<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Sid Meier's Civilization 4 Beyond the Sword -->
<!-- Modified by TheLadiesOgre -->
<!-- Game Text -->
<!-- -->
<Civ4GameText xmlns="http://www.firaxis.com">
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_AIRBORNE_COMBAT_TRAINING</Tag>
    <English>Airborne Combat Training</English>
    <French>Formation du Combat Aeroporte</French>
    <German>Luftkampftraining</German>
    <Italian>Airborne Combat Training</Italian>
    <Spanish>Airborne Combat Training</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_ADVANCED_AIRBORNE_COMBAT_TRAINING</Tag>
    <English>Advanced Airborne Combat Training</English>
    <French>Formation Superieur du Combat Aeroporte</French>
    <German>Fortgeschrittenes Luftkampftraining</German>
    <Italian>Advanced Airborne Combat Training</Italian>
    <Spanish>Advanced Airborne Combat Training</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_AIRBORNE_COMBAT_VETERAN</Tag>
    <English>Airborne Combat Veteran</English>
    <French>Veteran du Combat Aeroporte</French>
    <German>Luftkampf-Veteran</German>
    <Italian>Airborne Combat Veteran</Italian>
    <Spanish>Airborne Combat Veteran</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_AIR_TO_AIR1</Tag>
    <English>Air to Air Missiles I</English>
    <French>Air a Air Missile I</French>
    <German>Luft-Luft-Raketen I</German>
    <Italian>Air to Air Missiles I</Italian>
    <Spanish>Air to Air Missiles I</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_AIR_TO_AIR2</Tag>
    <English>Air to Air Missiles II</English>
    <French>Air a Air Missile II</French>
    <German>Luft-Luft-Raketen II</German>
    <Italian>Air to Air Missiles II</Italian>
    <Spanish>Air to Air Missiles II</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_AIR_TO_AIR3</Tag>
    <English>Air to Air Missiles III</English>
    <French>Air a Air Missile III</French>
    <German>Luft-Luft-Raketen III</German>
    <Italian>Air to Air Missiles III</Italian>
    <Spanish>Air to Air Missiles III</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_DILLON_M134_MINIGUN</Tag>
    <English>Dillon Aero M134 Minigun</English>
    <French>Dillon Aero M134 Minigun</French>
    <German>Dillon Aero M134 Minigun</German>
    <Italian>Dillon Aero M134 Minigun</Italian>
    <Spanish>Dillon Aero M134 Minigun</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_ECM</Tag>
    <English>Electronic Counter Measures</English>
    <French>Electronic Counter Measures</French>
    <German>Electronic Counter Measures</German>
    <Italian>Electronic Counter Measures</Italian>
    <Spanish>Electronic Counter Measures</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_IMPROVED_RADAR</Tag>
    <English>Improved Radar</English>
    <French>Improved Radar</French>
    <German>Improved Radar</German>
    <Italian>Improved Radar</Italian>
    <Spanish>Improved Radar</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_MULTIPLE_TARGET1</Tag>
    <English>Multiple Target Acquisition I</English>
    <French>Multiple Target Acquisition I</French>
    <German>Multiple Target Acquisition I</German>
    <Italian>Multiple Target Acquisition I</Italian>
    <Spanish>Multiple Target Acquisition I</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_MULTIPLE_TARGET2</Tag>
    <English>Multiple Target Acquisition II</English>
    <French>Multiple Target Acquisition II</French>
    <German>Multiple Target Acquisition II</German>
    <Italian>Multiple Target Acquisition II</Italian>
    <Spanish>Multiple Target Acquisition II</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_MULTIPLE_TARGET3</Tag>
    <English>Multiple Target Acquisition III</English>
    <French>Multiple Target Acquisition III</French>
    <German>Multiple Target Acquisition III</German>
    <Italian>Multiple Target Acquisition III</Italian>
    <Spanish>Multiple Target Acquisition III</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_RESPAWN</Tag>
    <English>Respawn</English>
    <French>Ranimer</French>
    <German>Wiedergeburt</German>
    <Italian>Respawn</Italian>
    <Spanish>Respawn</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_EXTRA_DROP_RANGE_TEXT</Tag>
    <English>+%d1 Paradrop Range</English>
    <French>+%d1 Paradrop Range</French>
    <German>+%d1 Paradrop Range</German>
    <Italian>+%d1 Paradrop Range</Italian>
    <Spanish>+%d1 Paradrop Range</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_FREE_DROP_TEXT</Tag>
    <English>No Movement Cost to Paradrop and Can Attack After Paradrop</English>
