryGoldCostModifier" minOccurs="0"/>
		<element type="iGlobalHurryProductionPerPopulationModifier" minOccurs="0"/>
		<!-- ]rucivfan_hurry_modifier rhm -->
		<element type="iExperience"/>
		<element type="iGlobalExperience"/>
		<element type="iFoodKept"/>
		<element type="iAirlift"/>
		<element type="iAirModifier"/>
		<element type="iAirUnitCapacity"/>
		<element type="iNukeModifier"/>
		<element type="iNukeExplosionRand"/>
		<element type="iFreeSpecialist"/>
		<element type="iAreaFreeSpecialist"/>
		<element type="iGlobalFreeSpecialist"/>
		<element type="iMaintenanceModifier"/>
		<element type="iWarWearinessModifier"/>
		<element type="iGlobalWarWearinessModifier"/>
		<element type="iEnemyWarWearinessModifier"/>
		<!-- rucivfan_war_weariness rww[ -->
		<element type="iGlobalEnemyUnitWarWearinessModifier"/>
		<element type="iGlobalOwnUnitWarWearinessModifier"/>
		<element type="iWarWearinessDecayRate"/>
		<element type="iWarWearinessDecayModifier"/>
		<element type="iGlobalWarWearinessDecayModifier"/>
		<element type="iGlobalWarWearinessDecayPeacePercent"/>
		<!-- ]rucivfan_war_weariness rww -->
		<element type="iHealRateChange"/>
		<element type="iHealth"/>
		<element type="iAreaHealth"/>
		<element type="iGlobalHealth"/>
		<element type="iHappiness"/>
		<element type="iAreaHappiness"/>
		<element type="iGlobalHappiness"/>
		<element type="iStateReligionHappiness"/>
		<element type="iWorkerSpeedModifier"/>
		<element type="iMilitaryProductionModifier"/>
		<element type="iSpaceProductionModifier"/>
		<element type="iGlobalSpaceProductionModifier"/>
		<element type="iTradeRoutes"/>
		<element type="iCoastalTradeRoutes"/>
		<element type="iGlobalTradeRoutes"/>
		<element type="iTradeRouteModifier"/>
		<element type="iForeignTradeRouteModifier"/>
		<!-- rucivfan_movement_system_extended rmse[ -->
		<element type="iGlobalTempFlatMovesAfterAttackChange"/>
		<element type="iGlobalFlatMovesChange"/>
		<element type="GlobalRouteMoveDenominatorChanges"/>
		<element type="GlobalRouteFlatMoveDenominatorChanges"/>
		<element type="iGlobalMaxAttackCountChange"/>
		<!-- ]rucivfan_movement_system_extended rmse -->
		<element type="iGlobalPopulationChange"/>
		<element type="iFreeTechs"/>
		<element type="iDefense"/>
		<element type="iBombardDefense"/>
		<element type="iAllCityDefense"/>
		<element type="iEspionageDefense"/>
		<element type="iAsset"/>
		<element type="iPower"/>
		<element type="fVisibilityPriority"/>
		<element type="SeaPlotYieldChanges"/>
		<element type="RiverPlotYieldChanges"/>
		<element type="GlobalSeaPlotYieldChanges"/>
		<element type="YieldChanges"/>
		<element type="YieldModifiers" minOccurs="0"/>
		<element type="PowerYieldModifiers" minOccurs="0"/>
		<element type="AreaYieldModifiers" minOccurs="0"/>
		<element type="GlobalYieldModifiers" minOccurs="0"/>
		<element type="CommerceChanges"/>
		<element type="ObsoleteSafeCommerceChanges"/>
		<element type="CommerceChangeDoubleTimes"/>
		<element type="CommerceModifiers"/>
		<element type="GlobalCommerceModifiers"/>
		<element type="SpecialistExtraCommerces"/>
		<element type="StateReligionCommerces"/>
		<element type="CommerceHappinesses"/>
		<element type="ReligionChanges"/>
		<element type="SpecialistCounts"/>
		<element type="FreeSpecialistCounts"/>
		<element type="CommerceFlexibles"/>
		<element type="CommerceChangeOriginalOwners"/>
		<element type="ConstructSound"/>
		<element type="BonusHealthChanges"/>
		<element type="BonusHappinessChanges"/>
		<element type="BonusProductionModifiers"/>
		<element type="UnitCombatFreeExperiences"/>
		<element type="DomainFreeExperiences"/>
		<element type="DomainProductionModifiers"/>
		<element type="BuildingHappinessChanges"/>
		<element type="PrereqBuildingClasses"/>
		<element type="BuildingClassNeededs"/>
		<!-- rucivfan_build_civilization_buildings rbcb[ -->
		<element type="BuildingClassUpgrades"/>
		<!-- ]rucivfan_build_civilization_buildings rbcb -->
		<!-- OB: Added by Elgor -->
		<element type="ObsoleteBuildingClasses"/>
		<!-- OB: End Add -->
		<element type="SpecialistYieldChanges"/>
		<element type="BonusYieldModifiers"/>
		
		<!-- BCM: Added 21.9.09 -->	
		
		<element type="BonusCommerceModifiers" minOccurs="0"/>
		
		<!-- BCM: End -->	
		
		<element type="ImprovementFreeSpecialists"/>
		<element type="Flavors"/>
		<element type="HotKey"/>
		<element type="bAltDown"/>
		<element type="bShiftDown"/>
		<element type="bCtrlDown"/>
		<element type="iHotKeyPriority"/>
		<element type="iOrderPriority" minOccurs="0"/>
	</ElementType>
	<ElementType name="BuildingInfos" content="eltOnly">
		<element type="BuildingInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SpecialBuildingName" content="textOnly"/>
	<ElementType name="SpecialBuildingDescription" content="textOnly"/>
	<ElementType name="TechPrereq" content="textOnly"/>
	<ElementType name="TechPrereqAnyone" content="textOnly"/>
	<ElementType name="ArtStyleType" content="textOnly"/>
	<ElementType name="iRequiredPopulation" content="textOnly" dt:type="int"/>
	<ElementType name="fScale" content="textOnly"/>
	<ElementType name="bValid" content="textOnly" dt:type="boolean"/>
	<ElementType name="Button" content="textOnly"/>
	<ElementType name="SpecialBuildingInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="ObsoleteTech"/>
		<element type="TechPrereq"/>
		<element type="TechPrereqAnyone"/>
		<element type="bValid"/>
		<element type="ProductionTraits"/>
		<element type="Button"/>
	</ElementType>
	<ElementType name="SpecialBuildingInfos" content="eltOnly">
		<element type="SpecialBuildingInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4BuildingClassInfos" content="eltOnly">
		<element type="BuildingClassInfos" minOccurs="0"/>
	</ElementType>
	<ElementType name="Civ4GenericBuildingInfos" content="eltOnly">
		<element type="GenericBuildingInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4BuildingInfos" content="eltOnly">
		<element type="BuildingInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4SpecialBuildingInfos" content="eltOnly">
		<element type="SpecialBuildingInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4Buildings" content="eltOnly">
		<element type="BuildingClassInfos" minOccurs="0"/>
		<element type="BuildingInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
</Schema>
