<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Plot L System -->
<!-- -->
<!-- When debugging LSystems, refer to Civ4/Logs/LSystem.log for help -->
<!-- Attribute Overview
     
     On specific art:	ONE artref is picked as long as it satisfies all the subconstraints below
        Bonus
        Improvement
        Scalars:
			bApplyRotation	- if set, the art will be rotated according to its cumulative rotation when placed
			bZMode_Ground	- if set, the builder will try to force the art to not z-write nor z-test
			bIsPartOfImprovement, bIsPartOfBonus - when provided once during a plot build on any placed artref, this will
			                                       prevent the LSystem from falling back to a fixed placement alg
			
	On nodes:
		RegionTest			- if value is 1, then the node will be tested against cut regions when expanded
							- if the value is 0 then this won't happen
							- if value is 0NW then the node won't be region tested or water tested
							- if the value is 1NW then the node will be region tested but won't be water tested
		
     On productions:
        Bonus			- can be multiple, if any met constraint met, then the production is expandable
        Improvement		- as with bonus
		Scalars:	
			bGoalOnly:1	- if true, then the production can only be expanded if we're in GOAL seek mode
						- note, this does not prevent child nodes from being visited by DFS or BFS
			bExtraGoalOnly:1	- same behavior as bGoalOnly, but when placing nodes defined by szExtra attributes on a goal artref
			
		-->
<LSystemInfos xmlns="x-schema:CIV4LSystemSchema.xml">
	<!-- ******************************************************************************************** -->
	<!-- Modders: this might help you understand what is going on ... -->
	<!-- ******************************************************************************************** -->
	<Attribute Class="Scalar">bEnableLogging:0</Attribute>
	<!-- Plots and Cities output a log of LSystem actions to LSystem.log if 1 -->
	<!-- ******************************************************************************************** -->
	<!-- Breakpoint and system-wide attributes : Debug builds only -->
	<!-- ******************************************************************************************** -->
	<Attribute Class="Scalar">szProductionBreakpoint:</Attribute>
	<!-- when a production of this name is expanded, break -->
	<Attribute Class="Scalar">szNodeBreakpoint:</Attribute>
	<!-- when a node of this name is instantiated, break   -->
	<LNode Name="Node_6x6">
		<Width>6</Width>
		<Height>6</Height>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- GLeaf 2x1                                               May collide with roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="GLeaf_2x1">
		<Width>2</Width>
		<Height>1</Height>
		<Attribute Class="RegionTest">0</Attribute>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::2x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- GLeaf 2x2                                               May collide with roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="GLeaf_2x2">
		<Width>2</Width>
		<Height>2</Height>
		<Attribute Class="RegionTest">0</Attribute>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::2x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::2x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::2x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
<!--		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/rice/rice.nif</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef> -->
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- GLeaf 3x2                                               May collide with roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="GLeaf_3x2">
		<Width>3</Width>
		<Height>2</Height>
		<Attribute Class="RegionTest">0</Attribute>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x3</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
			<Rotate>90</Rotate>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::2x3</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
			<Rotate>90</Rotate>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::2x3</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
			<Rotate>90</Rotate>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::2x3</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
			<Rotate>90</Rotate>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- GLeaf 4x2                                               May collide with roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="GLeaf_4x2">
		<Width>4</Width>
		<Height>2</Height>
		<Attribute Class="RegionTest">0</Attribute>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:crop">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::4x2</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bForceGround:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 1x1                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_1x1">
		<Width>1</Width>
		<Height>1</Height>
		<!-- Villages, etc -->

		<!-- 1x1 GENERIC INDUSTRIAL/MODERN/FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_EUROPE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_ARABIA,!ARTSTYLE_CRESCENT,!ARTSTYLE_EGYPT,!ARTSTYLE_IBERIA,!ARTSTYLE_INDIA,!ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 1x1 GENERIC ANCIENT -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu_farm02.nif</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu_farm02</Attribute>
			<Scale>0.55</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu_farm03.nif</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu_farm03</Attribute>
			<Scale>0.7</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.25</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE,ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_06</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_07</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_08</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_09</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 1x1 GENERIC MEDITERRANEAN RENAISSANCE/INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x1x1_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x1x2_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x1x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x1x2_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>

		<!-- 1x1 AFRO ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::1x1x2_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 1x1 AFRO MEDIEVAL/RENAISSANCE/INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::1x1x2_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>

		<!-- 1x1 ARAB ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_arabia.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_arabia</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_arabia.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_arabia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_arabia.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_arabia</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_arabia.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_arabia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_arabia.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_arabia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_arabia.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_arabia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 1x1 ARAB MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_arabia.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_arabia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_arabia.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_arabia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_arabia.nif::1x2x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_arabia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_arabia.nif::1x2x2_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- 1x1 ARAB RENAISSANCE/INDUSTRIAL/MODERN -->
<!--		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.35</Scale>
		</ArtRef> -->

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_arabia.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_arabia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_arabia.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_arabia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_arabia.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_arabia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_arabia.nif::1x2x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_arabia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 1x1 ASIAN/JAPANESE ANCIENT/CLASSICAL/MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 1x1 ASIAN RENAISSANCE/INDUSTRIAL/MODERN/FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x1_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x1_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x1_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x1_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x1_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 1x1 JAPANESE RENAISSANCE/INDUSTRIAL/MODERN/FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_japan.nif::1x1_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_japan.nif::1x1_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_japan.nif::1x1_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_japan.nif::1x1_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_japan.nif::1x1_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 1x1 MONGOL ANCIENT_TO_MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_ANCIENT,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_INDUSTRIAL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_ANCIENT,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 1x1 SOUTH_EAST_ASIAN ANCIENT/CLASSICAL/MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.3</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<!-- 1x1 SOUTH_EAST_ASIAN RENAISSANCE/INDUSTRIAL/MODERN/FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.3</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.3</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::2x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA,ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA,ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 1x1 EGYPT ANCIENT/CLASSICAL/MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_06</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x2_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 1x1 CRESCENT ANCIENT/CLASSICAL/MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_06</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_07</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_08</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_09</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<!-- 1x1 CRESCENT RENAISSANCE/INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_04</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 1x1 CRESCENT FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_04</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 1x1 ANGLO/EUROPEAN CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_06</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_07</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_08</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_09</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 1x1 ANGLO/EUROPEAN MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<!-- 1x1 ANGLO/NORSE RENAISSANCE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_norsca.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_norsca</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_norsca.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_norsca</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_norsca.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_norsca</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_norsca.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_norsca</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_norsca.nif::1x1x2_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_norsca</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 1x1 ANGLO INDUSTRIAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 1x1 ANGLO MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 1x1 EUROPEAN RENAISSANCE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_europe.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_europe</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_europe.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_europe</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_europe.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_europe</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_europe.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_europe</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<!-- 1x1 EUROPEAN INDUSTRIAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::park_1x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.35</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		
		<!-- 1x1 ANGLO_AMERICAN/NORSE INDUSTRIAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Anglo_America.nif::park_1x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Anglo_America</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Anglo_America.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Anglo_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Anglo_America.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Anglo_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Anglo_America.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Anglo_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Anglo_America.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Anglo_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 1x1 GRECO_ROMAN CLASSICAL/MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_greco_roman</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_greco_roman</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_greco_roman</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_greco_roman</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 1x1 GRECO_ROMAN MODERN -->
<!--		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_India</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_India</Attribute>
			<Scale>0.35</Scale>
		</ArtRef> -->

		<!-- 1x1 IBERIAN CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x1_06</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x1_07</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x1_08</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x1_09</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 1x1 IBERIAN MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x1x2_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef> 
		<!-- 1x1 IBERIAN RENAISSANCE/INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.30</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.28</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.30</Scale>
		</ArtRef> 

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Mediterranean.nif::park_1x1</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Mediterranean</Attribute>
			<Scale>0.5</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Mediterranean.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Mediterranean</Attribute>
			<Scale>0.29</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Mediterranean.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Mediterranean</Attribute>
			<Scale>0.41</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Mediterranean.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Mediterranean</Attribute>
			<Scale>0.38</Scale>
		</ArtRef> 

		<!-- 1x1 NORSE ANCIENT/CLASSICAL/MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x2_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>

		<!-- 1x1 RUSSIAN ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x2_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- 1x1 RUSSIAN MEDIEVAL/RENAISSANCE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Scale>0.3</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Scale>0.3</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Scale>0.27</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Scale>0.27</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Scale>0.3</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Scale>0.3</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Rotate>90</Rotate>
			<Scale>0.27</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Rotate>90</Rotate>
			<Scale>0.27</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Scale>0.45</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Scale>0.45</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Scale>0.27</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Scale>0.27</Scale>
		</ArtRef>

<!--		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef> -->
		<!-- 1x1 RUSSIAN INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Scale>0.33</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Scale>0.3</Scale>
		</ArtRef>

		<!-- 1x1 INDIAN ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_06</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_07</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_08</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_09</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<!-- 1x1 INDIAN MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::2x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 1x1 INDIAN RENAISSANCE/INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_India</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_India</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::2x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_India</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 1x1 INDIAN FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_India</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_India</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::2x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_India</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 1x1 PACIFIC PALMTREES -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/palmtrees.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_palmtrees</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/palmtrees.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_palmtrees</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/palmtrees.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_palmtrees</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>

