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<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by XMLSPY 2004 Professional Ed. Release 2, Installed Multi + SMP for 3 users (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Game Text Objects -->
<Civ4GameText xmlns="http://www.firaxis.com">
	<TEXT>
		<Tag>TXT_KEY_TRAIT_EXPANSIVE_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities start with +1 population and a map of the area[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_UNHEALTHY] from population</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities start with +1 Population and a map of the Area[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_UNHEALTHY] from Population</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Städte beginnen mit +1 Bevölkerung und einer Karte der Umgebung[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_UNHEALTHY] durch Bevölkerung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_EXPANSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free map of the area on city built[NEWLINE][SPACE][SPACE][ICON_BULLET]Capital city begins with 2 population[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_UNHEALTHY] from population</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free map of the area on city built[NEWLINE][SPACE][SPACE][ICON_BULLET]Capital city begins with 2 population[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_UNHEALTHY] from population</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie [ICON_MAP] bei Stadtgründung[NEWLINE][SPACE][SPACE][ICON_BULLET]Hauptstadt beginnt mit Größe 2[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_UNHEALTHY] durch Bevölkerung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_EXPANSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities start with 2 population and a map of the area[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_HEALTHY] from [LINK=literal]Granary[\LINK], [LINK=literal]Lighthouse[\LINK], [LINK=literal]Grocer[\LINK], [LINK=literal]Supermarket[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities start with 2 population and a map of the Area[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_HEALTHY] from [LINK=literal]Granary[\LINK], [LINK=literal]Lighthouse[\LINK], [LINK=literal]Grocer[\LINK], [LINK=literal]Supermarket[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Städte beginnen mit Größe 2 und einer Karte der Umgebung[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_HEALTHY] durch [LINK=literal]Kornspeicher[\LINK], [LINK=literal]Leuchtturm[\LINK], [LINK=literal]Krämer[\LINK], [LINK=literal]Supermarkt[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_EXPANSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Non capital Cities start with 2 population[NEWLINE][SPACE][SPACE][ICON_BULLET]cities maintain their growth when building [LINK=UNIT_WORKER]Workers[\LINK], [LINK=UNIT_CLONES]Clones[\LINK] or [LINK=UNIT_SETTLER]Settlers[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Non Capital Cities start with 2 Population[NEWLINE][SPACE][SPACE][ICON_BULLET]cities Maintain their growth when Building [LINK=UNIT_WORKER]Workers[\LINK], [LINK=UNIT_CLONES]Clones[\LINK] or [LINK=UNIT_SETTLER]Settlers[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Nicht-Hauptstädte beginnen mit Größe 2[NEWLINE][SPACE][SPACE][ICON_BULLET]Städte wachsen bei der Ausbildung von [LINK=UNIT_WORKER]Bautrupps[\LINK], [LINK=UNIT_CLONES]Klonen[\LINK] und [LINK=UNIT_SETTLER]Siedlern[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_ARTISTIC</Tag>
		<English>Artistic</English>
		<French>Artistic</French>
		<German>
			<Text>Künstlerisch:künstlerisches</Text>
			<Gender>Male:Neuter</Gender>
			<Plural>0:0</Plural>
		</German>
		<Spanish>Artistic</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_ARTISTIC_SHORT</Tag>
		<English>Art</English>
		<French>Art</French>
		<German>Kün</German>
		<Spanish>Art</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_ARTISTIC_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_CULTURE] expansion when founding a city</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_CULTURE] Expansion when Founding a city</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_CULTURE]-Erweiterung bei Stadtgründung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_ARTISTIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_CULTURE] expansion when founding a city[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% chance to destroy buildings when conquering a city[NEWLINE][SPACE][SPACE][ICON_BULLET]Unique Buildings get captured when conquering a city</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_CULTURE] Expansion when Founding a city[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Chance to Destroy Buildings when conquering a city[NEWLINE][SPACE][SPACE][ICON_BULLET]Unique Buildings get captured when conquering a city</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_CULTURE]-Erweiterung bei Stadtgründung[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Chance Gebäude bei Stadteroberung zu zerstören[NEWLINE][SPACE][SPACE][ICON_BULLET]Spezialgebäude werden bei Stadteroberung übernommen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE</Tag>
		<English>Repressive</English>
		<French>Repressive</French>
		<German>
			<Text>Repressiv:repressives</Text>
			<Gender>Male:Neuter</Gender>
			<Plural>0:0</Plural>
		</German>
		<Spanish>Repressive</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_SHORT</Tag>
		<English>Rep</English>
		<French>Rep</French>
		<German>Rep</German>
		<Spanish>Rep</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_WW_REDUCED</Tag>
		<English>The current war weariness of your civilization got halfed.</English>
		<French>The current war weariness of your civilization got halfed.</French>
		<German>Die aktuelle Kriegsmüdigkeit Eures Volkes hat sich halbiert.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+20%[ICON_PRODUCTION] from [LINK=CIVIC_SLAVERY]Sacrificing Population[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+20%[ICON_PRODUCTION] from [LINK=CIVIC_SLAVERY]Sacrificing Population[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+20%[ICON_PRODUCTION] durch [LINK=CIVIC_SLAVERY]Bevölkerungsopferung[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=literal]Slavery[\LINK] is 20% more effective</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=literal]Slavery[\LINK] is 20% more effective</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=literal]Sklaverei[\LINK] ist 20% effektiver</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=literal]Slavery[\LINK]: +20%[ICON_PRODUCTION] per Population</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=literal]Slavery[\LINK]: +20%[ICON_PRODUCTION] per Population</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=literal]Sklaverei[\LINK]: +20%[ICON_PRODUCTION] pro Bevölkerung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can Sacrifice Population without [LINK=literal]Slavery[\LINK] [COLOR_NEGATIVE_TEXT](with -20%[ICON_PRODUCTION] per Population)[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=literal]Slavery[\LINK]: +20%[ICON_PRODUCTION] per Population</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can Sacrifice Population without [LINK=literal]Slavery[\LINK] [COLOR_NEGATIVE_TEXT](with -20%[ICON_PRODUCTION] per Population)[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=literal]Slavery[\LINK]: +20%[ICON_PRODUCTION] per Population</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann ohne [LINK=literal]Sklaverei[\LINK] Bevölkerung opfern [COLOR_NEGATIVE_TEXT](mit -20%[ICON_PRODUCTION] pro Bevölkerung)[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=literal]Sklaverei[\LINK]: +20%[ICON_PRODUCTION] pro Bevölkerung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+25%[ICON_PRODUCTION] from [LINK=CIVIC_SLAVERY]Sacrificing Population[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Enables [LINK=literal]Police State[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+25%[ICON_PRODUCTION] from [LINK=CIVIC_SLAVERY]Sacrificing Population[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Enables [LINK=literal]Police State[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+25%[ICON_PRODUCTION] durch [LINK=CIVIC_SLAVERY]Bevölkerungsopferung[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Ermöglicht: [LINK=literal]Polizeistaat[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Enables [LINK=literal]Police State[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Enables [LINK=literal]Police State[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann ohne [LINK=literal]Sklaverei[\LINK] Bevölkerung opfern [COLOR_NEGATIVE_TEXT](mit -20%[ICON_PRODUCTION] pro Bevölkerung)[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+20%[ICON_PRODUCTION] durch Bevölkerungsopferung in [LINK=literal]Sklaverei[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Ermöglicht: [LINK=literal]Polizeistaat[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Enables [LINK=literal]Police State[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Enables [LINK=literal]Police State[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Ermöglicht: [LINK=literal]Polizeistaat[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2 free Military Units per City</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2 free Military Units per City</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2 freie Militäreinheiten pro Stadt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can switch civics and state religion every turn</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can Switch Civics and State Religion every turn</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann nach jeder Runde erneut Staatsform und Staatsreligion wechseln</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can switch civic and [ICON_RELIGION] every turn</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can switch civics and state religion every turn</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Keine [ICON_CULTURE][ICON_OCCUPATION] in eroberten Städten[NEWLINE][SPACE][SPACE][ICON_BULLET]Keine [ICON_CULTURE][ICON_UNHAPPY] in eroberten Städten[NEWLINE][SPACE][SPACE][ICON_BULLET]Staatsform, [ICON_RELIGION] jede Runde wechselbar</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_UNHAPPY] cities can sacrifice population[NEWLINE][SPACE][SPACE][ICON_BULLET]Can switch civics and state religion every turn</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_UNHAPPY] cities can Sacrifice Population[NEWLINE][SPACE][SPACE][ICON_BULLET]Can Switch Civics and State Religion every Round</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_UNHAPPY] Städte können Bevölkerung opfern[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann nach jeder Runde erneut Staatsform und Staatsreligion wechseln</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_WW_GA</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% current war weariness on golden age start or extension</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% current war weariness on golden age start or extension</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% aktuelle Kriegsmüdigkeit bei Start oder Verlängerung Goldener Zeitalter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_CIVIC_SWITCH</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can switch civic and state religion every turn during golden ages</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can switch civic and state religion every turn during golden ages</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Im Goldenen Zeitalter sind [ICON_RELIGION] und Staatsform jede Runde wechselbar</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_OCCUPATION_TIME_MODIFIER</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]No [ICON_OCCUPATION] after city conquest</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]No [ICON_OCCUPATION] after city conquest</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Keine [ICON_OCCUPATION] nach Stadteroberung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_NO_CULTURE_EFFECTS</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]No [ICON_OCCUPATION] or [ICON_UNHAPPY] from foreign [ICON_CULTURE] in conquered cities</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]No [ICON_OCCUPATION] or [ICON_UNHAPPY] from foreign [ICON_CULTURE] in conquered cities</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Keine [ICON_OCCUPATION] und keine [ICON_UNHAPPY] aufgrund von fremder [ICON_CULTURE] in eroberten Städten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Enables [LINK=literal]Police State[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_UNHAPPY] cities can sacrifice population[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% [ICON_UNHAPPY] duration from conscription and defying UN resolutions</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Enables [LINK=literal]Police State[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_UNHAPPY] cities can Sacrifice Population[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% [ICON_UNHAPPY] duration from Conscription and Defying UN Resolutions</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Ermöglicht: [LINK=literal]Polizeistaat[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_UNHAPPY] Städte können Bevölkerung opfern[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% [ICON_UNHAPPY] Dauer durch Rekrutierung und abgelehnte UN-Resolutionen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_REPRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-1[ICON_UNHAPPY] per 10 population[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% [ICON_UNHAPPY] duration from conscription and defying UN resolutions</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-1[ICON_UNHAPPY] per 10 Population[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% [ICON_UNHAPPY] duration from Conscription and Defying UN Resolutions</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-1[ICON_UNHAPPY] für je 10 Bevölkerung[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% [ICON_UNHAPPY] Dauer durch Rekrutierung und abgelehnte UN-Resolutionen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_MILITANT_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% supply cost for units within cultural borders[NEWLINE][SPACE][SPACE][ICON_BULLET]New units receive +1 experience for every 10 similar units killed</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% supply cost for Units Within Cultural borders[NEWLINE][SPACE][SPACE][ICON_BULLET]New units receive +1 experience for every 10 similar Units killed</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% Unterhalt für Einheiten innerhalb der kulturellen Grenzen[NEWLINE][SPACE][SPACE][ICON_BULLET]Neue Einheiten erhalten +1 Erfahrung für je 10 besiegte Einheiten ihrer Klasse</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_MILITANT_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% supply cost for units within cultural borders[NEWLINE][SPACE][SPACE][ICON_BULLET]Allows: [LINK=literal]Ambush II[\LINK], [LINK=literal]Assault II[\LINK], [LINK=literal]Charge II[\LINK], [LINK=literal]Cover II[\LINK], [LINK=literal]Formation II[\LINK], [LINK=literal]Pinch II[\LINK], [LINK=literal]Shock II[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% supply cost for Units within Cultural borders[NEWLINE][SPACE][SPACE][ICON_BULLET]Allows: [LINK=literal]Ambush II[\LINK], [LINK=literal]Assault II[\LINK], [LINK=literal]Charge II[\LINK], [LINK=literal]Cover II[\LINK], [LINK=literal]Formation II[\LINK], [LINK=literal]Pinch II[\LINK], [LINK=literal]Shock II[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% Unterhalt für Einheiten innerhalb der kulturellen Grenzen[NEWLINE][SPACE][SPACE][ICON_BULLET]Erlaubt: [LINK=literal]Ausfall II[\LINK], [LINK=literal]Deckung II[\LINK], [LINK=literal]Finte II[\LINK], [LINK=literal]Formation II[\LINK], [LINK=literal]Hinterhalt II[\LINK], [LINK=literal]Schock II[\LINK], [LINK=literal]Sturm II[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_MILITANT_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free promotion [LINK=literal]Drill I[\LINK] for all military units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free promotion [LINK=literal]Drill I[\LINK] for all military units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Beförderung [LINK=literal]Drill I[\LINK] für alle Militäreinheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_MILITANT_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Military Unit Support Costs</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Military Unit Support Costs</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Unterhalt für Militäreinheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_MILITANT_UNIT_SUPPORT_COST_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Military Unit Support Costs</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Military Unit Support Costs</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Unterhalt für Militäreinheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_MILITANT_UNIT_SUPPORT_COST</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1/era free units per [LINK=literal]Barracks[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_RESEARCH] per [LINK=literal]Military Academy[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1/era free units per [LINK=literal]Barracks[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_RESEARCH] per [LINK=literal]Military Academy[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1/Ära freie Einheiten je [LINK=literal]Kaserne[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_RESEARCH] per [LINK=literal]Militärakademie[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_MILITANT</Tag>
		<English>Militant</English>
		<French>Militant</French>
		<German>
			<Text>Militant:militantes</Text>
			<Gender>Male:Neuter</Gender>
			<Plural>0:0</Plural>
		</German>
		<Spanish>Militant</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_MILITANT_SHORT</Tag>
		<English>Mil</English>
		<French>Mil</French>
		<German>Mil</German>
		<Spanish>Mil</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SCIENTIFIC</Tag>
		<English>Scientific</English>
		<French>Scientific</French>
		<German>
			<Text>Wissenschaftlich:wissenschaftliches</Text>
			<Gender>Male:Neuter</Gender>
			<Plural>0:0</Plural>
		</German>
		<Spanish>Scientific</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SCIENTIFIC_SHORT</Tag>
		<English>Sci</English>
		<French>Sci</French>
		<German>Wis</German>
		<Spanish>Sci</Spanish>
	</TEXT>
	<TEXT>                                                                                                
		<Tag>TXT_KEY_TRAIT_ENEMY_WAR_WEAR</Tag>                                                             
		<English>[ICON_BULLET]Enemies suffer %D1_percent%% war weariness</English>                          
		<French>[ICON_BULLET]Enemies suffer %D1_percent%% War Weariness</French>
		<German>[ICON_BULLET]Gegner erleidet %D1_percent%% Kriegsmüdigkeit</German>
		<Italian>[ICON_BULLET]Enemies suffer %D1_percent%% War Weariness</Italian>
		<Spanish>[ICON_BULLET]Enemies suffer %D1_percent%% War Weariness</Spanish>                                                      
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SPY_MISSION_COST_MODIFIER</Tag>
		<English>[SPACE][SPACE][ICON_BULLET]%D1% cost of spy missions</English>
		<French>[SPACE][SPACE][ICON_BULLET]%D1% cost of Spy Missions</French>
		<German>[SPACE][SPACE][ICON_BULLET]%D1% Kosten für [ICON_ESPIONAGE] Missionen</German>
		<Italian>[SPACE][SPACE][ICON_BULLET]%D1% cost of Spy Missions</Italian>
		<Spanish>[SPACE][SPACE][ICON_BULLET]%D1% cost of Spy Missions</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SPY_SUCCESS_MODIFIER</Tag>
		<English>[SPACE][SPACE][ICON_BULLET]%D1% success rate of spy missions</English>
		<French>[SPACE][SPACE][ICON_BULLET]%D1% Success Rate of Spy Missions</French>