    <French>No Movement Cost to Paradrop and Can Attack After Paradrop</French>
    <German>No Movement Cost to Paradrop and Can Attack After Paradrop</German>
    <Italian>No Movement Cost to Paradrop and Can Attack After Paradrop</Italian>
    <Spanish>No Movement Cost to Paradrop and Can Attack After Paradrop</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_DROP_SIGHT_UNSEEN_TEXT</Tag>
    <English>Can Paradrop on FoW Tiles</English>
    <French>Can Paradrop on FoW Tiles</French>
    <German>Can Paradrop on FoW Tiles</German>
    <Italian>Can Paradrop on FoW Tiles</Italian>
    <Spanish>Can Paradrop on FoW Tiles</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_MECH_ONLY_TEXT</Tag>
    <English>**Only Available to Mechanized Units**</English>
    <French>**Only Available to Mechanized Units**</French>
    <German>**Only Available to Mechanized Units**</German>
    <Italian>**Only Available to Mechanized Units**</Italian>
    <Spanish>**Only Available to Mechanized Units**</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_NO_MECHS_TEXT</Tag>
    <English>**Unavailable to Mechanized Units**</English>
    <French>**Unavailable to Mechanized Units**</French>
    <German>**Unavailable to Mechanized Units**</German>
    <Italian>**Unavailable to Mechanized Units**</Italian>
    <Spanish>**Unavailable to Mechanized Units**</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_VICTORY_HEAL</Tag>
    <English>Field Medic</English>
    <French>Field Medic</French>
    <German>Field Medic</German>
    <Italian>Field Medic</Italian>
    <Spanish>Field Medic</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_VICTORY_HEAL_TEXT</Tag>
    <English>+%d1%% Chance to Heal on Combat Victory</English>
    <French>+%d1%% Chance to Heal on Combat Victory</French>
    <German>+%d1%% Chance to Heal on Combat Victory</German>
    <Italian>+%d1%% Chance to Heal on Combat Victory</Italian>
    <Spanish>+%d1%% Chance to Heal on Combat Victory</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_VICTORY_STACK</Tag>
    <English>Field Surgeon</English>
    <French>Field Surgeon</French>
    <German>Field Surgeon</German>
    <Italian>Field Surgeon</Italian>
    <Spanish>Field Surgeon</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_VICTORY_STACK_TEXT</Tag>
    <English>+%d1%% Chance to Heal Friendly Units sharing the tile on Combat Victory</English>
    <French>+%d1%% Chance to Heal Friendly Units sharing the tile on Combat Victory</French>
    <German>+%d1%% Chance to Heal Friendly Units sharing the tile on Combat Victory</German>
    <Italian>+%d1%% Chance to Heal Friendly Units sharing the tile on Combat Victory</Italian>
    <Spanish>+%d1%% Chance to Heal Friendly Units sharing the tile on Combat Victory</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_VICTORY_ADJACENT</Tag>
    <English>Field Hospital</English>
    <French>Field Hospital</French>
    <German>Field Hospital</German>
    <Italian>Field Hospital</Italian>
    <Spanish>Field Hospital</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_VICTORY_ADJACENT_TEXT</Tag>
    <English>+%d1%% Chance to Heal Friendly Units within one tile on Combat Victory</English>
    <French>+%d1%% Chance to Heal Friendly Units within one tile on Combat Victory</French>
    <German>+%d1%% Chance to Heal Friendly Units within one tile on Combat Victory</German>
    <Italian>+%d1%% Chance to Heal Friendly Units within one tile on Combat Victory</Italian>
    <Spanish>+%d1%% Chance to Heal Friendly Units within one tile on Combat Victory</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_FIELD_MEDIC_ATTACKERS</Tag>
    <English>General, our Field Medics ( %s1_UnitName ) have seen to our wounded and ensured that the attack can be pressed! ( %d2_Num [NUM2:Unit:Units] healed )</English>
    <French>General, our Field Medics ( %s1_UnitName ) have seen to our wounded and ensured that the attack can be pressed! ( %d2_Num [NUM2:Unit:Units] healed )</French>
    <German>General, our Field Medics ( %s1_UnitName ) have seen to our wounded and ensured that the attack can be pressed! ( %d2_Num [NUM2:Unit:Units] healed )</German>
    <Italian>General, our Field Medics ( %s1_UnitName ) have seen to our wounded and ensured that the attack can be pressed! ( %d2_Num [NUM2:Unit:Units] healed )</Italian>
    <Spanish>General, our Field Medics ( %s1_UnitName ) have seen to our wounded and ensured that the attack can be pressed! ( %d2_Num [NUM2:Unit:Units] healed )</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_FIELD_MEDIC_DEFENDERS</Tag>