		<!-- 1x1 INCA/PACIFIC ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::1x2_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 1x1 INCA CLASSICAL_TO_INDUSTRIAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x1x2_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x2x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x2x2_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::2x1x2_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 1x1 MESO ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Meso_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Meso_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Meso_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Meso_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 1x1 MESO MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Meso_America</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Meso_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 1x1 MESO RENAISSANCE/INDUSTRIAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Meso_America</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Meso_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 1x1 INCA/MESO MODERN/FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_Meso_America</Attribute>
			<Scale>0.44</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_Meso_America</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 1x1 NATIVE ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Native_American</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Native_American</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Native_American</Attribute>
<!--			<Rotate>45</Rotate> -->
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 1x1 NATIVE MEDIEVAL/RENAISSANCE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
<!--			<Rotate>45</Rotate> -->
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 1x1 NATIVE/ANGLO INDUSTRIAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_ANGLO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_ANGLO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_ANGLO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_ANGLO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- NATIVE MODERN/FUTURE IS GENERIC -->

		<!-- 1x1 PACIFIC MEDIEVAL_TO_FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x1x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_South_Pacific</Attribute>
			<Scale>0.27</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x2x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_South_Pacific</Attribute>
			<Scale>0.27</Scale>
		</ArtRef>

		<!-- Other stuff -->
		<ArtRef Name="goal:IMPROVEMENT_COTTAGE">
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:5</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:50</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_HAMLET">
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:60</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_VILLAGE">
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:15</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_TOWN">
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:25</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:90</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 2x1                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_2x1">
		<Width>2</Width>
		<Height>1</Height>
		<!--Ancient LandWorked -->
		<ArtRef Name="goal:IMPROVEMENT_LAND_WORKED">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/LandWorked/sm_farm_house.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/LandWorked/sm_farm_house.kfm</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_LAND_WORKED</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!--Modern LandWorked -->
		<ArtRef Name="goal:IMPROVEMENT_LAND_WORKED">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/LandWorked/sm_farm_house_mod.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/LandWorked/sm_farm_house_mod.kfm</Attribute> 
			<Attribute Class="Improvement">IMPROVEMENT_LAND_WORKED</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Scale>0.8</Scale>
		</ArtRef> 
		<!--Testing Modern LandWorked -->
<!--		<ArtRef Name="goal:IMPROVEMENT_LAND_WORKED">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/LandWorked/sm_farm_house_test.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/LandWorked/sm_farm_house_mod.kfm</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_LAND_WORKED</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>  -->

		<!-- modern workshop -->
		<ArtRef Name="goal:IMPROVEMENT_WORKSHOP">
			<Attribute Class="Improvement">IMPROVEMENT_WORKSHOP</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Workshop/modern_workshop.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>   
			<Scale>0.85</Scale>
		</ArtRef>

		<!-- modern lumbermill -->
		<ArtRef Name="goal:IMPROVEMENT_LUMBERMILL">
			<Attribute Class="Improvement">IMPROVEMENT_LUMBERMILL</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/LumberMill/Sawmill.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Lumbermill/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">bCutTrees:0</Attribute>   
			<Scale>1.22</Scale>
		</ArtRef>

		<!-- villages -->
		<!-- 2x1 GENERIC INDUSTRIAL/MODERN/FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::1x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::park_2x1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
			<Rotate>90</Rotate>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::park_2x1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_ARABIA,!ARTSTYLE_CRESCENT,!ARTSTYLE_EGYPT,!ARTSTYLE_IBERIA,!ARTSTYLE_INDIA,!ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x2_3</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_ARABIA,!ARTSTYLE_CRESCENT,!ARTSTYLE_EGYPT,!ARTSTYLE_IBERIA,!ARTSTYLE_INDIA,!ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		
		<!-- 2x1 GENERIC ANCIENT -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x2_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE,ARTSTYLE_IBERIA,ARTSTYLE_GRECO_ROMAN,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE,ARTSTYLE_IBERIA,ARTSTYLE_GRECO_ROMAN,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 2x1 GENERIC MEDITERRANEAN RENAISSANCE/INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x2x2_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x2x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x2x2_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x2x2_04</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x2x2_05</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::2x1x2_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::2x1x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::2x1x2_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::2x1x2_04</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT,ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_mediterranean</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 2x1 AFRO ANCIENT/CLASSICAL/MEDIEVAL/RENAISSANCE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::1x2x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::2x1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_africa.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_africa</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 2x1 AFRO MEDIEVAL/RENAISSANCE/INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::1x2x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::2x1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_africa</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>

		<!-- 2x1 ARABIAN ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_arabia.nif::1x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_arabia.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_arabia.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_arabia.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_arabia.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_arabia</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_arabia.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_arabia</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<!-- 2x1 ARABIAN MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_arabia.nif::1x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_arabia.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_arabia.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_arabia.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_arabia.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_arabia</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_arabia.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_arabia</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<!-- 2x1 ARABIAN RENAISSANCE/INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_india.nif::1x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_india</Attribute>
			<Scale>0.35</Scale>
		</ArtRef> 

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_arabia.nif::1x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_arabia.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_arabia.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_arabia</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_arabia.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_arabia.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_arabia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_arabia.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_arabia</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>

		<!-- 2x1 ASIAN/JAPANESE ANCIENT/CLASSICAL/MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 2x1 ASIAN RENAISSANCE/INDUSTRIAL/MODERN/FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 2x1 JAPANESE MEDIEVAL/RENAISSANCE/INDUSTRIAL/MODERN/FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Japan.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Japan.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Japan.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Japan.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Japan.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Japan.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Japan.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Japan.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Japan</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 2x1 MONGOL ANCIENT_TO_MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_ANCIENT,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x1x1_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef> 
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_INDUSTRIAL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_ANCIENT,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_INDUSTRIAL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::2x1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_ANCIENT,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_ANCIENT,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_INDUSTRIAL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ALL,!ERA_INDUSTRIAL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::2x2x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Mongolia</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>

		<!-- 2x1 SOUTH_EAST_ASIAN ANCIENT/CLASSICAL/MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_asia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 2x1 SOUTH_EAST_ASIAN RENAISSANCE/INDUSTRIAL/MODERN/FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::3x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x1_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.3</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x3_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.25</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.3</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.3</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 2x1 CRESCENT ANCIENT/CLASSICAL/MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::2x1_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::2x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x2_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<!-- 2x1 CRESCENT RENAISSANCE/INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 2x1 CRESCENT FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 2x1 EGYPT ANCIENT/CLASSICAL/MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x2x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::2x1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 2x1 ANGLO/EUROPEAN CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
<!--		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef> -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 2x1 ANGLO/EUROPEAN MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<!-- 2x1 ANGLO/NORSE RENAISSANCE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_norsca.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
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		<ArtRef Name="art:building">
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		<!-- 2x1 ANGLO/NORSE INDUSTRIAL -->
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		<!-- 2x1 ANGLO MODERN -->
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		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 2x1 EUROPEAN RENAISSANCE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_europe.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_europe</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_europe.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_europe</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_europe.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_europe</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_europe.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_europe</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_europe.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_europe</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_europe.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_europe</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_europe.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_europe</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_europe.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_europe</Attribute>
			<Scale>0.30</Scale>
		</ArtRef>
		<!-- 2x1 EUROPEAN INDUSTRIAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::park_2x1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.44</Scale>
			<Rotate>90</Rotate>
		</ArtRef>
<!--		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.44</Scale>
		</ArtRef> -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::1x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::park_2x1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>		
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::park_2x1_05</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<!-- 2x1 EUROPEAN MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::1x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::park_2x1_05</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_europe.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_europe</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>

		<!-- 2x1 GRECO_ROMAN CLASSICAL/MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_greco_roman</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_greco_roman</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_greco_roman</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_greco_roman</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_greco_roman</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_greco_roman</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_greco_roman</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_greco_roman</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 2x1 IBERIAN CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x2_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x2_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::2x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::2x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::2x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::2x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_Iberia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 2x1 IBERIAN MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x2x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::2x1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 2x1 IBERIAN RENAISSANCE/INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x2x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::2x1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Iberia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_mediterranean.nif::park_2x1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_mediterranean</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.41</Scale>
			<Rotate>90</Rotate>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_mediterranean.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_mediterranean</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_mediterranean.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_mediterranean</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_mediterranean.nif::1x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_mediterranean</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_mediterranean.nif::park_2x1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_mediterranean</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>		
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_mediterranean.nif::park_2x1_05</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_mediterranean</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_mediterranean.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_mediterranean</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_mediterranean.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_mediterranean</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_mediterranean.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_mediterranean</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>

		<!-- 2x1 NORSE ANCIENT/CLASSICAL/MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x2x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::2x1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>

		<!-- 2x1 RUSSIAN ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x2x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x2x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::2x1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_clas_norsca</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- 2x1 RUSSIAN MEDIEVAL/RENAISSANCE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x2_3</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::2x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::2x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::2x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::2x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::2x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::2x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::1x2_3</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::1x1_05</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::2x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::2x1_01</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::2x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 2x1 RUSSIAN INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::2x1_02</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::2x1_03</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::2x1_04</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_russia</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Europe.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Europe</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Europe.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Europe</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Europe.nif::1x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Europe</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Europe.nif::park_2x1_05</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Europe</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Europe.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Europe</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Europe.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Europe</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Europe.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ind_Europe</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 2x1 INDIAN ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::2x1_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::2x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x2_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<!-- 2x1 INDIAN MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::2x1x2_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_egypt</Attribute>
			<Scale>0.31</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_SouthEastAsia.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_SouthEastAsia</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 2x1 INDIAN RENAISSANCE/INDUSTRIAL/MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_India</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::2x1_05</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_India</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 2x1 INDIAN FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_eastern</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_India</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_India.nif::2x1_05</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_India</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 2x1 INCA/PACIFIC ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- 2x1 INCA CLASSICAL_TO_INDUSTRIAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x1x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::1x1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::2x1x2_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::2x1x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Rotate>180</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::2x2x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_South_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 2x1 MESO ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Meso_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Meso_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Meso_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Meso_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Meso_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Meso_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Meso_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Meso_America</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 2x1 MESO MEDIEVAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::1x2_3</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Meso_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Meso_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Meso_America</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<!-- 2x1 MESO RENAISSANCE/INDUSTRIAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x2_3</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Meso_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Meso_America</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_ren_Meso_America</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<!-- 2x1 INCA/MESO MODERN/FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::1x2_3</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
<!--		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef> -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_Meso_America</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_mod_Meso_America</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>