		<German>[SPACE][SPACE][ICON_BULLET]%D1% Erfolgsrate für [ICON_ESPIONAGE] Missionen</German>
		<Italian>[SPACE][SPACE][ICON_BULLET]%D1% Success Rate of Spy Missions</Italian>
		<Spanish>[SPACE][SPACE][ICON_BULLET]%D1% Success Rate of Spy Missions</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_TRADE_ROUTES_ALL_CITIES</Tag>
		<English>[SPACE][SPACE][ICON_BULLET]%D1 trade route(s) in all cities</English>
		<French>[SPACE][SPACE][ICON_BULLET]%D1 Trade Route(s) in All cities</French>
		<German>[SPACE][SPACE][ICON_BULLET]%D1[ICON_TRADE] in allen Städten</German>
		<Italian>[SPACE][SPACE][ICON_BULLET]%D1 Trade Route(s) in All cities</Italian>
		<Spanish>[SPACE][SPACE][ICON_BULLET]%D1 Trade Route(s) in All cities</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_COASTAL_TRADE_ROUTES</Tag>
		<English>[SPACE][SPACE][ICON_BULLET]%D1 coastal trade route(s) in all cities</English>
		<French>[SPACE][SPACE][ICON_BULLET]%D1 Coastal Trade Route(s) in All cities</French>
		<German>[SPACE][SPACE][ICON_BULLET]%D1 Handelsweg(e) in allen Küstenstädten</German>
		<Italian>[SPACE][SPACE][ICON_BULLET]%D1 Coastal Trade Route(s) in All cities</Italian>
		<Spanish>[SPACE][SPACE][ICON_BULLET]%D1 Coastal Trade Route(s) in All cities</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_GOLDEN_AGE_TIME_MODIFIER</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod% Golden Age length</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod% Golden Age Length</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod% Dauer Goldener Zeitalter</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod% Golden Age Length</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod% Golden Age Length</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_WORKER_SPEED</Tag>
		<English>[SPACE][SPACE][ICON_BULLET]Workers build improvements %D1_Mod% faster</English>
		<French>[SPACE][SPACE][ICON_BULLET]Workers build improvements %D1_Mod% Faster</French>
		<German>[SPACE][SPACE][ICON_BULLET]%D1_Mod% schnellerer Geländeausbau</German>
		<Italian>[SPACE][SPACE][ICON_BULLET]Workers build improvements %D1_Mod% Faster</Italian>
		<Spanish>[SPACE][SPACE][ICON_BULLET]Workers build improvements %D1_Mod% Faster</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FREE_XP</Tag>
		<English>[SPACE][SPACE][ICON_BULLET]New units receive %D1_Mod experience points</English>
		<French>[SPACE][SPACE][ICON_BULLET]New units receive %D1_Mod experience points</French>
		<German>[SPACE][SPACE][ICON_BULLET]%D1_Mod EP für neue Militäreinheiten</German>
		<Italian>[SPACE][SPACE][ICON_BULLET]New Units Receive %D1_Mod experience points</Italian>
		<Spanish>[SPACE][SPACE][ICON_BULLET]New Units Receive %D1_Mod experience points</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FREE_XP_SAVE</Tag>
		<English>[SPACE][SPACE][ICON_BULLET]New units receive %D1_Mod experience points</English>
		<French>[SPACE][SPACE][ICON_BULLET]New units receive %D1_Mod experience points</French>
		<German>[SPACE][SPACE][ICON_BULLET]Militäreinheiten starten mit %D1_Mod EP</German>
		<Italian>[SPACE][SPACE][ICON_BULLET]New units receive %D1_Mod experience points</Italian>
		<Spanish>[SPACE][SPACE][ICON_BULLET]New units receive %D1_Mod experience points</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FREE_SPECIALISTS</Tag>
		<English>[ICON_BULLET]%D1_Mod free Specialist(s) per city</English>
		<French>[ICON_BULLET]%D1_Mod Free Specialist(s) Per city</French>
		<German>[ICON_BULLET]%D1_Mod freie(n) Spezialisten in allen Städten</German>
		<Italian>[ICON_BULLET]%D1_Mod Free Specialist(s) Per city</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod Free Specialist(s) Per city</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_XP_BORDERS</Tag>
		<English>[ICON_BULLET]%D1_Mod% More experience within cultural borders</English>
		<French>[ICON_BULLET]%D1_Mod% More experience within Cultural borders</French>
		<German>[ICON_BULLET]%D1_Mod% Erfahrungszuwachs innerhalb der kulturellen Grenzen</German>
		<Italian>[ICON_BULLET]%D1_Mod% More experience within Cultural borders</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod% More experience within Cultural borders</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_IMPROVEMENT_UPGRADE_RATE</Tag>
		<English>[ICON_BULLET]%D1_Mod% Faster growth of Cottage, Hamlet, Village</English>
		<French>[ICON_BULLET]%D1_Mod% Faster growth of Cottage, Hamlet, Village</French>
		<German>[ICON_BULLET]%D1_Mod% Wachstumsrate für Hütte, Weiler, Dorf</German>
		<Italian>[ICON_BULLET]%D1_Mod% Faster growth of Cottage, Hamlet, Village</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod% Faster growth of Cottage, Hamlet, Village</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_STATE_RELIGION_HAPPINESS</Tag>
		<English>[ICON_BULLET]%D1_Mod[ICON_HAPPY] in cities with State [ICON_RELIGION]</English>
		<French>[ICON_BULLET]%D1_Mod[ICON_HAPPY] in cities with State [ICON_RELIGION]</French>
		<German>[ICON_BULLET]%D1_Mod[ICON_HAPPY] in Städten mit der Staatsreligion</German>
		<Italian>[ICON_BULLET]%D1_Mod[ICON_HAPPY] in cities with State [ICON_RELIGION]</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod[ICON_HAPPY] in cities with State [ICON_RELIGION]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SPREAD_RELIGION</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Automatic spread of state [ICON_RELIGION] to new found and captured cities</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Automatic spread of State [ICON_RELIGION] to New found and captured cities</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Automatische Verbreitung der [ICON_RELIGION] in neugegründete und eroberte Städte</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DOUBLE_RELIGION_SPREAD_CHANCE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% chance for random state [ICON_RELIGION] spread in own cities</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% chance for random state [ICON_RELIGION] spread in own cities</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Doppelte Wahrscheinlichkeit auf Verbreitung der [ICON_RELIGION] in eigene Städte</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Units in own cities have a chance per round to be upgraded for free[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][4%(M) | 7%(E) | 10%(N) | 15%(F)][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Upgrade must be trainable by the city[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Units in own cities have a chance per round to be upgraded for free[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][4%(M) | 7%(E) | 10%(N) | 15%(F)][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Upgrade must be trainable by the city[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Einheiten in eigenen Städten haben eine Chance/Runde auf Modernisierung[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][4%(M) | 7%(E) | 10%(N) | 15%(S)][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Upgrade muss dort produzierbar sein[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Geschützte Geländeausbauten[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Felder trotz Feindeinheiten bewirtschaften ([COLOR_NEGATIVE_TEXT]außer bei Seeblockade[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Units in own cities have a chance per round to be upgraded for free[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][4%(M) | 7%(E) | 10%(N) | 15%(F)][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Upgrade must be trainable by the city[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Own Units Heal +10% Damage/Turn ([COLOR_POSITIVE_TEXT]Even When Moved[COLOR_REVERT])</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Units in own cities have a chance per round to be upgraded for free[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][4%(M) | 7%(E) | 10%(N) | 15%(F)][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Upgrade must be trainable by the city[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Own Units Heal +10% Damage/Turn ([COLOR_POSITIVE_TEXT]Even When Moved[COLOR_REVERT])</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Einheiten in eigenen Städten haben eine Chance/Runde auf Modernisierung[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][4%(M) | 7%(E) | 10%(N) | 15%(S)][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Upgrade muss dort produzierbar sein[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Geschützte Geländeausbauten[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Felder trotz Feindeinheiten bewirtschaften ([COLOR_NEGATIVE_TEXT]außer bei Seeblockade[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Einheiten heilen +10% Schaden pro Runde ([COLOR_POSITIVE_TEXT]auch nach Bewegung[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Units in own cities have a chance per era every round to be upgraded for free[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][0.8%(M) | 1.33%(E) | 2%(N) | 3%(F)][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Own Units Heal +10% Damage/Turn ([COLOR_POSITIVE_TEXT]Even When Moved[COLOR_REVERT])</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Units in own cities have a chance per era every round to be upgraded for free[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][0.8%(M) | 1.33%(E) | 2%(N) | 3%(F)][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Own Units Heal +10% Damage/Turn ([COLOR_POSITIVE_TEXT]Even When Moved[COLOR_REVERT])</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Einheiten in Städten haben jede Runde eine Chance pro Ära auf Modernisierung[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][0.8%(M) | 1.33%(E) | 2%(N) | 3%(S)][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Geschützte Geländeausbauten[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Felder trotz Feindeinheiten bewirtschaften ([COLOR_NEGATIVE_TEXT]außer bei Seeblockade[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Einheiten heilen +10% Schaden pro Runde ([COLOR_POSITIVE_TEXT]auch nach Bewegung[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Own Units Heal +10% Damage/Turn ([COLOR_POSITIVE_TEXT]Even When Moved[COLOR_REVERT])</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Own Units Heal +10% Damage/Turn ([COLOR_POSITIVE_TEXT]Even When Moved[COLOR_REVERT])</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Einheiten in eigenen Städten haben 10% Chance/Runde auf Modernisierung[NEWLINE][SPACE][SPACE][ICON_BULLET]Geschützte Geländeausbauten[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Felder trotz Feindeinheiten bewirtschaften ([COLOR_NEGATIVE_TEXT]außer bei Seeblockade[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Einheiten heilen +10% Schaden pro Runde ([COLOR_POSITIVE_TEXT]auch nach Bewegung[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Own Units Heal +10% Damage/Turn ([COLOR_POSITIVE_TEXT]Even When Moved[COLOR_REVERT])</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Own Units Heal +10% Damage/Turn ([COLOR_POSITIVE_TEXT]Even When Moved[COLOR_REVERT])</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Geschützte Geländeausbauten[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Felder trotz Feindeinheiten bewirtschaften ([COLOR_NEGATIVE_TEXT]außer bei Seeblockade[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Einheiten heilen +10% Schaden pro Runde ([COLOR_POSITIVE_TEXT]auch nach Bewegung[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]+10% Healing Damage/Turn in Friendly Lands</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]+10% Healing Damage/Turn in Friendly Lands</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Geschützte Geländeausbauten[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Felder trotz Feindeinheiten bewirtschaften ([COLOR_NEGATIVE_TEXT]außer bei Seeblockade[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]+10% Heilung Schaden/Runde auf freundlichem Territorium</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Land and water units heal 10% damage on combat victory</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Protected improvements[NEWLINE][SPACE][SPACE][ICON_BULLET]Cities can work enemy sieged plots ([COLOR_NEGATIVE_TEXT]except naval blockades[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Land and water units heal 10% damage on combat victory</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Geschützte Geländeausbauten[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Felder trotz Feindeinheiten bewirtschaften ([COLOR_NEGATIVE_TEXT]außer bei Seeblockade[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Land- und Wassereinheiten heilen 10% Schaden nach siegreichen Kämpfen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Indestructible improvements</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Indestructible improvements</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Unzerstörbare Geländeausbauten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Improvements cannot be pillaged[NEWLINE][SPACE][SPACE][ICON_BULLET]+2 sight radius for cities</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Improvements cannot be pillaged[NEWLINE][SPACE][SPACE][ICON_BULLET]+2 sight radius for cities</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Unplünderbare Geländeausbauten[NEWLINE][SPACE][SPACE][ICON_BULLET]+2 Sichtradius von Städten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]1% Chance/Pop. (Max 25%) for reinforcements when suffering casualties in own cities[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires 10% Team [ICON_CULTURE] Percent[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Enemies can not pillage improvements</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]1% Chance/Pop. (Max 25%) for reinforcements when suffering casualties in own cities[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires 10% Team [ICON_CULTURE] Percent[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Enemies can not pillage improvements</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]1% Chance/Bevölkerung (Max 25%) auf Verstärkung nach Verlusten in eigenen Städten[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert einen [ICON_CULTURE]-Anteil von 10%[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Geländeausbauten können nicht geplündert werden</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]1% Chance/Pop. (Max 25%) for reinforcements when suffering casualties in own cities[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires 10% Team [ICON_CULTURE] Percent[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Located [ICON_GREATPEOPLE] will Flee to the Capital when Losing a self-founded city[NEWLINE][SPACE][SPACE][ICON_BULLET]Enemies can not pillage improvements</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]1% Chance/Pop. (Max 25%) for reinforcements when suffering casualties in own cities[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires 10% Team [ICON_CULTURE] Percent[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Located [ICON_GREATPEOPLE] will Flee to the Capital when Losing a self-founded city[NEWLINE][SPACE][SPACE][ICON_BULLET]Enemies can not pillage improvements</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]1% Chance/Bevölkerung (Max 25%) auf Verstärkung nach Verlusten in eigenen Städten[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert einen [ICON_CULTURE]-Anteil von 10%[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Bei Verlust eigens gegründeter Städte flüchten ansässige [ICON_GREATPEOPLE] in die Hauptstadt[NEWLINE][SPACE][SPACE][ICON_BULLET]Geländeausbauten können nicht geplündert werden</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROTECTIVE_UNIT_UPGRADED_NONAME</Tag>
		<English>Our unit %s2 was upgraded (%s1).</English>
		<French>Our unit %s2 was upgraded (%s1).</French>
		<German>Eure Einheit %s2 wurde zu einer Einheit %s1 modernisiert.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROTECTIVE_UNIT_UPGRADED_NAME</Tag>
		<English>Our unit %s2 %s3 was upgraded (%s1).</English>
		<French>Our unit %s2 %s3 was upgraded (%s1).</French>
		<German>Eure Einheit %s2 %s3 wurde zu einer Einheit %s1 modernisiert.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_SUPPORT</Tag>
		<English>Your reservists in %s3 were able to form up a unit %s2.</English>
		<French>Your reservists in %s3 were able to form up a unit %s2.</French>
		<German>Aus Euren Reservisten in %s3 wurde eine Einheit %s2 formiert.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_SUPPORT_ENEMY</Tag>
		<English>Enemy reservists in %s3 were able to form up a unit %s2.</English>
		<French>Enemy reservists in %s3 were able to form up a unit %s2.</French>
		<German>Im verfeindeten %s3 hat sich aus Reservisten eine Einheit %s2 formiert.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROTECTIVE_GP</Tag>
		<English>Refugees from %s1 have arrived in %s2.</English>
		<French>Refugees from %s1 have arrived in %s2.</French>
		<German>In %s2 sind Flüchtlinge aus %s1 eingetroffen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_AGGRESSIVE_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can upgrade units anywhere[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Upgrade must be trainable in the capital[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Unit supply cost[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] when conquering a city</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can upgrade units anywhere[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Upgrade must be trainable in the capital[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Unit supply cost[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] when conquering a city</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Einheiten überall modernisieren ([COLOR_NEGATIVE_TEXT]wenn es in der Hauptstadt möglich wäre[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] Militäreinheitenkosten[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Einheitennachschubkosten[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] bei Stadteroberung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_AGGRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+3[ICON_STRENGTH] for [LINK=UNIT_SETTLER]Settlers[\LINK], [LINK=UNIT_WORKER]Workers[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Can upgrade units anywhere[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Upgrade must be trainable in the capital[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Unit supply cost[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] when conquering a city</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+3[ICON_STRENGTH] for [LINK=UNIT_SETTLER]Settlers[\LINK], [LINK=UNIT_WORKER]Workers[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Can upgrade units anywhere[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Upgrade must be trainable in the capital[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Unit supply cost[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] when conquering a city</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Wehrhafte [LINK=UNIT_SETTLER]Siedler[\LINK], [LINK=UNIT_WORKER]Bautrupps[\LINK] (3[ICON_STRENGTH])[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Einheiten überall modernisieren ([COLOR_NEGATIVE_TEXT]wenn es in der Hauptstadt möglich wäre[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] Militäreinheitenkosten[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Einheitennachschubkosten[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] bei Stadteroberung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_AGGRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can upgrade units outside cultural borders[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires availability of needed resources in the capital[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Unit supply cost[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] when conquering a city</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can