    <English>General, our Field Medics ( %s1_UnitName ) have seen to our wounded ( %d2_Num [NUM2:Unit:Units] healed ), the enemy troops haven't a chance at victory!</English>
    <French>General, our Field Medics ( %s1_UnitName ) have seen to our wounded ( %d2_Num [NUM2:Unit:Units] healed ), the enemy troops haven't a chance at victory!</French>
    <German>General, our Field Medics ( %s1_UnitName ) have seen to our wounded ( %d2_Num [NUM2:Unit:Units] healed ), the enemy troops haven't a chance at victory!</German>
    <Italian>General, our Field Medics ( %s1_UnitName ) have seen to our wounded ( %d2_Num [NUM2:Unit:Units] healed ), the enemy troops haven't a chance at victory!</Italian>
    <Spanish>General, our Field Medics ( %s1_UnitName ) have seen to our wounded ( %d2_Num [NUM2:Unit:Units] healed ), the enemy troops haven't a chance at victory!</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_ENEMY_FIELD_MEDIC_ATTACKERS</Tag>
    <English>General, %s1_CivAdj Field Medics have seen to their wounded!  We are preparing for the next wave of attacks!</English>
    <French>General, %s1_CivAdj Field Medics have seen to their wounded!  We are preparing for the next wave of attacks!</French>
    <German>General, %s1_CivAdj Field Medics have seen to their wounded!  We are preparing for the next wave of attacks!</German>
    <Italian>General, %s1_CivAdj Field Medics have seen to their wounded!  We are preparing for the next wave of attacks!</Italian>
    <Spanish>General, %s1_CivAdj Field Medics have seen to their wounded!  We are preparing for the next wave of attacks!</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_ENEMY_FIELD_MEDIC_DEFENDERS</Tag>
    <English>General, %s1_CivAdj Field Medics have seen to their wounded!  We hope to have taken their position by nightfall.</English>
    <French>General, %s1_CivAdj Field Medics have seen to their wounded!  We hope to have taken their position by nightfall.</French>
    <German>General, %s1_CivAdj Field Medics have seen to their wounded!  We hope to have taken their position by nightfall.</German>
    <Italian>General, %s1_CivAdj Field Medics have seen to their wounded!  We hope to have taken their position by nightfall.</Italian>
    <Spanish>General, %s1_CivAdj Field Medics have seen to their wounded!  We hope to have taken their position by nightfall.</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_DV_MOVE_TEXT</Tag>
    <English>+1 Move on Defensive Combat Victories</English>
    <French>+1 Move on Defensive Combat Victories</French>
    <German>+1 Move on Defensive Combat Victories</German>
    <Italian>+1 Move on Defensive Combat Victories</Italian>
    <Spanish>+1 Move on Defensive Combat Victories</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_STRATEGIC_WITHDRAWAL</Tag>
    <English>Strategic Withdrawal</English>
    <French>Strategic Withdrawal</French>
    <German>Strategic Withdrawal</German>
    <Italian>Strategic Withdrawal</Italian>
    <Spanish>Strategic Withdrawal</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_OV_MOVE_TEXT</Tag>
    <English>+1 Move on Offensive Combat Victories</English>
    <French>+1 Move on Offensive Combat Victories</French>
    <German>+1 Move on Offensive Combat Victories</German>
    <Italian>+1 Move on Offensive Combat Victories</Italian>
    <Spanish>+1 Move on Offensive Combat Victories</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_COLLATERAL_LIMIT_CHANGE_TEXT</Tag>
    <English>%d1%% Change to Collateral Damage Limit</English>
    <French>%d1%% Change to Collateral Damage Limit</French>
    <German>%d1%% Change to Collateral Damage Limit</German>
    <Italian>%d1%% Change to Collateral Damage Limit</Italian>
    <Spanish>%d1%% Change to Collateral Damage Limit</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_MAX_UNITS_CHANGE_TEXT</Tag>
    <English>+%d1 Increase to Maximum Number of Units affected by Collateral Damage</English>
    <French>+%d1 Increase to Maximum Number of Units affected by Collateral Damage</French>
    <German>+%d1 Increase to Maximum Number of Units affected by Collateral Damage</German>
    <Italian>+%d1 Increase to Maximum Number of Units affected by Collateral Damage</Italian>
    <Spanish>+%d1 Increase to Maximum Number of Units affected by Collateral Damage</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_AIR_LIMIT_CHANGE_TEXT</Tag>
    <English>%d1%% Change to Air Combat Limit</English>
    <French>%d1%% Change to Air Combat Limit</French>
    <German>%d1%% Change to Air Combat Limit</German>
    <Italian>%d1%% Change to Air Combat Limit</Italian>