		<!-- 2x1 NATIVE ANCIENT/CLASSICAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
<!--		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef> -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_an_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- 2x1 NATIVE MEDIEVAL/RENAISSANCE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::3x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_med_Native_American</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 2x1 NATIVE INDUSTRIAL -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- 2x1 NATIVE MODERN -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x2_02</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x2_03</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::1x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::2x1_01</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::2x1_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::2x1_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/colony_euro_late.nif::2x1_04</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_colony_euro_late</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- 2x1 PACIFIC MEDIEVAL_TO_FUTURE -->
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x1x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_South_Pacific</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x2x2_01</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_South_Pacific</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x2x2_03</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_South_Pacific</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x2x2_04</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_South_Pacific</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x1x2_05</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_South_Pacific</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:building">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::2x1x2_02</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Attribute Class="Scalar">szBatchGroup:buildings_South_Pacific</Attribute>
			<Scale>0.27</Scale>
		</ArtRef>

		<!-- corn -->
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x1_01</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::1x2_01</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- grapes -->
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x1_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::1x2_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x1_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::1x2_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 2x2                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_2x2">
		<Width>2</Width>
		<Height>2</Height>
		<!-- CORN -->
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x2_01</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x2_02</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- SILK crops -->
		<ArtRef Name="art:silk_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:silk_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:silk_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<!-- SILK improvement crap -->
		<ArtRef Name="art:SILK_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SILK_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::1x3_01_Rack_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SILK_PLANTATION_SPINNER">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_Wheel_Spinning.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Terrain/Resources/Silk/Silk_Wheel_Spinning.kfm</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SILK_PLANTATION_SPINNER">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x4_01_Spinner_Notworked</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<!-- DYE crops -->
		<ArtRef Name="art:dye_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:dye_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Scale>0.6</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:dye_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_NotWorked</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- DYE improvement crap -->
		<ArtRef Name="art:DYE_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:DYE_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::1x3_01_Rack_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:DYE_PLANTATION_POOL">
			<!-- worked pool -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_POOL_Spinning.nif</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
		</ArtRef>
		<ArtRef Name="art:DYE_PLANTATION_POOL">
			<!-- unworked pool -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::1x1_01_Pool_NotWorked</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
		</ArtRef>
		<!-- SPICE crops -->
		<ArtRef Name="art:spice_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Spice_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
			<Scale>0.6</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Spice_crop">
			<!-- when in the rough ... there's anotehr in 3x2 for farms -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Spice improvement crap -->
		<ArtRef Name="art:SPICE_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SPICE_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::1x3_01_Rack_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SPICE_PLANTATION_GRINDER">
			<!-- worked pool -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_Grinder_Worked.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Terrain/Resources/Spices/Spices_Grinder_Worked.kfm</Attribute>
			<Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
		</ArtRef>
		<ArtRef Name="art:SPICE_PLANTATION_GRINDER">
			<!-- unworked pool -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::1x2_01_Grinder_NotWorked</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
		</ArtRef>
		<!-- OLIVES crops -->
		<ArtRef Name="art:olives_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Olives/Olives.nif::2x2_01_Olives_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_OLIVES</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:olives_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Olives_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Olives/Olives.nif::2x2_01_Olives_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_OLIVES</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:olives_crop</Attribute>
			<Scale>0.6</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Olives_crop">
			<!-- when in the rough ... there's anotehr in 3x2 for farms -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Olives/Olives.nif::2x2_01_Olives_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">BONUS_OLIVES</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:olives_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Olives improvement crap -->
		<ArtRef Name="art:OLIVES_PLANTATION_PRESS">
			<!-- worked Press -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Olives/Olive_press.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Terrain/Resources/Olives/Olive_press.kfm</Attribute>
			<Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
		</ArtRef>
		<ArtRef Name="art:OLIVES_PLANTATION_PRESS">
			<!-- unworked Press -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Olives/Olives.nif::2x2_01_Press_NotWorked</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
		</ArtRef>
		<!-- COTTON crops -->
		<ArtRef Name="art:cotton_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Cotton/Cotton.nif::2x2_01_Sugar_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:cotton_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Cotton_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Cotton/Cotton.nif::2x2_01_Sugar_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:cotton_crop</Attribute>
			<Scale>0.6</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Cotton_crop">
			<!-- when in the rough ... there's anotehr in 3x2 for farms -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Cotton/Cotton.nif::2x2_01_Sugar_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:cotton_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Cotton improvement crap -->
		<ArtRef Name="art:COTTON_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Cotton/Cotton.nif::1x3_01_Rack_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:COTTON_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Cotton/Cotton.nif::1x3_01_Rack_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- TOBACCO crops -->
		<ArtRef Name="art:tobacco_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Tobacco/Tobacco.nif::2x2_01_Tobacco_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_TOBACCO</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:tobacco_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Tobacco_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Tobacco/Tobacco.nif::2x2_01_Tobacco_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_TOBACCO</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:tobacco_crop</Attribute>
			<Scale>0.6</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:Tobacco_crop">
			<!-- when in the rough ... there's another in 3x2 for farms -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Tobacco/Tobacco.nif::2x2_01_Tobacco_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">BONUS_TOBACCO</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:tobacco_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Tobacco improvement crap -->
		<ArtRef Name="art:TOBACCO_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Tobacco/Tobacco.nif::1x3_01_Rack_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_TOBACCO</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:TOBACCO_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Tobacco/Tobacco.nif::1x3_01_Rack_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_TOBACCO</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- SUGAR crops -->
		<ArtRef Name="art:sugar_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- SUGAR improvement crap -->
		<ArtRef Name="art:SUGAR_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">szForceContourNode:Building</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SUGAR_PLANTATION_RACK">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::1x3_01_Rack_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:Building</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:SUGAR_PLANTATION_POOL">
			<!-- worked pool -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_Pool_Spinning.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Terrain/Resources/Sugar/Sugar_Pool_Spinning.kfm</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
		</ArtRef>
		<ArtRef Name="art:SUGAR_PLANTATION_POOL">
			<!-- unworked pool -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::1x1_02_Pool_NotWorked</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Translate>0,0</Translate>
			<Rotate>0</Rotate>
		</ArtRef>
		<!-- Wine -->
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x2_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x2_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
		</ArtRef>
		<ArtRef Name="art:BONUS_WINE_NORMAL">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::4x4_01_Normal</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 3x2                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_3x2">
		<Width>3</Width>
		<Height>2</Height>
		<!-- CORN -->
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::3x2_02</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x3_01</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- General plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/Plantation.kfm</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation_modern.kfm</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- General Afro plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_early_off.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.23</Scale>
		</ArtRef>
		<!-- General Khmer plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/Plantation.kfm</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Khmer/Plantation_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.23</Scale>
		</ArtRef>
		<!-- General Mediterranean plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/workshop/workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_mediterranean/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/Plantation.kfm</Attribute> 
			<Rotate>-45</Rotate>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- General Meso plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/workshop/workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/workshop/workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- General Native plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/workshop/workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/workshop/workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- General Inca plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Inca/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/workshop/workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- General Pacific plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Pacific/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/workshop/workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.25</Scale>
		</ArtRef>
		<!-- General European plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/workshop/workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/workshop/workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute> 
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NORSE,ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Anglo/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute> 
			<Rotate>-45</Rotate>
			<Scale>0.26</Scale>
		</ArtRef>
		<!-- General Norse plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Norse/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/workshop/workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/workshop/workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- General Russian plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Russia/plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/workshop/workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.26</Scale>
		</ArtRef>
		<!-- General Middle East plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES,!BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- SILK -->
		<ArtRef Name="art:silk_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- ancient worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- modern worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked modern silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:BONUS_SILK">
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:20</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
		</ArtRef>
		<!-- Afro silk plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_early_off.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<!-- Khmer silk plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Khmer/plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Khmer/plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<!-- Mediterranean silk plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- Meso silk plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- Middle East silk plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- Native silk plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- Inca silk plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Inca/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Inca/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- Pacific silk plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Pacific/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.25</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Pacific/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.25</Scale>
		</ArtRef>
		<!-- European silk plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Anglo/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Anglo/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<!-- Norse/Russian silk plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Norse/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Russia/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Norse/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked silk plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SILK</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Russia/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>

		<!-- Dye -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked ancient dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked modern dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked modern dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:BONUS_DYE">
			<!-- unworked dye -->
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Scalar">bGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:20</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
		</ArtRef>
		<ArtRef Name="art:dye_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_NotWorked</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Afro dye plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_early_off.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<!-- Khmer dye plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Khmer/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Khmer/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<!-- Mediterranean dye plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- Meso dye plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- Middle East dye plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- Native dye plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- Inca dye plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Inca/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Inca/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- Pacific dye plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Pacific/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.25</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Pacific/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.25</Scale>
		</ArtRef>
		<!-- European dye plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Anglo/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Anglo/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<!-- Norse/Russian dye plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Norse/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:24</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Russia/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Norse/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked dye plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">iCropArea:10</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Russia/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>