upgrade units outside cultural borders[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires availability of needed resources in the capital[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Unit supply cost[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] when conquering a city</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Einheiten außerhalb der kulturellen Grenzen modernisieren[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert die Verfügbarkeit der dafür nötigen Ressourcen in der Hauptstadt[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] Militäreinheitenkosten[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Einheitennachschubkosten[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] bei Stadteroberung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_AGGRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can upgrade units outside cultural borders[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires availability of needed resources in the capital[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% Unit support cost[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Unit supply cost[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] when conquering a city</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can upgrade units outside cultural borders[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires availability of needed resources in the capital[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% Unit support cost[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Unit supply cost[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] when conquering a city</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Einheiten außerhalb der kulturellen Grenzen modernisieren[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert die Verfügbarkeit der dafür nötigen Ressourcen in der Hauptstadt[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] Militäreinheitenkosten[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% Unterhalt für Einheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Einheitennachschubkosten[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] bei Stadteroberung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_AGGRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% supply cost for units outside cultural borders[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% [ICON_GOLD] when conquering a city</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% supply cost for units outside Cultural borders[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% [ICON_GOLD] when conquering a city</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Vertreibt 1 [ICON_UNHAPPY] Bevölkerung pro Runde in eine Stadt mit [ICON_HAPPY]-Überschuss[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] für Militäreinheiten nötig[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Unterhalt für Einheiten außerhalb der kulturellen Grenzen[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% [ICON_GOLD] bei Stadteroberung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_AGGRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% supply cost for units outside Cultural borders[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% [ICON_GOLD] when conquering a city</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% supply cost for units outside Cultural borders[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% [ICON_GOLD] when conquering a city</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] für Militäreinheiten nötig[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Unterhalt für Einheiten außerhalb der kulturellen Grenzen[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% [ICON_GOLD] bei Stadteroberung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_AGGRESSIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% Unit supply and support cost[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] when conquering a city</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for military units[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% Unit supply and support cost[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] when conquering a city</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] für Militäreinheiten nötig[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% Unterhalt für Einheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] bei Stadteroberung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_AGGRESSIVE_RESETTLEMENT</Tag>
		<English>[ICON_UNHAPPY] Population has been expelled from %s1 to %s2!</English>
		<French>[ICON_UNHAPPY] Population has been expelled from %s1 to %s2!</French>
		<German>[ICON_UNHAPPY] Bevölkerung von %s1 ist nach %s2 vertrieben worden!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another nation's Unique Unit ([COLOR_NEGATIVE_TEXT]except [LINK=UNIT_PORTUGAL_CARRACK]Carrack[\LINK][COLOR_REVERT])[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]May require additional [ICON_RESEARCH]/resources[COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another nation's Unique Unit ([COLOR_NEGATIVE_TEXT]except [LINK=UNIT_PORTUGAL_CARRACK]Carrack[\LINK][COLOR_REVERT])[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]May require additional [ICON_RESEARCH]/resources[COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% Chance Spezialeinheiten anderer Nationen auszubilden ([COLOR_NEGATIVE_TEXT]außer [LINK=UNIT_PORTUGAL_CARRACK]Karacke[\LINK][COLOR_REVERT])[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert ggf. weitere [ICON_RESEARCH]/Ressourcen[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_CITY_BAR</Tag>
		<English>Used +[ICON_PRODUCTION] from Trait: %d1/%d2</English>
		<French>Used +[ICON_PRODUCTION] from Trait: %d1/%d2</French>
		<German>Kreativ genutzte +[ICON_PRODUCTION]: %d1/%d2</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GREAT_ARCHITECT_COUNTER</Tag>
		<English>+[ICON_PRODUCTION] for World Wonders: %d1/%d3</English>
		<French>+[ICON_PRODUCTION] for World Wonders: %d1/%d3</French>
		<German>+[ICON_PRODUCTION] für Weltwunder: %d1/%d3</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GREAT_ARCHITECT_COUNTER_SAVE</Tag>
		<English>Great Architect: %d1/%d3</English>
		<French>Great Architect: %d1/%d3</French>
		<German>Großer Architekt: %d1/%d3</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GREAT_ARCHITECT_COUNTER_SAVE</Tag>
		<English>Great Architect: (%d1 [COLOR_POSITIVE_TEXT]+%d2[COLOR_REVERT]) / %d3</English>
		<French>Great Architect: (%d1 [COLOR_POSITIVE_TEXT]+%d2[COLOR_REVERT]) / %d3</French>
		<German>Großer Architekt: (%d1 [COLOR_POSITIVE_TEXT]+%d2[COLOR_REVERT]) / %d3</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_WONDERCOST_REDUCTION</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Wonders</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Wonders</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] Wunderkosten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_GI_BOOST</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] from Hurry by [LINK=UNIT_ENGINEER]Great Engineers[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] from Hurry by [LINK=UNIT_ENGINEER]Great Engineers[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] durch Beschleunigungen per [LINK=UNIT_ENGINEER]Großer Ingenieur[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_OTHER_WONDERS</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on rival World Wonder building</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on rival World Wonder building</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] je 10[ICON_PRODUCTION] fremder Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_OTHER_WONDERS_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on rival World Wonder building</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on rival World Wonder building</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] je 10[ICON_PRODUCTION] für jedes durch andere Teams erbaute Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_GREAT_ARCHITECTS</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION] World Wonder [ICON_PRODUCTION] bonus per 10[ICON_PRODUCTION] on rival World Wonder building[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Maximum +[ICON_PRODUCTION]/turn as [ICON_PRODUCTION] of the city[COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION] World Wonder [ICON_PRODUCTION] bonus per 10[ICON_PRODUCTION] on rival World Wonder building[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Maximum +[ICON_PRODUCTION]/turn as [ICON_PRODUCTION] of the city[COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION] Weltwunderproduktionsbonus je 10[ICON_PRODUCTION] durch Fremdweltwunderbau[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Maximal +[ICON_PRODUCTION]/Runde wie [ICON_PRODUCTION] der Stadt[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_GREAT_ARCHITECTS_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Creates a [LINK=UNIT_GREAT_ARCHITECT]Great Architect[\LINK] every 10 World Wonders built by other teams</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Creates a [LINK=UNIT_GREAT_ARCHITECT]Great Architect[\LINK] every 10 World Wonders built by other teams</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erhält einen [LINK=UNIT_GREAT_ARCHITECT]Große Architekten[\LINK] alle 10 durch andere Teams erbaute Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_GREAT_ARCHITECTS_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Creates [LINK=UNIT_GREAT_ARCHITECT]Great Architects[\LINK] from owning less World Wonders than other teams</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Creates [LINK=UNIT_GREAT_ARCHITECT]Great Architects[\LINK] from owning less World Wonders than other teams</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erzeugt [LINK=UNIT_GREAT_ARCHITECT]Große Architekten[\LINK] durch Team-Rückstand in der Weltwunderzahl</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another nation's Unique Unit (except [LINK=UNIT_PORTUGAL_CARRACK]Carrack[\LINK])[NEWLINE][SPACE][SPACE][ICON_BULLET]On begin and extension of [ICON_GOLDENAGE] by [ICON_GREATPEOPLE] a [LINK=literal]Great Architect[\LINK] will be born[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] from Hurry by [LINK=UNIT_ENGINEER]Great Engineers[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Wonders[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on World Wonder construction of other players</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another nation's Unique Unit (except [LINK=UNIT_PORTUGAL_CARRACK]Carrack[\LINK])[NEWLINE][SPACE][SPACE][ICON_BULLET]On Begin and Extension of [ICON_GOLDENAGE] by [ICON_GREATPEOPLE] a [LINK=literal]Great Architect[\LINK] will be born[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] from Hurry by [LINK=UNIT_ENGINEER]Great Engineers[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Wonders[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on World Wonder construction of other Players</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% Chance die Spezialeinheit (außer [LINK=UNIT_PORTUGAL_CARRACK]Karacke[\LINK]) einer anderen Nation auszubilden[NEWLINE][SPACE][SPACE][ICON_BULLET]Bei Verwendung von [ICON_GREATPEOPLE] für [ICON_GOLDENAGE] wird ein [LINK=literal]Großer Architekt[\LINK] geboren[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] durch Beschleunigungen per [LINK=UNIT_ENGINEER]Großer Ingenieur[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] für Wunder nötig[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] für jedes durch andere Spieler errichtete Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another nation's Unique Unit (except [LINK=UNIT_PORTUGAL_CARRACK]Carrack[\LINK])[NEWLINE][SPACE][SPACE][ICON_BULLET]On begin and extension of [ICON_GOLDENAGE] by [ICON_GREATPEOPLE] a [LINK=literal]Great Architect[\LINK] will be born[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] from Hurry by [LINK=UNIT_ENGINEER]Great Engineers[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Wonders[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from lost World Wonder constructions[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on World Wonder construction of other players</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another nation's Unique Unit (except [LINK=UNIT_PORTUGAL_CARRACK]Carrack[\LINK])[NEWLINE][SPACE][SPACE][ICON_BULLET]On Begin and Extension of [ICON_GOLDENAGE] by [ICON_GREATPEOPLE] a [LINK=literal]Great Architect[\LINK] will be born[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] from Hurry by [LINK=UNIT_ENGINEER]Great Engineers[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Wonders[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from lost World Wonder Constructions[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on World Wonder construction of other Players</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% Chance die Spezialeinheit (außer [LINK=UNIT_PORTUGAL_CARRACK]Karacke[\LINK]) einer anderen Nation auszubilden[NEWLINE][SPACE][SPACE][ICON_BULLET]Bei Verwendung von [ICON_GREATPEOPLE] für [ICON_GOLDENAGE] wird ein [LINK=literal]Großer Architekt[\LINK] geboren[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] durch Beschleunigungen per [LINK=UNIT_ENGINEER]Großer Ingenieur[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] für Wunder nötig[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] durch verlorene Weltwunderproduktion[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] für jedes durch andere Spieler errichtete Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another civilizations Unique Unit[NEWLINE][SPACE][SPACE][ICON_BULLET]On begin and extension of [ICON_GOLDENAGE] by [ICON_GREATPEOPLE] a [LINK=literal]Great Architect[\LINK] will be born[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] from Hurry by [LINK=UNIT_ENGINEER]Great Engineers[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Wonders[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from lost World Wonder constructions[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on World Wonder construction of other players</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another civilizations Unique Unit[NEWLINE][SPACE][SPACE][ICON_BULLET]On Begin and Extension of [ICON_GOLDENAGE] by [ICON_GREATPEOPLE] a [LINK=literal]Great Architect[\LINK] will be born[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] from Hurry by [LINK=UNIT_ENGINEER]Great Engineers[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Wonders[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from lost World Wonder Constructions[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on World Wonder construction of other Players</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% Chance die Spezialeinheit einer anderen Zivilisation auszubilden[NEWLINE][SPACE][SPACE][ICON_BULLET]Bei Verwendung von [ICON_GREATPEOPLE] für [ICON_GOLDENAGE] wird ein [LINK=literal]Großer Architekt[\LINK] geboren[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] durch Beschleunigungen per [LINK=UNIT_ENGINEER]Großer Ingenieur[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] für Wunder nötig[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] durch verlorene Weltwunderproduktion[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] für jedes durch andere Spieler errichtete Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another civilizations Unique Unit[NEWLINE][SPACE][SPACE][ICON_BULLET]On begin and extension of [ICON_GOLDENAGE] by [ICON_GREATPEOPLE] a [LINK=literal]Great Engineer[\LINK] will be born[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] from Hurry by [LINK=UNIT_ENGINEER]Great Engineers[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Wonders[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from lost World Wonder Constructions[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on World Wonder construction of other players</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another civilizations Unique Unit[NEWLINE][SPACE][SPACE][ICON_BULLET]On begin and extension of [ICON_GOLDENAGE] by [ICON_GREATPEOPLE] a [LINK=literal]Great Engineer[\LINK] will be born[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] from Hurry by [LINK=UNIT_ENGINEER]Great Engineers[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Wonders[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from lost World Wonder Constructions[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on World Wonder construction of other Players</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% Chance die Spezialeinheit einer anderen Zivilisation auszubilden[NEWLINE][SPACE][SPACE][ICON_BULLET]Bei Verwendung von [ICON_GREATPEOPLE] für [ICON_GOLDENAGE] wird ein [LINK=literal]Großer Ingenieur[\LINK] geboren[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] durch Beschleunigungen per [LINK=UNIT_ENGINEER]Großer Ingenieur[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] für Wunder nötig[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] durch verlorene Weltwunderproduktion[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] für jedes durch andere Spieler errichtete Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another civilizations Unique Unit[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Wonders[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] from Hurry by [LINK=UNIT_ENGINEER]Great Engineers[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_GOLD] from lost World Wonder Constructions[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on World Wonder construction other players</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another civilizations Unique Unit[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Wonders[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] from Hurry by [LINK=UNIT_ENGINEER]Great Engineers[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_GOLD] from lost World Wonder Constructions[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per 10[ICON_PRODUCTION] on World Wonder construction other Players</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% Chance die Spezialeinheit einer anderen Zivilisation auszubilden[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] für Wunder nötig[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_PRODUCTION] durch Beschleunigungen per [LINK=UNIT_ENGINEER]Großer Ingenieur[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_GOLD] durch verlorene Weltwunderproduktion[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] für je 10[ICON_PRODUCTION] für jedes durch andere Spieler errichtete Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_OTHER_WONDER</Tag>
		<English>Disappointed in the foreign world wonder construction citizens have donated %d1[ICON_GOLD].</English>
		<French>Disappointed in the foreign world wonder construction citizens have donated %d1[ICON_GOLD].</French>
		<German>Über den fremden Bau des jüngsten Weltwunders enttäuschte Bürger haben %d1[ICON_GOLD] gespendet.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_GOT_UB</Tag>
		<English>The Population of %s1 marvel at the newly constructed %2.</English>
		<French>The Population of %s1 marvel at the newly constructed %2.</French>
		<German>Die Einwohner von %s1 bestaunen das neue Gebäude %s2.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CREATIVE_WPC</Tag>
		<English>A creative idea has accelerated the construction of the world wonder %s2.</English>
		<French>A creative idea has accelerated the construction of the world wonder %s2.</French>
