<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Leader Trait Infos -->
<Civ4TraitInfos xmlns="x-schema:CIV4CivilizationsSchema.xml">
	<TraitInfos>
		<TraitInfo>
			<Type>TRAIT_BARBARIAN</Type>
			<Description>TXT_KEY_TRAIT_BARBARIAN</Description>
			<ShortDescription>TXT_KEY_TRAIT_BARBARIAN_SHORT</ShortDescription>
			<Help/>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges/>
			<CommerceModifiers/>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
 			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_PIRATE</PromotionType>
					<UnitCombatTypes>
						<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					</UnitCombatTypes>
				</FreePromotion>
			</FreePromotions>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_AGGRESSIVE</Type>
			<Description>TXT_KEY_TRAIT_AGGRESSIVE</Description>
			<ShortDescription>TXT_KEY_TRAIT_AGGRESSIVE_SHORT</ShortDescription>
			<Help>TXT_KEY_TRAIT_AGGRESSIVE_HELP</Help>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges/>
			<CommerceModifiers/>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
 			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_SKIRMISHER</PromotionType>
					<UnitCombatTypes>
						<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					</UnitCombatTypes>
				</FreePromotion>
			</FreePromotions>
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FLOOD_PLAINS</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_CHARISMATIC</Type>
			<Description>TXT_KEY_TRAIT_CHARISMATIC</Description>
			<ShortDescription>TXT_KEY_TRAIT_CHARISMATIC_SHORT</ShortDescription>
			<Help>TXT_KEY_TRAIT_CHARISMATIC_HELP</Help>
			<iHealth>0</iHealth>
			<iHappiness>2</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_DIPLOMATIC</Type>
			<Description>TXT_KEY_TRAIT_DIPLOMATIC</Description>
			<ShortDescription>TXT_KEY_TRAIT_DIPLOMATIC_SHORT</ShortDescription>
			<Help>TXT_KEY_TRAIT_DIPLOMATIC_HELP</Help>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds>
				<iExtraYieldThreshold>0</iExtraYieldThreshold>
				<iExtraYieldThreshold>0</iExtraYieldThreshold>
				<iExtraYieldThreshold>0</iExtraYieldThreshold>
			</ExtraYieldThresholds>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceChanges/>
			<CommerceModifiers/>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_OCEAN</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_EXPANSIVE</Type>
			<Description>TXT_KEY_TRAIT_EXPANSIVE</Description>
			<ShortDescription>TXT_KEY_TRAIT_EXPANSIVE_SHORT</ShortDescription>
			<Help>TXT_KEY_TRAIT_EXPANSIVE_HELP</Help>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceChanges/>
			<CommerceModifiers/>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
 			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_NAVIGATION1</PromotionType>
					<UnitCombatTypes>
						<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					</UnitCombatTypes>
				</FreePromotion>
			</FreePromotions>
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_FLOOD_PLAINS</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_SLAVE</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces>
				<SpecialistExtraCommerce>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<Commerces>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</Commerces>
				</SpecialistExtraCommerce>
				<SpecialistExtraCommerce>
					<SpecialistType>SPECIALIST_GREAT_ARTIST</SpecialistType>
					<Commerces>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</Commerces>
				</SpecialistExtraCommerce>
			</SpecialistExtraCommerces>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_FINANCIAL</Type>
			<Description>TXT_KEY_TRAIT_FINANCIAL</Description>
			<ShortDescription>TXT_KEY_TRAIT_FINANCIAL_SHORT</ShortDescription>
			<Help/>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds>
				<iExtraYieldThreshold>0</iExtraYieldThreshold>
				<iExtraYieldThreshold>0</iExtraYieldThreshold>
				<iExtraYieldThreshold>2</iExtraYieldThreshold>
			</ExtraYieldThresholds>
			<TradeYieldModifiers/>
			<CommerceChanges/>
			<CommerceModifiers/>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_IMPERIALIST</Type>
			<Description>TXT_KEY_TRAIT_IMPERIALIST</Description>
			<ShortDescription>TXT_KEY_TRAIT_IMPERIALIST_SHORT</ShortDescription>
			<Help/>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>100</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>-50</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges/>
			<CommerceModifiers/>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
 			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_MARCH</PromotionType>
					<UnitCombatTypes>
						<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					</UnitCombatTypes>
				</FreePromotion>
			</FreePromotions>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_INDUSTRIOUS</Type>
			<Description>TXT_KEY_TRAIT_INDUSTRIOUS</Description>
			<ShortDescription>TXT_KEY_TRAIT_INDUSTRIOUS_SHORT</ShortDescription>
