<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Special Unit Infos -->
<Civ4SpecialUnitInfos xmlns="x-schema:CIV4UnitSchema.xml">
	<SpecialUnitInfos>
		<SpecialUnitInfo>
			<Type>SPECIALUNIT_FIGHTER</Type>
			<Description>TXT_KEY_SPECIALUNIT_FIGHTER</Description>
			<bValid>1</bValid>
			<bCityLoad>0</bCityLoad>
			<CarrierUnitAIs>
				<CarrierUnitAI>
					<UnitAIType>UNITAI_CARRIER_SEA</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</CarrierUnitAI>
			</CarrierUnitAIs>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_IMPERIALIST</ProductionTraitType>
					<iProductionTrait>0</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
		</SpecialUnitInfo>
		<SpecialUnitInfo>
			<Type>SPECIALUNIT_PEOPLE</Type>
			<Description>TXT_KEY_SPECIALUNIT_PEOPLE</Description>
			<bValid>1</bValid>
			<bCityLoad>0</bCityLoad>
			<CarrierUnitAIs>
				<CarrierUnitAI>
					<UnitAIType>UNITAI_MISSIONARY_SEA</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</CarrierUnitAI>
				<CarrierUnitAI>
					<UnitAIType>UNITAI_SPY_SEA</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</CarrierUnitAI>
				<CarrierUnitAI>
					<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</CarrierUnitAI>
			</CarrierUnitAIs>
			<ProductionTraits/>
		</SpecialUnitInfo>
		<SpecialUnitInfo>
			<Type>SPECIALUNIT_MISSIONARY</Type>
			<Description>TXT_KEY_SPECIALUNIT_MISSIONARY</Description>
			<bValid>1</bValid>
			<bCityLoad>0</bCityLoad>
			<CarrierUnitAIs>
				<CarrierUnitAI>
					<UnitAIType>UNITAI_MISSIONARY_SEA</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</CarrierUnitAI>
			</CarrierUnitAIs>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>0</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
		</SpecialUnitInfo>
		<SpecialUnitInfo>
			<Type>SPECIALUNIT_INFANTRY</Type>
			<Description>TXT_KEY_SPECIALUNIT_INFANTRY</Description>
			<bValid>1</bValid>
			<bCityLoad>0</bCityLoad>
			<CarrierUnitAIs>				
				<CarrierUnitAI>
					<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</CarrierUnitAI>
			</CarrierUnitAIs>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_MILITANT</ProductionTraitType>
					<iProductionTrait>0</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
		</SpecialUnitInfo>
		<SpecialUnitInfo>
			<Type>SPECIALUNIT_VEHICLES</Type>
			<Description>TXT_KEY_SPECIALUNIT_VEHICLES</Description>
			<bValid>1</bValid>
			<bCityLoad>0</bCityLoad>
			<CarrierUnitAIs/>				
			<ProductionTraits/>
		</SpecialUnitInfo>
		<SpecialUnitInfo>
			<Type>SPECIALUNIT_SHIP</Type>
			<Description>TXT_KEY_SPECIALUNIT_SHIP</Description>
			<bValid>1</bValid>
			<bCityLoad>0</bCityLoad>
			<CarrierUnitAIs/>				
			<ProductionTraits/>
		</SpecialUnitInfo>
		<SpecialUnitInfo>
			<Type>SPECIALUNIT_SUBMARINE</Type>
			<Description>TXT_KEY_SPECIALUNIT_SUBMARINE</Description>
			<bValid>1</bValid>
			<bCityLoad>0</bCityLoad>
			<CarrierUnitAIs/>				
			<ProductionTraits/>
		</SpecialUnitInfo>
		<SpecialUnitInfo>
			<Type>SPECIALUNIT_MISSILE</Type>
			<Description>TXT_KEY_SPECIALUNIT_MISSILE</Description>
			<bValid>1</bValid>
			<bCityLoad>1</bCityLoad>
			<CarrierUnitAIs>
				<CarrierUnitAI>
					<UnitAIType>UNITAI_MISSILE_CARRIER_SEA</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</CarrierUnitAI>
			</CarrierUnitAIs>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SCIENTIFIC</ProductionTraitType>
					<iProductionTrait>0</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
		</SpecialUnitInfo>
	</SpecialUnitInfos>
</Civ4SpecialUnitInfos>