		<German>Eine kreative Idee hat den Bau des Weltwunders %s2 beschleunigt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_INDUSTRIOUS_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-20%[ICON_PRODUCTION] needed for buildings[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Forge[\LINK], [LINK=literal]Factory[\LINK], [LINK=literal]Industrial Park[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-20%[ICON_PRODUCTION] needed for buildings[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Forge[\LINK], [LINK=literal]Factory[\LINK], [LINK=literal]Industrial Park[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-20%[ICON_PRODUCTION] Gebäudekosten[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Schmiede[\LINK], [LINK=literal]Fabrik[\LINK], [LINK=literal]Industriepark[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_INDUSTRIOUS_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for buildings[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=literal]Workshop[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Forge[\LINK], [LINK=literal]Factory[\LINK], [LINK=literal]Industrial Park[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for buildings[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=literal]Workshop[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Forge[\LINK], [LINK=literal]Factory[\LINK], [LINK=literal]Industrial Park[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] Gebäudekosten[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=literal]Werkstatt[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Schmiede[\LINK], [LINK=literal]Fabrik[\LINK], [LINK=literal]Industriepark[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_INDUSTRIOUS_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for buildings[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Forge[\LINK], [LINK=literal]Levee[\LINK], [LINK=literal]Factory[\LINK], [LINK=literal]Industrial Park[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Buildings[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Forge[\LINK], [LINK=literal]Levee[\LINK], [LINK=literal]Factory[\LINK], [LINK=literal]Industrial Park[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] Gebäudekosten[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Schmiede[\LINK], [LINK=literal]Damm[\LINK], [LINK=literal]Fabrik[\LINK], [LINK=literal]Industriepark[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_INDUSTRIOUS_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]0.33%(M) | 0.67%(E) | 1%(N) | 1.49%(Q) chance/turn to hurry a building[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=TECH_MASONRY]Masonry[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for buildings[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Forge[\LINK], [LINK=literal]Levee[\LINK], [LINK=literal]Factory[\LINK], [LINK=literal]Industrial Park[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]0.33%(M) | 0.67%(E) | 1%(N) | 1.49%(Q) chance/turn to Hurry a Building[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=TECH_MASONRY]Masonry[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Buildings[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Forge[\LINK], [LINK=literal]Levee[\LINK], [LINK=literal]Factory[\LINK], [LINK=literal]Industrial Park[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]0.33%(M) | 0.67%(E) | 1%(N) | 1.49%(S) Chance/Runde auf Gebäudebaubeschleunigung[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=TECH_MASONRY]Steinmetzkunst[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] für Gebäude nötig[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Schmiede[\LINK], [LINK=literal]Damm[\LINK], [LINK=literal]Fabrik[\LINK], [LINK=literal]Industriepark[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_INDUSTRIOUS_BPC</Tag>
		<English>Industrious workers in %s1 have accelerated the construction of the building %s2.</English>
		<French>Industrious workers in %s1 have accelerated the construction of the building %s2.</French>
		<German>Fleißige Arbeiter in %s1 haben den Bau des Gebäudes %s2 beschleunigt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FINANCIAL_BUILDING_COMMERCE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Market[\LINK], [LINK=literal]Grocer[\LINK], [LINK=literal]Bank[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Market[\LINK], [LINK=literal]Grocer[\LINK], [LINK=literal]Bank[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Markt[\LINK], [LINK=BUILDING_GROCER]Krämer[\LINK], [LINK=literal]Bank[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FINANCIAL_BUILDING_COMMERCE_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Market[\LINK], [LINK=literal]Grocer[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Bank[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Market[\LINK], [LINK=literal]Grocer[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Bank[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Markt[\LINK], [LINK=BUILDING_GROCER]Krämer[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per [LINK=literal]Bank[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FINANCIAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Market[\LINK], [LINK=literal]Grocer[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Bank[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Market[\LINK], [LINK=literal]Grocer[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Bank[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GOLD] per [LINK=literal]Markt[\LINK], [LINK=BUILDING_GROCER]Krämer[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per [LINK=literal]Bank[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FINANCIAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per [LINK=literal]Market[\LINK], [LINK=literal]Grocer[\LINK], [LINK=literal]Bank[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per [LINK=literal]Market[\LINK], [LINK=literal]Grocer[\LINK], [LINK=literal]Bank[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per [LINK=literal]Markt[\LINK], [LINK=BUILDING_GROCER]Krämer[\LINK], [LINK=literal]Bank[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FINANCIAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per population on improvement growth to [LINK=IMPROVEMENT_HAMLET]Hamlet[\LINK], [LINK=IMPROVEMENT_VILLAGE]Village[\LINK], [LINK=IMPROVEMENT_TOWN]Town[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per [LINK=literal]Market[\LINK], [LINK=literal]Bank[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per population on improvement growth to [LINK=IMPROVEMENT_HAMLET]Hamlet[\LINK], [LINK=IMPROVEMENT_VILLAGE]Village[\LINK], [LINK=IMPROVEMENT_TOWN]Town[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per [LINK=literal]Market[\LINK], [LINK=literal]Bank[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] pro Bevölkerung bei Entstehung von [LINK=IMPROVEMENT_HAMLET]Weilern[\LINK], [LINK=IMPROVEMENT_VILLAGE]Dörfern[\LINK], [LINK=IMPROVEMENT_TOWN]Gemeinden[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per [LINK=literal]Markt[\LINK], [LINK=literal]Bank[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FINANCIAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Builds [LINK=IMPROVEMENT_HAMLET]Hamlets[\LINK] (Renaissance), [LINK=IMPROVEMENT_VILLAGE]Villages[\LINK] (Industrial), [LINK=IMPROVEMENT_TOWN]Towns[\LINK] (Modern)[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per [LINK=literal]Market[\LINK], [LINK=literal]Bank[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Builds [LINK=IMPROVEMENT_HAMLET]Hamlets[\LINK] (Renaissance), [LINK=IMPROVEMENT_VILLAGE]Villages[\LINK] (Industrial), [LINK=IMPROVEMENT_TOWN]Towns[\LINK] (Modern)[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per [LINK=literal]Market[\LINK], [LINK=literal]Bank[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Errichtet [LINK=IMPROVEMENT_HAMLET]Weiler[\LINK] (Renaissance), [LINK=IMPROVEMENT_VILLAGE]Dörfer[\LINK] (Industriell), [LINK=IMPROVEMENT_TOWN]Gemeinden[\LINK] (Moderne)[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_GOLD] per [LINK=literal]Markt[\LINK], [LINK=literal]Bank[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FINANCIAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]0.5%(M) | 0.67%(E) | 1%(N) | 1.49%(Q) interest/turn (Max +100[ICON_GOLD])[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=TECH_BANKING]Banking[\LINK][COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]0.5%(M) | 0.67%(E) | 1%(N) | 1.49%(Q) Interest/turn (Max +100[ICON_GOLD])[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=TECH_BANKING]Banking[\LINK][COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]0.5%(M) | 0.67%(E) | 1%(N) | 1.49%(S) Zinsen/Runde (Max +100[ICON_GOLD])[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=TECH_BANKING]Bankwesen[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FIN_INTEREST</Tag>
		<English>You have received %d2 [ICON_GOLD] in interest.</English>
		<French>You have received %d2 [ICON_GOLD] in interest.</French>
		<German>Ihr habt %d2 [ICON_GOLD] an Zinsen erhalten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_ORGANIZED_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]No XP-Loss on Unit Upgrade[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Upgrade cost</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]No XP-Loss on Unit Upgrade[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Upgrade cost</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kein EP-Verlust bei Modernisierung[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Modernisierungskosten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_EASIER_UPGRADES</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Upgrade cost</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Upgrade cost</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Modernisierungskosten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_EASIER_UPGRADES_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]No XP-Loss on Unit Upgrade[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Upgrade cost</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]No XP-Loss on Unit Upgrade[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Upgrade cost</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kein EP-Verlust bei Modernisierung[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Modernisierungskosten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FREE_BONUS_ROUTES_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free [LINK=literal]Road[\LINK] on city built to associated plots with resources[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free [LINK=literal]Road[\LINK] on city built to associated plots with resources[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie [LINK=literal]Straße[\LINK] bei Stadtgründung zu zugehörigen Feldern mit Ressourcen[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Rad[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FREE_BONUS_ROUTES_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Connects founded cities with associated resource plots[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK] or [LINK=TECH_RAILROAD]Railroad[\LINK][COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Connects founded cities with associated resource plots[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK] or [LINK=TECH_RAILROAD]Railroad[\LINK][COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Städte werden bei Gründung mit ihnen zugeteilten Ressourcen-Feldern verbunden[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Rad[\LINK] bzw. [LINK=literal]Eisenbahn[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FREE_BONUS_ROUTES</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Connects founded cities with associated resource plots[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK] or [LINK=TECH_RAILROAD]Railroad[\LINK][COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Connects founded cities with associated resource plots[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK] or [LINK=TECH_RAILROAD]Railroad[\LINK][COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie [LINK=literal]Straße[\LINK] bei Stadtgründung zu bearbeitbaren Feldern mit Ressourcen[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Rad[\LINK] bzw. [LINK=literal]Eisenbahn[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_UNIT_UPKEEP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% Unit Support Costs</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% Unit Support Costs</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25% Unterhalt für Einheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_ORGANIZED_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can upgrade units outside cultural borders[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% upgrade cost inside cultural borders</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can Upgrade units outside Cultural borders[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Upgrade cost Inside Cultural borders</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Einheiten außerhalb der kulturellen Grenzen modernisieren[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Modernisierungskosten innerhalb der kulturellen Grenzen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CHARISMATIC_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Defection[\LINK] chance for defeated land and water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for victorious land and water units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+1 free unit per 2[ICON_HAPPY] excess[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_HAPPY] from commerce slider</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Defection[\LINK] Chance for Defeated Land and Water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for Victorious land and water units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+1 free unit per 2[ICON_HAPPY] excess[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_HAPPY] from commerce slider</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Überlaufschance[\LINK] für besiegte Land- und Wassereinheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Beförderung [LINK=PROMOTION_HEROIC_STRENGTH1]Tapferkeit I[\LINK] für siegreiche Land- und Wassereinheiten[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Eisenverarbeitung[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+1 freie Einheit je 2[ICON_HAPPY] Überschuss[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_HAPPY] durch den Wirtschaftsregler</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CHARISMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Defection[\LINK] chance for defeated land and water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for victorious land and water units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_HAPPY] from commerce slider</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Defection[\LINK] Chance for Defeated Land and Water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for Victorious land and water units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_HAPPY] from commerce slider</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Überlaufschance[\LINK] für besiegte Land- und Wassereinheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Beförderung [LINK=PROMOTION_HEROIC_STRENGTH1]Tapferkeit I[\LINK] für siegreiche Land- und Wassereinheiten[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Eisenverarbeitung[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_HAPPY] durch den Wirtschaftsregler</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CHARISMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Defection[\LINK] chance for defeated land and water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for victorious land and water units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Defection[\LINK] Chance for Defeated Land and Water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for Victorious land and water units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Überlaufschance[\LINK] für besiegte Land- und Wassereinheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Beförderung [LINK=PROMOTION_HEROIC_STRENGTH1]Tapferkeit I[\LINK] für siegreiche Land- und Wassereinheiten[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Eisenverarbeitung[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CHARISMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Defection[\LINK] chance for defeated land and water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for victorious and defected units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Defection[\LINK] Chance for Defeated Land and Water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for Victorious and Defected units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Überlaufschance[\LINK] für besiegte Land- und Wassereinheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Beförderung [LINK=PROMOTION_HEROIC_STRENGTH1]Tapferkeit I[\LINK] für siegreiche und übergelaufene Einheiten[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Eisenverarbeitung[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CHARISMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Defection[\LINK] chance for defeated land and water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for victorious and defected units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_HAPPY] from commerce slider</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Defection[\LINK] Chance for Defeated Land and Water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for Victorious and Defected units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_HAPPY] from commerce slider</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Überlaufschance[\LINK] für besiegte Land- und Wassereinheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Beförderung [LINK=PROMOTION_HEROIC_STRENGTH1]Tapferkeit I[\LINK] für siegreiche und übergelaufene Einheiten[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Eisenverarbeitung[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_HAPPY] vom Wirtschaftsregler</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CHARISMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Defection[\LINK] chance for defeated land and water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for victorious and defected units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Defection[\LINK] Chance for Defeated Land and Water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for Victorious and Defected units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR_LAND]Überlaufschance[\LINK] für besiegte Land- und Wassereinheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Beförderung [LINK=PROMOTION_HEROIC_STRENGTH1]Tapferkeit I[\LINK] für siegreiche und übergelaufene Einheiten[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Eisenverarbeitung[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CHARISMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR]defection chance[\LINK] for defeated land and water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for victorious and defected units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_MOVES] for [LINK=literal]civil units[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR]Defection Chance[\LINK] for Defeated Land and Water units[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Promotion [LINK=PROMOTION_HEROIC_STRENGTH1]Bravery I[\LINK] for Victorious and Defected units[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_MOVES] for [LINK=literal]Civil units[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% [LINK=PROMOTION_DEFECTOR]Überlaufschance[\LINK] für besiegte Land- und Wassereinheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Beförderung [LINK=PROMOTION_HEROIC_STRENGTH1]Tapferkeit I[\LINK] für siegreiche und übergelaufene Einheiten[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Eisenverarbeitung[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_MOVES] für [LINK=literal]Zivile Einheiten[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CHARISMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]10% defection Chance for defeated [LINK=UNITCOMBAT_MELEE]Melee units[\LINK], [LINK=UNITCOMBAT_MOUNTED]Mounted units[\LINK], [LINK=UNITCOMBAT_GUN]Gunpowder units[\LINK], [LINK=UNITCOMBAT_TRENCH]Trench units[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]50% higher odds for [LINK=PROMOTION_HEROIC_STRENGTH1]Medals for Bravery[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]10% Defection Chance for Defeated [LINK=UNITCOMBAT_MELEE]Melee units[\LINK], [LINK=UNITCOMBAT_MOUNTED]Mounted units[\LINK], [LINK=UNITCOMBAT_GUN]Gunpowder units[\LINK], [LINK=UNITCOMBAT_TRENCH]Trench units[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]50% higher odds for [LINK=PROMOTION_HEROIC_STRENGTH1]Medals for Bravery[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]10% Überlaufschance für besiegte [LINK=UNITCOMBAT_ARCHER]Bogenschützen[\LINK], [LINK=UNITCOMBAT_MELEE]Nahkampfeinheiten[\LINK], [LINK=UNITCOMBAT_GUN]Schießpulvereinheiten[\LINK], [LINK=UNITCOMBAT_TRENCH]Stellungseinheiten[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]50% höhere Chancen auf [LINK=PROMOTION_HEROIC_STRENGTH1]Tapferkeitsmedaillen[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CHARISMATIC_GO_OVER_WINNER</Tag>
