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<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
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<!-- Game Text Objects -->
<Civ4GameText xmlns="http://www.firaxis.com">
	<TEXT>
		<Tag>TXT_KEY_TECH_HUMAN_RIGHTS</Tag>
		<English>Human Rights</English>
		<French>Human Rights</French>
		<German>Menschenrechte</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HUMAN_RIGHTS_PEDIA</Tag>
		<English>Human rights refer to the "basic rights and freedoms to which all humans are entitled." Examples of rights and freedoms which have come to be commonly thought of as human rights include civil and political rights, such as the right to life and liberty, freedom of expression, and equality before the law; and social, cultural and economic rights, including the right to participate in culture, the right to food, the right to work, and the right to education.</English>
		<French>Human rights refer to the "basic rights and freedoms to which all humans are entitled." Examples of rights and freedoms which have come to be commonly thought of as human rights include civil and political rights, such as the right to life and liberty, freedom of expression, and equality before the law; and social, cultural and economic rights, including the right to participate in culture, the right to food, the right to work, and the right to education.</French>
		<German>[TAB]Als Menschenrechte werden die während des Humanismus und im Zeitalter der Aufklärung entwickelten, aus Naturrecht oder Vernunft abgeleiteten subjektiven Rechte jedes Menschen bezeichnet. Das Konzept der Menschenrechte geht davon aus, dass alle Menschen allein aufgrund ihres Menschseins mit gleichen Rechten ausgestattet sein sollen und diese egalitär begründeten Rechte unveräußerlich und unteilbar sind sowie universelle Gültigkeit haben. Das Bestehen von Menschenrechten wird heute von fast allen Staaten prinzipiell anerkannt. Die Universalität ist gleichwohl Grundlage politischer Debatten über den etwaigen Missbrauch der Menschenrechte als Anlass für militärische und wirtschaftliche Einflussnahme durch die westlichen Industriestaaten. Durch die Formulierung von Grundrechten in Verfassungen und internationalen Abkommen werden die Menschenrechte als einklagbare Rechte ausgestaltet. In einem engeren Sinne wird der Begriff "Menschenrechte" auch als Gegenbegriff zu "Bürgerrechte" verstanden: Er steht dann für Grundrechte, die unabhängig von der Staatsangehörigkeit allen Menschen zustehen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HUMAN_RIGHTS_STRATEGY</Tag>
		<English>Increases the happyness in your cities.</English>
		<French>Éleve la satisfaction dans votres villes. </French>
		<German>Erhöht die Zufriedenheit in Euren Städten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HUMAN_RIGHTS_QUOTE</Tag>
		<English>"America did not invent human rights. In a very real sense, it is the other way around. Human rights invented America." - Jimmy Carter</English>
		<French>"America did not invent human rights. In a very real sense, it is the other way around. Human rights invented America." - Jimmy Carter</French>
		<German>"Für Menschenrechte müssen wir immer wieder erneut kämpfen!" - Dr. Wendelin Weingartner</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRANSISTORS</Tag>
		<English>Transistors</English>
		<French>Transistors</French>
		<German>Transistoren</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRANSISTORS_PEDIA</Tag>
		<English>The transistor is a solid state semiconductor device that can be used for amplification, switching, voltage stabilization, signal modulation and many other functions. It allows a variable current, from an external source, to flow between two of its terminals depending on the smaller voltage or current applied to a third terminal. Transistors are made either as separate components or as part of an integrated circuit.
		[PARAGRAPH:1]The first patents for the transistor principle were registered in Germany in 1928 by Julius Edgar Lilienfeld. In 1934 German physicist Dr. Oskar Heil patented the field-effect transistor. It is not clear whether either design was ever built, and this is generally considered unlikely.
		[PARAGRAPH:1]On 22 December 1947 William Shockley, John Bardeen and Walter Brattain succeeded in building the first practical point-contact transistor at Bell Labs. This work followed from their war-time efforts to produce extremely pure germanium "crystal" mixer diodes, used in radar units as a frequency mixer element in microwave radar receivers. Early tube-based technology did not switch fast enough for this role, leading the Bell team to use solid state diodes instead. With this knowledge in hand they turned to the design of a triode, but found this was not at all easy. Bardeen eventually developed a new branch of surface physics to account for the "odd" behaviour they saw, and Bardeen and Brattain eventually succeeded in building a working device.
		[PARAGRAPH:1]Bell put the transistor into production at Western Electric in Allentown, Pennsylvania. They also licensed it to a number of other electronics companies, including Texas Instruments, who produced a limited run of transistor radios as a sales tool. Another company liked the idea and also decided to take out a license, introducing their own radio under the brand name Sony. Early transistors were "unstable" and only suitable for low-power, low-frequency applications, but as transistor design developed, these problems were slowly overcome. Over the next two decades, transistors gradually replaced the earlier vacuum tubes in most applications and later made possible many new devices such as integrated circuits and personal computers.
		[PARAGRAPH:1]Shockley, Bardeen and Brattain were honored with the Nobel Prize in Physics "for their researches on semiconductors and their discovery of the transistor effect". Bardeen would go on to win a second Nobel in physics, one of only two people to receive more than one in the same discipline, for his work on the exploration of superconductivity.</English>
		<French>The transistor is a solid state semiconductor device that can be used for amplification, switching, voltage stabilization, signal modulation and many other functions. It allows a variable current, from an external source, to flow between two of its terminals depending on the smaller voltage or current applied to a third terminal. Transistors are made either as separate components or as part of an integrated circuit.
		[PARAGRAPH:1]The first patents for the transistor principle were registered in Germany in 1928 by Julius Edgar Lilienfeld. In 1934 German physicist Dr. Oskar Heil patented the field-effect transistor. It is not clear whether either design was ever built, and this is generally considered unlikely.
		[PARAGRAPH:1]On 22 December 1947 William Shockley, John Bardeen and Walter Brattain succeeded in building the first practical point-contact transistor at Bell Labs. This work followed from their war-time efforts to produce extremely pure germanium "crystal" mixer diodes, used in radar units as a frequency mixer element in microwave radar receivers. Early tube-based technology did not switch fast enough for this role, leading the Bell team to use solid state diodes instead. With this knowledge in hand they turned to the design of a triode, but found this was not at all easy. Bardeen eventually developed a new branch of surface physics to account for the "odd" behaviour they saw, and Bardeen and Brattain eventually succeeded in building a working device.
		[PARAGRAPH:1]Bell put the transistor into production at Western Electric in Allentown, Pennsylvania. They also licensed it to a number of other electronics companies, including Texas Instruments, who produced a limited run of transistor radios as a sales tool. Another company liked the idea and also decided to take out a license, introducing their own radio under the brand name Sony. Early transistors were "unstable" and only suitable for low-power, low-frequency applications, but as transistor design developed, these problems were slowly overcome. Over the next two decades, transistors gradually replaced the earlier vacuum tubes in most applications and later made possible many new devices such as integrated circuits and personal computers.
		[PARAGRAPH:1]Shockley, Bardeen and Brattain were honored with the Nobel Prize in Physics "for their researches on semiconductors and their discovery of the transistor effect". Bardeen would go on to win a second Nobel in physics, one of only two people to receive more than one in the same discipline, for his work on the exploration of superconductivity.</French>
		<German>[TAB]Ein Transistor ist ein elektronisches Halbleiterbauelement zum Schalten und Verstärken von elektrischen Signalen ohne mechanische Bewegungen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRANSISTORS_STRATEGY</Tag>
		<English>[COLOR_TECH_TEXT]Transistors[COLOR_REVERT] allow the construction of [COLOR_HIGHLIGHT_TEXT]Solar Plants[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Casinos[COLOR_REVERT].</English>
		<French>[COLOR_TECH_TEXT]Transistors[COLOR_REVERT] allow the construction of [COLOR_HIGHLIGHT_TEXT]Solar Plants[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Casinos[COLOR_REVERT].</French>
		<German>[COLOR_TECH_TEXT]Transistoren[COLOR_REVERT] erm&#246;glichen den Bau von [COLOR_HIGHLIGHT_TEXT]Solarparks[COLOR_REVERT] und [COLOR_HIGHLIGHT_TEXT]Casinos[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRANSISTORS_QUOTE</Tag>
		<English>"I'm the operator of my pocket calculator" - Kraftwerk</English>
		<French>"I'm the operator of my pocket calculator" - Kraftwerk</French>
		<German>"Ich bin der Operator meines Taschenrechners" - Kraftwerk</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ELEPHANT_RIDING</Tag>
		<English>Elephant Riding</English>
		<French>Elephant Riding</French>
		<German>Elefantenzähmung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARTOGRAPHY</Tag>
		<English>Cartography</English>
		<French>Cartography</French>
		<German>Kartographie</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARTOGRAPHY_STRATEGY</Tag>
		<English>[COLOR_TECH_TEXT]Cartography[COLOR_REVERT] allows [COLOR_HIGHLIGHT_TEXT]map trading[COLOR_REVERT] between civilizations.</English>
		<French>[COLOR_TECH_TEXT]Cartography[COLOR_REVERT] allows [COLOR_HIGHLIGHT_TEXT]map trading[COLOR_REVERT] between civilizations.</French>
		<German>Die [COLOR_TECH_TEXT]Kartographie[COLOR_REVERT] erm&#246;glicht Ihnen den Austausch von Weltkarten mit anderen Zivilisationen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PAPER_STRATEGY_NEW</Tag>
		<English>[COLOR_TECH_TEXT]Paper[COLOR_REVERT] leads to [COLOR_TECH_TEXT]Cartography[COLOR_REVERT] which allows you to trade world maps with other civilizations.</English>
		<French>[COLOR_TECH_TEXT]Paper[COLOR_REVERT] leads to [COLOR_TECH_TEXT]Cartography[COLOR_REVERT] which allows you to trade world maps with other civilizations.</French>
		<German>Das [COLOR_TECH_TEXT]Papier[COLOR_REVERT] führt zur [COLOR_TECH_TEXT]Kartographie[COLOR_REVERT], die den Austausch von Weltkarten mit anderen Zivilisationen ermöglicht.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARTOGRAPHY_QUOTE</Tag>
		<English>"Neither the historian nor the cartographer can ever reproduce the reality they are trying to communicate to the reader of books or maps; they can but give a plan, a series of indications, of this reality."  - Crane Brinton</English>
		<French>"Neither the historian nor the cartographer can ever reproduce the reality they are trying to communicate to the reader of books or maps; they can but give a plan, a series of indications, of this reality."  - Crane Brinton</French>
		<German>"Weder der Historiker noch der Kartograph ist in der Lage die Realität zu reproduzieren, die sie durch Bücher oder Karten versuchen zu vermitteln; sie können aber einen Plan bereitstellen, eine Serie von Indikatoren dieser Realität."  - Crane Brinton</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARTOGRAPHY_PEDIA</Tag>
		<English>[TAB]Maps have been an integral part of the human story for a long time (maybe 8,000 years - nobody knows exactly, but longer than written words). They were known to have existed in societies of Europe, the Middle East, China, India, and others.[PARAGRAPH:2]The earliest known map is currently a wall painting of the ancient Turkish city of Catal Huyuk which has been dated to the late 7th millennium BCE. Other known maps of the ancient world include the Minoan "House of the Admiral" wall painting from c. 1600 BCE showing a seaside community in an oblique perspective, and an engraved map of the holy Babylonian city of Nippur, from the Kassite period (14th - 12th centuries BCE). The ancient Greeks and Romans created maps beginning with Anaximander in the 6th century BC. In ancient China, although geographical literature spans back to the 5th century BC, the drawing of true geographical maps were not begun in earnest until the first half of the Han Dynasty (202 BC-202 AD), largely with the works of Prince Liu An (179 BC - 122 BC).[PARAGRAPH:2]In the Age of Exploration from the 15th century to the 17th century, cartographers both copied earlier maps (some of which had been passed down for centuries) and drew their own based on explorers' observations and new surveying techniques. The invention of the magnetic compass, telescope and sextant enabled increasing accuracy.</English>
		<French>[TAB]Maps have been an integral part of the human story for a long time (maybe 8,000 years - nobody knows exactly, but longer than written words). They were known to have existed in societies of Europe, the Middle East, China, India, and others.[PARAGRAPH:2]The earliest known map is currently a wall painting of the ancient Turkish city of Catal Huyuk which has been dated to the late 7th millennium BCE. Other known maps of the ancient world include the Minoan "House of the Admiral" wall painting from c. 1600 BCE showing a seaside community in an oblique perspective, and an engraved map of the holy Babylonian city of Nippur, from the Kassite period (14th - 12th centuries BCE). The ancient Greeks and Romans created maps beginning with Anaximander in the 6th century BC. In ancient China, although geographical literature spans back to the 5th century BC, the drawing of true geographical maps were not begun in earnest until the first half of the Han Dynasty (202 BC-202 AD), largely with the works of Prince Liu An (179 BC - 122 BC).[PARAGRAPH:2]In the Age of Exploration from the 15th century to the 17th century, cartographers both copied earlier maps (some of which had been passed down for centuries) and drew their own based on explorers' observations and new surveying techniques. The invention of the magnetic compass, telescope and sextant enabled increasing accuracy.</French>
		<German>[TAB]Eine Karte ist ein digitales oder analoges Informationsmittel (Medium), in dem raumbezogene Gegenstände, Sachverhalte oder Prozesse generalisiert und mit Hilfe eines Zeichensystems grafisch veranschaulicht werden. Karten sind maßstäbliche Abbildungen und können durch Schriftzusätze erläutert werden. Sie können in einer Datenbank gespeichert, auf einem Bildschirm präsentiert oder auf Papier gedruckt sein. Eine digitale Karte erlaubt darüber hinaus die Einbeziehung weiterer, z. B. bildlicher und akustischer Medien sowie die interaktive Kommunikation mit dem Benutzer. Die Karte visualisiert abstrakte, raumbezogene Daten und nur schwer formulierbare räumliche Zusammenhänge mit dem Ziel, diese für den Menschen leicht verständlich zu machen. Im weitesten Sinne vermittelt und veranschaulicht sie also raumbezogenes Wissen. Visualisierungsräume der Karte sind vor allem die Erde und die Erdteile mit ihren Staaten und Regionen. Aber auch andere Himmelskörper oder die Konstellation der Sterne sind häufig Gegenstand der Darstellung einer Karte. Aus der Antike sind deutlich mehr kartografische Zeugnisse bekannt als aus der Frühgeschichte. Aber auch diese sind nicht mehr alle erhalten, sondern teilweise nur in Erzählungen oder Lebensbeschreibungen einzelner Gelehrter indirekt nachgewiesen. An erster Stelle stehen die Ergebnisse aus dem griechischen Kulturkreis. So soll beispielsweise Anaximander um 600 v. Chr. eine Weltkarte gezeichnet haben, die nicht überliefert ist.</German>
		<Italian>[TAB]Maps have been an integral part of the human story for a long time (maybe 8,000 years - nobody knows exactly, but longer than written words). They were known to have existed in societies of Europe, the Middle East, China, India, and others.[PARAGRAPH:2]The earliest known map is currently a wall painting of the ancient Turkish city of Catal Huyuk which has been dated to the late 7th millennium BCE. Other known maps of the ancient world include the Minoan "House of the Admiral" wall painting from c. 1600 BCE showing a seaside community in an oblique perspective, and an engraved map of the holy Babylonian city of Nippur, from the Kassite period (14th - 12th centuries BCE). The ancient Greeks and Romans created maps beginning with Anaximander in the 6th century BC. In ancient China, although geographical literature spans back to the 5th century BC, the drawing of true geographical maps were not begun in earnest until the first half of the Han Dynasty (202 BC-202 AD), largely with the works of Prince Liu An (179 BC - 122 BC).[PARAGRAPH:2]In the Age of Exploration from the 15th century to the 17th century, cartographers both copied earlier maps (some of which had been passed down for centuries) and drew their own based on explorers' observations and new surveying techniques. The invention of the magnetic compass, telescope and sextant enabled increasing accuracy.</Italian>
		<Spanish>[TAB]Maps have been an integral part of the human story for a long time (maybe 8,000 years - nobody knows exactly, but longer than written words). They were known to have existed in societies of Europe, the Middle East, China, India, and others.[PARAGRAPH:2]The earliest known map is currently a wall painting of the ancient Turkish city of Catal Huyuk which has been dated to the late 7th millennium BCE. Other known maps of the ancient world include the Minoan "House of the Admiral" wall painting from c. 1600 BCE showing a seaside community in an oblique perspective, and an engraved map of the holy Babylonian city of Nippur, from the Kassite period (14th - 12th centuries BCE). The ancient Greeks and Romans created maps beginning with Anaximander in the 6th century BC. In ancient China, although geographical literature spans back to the 5th century BC, the drawing of true geographical maps were not begun in earnest until the first half of the Han Dynasty (202 BC-202 AD), largely with the works of Prince Liu An (179 BC - 122 BC).[PARAGRAPH:2]In the Age of Exploration from the 15th century to the 17th century, cartographers both copied earlier maps (some of which had been passed down for centuries) and drew their own based on explorers' observations and new surveying techniques. The invention of the magnetic compass, telescope and sextant enabled increasing accuracy.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TOURISM</Tag>
		<English>Tourism</English>
		<French>Tourism</French>
		<German>Tourismus</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TOURISM_STRATEGY</Tag>
		<English>[COLOR_TECH_TEXT]Tourism[COLOR_REVERT] starts a Golden Age.</English>
		<French>[COLOR_TECH_TEXT]Tourism[COLOR_REVERT] starts a Golden Age.</French>
		<German>Der [COLOR_TECH_TEXT]Tourismus[COLOR_REVERT] lässt ein Goldenes Zeitalter beginnen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TOURISM_QUOTE</Tag>
		<English>"I swims in the Tagus all across at once, and I rides on an ass or a mule, and swears Portuguese, and have got a diarrhea and bites from the mosquitoes. But what of that? Comfort must not be expected by folks that go a pleasuring."  - Lord Byron</English>
		<French>"I swims in the Tagus all across at once, and I rides on an ass or a mule, and swears Portuguese, and have got a diarrhea and bites from the mosquitoes. But what of that? Comfort must not be expected by folks that go a pleasuring."  - Lord Byron</French>
		<German>"Oft plagt mich das Unbehagen über das, was der Tourismus weltweit anrichtet, und die Enttäuschung, dass sich daran in den vergangenen Jahren trotz vieler guter Vorschläge eigentlich kaum etwas verändert hat. Aber es ist einfach nicht wahr, dass die Alternative zum heutigen Tourismus kein Tourismus ist. Es gibt andere Möglichkeiten. Weil der Tourismus für viele Menschen - für Reisende und Bereiste - lebenswichtig ist, gilt es, ein positives Ziel zu verfolgen und für das Reisen einzutreten."  - H. Krippendorf</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TOURISM_PEDIA</Tag>
		<English>[TAB]Wealthy people have always travelled to distant parts of the world to see great buildings or other works of art, to learn new languages, to experience new cultures, or to taste new cuisine. As long ago as the time of the Roman Republic places such as Baiae were popular coastal resorts for the rich.[PARAGRAPH:2]The terms tourist and tourism were first used as official terms in 1937 by the League of Nations. Tourism was defined as people travelling abroad for periods of over 24 hours.</English>
		<French>[TAB]Wealthy people have always travelled to distant parts of the world to see great buildings or other works of art, to learn new languages, to experience new cultures, or to taste new cuisine. As long ago as the time of the Roman Republic places such as Baiae were popular coastal resorts for the rich.[PARAGRAPH:2]The terms tourist and tourism were first used as official terms in 1937 by the League of Nations. Tourism was defined as people travelling abroad for periods of over 24 hours.</French>
		<German>[TAB]Wohlhabende Bürger sind schon immer in entlegende Teile der Welt gereist um berühmte Bauten oder andere Kunstwerke zu sehen, um neue Sprachen zu lernen, neue Kulturen kennenzulernen oder neue Speisen zu kosten. Die Branche zählt weltweit zu den größten Wirtschaftszweigen. 2004 wurden nach Angaben der Welttourismusorganisation in diesem Bereich Erlöse von etwa 623 Milliarden US-Dollar erzielt. Mit weltweit rund 100 Millionen Beschäftigten gilt der Tourismus als einer der bedeutendsten Arbeitgeber. Grenzüberschreitende Reisen machen 25 bis 30 Prozent des Welthandels im Dienstleistungsbereich aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TOURISM_HELP</Tag>
		<English>[ICON_BULLET]Starts a Golden Age[NEWLINE][ICON_BULLET]Can Build [ICON_GOLD] More Efficiently (+25%)</English>
		<French>[ICON_BULLET]Starts a Golden Age[NEWLINE][ICON_BULLET]Can Build [ICON_GOLD] More Efficiently (+25%)</French>
		<German>[ICON_BULLET]Beginnt ein Goldenes Zeitalter[NEWLINE][ICON_BULLET]Produziert [ICON_GOLD] 25% effizienter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TOURISM_HELP_SAVE</Tag>
		<English>[COLOR_NEGATIVE_TEXT]This technology can neither be traded nor be stolen[COLOR_REVERT][NEWLINE][ICON_BULLET]Starts a Golden Age[NEWLINE][ICON_BULLET]Can Build [ICON_GOLD] More Efficiently (+25%)</English>
		<French>[COLOR_NEGATIVE_TEXT]This technology can neither be traded nor be stolen[COLOR_REVERT][NEWLINE][ICON_BULLET]Starts a Golden Age[NEWLINE][ICON_BULLET]Can Build [ICON_GOLD] More Efficiently (+25%)</French>
		<German>[COLOR_NEGATIVE_TEXT]Diese Technologie kann weder erhandelt noch gestolen werden[COLOR_REVERT][NEWLINE][ICON_BULLET]Beginnt ein Goldenes Zeitalter[NEWLINE][ICON_BULLET]Produziert [ICON_GOLD] 25% effizienter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ADVANCED_SAILING</Tag>
		<English>Advanced Sailing</English>
		<French>
			<Text>Navigation &#224; voile avanc&#233;e</Text>
			<Gender>Female</Gender>
			<Plural>0</Plural>
		</French>
		<German>
			<Text>Fortgeschrittene Seefahrt</Text>
			<Gender>Female</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>
			<Text>Navigazione avanzata</Text>
			<Gender>Female</Gender>
			<Plural>0</Plural>
		</Italian>
		<Spanish>
			<Text>Navegaci&#243;n a vela avanzada</Text>
			<Gender>Female</Gender>
			<Plural>0</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ADVANCED_SAILING_STRATEGY</Tag>
		<English>[COLOR_TECH_TEXT]Advanced Sailing[COLOR_REVERT] allows the creation of the [COLOR_BUILDING_TEXT]Shipyard[COLOR_REVERT] building.</English>
		<French>[COLOR_TECH_TEXT]Advanced Sailing[COLOR_REVERT] allows the creation of the [COLOR_BUILDING_TEXT]Shipyard[COLOR_REVERT] building.</French>
		<German>Die [COLOR_TECH_TEXT]Fortgeschrittene Seefahrt[COLOR_REVERT] erm&#246;glicht den Bau der [COLOR_BUILDING_TEXT]Werft[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ADVANCED_SAILING_PEDIA</Tag>
		<English>[TAB]Although the earliest sailing ships were undoubtedly used for fishing  and transportation, man quickly found ways to turn these vehicles into  weapons. Typically, non-military vessels are no match for dedicated  warships crewed with professional warriors. However, warships are  expensive to build, crew and maintain, and only fairly wealthy - or  bloodthirsty or desperate - nations possess large standing navies.</English>
		<French>[TAB]Si les premiers bateaux &#233;taient ind&#233;niablement destin&#233;s &#224; la p&#234;che et au transport, l'homme a rapidement trouv&#233; le moyen d'en faire des armes. En r&#232;gle g&#233;n&#233;rale, les navires civils ne font pas le poids face &#224; des vaisseaux con&#231;us pour la guerre et dirig&#233;s par des soldats. Cependant, les bateaux de guerre co&#251;tent cher &#224; construire et &#224; entretenir, et seules les nations riches, agressives ou d&#233;sesp&#233;r&#233;es poss&#232;dent une marine importante.</French>
		<German>[TAB]W&#228;hrend die ersten Segelboote vorrangig f&#252;r Fischerei- und Transportzwecke genutzt wurden, erkannten die Menschen bald auch den milit&#228;rischen Nutzen, den diese Seefahrzeuge mit sich brachten. Im Allgemeinen waren zivile Boote den ausgewiesenen Kriegsschiffen mit professioneller Kampfbesatzung eindeutig unterlegen. Andererseits bedeutete der Bau, die Instandhaltung und die Besoldung der Besatzung von Kriegsschiffen aber auch einen hohen Kostenaufwand, so dass es sich nur die wohlhabenderen - oder auch extrem kampfbegierigen bzw. h&#246;chst verzweifelten - Nationen leisten k&#246;nnen, ein gr&#246;&#223;eres milit&#228;risches Marinekontingent zu unterhalten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ADVANCED_SAILING_QUOTE</Tag>
		<English>"If one does not know to which port one is sailing, no wind is favorable." - Seneca</English>
		<French>"Si on ne sait pas est&#226; quel gauche navigue, aucun vent n'est favorable." - Seneca</French>
		<German>"Wenn man nicht weiß, an welchen Hafen man segeln soll, ist kein Wind vorteilhaft." - Seneca</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_JET_PROPULSION</Tag>
		<English>Jet Engine</English>
		<French>Jet Engine</French>
		<German>Strahltriebwerk</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_JET_PROPULSION_STRATEGY</Tag>
		<English>Research [COLOR_TECH_TEXT]Jet Engine[COLOR_REVERT] to build [COLOR_UNIT_TEXT]Helicopter[COLOR_REVERT], [COLOR_UNIT_TEXT]Jet Fighter[COLOR_REVERT] and [COLOR_UNIT_TEXT]Jet Bomber[COLOR_REVERT] units. In addition, it allows the construction of [COLOR_BUILDING_TEXT]Area51[COLOR_REVERT].</English>
		<French>Research [COLOR_TECH_TEXT]Jet Engine[COLOR_REVERT] to build [COLOR_UNIT_TEXT]Helicopter[COLOR_REVERT], [COLOR_UNIT_TEXT]Jet Fighter[COLOR_REVERT] and [COLOR_UNIT_TEXT]Jet Bomber[COLOR_REVERT] units. In addition, it allows the construction of [COLOR_BUILDING_TEXT]Area51[COLOR_REVERT].</French>
		<German>Das [COLOR_TECH_TEXT]Strahltriebwerk[COLOR_REVERT] ermöglicht die Ausbildung von [COLOR_UNIT_TEXT]Hubschrauber[COLOR_REVERT], [COLOR_UNIT_TEXT]Düsenjäger[COLOR_REVERT]- und [COLOR_UNIT_TEXT]Düsenbomber[COLOR_REVERT]-Einheiten. Zudem erlaubt es den Bau von [COLOR_BUILDING_TEXT]Area51[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_JET_PROPULSION_QUOTE</Tag>
		<English>"The higher we soar the smaller we appear to those who cannot fly." - Friedrich Nietzsche</English>
		<French>"The higher we soar the smaller we appear to those who cannot fly." - Friedrich Nietzsche</French>
		<German>"Je höher wir uns erheben, um so kleiner erscheinen wir denen, welche nicht fliegen können." - Friedrich Nietzsche</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_JET_PROPULSION_PEDIA</Tag>