		<!-- Spices -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked ancient spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked modern spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Scale>0.9</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked modern spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:BONUS_SPICES">
			<!-- unworked spice -->
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Scalar">bGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:12</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:Spice_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Afro spices plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_early_off.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Scale>0.9</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<!-- Khmer spices plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Khmer/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Khmer/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.23</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<!-- Mediterranean spices plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.44</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- Meso spices plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.29</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- Middle East spices plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.26</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- Native spices plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.29</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.29</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<!-- Inca spices plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Inca/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Inca/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.29</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<!-- Pacific spices plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Pacific/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.25</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Pacific/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.25</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<!-- European spices plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Anglo/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.29</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.35</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Anglo/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<!-- Norse/Russian spices plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Norse/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Russia/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Norse/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.26</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.35</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked spices plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SPICES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
			<Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Russia/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Scale>0.26</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>

		<!-- Olives -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked ancient olives plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_OLIVES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:OLIVES_PLANTATION_PRESS</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked modern olives plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_OLIVES</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:OLIVES_PLANTATION_PRESS</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient olives plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_OLIVES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:OLIVES_PLANTATION_PRESS</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Scale>0.9</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked modern olives plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_OLIVES</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:OLIVES_PLANTATION_PRESS</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:BONUS_OLIVES">
			<!-- unworked olives -->
			<Attribute Class="Bonus">BONUS_OLIVES</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Scalar">bGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:12</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:Olives_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Olives/Olives.nif::2x2_01_Olives_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">BONUS_OLIVES</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:olives_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Cotton -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked ancient cotton plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:COTTON_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked modern cotton plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:COTTON_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient cotton plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:COTTON_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Scale>0.9</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked modern cotton plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:COTTON_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:BONUS_COTTON">
			<!-- unworked cotton -->
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Scalar">bGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:12</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:Cotton_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Cotton/Cotton.nif::2x2_01_Sugar_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">BONUS_COTTON</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:Cotton_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Tobacco -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked ancient tobacco plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_TOBACCO</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:TOBACCO_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked modern tobacco plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_TOBACCO</Attribute>
			<Attribute Class="Scalar">iCropArea:16</Attribute>
			<Attribute Class="Scalar">szExtra:art:TOBACCO_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient tobacco plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_TOBACCO</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:TOBACCO_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Scale>0.9</Scale>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked modern tobacco plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_TOBACCO</Attribute>
			<Attribute Class="Scalar">iCropArea:8</Attribute>
			<Attribute Class="Scalar">szExtra:art:TOBACCO_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:BONUS_TOBACCO">
			<!-- unworked tobacco -->
			<Attribute Class="Bonus">BONUS_TOBACCO</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Scalar">bGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:12</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:Tobacco_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Tobacco/Tobacco.nif::2x2_01_Tobacco_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Bonus">BONUS_TOBACCO</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:Tobacco_crop</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<!-- Sugar -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked ancient sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- worked modern sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>

		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked ancient sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- unworked modern sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/plantation_modern.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:BONUS_SUGAR">
			<!-- unworked sugar -->
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
			<Attribute Class="Scalar">bGoalOnly:1</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">iCropArea:12</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Worked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when improved but not worked by plantation -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_NotWorked</Attribute>
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bApplyRotation:0</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.6</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:sugar_crop">
			<!-- when in the rough -->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Normal</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- Afro sugar plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_early_off.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Afro/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<!-- Khmer sugar plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Khmer/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Khmer/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.23</Scale>
		</ArtRef>
		<!-- Mediterranean sugar plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- Meso sugar plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Meso/plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- Middle East sugar plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_MiddleEast/Plantation_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/plantation.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- Native sugar plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Native/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- Inca sugar plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Inca/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Inca/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- Pacific sugar plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Pacific/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.25</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ALL,!ERA_MODERN,!ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Pacific/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.25</Scale>
		</ArtRef>
		<!-- European sugar plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Anglo/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- medieval unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Anglo/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- industrial unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- Norse/Russian sugar plantation -->
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Norse/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance worked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Russia/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- early unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Norse/Plantation_early.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Europe/Plantation_medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PLANTATION">
			<!-- renaissance unworked sugar plantation -->
			<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_SUGAR</Attribute>
			<Attribute Class="Scalar">iCropArea:2</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
			<Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Russia/Plantation_renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.26</Scale>
		</ArtRef>

		<!-- Wine -->
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::3x2_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::3x2_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x3_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
			<Rotate>20</Rotate>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x3_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 4x2                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_4x2">
		<Width>4</Width>
		<Height>2</Height>
		<!-- CORN -->
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::4x2_01</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::4x2_02</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:corn_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x4_01</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
			<Attribute Class="Scalar">szForceContourNode:building</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
		<!-- Wine -->
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::4x2_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::4x2_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x4_01_Worked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
		<ArtRef Name="art:grapes">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x4_01_NotWorked</Attribute>
			<Attribute Class="Bonus">BONUS_WINE</Attribute>
			<Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 4x4                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_4x4">
		<Width>4</Width>
		<Height>4</Height>
		<ArtRef Name="art:dye_crop">
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::4x4_01_Dye_NotWorked</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Rotate>+45</Rotate>
			<Scale>0.8</Scale>
		</ArtRef>
		<ArtRef Name="art:dye_crop">
			<!-- another variation-->
			<Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::4x4_02_Dye_NotWorked</Attribute>
			<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_PLANTATION</Attribute>
			<Attribute Class="Bonus">BONUS_DYE</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
			<Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Scale>0.8</Scale>
			<Rotate>+45</Rotate>
		</ArtRef>
	</LNode>
	<!-- ******************************************************************************************** -->
	<!-- BLeaf 4x3                                                  Tests against roads,rivers,cities -->
	<!-- ******************************************************************************************** -->
	<LNode Name="BLeaf_4x3">
		<Width>6</Width>
		<Height>6</Height>
		<ArtRef Name="goal:IMPROVEMENT_WINERY">
			<Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
			<Attribute Class="Scalar">iCropArea:50</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
	</LNode>
	<!-- ************************************************************************** -->
	<!-- ************************************************************************** -->
	<!-- ************************************************************************** -->
	<LNode Name="Leaf_Farm_1x1">
		<!-- pointed at by Farm_4x4 production -->
		<Width>1</Width>
		<Height>1</Height>
		<Attribute Class="Scalar">fPriorityBoost:1000.0</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<!-- if the farm has been placed, then we don't need to region test *AGAIN*! -->
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<!-- ANCIENT/CLASSICAL AFRO FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Africa.nif::1x1x1_01</Attribute> 
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">szSpecialLayout:CityRiver</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Africa.nif::1x1x1_02</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Africa.nif::1x1x1_01</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Africa.nif::1x1x1_02</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- MEDIEVAL/RENAISSANCE AFRO FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Africa.nif::2x1x2_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Africa.nif::1x1x2_02</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Africa.nif::2x1x2_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Africa.nif::1x1x2_02</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- INDUSTRIAL/MODERN AFRO FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Africa.nif::1x2x2_03</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Africa.nif::1x1x2_01</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::1x2x2_02</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Africa.nif::1x2x2_03</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Africa.nif::1x1x2_01</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM6">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_africa.nif::1x2x2_02</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- FUTURE AFRO FARMHOUSES -->

		<!-- ANCIENT/CLASSICAL ARABIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Arabia.nif::1x1x1_01</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Arabia.nif::1x1x2_01</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Arabia.nif::1x1x1_01</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Arabia.nif::1x1x2_01</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- MEDIEVAL ARABIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Arabia.nif::1x1x1_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Arabia.nif::1x1x1_02</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Arabia.nif::1x1x2_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Arabia.nif::1x1x1_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Arabia.nif::1x1x1_02</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM6">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Arabia.nif::1x1x2_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- RENAISSANCE/INDUSTRIAL ARABIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Arabia.nif::1x1x1_02</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Arabia.nif::1x2x2_01</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Arabia.nif::1x1x2_02</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Arabia.nif::1x1x1_02</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Arabia.nif::1x2x2_01</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM6">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Arabia.nif::1x1x2_02</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- FUTURE ARABIAN FARMHOUSES -->

		<!-- ANCIENT/CLASSICAL ASIAN/JAPANESE/SOUTH_EAST_ASIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_05</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_01</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_05</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_01</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- MEDIEVAL ASIAN/JAPANESE/SOUTH_EAST_ASIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_05</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x2_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x1_05</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_asia.nif::1x2_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- RENAISSANCE/INDUSTRIAL/MODERN ASIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x1_01</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x2_04</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x1_05</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x1_01</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x2_04</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM6">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_asia.nif::1x1_05</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- FUTURE ASIAN FARMHOUSES IN FUTURE GENERIC FARMHOUSES -->

		<!-- RENAISSANCE/INDUSTRIAL/MODERN JAPANESE FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_japan.nif::1x1_01</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_japan.nif::1x4_01</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_japan.nif::1x1_05</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_japan.nif::1x1_01</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_japan.nif::1x2_04</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM6">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_japan.nif::1x1_05</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_JAPAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- FUTURE JAPANESE FARMHOUSES IN GENERIC FUTURE FARMHOUSES -->

		<!-- ANCIENT/CLASSICAL MONGOL FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x1x2_02</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_03</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x1x2_02</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_03</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.38</Scale>
		</ArtRef>
		<!-- MEDIEVAL/RENAISSANCE MONGOL FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x1x1_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_04</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x1x1_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_04</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- INDUSTRIAL/MODERN MONGOL FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_05</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::2x1x2_03</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_02</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_05</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::2x1x2_03</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM6">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Mongolia.nif::1x2x2_02</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MONGOLIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.41</Scale>
		</ArtRef>
		<!-- FUTURE MONGOL FARMHOUSES IN GENERIC FUTURE FARMHOUSES -->

