<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Project Infos -->
<!-- You must have atleast one project in order for the game to load properly. -->
<Civ4ProjectInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
	<ProjectInfos>
		<ProjectInfo>
			<Type>PROJECT_MANHATTAN_PROJECT</Type>
			<Description>TXT_KEY_PROJECT_MANHATTAN_PROJECT</Description>
			<Civilopedia>TXT_KEY_PROJECT_MANHATTAN_PROJECT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_MANHATTAN_PROJECT_STRATEGY</Strategy>
			<Help>TXT_KEY_PROJECT_MANHATTAN_PROJECT_HELP</Help>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_FISSION</TechPrereq>
			<TechTypes>
				<TechPrereq>TECH_ROCKETRY</TechPrereq>
			</TechTypes>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>2000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>SPECIALBUILDING_BOMB_SHELTER</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>1</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/ManhattanProject.dds,Art/Interface/Buttons/Buildings_Atlas.dds,7,4</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_URANIUM</BonusType>
					<iProductonModifier>0</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag>ART_DEF_MOVIE_MANHATTAN_PROJECT</MovieDefineTag>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_THE_INTERNET</Type>
			<Description>TXT_KEY_PROJECT_THE_INTERNET</Description>
			<Civilopedia>TXT_KEY_PROJECT_THE_INTERNET_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_THE_INTERNET_STRATEGY_NEW</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_COMPUTERS</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>2000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>2</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/Internet.dds,Art/Interface/Buttons/Buildings_Atlas.dds,1,4</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag>ART_DEF_MOVIE_INTERNET</MovieDefineTag>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SDI</Type>
			<Description>TXT_KEY_PROJECT_SDI</Description>
			<Civilopedia>TXT_KEY_PROJECT_SDI_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SDI_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_LASER</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>PROJECT_MANHATTAN_PROJECT</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1000</iCost>
			<iNukeInterception>75</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SDI.dds,Art/Interface/Buttons/Buildings_Atlas.dds,1,6</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_ALUMINUM</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_RARE_EARTH_ELEMENTS</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag>ART_DEF_MOVIE_SDI</MovieDefineTag>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_APOLLO_PROGRAM</Type>
			<Description>TXT_KEY_PROJECT_APOLLO_PROGRAM</Description>
			<Civilopedia>TXT_KEY_PROJECT_APOLLO_PROGRAM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_APOLLO_PROGRAM_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_SATELLITES</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1600</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/ApolloProgram.dds,Art/Interface/Buttons/Buildings_Atlas.dds,3,1</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_ALUMINUM</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_RARE_EARTH_ELEMENTS</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_MISSION_TO_MARS</Type>
			<Description>TXT_KEY_PROJECT_MISSION_TO_MARS</Description>
			<Civilopedia>TXT_KEY_PROJECT_MISSION_TO_MARS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_MISSION_TO_MARS_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_FUSION</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>3800</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Buildings/Missiontomars.dds</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_ALUMINUM</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_RARE_EARTH_ELEMENTS</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_COCKPIT</Type>
			<Description>TXT_KEY_PROJECT_SS_COCKPIT</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_COCKPIT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_ASTROGATION</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_Cockpit.dds,Art/Interface/Buttons/Buildings_Atlas.dds,5,6</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_MISSION_TO_MARS</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_LIFE_SUPPORT</Type>
			<Description>TXT_KEY_PROJECT_SS_LIFE_SUPPORT</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_LIFE_SUPPORT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_ECOLOGY</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_LifeSupport.dds,Art/Interface/Buttons/Buildings_Atlas.dds,5,10</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_MISSION_TO_MARS</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_STASIS_CHAMBER</Type>
			<Description>TXT_KEY_PROJECT_SS_STASIS_CHAMBER</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_STASIS_CHAMBER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_GENETICS</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1200</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_StasisChamber.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,10</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_MISSION_TO_MARS</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_DOCKING_BAY</Type>
			<Description>TXT_KEY_PROJECT_SS_DOCKING_BAY</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_DOCKING_BAY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_SATELLITES</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>2000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_DockingBay.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,6</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_ALUMINUM</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_RARE_EARTH_ELEMENTS</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_ENGINE</Type>
			<Description>TXT_KEY_PROJECT_SS_ENGINE</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_ENGINE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_FUSION</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>2</iMaxTeamInstances>
			<iCost>1600</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_Engine.dds,Art/Interface/Buttons/Buildings_Atlas.dds,7,6</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>2</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds>
				<VictoryMinThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryMinThreshold>
			</VictoryMinThresholds>
			<iVictoryDelayPercent>50</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_RARE_EARTH_ELEMENTS</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_CASING</Type>
			<Description>TXT_KEY_PROJECT_SS_CASING</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_CASING_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_COMPOSITES</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>5</iMaxTeamInstances>