    <Spanish>%d1%% Change to Air Combat Limit</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_ONEUP_TEXT</Tag>
    <English>This Promotion gives the Unit an Extra Life</English>
    <French>This Promotion gives the Unit an Extra Life</French>
    <German>This Promotion gives the Unit an Extra Life</German>
    <Italian>This Promotion gives the Unit an Extra Life</Italian>
    <Spanish>This Promotion gives the Unit an Extra Life</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_SURVIVOR_TEXT</Tag>
    <English>+%d1%% Chance to Survive a Combat Loss</English>
    <French>+%d1%% Chance to Survive a Combat Loss</French>
    <German>+%d1%% Chance to Survive a Combat Loss</German>
    <Italian>+%d1%% Chance to Survive a Combat Loss</Italian>
    <Spanish>+%d1%% Chance to Survive a Combat Loss</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_UNIT_ONEUP_TEXT</Tag>
    <English>Number of Extra Lives: %d1</English>
    <French>Number of Extra Lives: %d1</French>
    <German>Number of Extra Lives: %d1</German>
    <Italian>Number of Extra Lives: %d1</Italian>
    <Spanish>Number of Extra Lives: %d1</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_BATTLEFIELD_EVAC</Tag>
    <English>Our %s1 has been evacuated to our Capital and has thankfully made a full recovery</English>
    <French>Our %s1 has been evacuated to our Capital and has thankfully made a full recovery</French>
    <German>Our %s1 has been evacuated to our Capital and has thankfully made a full recovery</German>
    <Italian>Our %s1 has been evacuated to our Capital and has thankfully made a full recovery</Italian>
    <Spanish>Our %s1 has been evacuated to our Capital and has thankfully made a full recovery</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_YOUR_UNIT_IS_HARDCORE</Tag>
    <English>Against all odds, our wounded %s1 has managed to be overlooked among the battlefield dead and is itching for revenge!</English>
    <French>Against all odds, our wounded %s1 has managed to be overlooked among the battlefield dead and is itching for revenge!</French>
    <German>Against all odds, our wounded %s1 has managed to be overlooked among the battlefield dead and is itching for revenge!</German>
    <Italian>Against all odds, our wounded %s1 has managed to be overlooked among the battlefield dead and is itching for revenge!</Italian>
    <Spanish>Against all odds, our wounded %s1 has managed to be overlooked among the battlefield dead and is itching for revenge!</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_UNIT_VICTORY_ADJACENT_TEXT</Tag>
    <English>%d1%% chance to heal self, %d2%% chance to heal all friendly units on the tile and %d3%% chance to heal all friendly units on an adjacent tile on a combat victory</English>
    <French>%d1%% chance to heal self, %d2%% chance to heal all friendly units on the tile and %d3%% chance to heal all friendly units on an adjacent tile on a combat victory</French>
    <German>%d1%% chance to heal self, %d2%% chance to heal all friendly units on the tile and %d3%% chance to heal all friendly units on an adjacent tile on a combat victory</German>
    <Italian>%d1%% chance to heal self, %d2%% chance to heal all friendly units on the tile and %d3%% chance to heal all friendly units on an adjacent tile on a combat victory</Italian>
    <Spanish>%d1%% chance to heal self, %d2%% chance to heal all friendly units on the tile and %d3%% chance to heal all friendly units on an adjacent tile on a combat victory</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_UNIT_VICTORY_STACK_TEXT</Tag>
    <English>%d1%% chance to heal self and %d2%% chance to heal all friendly units on the tile on a combat victory</English>
    <French>%d1%% chance to heal self and %d2%% chance to heal all friendly units on the tile on a combat victory</French>
    <German>%d1%% chance to heal self and %d2%% chance to heal all friendly units on the tile on a combat victory</German>
    <Italian>%d1%% chance to heal self and %d2%% chance to heal all friendly units on the tile on a combat victory</Italian>
    <Spanish>%d1%% chance to heal self and %d2%% chance to heal all friendly units on the tile on a combat victory</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_COMBAT_LIMIT_TEXT</Tag>
    <English>%d1%% change to Maximum Damage Limit</English>
    <French>%d1%% change to Maximum Damage Limit</French>
    <German>%d1%% change to Maximum Damage Limit</German>
    <Italian>%d1%% change to Maximum Damage Limit</Italian>
    <Spanish>%d1%% change to Maximum Damage Limit</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_BOMB1</Tag>