		<English>[TAB]Little did the Wright Brothers know that less than four decades after their first plane touched down in the North Carolinian sand, aeronautical engineers would have already created a completely new way to power flight - the jet engine. This new engine, based on a turbine churning ultra-compressed air, lifted aviation to previously unreachable heights.[PARAGRAPH:1]Applied to fixed-wing aircraft, the jet engine found its first application in World War II, powering the German Messerschmitt. In these machines, the jet engine increased speed by lowering the overall weight of the craft while providing a level of power unattainable in propeller-based engines. Modern jets, like the SR-71 Blackbird, are capable of speeds of over 2000 mph.[PARAGRAPH:1]The jet engine would find further application in the creation of the helicopter. While Leonardo da Vinci had sketched prototypes of a rotary-wing aircraft in the fifteenth century, no powering mechanism until the advent of the jet engine could provide the proper balance of horsepower and low weight necessary to keep such a machine airborne. With the engine's incorporation into rotary-wing aircraft, it became possible for helicopters to take part in operations from combat to mid-sea rescue, rapidly making them some of the most versatile flying machines ever built.</English>
		<French>[TAB]Les fr&#232;res Wright ne se doutent pas que, moins de quatre d&#233;cennies apr&#232;s l'atterrissage de leur premier avion sur le sable de la Caroline du Nord, les ing&#233;nieurs a&#233;ronautiques auraient d&#233;j&#224; cr&#233;&#233; un nouveau moyen de propulser les avions : le moteur &#224; r&#233;action. Ce nouveau moteur, bas&#233; sur une turbine faisant tourner de l'air ultra comprim&#233;, &#233;l&#232;ve l'aviation &#224; des sommets encore jamais atteints.[PARAGRAPH:1]Appliqu&#233; aux avions &#224; ailes fixes, le moteur &#224; r&#233;action est exp&#233;riment&#233; pour la premi&#232;re fois lors de la Deuxi&#232;me Guerre mondiale, lorsqu'il &#233;quipe les Messerschmitt allemands. Dans ces avions, le moteur &#224; r&#233;action augmente la vitesse et abaisse le poids total de l'avion, tout en lui conf&#233;rant un niveau de puissance inaccessible pour les avions &#224; h&#233;lice. Les avions &#224; r&#233;action modernes, comme le SR-71 Blackbird, peuvent atteindre une vitesse de plus de 3 000 km/h[PARAGRAPH:1]Le moteur &#224; r&#233;action va trouver d'autres applications avec l'invention de l'h&#233;licopt&#232;re. L&#233;onard de Vinci a dessin&#233; le prototype d'une machine volante &#224; aile rotative au quinzi&#232;me si&#232;cle mais, avant l'invention du moteur &#224; r&#233;action, aucun m&#233;canisme de propulsion ne pouvait fournir la puissance n&#233;cessaire pour maintenir une telle machine en l'air. Lorsqu'on ajouta un moteur &#224; r&#233;action au giravion, les h&#233;licopt&#232;res purent prendre part &#224; diverses op&#233;rations allant du combat au sauvetage en mer. Ils deviennent ainsi les machines volantes les plus polyvalentes jamais construites.</French>
		<German>[TAB]Die Gebr&#252;der Wright ahnten nicht, dass - weniger als vierzig Jahre, nachdem ihr erstes Flugzeug in North Carolina gelandet war - Flugzeugingenieure eine v&#246;llig neue Art des Flugzeugantriebs entwickeln w&#252;rden - das D&#252;sentriebwerk. Dieses neue Triebwerk beruht auf dem Prinzip des Rückstoßantriebes, dessen Gasturbine Umgebungsluft ansaugt und die Luft extrem hoch komprimiert mit Verbrennungsprodukten als Antriebsstrahl wieder ausstößt. Der Rückstoß katapultierte die Luftfahrt in ungeahnte H&#246;hen. Der mit Abstand größte Teil der Transportleistung von Flugzeugen wird mit Strahltriebwerken erbracht. Außerhalb der Luftfahrt kommen sie in nur sehr geringem Maße zum Einsatz. [PARAGRAPH:1]Bei Flugzeugen wurde das D&#252;sentriebwerk zum ersten Mal im Zweiten Weltkrieg bei der deutschen Messerschmitt eingesetzt. Bei diesen Maschinen steigerte das D&#252;sentriebwerk die Geschwindigkeit durch das geringere Gesamtgewicht des Flugzeugs sowie durch seine Kraft, die von Propellerantrieben niemals erreicht werden w&#252;rde. Moderne D&#252;senflugzeuge wie etwa die SR-71 Blackbird k&#246;nnen H&#246;chstgeschwindigkeiten bis zu 3500 km/h erreichen.[PARAGRAPH:1]Das D&#252;sentriebwerk wird au&#223;erdem auch bei Hubschraubern eingesetzt. Leonardo da Vinci hatte zwar bereits im 15. Jahrhundert Skizzen von einem Flugger&#228;t mit Rotorbl&#228;ttern angefertigt, aber kein Antriebsmechanismus konnte das richtige Verh&#228;ltnis von Kraft und Gewicht liefern, um so eine Maschine in der Luft zu halten - bis das D&#252;sentriebwerk geboren wurde. Mit der Integration dieses Antriebs konnten Hubschrauber nun in den verschiedensten Bereichen eingesetzt werden: vom Kampf bis hin zu Rettungsaktionen auf hoher See. So wurde der Hubschrauber zu einem der vielseitigsten Flugger&#228;te, die jemals gebaut wurden.</German>
		<Italian>[TAB]I fratelli Wright non avrebbero potuto immaginare che, solo quattro decenni dopo che il loro primo aereo tocc&#242; le sabbie della Carolina del Nord, gli ingegneri aeronautici avrebbero trovato un motore completamente nuovo per volare: quello a reazione. Questo nuovo motore, basato sull'espulsione di aria ultra compressa da parte di una turbina, avrebbe portato il volo ad altezze precedentemente irraggiungibili.[PARAGRAPH:1]Il motore a reazione venne usato per la prima volta con aerei ad ala fissa durante la Seconda Guerra Mondiale, sui Messerschmitt tedeschi. Il motore a reazione aumentava la velocit&#224; abbassando il peso totale del mezzo e fornendo un livello di potenza irraggiungibile con i motori a elica. I jet moderni, come l'SR-71 Blackbird, sono in grado di superare i 3.000 km/h.[PARAGRAPH:1]Il motore a reazione venne poi applicato anche alla creazione dell'elicottero. Leonardo da Vinci aveva disegnato mezzi volanti ad ala rotante gi&#224; nel quindicesimo secolo, ma nessun meccanismo prima dell'avvento del motore a reazione era in grado di fornire il giusto equilibrio di potenza e peso necessario a mantenere in volo un mezzo simile. Con l'implementazione di tale motore nei velivoli ad ala rotante divenne possibile per gli elicotteri prendere parte a operazioni che variano dal combattimento al salvataggio, rendendoli ben presto i mezzi volanti pi&#249; versatili mai costruiti.</Italian>
		<Spanish>[TAB]Los hermanos Wright nunca hubiesen podido pensar que menos de cuatro d&#233;cadas despu&#233;s de que su primer avi&#243;n tocara tierra en las arenas de Carolina del Norte, los ingenieros aeron&#225;uticos habr&#237;an inventado un sistema de vuelo completamente nuevo: el motor de reacci&#243;n. Este nuevo motor, basado en una turbina de aire comprimido, llev&#243; la aeron&#225;utica a cotas hasta entonces inauditas.[PARAGRAPH:1]Aplicado a las aeronaves de ala fija, el motor de reacci&#243;n encontr&#243; su primera aplicaci&#243;n en la Segunda Guerra Mundial, en el Messerschmitt alem&#225;n. En estas m&#225;quinas, el motor de reacci&#243;n aumentaba la velocidad reduciendo el peso total del aparato, adem&#225;s de proporcionar una potencia inalcanzable para los motores convencionales. Los reactores modernos, como los del SR-71 Blackbird, son capaces de superar los 3.000 km/h.[PARAGRAPH:1]El motor de reacci&#243;n conocer&#237;a nuevas aplicaciones en la creaci&#243;n del helic&#243;ptero. Aunque Leonardo da Vinci ya hab&#237;a ideado prototipos para una m&#225;quina voladora de rotores, hasta la aparici&#243;n del motor de reacci&#243;n no hab&#237;a existido ning&#250;n dispositivo con la mezcla adecuada de potencia y bajo peso como para mantenerlas en el aire. Con la incorporaci&#243;n del motor de reacci&#243;n a los veh&#237;culos con rotores, los helic&#243;pteros empezaron a tomar parte en operaciones de combate y rescate, y en poco tiempo se convirtieron en las m&#225;quinas voladoras m&#225;s vers&#225;tiles del mundo.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ADVANCED_FLIGHT_NEW</Tag>
		<English>Advanced Flight</English>
		<French>
			<Text>Vol avanc&#233;</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</French>
		<German>
			<Text>Fortgeschrittene Luftfahrt</Text>
			<Gender>Female</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>
			<Text>Volo avanzato</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Italian>
		<Spanish>
			<Text>Vuelo avanzado</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ADVANCED_FLIGHT_STRATEGY_NEW</Tag>
		<English>[COLOR_TECH_TEXT]Advanced Flight[COLOR_REVERT] allows the construction of [COLOR_UNIT_TEXT]Gunships[COLOR_REVERT] and [COLOR_UNIT_TEXT]Jet Fighters[COLOR_REVERT], two units essential for controlling the skies.</English>
		<French>Le [COLOR_TECH_TEXT]vol avanc&#233;[COLOR_REVERT] permet de construire des [COLOR_UNIT_TEXT]h&#233;licopt&#232;res de combat[COLOR_REVERT] et des [COLOR_UNIT_TEXT]chasseurs &#224; r&#233;action[COLOR_REVERT], deux unit&#233;s essentielles au contr&#244;le du ciel.</French>
		<German>Die [COLOR_TECH_TEXT]Fortgeschrittene Luftfahrt[COLOR_REVERT] erm&#246;glicht den Bau von [COLOR_UNIT_TEXT]Kampfhubschraubern[COLOR_REVERT] und [COLOR_UNIT_TEXT]D&#252;senj&#228;gern[COLOR_REVERT], zwei wichtigen Einheiten, um die Kontrolle &#252;ber den Luftraum zu erhalten.</German>
		<Italian>Il [COLOR_TECH_TEXT]Volo avanzato[COLOR_REVERT] permette di costruire [COLOR_UNIT_TEXT]Elicotteri da guerra[COLOR_REVERT] e [COLOR_UNIT_TEXT]Jet da combattimento[COLOR_REVERT], due unit&#224; essenziali per controllare i cieli.</Italian>
		<Spanish>El [COLOR_TECH_TEXT]Vuelo avanzado[COLOR_REVERT] permite la construcci&#243;n de los [COLOR_UNIT_TEXT]Helic&#243;pteros de combate[COLOR_REVERT] y los [COLOR_UNIT_TEXT]Cazas a reacci&#243;n[COLOR_REVERT], dos unidades esenciales para controlar los cielos.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ADVANCED_FLIGHT_QUOTE_NEW</Tag>
		<English>"Oh! I have slipped the surly bonds of Earth - [NEWLINE]Put out my hand and touched the Face of God." [PARAGRAPH:1]- John Gillespie Magee, Junior</English>
		<French>"Je me suis lib&#233;r&#233; des emprises de la terre.[NEWLINE]J'ai tendu la main et j'ai caress&#233; le visage de Dieu." [PARAGRAPH:1]- John Gillespie Magee, Junior</French>
		<German>"Ach! Ich bin den rauen Banden der Erde entglitten - [NEWLINE]ich streckte meine Hand aus und ber&#252;hrte das Antlitz Gottes." [PARAGRAPH:1]- John Gillespie Magee, Junior</German>
		<Italian>"Oh! Sono scivolato via dai rozzi legami della Terra - [NEWLINE]Ho allungato la mano e ho toccato il Volto di Dio." [PARAGRAPH:1]- John Gillespie Magee, Junior</Italian>
		<Spanish>"&#161;Oh! Me he librado de las amargas cadenas de la Tierra. [NEWLINE]He estirado la mano y tocado el rostro de Dios". [PARAGRAPH:1] - John Gillespie Magee Junior</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ADVANCED_FLIGHT_PEDIA_NEW</Tag>
		<English>[TAB]Supersonic speed is a rate of travel of an object that exceeds the speed of sound (Mach 1). Most modern fighter aircraft are supersonic, but there have been supersonic passenger aircraft, namely Concorde and the Tupolev Tu-144. Both these passenger aircraft and some modern fighters are also capable of supercruise, a condition of sustained supersonic flight without the use of an afterburner. Due to its ability to supercruise for several hours and the relatively high frequency of flight over several decades, Concorde spent more time flying supersonically than all other aircraft combined by a considerable margin. Since Concorde's final retirement flight on November 26, 2003, there are no supersonic passenger aircraft left in service. [PARAGRAPH:1]Supersonic aerodynamics are simpler than subsonic because the airsheets at different points along the plane often can't affect each other. Supersonic jets and rocket vehicles require several times greater thrust to push through the extra drag experienced within the transonic region (around Mach 0.85â€"1.2). At these speeds aerospace engineers can gently guide air around the fuselage of the aircraft without producing new shock waves but any change in cross sectional area further down the vehicle leads to shock waves along the body. Designers use the Supersonic area rule and the Whitcomb area rule to minimize sudden changes in size. The sound source has now broken through the sound speed barrier, and is traveling at 1.4 times the speed of sound, c (Mach 1.4). Since the source is moving faster than the sound waves it creates, it actually leads the advancing wavefront. The sound source will pass by a stationary observer before the observer actually hears the sound it creates. [PARAGRAPH:1]One problem with sustained supersonic flight is the generation of heat in flight. At high speeds aerodynamic heating can occur, so an aircraft must be designed to operate and function under very high temperatures. Duralumin, the traditional aircraft material, starts to lose strength and go into plastic deformation at relatively low temperatures, and is unsuitable for continuous use at speeds above Mach 2.2 to 2.4. Materials such as titanium and stainless steel allow operations at much higher temperatures. For example, the SR-71 Blackbird jet could fly continuously at Mach 3.1 while some parts were above 315Â°C (600Â°F). [PARAGRAPH:1]Another area of concern for continued high-speed operation is the engines. Jet engines create thrust by increasing the temperature of the air they ingest, and as the aircraft speeds up, friction and compression heats this air before it reaches the engines. The maximum allowable temperature of the exhaust is determined by the materials in the turbine at the rear of the engine, so as the aircraft speeds up, the difference in intake and exhaust temperature that the engine can create decreases, and the thrust along with it. Air cooling the turbine area to allow operations at higher temperatures was a key solution, one that continued to improve through the 1950s and on to this day.</English>
		<French>[TAB]Les fr&#232;res Wright ne se doutent pas que, moins de quatre d&#233;cennies apr&#232;s l'atterrissage de leur premier avion sur le sable de la Caroline du Nord, les ing&#233;nieurs a&#233;ronautiques auraient d&#233;j&#224; cr&#233;&#233; un nouveau moyen de propulser les avions : le moteur &#224; r&#233;action. Ce nouveau moteur, bas&#233; sur une turbine faisant tourner de l'air ultra comprim&#233;, &#233;l&#232;ve l'aviation &#224; des sommets encore jamais atteints.[PARAGRAPH:1]Appliqu&#233; aux avions &#224; ailes fixes, le moteur &#224; r&#233;action est exp&#233;riment&#233; pour la premi&#232;re fois lors de la Deuxi&#232;me Guerre mondiale, lorsqu'il &#233;quipe les Messerschmitt allemands. Dans ces avions, le moteur &#224; r&#233;action augmente la vitesse et abaisse le poids total de l'avion, tout en lui conf&#233;rant un niveau de puissance inaccessible pour les avions &#224; h&#233;lice. Les avions &#224; r&#233;action modernes, comme le SR-71 Blackbird, peuvent atteindre une vitesse de plus de 3 000 km/h[PARAGRAPH:1]Le moteur &#224; r&#233;action va trouver d'autres applications avec l'invention de l'h&#233;licopt&#232;re. L&#233;onard de Vinci a dessin&#233; le prototype d'une machine volante &#224; aile rotative au quinzi&#232;me si&#232;cle mais, avant l'invention du moteur &#224; r&#233;action, aucun m&#233;canisme de propulsion ne pouvait fournir la puissance n&#233;cessaire pour maintenir une telle machine en l'air. Lorsqu'on ajouta un moteur &#224; r&#233;action au giravion, les h&#233;licopt&#232;res purent prendre part &#224; diverses op&#233;rations allant du combat au sauvetage en mer. Ils deviennent ainsi les machines volantes les plus polyvalentes jamais construites.</French>
		<German>[TAB]Fliegen mit &#220;berschall bedeutet, dass die Fluggeschwindigkeit gr&#246;&#223;er als die Schallgeschwindigkeit in der Umgebung des Luftfahrzeugs ist. In der Flugphysik werden Geschwindigkeiten mit der Schallgeschwindigkeit dimensionslos gemacht und Mach-Zahl genannt (Abk&#252;rzung M oder Ma), benannt nach dem Physiker Ernst Mach. &#220;berschallflug hei&#223;t also Fliegen mit Ma > 1. N&#228;hert sich das Flugzeug der Schallgeschwindigkeit (Ma=1), kommt es durch die Kompression der Luft zu Sto&#223;wellen an verschiedenen Teilen des Flugzeugs. Dadurch steigt der aerodynamische Widerstand (Winddruck) erheblich an, bis diese Grenze, bildhaft Schallmauer genannt, &#252;berwunden ist. Danach sinkt der Widerstand wieder ab, bleibt jedoch h&#246;her als im Unterschallbereich. [PARAGRAPH:1]Moderne milit&#228;rische Triebwerke liefern im Normalbetrieb ausreichend Schub, um dauerhaft im Horizontalflug &#220;berschall fliegen zu k&#246;nnen, was als Supercruise bezeichnet wird. &#196;ltere Flugzeugmodelle ben&#246;tigen hierzu zum Beispiel einen Nachbrenner oder m&#252;ssen sich in einen Sturzflug begeben, um auf &#220;berschallgeschwindigkeit beschleunigen zu k&#246;nnen. Die Fluggeschwindigkeit, bei der im Luftstrom um das Flugzeug die ersten &#220;berschallgebiete und damit auch Verdichtungsst&#246;&#223;e auftreten, liegt &#8212; abh&#228;ngig von der Konstruktion des Flugzeugs mehr oder weniger deutlich &#8212; unterhalb der Schallgeschwindigkeit. Bei ausreichender Luftfeuchtigkeit entstehen in diesen Gebieten Kondensationswolken, deren hinteres Ende von einem Sto&#223; gekennzeichnet ist (Wolkenscheibeneffekt). Der &#220;berschallknall ist die h&#246;rbare Auswirkung der Sto&#223;welle (Verdichtungssto&#223;). [PARAGRAPH:1]F&#252;r die &#220;berwindung der Schallmauer war die Entwicklung des Pfeilfl&#252;gels sehr wichtig. Dadurch konnte der Widerstandsanstieg bei Ann&#228;herung an die Schallgeschwindigkeit stark verringert werden. Zur &#220;berwindung der Schallmauer mit einem Flugzeug ist es aber meist zus&#228;tzlich n&#246;tig, die Fl&#228;chenregel zu beachten. Gem&#228;&#223; der Fl&#228;chenregel muss der Rumpfquerschnitt theoretisch um den Wert abnehmen, der durch die Tragfl&#228;chen zur Querschnittsfl&#228;che hinzukommt. Wird die Fl&#228;chenregel nicht beachtet, wird durch diese Vergr&#246;&#223;erung der Querschnittsfl&#228;che bei &#220;berschallgeschwindigkeit eine zus&#228;tzliche Sto&#223;welle erzeugt, die den Luftwiderstand des Flugzeugs drastisch erh&#246;ht und unter Umst&#228;nden das Erreichen der &#220;berschallgeschwindigkeit verhindert. Erst die Ber&#252;cksichtigung dieser Regel und nach erheblichen &#196;nderungen am Rumpf konnte als erstes Flugzeug die Convair F-102 Delta Dagger mit eigenen Triebwerken im Horizontalflug auf &#220;berschallgeschwindigkeit beschleunigt werden.</German>
		<Italian>[TAB]I fratelli Wright non avrebbero potuto immaginare che, solo quattro decenni dopo che il loro primo aereo tocc&#242; le sabbie della Carolina del Nord, gli ingegneri aeronautici avrebbero trovato un motore completamente nuovo per volare: quello a reazione. Questo nuovo motore, basato sull'espulsione di aria ultra compressa da parte di una turbina, avrebbe portato il volo ad altezze precedentemente irraggiungibili.[PARAGRAPH:1]Il motore a reazione venne usato per la prima volta con aerei ad ala fissa durante la Seconda Guerra Mondiale, sui Messerschmitt tedeschi. Il motore a reazione aumentava la velocit&#224; abbassando il peso totale del mezzo e fornendo un livello di potenza irraggiungibile con i motori a elica. I jet moderni, come l'SR-71 Blackbird, sono in grado di superare i 3.000 km/h.[PARAGRAPH:1]Il motore a reazione venne poi applicato anche alla creazione dell'elicottero. Leonardo da Vinci aveva disegnato mezzi volanti ad ala rotante gi&#224; nel quindicesimo secolo, ma nessun meccanismo prima dell'avvento del motore a reazione era in grado di fornire il giusto equilibrio di potenza e peso necessario a mantenere in volo un mezzo simile. Con l'implementazione di tale motore nei velivoli ad ala rotante divenne possibile per gli elicotteri prendere parte a operazioni che variano dal combattimento al salvataggio, rendendoli ben presto i mezzi volanti pi&#249; versatili mai costruiti.</Italian>
		<Spanish>[TAB]Los hermanos Wright nunca hubiesen podido pensar que menos de cuatro d&#233;cadas despu&#233;s de que su primer avi&#243;n tocara tierra en las arenas de Carolina del Norte, los ingenieros aeron&#225;uticos habr&#237;an inventado un sistema de vuelo completamente nuevo: el motor de reacci&#243;n. Este nuevo motor, basado en una turbina de aire comprimido, llev&#243; la aeron&#225;utica a cotas hasta entonces inauditas.[PARAGRAPH:1]Aplicado a las aeronaves de ala fija, el motor de reacci&#243;n encontr&#243; su primera aplicaci&#243;n en la Segunda Guerra Mundial, en el Messerschmitt alem&#225;n. En estas m&#225;quinas, el motor de reacci&#243;n aumentaba la velocidad reduciendo el peso total del aparato, adem&#225;s de proporcionar una potencia inalcanzable para los motores convencionales. Los reactores modernos, como los del SR-71 Blackbird, son capaces de superar los 3.000 km/h.[PARAGRAPH:1]El motor de reacci&#243;n conocer&#237;a nuevas aplicaciones en la creaci&#243;n del helic&#243;ptero. Aunque Leonardo da Vinci ya hab&#237;a ideado prototipos para una m&#225;quina voladora de rotores, hasta la aparici&#243;n del motor de reacci&#243;n no hab&#237;a existido ning&#250;n dispositivo con la mezcla adecuada de potencia y bajo peso como para mantenerlas en el aire. Con la incorporaci&#243;n del motor de reacci&#243;n a los veh&#237;culos con rotores, los helic&#243;pteros empezaron a tomar parte en operaciones de combate y rescate, y en poco tiempo se convirtieron en las m&#225;quinas voladoras m&#225;s vers&#225;tiles del mundo.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_IRON_WORKING_HELP</Tag>
		<English>[ICON_BULLET]Enables [LINK=PROMOTION_HEROIC_STRENGTH1]Medals for Bravery[\LINK]</English>
		<French>[ICON_BULLET]Enables [LINK=PROMOTION_HEROIC_STRENGTH1]Medals for Bravery[\LINK]</French>
		<German>[ICON_BULLET]Aktiviert: [LINK=PROMOTION_HEROIC_STRENGTH1]Tapferkeitsmedaillen[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRAIT_SPIRITUAL</Tag>
		<English>Spirituality</English>
		<French>Spirituality</French>
		<German>Spiritualität</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRAIT_SPIRITUAL_HELP</Tag>
		<English>[ICON_BULLET]Restricted to spiritual leaders</English>
		<French>[ICON_BULLET]Restricted to spiritual leaders</French>
		<German>[ICON_BULLET]Nur für spirituelle Anführer verfügbar</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRAIT_SPIRITUAL_STRATEGY</Tag>
		<English>Restricted to spiritual leaders.</English>
		<French>Restricted to spiritual leaders.</French>
		<German>Nur für spirituelle Anführer verfügbar.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRAIT_SPIRITUAL_PEDIA</Tag>
		<English>[TAB]-</English>
		<French>[TAB]-</French>
		<German>[TAB]Spiritualität bedeutet im weitesten Sinne Geistigkeit und kann eine auf Geistiges aller Art oder im engeren Sinn auf Geistliches in spezifisch religiösem Sinn ausgerichtete Haltung meinen. Spiritualität im spezifisch religiösen Sinn steht dann auch immer für die Vorstellung einer geistigen Verbindung zum Transzendenten, dem Jenseits oder der Unendlichkeit.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRAIT_SPIRITUAL_QUOTE</Tag>
		<English>"I am Christ, Hindu, Moslem and Jude." - Mahatma Gandhi</English>
		<French>"I am Christ, Hindu, Moslem and Jude." - Mahatma Gandhi</French>
		<German>"Ich bin Christ, Hindu, Moslem und Jude." - Mahatma Gandhi</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_DUMMY</Tag>
		<English>BASE Placeholder</English>
		<French>BASE Placeholder</French>
		<German>BASE Platzhalter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_POPULISM</Tag>
		<English>Populism</English>
		<French>Populism</French>
		<German>Populismus</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_POPULISM_HELP</Tag>
		<English>[ICON_BULLET]Restricted to populist leaders</English>
		<French>[ICON_BULLET]Restricted to populist leaders</French>
		<German>[ICON_BULLET]Nur für populistische Anführer verfügbar</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_POPULISM_STRATEGY</Tag>
		<English>Restricted to populist leaders.</English>
		<French>Restricted to populist leaders.</French>
		<German>Nur für populistische Anführer verfügbar.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MASS_MEDIA_HELP</Tag>
		<English>[ICON_BULLET]Can Build [ICON_CULTURE] More Efficiently (+25%)</English>
		<French>[ICON_BULLET]Can Build [ICON_CULTURE] More Efficiently (+25%)</French>
		<German>[ICON_BULLET]Produziert [ICON_CULTURE] 25% effizienter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MATHEMATICS_HELP</Tag>
		<English>[ICON_BULLET]+1[ICON_PRODUCTION] from [LINK=literal]Citizen[\LINK] Specialist</English>
		<French>[ICON_BULLET]+1[ICON_PRODUCTION] from [LINK=literal]Citizen[\LINK] Specialist</French>
		<German>[ICON_BULLET][LINK=literal]Bürger[\LINK]-Spezialist: +1[ICON_PRODUCTION]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_DETECTION_TECHNIQUES_HELP</Tag>
		<English>[ICON_BULLET]Can Build [ICON_ESPIONAGE] More Efficiently (+25%)</English>
		<French>[ICON_BULLET]Can Build [ICON_ESPIONAGE] More Efficiently (+25%)</French>
		<German>[ICON_BULLET]Produziert [ICON_ESPIONAGE] 25% effizienter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SCIENTIFIC_METHOD_HELP</Tag>
		<English>[ICON_BULLET]Can Build [ICON_RESEARCH] More Efficiently (+25%)</English>
		<French>[ICON_BULLET]Can Build [ICON_RESEARCH] More Efficiently (+25%)</French>
		<German>[ICON_BULLET]Produziert [ICON_RESEARCH] 25% effizienter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_UNIQUE_TRAIT</Tag>
		<English>[COLOR_SELECTED_TEXT]Civilization Specific Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Civilization Specific Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Zivilisationsspezifische Eigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AMERICA</Tag>
		<English>[COLOR_SELECTED_TEXT]American Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]American Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Amerikanische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AMERICA_HELP</Tag>
		<English>[ICON_BULLET]Full Heal on Promotion[NEWLINE][ICON_BULLET]+1 Visibility Range for Land Units[NEWLINE][ICON_BULLET]-50% Anger Duration from Drafting[NEWLINE][ICON_BULLET]Can Draft without [LINK=CIVIC_NATIONHOOD]Nationhood[\LINK] at War with more powerful Teams (+Vassals)</English>
		<French>[ICON_BULLET]Full Heal on Promotion[NEWLINE][ICON_BULLET]+1 Visibility Range for Land Units[NEWLINE][ICON_BULLET]-50% Anger Duration from Drafting[NEWLINE][ICON_BULLET]Can Draft without [LINK=CIVIC_NATIONHOOD]Nationhood[\LINK] at War with more powerful Teams (+Vassals)</French>
		<German>[ICON_BULLET]Vollständige Heilung bei Beförderung[NEWLINE][ICON_BULLET]+1 Sichtweite für Landeinheiten[NEWLINE][ICON_BULLET]-50% Unmutsdauer durch Rekrutierung[NEWLINE][ICON_BULLET]Kann im Krieg mit mächtigeren Teams rekrutieren (Feindvasallen einberechnet)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AMERICA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Full Heal on Promotion[NEWLINE][ICON_BULLET]+1 Visibility Range for Land Units[NEWLINE][ICON_BULLET]+100% Experience Gain from Combat inside Cultural Borders</English>
		<French>[ICON_BULLET]Full Heal on Promotion[NEWLINE][ICON_BULLET]+1 Visibility Range for Land Units[NEWLINE][ICON_BULLET]+100% Experience Gain from Combat inside Cultural Borders</French>
		<German>[ICON_BULLET]Vollständige Heilung bei Beförderung[NEWLINE][ICON_BULLET]+1 Sichtweite für Landeinheiten[NEWLINE][ICON_BULLET]+100% Erfahrungszuwachs durch Kampf innerhalb der kulturellen Grenzen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AMERICA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Full Heal on Promotion[NEWLINE][ICON_BULLET]+1 Visibility Range for Land Units[NEWLINE][ICON_BULLET]+100% Great General Emergence inside Cultural Borders</English>
		<French>[ICON_BULLET]Full Heal on Promotion[NEWLINE][ICON_BULLET]+1 Visibility Range for Land Units[NEWLINE][ICON_BULLET]+100% Great General Emergence inside Cultural Borders</French>
		<German>[ICON_BULLET]Vollständige Heilung bei Beförderung[NEWLINE][ICON_BULLET]+1 Sichtweite für Landeinheiten[NEWLINE][ICON_BULLET]+100% Produktion Großer Generäle innerhalb der kulturellen Grenzen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AMERICA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+2 Visibility Range for Land Units[NEWLINE][ICON_BULLET]Full Heal on Promotion[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_ALUMINUM]Aluminum[\LINK] in the Capital on Research of [LINK=TECH_INDUSTRIALISM]Industrialism[\LINK]</English>
		<French>[ICON_BULLET]+2 Visibility Range for Land Units[NEWLINE][ICON_BULLET]Full Heal on Promotion[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_ALUMINUM]Aluminum[\LINK] in the Capital on Research of [LINK=TECH_INDUSTRIALISM]Industrialism[\LINK]</French>
		<German>[ICON_BULLET]+2 Sichtweite für Landeinheiten[NEWLINE][ICON_BULLET]Vollständige Heilung bei Beförderung[NEWLINE][ICON_BULLET]Freies [LINK=BONUS_ALUMINUM]Aluminium[\LINK] in der Hauptstadt bei Erforschung von [LINK=TECH_INDUSTRIALISM]Industrialisierung[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AMERICA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Full Heal on Promotion[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_ALUMINUM]Aluminum[\LINK] in the Capital on Research of [LINK=TECH_INDUSTRIALISM]Industrialism[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Advanced Flight[\LINK], [LINK=literal]Composites[\LINK] and [LINK=literal]Laser[\LINK]</English>