			<iCost>1200</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_Casing.dds,Art/Interface/Buttons/Buildings_Atlas.dds,4,6</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>5</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds>
				<VictoryMinThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryMinThreshold>
			</VictoryMinThresholds>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>20</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_ALUMINUM</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_RARE_EARTH_ELEMENTS</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SS_THRUSTERS</Type>
			<Description>TXT_KEY_PROJECT_SS_THRUSTERS</Description>
			<Civilopedia>TXT_KEY_PROJECT_SS_THRUSTERS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SPACE_SHIP_STRATEGY</Strategy>
			<VictoryPrereq>VICTORY_SPACE_RACE</VictoryPrereq>
			<TechPrereq>TECH_SUPERCONDUCTORS</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>5</iMaxTeamInstances>
			<iCost>1200</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>,Art/Interface/Buttons/Buildings/SS_Thrusters.dds,Art/Interface/Buttons/Buildings_Atlas.dds,7,10</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_APOLLO_PROGRAM</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>5</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<VictoryMinThresholds>
				<VictoryMinThreshold>
					<VictoryType>VICTORY_SPACE_RACE</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryMinThreshold>
			</VictoryMinThresholds>
			<iVictoryDelayPercent>100</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_ALUMINUM</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_RARE_EARTH_ELEMENTS</BonusType>
					<iProductonModifier>50</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_HACKER_ATTACK</Type>
			<Description>TXT_KEY_PROJECT_HACKER_ATTACK</Description>
			<Civilopedia>TXT_KEY_PROJECT_HACKER_ATTACK_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_HACKER_ATTACK_STRATEGY</Strategy>
			<Help>TXT_KEY_PROJECT_HACKER_ATTACK_HELP</Help>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_COMPUTERS</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>PROJECT_THE_INTERNET</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>1337</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/hacker.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_WORLD_WAR</Type>
			<Description>TXT_KEY_PROJECT_WORLD_WAR</Description>
			<Civilopedia>TXT_KEY_PROJECT_WORLD_WAR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_WORLD_WAR_STRATEGY</Strategy>
			<Help>TXT_KEY_PROJECT_WORLD_WAR_HELP</Help>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_FASCISM</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>2500</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/worldwar.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_GEOGRAPHIKE_HYPHEGESIS</Type>
			<Description>TXT_KEY_PROJECT_GEOGRAPHIKE_HYPHEGESIS</Description>
			<Civilopedia>TXT_KEY_PROJECT_GEOGRAPHIKE_HYPHEGESIS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_GEOGRAPHIKE_HYPHEGESIS_STRATEGY</Strategy>
			<Help>TXT_KEY_PROJECT_GEOGRAPHIKE_HYPHEGESIS_HELP</Help>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_CARTOGRAPHY</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>400</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Geographike.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_BROADBAND</Type>
			<Description>TXT_KEY_PROJECT_BROADBAND</Description>
			<Civilopedia>TXT_KEY_PROJECT_BROADBAND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_BROADBAND_STRATEGY</Strategy>
			<Help/>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_FIBER_OPTICS</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>PROJECT_THE_INTERNET</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1500</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>3</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/broadband.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_NOBEL</Type>
			<Description>TXT_KEY_PROJECT_NOBEL</Description>
			<Civilopedia>TXT_KEY_PROJECT_NOBEL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_NOBEL_STRATEGY</Strategy>
			<Help>TXT_KEY_PROJECT_NOBEL_HELP</Help>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_SCIENTIFIC_METHOD</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>1000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/nobelawards.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_NOBEL_ACCEPTANCE</Type>
			<Description>TXT_KEY_PROJECT_NOBEL_ACCEPTANCE</Description>
			<Civilopedia>TXT_KEY_PROJECT_NOBEL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_NOBEL_ACCEPTANCE_STRATEGY</Strategy>
			<Help>TXT_KEY_PROJECT_NOBEL_ACCEPTANCE_HELP</Help>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_SCIENTIFIC_METHOD</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>PROJECT_NOBEL</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>500</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/nobel.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SETI</Type>
			<Description>TXT_KEY_PROJECT_SETI</Description>
			<Civilopedia>TXT_KEY_PROJECT_SETI_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SETI_STRATEGY</Strategy>
			<Help>TXT_KEY_PROJECT_SETI_HELP</Help>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_SATELLITES</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>3500</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/seti.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_RARE_EARTH_ELEMENTS</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag>ART_DEF_MOVIE_SETI</MovieDefineTag>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_GMMR</Type>
			<Description>TXT_KEY_PROJECT_GMMR</Description>
			<Civilopedia>TXT_KEY_PROJECT_GMMR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_GMMR_STRATEGY</Strategy>
			<Help>TXT_KEY_PROJECT_GMMR_HELP</Help>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_ECOLOGY</TechPrereq>
			<TechTypes/>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>1000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/GMMR.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_DEAD_HAND</Type>
			<Description>TXT_KEY_PROJECT_DEAD_HAND</Description>
			<Civilopedia>TXT_KEY_PROJECT_DEAD_HAND_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_DEAD_HAND_STRATEGY</Strategy>
			<Help>TXT_KEY_PROJECT_DEAD_HAND_HELP</Help>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_SATELLITES</TechPrereq>
			<TechTypes>
				<TechPrereq>TECH_FISSION</TechPrereq>
			</TechTypes>
			<AnyonePrereqProject>PROJECT_MANHATTAN_PROJECT</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Deadhand.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag>ART_DEF_MOVIE_DEAD_HAND</MovieDefineTag>
		</ProjectInfo>
	</ProjectInfos>
</Civ4ProjectInfo>