    <English>Exploding Shot I</English>
    <French>Exploding Shot I</French>
    <German>Exploding Shot I</German>
    <Italian>Exploding Shot I</Italian>
    <Spanish>Exploding Shot I</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_BOMB2</Tag>
    <English>Exploding Shot II</English>
    <French>Exploding Shot II</French>
    <German>Exploding Shot II</German>
    <Italian>Exploding Shot II</Italian>
    <Spanish>Exploding Shot II</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_BOMB3</Tag>
    <English>Exploding Shot III</English>
    <French>Exploding Shot III</French>
    <German>Exploding Shot III</German>
    <Italian>Exploding Shot III</Italian>
    <Spanish>Exploding Shot III</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_AUTO_ACQUIRE_TEXT</Tag>
    <English>[ICON_BULLET]This promotion is automatically acquired once the prerequisites are met.</English>
    <French>[ICON_BULLET]This promotion is automatically acquired once the prerequisites are met.</French>
    <German>[ICON_BULLET]This promotion is automatically acquired once the prerequisites are met.</German>
    <Italian>[ICON_BULLET]This promotion is automatically acquired once the prerequisites are met.</Italian>
    <Spanish>[ICON_BULLET]This promotion is automatically acquired once the prerequisites are met.</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_MUST_MAINTAIN_TEXT</Tag>
    <English>[ICON_BULLET]If for any reason the prerequisites are no longer met, this promotion will be lost.</English>
    <French>[ICON_BULLET]If for any reason the prerequisites are no longer met, this promotion will be lost.</French>
    <German>[ICON_BULLET]If for any reason the prerequisites are no longer met, this promotion will be lost.</German>
    <Italian>[ICON_BULLET]If for any reason the prerequisites are no longer met, this promotion will be lost.</Italian>
    <Spanish>[ICON_BULLET]If for any reason the prerequisites are no longer met, this promotion will be lost.</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_STACK_EFFECT_TEXT</Tag>
    <English>[ICON_BULLET]This promotion may be selected multiple times, its effects will stack with each selection.</English>
    <French>[ICON_BULLET]This promotion may be selected multiple times, its effects will stack with each selection.</French>
    <German>[ICON_BULLET]This promotion may be selected multiple times, its effects will stack with each selection.</German>
    <Italian>[ICON_BULLET]This promotion may be selected multiple times, its effects will stack with each selection.</Italian>
    <Spanish>[ICON_BULLET]This promotion may be selected multiple times, its effects will stack with each selection.</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_CULTURE_PILLAGE_TEXT</Tag>
    <English>[ICON_BULLET]Pillages [ICON_CULTURE] in addition to [ICON_GOLD]</English>
    <French>[ICON_BULLET]Pillages [ICON_CULTURE] in addition to [ICON_GOLD]</French>
    <German>[ICON_BULLET]Pillages [ICON_CULTURE] in addition to [ICON_GOLD]</German>
    <Italian>[ICON_BULLET]Pillages [ICON_CULTURE] in addition to [ICON_GOLD]</Italian>
    <Spanish>[ICON_BULLET]Pillages [ICON_CULTURE] in addition to [ICON_GOLD]</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_ESPIONAGE_PILLAGE_TEXT</Tag>
    <English>[ICON_BULLET]Pillages [ICON_ESPIONAGE] in addition to [ICON_GOLD]</English>
    <French>[ICON_BULLET]Pillages [ICON_ESPIONAGE] in addition to [ICON_GOLD]</French>
    <German>[ICON_BULLET]Pillages [ICON_ESPIONAGE] in addition to [ICON_GOLD]</German>
    <Italian>[ICON_BULLET]Pillages [ICON_ESPIONAGE] in addition to [ICON_GOLD]</Italian>
    <Spanish>[ICON_BULLET]Pillages [ICON_ESPIONAGE] in addition to [ICON_GOLD]</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_MARAUDER_PILLAGE_TEXT</Tag>
    <English>[ICON_BULLET]Pillages twice the [ICON_GOLD] and potentially twice the Improvement</English>
    <French>[ICON_BULLET]Pillages twice the [ICON_GOLD] and potentially twice the Improvement</French>
    <German>[ICON_BULLET]Pillages twice the [ICON_GOLD] and potentially twice the Improvement</German>
    <Italian>[ICON_BULLET]Pillages twice the [ICON_GOLD] and potentially twice the Improvement</Italian>
    <Spanish>[ICON_BULLET]Pillages twice the [ICON_GOLD] and potentially twice the Improvement</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_MOVING_PILLAGE_TEXT</Tag>
    <English>[ICON_BULLET]Automatically pillages improvements on move.</English>
    <French>[ICON_BULLET]Automatically pillages improvements on move.</French>
