<?xml version="1.0"?>
<!-- -->
<!-- Game options for new features in Better BTS AI -->
<!-- by jdog5000 -->
<!-- -->
<Civ4Defines xmlns="x-schema:CIV4GlobalDefinesSchema.xml">
	<Define>
		<!-- Better BTS AI: Use new air combat mechanics -->
		<DefineName>BBAI_AIR_COMBAT</DefineName>
		<iDefineIntVal>1</iDefineIntVal>
	</Define>
	<Define>
		<!-- Better BTS AI: Allow AI to use Space victory strategy logic if space race victory is enabled -->
		<DefineName>BBAI_VICTORY_STRATEGY_SPACE</DefineName>
		<iDefineIntVal>1</iDefineIntVal>
	</Define>
	<Define>
		<!-- Better BTS AI: Allow AI to use Conquest victory strategy logic if conquest victory is enabled  -->
		<DefineName>BBAI_VICTORY_STRATEGY_CONQUEST</DefineName>
		<iDefineIntVal>1</iDefineIntVal>
	</Define>
	<Define>
		<!-- Better BTS AI: Allow AI to use Domination victory strategy logic if domination victory is enabled  -->
		<DefineName>BBAI_VICTORY_STRATEGY_DOMINATION</DefineName>
		<iDefineIntVal>1</iDefineIntVal>
	</Define>
	<Define>
		<!-- Better BTS AI: Allow AI to use Culture victory strategy logic if culture victory is enabled  -->
		<DefineName>BBAI_VICTORY_STRATEGY_CULTURE</DefineName>
		<iDefineIntVal>1</iDefineIntVal>
	</Define>
	<Define>
		<!-- Better BTS AI: Allow AI to use Diplomacy victory strategy logic if diplomacy victory is enabled  -->
		<DefineName>BBAI_VICTORY_STRATEGY_DIPLOMACY</DefineName>
		<iDefineIntVal>1</iDefineIntVal>
	</Define>
	<Define>
		<!-- Better BTS AI: Vassals of human player build some extra military units (recommended for multiplayer only) -->
		<DefineName>BBAI_HUMAN_VASSAL_WAR_BUILD</DefineName>
		<iDefineIntVal>0</iDefineIntVal>
	</Define>
	<Define>
		<!-- Better BTS AI: Changes behavior of defensive pacts (Def: 0) :
			0 : Default BTS
			1 : Defensive pacts do not cancel when a player has war declared on them
			2 : Turns defensive pacts into alliances, so they are now also offensive pacts.  Plus pacts
				do not cancel when war is declared.  Does not change name/description in game.
		 -->
		<DefineName>BBAI_DEFENSIVE_PACT_BEHAVIOR</DefineName>
		<iDefineIntVal>0</iDefineIntVal>
	</Define>
	<Define>
		<!-- Better BTS AI: Allows human player to offer themselves as vassal to an AI.  The AI has been taught to value this appropriately.  (Def: 0) -->
		<DefineName>BBAI_HUMAN_AS_VASSAL_OPTION</DefineName>
		<iDefineIntVal>1</iDefineIntVal>
	</Define>
	<Define>
		<!-- Fuyu: Changes behavior of unit capturing for AI players (Def: 1) :
			0 : Default BTS: Workers are mostly destroyed if an AI player captures them.
			1 : Workers are only destroyed if an AI player captures them from a human player, 
				only rare worker destruction in AI vs AI wars.
			2 : AI always captures workers, never kills them.
		 -->
		<DefineName>BBAI_UNIT_CAPTURE</DefineName>
		<iDefineIntVal>1</iDefineIntVal>
	</Define>
</Civ4Defines>