		<!-- RENAISSANCE/INDUSTRIAL/MODERN SOUTHEASTASIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_southeastasia.nif::1x1_05</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_southeastasia.nif::2x1_04</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_southeastasia.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_southeastasia.nif::1x1_05</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_southeastasia.nif::2x1_04</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM6">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_southeastasia.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- FUTURE SOUTHEASTASIAN FARMHOUSES IN GENERIC FUTURE FARMHOUSES-->

		<!-- ANCIENT CRESCENT/EGYPTIAN/INDIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_07</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_07</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.38</Scale>
		</ArtRef>
		<!-- CLASSICAL CRESCENT/EGYPTIAN/INDIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_09</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_09</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.41</Scale>
		</ArtRef>
		<!-- MEDIEVAL CRESCENT/EGYPTIAN/INDIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x2_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_egypt.nif::1x1x2_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.41</Scale>
		</ArtRef>
		<!-- RENAISSANCE/INDUSTRIAL CRESCENT/EGYPTIAN/INDIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_02</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_02</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_egypt.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.41</Scale>
		</ArtRef>
		<!-- MODERN ARABIAN/CRESCENT/EGYPTIAN/INDIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_02</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_03</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::2x1_02</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eastern.nif::1x1_03</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.38</Scale>
		</ArtRef>
		<!-- FUTURE ARABIAN/CRESCENT/EGYPTIAN/INDIAN FARMHOUSES IN GENERIC FARMHOUSES -->

		<!-- EUROPEAN INDUSTRIAL FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_02</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Buildings/Granary/Warehouse1x2.nif</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_02</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Buildings/Granary/Warehouse1x2.nif</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.44</Scale>
		</ArtRef>

		<!-- ANCIENT GRECO_ROMAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_06</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_08</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_06</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_08</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.41</Scale>
		</ArtRef>
		<!-- CLASSICAL/MEDIEVAL GRECO_ROMAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/Greco_Roman.nif::1x1_03</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/Greco_Roman.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/Greco_Roman_Farm.nif</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/Greco_Roman.nif::1x1_03</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/Greco_Roman.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM6">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/Greco_Roman_Farm.nif</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<!-- RENAISSANCE/INDUSTRIAL GRECO_ROMAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x1x2_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x1x2_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x1x2_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_mediterranean.nif::1x1x2_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- ANCIENT IBERIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x2_01</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_03</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x2_01</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_03</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- CLASSICAL IBERIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::2x2_01</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x1_03</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::2x2_01</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_Iberia.nif::1x1_03</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- MEDIEVAL IBERIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x1x2_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.4</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x1x2_03</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.4</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x1x2_01</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.4</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Iberia.nif::1x1x2_03</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.4</Scale>
		</ArtRef>
		<!-- RENAISSANCE/INDUSTRIAL IBERIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x2x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Iberia.nif::1x2x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- MODERN IBERIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Mediterranean.nif::park_1x1</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Mediterranean.nif::park_2x1_05</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Mediterranean.nif::park_1x1</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Mediterranean.nif::park_2x1_05</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		
		<!-- CLASSICAL NORSE/RUSSIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x1_01</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x2_03</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x1_01</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x2_03</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.32</Scale>
		</ArtRef>
		<!-- MEDIEVAL NORSE/RUSSIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x1_02</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x2_02</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x1_02</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/clas_norsca.nif::1x1x2_02</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.29</Scale>
		</ArtRef>

		<!-- RENAISSANCE RUSSIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x2_01</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_01</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x2_01</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_01</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.44</Scale>
		</ArtRef> 
		<!-- INDUSTRIAL RUSSIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_02</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x2_02</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.29</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x1_02</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x2_02</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.29</Scale>
		</ArtRef>
		<!-- MODERN RUSSIAN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::1x1_05</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x2_3</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_russia.nif::1x1_05</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_russia.nif::1x2_3</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- ANCIENT/CLASSICAL INCA FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::1x1_04</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_South_America.nif::1x1_04</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- MEDIEVAL/RENAISSANCE INCA FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x2x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x2x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- INDUSTRIAL INCA FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x2x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_South_America.nif::1x2x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- ANCIENT/CLASSICAL NATIVE FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::1x1_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::1x1_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Native_American.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- MEDIEVAL/RENAISSANCE NATIVE FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::1x1_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::1x1_04</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::1x1_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Native_American.nif::1x1_04</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- INDUSTRIAL/MODERN/FUTURE NATIVE FARMHOUSES IN GENERIC FARMHOUSES-->

		<!-- ANCIENT/CLASSICAL MESO FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::1x2_04</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_Meso_America.nif::1x2_04</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<!-- MEDIEVAL MESO FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_Meso_America.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.44</Scale>
		</ArtRef>
		<!-- RENAISSANCE MESO FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.44</Scale>
		</ArtRef>
		<!-- INDUSTRIAL MESO FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Meso_America.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.44</Scale>
		</ArtRef>
		<!-- MODERN INCA/MESO FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Attribute Class="Rotation">0,180</Attribute> 
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_Meso_America.nif::1x1_03</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.41</Scale>
		</ArtRef>

		<!-- MEDIEVAL/RENAISSANCE/INDUSTRIAL/MODERN PACIFIC FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x1x1_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x2x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x2x2_05</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x1x1_01</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x2x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.28</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM6">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/South_Pacific.nif::1x2x2_05</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.28</Scale>
		</ArtRef>

		<!-- GENERIC ANCIENT FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm02.nif</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_IBERIA,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_IBERIA,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm02.nif</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_IBERIA,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.75</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_IBERIA,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- GENERIC CLASSICAL FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_08</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_04</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.38</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_08</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.38</Scale>
		</ArtRef>
		<!-- GENERIC MEDIEVAL FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::1x1_02</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/med_europe.nif::1x1_02</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.44</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.5</Scale>
		</ArtRef>
		<!-- GENERIC RENAISSANCE FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Norsca.nif::1x1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Norsca.nif::1x1x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Norsca.nif::1x1x1_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_Norsca.nif::1x1x2_02</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- GENERIC INDUSTRIAL FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_anglo_farm_1x1.nif</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_anglo_farm_1x2.nif</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.32</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_anglo_farm_1x1.nif</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.41</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_anglo_farm_1x2.nif</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.32</Scale>
		</ArtRef>

		<!-- GENERIC MODERN FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm02.nif</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm04.nif</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm02.nif</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm04.nif</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_NORSE</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM6">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm03.nif</Attribute>
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- GENERIC FUTURE FARMHOUSES -->
		<ArtRef Name="art:IMPROVEMENT_FARM1">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm02.nif</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM2">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm03.nif</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM3">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm04.nif</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM4">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm02.nif</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM5">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm03.nif</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="art:IMPROVEMENT_FARM6">
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm04.nif</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_Farm_4x4">
		<!-- pointed at by two Farm_4x4 production -->
		<Width>4</Width>
		<Height>4</Height>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<!-- generic ancient farms -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_AFRICA,!ARTSTYLE_MESO_AMERICA,!ARTSTYLE_MONGOLIA,!ARTSTYLE_NATIVE_AMERICA,!ARTSTYLE_SOUTH_AMERICA</Attribute> 
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_AFRICA,!ARTSTYLE_MESO_AMERICA,!ARTSTYLE_MONGOLIA,!ARTSTYLE_NATIVE_AMERICA,!ARTSTYLE_SOUTH_AMERICA</Attribute> 
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.0</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_AFRICA,!ARTSTYLE_MESO_AMERICA,!ARTSTYLE_MONGOLIA,!ARTSTYLE_NATIVE_AMERICA,!ARTSTYLE_SOUTH_AMERICA</Attribute> 
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_AFRICA,!ARTSTYLE_MESO_AMERICA,!ARTSTYLE_MONGOLIA,!ARTSTYLE_NATIVE_AMERICA,!ARTSTYLE_SOUTH_AMERICA</Attribute> 
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.0</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_AFRICA,!ARTSTYLE_MESO_AMERICA,!ARTSTYLE_MONGOLIA,!ARTSTYLE_NATIVE_AMERICA,!ARTSTYLE_SOUTH_AMERICA</Attribute> 
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.75</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL,!ARTSTYLE_AFRICA,!ARTSTYLE_MESO_AMERICA,!ARTSTYLE_MONGOLIA,!ARTSTYLE_NATIVE_AMERICA,!ARTSTYLE_SOUTH_AMERICA</Attribute> 
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.0</Scale>
		</ArtRef>
		<!-- generic classical farms -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_IBERIA,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_IBERIA,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_IBERIA,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.5</Scale>
		</ArtRef>
		<!-- generic medieval farms -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_IBERIA,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_IBERIA,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_IBERIA,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.5</Scale>
		</ArtRef>
		
		<!-- generic renaissance farms -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.4</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.4</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.4</Scale>
		</ArtRef>
		
		<!-- generic industrial farms -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_NORSE,ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_anglo_farmhouse.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.2</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_NORSE,ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_anglo_farmhouse.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.2</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_NORSE,ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_anglo_farmhouse.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.2</Scale>
		</ArtRef>
		
		<!-- generic modern farms -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA,ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA,ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_BARBARIAN,ARTSTYLE_EUROPE,ARTSTYLE_NORSE,ARTSTYLE_RUSSIA,ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM6</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.35</Scale>
		</ArtRef>
		
