<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Process -->
<Civ4ProcessInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
	<ProcessInfos>
		<ProcessInfo>
			<Type>PROCESS_WEALTH0</Type>
			<Description>TXT_KEY_PROCESS_WEALTH0</Description>
			<Strategy>TXT_KEY_PROCESS_WEALTH0_STRATEGY</Strategy>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_process_extended rpe[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<CivicPrereq>NONE</CivicPrereq>
			<CivilizationPrereq>NONE</CivilizationPrereq>
			<!-- ]rucivfan_process_extended rpe -->
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>50</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<!-- rucivfan_growth_modifier rgm[ -->
			<iProductionToFoodModifier>0</iProductionToFoodModifier>
			<iEmigrationFromUnhappyPopulationChanceModifier>0</iEmigrationFromUnhappyPopulationChanceModifier>
			<!-- ]rucivfan_growth_modifier rgm -->
			<Button>Art/Interface/Buttons/Process/processwealth0.dds</Button>
		</ProcessInfo>
		<ProcessInfo>
			<Type>PROCESS_WEALTH</Type>
			<Description>TXT_KEY_PROCESS_WEALTH</Description>
			<Strategy>TXT_KEY_PROCESS_WEALTH_STRATEGY</Strategy>
			<TechPrereq>TECH_CURRENCY</TechPrereq>
			<!-- rucivfan_process_extended rpe[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<CivicPrereq>NONE</CivicPrereq>
			<CivilizationPrereq>NONE</CivilizationPrereq>
			<!-- ]rucivfan_process_extended rpe -->
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>100</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<!-- rucivfan_growth_modifier rgm[ -->
			<iProductionToFoodModifier>0</iProductionToFoodModifier>
			<iEmigrationFromUnhappyPopulationChanceModifier>0</iEmigrationFromUnhappyPopulationChanceModifier>
			<!-- ]rucivfan_growth_modifier rgm -->
			<Button>Art/Interface/Buttons/Process/ProcessWealth.dds</Button>
		</ProcessInfo>
		<ProcessInfo>
			<Type>PROCESS_WEALTH2</Type>
			<Description>TXT_KEY_PROCESS_WEALTH</Description>
			<Strategy>TXT_KEY_PROCESS_WEALTH_STRATEGY</Strategy>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_process_extended rpe[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<CivicPrereq>NONE</CivicPrereq>
			<CivilizationPrereq>NONE</CivilizationPrereq>
			<!-- ]rucivfan_process_extended rpe -->
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>125</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<!-- rucivfan_growth_modifier rgm[ -->
			<iProductionToFoodModifier>0</iProductionToFoodModifier>
			<iEmigrationFromUnhappyPopulationChanceModifier>0</iEmigrationFromUnhappyPopulationChanceModifier>
			<!-- ]rucivfan_growth_modifier rgm -->
			<Button>Art/Interface/Buttons/Process/ProcessWealth.dds</Button>
		</ProcessInfo>
		<ProcessInfo>
			<Type>PROCESS_RESEARCH</Type>
			<Description>TXT_KEY_PROCESS_RESEARCH</Description>
			<Strategy>TXT_KEY_PROCESS_RESEARCH_STRATEGY</Strategy>
			<TechPrereq>TECH_ALPHABET</TechPrereq>
			<!-- rucivfan_process_extended rpe[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<CivicPrereq>NONE</CivicPrereq>
			<CivilizationPrereq>NONE</CivilizationPrereq>
			<!-- ]rucivfan_process_extended rpe -->
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>100</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<!-- rucivfan_growth_modifier rgm[ -->
			<iProductionToFoodModifier>0</iProductionToFoodModifier>
			<iEmigrationFromUnhappyPopulationChanceModifier>0</iEmigrationFromUnhappyPopulationChanceModifier>
			<!-- ]rucivfan_growth_modifier rgm -->
			<Button>Art/Interface/Buttons/Process/ProcessResearch.dds</Button>
		</ProcessInfo>
		<ProcessInfo>
			<Type>PROCESS_RESEARCH2</Type>
			<Description>TXT_KEY_PROCESS_RESEARCH</Description>
			<Strategy>TXT_KEY_PROCESS_RESEARCH_STRATEGY</Strategy>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_process_extended rpe[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<CivicPrereq>NONE</CivicPrereq>
			<CivilizationPrereq>NONE</CivilizationPrereq>
			<!-- ]rucivfan_process_extended rpe -->
