<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Bonus Infos -->
<!-- WARNING: It is not recommended that you remove Bonuses due to complications with the LSystem -->
<Civ4BonusInfos xmlns="x-schema:CIV4TerrainSchema.xml">
	<BonusInfos>
		<BonusInfo>
			<Type>BONUS_ALUMINUM</Type>
			<Description>TXT_KEY_BONUS_ALUMINUM</Description>
			<Civilopedia>TXT_KEY_BONUS_ALUMINUM_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MODERN</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_ALUMINUM</ArtDefineTag>
			<TechReveal>TECH_INDUSTRIALISM</TechReveal>
			<TechCityTrade>TECH_MINING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>30</iAITradeModifier>
			<iAIObjective>20</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>2</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_COAL</Type>
			<Description>TXT_KEY_BONUS_COAL</Description>
			<Civilopedia>TXT_KEY_BONUS_COAL_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_COAL</ArtDefineTag>
			<TechReveal>TECH_STEAM_POWER</TechReveal>
			<TechCityTrade>TECH_MINING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>20</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>2</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>4</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_COPPER</Type>
			<Description>TXT_KEY_BONUS_COPPER</Description>
			<Civilopedia>TXT_KEY_BONUS_COPPER_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RUSH</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_COPPER</ArtDefineTag>
			<TechReveal>TECH_BRONZE_WORKING</TechReveal>
			<TechCityTrade>TECH_MINING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>20</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>1</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>50</iPlayer>
			<iTilesPer>128</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_HORSE</Type>
			<Description>TXT_KEY_BONUS_HORSE</Description>
			<Civilopedia>TXT_KEY_BONUS_HORSE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RUSH</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_HORSE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>20</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>1</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>256</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>6</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_IRON</Type>
			<Description>TXT_KEY_BONUS_IRON</Description>
			<Civilopedia>TXT_KEY_BONUS_IRON_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RUSH</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_IRON</ArtDefineTag>
			<TechReveal>TECH_IRON_WORKING</TechReveal>
			<TechCityTrade>TECH_MINING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>30</iAITradeModifier>
			<iAIObjective>20</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>0</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>128</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>7</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MARBLE</Type>
			<Description>TXT_KEY_BONUS_MARBLE</Description>
			<Civilopedia>TXT_KEY_BONUS_MARBLE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_WONDER</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MARBLE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_MASONRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>10</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>3</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>50</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_OIL</Type>
			<Description>TXT_KEY_BONUS_OIL</Description>
			<Civilopedia>TXT_KEY_BONUS_OIL_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MODERN</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_OIL</ArtDefineTag>
			<TechReveal>TECH_SCIENTIFIC_METHOD</TechReveal>
			<TechCityTrade>TECH_COMBUSTION</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>40</iAITradeModifier>
			<iAIObjective>30</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>0</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>150</iPlayer>
			<iTilesPer>512</iTilesPer>
			<iMinLandPercent>70</iMinLandPercent>
			<iUnique>7</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_STONE</Type>
			<Description>TXT_KEY_BONUS_STONE</Description>
			<Civilopedia>TXT_KEY_BONUS_STONE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_WONDER</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_STONE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_MASONRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>10</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>3</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>50</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_URANIUM</Type>
			<Description>TXT_KEY_BONUS_URANIUM</Description>
			<Civilopedia>TXT_KEY_BONUS_URANIUM_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MODERN</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_URANIUM</ArtDefineTag>
			<TechReveal>TECH_PHYSICS</TechReveal>
			<TechCityTrade>TECH_FISSION</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>40</iAITradeModifier>
			<iAIObjective>20</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>2</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>6</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_BANANA</Type>
			<Description>TXT_KEY_BONUS_BANANA</Description>
			<Civilopedia>TXT_KEY_BONUS_BANANA_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_BANANA</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CALENDAR</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>2</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans/>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_CLAM</Type>
			<Description>TXT_KEY_BONUS_CLAM</Description>
			<Civilopedia>TXT_KEY_BONUS_CLAM_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_CLAM</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>130</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>50</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>32</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_CORN</Type>
			<Description>TXT_KEY_BONUS_CORN</Description>