		<French>[ICON_BULLET]Full Heal on Promotion[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_ALUMINUM]Aluminum[\LINK] in the Capital on Research of [LINK=TECH_INDUSTRIALISM]Industrialism[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Advanced Flight[\LINK], [LINK=literal]Composites[\LINK] and [LINK=literal]Laser[\LINK]</French>
		<German>[ICON_BULLET]Vollständige Heilung bei Beförderung[NEWLINE][ICON_BULLET]Freie Ressource [LINK=BONUS_ALUMINUM]Aluminium[\LINK] in der Hauptstadt bei Erforschung von [LINK=TECH_INDUSTRIALISM]Industrialisierung[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Laser[\LINK], [LINK=literal]Moderne Luftfahrt[\LINK] und [LINK=literal]Verbundstoffe[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ARABIA</Tag>
		<English>[COLOR_SELECTED_TEXT]Arabian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Arabian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Arabische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ARABIA_HELP</Tag>
		<English>[ICON_BULLET]Free [LINK=literal]Road[\LINK] on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+125%[ICON_COMMERCE] [ICON_RELIGION]-Bonus to Foreign [ICON_TRADE][NEWLINE][ICON_BULLET]State [ICON_RELIGION] Missionaries and [ICON_TRADE] to Cities with the State [ICON_RELIGION] Ignore Closed Borders</English>
		<French>[ICON_BULLET]Free [LINK=literal]Road[\LINK] on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+125%[ICON_COMMERCE] [ICON_RELIGION]-Bonus to Foreign [ICON_TRADE][NEWLINE][ICON_BULLET]State [ICON_RELIGION] Missionaries and [ICON_TRADE] to Cities with the State [ICON_RELIGION] Ignore Closed Borders</French>
		<German>[ICON_BULLET]Freie [LINK=literal]Straße[\LINK] bei Stadtgründung zur nächsten im Radius von 10 Stadtringen auf derselben Landmasse ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Rad[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+125%[ICON_COMMERCE] [ICON_RELIGION]-Bonus auf Au&#223;en-[ICON_TRADE][NEWLINE][ICON_BULLET]Missionare der [ICON_RELIGION] und [ICON_TRADE] zu Städten mit [ICON_RELIGION] ignorieren geschlossene Grenzen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ARABIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free [LINK=literal]Road[\LINK] on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+125%[ICON_COMMERCE] [ICON_RELIGION]-Bonus to Foreign [ICON_TRADE][NEWLINE][ICON_BULLET]State [ICON_RELIGION] Missionaries and [ICON_TRADE] to Cities with the State [ICON_RELIGION] Ignore Closed Borders</English>
		<French>[ICON_BULLET]Free [LINK=literal]Road[\LINK] on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+125%[ICON_COMMERCE] [ICON_RELIGION]-Bonus to Foreign [ICON_TRADE][NEWLINE][ICON_BULLET]State [ICON_RELIGION] Missionaries and [ICON_TRADE] to Cities with the State [ICON_RELIGION] Ignore Closed Borders</French>
		<German>[ICON_BULLET]Freie [LINK=literal]Straße[\LINK] bei Stadtgründung zur nächsten im Radius 10 ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Rad[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+125%[ICON_COMMERCE] [ICON_RELIGION]-Bonus auf Au&#223;en-[ICON_TRADE][NEWLINE][ICON_BULLET]Missionare der [ICON_RELIGION] und [ICON_TRADE] zu Städten mit [ICON_RELIGION] ignorieren geschlossene Grenzen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ARABIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free [LINK=literal]Road[\LINK] on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+125%[ICON_COMMERCE] [ICON_RELIGION]-Bonus to Foreign [ICON_TRADE] ([COLOR_NEGATIVE_TEXT]Requires Holy City Ownership[COLOR_REVERT])[NEWLINE][ICON_BULLET]State [ICON_RELIGION] Missionaries and [ICON_TRADE] to Cities with the State [ICON_RELIGION] Ignore Closed Borders</English>
		<French>[ICON_BULLET]Free [LINK=literal]Road[\LINK] on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+125%[ICON_COMMERCE] [ICON_RELIGION]-Bonus to Foreign [ICON_TRADE] ([COLOR_NEGATIVE_TEXT]Requires Holy City Ownership[COLOR_REVERT])[NEWLINE][ICON_BULLET]State [ICON_RELIGION] Missionaries and [ICON_TRADE] to Cities with the State [ICON_RELIGION] Ignore Closed Borders</French>
		<German>[ICON_BULLET]Freie [LINK=literal]Straße[\LINK] bei Stadtgründung zur nächsten im Radius 10 ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Rad[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+125%[ICON_COMMERCE] [ICON_RELIGION]-Bonus auf ausländ. [ICON_TRADE] ([COLOR_NEGATIVE_TEXT]Erfordert Besitz der heiligen Stadt[COLOR_REVERT])[NEWLINE][ICON_BULLET]Missionare der [ICON_RELIGION] und [ICON_TRADE] zu Städten mit [ICON_RELIGION] ignorieren geschlossene Grenzen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ARABIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free [LINK=literal]Road[\LINK] on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+125%[ICON_COMMERCE] from [ICON_TRADE] (additive) to Foreign Cities with Arabian state [ICON_RELIGION] ([COLOR_NEGATIVE_TEXT]Requires Holy City Ownership[COLOR_REVERT])</English>
		<French>[ICON_BULLET]Free [LINK=literal]Road[\LINK] on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+125%[ICON_COMMERCE] from [ICON_TRADE] (additive) to Foreign Cities with Arabian state [ICON_RELIGION] ([COLOR_NEGATIVE_TEXT]Requires Holy City Ownership[COLOR_REVERT])</French>
		<German>[ICON_BULLET]Freie [LINK=literal]Straße[\LINK] bei Stadtgründung zur nächsten Stadt im Radius von 10 Feldern ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Rad[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+125%[ICON_COMMERCE] aus [ICON_TRADE] (additiv) zu fremden Städten mit der eigenen Staatsreligion [ICON_RELIGION] ([COLOR_NEGATIVE_TEXT]Erfordert Besitz der heiligen Stadt[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ARABIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Receives a Conscript Unit on State Religion Spread in own Cities ([COLOR_NEGATIVE_TEXT]Possible once per City and Player[COLOR_REVERT])[NEWLINE][ICON_BULLET]Free [LINK=literal]Road[\LINK] on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][COLOR_HIGHLIGHT_TEXT][Spiritual Leaders Spread [ICON_RELIGION] First][COLOR_REVERT]</English>
		<French>[ICON_BULLET]Receives a Conscript Unit on State Religion Spread in own Cities ([COLOR_NEGATIVE_TEXT]Possible once per City and Player[COLOR_REVERT])[NEWLINE][ICON_BULLET]Free [LINK=literal]Road[\LINK] on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][COLOR_HIGHLIGHT_TEXT][Spiritual Leaders Spread [ICON_RELIGION] First][COLOR_REVERT]</French>
		<German>[ICON_BULLET]Rekrutiert eine Einheit bei Verbreitung der Staatsreligion in eigenen Städten ([COLOR_NEGATIVE_TEXT]Einmal pro Stadt und Spieler möglich[COLOR_REVERT])[NEWLINE][ICON_BULLET]Freie [LINK=literal]Straße[\LINK] bei Stadtgründung zur nächsten Stadt im Radius von 10 Feldern ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Rad[\LINK][COLOR_REVERT])[NEWLINE][COLOR_HIGHLIGHT_TEXT][Spirituelle Anführer verbreiten erst [ICON_RELIGION]][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ARABIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Receives a Conscript Unit on State Religion Spread in own Cities ([COLOR_NEGATIVE_TEXT]Only possible once per City and Player[COLOR_REVERT])[NEWLINE][ICON_BULLET]Free Road on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][COLOR_HIGHLIGHT_TEXT][Spiritual Leaders Spread [ICON_RELIGION] First][COLOR_REVERT]</English>
		<French>[ICON_BULLET]Receives a Conscript Unit on State Religion Spread in own Cities ([COLOR_NEGATIVE_TEXT]Only possible once per City and Player[COLOR_REVERT])[NEWLINE][ICON_BULLET]Free Road on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][COLOR_HIGHLIGHT_TEXT][Spiritual Leaders Spread [ICON_RELIGION] First][COLOR_REVERT]</French>
		<German>[ICON_BULLET]Erhält eine Rekrutierungseinheit bei Verbreitung der Staatsreligion in eigenen Städten ([COLOR_NEGATIVE_TEXT]Nur einmal pro Stadt möglich[COLOR_REVERT])[NEWLINE][ICON_BULLET]Freie Straße bei Stadtgründung zur nächsten Stadt im Radius von 10 Feldern ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Rad[\LINK][COLOR_REVERT])[NEWLINE][COLOR_HIGHLIGHT_TEXT][Spirituelle Anführer verbreiten erst [ICON_RELIGION]][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ARABIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Receives a Conscript Unit on State Religion Spread in own Cities ([COLOR_NEGATIVE_TEXT]Only possible once per City and Player[COLOR_REVERT])[NEWLINE][ICON_BULLET]Free Road on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]Receives a Conscript Unit on State Religion Spread in own Cities ([COLOR_NEGATIVE_TEXT]Only possible once per City and Player[COLOR_REVERT])[NEWLINE][ICON_BULLET]Free Road on City Built to the next City within 10 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]Erhält eine Rekrutierungseinheit bei Verbreitung der Staatsreligion in eigenen Städten ([COLOR_NEGATIVE_TEXT]Nur einmal pro Stadt möglich[COLOR_REVERT])[NEWLINE][ICON_BULLET]Freie Straße bei Stadtgründung zur nächsten Stadt im Radius von 10 Feldern ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Rad[\LINK] und wird erst nach spiritueller [ICON_RELIGION] Verbreitung ausgeführt[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ARABIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free Roads on City Built to other own Cities within 6 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_OIL]Oil[\LINK] in the Capital on Research of [LINK=TECH_COMBUSTION]Combastion[\LINK]</English>
		<French>[ICON_BULLET]Free Roads on City Built to other own Cities within 6 Plots ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]The Wheel[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_OIL]Oil[\LINK] in the Capital on Research of [LINK=TECH_COMBUSTION]Combastion[\LINK]</French>
		<German>[ICON_BULLET]Freie Straßen bei Stadtgründung zu allen eigenen Städten im Radius von 6 Feldern ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Rad[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]Freie Ressource [LINK=BONUS_OIL]Öl[\LINK] in der Hauptstadt bei Erforschung von [LINK=TECH_COMBUSTION]Verbrennungsmotor[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ARABIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free Promotion [LINK=literal]Bandit[\LINK] on Unit Pillage[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_OIL]Oil[\LINK] in the Capital on Research of [LINK=TECH_COMBUSTION]Combastion[\LINK]</English>
		<French>[ICON_BULLET]Free Promotion [LINK=literal]Bandit[\LINK] on Unit Pillage[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_OIL]Oil[\LINK] in the Capital on Research of [LINK=TECH_COMBUSTION]Combastion[\LINK]</French>
		<German>[ICON_BULLET]Eigene Einheiten werden nach Plünderung zum [LINK=literal]Bandit[\LINK] befördert[NEWLINE][ICON_BULLET]Freie Ressource [LINK=BONUS_OIL]Öl[\LINK] in der Hauptstadt bei Erforschung von [LINK=TECH_COMBUSTION]Verbrennungsmotor[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AUSTRIA</Tag>
		<English>[COLOR_SELECTED_TEXT]Austrian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Austrian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Österreichische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AUSTRIA_HELP</Tag>
		<English>[ICON_BULLET]-5% City Maintenance and per [ICON_CULTURE] Level[NEWLINE][ICON_BULLET]Can use any Number of [LINK=UNIT_ARTIST]Great Artists[\LINK] for Golden Ages[NEWLINE][ICON_BULLET]+2[ICON_HAPPY] per [LINK=SPECIALIST_GREAT_ARTIST]Great Artist[\LINK]</English>
		<French>[ICON_BULLET]-5% City Maintenance and per [ICON_CULTURE] Level[NEWLINE][ICON_BULLET]Can use any Number of [LINK=UNIT_ARTIST]Great Artists[\LINK] for Golden Ages[NEWLINE][ICON_BULLET]+2[ICON_HAPPY] per [LINK=SPECIALIST_GREAT_ARTIST]Great Artist[\LINK]</French>
		<German>[ICON_BULLET]-5% Stadtunterhalt und pro [ICON_CULTURE]-Stufe[NEWLINE][ICON_BULLET]Kann beliebig viele [LINK=UNIT_ARTIST]Große Künstler[\LINK] für Goldene Zeitalter verwenden[NEWLINE][ICON_BULLET]+2[ICON_HAPPY] per [LINK=SPECIALIST_GREAT_ARTIST]Großer Künstler[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AUSTRIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]-5% City Maintenance per [ICON_CULTURE] Level[NEWLINE][ICON_BULLET]Can use any Number of [LINK=UNIT_ARTIST]Great Artists[\LINK] for Golden Ages[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per [LINK=SPECIALIST_GREAT_ARTIST]Great Artist[\LINK]</English>
		<French>[ICON_BULLET]-5% City Maintenance per [ICON_CULTURE] Level[NEWLINE][ICON_BULLET]Can use any Number of [LINK=UNIT_ARTIST]Great Artists[\LINK] for Golden Ages[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per [LINK=SPECIALIST_GREAT_ARTIST]Great Artist[\LINK]</French>
		<German>[ICON_BULLET]-5% Stadtunterhalt pro Kulturstufe[NEWLINE][ICON_BULLET]Kann beliebig viele [LINK=UNIT_ARTIST]Große Künstler[\LINK] für Goldene Zeitalter verwenden[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per [LINK=SPECIALIST_GREAT_ARTIST]Großer Künstler[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AUSTRIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+10[ICON_CULTURE]/Era During Golden Ages (+12[ICON_CULTURE]/Era on Marathon Game Speed)[NEWLINE][ICON_BULLET]Can use any Number of [LINK=UNIT_ARTIST]Great Artists[\LINK] for Golden Ages[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per [LINK=SPECIALIST_GREAT_ARTIST]Great Artist[\LINK]</English>
		<French>[ICON_BULLET]+10[ICON_CULTURE]/Era During Golden Ages (+12[ICON_CULTURE]/Era on Marathon Game Speed)[NEWLINE][ICON_BULLET]Can use any Number of [LINK=UNIT_ARTIST]Great Artists[\LINK] for Golden Ages[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per [LINK=SPECIALIST_GREAT_ARTIST]Great Artist[\LINK]</French>
		<German>[ICON_BULLET]+10[ICON_CULTURE]/Ära während Goldener Zeitalter (+12[ICON_CULTURE]/Ära unter Marathon)[NEWLINE][ICON_BULLET]Kann beliebig viele [LINK=UNIT_ARTIST]Große Künstler[\LINK] für Goldene Zeitalter verwenden[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per [LINK=SPECIALIST_GREAT_ARTIST]Großer Künstler[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AUSTRIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+6[ICON_CULTURE]/Era During Golden Ages[NEWLINE][ICON_BULLET]Can use any Number of [LINK=UNIT_ARTIST]Great Artists[\LINK] for Golden Ages[NEWLINE][ICON_BULLET]+3[ICON_CULTURE] per [LINK=SPECIALIST_GREAT_ARTIST]Great Artist[\LINK]</English>
		<French>[ICON_BULLET]+6[ICON_CULTURE]/Era During Golden Ages[NEWLINE][ICON_BULLET]Can use any Number of [LINK=UNIT_ARTIST]Great Artists[\LINK] for Golden Ages[NEWLINE][ICON_BULLET]+3[ICON_CULTURE] per [LINK=SPECIALIST_GREAT_ARTIST]Great Artist[\LINK]</French>
		<German>[ICON_BULLET]+6[ICON_CULTURE]/Ära während Goldener Zeitalter (+7.2[ICON_CULTURE]/Ära unter Marathon)[NEWLINE][ICON_BULLET]Kann beliebig viele [LINK=UNIT_ARTIST]Große Künstler[\LINK] für Goldene Zeitalter verwenden[NEWLINE][ICON_BULLET]+3[ICON_CULTURE] per [LINK=SPECIALIST_GREAT_ARTIST]Großer Künstler[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AUSTRIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]With Knowledge of [LINK=literal]Rifling[\LINK] 1 Unit per City will be Trained[ICON_BULLET]With Knowledge of [LINK=literal]Constitution[\LINK] the Culture per City Increases by 3000[ICON_CULTURE](M) | 3000[ICON_CULTURE](E) | 1000[ICON_CULTURE](N) | 670[ICON_CULTURE](F)</English>
		<French>[ICON_BULLET]With Knowledge of [LINK=literal]Rifling[\LINK] 1 Unit per City will be Trained[ICON_BULLET]With Knowledge of [LINK=literal]Constitution[\LINK] the Culture per City Increases by 3000[ICON_CULTURE](M) | 3000[ICON_CULTURE](E) | 1000[ICON_CULTURE](N) | 670[ICON_CULTURE](F)</French>
		<German>[ICON_BULLET]Bei Erforschung von [LINK=literal]Drall[\LINK] wird in jeder Stadt 1 Einheit ausgebildet[NEWLINE][ICON_BULLET]Bei Erforschung von [LINK=literal]Verfassung[\LINK] wird die Kultur jeder Stadt um 3000[ICON_CULTURE](M) | 1500[ICON_CULTURE](E) | 1000[ICON_CULTURE](N) | 670[ICON_CULTURE](S) erhöht</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AUSTRIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+100%[ICON_FOOD] from Killed [LINK=literal]Animals[\LINK][NEWLINE][ICON_BULLET]With Knowledge of [LINK=literal]Rifling[\LINK] 1 Unit per City will be Trained[ICON_BULLET]With Knowledge of [LINK=literal]Constitution[\LINK] the Culture per City Increases by 3000[ICON_CULTURE](M) | 3000[ICON_CULTURE](E) | 1000[ICON_CULTURE](N) | 670[ICON_CULTURE](F)</English>
		<French>[ICON_BULLET]+100%[ICON_FOOD] from Killed [LINK=literal]Animals[\LINK][NEWLINE][ICON_BULLET]With Knowledge of [LINK=literal]Rifling[\LINK] 1 Unit per City will be Trained[ICON_BULLET]With Knowledge of [LINK=literal]Constitution[\LINK] the Culture per City Increases by 3000[ICON_CULTURE](M) | 3000[ICON_CULTURE](E) | 1000[ICON_CULTURE](N) | 670[ICON_CULTURE](F)</French>
		<German>[ICON_BULLET]+100%[ICON_FOOD] durch erlegte [LINK=literal]Tiere[\LINK][NEWLINE][ICON_BULLET]Bei Erforschung von [LINK=literal]Drall[\LINK] wird in jeder Stadt 1 Einheit ausgebildet[NEWLINE][ICON_BULLET]Bei Erforschung von [LINK=literal]Verfassung[\LINK] wird die Kultur jeder Stadt um 3000[ICON_CULTURE](M) | 1500[ICON_CULTURE](E) | 1000[ICON_CULTURE](N) | 670[ICON_CULTURE](S) erhöht</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AZTEC</Tag>
		<English>[COLOR_SELECTED_TEXT]Aztec Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Aztec Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Aztekische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AZTEC_HELP</Tag>
		<English>[ICON_BULLET]+[ICON_GOLD]/[ICON_CULTURE] from Sacrificing Population [COLOR_POSITIVE_TEXT][36[ICON_GOLD](M) | 18[ICON_GOLD](E) | 12[ICON_GOLD](N) | 8[ICON_GOLD](F) 18[ICON_CULTURE](M) | 9[ICON_CULTURE](E) | 6[ICON_CULTURE](N) | 4[ICON_CULTURE](F)][COLOR_REVERT][NEWLINE][ICON_BULLET]Units, Buildings and National Wonders Hurried by Sacrificing Population are completed immediately</English>
		<French>[ICON_BULLET]+[ICON_GOLD]/[ICON_CULTURE] from Sacrificing Population [COLOR_POSITIVE_TEXT][36[ICON_GOLD](M) | 18[ICON_GOLD](E) | 12[ICON_GOLD](N) | 8[ICON_GOLD](F) 18[ICON_CULTURE](M) | 9[ICON_CULTURE](E) | 6[ICON_CULTURE](N) | 4[ICON_CULTURE](F)][COLOR_REVERT][NEWLINE][ICON_BULLET]Units, Buildings and National Wonders Hurried by Sacrificing Population are completed immediately</French>
		<German>[ICON_BULLET]+[ICON_GOLD]/[ICON_CULTURE] durch Bevölkerungsopferung [COLOR_POSITIVE_TEXT][36[ICON_GOLD](M) | 18[ICON_GOLD](E) | 12[ICON_GOLD](N) | 8[ICON_GOLD](S) 18[ICON_CULTURE](M) | 9[ICON_CULTURE](E) | 6[ICON_CULTURE](N) | 4[ICON_CULTURE](S)][COLOR_REVERT][NEWLINE][ICON_BULLET]In Produktion befindliche Einheiten, Gebäude und Nationalwunder werden per Bevölkerungsopferung sofort fertiggestellt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AZTEC_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+[ICON_GOLD]/[ICON_CULTURE] from Sacrificing Population [COLOR_POSITIVE_TEXT][36[ICON_GOLD](M) | 18[ICON_GOLD](E) | 12[ICON_GOLD](N) | 8[ICON_GOLD](F) 18[ICON_CULTURE](M) | 9[ICON_CULTURE](E) | 6[ICON_CULTURE](N) | 4[ICON_CULTURE](F)][COLOR_REVERT][NEWLINE][ICON_BULLET]Hurried Production by Sacrificing Population is completed immediately</English>
		<French>[ICON_BULLET]+[ICON_GOLD]/[ICON_CULTURE] from Sacrificing Population [COLOR_POSITIVE_TEXT][36[ICON_GOLD](M) | 18[ICON_GOLD](E) | 12[ICON_GOLD](N) | 8[ICON_GOLD](F) 18[ICON_CULTURE](M) | 9[ICON_CULTURE](E) | 6[ICON_CULTURE](N) | 4[ICON_CULTURE](F)][COLOR_REVERT][NEWLINE][ICON_BULLET]Hurried Production by Sacrificing Population is completed immediately</French>
		<German>[ICON_BULLET]+[ICON_GOLD]/[ICON_CULTURE] durch Bevölkerungsopferung [COLOR_POSITIVE_TEXT][36[ICON_GOLD](M) | 18[ICON_GOLD](E) | 12[ICON_GOLD](N) | 8[ICON_GOLD](S) 18[ICON_CULTURE](M) | 9[ICON_CULTURE](E) | 6[ICON_CULTURE](N) | 4[ICON_CULTURE](S)][COLOR_REVERT][NEWLINE][ICON_BULLET]Beschleunigte Produktionen per Bevölkerungsopferung werden in der aktuellen Runde fertiggestellt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AZTEC_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+36[ICON_GOLD]/[ICON_CULTURE](M) | +18[ICON_GOLD]/[ICON_CULTURE](E) | +12[ICON_GOLD]/[ICON_CULTURE](N) | +8[ICON_GOLD]/[ICON_CULTURE](F) by Sacrificing Population[NEWLINE][ICON_BULLET]Hurried Production by Sacrificing Population completed immediately</English>
		<French>[ICON_BULLET]+36[ICON_GOLD]/[ICON_CULTURE](M) | +18[ICON_GOLD]/[ICON_CULTURE](E) | +12[ICON_GOLD]/[ICON_CULTURE](N) | +8[ICON_GOLD]/[ICON_CULTURE](F) by Sacrificing Population[NEWLINE][ICON_BULLET]Hurried Production by Sacrificing Population completed immediately</French>
		<German>[ICON_BULLET]+36[ICON_GOLD]/[ICON_CULTURE](M) | +18[ICON_GOLD]/[ICON_CULTURE](E) | +12[ICON_GOLD]/[ICON_CULTURE](N) | +8[ICON_GOLD]/[ICON_CULTURE](S) durch Bevölkerungsopferung[NEWLINE][ICON_BULLET]Beschleunigte Produktionen per Bevölkerungsopferung werden in der aktuellen Runde fertiggestellt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AZTEC_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+18[ICON_GOLD]/[ICON_CULTURE](M) | +9[ICON_GOLD]/[ICON_CULTURE](E) | +6[ICON_GOLD]/[ICON_CULTURE](N) | +4[ICON_GOLD]/[ICON_CULTURE](F) by Sacrificing Population (increases every two Eras by the Base Amount)[NEWLINE][ICON_BULLET]Hurried Production by Sacrificing Population completed immediately</English>
		<French>[ICON_BULLET]+18[ICON_GOLD]/[ICON_CULTURE](M) | +9[ICON_GOLD]/[ICON_CULTURE](E) | +6[ICON_GOLD]/[ICON_CULTURE](N) | +4[ICON_GOLD]/[ICON_CULTURE](F) by Sacrificing Population (increases every two Eras by the Base Amount)[NEWLINE][ICON_BULLET]Hurried Production by Sacrificing Population completed immediately</French>
		<German>[ICON_BULLET]+18[ICON_GOLD]/[ICON_CULTURE](M) | +9[ICON_GOLD]/[ICON_CULTURE](E) | +6[ICON_GOLD]/[ICON_CULTURE](N) | +4[ICON_GOLD]/[ICON_CULTURE](S) durch Bevölkerungsopferung (erhöht sich im Mittelalter, im Industriezeitalter und in der Zukunft um den Grundbetrag)[NEWLINE][ICON_BULLET]Beschleunigte Produktionen per Bevölkerungsopferung werden in der aktuellen Runde fertiggestellt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AZTEC_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+18[ICON_GOLD]/[ICON_CULTURE](M) | +9[ICON_GOLD]/[ICON_CULTURE](E) | +6[ICON_GOLD]/[ICON_CULTURE](N) | +4[ICON_GOLD]/[ICON_CULTURE](F) by Sacrificing Population (increases every two Eras by the Base Amount)[NEWLINE][ICON_BULLET]Hurried Production by Sacrificing Population completed immediately</English>
		<French>[ICON_BULLET]+18[ICON_GOLD]/[ICON_CULTURE](M) | +9[ICON_GOLD]/[ICON_CULTURE](E) | +6[ICON_GOLD]/[ICON_CULTURE](N) | +4[ICON_GOLD]/[ICON_CULTURE](F) by Sacrificing Population (increases every two Eras by the Base Amount)[NEWLINE][ICON_BULLET]Hurried Production by Sacrificing Population completed immediately</French>
		<German>[ICON_BULLET]+18[ICON_GOLD]/[ICON_CULTURE](M) | +9[ICON_GOLD]/[ICON_CULTURE](E) | +6[ICON_GOLD]/[ICON_CULTURE](N) | +4[ICON_GOLD]/[ICON_CULTURE](S) durch Bevölkerungsopferung (erhöht sich je zwei Ären weiter um den Grundbetrag)[NEWLINE][ICON_BULLET]Beschleunigte Produktionen per Bevölkerungsopferung werden in der aktuellen Runde fertiggestellt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_AZTEC_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](F) and +12[ICON_CULTURE](M) | +9[ICON_CULTURE](E) | +6[ICON_CULTURE](N) | +4[ICON_CULTURE](Q) by Sacrificing Population[NEWLINE][ICON_BULLET]Hurried Production by Sacrificing Population completed immediately [COLOR_NEGATIVE_TEXT](World Wonders excluded)[COLOR_REVERT]</English>
		<French>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](F) and +12[ICON_CULTURE](M) | +9[ICON_CULTURE](E) | +6[ICON_CULTURE](N) | +4[ICON_CULTURE](Q) by Sacrificing Population[NEWLINE][ICON_BULLET]Hurried Production by Sacrificing Population completed immediately [COLOR_NEGATIVE_TEXT](World Wonders excluded)[COLOR_REVERT]</French>
		<German>[ICON_BULLET]+12[ICON_GOLD]/[ICON_CULTURE](M) | +9[ICON_GOLD]/[ICON_CULTURE](E) | +6[ICON_GOLD]/[ICON_CULTURE](N) | +4[ICON_GOLD]/[ICON_CULTURE](S) durch Bevölkerungsopferung[NEWLINE][ICON_BULLET]Beschleunigte Produktionen per Bevölkerungsopferung werden in der aktuellen Runde fertiggestellt [COLOR_NEGATIVE_TEXT](Außer Weltwunder)[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BABYLON</Tag>
		<English>[COLOR_SELECTED_TEXT]Babylonian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Babylonian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Babylonische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BABYLON_HELP</Tag>
		<English>[ICON_BULLET]+1[ICON_HAPPY] from [LINK=BUILDING_WALLS]Walls[\LINK][NEWLINE][ICON_BULLET]+1[ICON_HAPPY] from [LINK=BUILDING_COURTHOUSE]Courthouse[\LINK][NEWLINE][ICON_BULLET]Enemy Land Units Lose 50% of their Remaining Life when Attacking Babylonian Cities</English>
		<French>[ICON_BULLET]+1[ICON_HAPPY] from [LINK=BUILDING_WALLS]Walls[\LINK][NEWLINE][ICON_BULLET]+1[ICON_HAPPY] from [LINK=BUILDING_COURTHOUSE]Courthouse[\LINK][NEWLINE][ICON_BULLET]Enemy Land Units Lose 50% of their Remaining Life when Attacking Babylonian Cities</French>
		<German>[ICON_BULLET]+1[ICON_HAPPY] durch [LINK=BUILDING_WALLS]Stadtmauern[\LINK][NEWLINE][ICON_BULLET]+1[ICON_HAPPY] durch [LINK=BUILDING_COURTHOUSE]Gerichtsgebäude[\LINK][NEWLINE][ICON_BULLET]Feindliche Landeinheiten verlieren bei Angriffen auf babylonische Städte 50% ihrer verbliebenen Trefferpunkte</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BABYLON_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Enemy Land Units Lose 50% of their Remaining Life when Attacking Babylonian Cities[NEWLINE][ICON_BULLET]Babylonian Cities Regenerate their Defense every Round by +2% per Military Unit Stationed</English>
		<French>[ICON_BULLET]Enemy Land Units Lose 50% of their Remaining Life when Attacking Babylonian Cities[NEWLINE][ICON_BULLET]Babylonian Cities Regenerate their Defense every Round by +2% per Military Unit Stationed</French>
		<German>[ICON_BULLET]Feindliche Landeinheiten verlieren bei Angriffen auf babylonische Städte 50% ihres verbliebenen Lebens[NEWLINE][ICON_BULLET]Babylonische Städte regenerieren ihre Verteidigung jede Runde um +2% pro stationierte Militäreinheit</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BABYLON_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Enemy Land Units Lose 50% of their Remaining Life when Attacking Babylonian Cities Protected with [LINK=BUILDING_WALLS]Walls[\LINK][NEWLINE][ICON_BULLET]Babylonian Cities Regenerate their Defense every Round by +2% per Military Unit Stationed</English>
		<French>[ICON_BULLET]Enemy Land Units Lose 50% of their Remaining Life when Attacking Babylonian Cities Protected with [LINK=BUILDING_WALLS]Walls[\LINK][NEWLINE][ICON_BULLET]Babylonian Cities Regenerate their Defense every Round by +2% per Military Unit Stationed</French>
		<German>[ICON_BULLET]Feindliche Landeinheiten verlieren bei Angriffen auf mit [LINK=BUILDING_WALLS]Stadtmauern[\LINK] geschützte babylonische Städte 50% ihres verbliebenen Lebens[NEWLINE][ICON_BULLET]Babylonische Städte regenerieren ihre Verteidigung jede Runde um +2% pro stationierte Militäreinheit</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BABYLON_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Enemy Land Units Affected by [LINK=BUILDING_WALLS]Walls[\LINK] Lose 50% of their Remaining Life when Attacking Babylonian Cities Protected with [LINK=BUILDING_WALLS]Walls[\LINK][NEWLINE][ICON_BULLET]Babylonian Cities Regenerate their Defense every Round by +2% per Military Unit Stationed</English>
		<French>[ICON_BULLET]Enemy Land Units Affected by [LINK=BUILDING_WALLS]Walls[\LINK] Lose 50% of their Remaining Life when Attacking Babylonian Cities Protected with [LINK=BUILDING_WALLS]Walls[\LINK][NEWLINE][ICON_BULLET]Babylonian Cities Regenerate their Defense every Round by +2% per Military Unit Stationed</French>
		<German>[ICON_BULLET]Feindliche von [LINK=BUILDING_WALLS]Stadtmauern[\LINK] betroffene Landeinheiten verlieren bei Angriffen auf mit [LINK=BUILDING_WALLS]Stadtmauern[\LINK] geschützte babylonische Städte 50% ihres verbliebenen Lebens[NEWLINE][ICON_BULLET]Babylonische Städte regenerieren ihre Verteidigung jede Runde um +2% pro stationierte Militäreinheit</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BABYLON_HELP_SAVE2</Tag>
		<English>[ICON_BULLET]Free Building [LINK=literal]Garden[\LINK] in all Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Construction[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]Free Building [LINK=literal]Garden[\LINK] in all Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Construction[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]Freies Gebäude [LINK=literal]Garten[\LINK] in jeder Stadt ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Bauwesen[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BERBER</Tag>