    <German>[ICON_BULLET]Automatically pillages improvements on move.</German>
    <Italian>[ICON_BULLET]Automatically pillages improvements on move.</Italian>
    <Spanish>[ICON_BULLET]Automatically pillages improvements on move.</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_VICTORY_PILLAGE_TEXT</Tag>
    <English>[ICON_BULLET]Reaps the Profits of Pillaging on a Combat Victory (no loss of improvement though).</English>
    <French>[ICON_BULLET]Reaps the Profits of Pillaging on a Combat Victory (no loss of improvement though).</French>
    <German>[ICON_BULLET]Reaps the Profits of Pillaging on a Combat Victory (no loss of improvement though).</German>
    <Italian>[ICON_BULLET]Reaps the Profits of Pillaging on a Combat Victory (no loss of improvement though).</Italian>
    <Spanish>[ICON_BULLET]Reaps the Profits of Pillaging on a Combat Victory (no loss of improvement though).</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_RESEARCH_PILLAGE_TEXT</Tag>
    <English>[ICON_BULLET]Pillages [ICON_RESEARCH] in addition to [ICON_GOLD]</English>
    <French>[ICON_BULLET]Pillages [ICON_RESEARCH] in addition to [ICON_GOLD]</French>
    <German>[ICON_BULLET]Pillages [ICON_RESEARCH] in addition to [ICON_GOLD]</German>
    <Italian>[ICON_BULLET]Pillages [ICON_RESEARCH] in addition to [ICON_GOLD]</Italian>
    <Spanish>[ICON_BULLET]Pillages [ICON_RESEARCH] in addition to [ICON_GOLD]</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_GOLD_LOOTED_FROM_DEAD</Tag>
    <English>General, the corpses of our dead %s1 have been looted by the vile %s2!!</English>
    <French>General, the corpses of our dead %s1 have been looted by the vile %s2!!</French>
    <German>General, the corpses of our dead %s1 have been looted by the vile %s2!!</German>
    <Italian>General, the corpses of our dead %s1 have been looted by the vile %s2!!</Italian>
    <Spanish>General, the corpses of our dead %s1 have been looted by the vile %s2!!</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_PLUNDERED_ESPIONAGE_FROM_VICTIMS</Tag>
    <English>General, our %s3 has interrogated the few lingering %s2 troops before they died, I would like to inform you of... (+%d1 [ICON_ESPIONAGE] against the %s2)</English>
    <French>General, our %s3 has interrogated the few lingering %s2 troops before they died, I would like to inform you of... (+%d1 [ICON_ESPIONAGE] against the %s2)</French>
    <German>General, our %s3 has interrogated the few lingering %s2 troops before they died, I would like to inform you of... (+%d1 [ICON_ESPIONAGE] against the %s2)</German>
    <Italian>General, our %s3 has interrogated the few lingering %s2 troops before they died, I would like to inform you of... (+%d1 [ICON_ESPIONAGE] against the %s2)</Italian>
    <Spanish>General, our %s3 has interrogated the few lingering %s2 troops before they died, I would like to inform you of... (+%d1 [ICON_ESPIONAGE] against the %s2)</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_MARAUDERS_PLUNDERED_VICTIMS</Tag>
    <English>General, our %s2 has returned with tribute from the vanquished dead of our enemy.  They may be a rowdy, smelly, violent lot, but nothing of potential value escapes their attention (+%d1 [ICON_GOLD])</English>
    <French>General, our %s2 has returned with tribute from the vanquished dead of our enemy.  They may be a rowdy, smelly, violent lot, but nothing of potential value escapes their attention (+%d1 [ICON_GOLD])</French>
    <German>General, our %s2 has returned with tribute from the vanquished dead of our enemy.  They may be a rowdy, smelly, violent lot, but nothing of potential value escapes their attention (+%d1 [ICON_GOLD])</German>
    <Italian>General, our %s2 has returned with tribute from the vanquished dead of our enemy.  They may be a rowdy, smelly, violent lot, but nothing of potential value escapes their attention (+%d1 [ICON_GOLD])</Italian>
    <Spanish>General, our %s2 has returned with tribute from the vanquished dead of our enemy.  They may be a rowdy, smelly, violent lot, but nothing of potential value escapes their attention (+%d1 [ICON_GOLD])</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_DEFENDED_BY_MARAUDERS</Tag>
    <English>General, our %s1 has been murdered on the battlefield.  Whats more, the vile %s2 are reported to be desecrating their corpses!  Is nothing sacred?</English>
    <French>General, our %s1 has been murdered on the battlefield.  Whats more, the vile %s2 are reported to be desecrating their corpses!  Is nothing sacred?</French>