			<Civilopedia>TXT_KEY_BONUS_CORN_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GRAIN</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_CORN</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_AGRICULTURE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bUseLSystem>1</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_COW</Type>
			<Description>TXT_KEY_BONUS_COW</Description>
			<Civilopedia>TXT_KEY_BONUS_COW_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_LIVESTOCK</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_COW</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>50</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_CRAB</Type>
			<Description>TXT_KEY_BONUS_CRAB</Description>
			<Civilopedia>TXT_KEY_BONUS_CRAB_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_CRAB</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>130</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>40</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>32</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SHRIMP</Type>
			<Description>TXT_KEY_BONUS_SHRIMP</Description>
			<Civilopedia>TXT_KEY_BONUS_SHRIMP_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SHRIMP</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>130</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>40</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>32</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_PEARLS</Type>
			<Description>TXT_KEY_BONUS_PEARLS</Description>
			<Civilopedia>TXT_KEY_BONUS_PEARLS_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_PEARLS</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>130</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>40</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>32</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_DEER</Type>
			<Description>TXT_KEY_BONUS_DEER</Description>
			<Civilopedia>TXT_KEY_BONUS_DEER_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_DEER</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_HUNTING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>30</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>1</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_FISH</Type>
			<Description>TXT_KEY_BONUS_FISH</Description>
			<Civilopedia>TXT_KEY_BONUS_FISH_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_FISH</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>130</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>32</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_PIG</Type>
			<Description>TXT_KEY_BONUS_PIG</Description>
			<Civilopedia>TXT_KEY_BONUS_PIG_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_LIVESTOCK</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_PIG</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>10</iMinLatitude>
			<iMaxLatitude>50</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_RICE</Type>
			<Description>TXT_KEY_BONUS_RICE</Description>
			<Civilopedia>TXT_KEY_BONUS_RICE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GRAIN</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_RICE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_AGRICULTURE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>40</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SHEEP</Type>
			<Description>TXT_KEY_BONUS_SHEEP</Description>
			<Civilopedia>TXT_KEY_BONUS_SHEEP_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_LIVESTOCK</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SHEEP</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>30</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_WHEAT</Type>
			<Description>TXT_KEY_BONUS_WHEAT</Description>
			<Civilopedia>TXT_KEY_BONUS_WHEAT_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GRAIN</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_WHEAT</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_AGRICULTURE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bUseLSystem>0</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_DYE</Type>
			<Description>TXT_KEY_BONUS_DYE</Description>
			<Civilopedia>TXT_KEY_BONUS_DYE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_DYE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CALENDAR</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>2</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans/>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_FUR</Type>
			<Description>TXT_KEY_BONUS_FUR</Description>
			<Civilopedia>TXT_KEY_BONUS_FUR_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_FUR</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_HUNTING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>50</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>50</iGroupRand>
			<bArea>1</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_GEMS</Type>
			<Description>TXT_KEY_BONUS_GEMS</Description>
			<Civilopedia>TXT_KEY_BONUS_GEMS_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_GEMS</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_MINING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>67</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>1</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans/>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_GOLD</Type>
			<Description>TXT_KEY_BONUS_GOLD</Description>
			<Civilopedia>TXT_KEY_BONUS_GOLD_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_GOLD</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_MINING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>1</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_INCENSE</Type>
			<Description>TXT_KEY_BONUS_INCENSE</Description>
			<Civilopedia>TXT_KEY_BONUS_INCENSE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_INCENSE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CALENDAR</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>2</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>10</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>67</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>50</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_IVORY</Type>
			<Description>TXT_KEY_BONUS_IVORY</Description>
			<Civilopedia>TXT_KEY_BONUS_IVORY_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_IVORY</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_HUNTING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>20</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>40</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SILK</Type>