		<English>[COLOR_SELECTED_TEXT]Berber Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Berber Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Berberische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BERBER_HELP</Tag>
		<English>[ICON_BULLET]+1[ICON_COMMERCE]/Era per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] on [LINK=literal]Ocean[\LINK] Plots</English>
		<French>[ICON_BULLET]+1[ICON_COMMERCE]/Era per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] auf [LINK=literal]Ocean[\LINK] Plots</French>
		<German>[ICON_BULLET]+1[ICON_COMMERCE]/Ära per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] auf [LINK=literal]Ozean[\LINK]-Geländefeldern</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BERBER_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+2[ICON_COMMERCE] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] on [LINK=literal]Ocean[\LINK] Plots</English>
		<French>[ICON_BULLET]+2[ICON_COMMERCE] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] auf [LINK=literal]Ocean[\LINK] Plots</French>
		<German>[ICON_BULLET]+2[ICON_COMMERCE] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] auf [LINK=literal]Ozean[\LINK]-Geländefeldern</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BERBER_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Can Pillage Protective Rivals[NEWLINE][ICON_BULLET]+10[ICON_GOLD] (Base) from Pillaging (Synergizes)[NEWLINE][ICON_BULLET]Free Promotion [LINK=literal]Bandit[\LINK] on Unit Pillage</English>
		<French>[ICON_BULLET]Can Pillage Protective Rivals[NEWLINE][ICON_BULLET]+10[ICON_GOLD] (Base) from Pillaging (Synergizes)[NEWLINE][ICON_BULLET]Free Promotion [LINK=literal]Bandit[\LINK] on Unit Pillage</French>
		<German>[ICON_BULLET]Kann schützende Feinde plündern[NEWLINE][ICON_BULLET]Eigene Einheiten werden mit ihrer ersten Plünderung zum [LINK=literal]Bandit[\LINK] befördert[NEWLINE][ICON_BULLET]+10[ICON_GOLD] (Basis) durch Plünderungen - wird erhöht durch [LINK=literal]Bandit[\LINK] und [LINK=literal]Ghazwa[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BERBER_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Double Odds for [LINK=UNIT_SLAVE]Prisoners Of War[\LINK][NEWLINE][ICON_BULLET]Victorious Water Units Can Make [LINK=UNIT_SLAVE]Prisoners Of War[\LINK] when Fighting Enemy Water Units[NEWLINE][ICON_BULLET][LINK=UNIT_SLAVE]Prisoners Of War[\LINK] Made by [LINK=literal]Ships[\LINK] Spawn in the Capital</English>
		<French>[ICON_BULLET]Double Odds for [LINK=UNIT_SLAVE]Prisoners Of War[\LINK][NEWLINE][ICON_BULLET]Victorious Water Units Can Make [LINK=UNIT_SLAVE]Prisoners Of War[\LINK] when Fighting Enemy Water Units[NEWLINE][ICON_BULLET][LINK=UNIT_SLAVE]Prisoners Of War[\LINK] Made by [LINK=literal]Ships[\LINK] Spawn in the Capital</French>
		<German>[ICON_BULLET]Doppelte Chance auf [LINK=UNIT_SLAVE]Kriegsgefangene[\LINK][NEWLINE][ICON_BULLET]Siegreiche Wassereinheiten[\LINK] können im Kampf gegen feindliche Wassereinheiten [LINK=UNIT_SLAVE]Kriegsgefangene[\LINK] machen[NEWLINE][ICON_BULLET]Von [LINK=UNITCOMBAT_NAVAL]Schiffen[\LINK] gemachte [LINK=UNIT_SLAVE]Kriegsgefangene[\LINK] erscheinen in der Hauptstadt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BRAZIL</Tag>
		<English>[COLOR_SELECTED_TEXT]Brazilian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Brazilian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Brasilianische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BRAZIL_HELP</Tag>
		<English>[ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Lumbermill[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_PRODUCTION] from Chopping[NEWLINE][ICON_BULLET]Capital Receives 20% of total [ICON_PRODUCTION] when Chopping as Overflow Production</English>
		<French>[ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Lumbermill[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_PRODUCTION] from Chopping[NEWLINE][ICON_BULLET]Capital Receives 20% of total [ICON_PRODUCTION] when Chopping as Overflow Production</French>
		<German>[ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Sägewerk[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_PRODUCTION] durch Abholzung[NEWLINE][ICON_BULLET]Bei Abholzungen erhält die Hauptstadt zusätzlich 20% der [ICON_PRODUCTION] als Überschuss</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BRAZIL_HELP_SAVE</Tag>
		<English>[ICON_BULLET]No [ICON_UNHEALTHY] from Terrain Features[NEWLINE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Lumbermill[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_PRODUCTION] from Chopping[NEWLINE][ICON_BULLET]Capital Receives 20% of total [ICON_PRODUCTION] when Chopping as Overflow Production</English>
		<French>[ICON_BULLET]No [ICON_UNHEALTHY] from Terrain Features[NEWLINE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Lumbermill[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_PRODUCTION] from Chopping[NEWLINE][ICON_BULLET]Capital Receives 20% of total [ICON_PRODUCTION] when Chopping as Overflow Production</French>
		<German>[ICON_BULLET]Keine [ICON_UNHEALTHY] durch Geländeeigenschaften[NEWLINE][ICON_BULLET]+2[ICON_PRODUCTION] per [LINK=literal]Sägewerk[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_PRODUCTION] durch Abholzung[NEWLINE][ICON_BULLET]Bei Abholzungen erhält die Hauptstadt zusätzlich 20% der [ICON_PRODUCTION] als Überschuss</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BRAZIL_HELP_SAVE</Tag>
		<English>[ICON_BULLET]No [ICON_UNHEALTHY] from Terrain Features[NEWLINE][ICON_BULLET]+1[ICON_FOOD] per [LINK=literal]Plantation[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=literal]Lumbermill[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_PRODUCTION] from Chopping[NEWLINE][ICON_BULLET]Capital Receives 20% of total [ICON_PRODUCTION] when Chopping as Overflow Production</English>
		<French>[ICON_BULLET]No [ICON_UNHEALTHY] from Terrain Features[NEWLINE][ICON_BULLET]+1[ICON_FOOD] per [LINK=literal]Plantation[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=literal]Lumbermill[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_PRODUCTION] from Chopping[NEWLINE][ICON_BULLET]Capital Receives 20% of total [ICON_PRODUCTION] when Chopping as Overflow Production</French>
		<German>[ICON_BULLET]Keine [ICON_UNHEALTHY] durch Geländeeigenschaften[NEWLINE][ICON_BULLET]+1[ICON_FOOD] per [LINK=literal]Plantage[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=literal]Sägewerk[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_PRODUCTION] durch Abholzung[NEWLINE][ICON_BULLET]Bei Abholzungen erhält die Hauptstadt zusätzlich 20% der [ICON_PRODUCTION] als Überschuss</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BRAZIL_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Own Units Convert 2%[ICON_CULTURE] Per Combat Victory[NEWLINE][ICON_BULLET]+100% Growth of [LINK=literal]Jungle[\LINK] and [LINK=literal]Forest[\LINK] On Brazilian Territory[NEWLINE][ICON_BULLET]+50% [ICON_PRODUCTION] from Chopping[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Iron Working[\LINK]</English>
		<French>[ICON_BULLET]Own Units Convert 2%[ICON_CULTURE] Per Combat Victory[NEWLINE][ICON_BULLET]+100% Growth of [LINK=literal]Jungle[\LINK] and [LINK=literal]Forest[\LINK] On Brazilian Territory[NEWLINE][ICON_BULLET]+50% [ICON_PRODUCTION] from Chopping[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Iron Working[\LINK]</French>
		<German>[ICON_BULLET]Eigene Einheiten konvertieren 2%[ICON_CULTURE] durch siegreiche Kämpfe[NEWLINE][ICON_BULLET]+100% Wachstum von [LINK=literal]Dschungel[\LINK] und [LINK=literal]Wald[\LINK] auf brasilianischem Boden[NEWLINE][ICON_BULLET]+50% [ICON_PRODUCTION] durch Abholzung[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=TECH_IRON_WORKING]Eisenverarbeitung[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BYZANTIUM</Tag>
		<English>[COLOR_SELECTED_TEXT]Byzantine Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Byzantine Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Byzantinische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BYZANTIUM_HELP</Tag>
		<English>[ICON_BULLET]+2[ICON_COMMERCE] per [LINK=literal]Palace[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palace[\LINK] with additional Cities[NEWLINE][ICON_BULLET]+2 National Wonder for Capital ([COLOR_NEGATIVE_TEXT]Maxed National Wonders in the Capital disable [LINK=literal]Palace[\LINK] construction for other Cities[COLOR_REVERT])</English>
		<French>[ICON_BULLET]+2[ICON_COMMERCE] per [LINK=literal]Palace[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palace[\LINK] with additional Cities[NEWLINE][ICON_BULLET]+2 National Wonder for Capital ([COLOR_NEGATIVE_TEXT]Maxed National Wonders in the Capital disable [LINK=literal]Palace[\LINK] construction for other Cities[COLOR_REVERT])</French>
		<German>[ICON_BULLET]+2[ICON_COMMERCE] per [LINK=literal]Palast[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palast[\LINK] mit jeder weiteren Stadt[NEWLINE][ICON_BULLET]+2 Nationalwunder möglich per [LINK=literal]Palast[\LINK] ([COLOR_NEGATIVE_TEXT]Mit erreichtem Limit in der Hauptstadt kann dieser nicht mehr verlegt werden[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BYZANTIUM_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Can build 3 National Wonders per City[NEWLINE][ICON_BULLET]+2[ICON_COMMERCE] per [LINK=literal]Palace[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palace[\LINK] with additional Cities</English>
		<French>[ICON_BULLET]Can build 3 National Wonders per City[NEWLINE][ICON_BULLET]+2[ICON_COMMERCE] per [LINK=literal]Palace[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palace[\LINK] with additional Cities</French>
		<German>[ICON_BULLET]Kann 3 Nationalwunder pro Stadt bauen[NEWLINE][ICON_BULLET]+2[ICON_COMMERCE] per [LINK=literal]Palast[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palast[\LINK] mit jeder weiteren Stadt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BYZANTIUM_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+2[ICON_COMMERCE] per [LINK=literal]Palace[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palace[\LINK] with additional Cities[NEWLINE][ICON_BULLET]+1 National Wonder for Capital ([COLOR_NEGATIVE_TEXT]Maxed National Wonders in the Capital disable [LINK=literal]Palace[\LINK] construction for other Cities[COLOR_REVERT])</English>
		<French>[ICON_BULLET]+2[ICON_COMMERCE] per [LINK=literal]Palace[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palace[\LINK] with additional Cities[NEWLINE][ICON_BULLET]+1 National Wonder for Capital ([COLOR_NEGATIVE_TEXT]Maxed National Wonders in the Capital disable [LINK=literal]Palace[\LINK] construction for other Cities[COLOR_REVERT])</French>
		<German>[ICON_BULLET]+2[ICON_COMMERCE] per [LINK=literal]Palast[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palast[\LINK] mit jeder weiteren Stadt[NEWLINE][ICON_BULLET]+1 Nationalwunder möglich per [LINK=literal]Palast[\LINK] ([COLOR_NEGATIVE_TEXT]Mit erreichtem Limit in der Hauptstadt kann dieser nicht mehr verlegt werden[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BYZANTIUM_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_COMMERCE] per National Wonder[NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palace[\LINK] every 2 other Cities</English>
		<French>[ICON_BULLET]+1[ICON_COMMERCE] per National Wonder[NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palace[\LINK] every 2 other Cities</French>
		<German>[ICON_BULLET]+1[ICON_COMMERCE] per Nationales Wunder[NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palast[\LINK] je 2 weitere Städte</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BYZANTIUM_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_COMMERCE] per National Wonder[NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palace[\LINK] with additional Cities</English>
		<French>[ICON_BULLET]+1[ICON_COMMERCE] per National Wonder[NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palace[\LINK] with additional Cities</French>
		<German>[ICON_BULLET]+1[ICON_COMMERCE] per Nationales Wunder[NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palast[\LINK] mit jeder weiteren Stadt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_BYZANTIUM_HELP_SAVE</Tag>
		<English>[ICON_BULLET]The Byzantine Capital Regenerates its Defense every Round by +5% per Population[NEWLINE][ICON_BULLET]Free Building [LINK=literal]Castle[\LINK] in all Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Engineering[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]The Byzantine Capital Regenerates its Defense every Round by +5% per Population[NEWLINE][ICON_BULLET]Free Building [LINK=literal]Castle[\LINK] in all Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Engineering[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]Die byzantinische Hauptstadt regeneriert ihre Verteidigung jede Runde um +5% pro Bevölkerung[NEWLINE][ICON_BULLET]Freies Gebäude [LINK=literal]Schloss[\LINK] in jeder Stadt ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Maschinenbau[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARIBBEAN</Tag>
		<English>[COLOR_SELECTED_TEXT]Caribbean Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Caribbean Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Karibische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARIBBEAN_HELP</Tag>
		<English>[ICON_BULLET]Land- and Water Units Plunder up to +1[ICON_GOLD] per 2[ICON_PRODUCTION] from Defeated Units[NEWLINE]([COLOR_POSITIVE_TEXT]Enemy treasure will be decreased by the amount to the extent deemed possible[COLOR_REVERT])[NEWLINE][ICON_BULLET]The plundered amount will always be the maximum during Golden Ages</English>
		<French>[ICON_BULLET]Land- and Water Units Plunder up to +1[ICON_GOLD] per 2[ICON_PRODUCTION] from Defeated Units[NEWLINE]([COLOR_POSITIVE_TEXT]Enemy treasure will be decreased by the amount to the extent deemed possible[COLOR_REVERT])[NEWLINE][ICON_BULLET]The plundered amount will always be the maximum during Golden Ages</French>
		<German>[ICON_BULLET]Land- und Wassereinheiten erbeuten bis zu +1[ICON_GOLD] per 2[ICON_PRODUCTION] besiegter Einheiten[NEWLINE]([COLOR_POSITIVE_TEXT]Der Betrag wird soweit möglich der feindlichen Schatzkammer entnommen[COLOR_REVERT])[NEWLINE][ICON_BULLET]Im Goldenen Zeitalter beträgt das erbeutete +[ICON_GOLD] stets das Maximum</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARIBBEAN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Land- and Water Units Plunder up to 20[ICON_GOLD] (Minimum 5[ICON_GOLD] from Enemy Treasure and up to 50[ICON_GOLD] (Minimum 20[ICON_GOLD]) from Barbarians on Combat Victory[NEWLINE][ICON_BULLET]+2[ICON_MOVES] and +100% Experience gain for [LINK=UNIT_PRIVATEER]Privateer[\LINK], [LINK=UNIT_MODERNPRIVATEER]Modern Privateer[\LINK]</English>
		<French>[ICON_BULLET]Land- and Water Units Plunder up to 20[ICON_GOLD] (Minimum 5[ICON_GOLD] from Enemy Treasure and up to 50[ICON_GOLD] (Minimum 20[ICON_GOLD]) from Barbarians on Combat Victory[NEWLINE][ICON_BULLET]+2[ICON_MOVES] and +100% Experience gain for [LINK=UNIT_PRIVATEER]Privateer[\LINK], [LINK=UNIT_MODERNPRIVATEER]Modern Privateer[\LINK]</French>
		<German>[ICON_BULLET]Land- und Wassereinheiten erbeuten mit jedem siegreichen Kampf bis zu 20[ICON_GOLD] (mindestens 5[ICON_GOLD]) vom Gegner und bis zu 50[ICON_GOLD] (mindestens 20[ICON_GOLD]) von Barbaren[NEWLINE][ICON_BULLET]+2[ICON_MOVES] und +100% Erfahrungszuwachs für [LINK=UNIT_PRIVATEER]Freibeuter[\LINK], [LINK=UNITMODERN_PRIVATEER]Moderner Freibeuter[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARIBBEAN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Own Units Plunder up to 20[ICON_GOLD] from Enemy Treasure and 20[ICON_GOLD] from Barbarians on Combat Victory</English>
		<French>[ICON_BULLET]Own Units Plunder up to 20[ICON_GOLD] from Enemy Treasure and 20[ICON_GOLD] from Barbarians on Combat Victory</French>
		<German>[ICON_BULLET]Eigene Einheiten erbeuten mit jedem siegreichen Kampf bis zu 20[ICON_GOLD] von Gegnern und 20[ICON_GOLD] von Barbaren</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARIBBEAN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Own [LINK=literal]Ships[\LINK] Cannot Get Captured and Plunder up to 20[ICON_GOLD] from Enemy Treasure and 100[ICON_GOLD] from Barbarians on Combat Victory[NEWLINE][ICON_BULLET]+100% Length of the Golden Age by [LINK=literal]Tourism[\LINK]</English>
		<French>[ICON_BULLET]Own [LINK=literal]Ships[\LINK] Cannot Get Captured and Plunder up to 20[ICON_GOLD] from Enemy Treasure and 100[ICON_GOLD] from Barbarians on Combat Victory[NEWLINE][ICON_BULLET]+100% Length of the Golden Age by [LINK=literal]Tourism[\LINK]</French>
		<German>[ICON_BULLET]Eigene Einheiten erbeuten mit jedem siegreichen Kampf bis zu 20[ICON_GOLD] von Gegnern und 20[ICON_GOLD] von Barbaren[NEWLINE][ICON_BULLET]Eigene [LINK=UNITCOMBAT_NAVAL]Schiffe[\LINK] können nicht gekapert werden[NEWLINE][ICON_BULLET]+100% Dauer Goldener Zeitalter durch [LINK=literal]Tourismus[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARTHAGE</Tag>
		<English>[COLOR_SELECTED_TEXT]Carthaginian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Carthaginian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Karthagische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARTHAGE_HELP</Tag>
		<English>[ICON_BULLET]+1[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][ICON_BULLET]War Ships can move into fertile [LINK=literal]Ocean[\LINK][NEWLINE][ICON_BULLET]Own Units always Heal +10% Damage/Turn outside Cultural Borders ([COLOR_POSITIVE_TEXT]Even When Moved[COLOR_REVERT])</English>
		<French>[ICON_BULLET]+1[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][ICON_BULLET]War Ships can move into fertile [LINK=literal]Ocean[\LINK][NEWLINE][ICON_BULLET]Own Units always Heal +10% Damage/Turn outside Cultural Borders ([COLOR_POSITIVE_TEXT]Even When Moved[COLOR_REVERT])</French>
		<German>[ICON_BULLET]+1[ICON_COMMERCE] Bonus in Goldenen Zeitaltern[NEWLINE][ICON_BULLET]Kriegsschiffe können von Anfang an ertragreichen [LINK=literal]Ozean[\LINK] befahren[NEWLINE][ICON_BULLET]Einheiten außerhalb der kulturellen Grenzen heilen +10% Schaden pro Runde ([COLOR_POSITIVE_TEXT]auch nach Bewegung[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARTHAGE_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][ICON_BULLET]Own Units always Heal +10% Damage/Turn outside Cultural Borders ([COLOR_POSITIVE_TEXT]Even When Moved[COLOR_REVERT])[NEWLINE][ICON_BULLET]War Ships can move into fertile [LINK=literal]Ocean[\LINK] ([COLOR_NEGATIVE_TEXT][LINK=literal]Ocean[\LINK] Blockade requires [LINK=literal]Optics[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]+1[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][ICON_BULLET]Own Units always Heal +10% Damage/Turn outside Cultural Borders ([COLOR_POSITIVE_TEXT]Even When Moved[COLOR_REVERT])[NEWLINE][ICON_BULLET]War Ships can move into fertile [LINK=literal]Ocean[\LINK] ([COLOR_NEGATIVE_TEXT][LINK=literal]Ocean[\LINK] Blockade requires [LINK=literal]Optics[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]+1[ICON_COMMERCE] Bonus in Goldenen Zeitaltern[NEWLINE][ICON_BULLET]Einheiten außerhalb der kulturellen Grenzen heilen +10% Schaden pro Runde ([COLOR_POSITIVE_TEXT]auch nach Bewegung[COLOR_REVERT])[NEWLINE][ICON_BULLET]Kriegsschiffe können von Anfang an ertragreichen [LINK=literal]Ozean[\LINK] befahren ([COLOR_NEGATIVE_TEXT]Blockade auf [LINK=literal]Ozean[\LINK] erfordert [LINK=literal]Optik[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARTHAGE_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][ICON_BULLET]Own Units Heal extra 10% Damage/Turn in enemy lands</English>
		<French>[ICON_BULLET]+1[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][ICON_BULLET]Own Units Heal extra 10% Damage/Turn in enemy lands</French>
		<German>[ICON_BULLET]+1[ICON_COMMERCE] Bonus in Goldenen Zeitaltern[NEWLINE][ICON_BULLET]10% zusätzliche Heilung pro Runde eigener Einheiten in Feindesland</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARTHAGE_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][ICON_BULLET]Mounted Units Create +1 Combat Experience on Combat Victory and additional +2 in Golden Ages</English>
		<French>[ICON_BULLET]+1[ICON_COMMERCE] Plot Bonus in Golden Ages[NEWLINE][ICON_BULLET]Mounted Units Create +1 Combat Experience on Combat Victory and additional +2 in Golden Ages</French>
		<German>[ICON_BULLET]+1[ICON_COMMERCE] Bonus in Goldenen Zeitaltern[NEWLINE][ICON_BULLET]Berittene Einheiten erzeugen +1 Generalspunkte durch siegreiche Kämpfe und weitere +2 in Goldenen Zeitaltern</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARTHAGE_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1 Trade Route in the Capital[NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] Plot Bonus in Golden Ages</English>
		<French>[ICON_BULLET]+1 Trade Route in the Capital[NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] Plot Bonus in Golden Ages</French>
		<German>[ICON_BULLET]+1 Handelsweg in der Hauptstadt[NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] Bonus in Goldenen Zeitaltern</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CARTHAGE_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1 Trade Route in the Capital[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IVORY]Ivory[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</English>
		<French>[ICON_BULLET]+1 Trade Route in the Capital[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IVORY]Ivory[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</French>
		<German>[ICON_BULLET]+1 Handelsweg in der Hauptstadt[NEWLINE][ICON_BULLET]Freie Ressource [LINK=BONUS_IVORY]Elfenbein[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Reiterei[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CELT</Tag>
		<English>[COLOR_SELECTED_TEXT]Celtic Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Celtic Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Keltische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CELT_HELP</Tag>
		<English>[ICON_BULLET]Builds Cities on [LINK=literal]Plains[\LINK] and Hills[NEWLINE][ICON_BULLET]+25% Hills Attack for Land Units</English>
		<French>[ICON_BULLET]Builds Cities on [LINK=literal]Plains[\LINK] and Hills[NEWLINE][ICON_BULLET]+25% Hills Attack for Land Units</French>
		<German>[ICON_BULLET]Errichtet Städte auf [LINK=literal]Ebene[\LINK]-Hügeln[NEWLINE][ICON_BULLET]+25% Hügel-Angriff für Landeinheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CELT_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Builds Cities on [LINK=literal]Plains[\LINK] and Hills[NEWLINE][ICON_BULLET]Land Units Receive +1 Experience from Victorious Hill Combat (versus Hills, on Hills, started from Hills)</English>
		<French>[ICON_BULLET]Builds Cities on [LINK=literal]Plains[\LINK] and Hills[NEWLINE][ICON_BULLET]Land Units Receive +1 Experience from Victorious Hill Combat (versus Hills, on Hills, started from Hills)</French>
		<German>[ICON_BULLET]Errichtet Städte auf [LINK=literal]Ebene[\LINK]-Hügeln[NEWLINE][ICON_BULLET]Landeinheiten erhalten +1 Erfahrung durch siegreiche Hügelkämpfe (gegen Hügel, auf Hügeln, von Hügeln aus)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CELT_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Land Units Receive +1 Experience per [LINK=PROMOTION_GUERILLA1]Guerilla[\LINK] Promotion from Victorious Hill Combat (versus Hills, on Hills, started from Hills)</English>
		<French>[ICON_BULLET]Land Units Receive +1 Experience per [LINK=PROMOTION_GUERILLA1]Guerilla[\LINK] Promotion from Victorious Hill Combat (versus Hills, on Hills, started from Hills)</French>
		<German>[ICON_BULLET]Landeinheiten erhalten +1 Erfahrung pro [LINK=PROMOTION_GUERILLA1]Guerilla[\LINK] Beförderung durch siegreiche Hügelkämpfe (gegen Hügel, auf Hügeln, von Hügeln ausgehend)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CELT_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Iron[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Iron Working[\LINK] and [LINK=literal]Metal Casting[\LINK]</English>
		<French>[ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Iron[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Iron Working[\LINK] and [LINK=literal]Metal Casting[\LINK]</French>
		<German>[ICON_BULLET]Freie Ressource [LINK=BONUS_IRON]Eisen[\LINK] in der Hauptstadt bei Erforschung von [LINK=TECH_IRON_WORKING]Eisenverarbeitung[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Eisenverarbeitung[\LINK] und [LINK=literal]Metallguss[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CHINA</Tag>
		<English>[COLOR_SELECTED_TEXT]Chinese Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Chinese Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Chinesische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CHINA_HELP</Tag>
		<English>[ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] on Golden Ages[NEWLINE][ICON_BULLET]+50 Combat Experience on Death of an own [LINK=PROMOTION_LEADER]Leader[\LINK][NEWLINE][ICON_BULLET]+2[ICON_PRODUCTION], +6[ICON_ESPIONAGE] per [LINK=SPECIALIST_GREAT_GENERAL]Great Military Instructor[\LINK]</English>
		<French>[ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] on Golden Ages[NEWLINE][ICON_BULLET]+50 Combat Experience on Death of an own [LINK=PROMOTION_LEADER]Leader[\LINK][NEWLINE][ICON_BULLET]+2[ICON_PRODUCTION], +6[ICON_ESPIONAGE] per [LINK=SPECIALIST_GREAT_GENERAL]Great Military Instructor[\LINK]</French>
		<German>[ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Großer General[\LINK] bei Start oder Verlängerung Goldener Zeitalter[NEWLINE][ICON_BULLET]+50 Generalspunkte bei Verlust einer von einem [LINK=PROMOTION_LEADER]Kriegsherrn[\LINK] geführten Einheit[NEWLINE][ICON_BULLET]+2[ICON_PRODUCTION], +6[ICON_ESPIONAGE] per [LINK=SPECIALIST_GREAT_GENERAL]Großer Militärausbilder[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CHINA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]On Death of an own [LINK=PROMOTION_LEADER]Leader[\LINK] a [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] will be born in the Capital[NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] on Golden Ages[NEWLINE][ICON_BULLET]+3[ICON_RESEARCH], +6[ICON_ESPIONAGE] per [LINK=SPECIALIST_GREAT_GENERAL]Great Military Instructor[\LINK]</English>
		<French>[ICON_BULLET]On Death of an own [LINK=PROMOTION_LEADER]Leader[\LINK] a [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] will be born in the Capital[NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] on Golden Ages[NEWLINE][ICON_BULLET]+3[ICON_RESEARCH], +6[ICON_ESPIONAGE] per [LINK=SPECIALIST_GREAT_GENERAL]Great Military Instructor[\LINK]</French>
		<German>[ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Großer General[\LINK] bei Start oder Verlängerung Goldener Zeitalter[NEWLINE][ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Großer General[\LINK] beim Tod eines eigenen [LINK=PROMOTION_LEADER]Kriegsherrn[\LINK][NEWLINE][ICON_BULLET]+3[ICON_RESEARCH], +6[ICON_ESPIONAGE] per [LINK=SPECIALIST_GREAT_GENERAL]Großer Militärausbilder[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CHINA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]On Death of an own [LINK=PROMOTION_LEADER]Leader[\LINK] a [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] will be born in the Capital[NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] on Golden Ages[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_RARE_EARTH_ELEMENTS]Rare Earth Elements[\LINK] in the Capital on Research of [LINK=literal]Industrialism[\LINK]</English>
		<French>[ICON_BULLET]On Death of an own [LINK=PROMOTION_LEADER]Leader[\LINK] a [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] will be born in the Capital[NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] on Golden Ages[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_RARE_EARTH_ELEMENTS]Rare Earth Elements[\LINK] in the Capital on Research of [LINK=literal]Industrialism[\LINK]</French>
		<German>[ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Großer General[\LINK] bei Start oder Verlängerung Goldener Zeitalter[NEWLINE][ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Großer General[\LINK] beim Tod eines eigenen [LINK=PROMOTION_LEADER]Kriegsherrn[\LINK][NEWLINE][ICON_BULLET]Freie Ressource [LINK=BONUS_RARE_EARTH_ELEMENTS]Seltene Erden[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Industrialisierung[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_CHINA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]On Death of an own [LINK=PROMOTION_LEADER]Leader[\LINK] a [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] will be born in the Capital[NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] on Research of [LINK=TECH_MONARCHY]Monarchy[\LINK][NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_RARE_EARTH_ELEMENTS]Rare Earth Elements[\LINK] in the Capital on Research of [LINK=literal]Industrialism[\LINK]</English>