		<English>An enemy unit has went over to you!</English>
		<French>An Enemy Unit has went over to you!</French>
		<German>Eine feindliche Einheit ist zu Ihnen übergelaufen!</German>
		<Italian>An Enemy Unit has went over to you!</Italian>
		<Spanish>An Enemy Unit has went over to you!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CHARISMATIC_GO_OVER_LOSER</Tag>
		<English>One of your units has went over to your enemy!</English>
		<French>One of your units has went over to your Enemy!</French>
		<German>Eine Eurer Einheiten ist zum Feind übergelaufen!</German>
		<Italian>One of your units has went over to your Enemy!</Italian>
		<Spanish>One of your units has went over to your Enemy!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can sacrifice Great People to increase commerce or yield from specialists[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Only once per Type per Era possible[COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can sacrifice Great People to increase commerce or yield from specialists[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Only once per Type per Era possible[COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann [ICON_GREATPEOPLE] opfern, um in allen Städten den Ertrag von Spezialisten zu erhöhen[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Nur einmal pro Typ per Ära möglich[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can engage 50% more specialists</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can engage 50% more specialists</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann 50% mehr Spezialisten einstellen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1-times max. number of specialists</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1-times max. number of specialists</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1-fache maximale Anzahl Spezialisten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_SETTLED_GP_YIELD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per settled [ICON_GREATPEOPLE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per Settled [ICON_GREATPEOPLE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per angesiedelter [ICON_GREATPEOPLE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per set specialist (except free and [LINK=SPECIALIST_CITIZEN]Citizen[\LINK])[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per settled [ICON_GREATPEOPLE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per set specialist (except free and [LINK=SPECIALIST_CITIZEN]Citizen[\LINK])[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per Settled [ICON_GREATPEOPLE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per eingestelltem Spezialisten (außer freie und [LINK=SPECIALIST_CITIZEN]Bürger[\LINK])[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per angesiedelter [ICON_GREATPEOPLE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_SPECIALIST_PRODUCTION</Tag>
		<English>[ICON_BULLET]+2[ICON_PRODUCTION] for philosophical leader</English>
		<French>[ICON_BULLET]+2[ICON_PRODUCTION] for philosophical leader</French>
		<German>[ICON_BULLET]+2[ICON_PRODUCTION] für philosophisches Staatsoberhaupt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per set specialist[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per settled [ICON_GREATPEOPLE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per set specialist[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per Settled [ICON_GREATPEOPLE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_PRODUCTION] per eingestelltem Händler, Ingenieur, Künstler, Priester, Spion, Wissenschaftler[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per angesiedelter [ICON_GREATPEOPLE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Keeps 50% of excessive +[ICON_RESEARCH] on technology discovery from [ICON_GREATPEOPLE][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per settled [ICON_GREATPEOPLE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Keeps 50% of excessive +[ICON_RESEARCH] on technology discovery from [ICON_GREATPEOPLE][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per Settled [ICON_GREATPEOPLE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Bei [ICON_RESEARCH] Entdeckung per [ICON_GREATPEOPLE] bleiben 50% der überschüssigen +[ICON_RESEARCH] erhalten[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per angesiedelter [ICON_GREATPEOPLE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_RESEARCH] discover from [ICON_GREATPEOPLE][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per settled [ICON_GREATPEOPLE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_RESEARCH] discover from [ICON_GREATPEOPLE][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per Settled [ICON_GREATPEOPLE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_GREATPEOPLE] entdecken [ICON_RESEARCH] 50% effektiver[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per angesiedelter [ICON_GREATPEOPLE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_GREATPEOPLE] fully discover technologies[ICON_RESEARCH][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per settled [ICON_GREATPEOPLE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_GREATPEOPLE] fully discover technologies[ICON_RESEARCH][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per Settled [ICON_GREATPEOPLE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET][ICON_GREATPEOPLE] entdecken Technologien zu 100%[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per angesiedelter [ICON_GREATPEOPLE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_HELP_BLA</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives first player benefits from technologies without being the first player[NEWLINE][SPACE][SPACE][ICON_BULLET]Located [ICON_GREATPEOPLE] will flee to the capital when losing a self-founded city</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives first player benefits from technologies without being the first player[NEWLINE][SPACE][SPACE][ICON_BULLET]Located [ICON_GREATPEOPLE] will Flee to the Capital when Losing a self-founded city</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Bei Verlust eigens gegründeter Städte flüchten ansässige [ICON_GREATPEOPLE] in die Hauptstadt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GREATPEOPLE] per [ICON_STRENGTH] from lost and defeated units in all cities[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per settled [ICON_GREATPEOPLE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GREATPEOPLE] per [ICON_STRENGTH] from lost and defeated units in all cities[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per Settled [ICON_GREATPEOPLE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_GREATPEOPLE] per [ICON_STRENGTH] besiegter und verlorener Einheiten in allen Städten[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_FOOD] per angesiedelter [ICON_GREATPEOPLE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives first player benefits from technologies without being the first player[NEWLINE][SPACE][SPACE][ICON_BULLET]Maximum 4[ICON_GREATPEOPLE] Required to start a Golden Age[NEWLINE][SPACE][SPACE][ICON_BULLET]+25%[ICON_RESEARCH] on Tech Discover by [ICON_GREATPEOPLE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives first player benefits from technologies without being the first player[NEWLINE][SPACE][SPACE][ICON_BULLET]Maximum 4[ICON_GREATPEOPLE] Required to start a Golden Age[NEWLINE][SPACE][SPACE][ICON_BULLET]+25%[ICON_RESEARCH] on Tech Discover by [ICON_GREATPEOPLE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erhält Erstentdecker-Vorteile von Technologien ohne Erstentdecker zu sein[NEWLINE][SPACE][SPACE][ICON_BULLET]Höchstens 4[ICON_GREATPEOPLE] für den Beginn eines Goldenen Zeitalters benötigt[NEWLINE][SPACE][SPACE][ICON_BULLET]+25%[ICON_RESEARCH] beim Entdecken von Technologien durch [ICON_GREATPEOPLE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_BORN</Tag>
		<English>[COLOR_UNIT_TEXT]%s2 has been born in %s3 (%s1)![COLOR_REVERT]</English>
		<French>[COLOR_UNIT_TEXT]%s2 has been born in %s3 (%s1)![COLOR_REVERT]</French>
		<German>[COLOR_UNIT_TEXT]Die Große Persönlichkeit %s2 wurde in %s3 (%s1) geboren![COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_BORN_PROPHET</Tag>
		<English>A [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT] has been born within a [COLOR_SELECTED_TEXT]philosophical civilization[COLOR_REVERT]!</English>
		<French>A [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT] has been born within a [COLOR_SELECTED_TEXT]philosophical civilization[COLOR_REVERT]!</French>
		<German>Eine [COLOR_SELECTED_TEXT]philosophische Zivilisation[COLOR_REVERT] hat einen [COLOR_UNIT_TEXT]Großen Propheten[COLOR_REVERT] hervorgebracht!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_BORN_MERCHANT</Tag>
		<English>A [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT] has been born within a [COLOR_SELECTED_TEXT]philosophical civilization[COLOR_REVERT]!</English>
		<French>A [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT] has been born within a [COLOR_SELECTED_TEXT]philosophical civilization[COLOR_REVERT]!</French>
		<German>Eine [COLOR_SELECTED_TEXT]philosophische Zivilisation[COLOR_REVERT] hat einen [COLOR_UNIT_TEXT]Großen Händler[COLOR_REVERT] hervorgebracht!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_BORN_ENGINEER</Tag>
		<English>A [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT] has been born within a [COLOR_SELECTED_TEXT]philosophical civilization[COLOR_REVERT]!</English>
		<French>A [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT] has been born within a [COLOR_SELECTED_TEXT]philosophical civilization[COLOR_REVERT]!</French>
		<German>Eine [COLOR_SELECTED_TEXT]philosophische Zivilisation[COLOR_REVERT] hat einen [COLOR_UNIT_TEXT]Großen Ingenieur[COLOR_REVERT] hervorgebracht!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_BORN_SCIENTIST</Tag>
		<English>A [COLOR_UNIT_TEXT]Great Scientist[COLOR_REVERT] has been born within a [COLOR_SELECTED_TEXT]philosophical civilization[COLOR_REVERT]!</English>
		<French>A [COLOR_UNIT_TEXT]Great Scientist[COLOR_REVERT] has been born within a [COLOR_SELECTED_TEXT]philosophical civilization[COLOR_REVERT]!</French>
		<German>Eine [COLOR_SELECTED_TEXT]philosophische Zivilisation[COLOR_REVERT] hat einen [COLOR_UNIT_TEXT]Großen Wissenschaftler[COLOR_REVERT] hervorgebracht!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PHILOSOPHICAL_BORN_SPY</Tag>
		<English>A [COLOR_UNIT_TEXT]Great Spy[COLOR_REVERT] has been born within a [COLOR_SELECTED_TEXT]philosophical civilization[COLOR_REVERT]!</English>
		<French>A [COLOR_UNIT_TEXT]Great Spy[COLOR_REVERT] has been born within a [COLOR_SELECTED_TEXT]philosophical civilization[COLOR_REVERT]!</French>
		<German>Eine [COLOR_SELECTED_TEXT]philosophische Zivilisation[COLOR_REVERT] hat einen [COLOR_UNIT_TEXT]Großen Spion[COLOR_REVERT] hervorgebracht!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SPIRITUAL_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][SPACE][SPACE][ICON_BULLET]Begins the Game with [LINK=TECH_MYSTICISM]Mysticism[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Religion Spreads always successful</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][SPACE][SPACE][ICON_BULLET]Begins the Game with [LINK=TECH_MYSTICISM]Mysticism[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Religion Spreads always successful</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] Bonus im Goldenen Zeitalter[NEWLINE][SPACE][SPACE][ICON_BULLET]Beginnt das Spiel mit [LINK=TECH_MYSTICISM]Mystik[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Missionare sind immer erfolgreich</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SPIRITUAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][SPACE][SPACE][ICON_BULLET]Begins the Game with [LINK=TECH_MYSTICISM]Mysticism[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Religion Spreads always successful[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% chance for random state [ICON_RELIGION] spread in own cities</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][SPACE][SPACE][ICON_BULLET]Begins the Game with [LINK=TECH_MYSTICISM]Mysticism[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Religion Spreads always successful[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% chance for random state [ICON_RELIGION] spread in own cities</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] Bonus im Goldenen Zeitalter[NEWLINE][SPACE][SPACE][ICON_BULLET]Beginnt das Spiel mit [LINK=TECH_MYSTICISM]Mystik[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Missionare sind immer erfolgreich[NEWLINE][SPACE][SPACE][ICON_BULLET]Doppelte Wahrscheinlichkeit auf Verbreitung der [ICON_RELIGION] in eigene Städte</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SPIRITUAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Begins the game with [LINK=TECH_MYSTICISM]Mysticism[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] plot bonus in Golden Ages[NEWLINE][SPACE][SPACE][ICON_BULLET]100% successful religion spreads</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Begins the Game with [LINK=TECH_MYSTICISM]Mysticism[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][SPACE][SPACE][ICON_BULLET]100% Successful Religion Spreads</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Beginnt das Spiel mit [LINK=TECH_MYSTICISM]Mystik[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] Bonus in Goldenen Zeitaltern[NEWLINE][SPACE][SPACE][ICON_BULLET]Missionare sind immer erfolgreich</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SPIRITUAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Begins the game with [LINK=TECH_MYSTICISM]Mysticism[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] plot bonus in Golden Ages[NEWLINE][SPACE][SPACE][ICON_BULLET]Religions also spread to cities with religions present[NEWLINE][SPACE][SPACE][ICON_BULLET]100% successful religion spreads</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Begins the Game with [LINK=TECH_MYSTICISM]Mysticism[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][SPACE][SPACE][ICON_BULLET]Religions also spread to cities with Religions present[NEWLINE][SPACE][SPACE][ICON_BULLET]100% Successful Religion Spreads</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Beginnt das Spiel mit [LINK=TECH_MYSTICISM]Mystik[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] Bonus in Goldenen Zeitaltern[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% Chance auf [ICON_RELIGION] Verbreitung in eigenen Städten [COLOR_POSITIVE_TEXT](auch in religiösen)[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Missionare sind immer erfolgreich</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SPIRITUAL_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Begins the game with [LINK=TECH_MYSTICISM]Mysticism[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] plot bonus in Golden Ages</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Begins the game with [LINK=TECH_MYSTICISM]Mysticism[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] Plot Bonus in Golden Ages</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Beginnt das Spiel mit [LINK=TECH_MYSTICISM]Mystik[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION],[ICON_COMMERCE] Bonus in Goldenen Zeitaltern</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING</Tag>
		<English>Cunning</English>
		<French>Cunning</French>
		<German>
			<Text>Listig:listiges</Text>
			<Gender>Male:Neuter</Gender>
			<Plural>0:0</Plural>
		</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_STOLEN_RESEARCH_COUNTER</Tag>
		<English>+[ICON_RESEARCH] from Combat: %d1</English>
		<French>+[ICON_RESEARCH] from Combat: %d1</French>
		<German>+[ICON_RESEARCH] durch Kampf: %d1</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_SHORT</Tag>
		<English>Cun</English>
		<French>Cun</French>
		<German>Lis</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_TECH_BOUGHT</Tag>
		<English>We have stolen the secrets of %s1!</English>
		<French>Wir haben die Geheimnisse der Technologie %s1 gestohlen!</French>
		<German>Wir haben die Geheimnisse der Technologie %s1 gestohlen!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_TARGET_TECH_BOUGHT</Tag>
		<English>The secrets of %s1 were stolen by enemy infiltrators!</English>
		<French>Les secrets de la technologie %s1 ont &#233;t&#233; vol&#233;s par des ennemis infiltr&#233;s!</French>
		<German>Die Geheimnisse der Technologie %s1 wurden von feindlichen Spionen gestohlen!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_RESEARCH</Tag>
		<English>[ICON_ESPIONAGE] Progression for %s1: %d2% (%d3[ICON_RESEARCH] remaining)</English>
		<French>[ICON_ESPIONAGE] Progression for %s1: %d2% (%d3[ICON_RESEARCH] remaining)</French>
		<German>[ICON_ESPIONAGE] Fortschritt für %s1: %d2% (%d3[ICON_RESEARCH] verbleibend)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_TECH_ESPIONAGE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_ESPIONAGE]/city extra with [LINK=literal]Alphabet[\LINK] and [LINK=literal]Nationalism[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_ESPIONAGE]/city extra with [LINK=literal]Alphabet[\LINK] and [LINK=literal]Nationalism[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_ESPIONAGE] in allen Städten jeweils mit [LINK=literal]Alphabet[\LINK] und [LINK=literal]Nationalismus[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_TECH_ESPIONAGE_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_ESPIONAGE]/city extra with [LINK=literal]Alphabet[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_ESPIONAGE]/city extra with [LINK=literal]Alphabet[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_ESPIONAGE]/Stadt extra mit [LINK=literal]Alphabet[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_ESPIONAGE_COST</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_ESPIONAGE] Espionage Cost</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_ESPIONAGE] Espionage Cost</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-25%[ICON_ESPIONAGE] Spionagekosten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_LESS_WITHDRAWAL_DAMAGE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Damage Taken on Withdrawal</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% Damage Taken on Withdrawal</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-50% erlittener Schaden bei Rückzug</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_CUNNING_MOD_TEXT</Tag>
		<English>%D1%%: for cunning trait</English>
		<French>%D1%% : for cunning trait</French>