		<!-- generic future farms -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM6</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- ANCIENT/CLASSICAL AFRO/ARABIAN/INCA/MESO/MONGOL/NATIVE FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA,ARTSTYLE_ARABIA,ARTSTYLE_MESO_AMERICA,ARTSTYLE_MONGOLIA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA,ARTSTYLE_ARABIA,ARTSTYLE_MESO_AMERICA,ARTSTYLE_MONGOLIA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.0</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA,ARTSTYLE_ARABIA,ARTSTYLE_MESO_AMERICA,ARTSTYLE_MONGOLIA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA,ARTSTYLE_ARABIA,ARTSTYLE_MESO_AMERICA,ARTSTYLE_MONGOLIA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.0</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA,ARTSTYLE_ARABIA,ARTSTYLE_MESO_AMERICA,ARTSTYLE_MONGOLIA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.75</Scale>
			<Rotate>-45</Rotate>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA,ARTSTYLE_ARABIA,ARTSTYLE_MESO_AMERICA,ARTSTYLE_MONGOLIA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.0</Scale>
			<Rotate>-45</Rotate>
		</ArtRef>
		<!-- MEDIEVAL/RENAISSANCE AFRO/INCA/MONGOL/MESO/NATIVE FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA,ARTSTYLE_MESO_AMERICA,ARTSTYLE_MONGOLIA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/Waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/Waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA,ARTSTYLE_MESO_AMERICA,ARTSTYLE_MONGOLIA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/Waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/Waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA,ARTSTYLE_MESO_AMERICA,ARTSTYLE_MONGOLIA,ARTSTYLE_NATIVE_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/Waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/Waterwell.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
			<Rotate>-45</Rotate>
		</ArtRef>

		<!-- INDUSTRIAL/MODERN AFRO/INCA/MESO/MONGOL FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA,ARTSTYLE_MESO_AMERICA,ARTSTYLE_MONGOLIA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:0</Attribute> 
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA,ARTSTYLE_MESO_AMERICA,ARTSTYLE_MONGOLIA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:0</Attribute> 
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA,ARTSTYLE_MESO_AMERICA,ARTSTYLE_MONGOLIA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM6</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:0</Attribute> 
			<Scale>0.5</Scale>
			<Rotate>-45</Rotate>
		</ArtRef>
		<!-- FUTURE AFRO FARMS IN GENERIC FARMS -->

		<!-- MEDIEVAL/RENAISSANCE PACIFIC FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.0</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.0</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.75</Scale>
			<Rotate>-45</Rotate>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.0</Scale>
			<Rotate>-45</Rotate>
		</ArtRef>
		<!-- PACIFIC INDUSTRIAL/MODERN FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/Smokestack.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/Smokestack.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/Smokestack.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM6</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
			<Rotate>-45</Rotate>
		</ArtRef>

		<!-- MEDIEVAL/RENAISSANCE/INDUSTRIAL ARABIAN FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM6</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
			<Rotate>-45</Rotate>
		</ArtRef>
		<!-- MODERN ARABIAN FARMS IN CRESCENT MODERN FARMS -->
		<!-- FUTURE ARABIAN FARMS IN GENERIC FUTURE FARMS -->

		<!-- ASIAN/JAPANESE/SOUTH_EAST_ASIAN ANCIENT FARMS IN GENERIC ANCIENT FARMS -->
		<!-- ASIAN/JAPANESE/SOUTH_EAST_ASIAN CLASSICAL/MEDIEVAL FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.5</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.5</Scale> 
			<Rotate>-45</Rotate>
		</ArtRef>
		<!-- ASIAN RENAISSANCE/INDUSTRIAL/MODERN FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/Smokestack.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/Smokestack.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/Smokestack.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM6</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale>
			<Rotate>-45</Rotate>
		</ArtRef>

		<!-- CLASSICAL/MEDIEVAL CRESCENT/EGYPTIAN/INDIAN FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.5</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.5</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.5</Scale> 
			<Rotate>-45</Rotate> 
		</ArtRef>
		<!-- CRESCENT/EGYPTIAN/INDIAN RENAISSANCE/INDUSTRIAL FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.75</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.75</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm01.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.75</Scale> 
		</ArtRef>
		<!-- MODERN ARABIAN/CRESCENT/EGYPTIAN/INDIAN FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.4</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.4</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_CRESCENT,ARTSTYLE_EGYPT,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/waterwell.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/waterwell.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM6</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.4</Scale> 
		</ArtRef>
		<!-- FUTURE ARABIAN/CRESCENT/EGYPTIAN/INDIAN FARMS IN FUTURE GENERIC FARMS -->
		
		<!-- EUROPEAN INDUSTRIAL FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_eu_farmhouse.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.25</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_eu_farmhouse.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.25</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_eu_farmhouse.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.25</Scale>
		</ArtRef>

		<!-- CLASSICAL/MEDIEVAL GRECO_ROMAN FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.75</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.0</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.75</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.0</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM6</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
			<Scale>0.75</Scale> 
			<Rotate>-45</Rotate> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/FarmFire.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/tribalvillage/tribalvillage.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM6</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
			<Scale>0.0</Scale> 
			<Rotate>-45</Rotate> 
		</ArtRef>
		<!-- RENAISSANCE/INDUSTRIAL/MODERN GRECO_ROMAN/IBERIAN FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.55</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/Plantation.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM3</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Scale>0.55</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Mediterranean/Plantation.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/Plantation.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM6</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Rotate>-45</Rotate> 
			<Scale>0.55</Scale> 
		</ArtRef>
		
		<!-- RUSSIAN INDUSTRIAL FARMS -->
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_russian_farmhouse.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.18</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_russian_farmhouse.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Scale>0.18</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FARM">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_RUSSIA</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/ind_russian_farmhouse.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/workshop.kfm</Attribute>
			<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM4</Attribute>
			<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM5</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
			<Rotate>-45</Rotate>
			<Scale>0.18</Scale>
		</ArtRef>
		
		<!--- corn crop -->
		<ArtRef Name="goal:BONUS_CORN">
			<Attribute Class="Bonus">BONUS_CORN</Attribute>
			<Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
			<Attribute Class="Scalar">bPlace:0</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
		</ArtRef>
	</LNode>

<!--- ERA WATERWORKED START -->

	<LNode Name="Leaf_Water_Worked_4x4">
		<Width>4</Width>
		<Height>4</Height>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<Attribute Class="RegionTest">0NW</Attribute>
		<ArtRef Name="goal:IMPROVEMENT_WATER_WORKED">
			<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_WATER_WORKED">
			<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Waterworked/Waterworked_Medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Waterworked/Waterworked.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_WATER_WORKED">
			<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Waterworked/Waterworked_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Waterworked/Waterworked.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_WATER_WORKED">
			<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Waterworked/Waterworked_Industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Waterworked/Waterworked.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_WATER_WORKED">
			<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Waterworked/Waterworked_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Waterworked/Waterworked.kfm</Attribute>
		</ArtRef>
	</LNode>

	<LNode Name="Leaf_Water_Improvement_4x4">
		<Width>4</Width>
		<Height>4</Height>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<Attribute Class="RegionTest">0NW</Attribute>
		<!-- fish -->
		<ArtRef Name="goal:IMPROVEMENT_FISHING_BOATS">
			<Attribute Class="Improvement">IMPROVEMENT_FISHING_BOATS</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FISHING_BOATS">
			<Attribute Class="Improvement">IMPROVEMENT_FISHING_BOATS</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Nets/Nets_Medieval.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Nets/Nets.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FISHING_BOATS">
			<Attribute Class="Improvement">IMPROVEMENT_FISHING_BOATS</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Nets/Nets_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Nets/Nets.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FISHING_BOATS">
			<Attribute Class="Improvement">IMPROVEMENT_FISHING_BOATS</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Nets/Nets_Industrial.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Nets/Nets.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FISHING_BOATS">
			<Attribute Class="Improvement">IMPROVEMENT_FISHING_BOATS</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Nets/Nets_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Nets/Nets.kfm</Attribute>
		</ArtRef>
		<!-- whale -->
		<ArtRef Name="goal:IMPROVEMENT_WHALING_BOATS">
			<Attribute Class="Improvement">IMPROVEMENT_WHALING_BOATS</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_WHALING_BOATS">
			<Attribute Class="Improvement">IMPROVEMENT_WHALING_BOATS</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Whalingboat_Modern/WhalingBoat_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Whalingboat_Modern/WhalingBoat_Modern.kfm</Attribute>
		</ArtRef>
	</LNode>

	<!--- ERA WATERWORKED END -->
	
	<LNode Name="Leaf_LandImprovement_4x4">
		<Width>4</Width>
		<Height>4</Height>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<Attribute Class="RegionTest">0NW</Attribute>
		<!-- mine -->
		<ArtRef Name="goal:IMPROVEMENT_MINE">
			<Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_MINE">
			<Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine_Modern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine_Modern.kfm</Attribute>
		</ArtRef>
		<!-- fort -->
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
<!--			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute> -->
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_an_fort.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
		</ArtRef>

		<!-- PACIFIC FORT -->
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_SOUTH_PACIFIC</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/Palisades.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
		</ArtRef>

		<!-- AFRO FORT -->
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/Palisades.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_an_fort.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_AFRICA</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_Med_Fort.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.85</Scale>
		</ArtRef>

		<!-- NATIVE FORT -->
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/Caves.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_NATIVE_AMERICA</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Anglo_America.nif::2x2_01</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>

		<!-- MESO FORT -->
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_an_fort.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_MESO_AMERICA,ARTSTYLE_SOUTH_AMERICA</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/Meso_Fort.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.35</Scale>
		</ArtRef>

		<!-- CRESCENT FORT -->
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_EGYPT,ARTSTYLE_INDIA,ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/Middle_East_Fort_Early.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.85</Scale> 
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ARABIA,ARTSTYLE_EGYPT,ARTSTYLE_CRESCENT</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/Middle_East_Fort_Renaissance.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>

		<!-- EUROPEAN FORT -->
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/Med_Castle_Medit.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.65</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/Military_Encampment.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/Military_Academy.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_EUROPE,ARTSTYLE_RUSSIA,ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/Eu_Castle_Med.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.65</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Europe.nif::2x2_01</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>