    <German>General, our %s1 has been murdered on the battlefield.  Whats more, the vile %s2 are reported to be desecrating their corpses!  Is nothing sacred?</German>
    <Italian>General, our %s1 has been murdered on the battlefield.  Whats more, the vile %s2 are reported to be desecrating their corpses!  Is nothing sacred?</Italian>
    <Spanish>General, our %s1 has been murdered on the battlefield.  Whats more, the vile %s2 are reported to be desecrating their corpses!  Is nothing sacred?</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_PLUNDERED_RESEARCH_FROM_VICTIMS</Tag>
    <English>General, our %s2 has discovered secrets of a technical nature among the %s3 dead.  (+%d1 [ICON_RESEARCH] towards [COLOR_TECH_TEXT]%s4[COLOR_REVERT])</English>
    <French>General, our %s2 has discovered secrets of a technical nature among the %s3 dead.  (+%d1 [ICON_RESEARCH] towards [COLOR_TECH_TEXT]%s4[COLOR_REVERT])</French>
    <German>General, our %s2 has discovered secrets of a technical nature among the %s3 dead.  (+%d1 [ICON_RESEARCH] towards [COLOR_TECH_TEXT]%s4[COLOR_REVERT])</German>
    <Italian>General, our %s2 has discovered secrets of a technical nature among the %s3 dead.  (+%d1 [ICON_RESEARCH] towards [COLOR_TECH_TEXT]%s4[COLOR_REVERT])</Italian>
    <Spanish>General, our %s2 has discovered secrets of a technical nature among the %s3 dead.  (+%d1 [ICON_RESEARCH] towards [COLOR_TECH_TEXT]%s4[COLOR_REVERT])</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_ATTACKED_BY_MARAUDERS</Tag>
    <English>General, our %s1 has been murdered on the battlefield.  Whats more, the vile %s2 are reported to be desecrating their corpses!  Is nothing sacred?</English>
    <French>General, our %s1 has been murdered on the battlefield.  Whats more, the vile %s2 are reported to be desecrating their corpses!  Is nothing sacred?</French>
    <German>General, our %s1 has been murdered on the battlefield.  Whats more, the vile %s2 are reported to be desecrating their corpses!  Is nothing sacred?</German>
    <Italian>General, our %s1 has been murdered on the battlefield.  Whats more, the vile %s2 are reported to be desecrating their corpses!  Is nothing sacred?</Italian>
    <Spanish>General, our %s1 has been murdered on the battlefield.  Whats more, the vile %s2 are reported to be desecrating their corpses!  Is nothing sacred?</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_IMP_DESTROYED_BY_MARAUDERS</Tag>
    <English>There are reports from our citizens of marauding %s1 in our countryside, taking all that they desire and damnned be those that interfere!</English>
    <French>There are reports from our citizens of marauding %s1 in our countryside, taking all that they desire and damnned be those that interfere!</French>
    <German>There are reports from our citizens of marauding %s1 in our countryside, taking all that they desire and damnned be those that interfere!</German>
    <Italian>There are reports from our citizens of marauding %s1 in our countryside, taking all that they desire and damnned be those that interfere!</Italian>
    <Spanish>There are reports from our citizens of marauding %s1 in our countryside, taking all that they desire and damnned be those that interfere!</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_MARAUDERS_PLUNDERED_IMP</Tag>
    <English>General, our %s1 has returned with tribute they came across while destroying an ememy %s2.  They may be a rowdy, smelly, violent lot, but they sure know how to get the job done!</English>
    <French>General, our %s1 has returned with tribute they came across while destroying an ememy %s2.  They may be a rowdy, smelly, violent lot, but they sure know how to get the job done!</French>
    <German>General, our %s1 has returned with tribute they came across while destroying an ememy %s2.  They may be a rowdy, smelly, violent lot, but they sure know how to get the job done!</German>
    <Italian>General, our %s1 has returned with tribute they came across while destroying an ememy %s2.  They may be a rowdy, smelly, violent lot, but they sure know how to get the job done!</Italian>
    <Spanish>General, our %s1 has returned with tribute they came across while destroying an ememy %s2.  They may be a rowdy, smelly, violent lot, but they sure know how to get the job done!</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_PLUNDERED_RESEARCH_FROM_IMP</Tag>
    <English>You have plundered %d1_Num[ICON_RESEARCH] from the %s2_ImpName!</English>
    <French>Vous avez pill&#233; %d1_Num[ICON_RESEARCH] dans : %s2_ImpName !</French>