		<French>[ICON_BULLET]On Death of an own [LINK=PROMOTION_LEADER]Leader[\LINK] a [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] will be born in the Capital[NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] on Research of [LINK=TECH_MONARCHY]Monarchy[\LINK][NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_RARE_EARTH_ELEMENTS]Rare Earth Elements[\LINK] in the Capital on Research of [LINK=literal]Industrialism[\LINK]</French>
		<German>[ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Großer General[\LINK] beim Tod eines eigenen [LINK=PROMOTION_LEADER]Kriegsherrn[\LINK][NEWLINE][ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=UNIT_GREAT_GENERAL]Großer General[\LINK] bei Erforschung von [LINK=TECH_MONARCHY]Monarchie[\LINK][NEWLINE][ICON_BULLET]Freie Ressource [LINK=BONUS_RARE_EARTH_ELEMENTS]Seltene Erden[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Industrialisierung[\LINK]</German>
	</TEXT>
  	<TEXT>
    	<Tag>TXT_KEY_TECH_CHINA_BECOME_LEADER</Tag>
    	<English>One of your Units is now a Leader!</English>
   		<French>One of your Units is now a Leader!</French>
   		<German>Eine Eurer Einheiten wurde zum Kriegsherrn befördert!</German>
  	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_NETHERLANDS</Tag>
		<English>[COLOR_SELECTED_TEXT]Dutch Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Dutch Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Niederländische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_NETHERLANDS_HELP</Tag>
		<English>[ICON_BULLET]+100% [ICON_GREATPEOPLE] Birth Rate during Golden Ages[NEWLINE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Military Units during Golden Ages[NEWLINE][ICON_BULLET]Military and Spy Units Built during Golden Ages Receive +3 Experience</English>
		<French>[ICON_BULLET]+100% [ICON_GREATPEOPLE] Birth Rate during Golden Ages[NEWLINE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Military Units during Golden Ages[NEWLINE][ICON_BULLET]Military and Spy Units Built during Golden Ages Receive +3 Experience</French>
		<German>Im Goldenen Zeitalter:[NEWLINE][SPACE][ICON_BULLET]+100% [ICON_GREATPEOPLE] Geburtenrate[NEWLINE][SPACE][ICON_BULLET]-25%[ICON_PRODUCTION] Militäreinheitenkosten[NEWLINE][SPACE][ICON_BULLET]+3 Erfahrung für neue Einheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_NETHERLANDS_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+100% [ICON_GREATPEOPLE] Birth Rate during Golden Ages[NEWLINE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Military Units during Golden Ages[NEWLINE][ICON_BULLET]Military and Spy Units Built during Golden Ages Receive +3 Experience</English>
		<French>[ICON_BULLET]+100% [ICON_GREATPEOPLE] Birth Rate during Golden Ages[NEWLINE][ICON_BULLET]-25%[ICON_PRODUCTION] needed for Military Units during Golden Ages[NEWLINE][ICON_BULLET]Military and Spy Units Built during Golden Ages Receive +3 Experience</French>
		<German>[ICON_BULLET]+100% [ICON_GREATPEOPLE] Geburtenrate während Goldener Zeitalter[NEWLINE][ICON_BULLET]-25%[ICON_PRODUCTION] Militäreinheitenkosten während Goldener Zeitalter[NEWLINE][ICON_BULLET]+3 Erfahrung für während Goldener Zeitalter ausgebildete Militär- und [LINK=literal]Spionage-Einheiten[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_EGYPT</Tag>
		<English>[COLOR_SELECTED_TEXT]Egyptian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Egyptian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Ägyptische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_EGYPT_HELP</Tag>
		<English>[ICON_BULLET]+25%[ICON_PRODUCTION] for World Wonders[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per World Wonder</English>
		<French>[ICON_BULLET]+25%[ICON_PRODUCTION] for World Wonders[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per World Wonder</French>
		<German>[ICON_BULLET]+25%[ICON_PRODUCTION] für Weltwunder[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_EGYPT_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+50%[ICON_PRODUCTION] for World Wonders in Cities without World Wonders[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per World Wonder</English>
		<French>[ICON_BULLET]+50%[ICON_PRODUCTION] for World Wonders in Cities without World Wonders[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per World Wonder</French>
		<German>[ICON_BULLET]1.5-fache [ICON_PRODUCTION] für Weltwunder in Städten ohne Weltwunder[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_EGYPT_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+25%[ICON_PRODUCTION] for World Wonders (Full Synergy with Buildings and Civics)</English>
		<French>[ICON_BULLET]+25%[ICON_PRODUCTION] for World Wonders (Full Synergy with Buildings and Civics)</French>
		<German>[ICON_BULLET]1.25-fache [ICON_PRODUCTION] für Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_EGYPT_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+25%[ICON_PRODUCTION] for World Wonders in Cities without World Wonders (Full Synergy with Buildings and Civics)</English>
		<French>[ICON_BULLET]+25%[ICON_PRODUCTION] for World Wonders in Cities without World Wonders (Full Synergy with Buildings and Civics)</French>
		<German>[ICON_BULLET]+25%[ICON_PRODUCTION] für Weltwunder in Städten ohne Weltwunder (volle Synergie mit Gebäuden und Staatsformen)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_EGYPT_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=UNIT_ENGINEER]Great Engineer[\LINK] on Research of [LINK=literal]Monarchy[\LINK]</English>
		<French>[ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=UNIT_ENGINEER]Great Engineer[\LINK] on Research of [LINK=literal]Monarchy[\LINK]</French>
		<German>[ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=UNIT_ENGINEER]Großer Ingenieur[\LINK] bei Erforschung von [LINK=literal]Monarchie[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ENGLAND</Tag>
		<English>[COLOR_SELECTED_TEXT]English Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]English Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Englische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ENGLAND_TECHS_MISSING</Tag>
		<English>Technologies missing until next Golden Age: %d2</English>
		<French>Technologies missing until next Golden Age: %d2</French>
		<German>Fehlende Technologien bis zum nächsten Goldenen Zeitalter: %d2</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ENGLAND_HELP</Tag>
		<English>[ICON_BULLET]+50% Golden Age Length[NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] from [LINK=IMPROVEMENT_FISHING_BOATS]Fishing Boats[\LINK]</English>
		<French>[ICON_BULLET]+50% Golden Age Length[NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] from [LINK=IMPROVEMENT_FISHING_BOATS]Fishing Boats[\LINK]</French>
		<German>[ICON_BULLET]+50% Dauer Goldener Zeitalter[NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] durch [LINK=IMPROVEMENT_FISHING_BOATS]Fischerboote[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ENGLAND_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_COMMERCE] from [LINK=IMPROVEMENT_FISHING_BOATS]Fishing Boats[\LINK][NEWLINE][ICON_BULLET]Free Golden Age with half its Length every 12 known Technologies</English>
		<French>[ICON_BULLET]+1[ICON_COMMERCE] from [LINK=IMPROVEMENT_FISHING_BOATS]Fishing Boats[\LINK][NEWLINE][ICON_BULLET]Free Golden Age with half its Length every 12 known Technologies</French>
		<German>[ICON_BULLET]+1[ICON_COMMERCE] durch [LINK=IMPROVEMENT_FISHING_BOATS]Fischerboote[\LINK][NEWLINE][ICON_BULLET]Freies Goldenes Zeitalter halber Länge alle 12 bekannten Technologien</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ENGLAND_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+2[ICON_COMMERCE] from [LINK=IMPROVEMENT_FISHING_BOATS]Fishing Boats[\LINK][NEWLINE][ICON_BULLET]Free Golden Age with half its Length on Research of the last potential not [ICON_RELIGION] founding Technology of each Era</English>
		<French>[ICON_BULLET]+2[ICON_COMMERCE] from [LINK=IMPROVEMENT_FISHING_BOATS]Fishing Boats[\LINK][NEWLINE][ICON_BULLET]Free Golden Age with half its Length on Research of the last potential not [ICON_RELIGION] founding Technology of each Era</French>
		<German>[ICON_BULLET]+2[ICON_COMMERCE] durch [LINK=IMPROVEMENT_FISHING_BOATS]Fischerboote[\LINK][NEWLINE][ICON_BULLET]Freies Goldenes Zeitalter halber Länge bei Erforschung der letzten potenziell nicht [ICON_RELIGION] gründenden [ICON_RESEARCH] jeder Ära</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ENGLAND_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+2[ICON_MOVES] for [LINK=literal]Ships[\LINK][NEWLINE][ICON_BULLET]+50%[ICON_GOLD] from Trade Missions[NEWLINE][ICON_BULLET][LINK=UNIT_MERCHANT]Great Merchants[\LINK] start with [LINK=PROMOTION_COMMANDO]Commando[\LINK]</English>
		<French>[ICON_BULLET]+2[ICON_MOVES] for [LINK=literal]Ships[\LINK][NEWLINE][ICON_BULLET]+50%[ICON_GOLD] from Trade Missions[NEWLINE][ICON_BULLET][LINK=UNIT_MERCHANT]Große Merchants[\LINK] start with [LINK=PROMOTION_COMMANDO]Commando[\LINK]</French>
		<German>[ICON_BULLET]+2[ICON_MOVES] für [LINK=literal]Schiffe[\LINK][NEWLINE][ICON_BULLET]+50%[ICON_GOLD] durch Handelsmissionen[NEWLINE][ICON_BULLET][LINK=UNIT_MERCHANT]Große Händler[\LINK] starten mit [LINK=PROMOTION_COMMANDO]Kommando[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ENGLAND_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+50%[ICON_GOLD] from Trade Missions[NEWLINE][ICON_BULLET][LINK=UNIT_MERCHANT]Great Merchants[\LINK] start with [LINK=PROMOTION_COMMANDO]Commando[\LINK]</English>
		<French>[ICON_BULLET]+50%[ICON_GOLD] from Trade Missions[NEWLINE][ICON_BULLET][LINK=UNIT_MERCHANT]Great Merchants[\LINK] start with [LINK=PROMOTION_COMMANDO]Commando[\LINK]</French>
		<German>[ICON_BULLET]Kann die [ICON_PRODUCTION] von [LINK=UNITCOMBAT_ARCHER]Bogenschützen[\LINK] und [LINK=UNITCOMBAT_GUN]Schießpulver-Einheiten[\LINK] mit [ICON_GOLD] vollenden[NEWLINE][ICON_BULLET]+50%[ICON_GOLD] durch Handelsmissionen[NEWLINE][ICON_BULLET][LINK=UNIT_MERCHANT]Große Händler[\LINK] starten mit [LINK=PROMOTION_COMMANDO]Kommando[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ENGLAND_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+50%[ICON_GOLD] from Trade Missions[NEWLINE][ICON_BULLET][LINK=UNIT_MERCHANT]Great Merchants[\LINK] start with [LINK=PROMOTION_COMMANDO]Commando[\LINK][NEWLINE][ICON_BULLET]Free Golden Age on Era Advance to Renaissance</English>
		<French>[ICON_BULLET]+50%[ICON_GOLD] from Trade Missions[NEWLINE][ICON_BULLET][LINK=UNIT_MERCHANT]Great Merchants[\LINK] start with [LINK=PROMOTION_COMMANDO]Commando[\LINK][NEWLINE][ICON_BULLET]Free Golden Age on Era Advance to Renaissance</French>
		<German>[ICON_BULLET]+50%[ICON_GOLD] durch Handelsmissionen[NEWLINE][ICON_BULLET][LINK=UNIT_MERCHANT]Große Händler[\LINK] starten mit [LINK=PROMOTION_COMMANDO]Kommando[\LINK][NEWLINE][ICON_BULLET]Freies Goldenes Zeitalter beim Eintritt in die Renaissance</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ENGLAND_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+50%[ICON_GOLD] from Trade Missions[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_COAL]Coal[\LINK] in the Capital on Research of [LINK=TECH_STEAM_POWER]Steam Power[\LINK]</English>
		<French>[ICON_BULLET]+50%[ICON_GOLD] from Trade Missions[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_COAL]Coal[\LINK] in the Capital on Research of [LINK=TECH_STEAM_POWER]Steam Power[\LINK]</French>
		<German>[ICON_BULLET]+50%[ICON_GOLD] durch Handelsmissionen[NEWLINE][ICON_BULLET]Freie Ressource [LINK=literal]Kohle[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Dampfmaschine[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ENGLAND_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+50%[ICON_GOLD] from Trade Missions[NEWLINE][ICON_BULLET]Free Upgrades for [LINK=literal]Ships[\LINK][NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_COAL]Coal[\LINK] in the Capital on Research of [LINK=TECH_STEAM_POWER]Steam Power[\LINK]</English>
		<French>[ICON_BULLET]+50%[ICON_GOLD] from Trade Missions[NEWLINE][ICON_BULLET]Free Upgrades for [LINK=literal]Ships[\LINK][NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_COAL]Coal[\LINK] in the Capital on Research of [LINK=TECH_STEAM_POWER]Steam Power[\LINK]</French>
		<German>[ICON_BULLET]+50%[ICON_GOLD] durch Handelsmissionen[NEWLINE][ICON_BULLET]Kostenlose Modernisierung von [LINK=UNITCOMBAT_NAVAL]Schiffen[\LINK][NEWLINE][ICON_BULLET]Freie Ressource [LINK=literal]Kohle[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Dampfmaschine[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ETHIOPIA</Tag>
		<English>[COLOR_SELECTED_TEXT]Ethiopian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Ethiopian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Äthiopische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ETHIOPIA_COMBAT_MODIFIER</Tag>
		<English>[ICON_BULLET]%D1%% from Ethiopian Unique Trait</English>
		<French>[ICON_BULLET]%D1%% from Ethiopian Unique Trait</French>
		<German>[ICON_BULLET]%D1%% durch äthiopische Spezialeigenschaft</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ETHIOPIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET][COLOR_NEGATIVE_TEXT]-1[ICON_COMMERCE] per [LINK=IMPROVEMENT_TOWN]Town[\LINK][COLOR_REVERT][NEWLINE][ICON_BULLET]+50% Growth: [LINK=IMPROVEMENT_COTTAGE]Cottage[\LINK], [LINK=IMPROVEMENT_HAMLET]Hamlet[\LINK], [LINK=IMPROVEMENT_VILLAGE]Village[\LINK][NEWLINE][ICON_BULLET]+200%[ICON_COMMERCE] from [ICON_TRADE] by Population[NEWLINE][ICON_BULLET]+20%[ICON_STRENGTH] vs. Players with more Cities</English>
		<French>[ICON_BULLET][COLOR_NEGATIVE_TEXT]-1[ICON_COMMERCE] per [LINK=IMPROVEMENT_TOWN]Town[\LINK][COLOR_REVERT][NEWLINE][ICON_BULLET]+50% Growth: [LINK=IMPROVEMENT_COTTAGE]Cottage[\LINK], [LINK=IMPROVEMENT_HAMLET]Hamlet[\LINK], [LINK=IMPROVEMENT_VILLAGE]Village[\LINK][NEWLINE][ICON_BULLET]+200%[ICON_COMMERCE] from [ICON_TRADE] by Population[NEWLINE][ICON_BULLET]+20%[ICON_STRENGTH] vs. Players with more Cities</French>
		<German>[ICON_BULLET][COLOR_NEGATIVE_TEXT]-1[ICON_COMMERCE] per [LINK=IMPROVEMENT_TOWN]Gemeinde[\LINK][COLOR_REVERT][NEWLINE][ICON_BULLET]+50% Wachstum: [LINK=IMPROVEMENT_COTTAGE]Hütte[\LINK], [LINK=IMPROVEMENT_HAMLET]Weiler[\LINK], [LINK=IMPROVEMENT_VILLAGE]Dorf[\LINK][NEWLINE][ICON_BULLET]+200%[ICON_COMMERCE] aus [ICON_TRADE] durch Bevölkerung[NEWLINE][ICON_BULLET]+20%[ICON_STRENGTH] gegen Spieler mit mehr Städten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ETHIOPIA_HELP</Tag>
		<English>[ICON_BULLET]+20%[ICON_STRENGTH] vs. Players with more Cities[NEWLINE][ICON_BULLET]4% Chance per Working City Population for -1 Required Growth Turns of [LINK=IMPROVEMENT_COTTAGE]Cottage[\LINK], [LINK=IMPROVEMENT_HAMLET]Hamlet[\LINK], [LINK=IMPROVEMENT_VILLAGE]Village[\LINK]</English>
		<French>[ICON_BULLET]+20%[ICON_STRENGTH] vs. Players with more Cities[NEWLINE][ICON_BULLET]4% Chance per Working City Population for -1 Required Growth Turns of [LINK=IMPROVEMENT_COTTAGE]Cottage[\LINK], [LINK=IMPROVEMENT_HAMLET]Hamlet[\LINK], [LINK=IMPROVEMENT_VILLAGE]Village[\LINK]</French>
		<German>[ICON_BULLET]+20%[ICON_STRENGTH] gegen Spieler mit mehr Städten[NEWLINE][ICON_BULLET]4% Chance pro Bevölkerung der bearbeitenden Stadt auf um 1 reduzierte Wachstumsdauer von [LINK=IMPROVEMENT_COTTAGE]Hütte[\LINK], [LINK=IMPROVEMENT_HAMLET]Weiler[\LINK], [LINK=IMPROVEMENT_VILLAGE]Dorf[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ETHIOPIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+20%[ICON_STRENGTH] vs. Players with more Cities[NEWLINE][ICON_BULLET]+1 Population on Growth of Cities with 2[ICON_HAPPY]-Excess and a Size of 4 or higher ([COLOR_NEGATIVE_TEXT]if not [ICON_UNHAPPY] from Slavery or Conscription[COLOR_REVERT])</English>
		<French>[ICON_BULLET]+20%[ICON_STRENGTH] vs. Players with more Cities[NEWLINE][ICON_BULLET]+1 Population on Growth of Cities with 2[ICON_HAPPY]-Excess and a Size of 4 or higher ([COLOR_NEGATIVE_TEXT]if not [ICON_UNHAPPY] from Slavery or Conscription[COLOR_REVERT])</French>
		<German>[ICON_BULLET]+20%[ICON_STRENGTH] gegen Spieler mit mehr Städten[NEWLINE][ICON_BULLET]Städte ab Größe 4 mit 2[ICON_HAPPY]-Überschuss wachsen um 2 Bevölkerung ([COLOR_NEGATIVE_TEXT]wenn nicht [ICON_UNHAPPY] durch Sklaverei oder Rekrutierung[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ETHIOPIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+10%[ICON_STRENGTH] vs. Players with more Cities[NEWLINE][ICON_BULLET]+10%[ICON_STRENGTH] vs. Teams with more Power</English>
		<French>[ICON_BULLET]+10%[ICON_STRENGTH] vs. Players with more Cities[NEWLINE][ICON_BULLET]+10%[ICON_STRENGTH] vs. Teams with more Power</French>
		<German>[ICON_BULLET]+10%[ICON_STRENGTH] gegen Spieler mit mehr Städten[NEWLINE][ICON_BULLET]+10%[ICON_STRENGTH] gegen Teams mit mehr Macht</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ETHIOPIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Land Units Receive +2 Experience against Enemies with more Cities[NEWLINE][ICON_BULLET]Land and Water Units Receive [LINK=literal]Bravery I[\LINK] against Enemies with more Power ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]Land Units Receive +2 Experience against Enemies with more Cities[NEWLINE][ICON_BULLET]Land and Water Units Receive [LINK=literal]Bravery I[\LINK] against Enemies with more Power ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]Land- und Wassereinheiten erhalten +2 EP gegen Feinde mit mehr Städten[NEWLINE][ICON_BULLET]Land- und Wassereinheiten erhalten [LINK=literal]Tapferkeit I[\LINK] gegen Feinde mit mehr Macht ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Eisenverarbeitung[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ETHIOPIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Land Units Receive +1 Experience against Enemies with more Cities[NEWLINE][ICON_BULLET]Land Units Receive [LINK=literal]Bravery I[\LINK] against Enemies with more Power ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]Land Units Receive +1 Experience against Enemies with more Cities[NEWLINE][ICON_BULLET]Land Units Receive [LINK=literal]Bravery I[\LINK] against Enemies with more Power ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]Landeinheiten erhalten +1 Erfahrung gegen Feinde mit mehr Städten[NEWLINE][ICON_BULLET]Landeinheiten erhalten [LINK=literal]Tapferkeit I[\LINK] gegen Feinde mit mehr Macht ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Eisenverarbeitung[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ETHIOPIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Land Units Receive +1 Experience from Victorious Combat against Enemies with more Cities[NEWLINE][ICON_BULLET]Land Units Receive [LINK=literal]Bravery I[\LINK] from Victorious Combat against Enemies with at least 25% more Power ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]Land Units Receive +1 Experience from Victorious Combat against Enemies with more Cities[NEWLINE][ICON_BULLET]Land Units Receive [LINK=literal]Bravery I[\LINK] from Victorious Combat against Enemies with at least 25% more Power ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Iron Working[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]Landeinheiten erhalten +1 Erfahrung durch siegreiche Kämpfe gegen Feinde mit mehr Städten[NEWLINE][ICON_BULLET]Landeinheiten erhalten [LINK=literal]Tapferkeit I[\LINK] durch siegreiche Kämpfe gegen Feinde mit mindestens 25% mehr Macht ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Eisenverarbeitung[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ETHIOPIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Land Units Receive +1 Experience from Victorious Combat against Enemies with more Cities[NEWLINE][ICON_BULLET]For every Opponent at War with 25% or more Power Advantage every 12(M) | 9(E) | 6(N) | 4(F) Rounds 2 Units will be Trained in the Capital</English>
		<French>[ICON_BULLET]Land Units Receive +1 Experience from Victorious Combat against Enemies with more Cities[NEWLINE][ICON_BULLET]For every Opponent at War with 25% or more Power Advantage every 12(M) | 9(E) | 6(N) | 4(F) Rounds 2 Units will be Trained in the Capital</French>
		<German>[ICON_BULLET]Landeinheiten erhalten +1 Erfahrung durch siegreiche Kämpfe gegen Feinde mit mehr Städten[NEWLINE][ICON_BULLET]Für jeden Kriegsgegner mit mindestens 25% mehr Macht werden in der Hauptstadt alle 12(M) | 9(E) | 6(N) | 4(S) Runden 2 Einheiten ausgebildet</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_FRANCE</Tag>
		<English>[COLOR_SELECTED_TEXT]French Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]French Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Französische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_FRANCE_HELP</Tag>
		<English>[ICON_BULLET]No Anarchy when Switching Civic[NEWLINE][ICON_BULLET]+10[ICON_CULTURE]/Era During Golden Ages[NEWLINE][ICON_BULLET]-50% current War Weariness on Golden Age Start or Extension</English>
		<French>[ICON_BULLET]No Anarchy when Switching Civic[NEWLINE][ICON_BULLET]+10[ICON_CULTURE]/Era During Golden Ages[NEWLINE][ICON_BULLET]-50% current War Weariness on Golden Age Start or Extension</French>
		<German>[ICON_BULLET]Keine Anarchie bei Staatsformwechsel[NEWLINE][ICON_BULLET]+10[ICON_CULTURE]/Ära im Goldenen Zeitalter[NEWLINE][ICON_BULLET]-50% aktuelle Kriegsmüdigkeit bei Start oder Verlängerung Goldener Zeitalter</German>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_TECH_FRANCE_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free Golden Age on Research of [LINK=literal]Divine Right[\LINK][NEWLINE][ICON_BULLET]No Anarchy when Switching Civic ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Nationalism[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]Free Golden Age on Research of [LINK=literal]Divine Right[\LINK][NEWLINE][ICON_BULLET]No Anarchy when Switching Civic ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Nationalism[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]Freies Goldenes Zeitalter bei Erforschung von [LINK=literal]Göttliches Recht[\LINK][NEWLINE][ICON_BULLET]Keine Anarchie beim Wechsel von Staatsformen ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Nationalismus[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_GERMANY</Tag>
		<English>[COLOR_SELECTED_TEXT]German Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]German Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Deutsche Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_GERMANY_HELP</Tag>
		<English>[ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=literal]Village[\LINK], [LINK=literal]Town[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=literal]Workshop[\LINK]</English>
		<French>[ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=literal]Village[\LINK], [LINK=literal]Town[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=literal]Workshop[\LINK]</French>
		<German>[ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=literal]Dorf[\LINK], [LINK=literal]Gemeinde[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=literal]Werkstatt[\LINK]</German>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_TECH_GERMANY_HELP_SAVE</Tag>
		<English>[ICON_BULLET]25% Defection Chance for Defeated Barbarian Land Units (+50[ICON_GOLD])[NEWLINE][ICON_BULLET][LINK=literal]Melee Units[\LINK] Receive +1 Experience on Combat Victory</English>
		<French>[ICON_BULLET]25% Defection Chance for Defeated Barbarian Land Units (+50[ICON_GOLD])[NEWLINE][ICON_BULLET][LINK=literal]Melee Units[\LINK] Receive +1 Experience on Combat Victory</French>
		<German>[ICON_BULLET]25% Überlaufschance für besiegte barbarische Landeinheiten (+50[ICON_GOLD])[NEWLINE][ICON_BULLET][LINK=literal]Nahkampfeinheiten[\LINK] erhalten +1 Erfahrung durch siegreiche Kämpfe</German>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_TECH_GERMANY_GO_OVER_WINNER</Tag>
		<English>A Barbarian Unit has went over to you!</English>
		<French>A Barbarian Unit has went over to you!</French>
		<German>Eine barbarische Einheit hat sich Ihnen angeschlossen!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_GERMANY_HELP_SAVE1</Tag>
		<English>[ICON_BULLET][LINK=IMPROVEMENT_TOWN]Town[\LINK]: +1[ICON_PRODUCTION] ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Democracy[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_WORKSHOP]Workshop[\LINK]: +1[ICON_PRODUCTION] ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Steam Power[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET][LINK=IMPROVEMENT_TOWN]Town[\LINK]: +1[ICON_PRODUCTION] ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Democracy[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_WORKSHOP]Workshop[\LINK]: +1[ICON_PRODUCTION] ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Steam Power[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET][LINK=IMPROVEMENT_TOWN]Gemeinde[\LINK]: +1[ICON_PRODUCTION] ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Demokratie[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_WORKSHOP]Werkstatt[\LINK]: +1[ICON_PRODUCTION] ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Dampfmaschine[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_GERMANY_HELP_SAVE2</Tag>
		<English>[ICON_BULLET]25% Defection Chance for Defeated Barbarian Land Units (+50[ICON_GOLD])[NEWLINE][ICON_BULLET]+25% Military Unit Production During Industrial Era (Full Synergy with Buildings and Civics)</English>
		<French>[ICON_BULLET]25% Defection Chance for Defeated Barbarian Land Units (+50[ICON_GOLD])[NEWLINE][ICON_BULLET]+25% Military Unit Production During Industrial Era (Full Synergy with Buildings and Civics)</French>
		<German>[ICON_BULLET]25% Überlaufschance für besiegte barbarische Landeinheiten (+50[ICON_GOLD])[NEWLINE][ICON_BULLET]+25% Produktion von Militäreinheiten während des industriellen Zeitalters (volle Synergie mit Gebäuden und Staatsformen)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_GREECE</Tag>
		<English>[COLOR_SELECTED_TEXT]Greek Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Greek Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Griechische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_GREECE_HELP</Tag>
		<English>[ICON_BULLET]+6[ICON_RESEARCH] per [LINK=literal]Academy[\LINK][NEWLINE][ICON_BULLET]Receives First Player Benefits from Technologies without being the First Player</English>
		<French>[ICON_BULLET]+6[ICON_RESEARCH] per [LINK=literal]Academy[\LINK][NEWLINE][ICON_BULLET]Receives First Player Benefits from Technologies without being the First Player</French>
		<German>[ICON_BULLET]+6[ICON_RESEARCH] per [LINK=literal]Akademie[\LINK][NEWLINE][ICON_BULLET]Erhält Erstentdecker-Vorteile von Technologien ohne Erstentdecker zu sein</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_GREECE_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Scientist[\LINK] on Research of [LINK=literal]Mathematics[\LINK][NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Artist[\LINK] on Research of [LINK=literal]Drama[\LINK]</English>
		<French>[ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Scientist[\LINK] on Research of [LINK=literal]Mathematics[\LINK][NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Artist[\LINK] on Research of [LINK=literal]Drama[\LINK]</French>
		<German>[ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=literal]Großer Wissenschaftler[\LINK] bei Erforschung von [LINK=literal]Mathematik[\LINK][NEWLINE][ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=literal]Großer Künstler[\LINK] bei Erforschung von [LINK=literal]Drama[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HITTITES</Tag>
		<English>[COLOR_SELECTED_TEXT]Hittite Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Hittite Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Hethitische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HITTITES_HELP</Tag>
		<English>[ICON_BULLET]+1[ICON_HAPPY] in Capital City[NEWLINE][ICON_BULLET][COLOR_NEGATIVE_TEXT]-1[ICON_HAPPY] in Non Capital Cities[COLOR_REVERT][NEWLINE][ICON_BULLET]+1 free [LINK=SPECIALIST_SLAVE]Forced Laborer[\LINK] in the Capital with additional Cities[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Iron[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK]</English>
		<French>[ICON_BULLET]+1[ICON_HAPPY] in Capital City[NEWLINE][ICON_BULLET][COLOR_NEGATIVE_TEXT]-1[ICON_HAPPY] in Non Capital Cities[COLOR_REVERT][NEWLINE][ICON_BULLET]+1 free [LINK=SPECIALIST_SLAVE]Forced Laborer[\LINK] in the Capital with additional Cities[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Iron[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK]</French>
		<German>[ICON_BULLET][COLOR_POSITIVE_TEXT]Hauptstadt: +1[ICON_HAPPY][COLOR_REVERT], [COLOR_NEGATIVE_TEXT]andere Städte: -1[ICON_HAPPY][COLOR_REVERT][NEWLINE][ICON_BULLET]+1 freie(n) Spezialisten [LINK=literal]Zwangsarbeiter[\LINK] in der Hauptstadt mit jeder weiteren Stadt[NEWLINE][ICON_BULLET]Freies [LINK=literal]Eisen[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Eisenverarbeitung[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HITTITES_HELP_SAVE</Tag>