		<!-- MEDITERRANEAN FORT -->
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Mediterranean.nif::2x2_01</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>

		<!-- NORTH_EUROPEAN FORT -->
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ANGLO_AMERICA,ARTSTYLE_RUSSIA,ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_Anglo_America.nif::2x2_01</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>

		<!-- ASIAN FORT -->
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_MONGOLIA,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/MongolCamp_Yert.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
			<Scale>0.75</Scale>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_MONGOLIA,ARTSTYLE_SOUTH_EAST_ASIA,ARTSTYLE_INDIA</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_mod_fort.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
		</ArtRef>
		<!-- MODERN/FUTURE FORT -->
		<ArtRef Name="goal:IMPROVEMENT_FORT">
			<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/airport.nif</Attribute>
			<Attribute Class="Scalar">bCutTrees:1</Attribute>
			<Attribute Class="Scalar">fCenterCut:70</Attribute>
			<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
			<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
			<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
		</ArtRef>
		
		<!-- Pasture -->
		<ArtRef Name="goal:IMPROVEMENT_PASTURE">
			<Attribute Class="Improvement">IMPROVEMENT_PASTURE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PASTURE">
			<Attribute Class="Improvement">IMPROVEMENT_PASTURE</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_ASIA,ARTSTYLE_JAPAN,ARTSTYLE_MONGOLIA,ARTSTYLE_SOUTH_EAST_ASIA</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Pasture/Yurt_Ger.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Pasture/Yurt_Ger.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PASTURE">
			<Attribute Class="Improvement">IMPROVEMENT_PASTURE</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Artstyle">ARTSTYLE_EUROPE,ARTSTYLE_GRECO_ROMAN,ARTSTYLE_IBERIA,ARTSTYLE_RUSSIA,ARTSTYLE_NORSE,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/ForestPreserve/ForestPreserve.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/ForestPreserve/ForestPreserve.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_PASTURE">
			<Attribute Class="Improvement">IMPROVEMENT_PASTURE</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Pasture/mod_pasture.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Pasture/mod_pasture.kfm</Attribute>
		</ArtRef>
		
		<!-- Quarry -->
		<ArtRef Name="goal:IMPROVEMENT_QUARRY">
			<Attribute Class="Improvement">IMPROVEMENT_QUARRY</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Quarry/Quarry.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Quarry/Quarry.kfm</Attribute>
		</ArtRef>
		<ArtRef Name="goal:IMPROVEMENT_QUARRY">
			<Attribute Class="Improvement">IMPROVEMENT_QUARRY</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Quarry/QuarryModern.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Quarry/QuarryModern.kfm</Attribute>
		</ArtRef>
		
		<!-- Windmill -->
		<ArtRef Name="goal:IMPROVEMENT_WINDMILL">
			<Attribute Class="Improvement">IMPROVEMENT_WINDMILL</Attribute>
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill.kfm</Attribute>
		</ArtRef> 
		<ArtRef Name="goal:IMPROVEMENT_WINDMILL">
			<Attribute Class="Improvement">IMPROVEMENT_WINDMILL</Attribute>
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
			<Attribute Class="Scalar">bApplyRotation:1</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill_mod.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill_mod.kfm</Attribute>
		</ArtRef>

		<!-- Watermill -->
		<ArtRef Name="goal:IMPROVEMENT_WATERMILL"> 
			<Attribute Class="Improvement">IMPROVEMENT_WATERMILL</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/WaterMill/WaterMill.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/WaterMill/WaterMill.kfm</Attribute>
<!-- bExtraGoalOnly:1 seems to be a key attribute -->
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute> 
		</ArtRef>
<!--		<ArtRef Name="goal:IMPROVEMENT_WATERMILL">
			<Attribute Class="Improvement">IMPROVEMENT_WATERMILL</Attribute> 
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill_mod.nif</Attribute>
			<Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill_mod.kfm</Attribute>
			<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute> 
			<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> 
		</ArtRef> -->
	</LNode>

	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<LNode Name="Node_4x4">
		<Width>4</Width>
		<Height>4</Height>
	</LNode>
	<LNode Name="GNode_4x4">
		<Width>4</Width>
		<Height>4</Height>
	</LNode>
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->

	<!-- ERA WATERWORKED START -->

	<LProduction From="PLOT_ROOT">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_WATER_WORKED,!IMPROVEMENT_MINE,!IMPROVEMENT_PASTURE,!IMPROVEMENT_QUARRY,!IMPROVEMENT_WHALING_BOATS,!IMPROVEMENT_WINDMILL,!IMPROVEMENT_WATERMILL,!IMPROVEMENT_FORT</Attribute>
		<To Name="Node_12x12"/>
	</LProduction>
	<LProduction From="PLOT_ROOT">
		<Attribute Class="Improvement">IMPROVEMENT_MINE,IMPROVEMENT_WINDMILL,IMPROVEMENT_WATERMILL,IMPROVEMENT_FORT</Attribute>
		<Attribute Class="Bonus">BONUS_ALL</Attribute>
		<To Name="Node_12x12"/>
		<To Name="Leaf_LandImprovement_4x4"/>
	</LProduction>
	<!-- *************************************************************************** -->
	
	<LProduction From="PLOT_ROOT" Name="LandImprovementProd">
		<Attribute Class="Improvement">IMPROVEMENT_MINE,IMPROVEMENT_WINDMILL,IMPROVEMENT_WATERMILL,IMPROVEMENT_FORT</Attribute>
		<Attribute Class="Bonus">NO_BONUS</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Leaf_LandImprovement_4x4"/>
	</LProduction>
	
	<LProduction From="PLOT_ROOT" Name="LandImprovementProd">
		<Attribute Class="Improvement">IMPROVEMENT_PASTURE,IMPROVEMENT_QUARRY</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Leaf_LandImprovement_4x4"/>
	</LProduction>
	
	<LProduction From="PLOT_ROOT" Name="WaterImprovementProd">
		<Attribute Class="Improvement">IMPROVEMENT_WHALING_BOATS,IMPROVEMENT_FISHING_BOATS</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Leaf_Water_Improvement_4x4">
			<Translate>0,0</Translate>
		</To>
	</LProduction>