    <German>Ihr habt durch die Pl&#252;nderung des Geländeausbaus %s2_ImpName %d1_Num[ICON_RESEARCH] erbeutet!</German>
    <Italian>Hai saccheggiato %d1_Num[ICON_RESEARCH] da %s2_ImpName!</Italian>
    <Spanish>Hab&#233;is saqueado %d1_Num [ICON_RESEARCH] [NUM2:del:de la:de los:de las] %s2_ImpName.</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_PLUNDERED_CULTURE_FROM_IMP</Tag>
    <English>Our %s1 is winning the hearts and minds of the oppressed citizenry of our %s2 enemy</English>
    <French>Our %s1 is winning the hearts and minds of the oppressed citizenry of our %s2 enemy</French>
    <German>Our %s1 is winning the hearts and minds of the oppressed citizenry of our %s2 enemy</German>
    <Italian>Our %s1 is winning the hearts and minds of the oppressed citizenry of our %s2 enemy</Italian>
    <Spanish>Our %s1 is winning the hearts and minds of the oppressed citizenry of our %s2 enemy</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_MISC_PLUNDERED_ESPIONAGE_FROM_IMP</Tag>
    <English>You have plundered %d1_Num[ICON_ESPIONAGE] from the %s2_ImpName!</English>
    <French>Vous avez pill&#233; %d1_Num[ICON_ESPIONAGE] dans : %s2_ImpName !</French>
    <German>Ihr habt durch die Pl&#252;nderung des Geländeausbaus %s2_ImpName %d1_Num[ICON_ESPIONAGE] erbeutet!</German>
    <Italian>Hai saccheggiato %d1_Num[ICON_ESPIONAGE] da %s2_ImpName!</Italian>
    <Spanish>Hab&#233;is saqueado %d1_Num [ICON_ESPIONAGE] [NUM2:del:de la:de los:de las] %s2_ImpName.</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_DEMORALIZER</Tag>
    <English>Demoralizer</English>
    <French>Demoralizer</French>
    <German>Demoralizer</German>
    <Italian>Demoralizer</Italian>
    <Spanish>Demoralizer</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_INDUSTRY_ESPIONAGE</Tag>
    <English>Industrial Espionage</English>
    <French>Industrial Espionage</French>
    <German>Industrial Espionage</German>
    <Italian>Industrial Espionage</Italian>
    <Spanish>Industrial Espionage</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_MARAUDER</Tag>
    <English>Marauder</English>
    <French>Marauder</French>
    <German>Marauder</German>
    <Italian>Marauder</Italian>
    <Spanish>Marauder</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_ROAMING_BANDIT</Tag>
    <English>Roaming Bandit</English>
    <French>Roaming Bandit</French>
    <German>Roaming Bandit</German>
    <Italian>Roaming Bandit</Italian>
    <Spanish>Roaming Bandit</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_SNEAK</Tag>
    <English>Sneak</English>
    <French>Sneak</French>
    <German>Sneak</German>
    <Italian>Sneak</Italian>
    <Spanish>Sneak</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_THUG</Tag>
    <English>Murderous Bandit</English>
    <French>Murderous Bandit</French>
    <German>Murderous Bandit</German>
    <Italian>Murderous Bandit</Italian>
    <Spanish>Murderous Bandit</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_PROMOTION_CELEBRITY</Tag>
    <English>Celebrity</English>
    <French>Celebrity</French>
    <German>Celebrity</German>
    <Italian>Celebrity</Italian>
    <Spanish>Celebrity</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_HAPPY_CELEBRITY</Tag>
    <English>+%d1[ICON_HAPPY] "We've a celebrity in our midst!"</English>
    <French>+%d1[ICON_HAPPY] "We've a celebrity in our midst!"</French>
    <German>+%d1[ICON_HAPPY] "We've a celebrity in our midst!"</German>
    <Italian>+%d1[ICON_HAPPY] "We've a celebrity in our midst!"</Italian>
    <Spanish>+%d1[ICON_HAPPY] "We've a celebrity in our midst!"</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_TERRAIN_GOOD_HEALTH</Tag>
    <English>[NEWLINE][ICON_BULLET]+%s1[ICON_HEALTHY] in nearby cities</English>
    <French>[NEWLINE][ICON_BULLET]+%s1[ICON_HEALTHY] dans les villes voisines</French>
    <German>[NEWLINE][ICON_BULLET]+%s1[ICON_HEALTHY] in umliegenden St&#228;dten</German>
    <Italian>[NEWLINE][ICON_BULLET]+%s1[ICON_HEALTHY] nelle citt&#224; vicine</Italian>
    <Spanish>[NEWLINE][ICON_BULLET]+%s1 [ICON_HEALTHY] a las ciudades cercanas</Spanish>
  </TEXT>
  <TEXT>
    <Tag>TXT_KEY_TERRAIN_BAD_HEALTH</Tag>
    <English>[NEWLINE][ICON_BULLET]+%s1[ICON_UNHEALTHY] in nearby cities</English>
    <French>[NEWLINE][ICON_BULLET]+%s1[ICON_UNHEALTHY] dans les villes voisines</French>
    <German>[NEWLINE][ICON_BULLET]+%s1[ICON_UNHEALTHY] in umliegenden St&#228;dten</German>
    <Italian>[NEWLINE][ICON_BULLET]+%s1[ICON_UNHEALTHY] nelle citt&#224; vicine</Italian>
    <Spanish>[NEWLINE][ICON_BULLET]+%s1 [ICON_UNHEALTHY] a las ciudades cercanas</Spanish>
  </TEXT>
</Civ4GameText>