			<Help>TXT_KEY_TRAIT_INDUSTRIOUS_HELP</Help>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>34</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds>
				<iExtraYieldThreshold>0</iExtraYieldThreshold>
				<iExtraYieldThreshold>0</iExtraYieldThreshold>
				<iExtraYieldThreshold>0</iExtraYieldThreshold>
			</ExtraYieldThresholds>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceChanges/>
			<CommerceModifiers/>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_CREATIVE</Type>
			<Description>TXT_KEY_TRAIT_CREATIVE</Description>
			<ShortDescription>TXT_KEY_TRAIT_CREATIVE_SHORT</ShortDescription>
			<Help>TXT_KEY_TRAIT_CREATIVE_HELP</Help>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_SNOW</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_FLOOD_PLAINS</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_SLAVE</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces>
				<SpecialistExtraCommerce>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<Commerces>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</Commerces>
				</SpecialistExtraCommerce>
				<SpecialistExtraCommerce>
					<SpecialistType>SPECIALIST_GREAT_ARTIST</SpecialistType>
					<Commerces>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</Commerces>
				</SpecialistExtraCommerce>
			</SpecialistExtraCommerces>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_ARTISTIC</Type>
			<Description>TXT_KEY_TRAIT_ARTISTIC</Description>
			<ShortDescription>TXT_KEY_TRAIT_ARTISTIC_SHORT</ShortDescription>
			<Help>TXT_KEY_TRAIT_ARTISTIC_HELP</Help>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</CommerceChanges>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_ARTIST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces>
				<SpecialistExtraCommerce>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<Commerces>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</Commerces>
				</SpecialistExtraCommerce>
				<SpecialistExtraCommerce>
					<SpecialistType>SPECIALIST_GREAT_ARTIST</SpecialistType>
					<Commerces>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</Commerces>
				</SpecialistExtraCommerce>
			</SpecialistExtraCommerces>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>1</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>1</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>50</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_CUNNING</Type>
			<Description>TXT_KEY_TRAIT_CUNNING</Description>
			<ShortDescription>TXT_KEY_TRAIT_CUNNING_SHORT</ShortDescription>
			<Help>TXT_KEY_TRAIT_CUNNING_HELP</Help>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
 			<FreePromotions>
				<FreePromotion>
					<PromotionType>PROMOTION_TACTICS</PromotionType>
					<UnitCombatTypes>
						<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
						<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					</UnitCombatTypes>
				</FreePromotion>
			</FreePromotions>
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_MILITANT</Type>
			<Description>TXT_KEY_TRAIT_MILITANT</Description>
			<ShortDescription>TXT_KEY_TRAIT_MILITANT_SHORT</ShortDescription>
			<Help/>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>-33</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>3</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges/>
			<CommerceModifiers/>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<FreePromotions/>
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_ORGANIZED</Type>
			<Description>TXT_KEY_TRAIT_ORGANIZED</Description>
			<ShortDescription>TXT_KEY_TRAIT_ORGANIZED_SHORT</ShortDescription>
			<Help/>
			<iHealth>2</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>-50</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeYieldModifiers>
			<CommerceChanges/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges>
				<RouteMoveDenominatorChange>
					<RouteType>ROUTE_ROAD</RouteType>
					<iMoveDenominatorChange>1</iMoveDenominatorChange>
				</RouteMoveDenominatorChange>
				<RouteMoveDenominatorChange>
					<RouteType>ROUTE_RAILROAD</RouteType>
					<iMoveDenominatorChange>0</iMoveDenominatorChange>
				</RouteMoveDenominatorChange>
			</RouteMoveDenominatorChanges>
			<RouteFlatMoveDenominatorChanges>
				<RouteFlatMoveDenominatorChange>
					<RouteType>ROUTE_ROAD</RouteType>
					<iFlatMoveDenominatorChange>0</iFlatMoveDenominatorChange>
				</RouteFlatMoveDenominatorChange>
				<RouteFlatMoveDenominatorChange>
					<RouteType>ROUTE_RAILROAD</RouteType>
					<iFlatMoveDenominatorChange>2</iFlatMoveDenominatorChange>
				</RouteFlatMoveDenominatorChange>
			</RouteFlatMoveDenominatorChanges>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_PHILOSOPHICAL</Type>
			<Description>TXT_KEY_TRAIT_PHILOSOPHICAL</Description>
			<ShortDescription>TXT_KEY_TRAIT_PHILOSOPHICAL_SHORT</ShortDescription>
			<Help/>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>100</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges/>