		<German>%D1%%: f&#252;r listiges Staatsoberhaupt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives +[ICON_RESEARCH] from defeated units for a technology of the enemy[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT](2[ICON_RESEARCH] per [ICON_PRODUCTION] +0.5 per era further)[COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Less [ICON_RESEARCH] for technologies that are more advanced than the player[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+1 Visibility Range for Land Units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives +[ICON_RESEARCH] from defeated units for a technology of the Enemy[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][2[ICON_RESEARCH] per [ICON_PRODUCTION] +0.5 per Era Further][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Less [ICON_RESEARCH] for technologies that are more advanced than the player[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+1 Visibility Range for Land Units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erhält +[ICON_RESEARCH] per [ICON_PRODUCTION] besiegter Einheiten zu einer Technologie des Feindes[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][2[ICON_RESEARCH] per [ICON_PRODUCTION]; +0.5 je Ära ab Klassik][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Mali für Technologien zukünftiger Ären[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+1 Sichtweite für Landeinheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives +[ICON_RESEARCH] from defeated units for a technology of the enemy[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT](2[ICON_RESEARCH] per [ICON_PRODUCTION] +0.5 per era further)[COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Less [ICON_RESEARCH] for technologies that are more advanced than the player[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+1 Visibility Range for Land Units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives +[ICON_RESEARCH] from defeated units for a technology of the Enemy[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][2[ICON_RESEARCH] per [ICON_PRODUCTION] +0.5 per Era Further][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Less [ICON_RESEARCH] for technologies that are more advanced than the player[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+1 Visibility Range for Land Units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erhält +[ICON_RESEARCH] per [ICON_PRODUCTION] besiegter Einheiten zu einer Technologie des Feindes[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][2[ICON_RESEARCH] per [ICON_PRODUCTION]; +0.5 je Ära ab Klassik][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Weniger [ICON_RESEARCH] für Technologien, die fortschrittlicher als die eigene Ära sind[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+1 Sichtweite für Landeinheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] from defeated and lost units for a technology of the enemy[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT](0.8[ICON_RESEARCH] per [ICON_PRODUCTION] +0.2 per era further)[COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Less [ICON_RESEARCH] for technologies that are more advanced than the player[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100% experience gain for [LINK=UNIT_SPY]Spy[\LINK] units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] from defeated and lost units for a technology of the Enemy[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][0.8[ICON_RESEARCH] per [ICON_PRODUCTION] +0.2 per Era Further][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Less [ICON_RESEARCH] for technologies that are more advanced than the player[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100% experience Gain for [LINK=UNIT_SPY]Spy[\LINK] units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] durch besiegte und verlorene Einheiten zu einer [ICON_RESEARCH] des Feindes[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][0.8[ICON_RESEARCH] per [ICON_PRODUCTION]; +0.2 je Ära ab Klassik][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Weniger [ICON_RESEARCH] für Technologien, die fortschrittlicher als die eigene Ära sind[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100% Erfahrungszuwachs für [LINK=UNIT_SPY]Spione[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] from defeated and lost units for a technology of the enemy[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT](0.8[ICON_RESEARCH] per [ICON_PRODUCTION] +0.2 per era further)[COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires at least Era Equality between Player and Enemy [ICON_RESEARCH][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100% experience gain for [LINK=UNIT_SPY]Spy[\LINK] units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] from defeated and lost units for a technology of the Enemy[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][0.8[ICON_RESEARCH] per [ICON_PRODUCTION] +0.2 per Era Further][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires at least Era Equality between Player and Enemy [ICON_RESEARCH][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100% experience Gain for [LINK=UNIT_SPY]Spy[\LINK] units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] durch besiegte und verlorene Einheiten zu einer [ICON_RESEARCH] des Feindes[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][0.8[ICON_RESEARCH] per [ICON_PRODUCTION]; +0.2 je Ära ab Klassik][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Keine Wirkung bei Technologien, die fortschrittlicher als die eigene Ära sind[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100% Erfahrungszuwachs für [LINK=UNIT_SPY]Spione[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] from defeated and lost units for a technology of the enemy[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT](0.8[ICON_RESEARCH] per [ICON_PRODUCTION] +0.2 per era further)[COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires at least Era Equality between Player and Enemy [ICON_RESEARCH][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100% experience gain for [LINK=UNIT_SPY]Spy[\LINK] units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] from defeated and lost units for a technology of the Enemy[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][0.8[ICON_RESEARCH] per [ICON_PRODUCTION] +0.2 per Era Further][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires at least Era Equality between Player and Enemy [ICON_RESEARCH][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100% experience Gain for [LINK=UNIT_SPY]Spy[\LINK] units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] durch besiegte und verlorene Einheiten zu einer [ICON_RESEARCH] des Feindes[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][0.8[ICON_RESEARCH] per [ICON_PRODUCTION] +0.2 je Ära ab Klassik][COLOR_REVERT][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Keine Wirkung bei Technologien, die fortschrittlicher als die eigene Ära sind[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+100% Erfahrungszuwachs für [LINK=UNIT_SPY]Spione[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] per [ICON_PRODUCTION] of lost and defeated units for a technology of the enemy[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% more experience for [LINK=UNIT_SPY]Spy[\LINK] units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] per [ICON_PRODUCTION] of lost and Defeated units for technology of the Enemy[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% more experience for [LINK=UNIT_SPY]Spy[\LINK] units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] per [ICON_PRODUCTION] verlorener und besiegter Einheiten zu einer [ICON_RESEARCH] des Feindes[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% Erfahrungszuwachs für [LINK=UNIT_SPY]Spione[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] per 2[ICON_PRODUCTION] of lost and defeated units for a technology of the enemy[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% more experience for [LINK=UNIT_SPY]Spy[\LINK] units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] per 2[ICON_PRODUCTION] of lost and Defeated units for technology of the Enemy[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% more experience for [LINK=UNIT_SPY]Spy[\LINK] units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH] per 2[ICON_PRODUCTION] verlorener und besiegter Einheiten zu einer [ICON_RESEARCH] des Feindes[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% Erfahrungszuwachs für [LINK=UNIT_SPY]Spione[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_RESEARCH] per [ICON_PRODUCTION] of lost and defeated units for technologies of the enemy units[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% more experience for [LINK=UNIT_SPY]Spy[\LINK] units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_RESEARCH] per [ICON_PRODUCTION] of lost and Defeated units for Technologies of the Enemy units[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% more experience for [LINK=UNIT_SPY]Spy[\LINK] units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_RESEARCH] per [ICON_PRODUCTION] verlorener und besiegter Einheiten zu den [ICON_RESEARCH] der Feindeinheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% Erfahrungszuwachs für [LINK=UNIT_SPY]Spione[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10%[ICON_RESEARCH] on combat victory for technologies of defeated units[NEWLINE][SPACE][SPACE][ICON_BULLET]+2%[ICON_RESEARCH] on combat defeat for technologies of victorious units[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% more experience for [LINK=UNIT_SPY]Spy[\LINK] units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10%[ICON_RESEARCH] on combat victory for technologies of defeated units[NEWLINE][SPACE][SPACE][ICON_BULLET]+2%[ICON_RESEARCH] on combat defeat for technologies of victorious units[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% more experience for [LINK=UNIT_SPY]Spy[\LINK] units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10%[ICON_RESEARCH] pro siegreichem Kampf für die Technologien besiegter Einheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]+2%[ICON_RESEARCH] pro verlorenem Kampf für die Technologien siegreicher Einheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% Erfahrungszuwachs für [LINK=UNIT_SPY]Spione[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10%[ICON_RESEARCH] on combat victory for technologies of defeated units[NEWLINE][SPACE][SPACE][ICON_BULLET]+2%[ICON_RESEARCH] on combat defeat for technologies of victorious units[NEWLINE][SPACE][SPACE][ICON_BULLET]10% Chance to Cause a Revolt on Victorious city Combat[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% more experience for [LINK=UNIT_SPY]Spy[\LINK] units[NEWLINE][SPACE][SPACE][ICON_BULLET]Can train +1 of limited units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10%[ICON_RESEARCH] on Combat Victory for Technologies Required to train the Defeated Unit[NEWLINE][SPACE][SPACE][ICON_BULLET]+2%[ICON_RESEARCH] on Combat Defeat for Technologies Required to train the Victorious Unit[NEWLINE][SPACE][SPACE][ICON_BULLET]10% Chance to Cause a Revolt on Victorious city Combat[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% more experience for [LINK=UNIT_SPY]Spy[\LINK] units[NEWLINE][SPACE][SPACE][ICON_BULLET]Can train +1 of limited units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10%[ICON_RESEARCH] pro siegreichem Kampf für die Technologien besiegter Einheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]+2%[ICON_RESEARCH] pro verlorenem Kampf für die Technologien siegreicher Einheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]10% Chance pro siegreichem Kampf auf [ICON_OCCUPATION] in umkämpften Feindstädten[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% Erfahrungszuwachs für [LINK=UNIT_SPY]Spione[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Einheitenlimits sind um 1 erhöht</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE4</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10%[ICON_RESEARCH] on combat victory for technologies of defeated units[NEWLINE][SPACE][SPACE][ICON_BULLET]+2%[ICON_RESEARCH] on combat defeat for technologies of victorious units[NEWLINE][SPACE][SPACE][ICON_BULLET]-75% chance to destroy [LINK=IMPROVEMENT_COTTAGE]Cottages[\LINK], [LINK=IMPROVEMENT_HAMLET]Hamlets[\LINK], [LINK=IMPROVEMENT_VILLAGE]Villages[\LINK], [LINK=IMPROVEMENT_TOWN]Towns[\LINK] when Pillaging[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% more experience for [LINK=UNIT_SPY]Spy[\LINK] units[NEWLINE][SPACE][SPACE][ICON_BULLET]Can train +1 of limited units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10%[ICON_RESEARCH] on Combat Victory for Technologies Required to train the Defeated Unit[NEWLINE][SPACE][SPACE][ICON_BULLET]+2%[ICON_RESEARCH] on Combat Defeat for Technologies Required to train the Victorious Unit[NEWLINE][SPACE][SPACE][ICON_BULLET]-75% Chance to Destroy [LINK=IMPROVEMENT_COTTAGE]Cottages[\LINK], [LINK=IMPROVEMENT_HAMLET]Hamlets[\LINK], [LINK=IMPROVEMENT_VILLAGE]Villages[\LINK], [LINK=IMPROVEMENT_TOWN]Towns[\LINK] when Pillaging[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% more experience for [LINK=UNIT_SPY]Spy[\LINK] units[NEWLINE][SPACE][SPACE][ICON_BULLET]Can train +1 of limited units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10%[ICON_RESEARCH] pro siegreichem Kampf für die Technologien besiegter Einheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]+2%[ICON_RESEARCH] pro verlorenem Kampf für die Technologien siegreicher Einheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]-75% Chance [LINK=IMPROVEMENT_COTTAGE]Hütten[\LINK], [LINK=IMPROVEMENT_HAMLET]Weiler[\LINK], [LINK=IMPROVEMENT_VILLAGE]Dörfer[\LINK], [LINK=IMPROVEMENT_TOWN]Gemeinden[\LINK] bei Plünderung zu zerstören[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% Erfahrungszuwachs für [LINK=UNIT_SPY]Spione[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Einheitenlimits sind um 1 erhöht</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE3</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10%[ICON_RESEARCH] on combat victory for technologies required to train the defeated unit and +2%[ICON_RESEARCH] on combat defeat for technologies required to train the victorious unit[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_ESPIONAGE]/turn against other players depending on game apeed, era, score ratio, techscore ratio and power ratio[NEWLINE][SPACE][SPACE][ICON_BULLET]Auto [ICON_RESEARCH] stealing per [ICON_ESPIONAGE][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]requires [LINK=TECH_ALPHABET]Alphabet[\LINK][COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10%[ICON_RESEARCH] on combat victory for technologies required to train the defeated unit and +2%[ICON_RESEARCH] on combat defeat for technologies required to train the victorious unit[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_ESPIONAGE]/turn against other players depending on game speed, era, score ratio, techscore ratio and power ratio[NEWLINE][SPACE][SPACE][ICON_BULLET]Auto [ICON_RESEARCH] Stealing per [ICON_ESPIONAGE][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=TECH_ALPHABET]Alphabet[\LINK][COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10%[ICON_RESEARCH] pro siegreichem Kampf für die Technologien besiegter Einheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]+2%[ICON_RESEARCH] pro verlorenem Kampf für die Technologien siegreicher Einheiten[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_ESPIONAGE]/Runde gegen andere Spieler je nach Spielgeschwindigkeit, Ära, Punkteverhältnis, Techpunkteverhältnis und Machtverhältnis[NEWLINE][SPACE][SPACE][ICON_BULLET]Automatischer [ICON_RESEARCH] Diebstahl per [ICON_ESPIONAGE][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=TECH_ALPHABET]Alphabet[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE2</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]10% chance to conquer defeated [LINK=UNITCOMBAT_ANTIAIR]Anti-Aircraft units[\LINK], [LINK=UNITCOMBAT_ARMOR]Armored units[\LINK], [LINK=UNITCOMBAT_MOTORIZED]Motorized units[\LINK], [LINK=UNITCOMBAT_SIEGE]Siege units[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Can train +1 of limited units[NEWLINE][SPACE][SPACE][ICON_BULLET]Auto [ICON_RESEARCH] stealing with double [ICON_ESPIONAGE] cost generated[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]requires [LINK=TECH_ALPHABET]Alphabet[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_ESPIONAGE]/turn against other players depending on game speed, era, score ratio, techscore ratio and power ratio</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]10% chance to conquer defeated [LINK=UNITCOMBAT_ANTIAIR]Anti-Aircraft units[\LINK], [LINK=UNITCOMBAT_ARMOR]Armored units[\LINK], [LINK=UNITCOMBAT_MOTORIZED]Motorized units[\LINK], [LINK=UNITCOMBAT_SIEGE]Siege units[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Can train +1 of limited units[NEWLINE][SPACE][SPACE][ICON_BULLET]Auto [ICON_RESEARCH] stealing with double [ICON_ESPIONAGE] cost generated[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=TECH_ALPHABET]Alphabet[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_ESPIONAGE]/turn against other players depending on game speed, era, score ratio, techscore ratio and power ratio</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]10% Eroberungschance für besiegte [LINK=UNITCOMBAT_SIEGE]Belagerungswaffen[\LINK], [LINK=UNITCOMBAT_ANTIAIR]Flugabwehreinheiten[\LINK], [LINK=UNITCOMBAT_ARMOR]Gepanzerte Einheiten[\LINK], [LINK=UNITCOMBAT_MOTORIZED]Motorisierte Einheiten[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Einheitenlimits sind um 1 erhöht[NEWLINE][SPACE][SPACE][ICON_BULLET]Automatischer [ICON_RESEARCH] Diebstahl per [ICON_ESPIONAGE][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=TECH_ALPHABET]Alphabet[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_ESPIONAGE]/Runde gegen andere Spieler je nach Spielgeschwindigkeit, Ära, Punkteverhältnis, Techpunkteverhältnis und Machtverhältnis</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]10% chance to conquer defeated [LINK=UNITCOMBAT_ANTIAIR]Anti-Aircraft units[\LINK], [LINK=UNITCOMBAT_ARMOR]Armored units[\LINK], [LINK=UNITCOMBAT_MOTORIZED]Motorized units[\LINK], [LINK=UNITCOMBAT_SIEGE]Siege units[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Can train +1 of limited units[NEWLINE][SPACE][SPACE][ICON_BULLET]Auto [ICON_RESEARCH] stealing with double [ICON_ESPIONAGE] cost generated[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=TECH_ALPHABET]Alphabet[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_ESPIONAGE]/turn against other players depending on game speed, era, score ratio, techscore ratio and power ratio</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]10% chance to conquer defeated [LINK=UNITCOMBAT_ANTIAIR]Anti-Aircraft units[\LINK], [LINK=UNITCOMBAT_ARMOR]Armored units[\LINK], [LINK=UNITCOMBAT_MOTORIZED]Motorized units[\LINK], [LINK=UNITCOMBAT_SIEGE]Siege units[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Can train +1 of limited units[NEWLINE][SPACE][SPACE][ICON_BULLET]Auto [ICON_RESEARCH] stealing with double [ICON_ESPIONAGE] cost generated[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=TECH_ALPHABET]Alphabet[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_ESPIONAGE]/turn against other players depending on game speed, era, score ratio, techscore ratio and power ratio</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]10% Eroberungschance für besiegte [LINK=UNITCOMBAT_SIEGE]Belagerungswaffen[\LINK], [LINK=UNITCOMBAT_ANTIAIR]Flugabwehreinheiten[\LINK], [LINK=UNITCOMBAT_ARMOR]Gepanzerte Einheiten[\LINK], [LINK=UNITCOMBAT_MOTORIZED]Motorisierte Einheiten[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]Einheitenlimits sind um 1 erhöht[NEWLINE][SPACE][SPACE][ICON_BULLET]Automatischer [ICON_RESEARCH] Diebstahl, sobald die 2-fachen [ICON_ESPIONAGE] Kosten generiert wurden[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=TECH_ALPHABET]Alphabet[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_ESPIONAGE]/Runde gegen andere Spieler je nach Spielgeschwindigkeit, Ära, Punkteverhältnis, Techpunkteverhältnis und Machtverhältnis</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_TECH_CONQUERED_WINNER</Tag>
		<English>You were able to squeeze a unit of %s1 for information about: %s2</English>
		<French>You were able to squeeze a unit of %s1 for information about: %s2</French>
		<German>Eine Einheit von %s1 hat Informationen verraten über: %s2</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_TECH_CONQUERED_LOSER</Tag>