		<English>[ICON_BULLET][COLOR_POSITIVE_TEXT]+1[ICON_HAPPY] in Capital City[COLOR_REVERT][NEWLINE][ICON_BULLET][COLOR_NEGATIVE_TEXT]+1[ICON_UNHAPPY] in Non Capital Cities[COLOR_REVERT] (without knowledge of [LINK=literal]Metal Casting[\LINK])[NEWLINE][ICON_BULLET]+1 free [LINK=SPECIALIST_SLAVE]Forced Laborer[\LINK] in the Capital with additional Cities[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Iron[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK]</English>
		<French>[ICON_BULLET][COLOR_POSITIVE_TEXT]+1[ICON_HAPPY] in Capital City[COLOR_REVERT][NEWLINE][ICON_BULLET][COLOR_NEGATIVE_TEXT]+1[ICON_UNHAPPY] in Non Capital Cities[COLOR_REVERT] (without knowledge of [LINK=literal]Metallguss[\LINK])[NEWLINE][ICON_BULLET]+1 free [LINK=SPECIALIST_SLAVE]Forced Laborer[\LINK] in the Capital with additional Cities[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Iron[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK]</French>
		<German>[ICON_BULLET][COLOR_POSITIVE_TEXT]+1[ICON_HAPPY] in der Hauptstadt[COLOR_REVERT][NEWLINE][ICON_BULLET][COLOR_NEGATIVE_TEXT]+1[ICON_UNHAPPY] in anderen Städten[COLOR_REVERT] (bis zur Erforschung von [LINK=literal]Metallguss[\LINK])[NEWLINE][ICON_BULLET]+1 freie(n) Spezialisten [LINK=literal]Zwangsarbeiter[\LINK] in der Hauptstadt mit jeder weiteren Stadt[NEWLINE][ICON_BULLET]Freies [LINK=literal]Eisen[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Eisenverarbeitung[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HITTITES_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_HAPPY] in Capital City[NEWLINE][ICON_BULLET][COLOR_NEGATIVE_TEXT]+1[ICON_UNHAPPY] in Non Capital Cities[COLOR_REVERT][NEWLINE][ICON_BULLET]+1 free [LINK=SPECIALIST_SLAVE]Forced Laborer[\LINK] in the Capital with additional Cities[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Iron[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Metal Casting[\LINK]</English>
		<French>[ICON_BULLET]+1[ICON_HAPPY] in Capital City[NEWLINE][ICON_BULLET][COLOR_NEGATIVE_TEXT]+1[ICON_UNHAPPY] in Non Capital Cities[COLOR_REVERT][NEWLINE][ICON_BULLET]+1 free [LINK=SPECIALIST_SLAVE]Forced Laborer[\LINK] in the Capital with additional Cities[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Iron[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Metal Casting[\LINK]</French>
		<German>[ICON_BULLET]+1[ICON_HAPPY] in der Hauptstadt, [COLOR_NEGATIVE_TEXT]+1[ICON_UNHAPPY] sonst[COLOR_REVERT][NEWLINE][ICON_BULLET]+1 freie(n) Spezialisten [LINK=literal]Zwangsarbeiter[\LINK] in der Hauptstadt mit jeder weiteren Stadt[NEWLINE][ICON_BULLET]Freies [LINK=literal]Eisen[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Eisenverarbeitung[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Metallguss[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HITTITES_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_HAPPY] in Capital City[NEWLINE][ICON_BULLET][COLOR_NEGATIVE_TEXT]-1[ICON_HAPPY] in Non Capital Cities[COLOR_REVERT][NEWLINE][ICON_BULLET]+1 free [LINK=SPECIALIST_SLAVE]Forced Laborer[\LINK] in the Capital with additional Cities[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Iron[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Metal Casting[\LINK]</English>
		<French>[ICON_BULLET]+1[ICON_HAPPY] in Capital City[NEWLINE][ICON_BULLET][COLOR_NEGATIVE_TEXT]-1[ICON_HAPPY] in Non Capital Cities[COLOR_REVERT][NEWLINE][ICON_BULLET]+1 free [LINK=SPECIALIST_SLAVE]Forced Laborer[\LINK] in the Capital with additional Cities[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Iron[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Metal Casting[\LINK]</French>
		<German>[ICON_BULLET]+1[ICON_HAPPY] in der Hauptstadt[NEWLINE][ICON_BULLET][COLOR_NEGATIVE_TEXT]-1[ICON_HAPPY] außerhalb der Hauptstadt[COLOR_REVERT][NEWLINE][ICON_BULLET]+1 freie(n) Spezialisten [LINK=literal]Zwangsarbeiter[\LINK] in der Hauptstadt mit jeder weiteren Stadt[NEWLINE][ICON_BULLET]Freies [LINK=literal]Eisen[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Eisenverarbeitung[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Metallguss[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HITTITES_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+2[ICON_CULTURE](M) | +1.5[ICON_CULTURE](E) | +1[ICON_CULTURE](N) | +0.67[ICON_CULTURE](F) per [ICON_STRENGTH] on Military Unit Production[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Coal[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Metal Casting[\LINK]</English>
		<French>[ICON_BULLET]+2[ICON_CULTURE](M) | +1.5[ICON_CULTURE](E) | +1[ICON_CULTURE](N) | +0.67[ICON_CULTURE](F) per [ICON_STRENGTH] on Military Unit Production[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Coal[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Metal Casting[\LINK]</French>
		<German>[ICON_BULLET]+2[ICON_CULTURE](M) | +1.5[ICON_CULTURE](E) | +1[ICON_CULTURE](N) | +0.67[ICON_CULTURE](S) per [ICON_STRENGTH] bei Fertigstellung einer Militäreinheit[NEWLINE][ICON_BULLET]Freie Ressource [LINK=literal]Eisen[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Eisenverarbeitung[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Metallguss[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HITTITES_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Keeps 50% of excessive +[ICON_RESEARCH] on technology discovery from [ICON_GREATPEOPLE][NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Coal[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK]</English>
		<French>[ICON_BULLET]Keeps 50% of excessive +[ICON_RESEARCH] on technology discovery from [ICON_GREATPEOPLE][NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_IRON]Coal[\LINK] in the Capital on Research of [LINK=TECH_IRON_WORKING]Iron Working[\LINK]</French>
		<German>[ICON_BULLET]Bei [ICON_RESEARCH] Entdeckung per [ICON_GREATPEOPLE] bleiben 50% der überschüssigen +[ICON_RESEARCH] erhalten[NEWLINE][ICON_BULLET]Freie Ressource [LINK=literal]Eisen[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Eisenverarbeitung[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HOLY_ROMAN</Tag>
		<English>[COLOR_SELECTED_TEXT]Holy Roman Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Holy Roman Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Heilig-Römische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HOLY_ROMAN_HELP</Tag>
		<English>[ICON_BULLET]-10% Experience needed for Promotions[NEWLINE][ICON_BULLET]+1 XP from [LINK=literal]Vassalage[\LINK], [LINK=literal]Theocracy[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per Buildings of the Apostolic [ICON_RELIGION][NEWLINE][ICON_BULLET]Higher Chance for random Spread of the Apostolic [ICON_RELIGION] in own Cities</English>
		<French>[ICON_BULLET]-10% Experience needed for Promotions[NEWLINE][ICON_BULLET]+1 XP from [LINK=literal]Vassalage[\LINK], [LINK=literal]Theocracy[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per Buildings of the Apostolic [ICON_RELIGION][NEWLINE][ICON_BULLET]Higher Chance for random Spread of the Apostolic [ICON_RELIGION] in own Cities</French>
		<German>[ICON_BULLET]-10% EP erforderlich für Beförderungen[NEWLINE][ICON_BULLET]+1 EP durch [LINK=literal]Vasallentum[\LINK], [LINK=literal]Theokratie[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per Gebäude der apostolischen [ICON_RELIGION][NEWLINE][ICON_BULLET]Begünstigte zufällige Verbreitung der apostolischen [ICON_RELIGION] in eigenen Städten ([COLOR_POSITIVE_TEXT]ignoriert Unterbindung durch [LINK=literal]Theokratie[\LINK])[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HOLY_ROMAN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]-10% Experience needed for Promotions[NEWLINE][ICON_BULLET]New Units Receive +1 Experience Point with [LINK=literal]Vassalage[\LINK] and [LINK=literal]Theocracy[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Feudalism[\LINK] and [LINK=literal]Theology[\LINK]</English>
		<French>[ICON_BULLET]-10% Experience needed for Promotions[NEWLINE][ICON_BULLET]New Units Receive +1 Experience Point with [LINK=literal]Vassalage[\LINK] and [LINK=literal]Theocracy[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Feudalism[\LINK] and [LINK=literal]Theology[\LINK]</French>
		<German>[ICON_BULLET]-10% EP erforderlich für Beförderungen[NEWLINE][ICON_BULLET]+1 EP durch [LINK=literal]Vasallentum[\LINK], [LINK=literal]Theokratie[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Feudalismus[\LINK], [LINK=literal]Theologie[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HUNGARY</Tag>
		<English>[COLOR_SELECTED_TEXT]Hungarian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Hungarian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Ungarische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_HELP_GREATPEOPLE_HUNGARY</Tag>
		<English>[ICON_BULLET]%D1%%[ICON_GREATPEOPLE] from Hungarian Unique Trait</English>
		<French>[ICON_BULLET]%D1%%[ICON_GREATPEOPLE] from Hungarian Unique Trait</French>
		<German>[ICON_BULLET]%D1%%[ICON_GREATPEOPLE] durch ungarische Spezialeigenschaft</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HUNGARY_HELP</Tag>
		<English>[ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) plus +15(M) | +9(E) | +6(N) | +4(F) per Era][COLOR_REVERT][NEWLINE][ICON_BULLET]+25% [ICON_GREATPEOPLE] Birth Rate (to a maximum of +100%) per [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] Birth and +10% with additional Births</English>
		<French>[ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) plus +15(M) | +9(E) | +6(N) | +4(F) per Era][COLOR_REVERT][NEWLINE][ICON_BULLET]+25% [ICON_GREATPEOPLE] Birth Rate (to a maximum of +100%) per [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] Birth and +10% with additional Births</French>
		<German>[ICON_BULLET]Städte beginnen mit frei einsetzbarer [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(S) zuzüglich +15(M) | +9(E) | +6(N) | +4(S) per Ära][COLOR_REVERT][NEWLINE][ICON_BULLET]+25% [ICON_GREATPEOPLE] Geburtenrate jeweils mit den ersten 4 Geburten von [LINK=UNIT_GREAT_GENERAL]Großen Generälen[\LINK][NEWLINE][ICON_BULLET]+10% [ICON_GREATPEOPLE] Geburtenrate jeweils danach</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HUNGARY_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) per Era][COLOR_REVERT][NEWLINE][ICON_BULLET]+25% [ICON_GREATPEOPLE] Birth Rate per [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] Birth (to a maximum of +100% [ICON_GREATPEOPLE])</English>
		<French>[ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) per Era][COLOR_REVERT][NEWLINE][ICON_BULLET]+25% [ICON_GREATPEOPLE] Birth Rate per [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] Birth (to a maximum of +100% [ICON_GREATPEOPLE])</French>
		<German>[ICON_BULLET]Städte beginnen mit frei einsetzbarer [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(S) per Ära][COLOR_REVERT][NEWLINE][ICON_BULLET]+25% [ICON_GREATPEOPLE] Geburtenrate jeweils mit den ersten 4 Geburten von [LINK=UNIT_GREAT_GENERAL]Großen Generälen[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HUNGARY_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+25% [ICON_GREATPEOPLE] Birth Rate (to a maximum of +100%) per [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] Birth[NEWLINE][ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) plus +15(M) | +9(E) | +6(N) | +4(F) per Era][COLOR_REVERT]</English>
		<French>[ICON_BULLET]+25% [ICON_GREATPEOPLE] Birth Rate (to a maximum of +100%) per [LINK=UNIT_GREAT_GENERAL]Great General[\LINK] Birth[NEWLINE][ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) plus +15(M) | +9(E) | +6(N) | +4(F) per Era][COLOR_REVERT]</French>
		<German>[ICON_BULLET]Städte beginnen mit frei einsetzbarer [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(S) zuzüglich +15(M) | +9(E) | +6(N) | +4(S) per Ära][COLOR_REVERT][NEWLINE][ICON_BULLET]+25% [ICON_GREATPEOPLE] Geburtenrate jeweils mit den ersten vier Geburten von [LINK=UNIT_GREAT_GENERAL]Großen Generälen[\LINK] und +10% mit jeder weiteren Geburt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HUNGARY_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] per [LINK=literal]Pasture[\LINK][NEWLINE][ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) plus +15(M) | +9(E) | +6(N) | +4(F) per Era][COLOR_REVERT]</English>
		<French>[ICON_BULLET]+1[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] per [LINK=literal]Pasture[\LINK][NEWLINE][ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) plus +15(M) | +9(E) | +6(N) | +4(F) per Era][COLOR_REVERT]</French>
		<German>[ICON_BULLET]+1[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] per [LINK=literal]Weide[\LINK][NEWLINE][ICON_BULLET]Städte beginnen mit frei einsetzbarer [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(S) zuzüglich +15(M) | +9(E) | +6(N) | +4(S) per Ära][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HUNGARY_HELP_SAVE1</Tag>
		<English>[ICON_BULLET]+1[ICON_FOOD], +1[ICON_COMMERCE] per [LINK=literal]Pasture[\LINK][NEWLINE][ICON_BULLET]+1[ICON_MOVES] after Pillage[NEWLINE][ICON_BULLET]+10[ICON_GOLD] (Base) from Pillaging and additional +5[ICON_GOLD] (Base) per Era further</English>
		<French>[ICON_BULLET]+1[ICON_FOOD], +1[ICON_COMMERCE] per [LINK=literal]Pasture[\LINK][NEWLINE][ICON_BULLET]+1[ICON_MOVES] after Pillage[NEWLINE][ICON_BULLET]+10[ICON_GOLD] (Base) from Pillaging and additional +5[ICON_GOLD] (Base) per Era further</French>
		<German>[ICON_BULLET]+1[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] per [LINK=literal]Weide[\LINK][NEWLINE][ICON_BULLET]+1[ICON_MOVES] nach Plünderung[NEWLINE][ICON_BULLET]+10[ICON_GOLD] (Basis) durch Plünderung sowie zusätzlich +5[ICON_GOLD] (Basis) je Ära ab Klassik</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HUNGARY_HELP_SAVE2</Tag>
		<English>[ICON_BULLET][LINK=literal]Mounted Units[\LINK] Receive +1 Experience on Combat Victory</English>
		<French>[ICON_BULLET][LINK=literal]Mounted Units[\LINK] Receive +1 Experience on Combat Victory</French>
		<German>[ICON_BULLET][LINK=literal]Berittene Einheiten[\LINK] erhalten +1 Erfahrung durch siegreiche Kämpfe</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INCA</Tag>
		<English>[COLOR_SELECTED_TEXT]Incan Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Incan Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Inkaländische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INCA_HELP</Tag>
		<English>[ICON_BULLET]+1[ICON_GREATPEOPLE] per World Wonder[NEWLINE][ICON_BULLET]+1[ICON_GOLD] per 5[ICON_PRODUCTION] on World Wonder Construction</English>
		<French>[ICON_BULLET]+1[ICON_GREATPEOPLE] per World Wonder[NEWLINE][ICON_BULLET]+1[ICON_GOLD] per 5[ICON_PRODUCTION] on World Wonder Construction</French>
		<German>[ICON_BULLET]+1[ICON_GREATPEOPLE] per Weltwunder[NEWLINE][ICON_BULLET]+1[ICON_GOLD] je 5[ICON_PRODUCTION] errichteter Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INCA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_GREATPEOPLE] per World Wonder[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per National Wonder (except Palace)</English>
		<French>[ICON_BULLET]+1[ICON_GREATPEOPLE] per World Wonder[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per National Wonder (except Palace)</French>
		<German>[ICON_BULLET]+1[ICON_GREATPEOPLE] per Weltwunder[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] per Nationalwunder (außer Palast)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INCA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_HAPPY] per World Wonder[NEWLINE][ICON_BULLET]+1[ICON_GOLD] per 2[ICON_PRODUCTION] on World Wonder Construction</English>
		<French>[ICON_BULLET]+1[ICON_HAPPY] per World Wonder[NEWLINE][ICON_BULLET]+1[ICON_GOLD] per 2[ICON_PRODUCTION] on World Wonder Construction</French>
		<German>[ICON_BULLET]+1[ICON_HAPPY] per Weltwunder[NEWLINE][ICON_BULLET]+1[ICON_GOLD] per 2[ICON_PRODUCTION] für jedes selbst errichtete Weltwunder</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INCA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_HAPPY] per World Wonder[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_GOLD]Gold[\LINK] in the Capital</English>
		<French>[ICON_BULLET]+1[ICON_HAPPY] per World Wonder[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_GOLD]Gold[\LINK] in the Capital</French>
		<German>[ICON_BULLET]+1[ICON_HAPPY] per Weltwunder[NEWLINE][ICON_BULLET]Freie Ressource [LINK=literal]Gold[\LINK] in der Hauptstadt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDIA</Tag>
		<English>[COLOR_SELECTED_TEXT]Indian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Indian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Indische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDIA_HELP</Tag>
		<English>[ICON_BULLET][COLOR_POSITIVE_TEXT]+1[ICON_FOOD][COLOR_REVERT], [COLOR_NEGATIVE_TEXT]-1[ICON_COMMERCE][COLOR_REVERT] on plain city plots[NEWLINE][ICON_BULLET]-1[ICON_UNHAPPY] per 4 population</English>
		<French>[ICON_BULLET][COLOR_POSITIVE_TEXT]+1[ICON_FOOD][COLOR_REVERT], [COLOR_NEGATIVE_TEXT]-1[ICON_COMMERCE][COLOR_REVERT] on plain city plots[NEWLINE][ICON_BULLET]-1[ICON_UNHAPPY] per 4 population</French>
		<German>[ICON_BULLET][COLOR_POSITIVE_TEXT]+1[ICON_FOOD][COLOR_REVERT], [COLOR_NEGATIVE_TEXT]-1[ICON_COMMERCE][COLOR_REVERT] auf Flachland-Stadtfeldern[NEWLINE][ICON_BULLET]-1[ICON_UNHAPPY] für je 4 Bevölkerung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]-1[ICON_UNHAPPY] per 4 population[NEWLINE][ICON_BULLET]+1[ICON_MOVES] for Workers During Golden Ages</English>
		<French>[ICON_BULLET]-1[ICON_UNHAPPY] per 4 population[NEWLINE][ICON_BULLET]+1[ICON_MOVES] for Workers During Golden Ages</French>
		<German>[ICON_BULLET]-1[ICON_UNHAPPY] für je 4 Bevölkerung[NEWLINE][ICON_BULLET]+1[ICON_MOVES] für Bautrupps während Goldener Zeitalter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1 Population on Growth of Cities with [ICON_HAPPY]-Excess and a Size of 4 or higher ([COLOR_NEGATIVE_TEXT]if not [ICON_UNHAPPY] from Slavery or Conscription[COLOR_REVERT])</English>
		<French>[ICON_BULLET]+1 Population on Growth of Cities with [ICON_HAPPY]-Excess and a Size of 4 or higher ([COLOR_NEGATIVE_TEXT]if not [ICON_UNHAPPY] from Slavery or Conscription[COLOR_REVERT])</French>
		<German>[ICON_BULLET]Städte ab Größe 4 mit [ICON_HAPPY]-Überschuss wachsen um 2 Bevölkerung ([COLOR_NEGATIVE_TEXT]wenn nicht [ICON_UNHAPPY] durch Sklaverei oder Rekrutierung[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1 Population on Growth of Cities with [ICON_HAPPY]-Excess and a Size of 10 or higher</English>
		<French>[ICON_BULLET]+1 Population on Growth of Cities with [ICON_HAPPY]-Excess and a Size of 10 or higher</French>
		<German>[ICON_BULLET]+1 Bevölkerung bei Wachstum von Städten ab Größe 10 mit [ICON_HAPPY]-Überschuss</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1 Population on [LINK=literal]Town[\LINK] Formation in the Working City</English>
		<French>[ICON_BULLET]+1 Population on [LINK=literal]Town[\LINK] Formation in the Working City</French>
		<German>[ICON_BULLET]+1 Bevölkerung bei Entstehung einer [LINK=literal]Gemeinde[\LINK] in der sie bearbeitenden Stadt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDONESIA</Tag>
		<English>[COLOR_SELECTED_TEXT]Indonesian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Indonesian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Indonesische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDONESIA_HELP</Tag>
		<English>[ICON_BULLET]+[ICON_GOLD] per Population on Religion Spread in Cities by Indonesian Missionaries [COLOR_POSITIVE_TEXT][12[ICON_GOLD](M) | 9[ICON_GOLD](E) | 6[ICON_GOLD](N) | 4[ICON_GOLD](F)][COLOR_REVERT][NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery[NEWLINE][ICON_BULLET]First founded Religion in the Game spreads to Indonesian Capital City</English>
		<French>[ICON_BULLET]+[ICON_GOLD] per Population on Religion Spread in Cities by Indonesian Missionaries [COLOR_POSITIVE_TEXT][12[ICON_GOLD](M) | 9[ICON_GOLD](E) | 6[ICON_GOLD](N) | 4[ICON_GOLD](F)][COLOR_REVERT][NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery[NEWLINE][ICON_BULLET]First founded Religion in the Game spreads to Indonesian Capital City</French>
		<German>[ICON_BULLET]+[ICON_GOLD] pro Bevölkerung bei Verbreitung einer [ICON_RELIGION] durch indonesische Missionare [COLOR_POSITIVE_TEXT][12[ICON_GOLD](M) | 9[ICON_GOLD](E) | 6[ICON_GOLD](N) | 4[ICON_GOLD](S)][COLOR_REVERT][NEWLINE][ICON_BULLET]Missionare erfordern kein Kloster[NEWLINE][ICON_BULLET]Die erste im Spiel gegründete Religion verbreitet sich in der Hauptstadt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDONESIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](F) per Population on Religion Spread by Indonesian Missionaries ([COLOR_POSITIVE_TEXT]+50%[ICON_GOLD] without owning the Holy City[COLOR_REVERT])[NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery[NEWLINE][ICON_BULLET]First founded Religion in the Game spreads to Indonesian Capital City</English>
		<French>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](F) per Population on Religion Spread by Indonesian Missionaries ([COLOR_POSITIVE_TEXT]+50%[ICON_GOLD] without owning the Holy City[COLOR_REVERT])[NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery[NEWLINE][ICON_BULLET]First founded Religion in the Game spreads to Indonesian Capital City</French>
		<German>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](S) pro Bevölkerung bei Verbreitung einer [ICON_RELIGION] durch indonesische Missionare ([COLOR_POSITIVE_TEXT]+50%[ICON_GOLD] ohne Besitz der heiligen Stadt[COLOR_REVERT])[NEWLINE][ICON_BULLET]Missionare erfordern kein Kloster[NEWLINE][ICON_BULLET]Die erste im Spiel gegründete Religion verbreitet sich in der Hauptstadt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDONESIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](F) per Population on Religion Spread by Indonesian Missionaries ([COLOR_POSITIVE_TEXT]+50%[ICON_GOLD] without owning the Holy City[COLOR_REVERT])[NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery[NEWLINE][ICON_BULLET]Begins the Game with [LINK=TECH_MYSTICISM]Mysticism[\LINK]</English>
		<French>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](F) per Population on Religion Spread by Indonesian Missionaries ([COLOR_POSITIVE_TEXT]+50%[ICON_GOLD] without owning the Holy City[COLOR_REVERT])[NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery[NEWLINE][ICON_BULLET]Begins the Game with [LINK=TECH_MYSTICISM]Mysticism[\LINK]</French>
		<German>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](S) pro Bevölkerung bei Verbreitung einer [ICON_RELIGION] durch indonesische Missionare ([COLOR_POSITIVE_TEXT]+50%[ICON_GOLD] ohne Besitz der heiligen Stadt[COLOR_REVERT])[NEWLINE][ICON_BULLET]Missionare ohne Kloster ausbildbar[NEWLINE][ICON_BULLET]Beginnt das Spiel mit [LINK=TECH_MYSTICISM]Mystik[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDONESIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](F) per Population on Religion Spread by Indonesian Missionaries ([COLOR_POSITIVE_TEXT]+50%[ICON_GOLD] without owning the Holy City[COLOR_REVERT])[NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery[NEWLINE][ICON_BULLET]Higher Chance for random [ICON_RELIGION] Spread in own Cities</English>
		<French>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](F) per Population on Religion Spread by Indonesian Missionaries ([COLOR_POSITIVE_TEXT]+50%[ICON_GOLD] without owning the Holy City[COLOR_REVERT])[NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery[NEWLINE][ICON_BULLET]Higher Chance for random [ICON_RELIGION] Spread in own Cities</French>
		<German>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](S) pro Bevölkerung bei Verbreitung einer [ICON_RELIGION] durch indonesische Missionare ([COLOR_POSITIVE_TEXT]+50%[ICON_GOLD] ohne Besitz der heiligen Stadt[COLOR_REVERT])[NEWLINE][ICON_BULLET]Missionare ohne Kloster ausbildbar[NEWLINE][ICON_BULLET]Begünstigte zufällige [ICON_RELIGION] Verbreitung in eigenen Städten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDONESIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](F) per Population on Religion Spread by Indonesian Missionaries ([COLOR_NEGATIVE_TEXT]-15% per [ICON_RELIGION] in the City[COLOR_REVERT])[NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery[NEWLINE][ICON_BULLET]Higher Chance for random [ICON_RELIGION] Spread in own Cities</English>
		<French>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](F) per Population on Religion Spread by Indonesian Missionaries ([COLOR_NEGATIVE_TEXT]-15% per [ICON_RELIGION] in the City[COLOR_REVERT])[NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery[NEWLINE][ICON_BULLET]Higher Chance for random [ICON_RELIGION] Spread in own Cities</French>
		<German>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](S) pro Bevölkerung bei Verbreitung einer [ICON_RELIGION] durch indonesische Missionare ([COLOR_NEGATIVE_TEXT]-15% pro [ICON_RELIGION] in der Stadt[COLOR_REVERT])[NEWLINE][ICON_BULLET]Missionare ohne Kloster ausbildbar[NEWLINE][ICON_BULLET]Begünstigte zufällige [ICON_RELIGION] Verbreitung in eigenen Städten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDONESIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](F) per Population on Religion Spread by Indonesian Missionaries ([COLOR_NEGATIVE_TEXT]-15% per [ICON_RELIGION] in the City[COLOR_REVERT])[NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery</English>
		<French>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](F) per Population on Religion Spread by Indonesian Missionaries ([COLOR_NEGATIVE_TEXT]-15% per [ICON_RELIGION] in the City[COLOR_REVERT])[NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery</French>
		<German>[ICON_BULLET]+12[ICON_GOLD](M) | +9[ICON_GOLD](E) | +6[ICON_GOLD](N) | +4[ICON_GOLD](S) pro Bevölkerung bei Verbreitung einer [ICON_RELIGION] durch indonesische Missionare ([COLOR_NEGATIVE_TEXT]-15% pro [ICON_RELIGION] in der Stadt[COLOR_REVERT])[NEWLINE][ICON_BULLET]Missionare ohne Kloster ausbildbar</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDONESIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+40[ICON_GOLD](M) | +30[ICON_GOLD](E) | +20[ICON_GOLD](N) | +14[ICON_GOLD](F) per Population on Religion Spread in own Cities ([COLOR_NEGATIVE_TEXT]-15% per Existing [ICON_RELIGION] in the City[COLOR_REVERT])[NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery[NEWLINE][ICON_BULLET]Unlucky Missionaries Survive</English>
		<French>[ICON_BULLET]+40[ICON_GOLD](M) | +30[ICON_GOLD](E) | +20[ICON_GOLD](N) | +14[ICON_GOLD](F) per Population on Religion Spread in own Cities ([COLOR_NEGATIVE_TEXT]-15% per Existing [ICON_RELIGION] in the City[COLOR_REVERT])[NEWLINE][ICON_BULLET]Can Build Missionaries without Monastery[NEWLINE][ICON_BULLET]Unlucky Missionaries Survive</French>
		<German>[ICON_BULLET]+40[ICON_GOLD](M) | +30[ICON_GOLD](E) | +20[ICON_GOLD](N) | +14[ICON_GOLD](S) pro Bevölkerung bei Verbreitung einer [ICON_RELIGION] in eigenen Städten ([COLOR_NEGATIVE_TEXT]-15% pro vorhandener [ICON_RELIGION] in der Stadt[COLOR_REVERT])[NEWLINE][ICON_BULLET]Missionare ohne Kloster ausbildbar[NEWLINE][ICON_BULLET]Erfolglose Missionare überleben</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_INDONESIA_GOLD</Tag>
		<English>You have received %D1[ICON_GOLD] from [ICON_RELIGION] Spread in %s2.</English>
		<French>You have received %D1[ICON_GOLD] from [ICON_RELIGION] Spread in %s2.</French>
		<German>Ihr habt %D1[ICON_GOLD] durch eine [ICON_RELIGION] Verbreitung in %s2 erhalten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ISRAEL</Tag>
		<English>[COLOR_SELECTED_TEXT]Israeli Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Israeli Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Israelische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ISRAEL_PROD_BUILDINGS</Tag>
		<English>[ICON_BULLET]%D1%%[ICON_PRODUCTION] from Israeli Unique Trait</English>
		<French>[ICON_BULLET]%D1%%[ICON_PRODUCTION] from Israeli Unique Trait</French>
		<German>[ICON_BULLET]%D1%%[ICON_PRODUCTION] durch israelische Spezialeigenschaft</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ISRAEL_BONUS_POPULATION</Tag>
		<English>A group of believers has settled in our promised city %s2.</English>
		<French>A group of believers has settled in our promised city %s2.</French>
		<German>Eine Gruppe von Gläubigen hat sich in unserer gelobten Stadt %s2 niedergelassen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ISRAEL_HELP</Tag>
		<English>[ICON_BULLET]+25%[ICON_PRODUCTION] for Buildings ([COLOR_NEGATIVE_TEXT]-5% per each[COLOR_REVERT])[NEWLINE][ICON_BULLET]Chance/Round for +1 Population in an own City with State [ICON_RELIGION] and [ICON_HAPPY] excess[NEWLINE][COLOR_POSITIVE_TEXT][2%(M) | 4%(E) | 6%(N) | 9%(F)][COLOR_REVERT][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Monotheism[\LINK]</English>
		<French>[ICON_BULLET]+25%[ICON_PRODUCTION] for Buildings ([COLOR_NEGATIVE_TEXT]-5% per each[COLOR_REVERT])[NEWLINE][ICON_BULLET]Chance/Round for +1 Population in an own City with State [ICON_RELIGION] and [ICON_HAPPY] excess[NEWLINE][COLOR_POSITIVE_TEXT][2%(M) | 4%(E) | 6%(N) | 9%(F)][COLOR_REVERT][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Monotheism[\LINK]</French>