			<CommerceModifiers/>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces>
				<SpecialistExtraCommerce>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<Commerces>
						<iCommerce>1</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</Commerces>
				</SpecialistExtraCommerce>
				<SpecialistExtraCommerce>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<Commerces>
						<iCommerce>1</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</Commerces>
				</SpecialistExtraCommerce>
				<SpecialistExtraCommerce>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<Commerces>
						<iCommerce>0</iCommerce>
						<iCommerce>1</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</Commerces>
				</SpecialistExtraCommerce>
				<SpecialistExtraCommerce>
					<SpecialistType>SPECIALIST_SPY</SpecialistType>
					<Commerces>
						<iCommerce>0</iCommerce>
						<iCommerce>1</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</Commerces>
				</SpecialistExtraCommerce>
			</SpecialistExtraCommerces>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_POPULIST</Type>
			<Description>TXT_KEY_TRAIT_POPULIST</Description>
			<ShortDescription>TXT_KEY_TRAIT_POPULIST_SHORT</ShortDescription>
			<Help>TXT_KEY_TRAIT_POPULIST_HELP</Help>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges/>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_REPRESSIVE</Type>
			<Description>TXT_KEY_TRAIT_REPRESSIVE</Description>
			<ShortDescription>TXT_KEY_TRAIT_REPRESSIVE_SHORT</ShortDescription>
			<Help>TXT_KEY_TRAIT_REPRESSIVE_HELP</Help>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>0</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!-- <iWarWearinessModifier>-25</iWarWearinessModifier> -->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>-100</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_OCEAN</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_SLAVE</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_PROTECTIVE</Type>
			<Description>TXT_KEY_TRAIT_PROTECTIVE</Description>
			<ShortDescription>TXT_KEY_TRAIT_PROTECTIVE_SHORT</ShortDescription>
			<Help>TXT_KEY_TRAIT_PROTECTIVE_HELP</Help>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges/>
			<CommerceModifiers/>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>25</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_SPIRITUAL</Type>
			<Description>TXT_KEY_TRAIT_SPIRITUAL</Description>
			<ShortDescription>TXT_KEY_TRAIT_SPIRITUAL_SHORT</ShortDescription>
			<Help>TXT_KEY_TRAIT_SPIRITUAL_HELP</Help>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>0</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>1</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<CommerceModifiers/>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces/>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
		<TraitInfo>
			<Type>TRAIT_SCIENTIFIC</Type>
			<Description>TXT_KEY_TRAIT_SCIENTIFIC</Description>
			<ShortDescription>TXT_KEY_TRAIT_SCIENTIFIC_SHORT</ShortDescription>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iMaxAnarchy>-1</iMaxAnarchy>
			<iUpkeepModifier>0</iUpkeepModifier>
			<iLevelExperienceModifier>0</iLevelExperienceModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
			<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
			<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iFreeExperience>0</iFreeExperience>
			<iFreeSpecialist>1</iFreeSpecialist>
			<!--<iWarWearinessModifier>0</iWarWearinessModifier>-->
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iGoldenAgeTimeModifier>0</iGoldenAgeTimeModifier>
			<iOccupationTimeModifier>0</iOccupationTimeModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<!--<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>-->
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<bSpreadReligion>0</bSpreadReligion>
			<ExtraYieldThresholds/>
			<TradeYieldModifiers/>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<CommerceModifiers/>
			<TradeRouteYieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</TradeRouteYieldChanges>
			<!-- rucivfan_free_promotion rfp[ -->
			<FreePromotions/>
			<!-- ]rucivfan_free_promotion rfp -->
			<!-- Enhanced Traits (Asaf) - Start -->
			<ExtraTerrainYields>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_DESERT</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
				<ExtraTerrainYield>
					<Terrain>TERRAIN_TUNDRA</Terrain>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraTerrainYield>
			</ExtraTerrainYields>      
      			<ExtraPlotTypeYields>
				<ExtraPlotTypeYield>
					<iPlotType>1</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>2</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
				<ExtraPlotTypeYield>
					<iPlotType>3</iPlotType>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraPlotTypeYield>
			</ExtraPlotTypeYields>
			<ExtraFeatureYields>
				<ExtraFeatureYield>