		<English>%s1 were able to squeeze one of your units for some information!</English>
		<French>%s1 were able to squeeze one of your units for some information!</French>
		<German>Eine Eurer Einheiten hat %s1 technologische Informationen verraten!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_CONQUER_WINNER</Tag>
		<English>An enemy unit has been conquered!</English>
		<French>An Enemy Unit has been conquered!</French>
		<German>Wir haben eine feindliche Einheit erobert!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CUNNING_CONQUER_LOSER</Tag>
		<English>One of your units has been conquered by your enemy!</English>
		<French>One of your units has been conquered by your Enemy!</French>
		<German>Eine Eurer Einheiten ist vom Feind erobert worden!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SCIENTIFIC_TECH_RESEARCH</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_RESEARCH]/city extra with [LINK=TECH_SCIENTIFIC_METHOD]Scient. Method[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_RESEARCH]/city extra with [LINK=TECH_SCIENTIFIC_METHOD]Scient. Method[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+2[ICON_RESEARCH] in allen Städten mit [LINK=TECH_SCIENTIFIC_METHOD]W. Methode[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SCIENTIFIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]0.5%(M) | 0.71%(E) | 1%(N) | 1.66%(Q) chance/turn for a [ICON_RESEARCH] Breakthrough[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Scientific Method[\LINK][COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]0.5%(M) | 0.71%(E) | 1%(N) | 1.66%(Q) chance/turn for a [ICON_RESEARCH] Breakthrough[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Scientific Method[\LINK][COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]0.5%(M) | 0.71%(E) | 1%(N) | 1.66%(S) Chance/Runde auf einen [ICON_RESEARCH] Durchbruch[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Wissenschaftliche Methode[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SCIENTIFIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives 1 free technology by: [LINK=literal]Scientific Method[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives 1 free technology by: [LINK=literal]Scientific Method[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erhält 1 freie Technologie durch: [LINK=literal]Wissenschaftliche Methode[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SCIENTIFIC_HELP_SAVE_NEWEST</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives 1 [LINK=UNIT_SCIENTIST]Great Scientist[\LINK] by: [LINK=literal]Scientific Method[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives 1 [LINK=UNIT_SCIENTIST]Great Scientist[\LINK] by: [LINK=literal]Scientific Method[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Einheit [LINK=UNIT_SCIENTIST]Großer Wissenschaftler[\LINK] bei Erforschung von [LINK=literal]Wissenschaftliche Methode[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SCIENTIFIC_TECH_BREAKTHROUGH</Tag>
		<English>You have had a breakthrough on research of: %s2</English>
		<French>You have had a breakthrough on research of: %s2</French>
		<German>Euch ist ein Durchbruch gelungen im Erforschen von: %s2</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POPULIST</Tag>
		<English>Populist</English>
		<French>Populist</French>
		<German>
			<Text>Populistisch:populistisches</Text>
			<Gender>Male:Neuter</Gender>
			<Plural>0:0</Plural>
		</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POPULIST_SHORT</Tag>
		<English>Pop</English>
		<French>Pop</French>
		<German>Pop</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POPULIST_MORE_NATIONAL_WONDERS</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can build National Wonders 2x</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can build National Wonders 2x</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Nationalwunder zweimal bauen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POPULIST_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can build National Wonders 2x[NEWLINE][SPACE][SPACE][ICON_BULLET]Advanced [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]We love the King Days[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]National [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]We love the King Day[\LINK] on golden age start or extension[NEWLINE][SPACE][SPACE][ICON_BULLET]Lost Land Units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can build National Wonders 2x[NEWLINE][SPACE][SPACE][ICON_BULLET]Advanced [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]We love the King Days[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]National [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]We love the King Day[\LINK] on golden age start or extension[NEWLINE][SPACE][SPACE][ICON_BULLET]Lost Land Units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Nationalwunder zweimal bauen ([COLOR_NEGATIVE_TEXT]+25%[ICON_PRODUCTION] Kosten für das zweite[COLOR_REVERT])[NEWLINE][SPACE][SPACE][ICON_BULLET]Verbesserte [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]Feiertage[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]Nationalfeiertag[\LINK] in allen Städten bei Start oder Verlängerung Goldener Zeitalter[NEWLINE][SPACE][SPACE][ICON_BULLET]Verlorene Landeinheiten werden für [ICON_GOLD] in Abhängigkeit ihrer [ICON_PRODUCTION] reproduziert</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POPULIST_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Advanced [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]We love the King Days[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]National [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]We love the King Day[\LINK] on [ICON_GREATPEOPLE] birth and golden age start or extension[NEWLINE][SPACE][SPACE][ICON_BULLET]Lost Land Units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Advanced [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]We love the King Days[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]National [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]We love the King Day[\LINK] on [ICON_GREATPEOPLE] birth and golden age start or extension[NEWLINE][SPACE][SPACE][ICON_BULLET]Lost Land Units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Verbesserte [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]Feiertage[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]Nationalfeiertag[\LINK] bei [ICON_GREATPEOPLE] Geburt sowie Start oder Verlängerung Goldener Zeitalter[NEWLINE][SPACE][SPACE][ICON_BULLET]Verlorene Landeinheiten werden für [ICON_GOLD] in Abhängigkeit ihrer [ICON_PRODUCTION] reproduziert</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POPULIST_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Advanced [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]We love the King Days[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]We love the King Day[\LINK] on Wonder construction[NEWLINE][SPACE][SPACE][ICON_BULLET]lost Land units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Advanced [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]We love the King Days[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]We love the King Day[\LINK] on Wonder construction[NEWLINE][SPACE][SPACE][ICON_BULLET]lost Land units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Verbesserte [LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]Feiertage[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=CONCEPT_BASE_CONCEPT_WE_LOVE_THE_KING_DAY]Feiertag[\LINK] bei Wunderbau[NEWLINE][SPACE][SPACE][ICON_BULLET]Verlorene Landeinheiten werden für [ICON_GOLD] in Abhängigkeit ihrer [ICON_PRODUCTION] reproduziert</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POPULIST_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Random [ICON_GOLD] income on We Love the King Day depending on city Size[NEWLINE][SPACE][SPACE][ICON_BULLET]We Love the King Days do not require [ICON_HEALTHY] or 8 population[NEWLINE][SPACE][SPACE][ICON_BULLET]100% higher odds for We Love the King Days[NEWLINE][SPACE][SPACE][ICON_BULLET]lost Land units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=PROMOTION_POPULIST1]Populist[\LINK] promotion for human players[COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Random [ICON_GOLD] income on We Love the King Day depending on city Size[NEWLINE][SPACE][SPACE][ICON_BULLET]We Love the King Days do not require [ICON_HEALTHY] or 8 population[NEWLINE][SPACE][SPACE][ICON_BULLET]100% higher odds for We Love the King Days[NEWLINE][SPACE][SPACE][ICON_BULLET]lost Land units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=PROMOTION_POPULIST1]Populist[\LINK] promotion for human players[COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]100% höhere Chance auf Feiertage[NEWLINE][SPACE][SPACE][ICON_BULLET]Feiertage erfordern weder gesunde Städte noch Stadtgröße 8[NEWLINE][SPACE][SPACE][ICON_BULLET]Zufällige [ICON_GOLD] Einnahme an Feiertagen in Abhängigkeit der Stadtgröße[NEWLINE][SPACE][SPACE][ICON_BULLET]Verlorene Landeinheiten werden für [ICON_GOLD] in Abhängigkeit ihrer [ICON_PRODUCTION] reproduziert</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POPULIST_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Random [ICON_GOLD] income on We Love the King Day depending on city Size[NEWLINE][SPACE][SPACE][ICON_BULLET]We Love the King Days do not require [ICON_HEALTHY] or 8 population[NEWLINE][SPACE][SPACE][ICON_BULLET]50% higher odds for We Love the King Days[NEWLINE][SPACE][SPACE][ICON_BULLET]lost Land units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=PROMOTION_POPULIST1]Populist[\LINK] promotion for human players[COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Random [ICON_GOLD] income on We Love the King Day depending on city Size[NEWLINE][SPACE][SPACE][ICON_BULLET]We Love the King Days do not require [ICON_HEALTHY] or 8 population[NEWLINE][SPACE][SPACE][ICON_BULLET]50% higher odds for We Love the King Days[NEWLINE][SPACE][SPACE][ICON_BULLET]lost Land units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=PROMOTION_POPULIST1]Populist[\LINK] promotion for human players[COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]An Feiertagen wird ein zufälliger [ICON_GOLD]-Betrag in Abhängigkeit der Stadtgröße eingenommen[NEWLINE][SPACE][SPACE][ICON_BULLET]Feiertage erfordern weder [ICON_HEALTHY] noch Stadtgröße 8[NEWLINE][SPACE][SPACE][ICON_BULLET]50% höhere Chance auf Feiertage[NEWLINE][SPACE][SPACE][ICON_BULLET]Verlorene Landeinheiten werden für [ICON_GOLD] in Abhängigkeit ihrer [ICON_PRODUCTION] reproduziert</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POPULIST_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Random [ICON_GOLD] income on We Love the King Day depending on city Size[NEWLINE][SPACE][SPACE][ICON_BULLET]We Love the King Days do not require [ICON_HEALTHY] or 8 population[NEWLINE][SPACE][SPACE][ICON_BULLET]50% higher odds for We Love the King Days[NEWLINE][SPACE][SPACE][ICON_BULLET]lost Land units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=PROMOTION_POPULIST1]Populist[\LINK] promotion for human players[COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Random [ICON_GOLD] income on We Love the King Day depending on city Size[NEWLINE][SPACE][SPACE][ICON_BULLET]We Love the King Days do not require [ICON_HEALTHY] or 8 population[NEWLINE][SPACE][SPACE][ICON_BULLET]50% higher odds for We Love the King Days[NEWLINE][SPACE][SPACE][ICON_BULLET]lost Land units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=PROMOTION_POPULIST1]Populist[\LINK] promotion for human players[COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]An Feiertagen wird ein zufälliger [ICON_GOLD]-Betrag in Abhängigkeit der Stadtgröße eingenommen[NEWLINE][SPACE][SPACE][ICON_BULLET]Feiertage erfordern weder [ICON_HEALTHY] noch Stadtgröße 8[NEWLINE][SPACE][SPACE][ICON_BULLET]50% höhere Chance auf Feiertage[NEWLINE][SPACE][SPACE][ICON_BULLET]Verlorene Landeinheiten werden für [ICON_GOLD] in Abhängigkeit ihrer [ICON_PRODUCTION] reproduziert[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert für menschliche Spieler die Beförderung [LINK=PROMOTION_POPULIST1]Populistisch[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POPULIST_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]lost Land units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=PROMOTION_POPULIST1]Populist[\LINK] promotion for human players[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Random [ICON_GOLD] income on We Love the King Day depending on city Size[NEWLINE][SPACE][SPACE][ICON_BULLET]We Love the King Days do not require [ICON_HEALTHY] or 8 population[NEWLINE][SPACE][SPACE][ICON_BULLET]50% higher odds for We Love the King Days</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]lost Land units will be recreated for [ICON_GOLD] depending on their [ICON_PRODUCTION][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires [LINK=PROMOTION_POPULIST1]Populist[\LINK] promotion for human players[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Random [ICON_GOLD] income on We Love the King Day depending on city Size[NEWLINE][SPACE][SPACE][ICON_BULLET]We Love the King Days do not require [ICON_HEALTHY] or 8 population[NEWLINE][SPACE][SPACE][ICON_BULLET]50% higher odds for We Love the King Days</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Verlorene Landeinheiten werden für [ICON_GOLD] in Abhängigkeit ihrer [ICON_PRODUCTION] reproduziert[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert für menschliche Spieler die Beförderung [LINK=PROMOTION_POPULIST1]Populistisch[\LINK][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]An Feiertagen wird ein zufälliger [ICON_GOLD]-Betrag in Abhängigkeit der Stadtgröße eingenommen[NEWLINE][SPACE][SPACE][ICON_BULLET]Feiertage erfordern weder [ICON_HEALTHY] noch Stadtgröße 8[NEWLINE][SPACE][SPACE][ICON_BULLET]50% höhere Chance auf Feiertage</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POP_NEW_UNIT</Tag>
		<English>In %s3 we have invested %d1[ICON_GOLD] into a new %s2.</English>
		<French>In %s3 we have invested %d1[ICON_GOLD] into a new %s2.</French>
		<German>In %s3 wurden %d1[ICON_GOLD] in eine neue Einheit %s2 investiert.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POP_NEW_UNIT_PREPAID</Tag>
		<English>In %s2 we have invested already paid [ICON_GOLD] into a new %s1.</English>
		<French>In %s2 we have invested already paid [ICON_GOLD] into a new %s1.</French>
		<German>In %s2 wurde bereits gezahltes [ICON_GOLD] in eine neue Einheit %s1 investiert.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POP_GET_GOLD</Tag>
		<English>You have earned %D2[ICON_GOLD] during festivities in %s1.</English>
		<French>You have earned %D2[ICON_GOLD] during festivities in %s1.</French>
		<German>Die Feier in %s1 hat Euch %D2[ICON_GOLD] eingebracht.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_POP_GET_GOLD_NATIONAL</Tag>
		<English>You have earned %D1[ICON_GOLD] during national festivities.</English>
		<French>You have earned %D1[ICON_GOLD] during national festivities.</French>
		<German>Der Nationalfeiertag hat Euch %D1[ICON_GOLD] eingebracht.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_GET_POPULATION</Tag>
		<English>The population of %s2 is increased.</English>
		<French>The population of %s2 is increased.</French>
		<German>%s2 vermeldet einen Bevölkerungsanstieg.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_IMPERIALIST_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10% Chance for +1 experience for other units by [LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+50% experience points from [LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10% Chance for +1 experience for other units by [LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+50% experience points from [LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+10% Chance auf +1 Erfahrung für andere Einheiten durch [LINK=UNIT_GREAT_GENERAL]Große Generäle[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+50% Erfahrungspunkte durch [LINK=UNIT_GREAT_GENERAL]Große Generäle[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_IMPERIALIST_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% [LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK] (-50% combat experience Required)[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% experience points from [LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% [LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK] (-50% Combat experience Required)[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% experience points from [LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+100% [LINK=UNIT_GREAT_GENERAL]Große Generäle[\LINK] (-50% Generalspunkte erforderlich)[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% Erfahrungspunkte durch [LINK=UNIT_GREAT_GENERAL]Große Generäle[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_IMPERIALIST_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% experience points from [LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% experience points from [LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% Erfahrung per [LINK=UNIT_GREAT_GENERAL]Großer General[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_IMPERIALIST_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% experience points from [LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% experience points from [LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1 EP per [LINK=SPECIALIST_GREAT_GENERAL]Großer Militärausbilder[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET]+50% übertragene EP per [LINK=UNIT_GREAT_GENERAL]General[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_IMPERIALIST_BETTER_GREAT_GENERALS</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK] are 50% more effective</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK] are 50% more effective</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=UNIT_GREAT_GENERAL]Große Generäle[\LINK] sind 50% effektiver[NEWLINE][SPACE][SPACE][COLOR_POSITIVE_TEXT][+3 EP, +45 EP, 50% Chance auf +1 EP][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_IMPERIALIST_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK] are 50% more effective</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=UNIT_GREAT_GENERAL]Great Generals[\LINK] are 50% more effective</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=UNIT_GREAT_GENERAL]Große Generäle[\LINK] sind 50% effektiver</German>
	</TEXT>
  	<TEXT>
    		<Tag>TXT_KEY_TRAIT_IMPERIALIST_GET_XP</Tag>
    		<English>One of your units has received additional experience!</English>
    		<French>One of your units has received additional experience!</French>
    		<German>Eine Eurer Einheiten hat zusätzliche Erfahrung erhalten!</German>
  	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC</Tag>
		<English>Diplomatic</English>
		<French>Diplomatic</French>
		<German>
			<Text>Diplomatisch:diplomatisches</Text>
			<Gender>Male:Neuter</Gender>
			<Plural>0:0</Plural>
		</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_SHORT</Tag>
		<English>Dip</English>
		<French>Dip</French>
		<German>Dip</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRADE_ROUTE_DIPLOMATIC</Tag>
		<English>%D1%%: for diplomatic leader</English>
		<French>%D1%%: for diplomatic leader</French>