			<Description>TXT_KEY_BONUS_SILK</Description>
			<Civilopedia>TXT_KEY_BONUS_SILK_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SILK</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CALENDAR</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>2</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans/>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bUseLSystem>1</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SILVER</Type>
			<Description>TXT_KEY_BONUS_SILVER</Description>
			<Civilopedia>TXT_KEY_BONUS_SILVER_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SILVER</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_MINING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>67</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>1</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SPICES</Type>
			<Description>TXT_KEY_BONUS_SPICES</Description>
			<Civilopedia>TXT_KEY_BONUS_SPICES_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SPICES</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CALENDAR</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>60</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans/>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SUGAR</Type>
			<Description>TXT_KEY_BONUS_SUGAR</Description>
			<Civilopedia>TXT_KEY_BONUS_SUGAR_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SUGAR</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CALENDAR</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>50</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans/>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_WINE</Type>
			<Description>TXT_KEY_BONUS_WINE</Description>
			<Civilopedia>TXT_KEY_BONUS_WINE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_WINE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_MONARCHY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>10</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>20</iMinLatitude>
			<iMaxLatitude>50</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>50</iGroupRand>
			<bArea>1</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bUseLSystem>1</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_WHALE</Type>
			<Description>TXT_KEY_BONUS_WHALE</Description>
			<Civilopedia>TXT_KEY_BONUS_WHALE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_WHALE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>20</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>32</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_DRAMA</Type>
			<Description>TXT_KEY_BONUS_DRAMA</Description>
			<Civilopedia>TXT_KEY_BONUS_DRAMA_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_DRAMA</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges/>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans/>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MUSIC</Type>
			<Description>TXT_KEY_BONUS_MUSIC</Description>
			<Civilopedia>TXT_KEY_BONUS_MUSIC_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MUSIC</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges/>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans/>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MOVIES</Type>
			<Description>TXT_KEY_BONUS_MOVIES</Description>
			<Civilopedia>TXT_KEY_BONUS_MOVIES_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MOVIES</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges/>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans/>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SALPETER</Type>
			<Description>TXT_KEY_BONUS_SALPETER</Description>
			<Civilopedia>TXT_KEY_BONUS_SALPETER_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SALPETER</ArtDefineTag>
			<TechReveal>TECH_GUNPOWDER</TechReveal>
			<TechCityTrade>TECH_GUNPOWDER</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>30</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>0</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>50</iPlayer>
			<iTilesPer>512</iTilesPer>
			<iMinLandPercent>70</iMinLandPercent>
			<iUnique>9</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_BISON</Type>
			<Description>TXT_KEY_BONUS_BISON</Description>
			<Civilopedia>TXT_KEY_BONUS_BISON_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_LIVESTOCK</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_BISON</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>50</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>14</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SEALION</Type>
			<Description>TXT_KEY_BONUS_SEALION</Description>
			<Civilopedia>TXT_KEY_BONUS_SEALION_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SEALION</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_HUNTING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>50</iPlayer>
			<iTilesPer>32</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_RABBIT</Type>
			<Description>TXT_KEY_BONUS_RABBIT</Description>
			<Civilopedia>TXT_KEY_BONUS_RABBIT_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_RABBIT</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_HUNTING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>50</iPlayer>
			<iTilesPer>32</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_RARE_EARTH_ELEMENTS</Type>
			<Description>TXT_KEY_BONUS_RARE_EARTH_ELEMENTS</Description>
			<Civilopedia>TXT_KEY_BONUS_RARE_EARTH_ELEMENTS_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MODERN</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_RARE_EARTH_ELEMENTS</ArtDefineTag>
			<TechReveal>TECH_SCIENTIFIC_METHOD</TechReveal>
			<TechCityTrade>TECH_INDUSTRIALISM</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>60</iAITradeModifier>
			<iAIObjective>40</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessDecayRate>0</iWarWearinessDecayRate>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_bonus_commerce rbc[ -->
			<Commerce/>
			<!-- ]rucivfan_bonus_commerce rbc -->
			<iPlacementOrder>2</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>50</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
	</BonusInfos>
</Civ4BonusInfos>