					<Feature>FEATURE_JUNGLE</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
				<ExtraFeatureYield>
					<Feature>FEATURE_FOREST</Feature>
					<ExtraYields>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
						<iExtraYield>0</iExtraYield>
					</ExtraYields>
				</ExtraFeatureYield>
			</ExtraFeatureYields>
			<iExtraEnemyCombatModifier>0</iExtraEnemyCombatModifier>
			<iExtraDomesticCombatModifier>0</iExtraDomesticCombatModifier>
			<iExtraNonDomesticUnitHealRateChange>0</iExtraNonDomesticUnitHealRateChange>
  			<!-- Enhanced Traits (Asaf) - End -->
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iTempFlatMovesAfterAttackChange>0</iTempFlatMovesAfterAttackChange>
			<iFlatMovesChange>0</iFlatMovesChange>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bExploreRivalTerritory>0</bExploreRivalTerritory>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iEnemyUnitWarWearinessModifier>0</iEnemyUnitWarWearinessModifier>
			<iOwnUnitWarWearinessModifier>0</iOwnUnitWarWearinessModifier>
			<iWarWearinessDecayModifier>0</iWarWearinessDecayModifier>
			<iWarWearinessDecayPeacePercent>0</iWarWearinessDecayPeacePercent>
			<!-- ]rucivfan_war_weariness rww -->
			<!-- rucivfan_combat_system_extended rcse[ -->
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<DefectorProbabilityModifierUnitCombatTypes>
				<DefectorProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
				</DefectorProbabilityModifierUnitCombatType>
			</DefectorProbabilityModifierUnitCombatTypes>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<CaptureProbabilityModifierUnitCombatTypes>
				<CaptureProbabilityModifierUnitCombatType>
					<UnitCombatType>NONE</UnitCombatType>
					<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
				</CaptureProbabilityModifierUnitCombatType>
			</CaptureProbabilityModifierUnitCombatTypes>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse -->
			<!-- rucivfan_specialist_extra_x rsex[ -->
			<SpecialistExtraYields>
				<SpecialistExtraYield>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>					
					</Yields>
				</SpecialistExtraYield>
			</SpecialistExtraYields>
			<SpecialistExtraCommerces>
				<SpecialistExtraCommerce>
					<SpecialistType>SPECIALIST_CITIZEN</SpecialistType>
					<Commerces>
						<iCommerce>0</iCommerce>
						<iCommerce>1</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</Commerces>
				</SpecialistExtraCommerce>
			</SpecialistExtraCommerces>
			<!-- ]rucivfan_specialist_extra_x rsex -->
			<!-- rucivfan_build_civilization_buildings rbcb[ -->
			<bBuildCivilizationBuildingOriginalFounder>0</bBuildCivilizationBuildingOriginalFounder>
			<bAcquireCivilizationBuildingOriginalFounder>0</bAcquireCivilizationBuildingOriginalFounder>
			<bConquerCivilizationBuilding>0</bConquerCivilizationBuilding>
			<iBuildingConquestProbabilityModifier>0</iBuildingConquestProbabilityModifier>
			<!-- ]rucivfan_build_civilization_buildings rbcb -->
			<!-- rucivfan_improvement_extended rie[ -->
			<iImprovementUpgradeTimeModifier>0</iImprovementUpgradeTimeModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<ImprovementYieldChanges/>
			<!-- ]rucivfan_improvement_extended rie -->
			<!-- rucivfan_hurry_modifier rhm[ -->
			<iHurryModifier>0</iHurryModifier>
			<iHurryGoldCostModifier>0</iHurryGoldCostModifier>
			<iHurryProductionPerPopulationModifier>0</iHurryProductionPerPopulationModifier>
			<!-- ]rucivfan_hurry_modifier rhm -->
			<!-- rucivfan_anger_modifier ram[ -->
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<iConscriptAngerModifier>0</iConscriptAngerModifier>
			<iDefyResolutionAngerModifier>0</iDefyResolutionAngerModifier>
			<AngryCitizenYieldChange/>
			<AngryCitizenCommerceChange/>
			<!-- ]rucivfan_anger_modifier ram -->
			<!-- rucivfan_growth_modifier rgm[ -->
			<iGrowthRateModifier>0</iGrowthRateModifier>
			<iGrowthThresholdModifier>0</iGrowthThresholdModifier>
			<iFoodStorageBackupModifier>0</iFoodStorageBackupModifier>
			<iMinCityPopulationOffset>0</iMinCityPopulationOffset>
			<iFoundCityPopulationOffset>0</iFoundCityPopulationOffset>
			<!-- ]rucivfan_growth_modifier rgm -->
			<!-- rucivfan_culture_modifier rcm[ -->
			<iOwnPlotCultureModifier>0</iOwnPlotCultureModifier>
			<iForeignPlotCultureModifier>0</iForeignPlotCultureModifier>
			<iCultureGarrisonModifier>0</iCultureGarrisonModifier>
			<!-- ]rucivfan_culture_modifier rcm -->
			<!-- rucivfan_production_without_resources rupwr[ -->
			<bUnitProductionWithoutResources>0</bUnitProductionWithoutResources>
			<iUnitProductionLossReduceModifier>0</iUnitProductionLossReduceModifier>
			<!-- ]rucivfan_production_without_resources rupwr -->
			<!-- rucivfan_feature_extended rfe[ -->
			<iFeatureGrowthIgnoreCivilisationChanceModifier>0</iFeatureGrowthIgnoreCivilisationChanceModifier>
			<iFeatureGrowthModifier>0</iFeatureGrowthModifier>
			<!-- ]rucivfan_feature_extended rfe -->
		</TraitInfo>
	</TraitInfos>
</Civ4TraitInfos>