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>125</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<!-- rucivfan_growth_modifier rgm[ -->
			<iProductionToFoodModifier>0</iProductionToFoodModifier>
			<iEmigrationFromUnhappyPopulationChanceModifier>0</iEmigrationFromUnhappyPopulationChanceModifier>
			<!-- ]rucivfan_growth_modifier rgm -->
			<Button>Art/Interface/Buttons/Process/ProcessResearch.dds</Button>
		</ProcessInfo>
		<ProcessInfo>
			<Type>PROCESS_CULTURE</Type>
			<Description>TXT_KEY_PROCESS_CULTURE</Description>
			<Strategy>TXT_KEY_PROCESS_CULTURE_STRATEGY</Strategy>
			<TechPrereq>TECH_AESTHETICS</TechPrereq>
			<!-- rucivfan_process_extended rpe[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<CivicPrereq>NONE</CivicPrereq>
			<CivilizationPrereq>NONE</CivilizationPrereq>
			<!-- ]rucivfan_process_extended rpe -->
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>100</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<!-- rucivfan_growth_modifier rgm[ -->
			<iProductionToFoodModifier>0</iProductionToFoodModifier>
			<iEmigrationFromUnhappyPopulationChanceModifier>0</iEmigrationFromUnhappyPopulationChanceModifier>
			<!-- ]rucivfan_growth_modifier rgm -->
			<Button>Art/Interface/Buttons/Process/ProcessCulture.dds</Button>
		</ProcessInfo>
		<ProcessInfo>
			<Type>PROCESS_CULTURE2</Type>
			<Description>TXT_KEY_PROCESS_CULTURE</Description>
			<Strategy>TXT_KEY_PROCESS_CULTURE_STRATEGY</Strategy>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_process_extended rpe[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<CivicPrereq>NONE</CivicPrereq>
			<CivilizationPrereq>NONE</CivilizationPrereq>
			<!-- ]rucivfan_process_extended rpe -->
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>125</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<!-- rucivfan_growth_modifier rgm[ -->
			<iProductionToFoodModifier>0</iProductionToFoodModifier>
			<iEmigrationFromUnhappyPopulationChanceModifier>0</iEmigrationFromUnhappyPopulationChanceModifier>
			<!-- ]rucivfan_growth_modifier rgm -->
			<Button>Art/Interface/Buttons/Process/ProcessCulture.dds</Button>
		</ProcessInfo>
		<ProcessInfo>
			<Type>PROCESS_ESPIONAGE</Type>
			<Description>TXT_KEY_PROCESS_ESPIONAGE</Description>
			<Strategy>TXT_KEY_PROCESS_ESPIONAGE_STRATEGY</Strategy>
			<TechPrereq>TECH_PAPER</TechPrereq>
			<!-- rucivfan_process_extended rpe[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<CivicPrereq>NONE</CivicPrereq>
			<CivilizationPrereq>NONE</CivilizationPrereq>
			<!-- ]rucivfan_process_extended rpe -->
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>100</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<!-- rucivfan_growth_modifier rgm[ -->
			<iProductionToFoodModifier>0</iProductionToFoodModifier>
			<iEmigrationFromUnhappyPopulationChanceModifier>0</iEmigrationFromUnhappyPopulationChanceModifier>
			<!-- ]rucivfan_growth_modifier rgm -->
			<Button>Art/Interface/Buttons/Process/ProcessEspionage.dds</Button>
		</ProcessInfo>
		<ProcessInfo>
			<Type>PROCESS_ESPIONAGE2</Type>
			<Description>TXT_KEY_PROCESS_ESPIONAGE</Description>
			<Strategy>TXT_KEY_PROCESS_ESPIONAGE_STRATEGY</Strategy>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_process_extended rpe[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<CivicPrereq>NONE</CivicPrereq>
			<CivilizationPrereq>NONE</CivilizationPrereq>
			<!-- ]rucivfan_process_extended rpe -->
			<ProductionToCommerceModifiers>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>0</iProductionToCommerceModifier>
				<iProductionToCommerceModifier>125</iProductionToCommerceModifier>
			</ProductionToCommerceModifiers>
			<!-- rucivfan_growth_modifier rgm[ -->
			<iProductionToFoodModifier>0</iProductionToFoodModifier>
			<iEmigrationFromUnhappyPopulationChanceModifier>0</iEmigrationFromUnhappyPopulationChanceModifier>
			<!-- ]rucivfan_growth_modifier rgm -->
			<Button>Art/Interface/Buttons/Process/ProcessEspionage.dds</Button>
		</ProcessInfo>
	</ProcessInfos>
</Civ4ProcessInfo>