	<!-- ERA WATERWORKED END -->

	<LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
		<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Water_Worked_4x4">
			<Translate>0,0</Translate>
		</To>
	</LProduction>
	<LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
		<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Water_Worked_4x4">
			<Translate>-2.5,0</Translate>
		</To>
	</LProduction>
	<LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
		<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Water_Worked_4x4">
			<Translate>0,+2.5</Translate>
		</To>
	</LProduction>
	<LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
		<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Water_Worked_4x4">
			<Translate>2.5,0</Translate>
		</To>
	</LProduction>
	<LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
		<Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Water_Worked_4x4">
			<Translate>0,-2.5</Translate>
		</To>
	</LProduction>
	<LProduction From="Water_Worked_4x4">
		<To Name="Leaf_Water_Worked_4x4">
			<Rotate>-40</Rotate>
		</To>
	</LProduction>
	<LProduction From="Water_Worked_4x4">
		<To Name="Leaf_Water_Worked_4x4">
			<Translate>2,-2</Translate>
			<Rotate>0</Rotate>
		</To>
	</LProduction>
	<LProduction From="Water_Worked_4x4">
		<To Name="Leaf_Water_Worked_4x4">
			<Rotate>45</Rotate>
		</To>
	</LProduction>
	<LProduction From="Water_Worked_4x4">
		<To Name="Leaf_Water_Worked_4x4">
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- farm node -->
	<LProduction From="Farm_4x4">
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Leaf_Farm_4x4"/>
		<To Name="Leaf_Farm_1x1">
			<Translate>1.4,1.2</Translate>
		</To>
		<To Name="Leaf_Farm_1x1">
			<Translate>-0.8,-1.7</Translate>
		</To>
		<To Name="Leaf_Farm_1x1">
			<Translate>1.3,0.1</Translate>
		</To>
		<To Name="Leaf_Farm_1x1">
			<Translate>-1.4,-.5</Translate>
		</To>
		<To Name="Leaf_Farm_1x1">
			<Translate>-1.3,1.0</Translate>
		</To>
	</LProduction>
	<!-- Regular Non-rice farm:     Place a farm in the mix -->
	<LProduction From="Node_4x4">
		<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Farm_4x4"/>
		<To Name="GNode_4x4"/>
	</LProduction>
	<LProduction From="GNode_4x4">
		<To Name="GLeaf_4x2">
			<Translate>0,1</Translate>
		</To>
		<To Name="GLeaf_4x2">
			<Translate>0,-1</Translate>
		</To>
	</LProduction>
	<!-- SPECIAL Rice & wheat farm:			Place a farm in the top-right of the plot -->
	<LProduction Name="4x4_Farm_Rice" From="Node_12x12">
		<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
		<To Name="Farm_4x4">
			<Translate>3,3</Translate>
		</To>
	</LProduction>
	<LProduction Name="4x4_Farm_Rice2" From="Node_12x12">
		<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
		<To Name="Farm_4x4">
			<Translate>-3,3</Translate>
		</To>
	</LProduction>
	<LProduction Name="4x4_Farm_Rice3" From="Node_12x12">
		<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
		<To Name="Farm_4x4">
			<Translate>-3,-3</Translate>
		</To>
	</LProduction>
	<LProduction Name="4x4_Farm_Rice4" From="Node_12x12">
		<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
		<To Name="Farm_4x4">
			<Translate>3,-3</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
		<Attribute Class="Bonus">BONUS_WINE</Attribute>
		<Attribute Class="Scalar">bGoalOnly:1</Attribute>
		<To Name="BLeaf_4x3"/>
		<To Name="Node_6x2">
			<Translate>0,2</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
		<Attribute Class="Bonus">BONUS_WINE</Attribute>
		<Attribute Class="Scalar">bGoalOnly:1</Attribute>
		<To Name="BLeaf_4x3">
			<Translate>0,2</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>0,-2</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x4" Name="Node_4x4_To_Bleaf_4x4_For_Wine_Dye_and_Silk">
		<Attribute Class="Bonus">BONUS_SILK,BONUS_DYE</Attribute>
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
		<To Name="BLeaf_4x4"/>
	</LProduction>
	<LProduction From="Node_4x4">
		<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
		<To Name="BLeaf_4x4"/>
	</LProduction>
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- Production generated by LSysTool converter with input=E:\Test.bmp -->
	<LProduction From="Node_12x12">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK</Attribute>
		<To Name="Node_2x2">
			<Translate>-5.000000,-5.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-2.500000,-5.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.500000,-5.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>3.000000,-4.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>5.000000,-5.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-5.000000,-2.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>-2.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1.000000,-3.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>5.000000,-2.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>2.000000,-1.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>5.000000,0.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-5.000000,2.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>-2.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1.000000,1.500000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>4.000000,3.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,4.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>-5.000000,5.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-2.000000,5.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>3.000000,5.500000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>5.000000,5.500000</Translate>
		</To>
	</LProduction>
	<!-- 4x4 node ***************************** -->
	<LProduction From="Node_4x4">
		<To Name="Node_4x2">
			<Rotate>90</Rotate>
			<Translate>-1,0</Translate>
		</To>
		<To Name="Node_4x2">
			<Rotate>90</Rotate>
			<Translate>1,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x4">
		<To Name="Node_4x2">
			<Translate>0,-1</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>0,1</Translate>
		</To>
	</LProduction>
	<!-- 4x2 node ***************************** -->
	<LProduction From="Node_4x2" Name="P4x2_A">
		<Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<To Name="GLeaf_4x2"/>
		<To Name="BLeaf_4x2"/>
	</LProduction>
	<LProduction From="Node_4x2" Name="P4x2_B">
		<Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
		<Attribute Class="Bonus">BONUS_SILK</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
		<To Name="BLeaf_4x2"/>
		<To Name="GLeaf_4x2"/>
	</LProduction>
	<LProduction From="Node_4x2" Name="P4x2_C">
		<Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
		<Attribute Class="Bonus">BONUS_WINE</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<To Name="BLeaf_4x2"/>
		<To Name="GLeaf_4x2"/>
	</LProduction>
	<LProduction From="Node_4x2" Name="P4x2_D">
		<To Name="Node_2x2">
			<Translate>-1,0</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>1,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x2" Name="P4x2_E">
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SUGAR</Attribute>
		<To Name="Node_3x2">
			<Translate>-0.5,0</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<LProduction From="Node_4x2" Name="P4x2_F">
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SUGAR</Attribute>
		<To Name="Node_2x1">
			<Translate>-1.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.5,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x2" Name="P4x2_F">
		<Attribute Class="Bonus">BONUS_DYE,BONUS_SUGAR</Attribute>
		<Attribute Class="Scalar">bNotBFS:1</Attribute>
		<To Name="Node_2x1">
			<Translate>-1.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.5,0</Translate>
		</To>
	</LProduction>
	<!-- 3x2 node ***************************** -->
	<LProduction From="Node_3x2">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<To Name="GLeaf_3x2"/>
		<To Name="BLeaf_3x2"/>
	</LProduction>
	<LProduction From="Node_3x2">
		<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
		<Attribute Class="Bonus">BONUS_ALL</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<To Name="GLeaf_3x2"/>
		<To Name="BLeaf_3x2"/>
	</LProduction>
	<LProduction From="Node_3x2">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM,!IMPROVEMENT_WINERY,!IMPROVEMENT_PLANTATION</Attribute>
		<Attribute Class="RegionTest">0</Attribute>
		<To Name="Node_2x1">
			<Translate>-1,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.5,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_3x2">
		<Attribute Class="RegionTest">0</Attribute>
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM,!IMPROVEMENT_WINERY,!IMPROVEMENT_PLANTATION</Attribute>
		<To Name="Node_2x2">
			<Translate>-0.5,0</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1,0</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- 2x2 node ***************************** -->
	<LProduction From="Node_2x2">
		<Attribute Class="Improvement">IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
		<To Name="GLeaf_2x2"/>
		<To Name="BLeaf_2x2"/>
	</LProduction>
	<LProduction From="Node_2x2">
		<Attribute Class="Improvement">NO_IMPROVEMENT</Attribute>
		<Attribute Class="Bonus">BONUS_SILK,BONUS_DYE,BONUS_SPICES,BONUS_SUGAR,BONUS_CORN,BONUS_COTTON</Attribute>
		<To Name="BLeaf_2x2"/>
	</LProduction>
	<LProduction From="Node_2x2">
		<Attribute Class="Improvement">IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN,!IMPROVEMENT_WINERY</Attribute>
		<To Name="GLeaf_2x2">
			<Translate>0,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="BLeaf_2x2">
			<Translate>0,0</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<LProduction From="Node_2x2">
		<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
		<Attribute Class="Bonus">BONUS_ALL</Attribute>
		<To Name="GLeaf_2x2"/>
		<To Name="BLeaf_2x2"/>
	</LProduction>
	<LProduction From="Node_2x2">
		<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
		<To Name="Node_2x1">
			<Translate>+0.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x1">
			<Translate>-0.5,0</Translate>
			<Rotate>-90</Rotate>
		</To>
	</LProduction>
	<!-- 2x1 node ***************************** -->
	<LProduction From="Node_2x1">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
		<To Name="GLeaf_2x1"/>
		<To Name="BLeaf_2x1"/>
	</LProduction>
	<LProduction From="Node_2x1">
		<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
		<To Name="BLeaf_2x1"/>
	</LProduction>
	<LProduction From="Node_2x1">
		<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
		<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
		<To Name="BLeaf_2x1"/>
	</LProduction>
	<LProduction From="Node_2x1" Name="Suburb_Production">
		<Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
		<To Name="BLeaf_1x1">
			<Translate>-.5,0</Translate>
		</To>
		<To Name="BLeaf_1x1">
			<Translate>+.5,0</Translate>
		</To>
	</LProduction>
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- *************************************************************************** -->
	<!-- Productions generated by LSysTool follow -->
	<!-- input=PlotBuilder_Productions/12x12_01.bmp -->
	<LProduction From="Node_12x12">
		<To Name="Node_6x6">
			<Translate>-3.000000,-3.000000</Translate>
		</To>
		<To Name="Node_6x6">
			<Translate>3.000000,-3.000000</Translate>
		</To>
		<To Name="Node_6x6">
			<Translate>-3.000000,3.000000</Translate>
		</To>
		<To Name="Node_6x6">
			<Translate>3.000000,3.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/12x12_02.bmp -->
	<LProduction From="Node_12x12">
		<To Name="Node_6x2">
			<Translate>-3.000000,-5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>3.000000,-5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>-5.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x6">
			<Translate>-1.000000,-1.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>4.000000,-2.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>4.000000,1.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-4.000000,4.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>0.000000,4.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>4.000000,4.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/12x12_03.bmp -->
	<LProduction From="Node_12x12">
		<To Name="Node_4x4">
			<Translate>-4.000000,-4.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>1.000000,-5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>5.000000,-3.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x6">
			<Translate>1.000000,-1.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-4.000000,0.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>5.000000,3.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x2">
			<Translate>-5.000000,4.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>-2.000000,4.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>2.000000,4.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/12x12_04.bmp -->
	<LProduction From="Node_12x12">
		<To Name="Node_4x4">
			<Translate>-4.000000,-4.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>0.000000,-4.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>4.000000,-4.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-4.000000,0.000000</Translate>
		</To>
		<To Name="Node_6x6">
			<Translate>1.000000,1.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>5.000000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>-4.000000,4.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-1.000000,5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>3.000000,5.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/12x12_05.bmp -->
	<LProduction From="Node_12x12">
		<To Name="Node_6x2">
			<Translate>-5.000000,-3.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>-2.000000,-4.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,-4.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>4.000000,-4.000000</Translate>
		</To>
		<To Name="Node_6x6">
			<Translate>-1.000000,1.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>4.000000,-1.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-5.000000,2.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x4">
			<Translate>4.000000,2.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>-3.000000,5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>3.000000,5.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x2_01.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_4x2">
			<Translate>-1.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x2_02.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_2x2">
			<Translate>-2.000000,0.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x2_03.bmp -->
	<LProduction From="Node_6x2">
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SILK,!BONUS_SUGAR</Attribute>
		<To Name="Node_3x2">
			<Translate>-1.500000,0.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x2_04.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_2x2">
			<Translate>-2.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_01.bmp -->
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
		<To Name="Node_3x2">
			<Translate>-1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-2.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-2.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_02.bmp -->
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
		<To Name="Node_3x2">
			<Translate>-1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>-2.500000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>-0.500000,0.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>2.000000,-0.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.500000,2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>0.500000,2.000000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_03.bmp -->
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
		<To Name="Node_3x2">
			<Translate>-2.000000,-1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,-1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-2.000000,1.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>-2.000000,2.500000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_04.bmp -->
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
		<To Name="Node_2x2">
			<Translate>-2.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,-2.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-1.000000,0.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>2.000000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x2">
			<Translate>-1.000000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_05.bmp -->
	<LProduction From="Node_6x6">
		<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
		<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SUGAR</Attribute>
		<To Name="Node_4x2">
			<Translate>-2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,-2.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,0.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-1.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_08.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-2.000000,-1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,-2.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>1.000000,1.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-2.000000,1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=PlotBuilder_Productions/Node_6x6_09.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-1.000000,1.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>2.000000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
</LSystemInfos>