		<German>%D1%%: f&#252;r diplomatisches Staatsoberhaupt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free unit [LINK=UNIT_GREAT_STATESMAN]Great Statesmen[\LINK] with special abilites on era advance</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Unit [LINK=UNIT_GREAT_STATESMAN]Great Statesmen[\LINK] with special abilites on era advance</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Bei Ärawechsel wird eine Einheit [LINK=UNIT_GREAT_STATESMAN]Großer Staatsmann[\LINK] geboren</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_TRADE_YIELD_MODIFIER</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+5%[ICON_COMMERCE]/pop. from inland [ICON_TRADE] (additive)[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_COMMERCE] from [ICON_TRADE] (additive)</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+5%[ICON_COMMERCE]/pop. from inland [ICON_TRADE] (additive)[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_COMMERCE] from [ICON_TRADE] (additive)</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+5%[ICON_COMMERCE]/Bev. Inlands-[ICON_TRADE]-Ertrag[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_COMMERCE] [ICON_TRADE]-Ertrag</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_TRADE_YIELD_MODIFIER_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+5%[ICON_COMMERCE]/pop. from inland [ICON_TRADE] (additive)[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_COMMERCE] from [ICON_TRADE] (additive)</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+5%[ICON_COMMERCE]/pop. from inland [ICON_TRADE] (additive)[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_COMMERCE] from [ICON_TRADE] (additive)</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+5%[ICON_COMMERCE]/Bev. aus Inlands-[ICON_TRADE] (additiv)[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_COMMERCE] aus [ICON_TRADE] (additiv)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_TRADE_YIELD_MODIFIER_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+5%[ICON_COMMERCE]/Population from [ICON_TRADE] (additive)</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+5%[ICON_COMMERCE]/Population from [ICON_TRADE] (additive)</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+5%[ICON_COMMERCE]/Bevölkerung aus [ICON_TRADE] (additiv)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free unit [LINK=UNIT_GREAT_STATESMAN]Great Statesmen[\LINK] with special abilites on era advance [COLOR_NEGATIVE_TEXT](unit limit 1)[COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Unit [LINK=UNIT_GREAT_STATESMAN]Great Statesmen[\LINK] with special abilites on era advance [COLOR_NEGATIVE_TEXT](unit limit 1)[COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Bei Ärawechsel wird eine Einheit [LINK=UNIT_GREAT_STATESMAN]Großer Staatsmann[\LINK] geboren [COLOR_NEGATIVE_TEXT](1 zulässig)[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free unit [LINK=UNIT_GREAT_STATESMAN]Great Statesmen[\LINK] with special abilites on era advance[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_RESEARCH]diffusion</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Unit [LINK=UNIT_GREAT_STATESMAN]Great Statesmen[\LINK] with special abilites on era advance[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_RESEARCH]diffusion</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Bei jedem Ärawechsel wird eine Einheit [LINK=UNIT_GREAT_STATESMAN]Großer Staatsmann[\LINK] geboren[NEWLINE][SPACE][SPACE][ICON_BULLET]+50% [ICON_RESEARCH] Bonus auf für anderen Teams bekannte Technologien</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free unit [LINK=UNIT_GREAT_STATESMAN]Great Statesmen[\LINK] with special abilites on era advance</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Unit [LINK=UNIT_GREAT_STATESMAN]Great Statesmen[\LINK] with special abilites on era advance</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Bei jedem Ärawechsel wird eine Einheit [LINK=UNIT_GREAT_STATESMAN]Großer Staatsmann[\LINK] geboren</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Unit [LINK=UNIT_GREAT_STATESMAN]Great Statesmen[\LINK] with special abilites on era advance[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_RESEARCH]diffusion</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Unit [LINK=UNIT_GREAT_STATESMAN]Great Statesmen[\LINK] with special abilites on era advance[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_RESEARCH]Diffusion</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Einheit [LINK=UNIT_GREAT_STATESMAN]Großer Staatsmann[\LINK] mit besonderen Fähigkeiten bei Ärawechsel[NEWLINE][SPACE][SPACE][ICON_BULLET]+100%[ICON_RESEARCH]Diffusion</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH]/turn up to 15%(M) | 30%(E) | 450%(N) | 67.5%(F) of the cost for the technology currently getting researched depending on [ICON_RESEARCH] slider, how many met players know that technology and with how many you are trading a Defensive Pact (both benefit)[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]-50% gain with only 1 other team[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another civilizations Unique Unit[NEWLINE][SPACE][SPACE][ICON_BULLET]+2 relations with AI civilizations</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH]/Round up to 15%(M) | 30%(E) | 45%(N) | 67.5%(F) of the cost for the technology currently getting researched depending on [ICON_RESEARCH] Slider, how many met players know that technology and with how many you are trading a Defensive Pact (Both benefit)[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]-50% Gain with only 1 other Team[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]25% chance to train another civilizations Unique Unit[NEWLINE][SPACE][SPACE][ICON_BULLET]+2 relations with AI Civilizations</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH]/Runde bis zu 15%(M) | 30%(E) | 45%(N) | 67.5%(S) der zu erforschenden Technologie, abhängig vom [ICON_RESEARCH] Regler, dem Anteil der Spieler, denen sie bekannt ist sowie dem derer, mit denen auch ein Verteidigungsbündnis (beide Parteien profitieren) besteht[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Bei nur 2 Teams wird der Ertrag halbiert[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]25% Chance die Spezialeinheit einer anderen Zivilisation auszubilden[NEWLINE][SPACE][SPACE][ICON_BULLET]+2 Beliebtheit bei KI-Zivilisationen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH]/turn up to 15%(M) | 30%(E) | 45%(N) | 67.5%(F) of the cost for the technology currently getting researched depending on [ICON_RESEARCH] slider, how many met players know that technology and with how many you are trading a Defensive Pact (both benefit)[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]-50% gain with only 1 other team[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+2 relations with AI civilizations[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from trade missions</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH]/Round up to 15%(M) | 30%(E) | 45%(N) | 67.5%(F) of the cost for the technology currently getting researched depending on [ICON_RESEARCH] Slider, how many met players know that technology and with how many you are trading a Defensive Pact (Both benefit)[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]-50% Gain with only 1 other Team[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+2 relations with AI Civilizations[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from trade missions</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH]/Runde bis zu 15%(M) | 30%(E) | 45%(N) | 67.5%(S) der zu erforschenden Technologie, abhängig vom [ICON_RESEARCH] Regler, dem Anteil der Spieler, denen sie bekannt ist sowie dem derer, mit denen auch ein Verteidigungsbündnis (beide Parteien profitieren) besteht[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Bei nur 2 Teams wird der Ertrag halbiert[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+2 Beliebtheit bei KI-Zivilisationen[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] durch Handelsmissionen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Exchanges [ICON_RESEARCH] depending on teams and game speed by Open Borders and Defensive Pacts (Multiplayer: No need for Open Borders between human players)[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires that the trading partner has knowledge of the current research[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Foreign trade routes neither require right of passage nor Open Borders[NEWLINE][SPACE][SPACE][ICON_BULLET]+150% foreign trade route yield in peace[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from trade missions by [LINK=UNIT_MERCHANT]Great Merchants[\LINK]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Exchanges [ICON_RESEARCH] Depending on Teams and Game Speed by Open borders and Defensive Pacts (Multiplayer: No Need for Open borders between human players)[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires that the Trading Partner has Knowledge of the Current Research[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Foreign Trade Routes Neither Require Right of Passage Nor Open borders[NEWLINE][SPACE][SPACE][ICON_BULLET]+150% foreign trade route Yield in peace[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from trade missions by [LINK=UNIT_MERCHANT]Great Merchants[\LINK]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Tauscht [ICON_RESEARCH] abhängig von Teams und Spielgeschwindigkeit über offene Grenzen und Verteidigungsbündnisse aus (im Multiplayer sind zwischen menschlichen Spielern keine offenen Grenzen nötig)[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert Verfügbarkeit der aktuell zu erforschenden Technologie beim Handelspartner[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]Außenhandelswege benötigen weder Passiererlaubnis noch offene Grenzen[NEWLINE][SPACE][SPACE][ICON_BULLET]+150% Erträge durch Außenhandelswege in Friedenszeiten[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] durch Handelsmissionen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_HELP_SAVE2</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives every Round +[ICON_RESEARCH] for the technology which is currently getting researched depending on game speed and how many players already know that technology[NEWLINE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][ICON_BULLET]+50% with Open Borders or between human players in peace[NEWLINE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][ICON_BULLET]+50% with Defensive Pacts[NEWLINE][SPACE][SPACE][ICON_BULLET][COLOR_NEGATIVE_TEXT]When trading Open Borders or Defensive Pacts, the trade partner will also receive +[ICON_RESEARCH] for the technology he is currently researching, if the Diplomatic knows that technology, but not the +[ICON_RESEARCH], which is received by the Diplomatic without those Trade Agreements[COLOR_REVERT][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from trade missions</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Receives every Round +[ICON_RESEARCH] for the technology which is currently getting researched depending on game speed and how many Players already know that technology[NEWLINE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][ICON_BULLET]+50% with Open borders or between human players in peace[NEWLINE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][ICON_BULLET]+50% with Defensive Pacts[NEWLINE][SPACE][SPACE][ICON_BULLET][COLOR_NEGATIVE_TEXT]When trading Open borders or Defensive Pacts, the trade partner will also receive +[ICON_RESEARCH] for the technology he is currently researching, if the Diplomatic knows that technology, but not the +[ICON_RESEARCH], which is received by the Diplomatic without those Trade Agreements[COLOR_REVERT][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from trade missions</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erhält jede Runde +[ICON_RESEARCH] zur aktuell zu erforschenden Technologie, abhängig vom Anteil der Spieler, denen diese bereits bekannt ist, sowie der Spielgeschwindigkeit[NEWLINE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][ICON_BULLET]+50% mit offenen Grenzen oder zwischen Menschen in Friedenszeiten[NEWLINE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][ICON_BULLET]+50% mit Verteidigungsbündnissen[NEWLINE][SPACE][SPACE][ICON_BULLET][COLOR_NEGATIVE_TEXT]Spieler, mit denen offene Grenzen oder Verteidigungsbündnisse vereinbart wurden, erhalten ebenfalls +[ICON_RESEARCH] zu aktuell zu erforschenden Technologien, über die der diplomatische verfügt, jedoch nicht die +[ICON_RESEARCH], die dieser auch ohne derartige Handelsabkommen erhält[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] durch Handelsmissionen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_HELP_SAVE3</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH]/turn in the amount of up to 10%(M) | 20%(E) | 30%(N) | 45%(F) of the cost for the technology which is currently getting researched depending on how many met players know that technology and with how many you are trading a Defensive Pact[NEWLINE][SPACE][SPACE][ICON_BULLET][COLOR_NEGATIVE_TEXT]When trading Defensive Pacts, the trade partner will also receive +[ICON_RESEARCH] for the technology he is currently researching, if the Diplomatic knows that technology[COLOR_REVERT][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+2 relations with other civilizations[NEWLINE][SPACE][SPACE][ICON_BULLET]10% chance/turn to force peace in a losing war[NEWLINE][SPACE][SPACE][ICON_BULLET]+2 relations with other Civilizations[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from trade missions</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH]/turn in the amount of up to 10%(M) | 20%(E) | 30%(N) | 45%(F) of the cost for the technology which is currently getting researched depending on how many met players know that technology and with how many you are trading a Defensive Pact[NEWLINE][SPACE][SPACE][ICON_BULLET][COLOR_NEGATIVE_TEXT]When trading Defensive Pacts, the trade partner will also receive +[ICON_RESEARCH] for the technology he is currently researching, if the Diplomatic knows that technology[COLOR_REVERT][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+2 relations with other civilizations[NEWLINE][SPACE][SPACE][ICON_BULLET]10% chance/turn to force peace in a losing war[NEWLINE][SPACE][SPACE][ICON_BULLET]+2 relations with other Civilizations[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from trade missions</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH]/Runde in Höhe von bis zu 10%(M) | 20%(E) | 30%(N) | 45%(S) der Kosten der aktuell zu erforschenden Technologie, abhängig vom Anteil der bekannten Spieler, die diese besitzen und dem derer, mit denen zusätzlich ein Verteidigungsbündnis besteht[NEWLINE][SPACE][SPACE][ICON_BULLET][COLOR_NEGATIVE_TEXT]In einem Verteidigungsbündnis profitiert der Handelspartner in gleicher Weise vom diplomatischen, wie dieser durch das Bündnis zusätzlich von ihm profitiert, vorausgesetzt, beide sind dabei, gleich teure Technologien zu erforschen, die der andere jeweils besitzt[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]10% Chance/Runde einen zu verlierenden Krieg zu beenden[NEWLINE][SPACE][SPACE][ICON_BULLET]+2 Beziehungspunkte zu anderen Zivilisationen[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] durch Handelsmissionen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DIPLOMATIC_HELP_SAVE4</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH]/Round up to 10%(M) | 20%(E) | 30%(N) | 45%(F) of the cost for the technology which is currently getting researched depending on how many met players know that technology and with how many you are trading a Defensive Pact [COLOR_NEGATIVE_TEXT](Defensive Pacts also benefit)[COLOR_REVERT][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]10% chance/turn to force peace in a losing war [COLOR_NEGATIVE_TEXT](no effect for Vassals)[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+2 relations with other civilizations[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from trade missions</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH]/Round up to 10%(M) | 20%(E) | 30%(N) | 45%(F) of the cost for the technology which is currently getting researched depending on how many met players know that technology and with how many you are trading a Defensive Pact [COLOR_NEGATIVE_TEXT](Defensive Pacts also benefit)[COLOR_REVERT][COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]10% chance/turn to force peace in a losing war [COLOR_NEGATIVE_TEXT](No Effect for Vassals)[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+2 relations with other Civilizations[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] from trade missions</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]+[ICON_RESEARCH]/Runde bis zu 10%(M) | 20%(E) | 30%(N) | 45%(S) der zu erforschenden Technologie, abhängig vom Anteil der Spieler, die diese kennen und dem derer, mit denen auch ein Verteidigungsbündnis ausgehandelt wurde [COLOR_NEGATIVE_TEXT](Beide profitieren)[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]10% Chance/Runde einen Krieg bei einem Machtverhältnis von unter 1:2 zu beenden [COLOR_NEGATIVE_TEXT](Kein Effekt bei Vasallen)[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET]+2 Beliebtheit bei anderen Zivilisationen[NEWLINE][SPACE][SPACE][ICON_BULLET]+50%[ICON_GOLD] durch Handelsmissionen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_ADAPTIVE_HELP_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on Snow</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on Snow</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% Heilung fehlender [ICON_STRENGTH] nach Kampf[NEWLINE][SPACE][SPACE][ICON_BULLET]25% Chance auf eine zufällige Beförderung einer besiegten Einheit[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Die Technologien der Einheiten dürfen höchstens 1 Zeitalter auseinanderliegen[COLOR_REVERT][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK] auf Schnee errichtbar[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_ADAPTIVE_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on Snow</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on Snow</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]25% Heilung fehlender [ICON_STRENGTH] nach Kampf[NEWLINE][SPACE][SPACE][ICON_BULLET]25% Chance auf eine zufällige Beförderung einer besiegten Einheit[NEWLINE][SPACE][SPACE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK] auf Schnee errichtbar[NEWLINE][SPACE][SPACE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_ADAPTIVE</Tag>
		<English>Adaptive</English>
		<French>Adaptive</French>
		<German>
			<Text>Adaptiv:adaptives</Text>
			<Gender>Male:Neuter</Gender>
			<Plural>0:0</Plural>
		</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_ADAPTIVE_SHORT</Tag>
		<English>Ada</English>
		<French>Ada</French>
		<German>Ada</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_EVENTTRIGGER_PALACE_UPGRADE</Tag>
		<English>The people has offered to upgrade the Palace for us!</English>
		<French>The people has offered to upgrade the Palace for us!</French>
		<German>The people has offered to upgrade the Palace for us!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_PALACE_UPGRADE1</Tag>
		<English>+10[ICON_GOLD]</English>
		<French>+10[ICON_GOLD]</French>
		<German>+10[ICON_GOLD]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_PALACE_UPGRADE2</Tag>
		<English>+10[ICON_RESEARCH]</English>
		<French>+10[ICON_RESEARCH]</French>
		<German>+10[ICON_RESEARCH]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_PALACE_UPGRADE3</Tag>
		<English>+10[ICON_CULTURE]</English>
		<French>+10[ICON_CULTURE]</French>
		<German>+10[ICON_CULTURE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_PALACE_UPGRADE4</Tag>
		<English>+10[ICON_ESPIONAGE]</English>
		<French>+10[ICON_ESPIONAGE]</French>
		<German>+10[ICON_ESPIONAGE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_PALACE_UPGRADE5</Tag>
		<English>+10[ICON_FOOD]</English>
		<French>+10[ICON_FOOD]</French>
		<German>+10[ICON_FOOD]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_PALACE_UPGRADE6</Tag>
		<English>+10[ICON_PRODUCTION]</English>
		<French>+10[ICON_PRODUCTION]</French>
		<German>+10[ICON_PRODUCTION]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_PALACE_UPGRADE7</Tag>
		<English>+10[ICON_COMMERCE]</English>
		<French>+10[ICON_COMMERCE]</French>
		<German>+10[ICON_COMMERCE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_PALACE_UPGRADE8</Tag>
		<English>+10[ICON_HEALTHY]</English>
		<French>+10[ICON_HEALTHY]</French>
		<German>+10[ICON_HEALTHY]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_PALACE_UPGRADE9</Tag>
		<English>+10[ICON_HAPPY]</English>
		<French>+10[ICON_HAPPY]</French>
		<German>+10[ICON_HAPPY]</German>
	</TEXT>
</Civ4GameText>