		<German>[ICON_BULLET]+25%[ICON_PRODUCTION] für Gebäude ([COLOR_NEGATIVE_TEXT]-5% je Gebäude[COLOR_REVERT])[NEWLINE][ICON_BULLET]Chance/Runde auf +1 Bevölkerung in einer Stadt mit [ICON_RELIGION] und [ICON_HAPPY]-Überschuss[NEWLINE][COLOR_POSITIVE_TEXT][2%(M) | 4%(E) | 6%(N) | 9%(S)][COLOR_REVERT][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Monotheismus[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ISRAEL_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+25%[ICON_PRODUCTION] for Buildings ([COLOR_NEGATIVE_TEXT]-5% per each[COLOR_REVERT])[NEWLINE][ICON_BULLET]Chance/Round for +1 Population in an own City with State [ICON_RELIGION] and [ICON_HAPPY] excess[NEWLINE][COLOR_POSITIVE_TEXT][2%(M) | 4%(E) | 6%(N) | 9%(F)][COLOR_REVERT][NEWLINE]([COLOR_NEGATIVE_TEXT]Requires Holy City Ownership[COLOR_REVERT])[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Monotheism[\LINK]</English>
		<French>[ICON_BULLET]+25%[ICON_PRODUCTION] for Buildings ([COLOR_NEGATIVE_TEXT]-5% per each[COLOR_REVERT])[NEWLINE][ICON_BULLET]Chance/Round for +1 Population in an own City with State [ICON_RELIGION] and [ICON_HAPPY] excess[NEWLINE][COLOR_POSITIVE_TEXT][2%(M) | 4%(E) | 6%(N) | 9%(F)][COLOR_REVERT][NEWLINE]([COLOR_NEGATIVE_TEXT]Requires Holy City Ownership[COLOR_REVERT])[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Monotheism[\LINK]</French>
		<German>[ICON_BULLET]+25%[ICON_PRODUCTION] für Gebäude ([COLOR_NEGATIVE_TEXT]-5% je Gebäude[COLOR_REVERT])[NEWLINE][ICON_BULLET]Chance/Runde auf +1 Bevölkerung in einer Stadt mit [ICON_RELIGION] und [ICON_HAPPY]-Überschuss[NEWLINE][COLOR_POSITIVE_TEXT][2%(M) | 4%(E) | 6%(N) | 9%(S)][COLOR_REVERT][NEWLINE]([COLOR_NEGATIVE_TEXT]Erfordert Besitz der heiligen Stadt[COLOR_REVERT])[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Monotheismus[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ISRAEL_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Prophet[\LINK] on Research of [LINK=literal]Monotheism[\LINK][NEWLINE][ICON_BULLET]Nuclear First Strike on Random Enemy City when War is Declared Upon ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Fission[\LINK][COLOR_REVERT])[NEWLINE][COLOR_HIGHLIGHT_TEXT][The [LINK=PROJECT_MANHATTAN_PROJECT]Manhattan Project[\LINK] is not Required and the [LINK=PROJECT_SDI]SDI[\LINK] as well as the Nuclear Non-Proliferation Treaty will be Ignored][COLOR_REVERT]</English>
		<French>[ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Prophet[\LINK] on Research of [LINK=literal]Monotheism[\LINK][NEWLINE][ICON_BULLET]Nuclear First Strike on Random Enemy City when War is Declared Upon ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Fission[\LINK][COLOR_REVERT])[NEWLINE][COLOR_HIGHLIGHT_TEXT][The [LINK=PROJECT_MANHATTAN_PROJECT]Manhattan Project[\LINK] is not Required and the [LINK=PROJECT_SDI]SDI[\LINK] as well as the Nuclear Non-Proliferation Treaty will be Ignored][COLOR_REVERT]</French>
		<German>[ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=literal]Großer Prophet[\LINK] bei Erforschung von [LINK=literal]Monotheismus[\LINK][NEWLINE][ICON_BULLET]Nuklearer Erstschlag gegen eine zufällige Stadt des Gegners bei feindlicher Kriegserklärung ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Kernspaltung[\LINK][COLOR_REVERT])[NEWLINE][COLOR_HIGHLIGHT_TEXT][Der Erstschlag benötigt nicht das [LINK=PROJECT_MANHATTAN_PROJECT]Manhattan Project[\LINK] und ignoriert die [LINK=PROJECT_SDI]SDI[\LINK] sowie Atomwaffensperrverträge][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ISRAEL_HELP_SAVE</Tag>
		<English>bla</English>
		<French>bla</French>
		<German>[ICON_BULLET]10% Chance/Runde auf +1 Immigration aus einer Feindstadt mit der [ICON_RELIGION] in eine Stadt mit der [ICON_RELIGION] und [ICON_HAPPY]-Überschuss ([COLOR_NEGATIVE_TEXT]Erfordert Besitz der heiligen Stadt[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ISRAEL_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Prophet[\LINK] on Research of [LINK=literal]Monotheism[\LINK][NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Spy[\LINK] on Research of [LINK=literal]Democracy[\LINK]</English>
		<French>[ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Prophet[\LINK] on Research of [LINK=literal]Monotheism[\LINK][NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Spy[\LINK] on Research of [LINK=literal]Democracy[\LINK]</French>
		<German>[ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=literal]Großer Prophet[\LINK] bei Erforschung von [LINK=literal]Monotheismus[\LINK][NEWLINE][ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=literal]Großer Spion[\LINK] bei Erforschung von [LINK=literal]Demokratie[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_JAPAN</Tag>
		<English>[COLOR_SELECTED_TEXT]Japanese Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Japanese Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Japanische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_JAPAN_HELP</Tag>
		<English>[ICON_BULLET]Enemy Land- and Water Units Lose up to 25% of their Maximum Life (Depending on Base Strength Ratio) on Combat Victory versus Japanese Units</English>
		<French>[ICON_BULLET]Enemy Land- and Water Units Lose up to 25% of their Maximum Life (Depending on Base Strength Ratio) on Combat Victory versus Japanese Units</French>
		<German>[ICON_BULLET]Feindliche Land- und Wassereinheiten verlieren durch siegreiche Kämpfe gegen japanische Einheiten abhängig vom Basisstärkeverhältnis zusätzlich bis zu 25% ihres maximalen Lebens</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_JAPAN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Enemy Land- and Water Units Lose 25% of their Remaining Life on Victorious Combat versus Japanese Units[NEWLINE][ICON_BULLET]Free Building [LINK=literal]Factory[\LINK] in all Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Assembly Line[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]Enemy Land- and Water Units Lose 25% of their Remaining Life on Victorious Combat versus Japanese Units[NEWLINE][ICON_BULLET]Free Building [LINK=literal]Factory[\LINK] in all Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Assembly Line[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]Feindliche Land- und Wassereinheiten verlieren durch siegreiche Kämpfe gegen japanische Einheiten 25% ihres verbliebenen Lebens[NEWLINE][ICON_BULLET]Freies Gebäude [LINK=literal]Fabrik[\LINK] in jeder Stadt ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Fließband[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_JAPAN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free Building [LINK=literal]Factory[\LINK] in all Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Assembly Line[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]Free Building [LINK=literal]Factory[\LINK] in all Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Assembly Line[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]Freies Gebäude [LINK=literal]Fabrik[\LINK] in jeder Stadt ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Fließband[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_JAPAN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1 Trade Route in all Cities on Research of [LINK=TECH_INDUSTRIALISM]Industrialism[\LINK]</English>
		<French>[ICON_BULLET]+1 Trade Route in all Cities on Research of [LINK=TECH_INDUSTRIALISM]Industrialism[\LINK]</French>
		<German>[ICON_BULLET]+1 Handelsweg in allen Städten bei Erforschung von [LINK=TECH_INDUSTRIALISM]Industrialisierung[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_KHMER</Tag>
		<English>[COLOR_SELECTED_TEXT]Khmer Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Khmer Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Khmerische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_KHMER_HELP</Tag>
		<English>[ICON_BULLET]+1[ICON_HEALTHY] per Temple[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per Monastery[NEWLINE][ICON_BULLET]Higher Chance for random [ICON_RELIGION] Spread in own Cities</English>
		<French>[ICON_BULLET]+1[ICON_HEALTHY] per Temple[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per Monastery[NEWLINE][ICON_BULLET]Higher Chance for random [ICON_RELIGION] Spread in own Cities</French>
		<German>[ICON_BULLET]+1[ICON_HEALTHY] per Tempel[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per Kloster[NEWLINE][ICON_BULLET]Begünstigte zufällige Verbreitung von Religionen in eigenen Städten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_KHMER_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_HEALTHY] per Monastery[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per Temple[NEWLINE][ICON_BULLET]Higher Chance for random [ICON_RELIGION] Spread in own Cities</English>
		<French>[ICON_BULLET]+1[ICON_HEALTHY] per Monastery[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per Temple[NEWLINE][ICON_BULLET]Higher Chance for random [ICON_RELIGION] Spread in own Cities</French>
		<German>[ICON_BULLET]+1[ICON_HEALTHY] per Kloster[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per Tempel[NEWLINE][ICON_BULLET]Begünstigte zufällige Verbreitung von Religionen in eigenen Städten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_KHMER_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_PRODUCTION] per Temple[NEWLINE][ICON_BULLET]Free Building [LINK=literal]Jail[\LINK] in all Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Constitution[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]+1[ICON_PRODUCTION] per Temple[NEWLINE][ICON_BULLET]Free Building [LINK=literal]Jail[\LINK] in all Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Constitution[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]+1[ICON_PRODUCTION] per Tempel[NEWLINE][ICON_BULLET]Freies Gebäude [LINK=literal]Gefängnis[\LINK] in jeder Stadt ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Verfassung[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_KHMER_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free Building Temple on State Religion Spread in own Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Priesthood[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]Free Building Temple on State Religion Spread in own Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Priesthood[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]Freies Gebäude Tempel bei Verbreitung der Staatsreligion in eigenen Städten ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Priestertum[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_KOREA</Tag>
		<English>[COLOR_SELECTED_TEXT]Korean Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Korean Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Koreanische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_KOREA_HELP</Tag>
		<English>[ICON_BULLET]+1[ICON_GREATPEOPLE] per 2[ICON_STRENGTH] from defeated land and water units in all cities</English>
		<French>[ICON_BULLET]+1[ICON_GREATPEOPLE] per 2[ICON_STRENGTH] from defeated land and water units in all cities</French>
		<German>[ICON_BULLET]+1[ICON_GREATPEOPLE] je 2[ICON_STRENGTH] besiegter Land- und Wassereinheiten in allen Städten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_KOREA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free Bonus [LINK=BONUS_SALPETER]Salpeter[\LINK] in the Capital on Research of [LINK=TECH_GUNPOWDER]Gunpowder[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=TECH_GUNPOWDER]Gunpowder[\LINK]</English>
		<French>[ICON_BULLET]Free Bonus [LINK=BONUS_SALPETER]Salpeter[\LINK] in the Capital on Research of [LINK=TECH_GUNPOWDER]Gunpowder[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=TECH_GUNPOWDER]Gunpowder[\LINK]</French>
		<German>[ICON_BULLET]Freie Ressource [LINK=BONUS_SALPETER]Salpeter[\LINK] in der Hauptstadt bei Erforschung von [LINK=TECH_GUNPOWDER]Schießpulver[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=TECH_GUNPOWDER]Schießpulver[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MALI</Tag>
		<English>[COLOR_SELECTED_TEXT]Malinese Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Malinese Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Malinesische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MALI_HELP</Tag>
		<English>[ICON_BULLET]+25%[ICON_PRODUCTION] of Exploitation, [ICON_GOLD], [ICON_RESEARCH], [ICON_CULTURE], [ICON_ESPIONAGE][NEWLINE][ICON_BULLET]+50% [ICON_GREATPEOPLE] Birth Rate during Production of [ICON_GOLD], [ICON_RESEARCH], [ICON_CULTURE], [ICON_ESPIONAGE]</English>
		<French>[ICON_BULLET]+25%[ICON_PRODUCTION] of Exploitation, [ICON_GOLD], [ICON_RESEARCH], [ICON_CULTURE], [ICON_ESPIONAGE][NEWLINE][ICON_BULLET]+50% [ICON_GREATPEOPLE] Birth Rate during Production of [ICON_GOLD], [ICON_RESEARCH], [ICON_CULTURE], [ICON_ESPIONAGE]</French>
		<German>[ICON_BULLET]+25%[ICON_PRODUCTION] zur Produktion von Ausbeutung, [ICON_GOLD], [ICON_RESEARCH], [ICON_CULTURE], [ICON_ESPIONAGE][NEWLINE][ICON_BULLET]+50% [ICON_GREATPEOPLE] Geburtenrate während der Produktion von [ICON_GOLD], [ICON_RESEARCH], [ICON_CULTURE], [ICON_ESPIONAGE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_HELP_GREATPEOPLE_MALI</Tag>
		<English>[ICON_BULLET]%D1%%[ICON_GREATPEOPLE] from Malinese Unique Trait</English>
		<French>[ICON_BULLET]%D1%%[ICON_GREATPEOPLE] from Malinese Unique Trait</French>
		<German>[ICON_BULLET]%D1%%[ICON_GREATPEOPLE] durch malinesische Spezialeigenschaft</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MALI_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+20[ICON_GOLD]/Population when Conquering Foreign Cities[NEWLINE][ICON_BULLET]Can Build Wealth without [LINK=literal]Currency[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Currency[\LINK]</English>
		<French>[ICON_BULLET]+20[ICON_GOLD]/Population when Conquering Foreign Cities[NEWLINE][ICON_BULLET]Can Build Wealth without [LINK=literal]Currency[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Currency[\LINK]</French>
		<German>[ICON_BULLET]Bei Eroberung fremder Städte wird +20[ICON_GOLD] pro Bevölkerungspunkt erbeutet[NEWLINE][ICON_BULLET]Wohlstand erfordert keine [LINK=literal]Währung[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=TECH_CURRENCY]Währung[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MALI_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+20[ICON_GOLD]/Population when Conquering Foreign Cities[NEWLINE][ICON_BULLET]Can Build Wealth without [LINK=literal]Currency[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Currency[\LINK]</English>
		<French>[ICON_BULLET]+20[ICON_GOLD]/Population when Conquering Foreign Cities[NEWLINE][ICON_BULLET]Can Build Wealth without [LINK=literal]Currency[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Currency[\LINK]</French>
		<German>[ICON_BULLET]Bei Eroberung fremder Städte wird +20[ICON_GOLD] pro Bevölkerungspunkt erbeutet[NEWLINE][ICON_BULLET]Wohlstand erfordert keine [LINK=literal]Währung[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=TECH_CURRENCY]Währung[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MAYA</Tag>
		<English>[COLOR_SELECTED_TEXT]Mayan Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Mayan Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Mayaländische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MAYA_HELP</Tag>
		<English>[ICON_BULLET]Double Odds for [LINK=UNIT_SLAVE]Prisoners Of War[\LINK][NEWLINE][ICON_BULLET]+1[ICON_HAPPY], +1[ICON_PRODUCTION] per [LINK=SPECIALIST_SLAVE]Forced Laborer[\LINK]</English>
		<French>[ICON_BULLET]Double Odds for [LINK=UNIT_SLAVE]Prisoners Of War[\LINK][NEWLINE][ICON_BULLET]+1[ICON_HAPPY], +1[ICON_PRODUCTION] per [LINK=SPECIALIST_SLAVE]Forced Laborer[\LINK]</French>
		<German>[ICON_BULLET]Doppelte Chance auf [LINK=UNIT_SLAVE]Kriegsgefangene[\LINK][NEWLINE][ICON_BULLET]+1[ICON_HAPPY], +1[ICON_PRODUCTION] per [LINK=SPECIALIST_SLAVE]Zwangsarbeiter[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MAYA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+2%[ICON_COMMERCE] and +2%[ICON_PRODUCTION] in Cities for every Population above the Population Average of own Cities ([COLOR_NEGATIVE_TEXT]Requires 2 or more Cities[COLOR_REVERT])</English>
		<French>[ICON_BULLET]+2%[ICON_COMMERCE] and +2%[ICON_PRODUCTION] in Cities for every Population above the Population Average of own Cities ([COLOR_NEGATIVE_TEXT]Requires 2 or more Cities[COLOR_REVERT])</French>
		<German>[ICON_BULLET]+2%[ICON_COMMERCE] und +2%[ICON_PRODUCTION] in Städten für jeden Bevölkerungspunkt über dem eigenen Bevölkerungsdurchschnitt ([COLOR_NEGATIVE_TEXT]Erfordert mindestens 2 Städte[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MAYA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_HAPPY] per Population in Cities with Population above the Average ([COLOR_NEGATIVE_TEXT]Requires 2 or more Cities[COLOR_REVERT])</English>
		<French>[ICON_BULLET]+1[ICON_HAPPY] per Population in Cities with Population above the Average ([COLOR_NEGATIVE_TEXT]Requires 2 or more Cities[COLOR_REVERT])</French>
		<German>[ICON_BULLET]+1[ICON_HAPPY]/Bevölkerungspunkt in Städten über dem Bevölkerungsdurchschnitt ([COLOR_NEGATIVE_TEXT]Erfordert mindestens 2 Städte[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MAYA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_PRODUCTION]/Round per 2 Population (Minimum +1[ICON_PRODUCTION]) for the Construction of Buildings ([COLOR_NEGATIVE_TEXT]No Synergy with Buildings or Civics[COLOR_REVERT])</English>
		<French>[ICON_BULLET]+1[ICON_PRODUCTION]/Round per 2 Population (Minimum +1[ICON_PRODUCTION]) for the Construction of Buildings ([COLOR_NEGATIVE_TEXT]No Synergy with Buildings or Civics[COLOR_REVERT])</French>
		<German>[ICON_BULLET]+1[ICON_PRODUCTION]/Runde für je 2 Bevölkerung (Minimum +1[ICON_PRODUCTION]) zur Produktion von Gebäuden ([COLOR_NEGATIVE_TEXT]kein Übertrag und keine Synergie mit [ICON_PRODUCTION] fördernden Gebäuden oder Staatsformen[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MONGOL</Tag>
		<English>[COLOR_SELECTED_TEXT]Mongolian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Mongolian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Mongolische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MONGOL_HELP</Tag>
		<English>[ICON_BULLET]25% Defection Chance for Defeated [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] (without [LINK=PROMOTION_DEFECTOR_LAND]Combat Penalty[\LINK])[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_HORSE]Horse[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</English>
		<French>[ICON_BULLET]25% Defection Chance for Defeated [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] (without [LINK=PROMOTION_DEFECTOR_LAND]Combat Penalty[\LINK])[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_HORSE]Horse[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</French>
		<German>[ICON_BULLET]25% Überlaufschance für besiegte [LINK=UNITCOMBAT_MOUNTED]berittene Einheiten[\LINK] ([COLOR_POSITIVE_TEXT]ohne [LINK=PROMOTION_DEFECTOR_LAND]-25% Stärke[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]Freie Beförderung [LINK=literal]Inspiration[\LINK] für von [LINK=UNIT_GREAT_GENERAL]Kriegsherren[\LINK] geführte Landeinheiten[NEWLINE][ICON_BULLET]Freies [LINK=BONUS_HORSE]Pferd[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Reiterei[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MONGOL_HELP_SAVE</Tag>
		<English>[ICON_BULLET]25% Defection Chance for Defeated [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] (without [LINK=PROMOTION_DEFECTOR_LAND]Combat Penalty[\LINK])[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_HORSE]Horse[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</English>
		<French>[ICON_BULLET]25% Defection Chance for Defeated [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] (without [LINK=PROMOTION_DEFECTOR_LAND]Combat Penalty[\LINK])[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_HORSE]Horse[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</French>
		<German>[ICON_BULLET]25% Überlaufschance für besiegte [LINK=UNITCOMBAT_MOUNTED]berittene Einheiten[\LINK] ([COLOR_POSITIVE_TEXT]ohne [LINK=PROMOTION_DEFECTOR_LAND]-25% Stärke[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]Freies [LINK=BONUS_HORSE]Pferd[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Reiterei[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MONGOL_HELP_SAVE</Tag>
		<English>[ICON_BULLET]25% Defection Chance for Defeated [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] (without [LINK=PROMOTION_DEFECTOR_LAND]Combat Penalty[\LINK])[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_HORSE]Horse[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</English>
		<French>[ICON_BULLET]25% Defection Chance for Defeated [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] (without [LINK=PROMOTION_DEFECTOR_LAND]Combat Penalty[\LINK])[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_HORSE]Horse[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</French>
		<German>[ICON_BULLET]2% Chance auf [LINK=literal]Inspiration[\LINK] bei jeder Beförderung von Landeinheiten[NEWLINE][ICON_BULLET]25% Überlaufschance für besiegte [LINK=UNITCOMBAT_MOUNTED]berittene Einheiten[\LINK] ([COLOR_POSITIVE_TEXT]ohne [LINK=PROMOTION_DEFECTOR_LAND]-25% Stärke[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]Freies [LINK=BONUS_HORSE]Pferd[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Reiterei[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MONGOL_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+4 Combat Experience for every first offensive land unit type built[NEWLINE][ICON_BULLET]25% Defection Chance for Defeated [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] (without [LINK=PROMOTION_DEFECTOR_LAND]Combat Penalty[\LINK])[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_HORSE]Horse[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</English>
		<French>[ICON_BULLET]+4 Combat Experience for every first offensive land unit type built[NEWLINE][ICON_BULLET]25% Defection Chance for Defeated [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] (without [LINK=PROMOTION_DEFECTOR_LAND]Combat Penalty[\LINK])[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_HORSE]Horse[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</French>
		<German>[ICON_BULLET]+4 Generalspunkte für jeden erstmals ausgebildeten offensiven Landeinheitentyp ([COLOR_NEGATIVE_TEXT]nicht für Modernisierung[COLOR_REVERT] / [COLOR_NEGATIVE_TEXT]Rekrutierung[COLOR_REVERT])[NEWLINE][ICON_BULLET]25% Überlaufschance für besiegte [LINK=UNITCOMBAT_MOUNTED]berittene Einheiten[\LINK] ([COLOR_POSITIVE_TEXT]ohne [LINK=PROMOTION_DEFECTOR_LAND]-25% Stärke[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]Freies [LINK=BONUS_HORSE]Pferd[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Reiterei[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MONGOL_HELP_SAVE</Tag>
		<English>[ICON_BULLET]-50% Military Unit Support Costs[NEWLINE][ICON_BULLET]25% Defection Chance for Defeated [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] (without [LINK=PROMOTION_DEFECTOR_LAND]Combat Penalty[\LINK])[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_HORSE]Horse[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</English>
		<French>[ICON_BULLET]-50% Military Unit Support Costs[NEWLINE][ICON_BULLET]25% Defection Chance for Defeated [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] (without [LINK=PROMOTION_DEFECTOR_LAND]Combat Penalty[\LINK])[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_HORSE]Horse[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</French>
		<German>[ICON_BULLET]-50% Unterhalt für Militäreinheiten[NEWLINE][ICON_BULLET]25% Überlaufschance für besiegte [LINK=UNITCOMBAT_MOUNTED]berittene Einheiten[\LINK] ([COLOR_POSITIVE_TEXT]ohne [LINK=PROMOTION_DEFECTOR_LAND]-25% Stärke[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]Freies [LINK=BONUS_HORSE]Pferd[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Reiterei[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MONGOL_HELP_SAVE</Tag>
		<English>[ICON_BULLET]25% Defection Chance for Defeated [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] (without [LINK=PROMOTION_DEFECTOR_LAND]Combat Penalty[\LINK])[NEWLINE][ICON_BULLET]-50% Upgrade Costs for [LINK=literal]Mounted Units[\LINK][NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_HORSE]Horse[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</English>
		<French>[ICON_BULLET]25% Defection Chance for Defeated [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] (without [LINK=PROMOTION_DEFECTOR_LAND]Combat Penalty[\LINK])[NEWLINE][ICON_BULLET]-50% Upgrade Costs for [LINK=literal]Mounted Units[\LINK][NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_HORSE]Horse[\LINK] in the Capital on Research of [LINK=literal]Horseback Riding[\LINK]</French>
		<German>[ICON_BULLET]25% Überlaufschance für besiegte [LINK=UNITCOMBAT_MOUNTED]berittene Einheiten[\LINK] (ohne [LINK=PROMOTION_DEFECTOR_LAND]Stärkemalus[\LINK])[NEWLINE][ICON_BULLET]-50% Modernisierungskosten für [LINK=literal]berittene Einheiten[\LINK][NEWLINE][ICON_BULLET]Freies [LINK=BONUS_HORSE]Pferd[\LINK] in der Hauptstadt bei Erforschung von [LINK=literal]Reiterei[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_NATIVE_AMERICA</Tag>
		<English>[COLOR_SELECTED_TEXT]Native American Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Native American Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Indianische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_NATIVE_AMERICA_HELP</Tag>
		<English>[ICON_BULLET]+20% Withdrawal Chance[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on [LINK=literal]Snow[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK]</English>
		<French>[ICON_BULLET]+20% Withdrawal Chance[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on [LINK=literal]Snow[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK]</French>
		<German>[ICON_BULLET]+20% Rückzugswahrscheinlichkeit[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK] auf [LINK=literal]Schnee[\LINK] errichtbar[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_NATIVE_AMERICA_HELP_SAVE</Tag>
		<English>[ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on [LINK=literal]Snow[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][ICON_BULLET]-75% Upgrade Cost for [LINK=UNITCOMBAT_ARCHER]Archery Units[\LINK] on Medieval or earlier Eras</English>
		<French>[ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on [LINK=literal]Snow[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][ICON_BULLET]-75% Upgrade Cost for [LINK=UNITCOMBAT_ARCHER]Archery Units[\LINK] on Medieval or earlier Eras</French>
		<German>[ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK] auf [LINK=literal]Schnee[\LINK] errichtbar[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK][NEWLINE][ICON_BULLET]-75% Modernisierungskosten für [LINK=UNITCOMBAT_ARCHER]Bogenschützen[\LINK] bis ins Mittelalter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_NATIVE_AMERICA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on Snow[NEWLINE][ICON_BULLET]Free Upgrades for [LINK=UNITCOMBAT_ARCHER]Archery Units[\LINK] on Medieval or earlier Eras</English>
		<French>[ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on Snow[NEWLINE][ICON_BULLET]Free Upgrades for [LINK=UNITCOMBAT_ARCHER]Archery Units[\LINK] on Medieval or earlier Eras</French>
		<German>[ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK] auf [LINK=literal]Schnee[\LINK] errichtbar[NEWLINE][ICON_BULLET]Kostenlose Modernisierung von [LINK=UNITCOMBAT_ARCHER]Bogenschützen[\LINK] bis ins Mittelalter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_NATIVE_AMERICA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on Snow</English>
		<French>[ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on Snow</French>
		<German>[ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK][NEWLINE][ICON_BULLET]Kann [LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK] auf [LINK=literal]Schnee[\LINK]-Geländefeldern errichten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_NATIVE_AMERICA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on Ice[NEWLINE][ICON_BULLET]Victorious Land Combats versus Units with Higher Base Strength Increase the Combat Experience by the Difference</English>
		<French>[ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomad Camp[\LINK] Can be Built on Ice[NEWLINE][ICON_BULLET]Victorious Land Combats versus Units with Higher Base Strength Increase the Combat Experience by the Difference</French>
		<German>[ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_NOMAD_CAMP]Nomadenlager[\LINK] auf Eis errichtbar[NEWLINE][ICON_BULLET]Erhält zusätzliche Generalspunkte durch siegreiche Landkämpfe gegen Einheiten mit mehr Basisstärke in Differenzhöhe</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_VIKING</Tag>
		<English>[COLOR_SELECTED_TEXT]Nordic Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Nordic Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Nordische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_VIKING_HELP</Tag>
		<English>[ICON_BULLET]Free Promotion [LINK=literal]Viking[\LINK][NEWLINE][ICON_BULLET]+1-times [ICON_MOVES] for Land Units in Amphibious Movements[NEWLINE][ICON_BULLET]+1[ICON_MOVES] for [LINK=literal]Ships[\LINK]</English>
		<French>[ICON_BULLET]Free Promotion [LINK=literal]Viking[\LINK][NEWLINE][ICON_BULLET]+1-times [ICON_MOVES] for Land Units in Amphibious Movements[NEWLINE][ICON_BULLET]+1[ICON_MOVES] for [LINK=literal]Ships[\LINK]</French>
		<German>[ICON_BULLET]Freie Beförderung [LINK=literal]Wikinger[\LINK][NEWLINE][ICON_BULLET]+1-fache [ICON_MOVES] für Landeinheiten bei amphibischen Bewegungen[NEWLINE][ICON_BULLET]+1[ICON_MOVES] für [LINK=UNITCOMBAT_NAVAL]Schiffe[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_VIKING_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free Promotion [LINK=literal]Viking[\LINK][NEWLINE][ICON_BULLET]+1-times [ICON_MOVES] for Land Units in Amphibious Movements[NEWLINE][ICON_BULLET]Own [LINK=literal]Ships[\LINK] Cannot Get Captured</English>
		<French>[ICON_BULLET]Free Promotion [LINK=literal]Viking[\LINK][NEWLINE][ICON_BULLET]+1-times [ICON_MOVES] for Land Units in Amphibious Movements[NEWLINE][ICON_BULLET]Own [LINK=literal]Ships[\LINK] Cannot Get Captured</French>
		<German>[ICON_BULLET]Freie Beförderung [LINK=literal]Wikinger[\LINK][NEWLINE][ICON_BULLET]+1-fache [ICON_MOVES] für Landeinheiten bei amphibischen Bewegungen[NEWLINE][ICON_BULLET][LINK=UNITCOMBAT_NAVAL]Schiffe[\LINK] sind immun gegen Kaperung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_VIKING_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Own [LINK=literal]Ships[\LINK] Cannot Get Captured[NEWLINE][ICON_BULLET]Free Promotion [LINK=literal]Viking[\LINK][NEWLINE][ICON_BULLET]Free Promotion [LINK=PROMOTION_AMPHIBIOUS]Amphibious[\LINK] for [LINK=UNITCOMBAT_SIEGE]Siege Units[\LINK]</English>
		<French>[ICON_BULLET]Own [LINK=literal]Ships[\LINK] Cannot Get Captured[NEWLINE][ICON_BULLET]Free Promotion [LINK=literal]Viking[\LINK][NEWLINE][ICON_BULLET]Free Promotion [LINK=PROMOTION_AMPHIBIOUS]Amphibious[\LINK] for [LINK=UNITCOMBAT_SIEGE]Siege Units[\LINK]</French>
		<German>[ICON_BULLET][LINK=UNITCOMBAT_NAVAL]Schiffe[\LINK] sind immun gegen Kaperungen[NEWLINE][ICON_BULLET]Freie Beförderung [LINK=literal]Wikinger[\LINK][NEWLINE][ICON_BULLET]Freie Beförderung [LINK=PROMOTION_AMPHIBIOUS]Amphibisch[\LINK] für [LINK=UNITCOMBAT_SIEGE]Belagerungswaffen[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_VIKING_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+10[ICON_GOLD] after Pillaging[NEWLINE][ICON_BULLET]Free Promotion [LINK=literal]Bandit[\LINK] on Unit Pillage[NEWLINE][ICON_BULLET]25% Chance for +1 Experience after Pillaging</English>
		<French>[ICON_BULLET]+10[ICON_GOLD] after Pillaging[NEWLINE][ICON_BULLET]Free Promotion [LINK=literal]Bandit[\LINK] on Unit Pillage[NEWLINE][ICON_BULLET]25% Chance for +1 Experience after Pillaging</French>
		<German>[ICON_BULLET]Kann schützende Feinde plündern[NEWLINE][ICON_BULLET]+10[ICON_GOLD] nach Plünderungen[NEWLINE][ICON_BULLET]Eigene Einheiten werden mit ihrer ersten Plünderung zum [LINK=literal]Bandit[\LINK] befördert und haben mit jeder Plünderung eine Chance von 25% auf +1 Erfahrung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_VIKING_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+10[ICON_GOLD] after Pillaging[NEWLINE][ICON_BULLET]25% Chance for +1 Experience after Pillaging</English>
		<French>[ICON_BULLET]+10[ICON_GOLD] after Pillaging[NEWLINE][ICON_BULLET]25% Chance for +1 Experience after Pillaging</French>
		<German>[ICON_BULLET]+10[ICON_GOLD] nach Plünderungen[NEWLINE][ICON_BULLET]25% Chance auf +1 Erfahrung nach Plünderungen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_OTTOMAN</Tag>
		<English>[COLOR_SELECTED_TEXT]Ottoman Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Ottoman Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Osmanische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_OTTOMAN_HELP</Tag>
		<English>[ICON_BULLET]Free half Length Golden Age on every Great General Birth[NEWLINE][ICON_BULLET]Can Fortify Units within 1 Round[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=TECH_GUNPOWDER]Gunpowder[\LINK]</English>
		<French>[ICON_BULLET]Free half Length Golden Age on every Great General Birth[NEWLINE][ICON_BULLET]Can Fortify Units within 1 Round[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=TECH_GUNPOWDER]Gunpowder[\LINK]</French>
		<German>[ICON_BULLET]Freies Goldenes Zeitalter halber Länge bei jeder Geburt eines [LINK=UNIT_GREAT_GENERAL]Großen Generals[\LINK][NEWLINE][ICON_BULLET]Verschanzt Einheiten innerhalb 1 Runde[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=TECH_GUNPOWDER]Schießpulver[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_OTTOMAN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Can Fortify Units within 1 Round[NEWLINE][ICON_BULLET]+100% more experience gained by land units in enemy lands[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=TECH_GUILDS]Guilds[\LINK], [LINK=TECH_GUNPOWDER]Gunpowder[\LINK]</English>
		<French>[ICON_BULLET]Can Fortify Units within 1 Round[NEWLINE][ICON_BULLET]+100% more experience gained by land units in enemy lands[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=TECH_GUILDS]Guilds[\LINK], [LINK=TECH_GUNPOWDER]Gunpowder[\LINK]</French>
		<German>[ICON_BULLET]Verschanzt Einheiten innerhalb 1 Runde[NEWLINE][ICON_BULLET]+100% Erfahrungszuwachs durch Kampf für Landeinheiten in Feindesland[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=TECH_GUILDS]Gilden[\LINK], [LINK=TECH_GUNPOWDER]Schießpulver[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_OTTOMAN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Converts 2 Population in 2 Conscript Units from the Type of your Capital and receives +20[ICON_GOLD] per Population when Conquering Foreign Cities with a Size of 4 or higher</English>
		<French>[ICON_BULLET]Converts 2 Population in 2 Conscript Units from the Type of your Capital and receives +20[ICON_GOLD] per Population when Conquering Foreign Cities with a Size of 4 or higher</French>
		<German>[ICON_BULLET]Bei Eroberung fremder Städte ab Größe 4 werden +20[ICON_GOLD]/Bevölkerung erbeutet und 2 Bevölkerung in 2 Rekruten vom Typ der eigenen Hauptstadt umgewandelt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_OTTOMAN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+25%[ICON_PRODUCTION] for [LINK=literal]Siege Units[\LINK] (Full Synergy with Buildings and Civics)[NEWLINE][ICON_BULLET]When Conquering a Foreign City the Population of this City will Decrease by 1 per 6 Population and 1 new Unit per 6 Population of this City will be Created in the Capital</English>
		<French>[ICON_BULLET]+25%[ICON_PRODUCTION] for [LINK=literal]Siege Units[\LINK] (Full Synergy with Buildings and Civics)[NEWLINE][ICON_BULLET]When Conquering a Foreign City the Population of this City will Decrease by 1 per 6 Population and 1 new Unit per 6 Population of this City will be Created in the Capital</French>
		<German>[ICON_BULLET]+25%[ICON_PRODUCTION] für [LINK=literal]Belagerungswaffen[\LINK] (volle Synergie mit Gebäuden und Staatsformen)[NEWLINE][ICON_BULLET]Bei Eroberung fremder Städte wird für je 6 Bevölkerung diese um 1 reduziert und in der eigenen Hauptstadt pro verlorene Bevölkerung 1 Einheit ausgebildet</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PERSIA</Tag>
		<English>[COLOR_SELECTED_TEXT]Persian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Persian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Persische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PERSIA_HELP</Tag>
		<English>[ICON_BULLET]+100%[ICON_COMMERCE] from inland [ICON_TRADE] (additive)[NEWLINE][ICON_BULLET]+100%[ICON_COMMERCE] from all [ICON_TRADE] (additive) during Golden Ages[NEWLINE][ICON_BULLET]+1[ICON_MOVES] for Land Units during Golden Ages ([COLOR_NEGATIVE_TEXT]except Cargo[COLOR_REVERT])</English>
		<French>[ICON_BULLET]+100%[ICON_COMMERCE] from inland [ICON_TRADE] (additive)[NEWLINE][ICON_BULLET]+100%[ICON_COMMERCE] from all [ICON_TRADE] (additive) during Golden Ages[NEWLINE][ICON_BULLET]+1[ICON_MOVES] for Land Units during Golden Ages ([COLOR_NEGATIVE_TEXT]except Cargo[COLOR_REVERT])</French>
		<German>[ICON_BULLET]+100%[ICON_COMMERCE] Inlands-[ICON_TRADE]-Ertrag[NEWLINE][ICON_BULLET]+100%[ICON_COMMERCE] zusätzlicher [ICON_TRADE]-Ertrag im Goldenen Zeitalter[NEWLINE][ICON_BULLET]+1[ICON_MOVES] für Landeinheiten im Goldenen Zeitalter ([COLOR_NEGATIVE_TEXT]außer Fracht[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PERSIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+100%[ICON_COMMERCE] from inland [ICON_TRADE] (additive)[NEWLINE][ICON_BULLET]+100%[ICON_COMMERCE] from all [ICON_TRADE] (additive) during Golden Ages[NEWLINE][ICON_BULLET]+1[ICON_MOVES] for Military Land Units during Golden Ages ([COLOR_NEGATIVE_TEXT]except Cargo[COLOR_REVERT])</English>
		<French>[ICON_BULLET]+100%[ICON_COMMERCE] from inland [ICON_TRADE] (additive)[NEWLINE][ICON_BULLET]+100%[ICON_COMMERCE] from all [ICON_TRADE] (additive) during Golden Ages[NEWLINE][ICON_BULLET]+1[ICON_MOVES] for Military Land Units during Golden Ages ([COLOR_NEGATIVE_TEXT]except Cargo[COLOR_REVERT])</French>
		<German>[ICON_BULLET]+100%[ICON_COMMERCE] aus Inlands-[ICON_TRADE] (additiv)[NEWLINE][ICON_BULLET]+100%[ICON_COMMERCE] aus sämtlichen [ICON_TRADE] (additiv) während Goldener Zeitalter[NEWLINE][ICON_BULLET]+1[ICON_MOVES] während Goldener Zeitalter für militärische Landeinheiten ([COLOR_NEGATIVE_TEXT]außer Fracht[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRADE_ROUTE_PERSIA</Tag>
		<English>%D1%%: for Persian unique trait</English>
		<French>%D1%%: for Persian unique trait</French>
		<German>%D1%%: f&#252;r persische Spezialeigenschaft</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PERSIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free half Length Golden Age on every [ICON_GREATPEOPLE] Birth[NEWLINE][ICON_BULLET]+1[ICON_MOVES] for Military Land Units During Golden Ages</English>
		<French>[ICON_BULLET]Free half Length Golden Age on every [ICON_GREATPEOPLE] Birth[NEWLINE][ICON_BULLET]+1[ICON_MOVES] for Military Land Units During Golden Ages</French>
		<German>[ICON_BULLET]Freies Goldenes Zeitalter halber Länge bei Geburt Großer Persönlichkeiten[NEWLINE][ICON_BULLET]+1[ICON_MOVES] für militärische Landeinheiten während Goldener Zeitalter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PERSIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+50% Golden Age Length[NEWLINE][ICON_BULLET]+1[ICON_MOVES] for Military Land Units During Golden Ages</English>
		<French>[ICON_BULLET]+50% Golden Age Length[NEWLINE][ICON_BULLET]+1[ICON_MOVES] for Military Land Units During Golden Ages</French>
		<German>[ICON_BULLET]+50% Dauer Goldener Zeitalter[NEWLINE][ICON_BULLET]+1[ICON_MOVES] für militärische Landeinheiten während Goldener Zeitalter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PERSIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+20[ICON_GOLD] per Population when Conquering Foreign Cities which lose 1 additional Population</English>
		<French>[ICON_BULLET]+20[ICON_GOLD] per Population when Conquering Foreign Cities which lose 1 additional Population</French>
		<German>[ICON_BULLET]Erbeutet +20[ICON_GOLD] pro Bevölkerung bei Eroberung fremder Städte und diese verlieren 1 zusätzliche Bevölkerung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PERSIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+20[ICON_GOLD] per Population when Conquering Foreign Cities and they lose 1 additional Population</English>
		<French>[ICON_BULLET]+20[ICON_GOLD] per Population when Conquering Foreign Cities and they lose 1 additional Population</French>
		<German>[ICON_BULLET]+20[ICON_GOLD] pro Bevölkerung bei Eroberung fremder Städte und diese verlieren 1 zusätzliche Bevölkerung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PERSIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]You will Steal up to 20[ICON_GOLD] per Population when Capturing a City</English>
		<French>[ICON_BULLET]You will Steal up to 20[ICON_GOLD] per Population when Capturing a City</French>
		<German>[ICON_BULLET]Bei Stadteroberung wird bis zu 20[ICON_GOLD] pro Bevölkerung vom Gegner geraubt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_POLAND</Tag>
		<English>[COLOR_SELECTED_TEXT]Polish Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Polish Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Polnische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_POLAND_HELP</Tag>
		<English>[ICON_BULLET]Can Draft 1 Unit per Turn with double Experience[NEWLINE][ICON_BULLET]Inside own Cultural Borders Units fight with a [ICON_STRENGTH], as if they were 50% less damaged</English>
		<French>[ICON_BULLET]Can Draft 1 Unit per Turn with double Experience[NEWLINE][ICON_BULLET]Inside own Cultural Borders Units fight with a [ICON_STRENGTH], as if they were 50% less damaged</French>
		<German>[ICON_BULLET]Kann 1 Einheit pro Runde mit doppelten Erfahrungspunkten rekrutieren[NEWLINE][ICON_BULLET]Kann auch in Städten mit weniger als 6 Bevölkerung rekrutieren[NEWLINE][ICON_BULLET]Innerhalb eigener Grenzen kämpfen Einheiten mit einer [ICON_STRENGTH], als wären sie zu 50% weniger beschädigt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_POLAND_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Kann 1 Einheit pro Runde rekrutieren[NEWLINE][ICON_BULLET]When Losing a selffounded City the Population of this City will decrease by 1 per 4 Population and 2 new Units per 3 Population of this City will be trained in the Capital</English>
		<French>[ICON_BULLET]Kann 1 Einheit pro Runde rekrutieren[NEWLINE][ICON_BULLET]When Losing a selffounded City the Population of this City will decrease by 1 per 4 Population and 2 new Units per 3 Population of this City will be trained in the Capital</French>
		<German>[ICON_BULLET]Kann 1 Einheit pro Runde rekrutieren[NEWLINE][ICON_BULLET]Bei Verlust eigens gegründeter Städte wird für je 4 Bevölkerung 1 Bevölkerung abgezogen und in der Hauptstadt werden pro abgezogene Bevölkerung 2 Einheiten ausgebildet</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_POLYNESIA</Tag>
		<English>[COLOR_SELECTED_TEXT]Polynesian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Polynesian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Polynesische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_POLYNESIA_HELP</Tag>
		<English>[ICON_BULLET]-50%[ICON_PRODUCTION] needed for Buildings in the Capital[NEWLINE][ICON_BULLET]Cities built start with 25% of the [ICON_PRODUCTION] for legit Buildings of the Capital</English>
		<French>[ICON_BULLET]-50%[ICON_PRODUCTION] needed for Buildings in the Capital[NEWLINE][ICON_BULLET]Cities built start with 25% of the [ICON_PRODUCTION] for legit Buildings of the Capital</French>
		<German>[ICON_BULLET]-50%[ICON_PRODUCTION] Produktionskosten für Gebäude in der Hauptstadt[NEWLINE][ICON_BULLET]Gegründete Städte starten mit 25% der [ICON_PRODUCTION] für alle dort zulässigen Gebäude, die bereits in der Hauptstadt stehen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_POLYNESIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]-25%[ICON_PRODUCTION] needed for Buildings, Great Wonders and National Wonders in the Capital[NEWLINE][ICON_BULLET]Cities built start with 25% of the [ICON_PRODUCTION] for legit Buildings of the Capital</English>
		<French>[ICON_BULLET]-25%[ICON_PRODUCTION] needed for Buildings, Great Wonders and National Wonders in the Capital[NEWLINE][ICON_BULLET]Cities built start with 25% of the [ICON_PRODUCTION] for legit Buildings of the Capital</French>
		<German>[ICON_BULLET]-25%[ICON_PRODUCTION] Produktionskosten für Gebäude und Wunder in der Hauptstadt[NEWLINE][ICON_BULLET]Gegründete Städte starten mit 25% der [ICON_PRODUCTION] für alle dort zulässigen Gebäude, die bereits in der Hauptstadt stehen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_POLYNESIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1-times [ICON_MOVES] for Land Units in Amphibious Movements[NEWLINE][ICON_BULLET]Cities built on Islands or other Continents start with 50% der [ICON_PRODUCTION] for legit Buildings of the Capital.</English>
		<French>[ICON_BULLET]+1-times [ICON_MOVES] for Land Units in Amphibious Movements[NEWLINE][ICON_BULLET]Cities built on Islands or other Continents start with 50% der [ICON_PRODUCTION] for legit Buildings of the Capital.</French>
		<German>[ICON_BULLET]+1-fache [ICON_MOVES] für Landeinheiten bei amphibischen Bewegungen[NEWLINE][ICON_BULLET]Auf anderen Landflächen gegründete Städte starten mit 50% der [ICON_PRODUCTION] für alle dort zulässigen Gebäude der Hauptstadt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_POLYNESIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+0.5[ICON_FOOD] per [ICON_STRENGTH] from Killed non-animal Land Units in the smallest city[NEWLINE][ICON_BULLET]Cities built on Islands or other Continents start with 50% der [ICON_PRODUCTION] for legit Buildings of the Capital.</English>
		<French>[ICON_BULLET]+0.5[ICON_FOOD] per [ICON_STRENGTH] from Killed non-animal Land Units in the smallest city[NEWLINE][ICON_BULLET]Cities built on Islands or other Continents start with 50% der [ICON_PRODUCTION] for legit Buildings of the Capital.</French>
		<German>[ICON_BULLET]+0.5[ICON_FOOD] per [ICON_STRENGTH] besiegter nichttierischer Landeinheiten in der kleinsten Stadt[NEWLINE][ICON_BULLET]Auf anderen Landflächen gegründete Städte starten mit 50% der [ICON_PRODUCTION] für alle dort zulässigen Gebäude der Hauptstadt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_POLYNESIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+0.5[ICON_FOOD] per [ICON_STRENGTH] from Killed non-animal Land Units in the smallest city</English>
		<French>[ICON_BULLET]+0.5[ICON_FOOD] per [ICON_STRENGTH] from Killed non-animal Land Units in the smallest city</French>
		<German>[ICON_BULLET]+0.5[ICON_FOOD] per [ICON_STRENGTH] besiegter nichttierischer Landeinheiten in der kleinsten Stadt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PORTUGAL</Tag>
		<English>[COLOR_SELECTED_TEXT]Portugese Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Portugese Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Portugiesische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PORTUGAL_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Receives Rival's [ICON_MAP] on First Contact and every 100 Game Turns[NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Merchant[\LINK] on Research of [LINK=literal]Cartography[\LINK][NEWLINE][ICON_BULLET]+50%[ICON_GOLD] from Trade Missions</English>
		<French>[ICON_BULLET]Receives Rival's [ICON_MAP] on First Contact and every 100 Game Turns[NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Merchant[\LINK] on Research of [LINK=literal]Cartography[\LINK][NEWLINE][ICON_BULLET]+50%[ICON_GOLD] from Trade Missions</French>
		<German>[ICON_BULLET]Erhält [ICON_MAP] kennengelernter Zivilisationen bei Erstkontakt und alle 100 Runden[NEWLINE][ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=literal]Großer Händler[\LINK] bei Erforschung von [LINK=literal]Kartographie[\LINK][NEWLINE][ICON_BULLET]+50%[ICON_GOLD] durch Handelsmissionen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PORTUGAL_HELP</Tag>
		<English>[ICON_BULLET]+2 Visibility Range for Water Units[NEWLINE][ICON_BULLET]Receives Rival's [ICON_MAP] on First Contact[NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Merchant[\LINK] on Research of [LINK=literal]Cartography[\LINK][NEWLINE][ICON_BULLET]+50%[ICON_GOLD] from Trade Missions</English>
		<French>[ICON_BULLET]+2 Visibility Range for Water Units[NEWLINE][ICON_BULLET]Receives Rival's [ICON_MAP] on First Contact[NEWLINE][ICON_BULLET]Free [ICON_GREATPEOPLE] [LINK=literal]Great Merchant[\LINK] on Research of [LINK=literal]Cartography[\LINK][NEWLINE][ICON_BULLET]+50%[ICON_GOLD] from Trade Missions</French>
		<German>[ICON_BULLET]+2 Sichtweite für Wassereinheiten[NEWLINE][ICON_BULLET]Erhält [ICON_MAP] kennengelernter Zivilisationen[NEWLINE][ICON_BULLET]Freie [ICON_GREATPEOPLE] [LINK=literal]Großer Händler[\LINK] bei Erforschung von [LINK=literal]Kartographie[\LINK][NEWLINE][ICON_BULLET]+50%[ICON_GOLD] durch Handelsmissionen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ROME</Tag>
		<English>[COLOR_SELECTED_TEXT]Romian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Romian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Römische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ROME_HELP</Tag>
		<English>[ICON_BULLET]+1[ICON_MOVES] for [LINK=literal]Siege Units[\LINK][NEWLINE][ICON_BULLET]Receives [LINK=UNIT_GLADIATOR]Gladiators[\LINK] instead of [LINK=UNIT_SLAVE]Prisoners of War[\LINK] on Medieval or earlier Eras</English>
		<French>[ICON_BULLET]+1[ICON_MOVES] for [LINK=literal]Siege Units[\LINK][NEWLINE][ICON_BULLET]Receives [LINK=UNIT_GLADIATOR]Gladiators[\LINK] instead of [LINK=UNIT_SLAVE]Prisoners of War[\LINK] on Medieval or earlier Eras</French>
		<German>[ICON_BULLET]+1[ICON_MOVES] für [LINK=literal]Belagerungswaffen[\LINK][NEWLINE][ICON_BULLET]Erhält bis ins Mittelalter [LINK=UNIT_GLADIATOR]Gladiatoren[\LINK] anstelle von [LINK=UNIT_SLAVE]Kriegsgefangenen[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ROME_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1 Combat Experience from Victorious Land and Water Units[NEWLINE][ICON_BULLET]Receives [LINK=UNIT_GLADIATOR]Gladiators[\LINK] instead of [LINK=UNIT_SLAVE]Prisoners of War[\LINK] on Medieval or earlier Eras</English>
		<French>[ICON_BULLET]+1 Combat Experience from Victorious Land and Water Units[NEWLINE][ICON_BULLET]Receives [LINK=UNIT_GLADIATOR]Gladiators[\LINK] instead of [LINK=UNIT_SLAVE]Prisoners of War[\LINK] on Medieval or earlier Eras</French>
		<German>[ICON_BULLET]Siegreiche Land- und Wassereinheiten erzeugen +1 Generalspunkt[NEWLINE][ICON_BULLET]Erhält bis ins Mittelalter [LINK=UNIT_GLADIATOR]Gladiatoren[\LINK] anstelle von [LINK=UNIT_SLAVE]Kriegsgefangenen[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ROME_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Own Land Units generate +1 Combat Experience on Combat Victory[NEWLINE][ICON_BULLET]Receives [LINK=UNIT_GLADIATOR]Gladiators[\LINK] instead of [LINK=UNIT_SLAVE]Prisoners of War[\LINK] on Medieval or earlier Eras[NEWLINE][ICON_BULLET]2% Chance that newly created [LINK=literal]Melee Units[\LINK] and [LINK=literal]Gunpowder Units[\LINK] will be promoted with [LINK=literal]Royal Guard[\LINK]</English>
		<French>[ICON_BULLET]Own Land Units generate +1 Combat Experience on Combat Victory[NEWLINE][ICON_BULLET]Receives [LINK=UNIT_GLADIATOR]Gladiators[\LINK] instead of [LINK=UNIT_SLAVE]Prisoners of War[\LINK] on Medieval or earlier Eras[NEWLINE][ICON_BULLET]2% Chance that newly created [LINK=literal]Melee Units[\LINK] and [LINK=literal]Gunpowder Units[\LINK] will be promoted with [LINK=literal]Royal Guard[\LINK]</French>
		<German>[ICON_BULLET]Eigene Landeinheiten erzeugen +1 Generalspunkte durch siegreiche Kämpfe[NEWLINE][ICON_BULLET]Erhält bis ins Mittelalter [LINK=UNIT_GLADIATOR]Gladiatoren[\LINK] anstelle von [LINK=UNIT_SLAVE]Kriegsgefangenen[\LINK][NEWLINE][ICON_BULLET]2% Chance auf freie Beförderung zu [LINK=literal]Garde[\LINK] für neu ausgebildete [LINK=UNITCOMBAT_MELEE]Nahkampf-[\LINK] und [LINK=literal]Schießpulver-Einheiten[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ROME_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Promoted [LINK=literal]Siege Units[\LINK] get fully Repaired and Receive +1 Experience</English>
		<French>[ICON_BULLET]Promoted [LINK=literal]Siege Units[\LINK] get fully Repaired and Receive +1 Experience</French>
		<German>[ICON_BULLET][LINK=literal]Belagerungswaffen[\LINK] werden bei Beförderung vollständig repariert und erhalten +1 Erfahrung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ROME_REPAIRED</Tag>
		<English>A siege units has been repaired and recalibrated by your military engineers!</English>
		<French>a siege units has been repaired and recalibrated by your military engineers!</French>
		<German>Eine Belagerungswaffe wurde von Euren Militäringenieuren repariert und rekalibriert!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_RUSSIA</Tag>
		<English>[COLOR_SELECTED_TEXT]Russian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Russian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Russische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RUSSIA_DOMESTIC_COMBAT_MODIFIER</Tag>
		<English>[ICON_BULLET]%D1%% from Russian Unique Trait</English>
		<French>[ICON_BULLET]%D1%% from Russian Unique Trait</French>
		<German>[ICON_BULLET]%D1%% durch russische Spezialeigenschaft</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_RUSSIA_HELP</Tag>
		<English>[ICON_BULLET]+20%[ICON_STRENGTH] for Attacks on own Territory[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION], +1[ICON_COMMERCE] per [LINK=IMPROVEMENT_MINE]Mine[\LINK] with Resource[NEWLINE][ICON_BULLET]Double Odds for new Resources</English>
		<French>[ICON_BULLET]+20%[ICON_STRENGTH] for Attacks on own Territory[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION], +1[ICON_COMMERCE] per [LINK=IMPROVEMENT_MINE]Mine[\LINK] with Resource[NEWLINE][ICON_BULLET]Double Odds for new Resources</French>
		<German>[ICON_BULLET]+20%[ICON_STRENGTH] für Angriffe im eigenen Reich[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION], +1[ICON_COMMERCE] per [LINK=IMPROVEMENT_MINE]Mine[\LINK] mit Ressource[NEWLINE][ICON_BULLET]Um 100% erhöhte Wahrscheinlichkeit auf Entdeckung neuer Ressourcen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_RUSSIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+10%[ICON_STRENGTH] inside own Cultural Borders[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION], +1[ICON_COMMERCE] per [LINK=IMPROVEMENT_MINE]Mine[\LINK] with Resource[NEWLINE][ICON_BULLET]Double Odds for new Resources</English>
		<French>[ICON_BULLET]+10%[ICON_STRENGTH] inside own Cultural Borders[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION], +1[ICON_COMMERCE] per [LINK=IMPROVEMENT_MINE]Mine[\LINK] with Resource[NEWLINE][ICON_BULLET]Double Odds for new Resources</French>
		<German>[ICON_BULLET]+10%[ICON_STRENGTH] innerhalb eigener Grenzen[NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION], +1[ICON_COMMERCE] per [LINK=IMPROVEMENT_MINE]Mine[\LINK] mit Ressource[NEWLINE][ICON_BULLET]Doppelte Chance auf neue Ressourcen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_RUSSIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+10%[ICON_STRENGTH] inside own Cultural Borders[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_MINE]Mine[\LINK] Can be Built on Tundra Plains[NEWLINE][ICON_BULLET]Double Odds for new Resources</English>
		<French>[ICON_BULLET]+10%[ICON_STRENGTH] inside own Cultural Borders[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_MINE]Mine[\LINK] Can be Built on Tundra Plains[NEWLINE][ICON_BULLET]Double Odds for new Resources</French>
		<German>[ICON_BULLET]+10%[ICON_STRENGTH] innerhalb eigener Grenzen[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_MINE]Mine[\LINK] auf Tundra-Flachland errichtbar[NEWLINE][ICON_BULLET]Doppelte Chance auf neue Ressourcen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_RUSSIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]On Russian Territory Attacks and Movements of Enemy Land Units Cause 3% Damage (Maximum 15%)[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_MINE]Mine[\LINK] Can be Built on Tundra Plains[NEWLINE][ICON_BULLET]Double Odds for new Resources</English>
		<French>[ICON_BULLET]On Russian Territory Attacks and Movements of Enemy Land Units Cause 3% Damage (Maximum 15%)[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_MINE]Mine[\LINK] Can be Built on Tundra Plains[NEWLINE][ICON_BULLET]Double Odds for new Resources</French>
		<German>[ICON_BULLET]Auf russischem Boden nehmen feindliche Landeinheiten bei Angriffen und Bewegungen 3% Schaden (maximal 15%)[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_MINE]Mine[\LINK] auf Tundra-Flachland errichtbar[NEWLINE][ICON_BULLET]Doppelte Chance auf neue Ressourcen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_RUSSIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]On Russian Territory Attacks and Movements of Enemy Land Units Cause 3% Damage (Maximum 15%)[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_URANIUM]Uranium[\LINK] in the Capital on Research of [LINK=literal]Fission[\LINK]</English>
		<French>[ICON_BULLET]On Russian Territory Attacks and Movements of Enemy Land Units Cause 3% Damage (Maximum 15%)[NEWLINE][ICON_BULLET]Free Bonus [LINK=BONUS_URANIUM]Uranium[\LINK] in the Capital on Research of [LINK=literal]Fission[\LINK]</French>
		<German>[ICON_BULLET]Auf russischem Boden nehmen feindliche Landeinheiten bei Angriffen und Bewegungen 3% Schaden (maximal 15%)[NEWLINE][ICON_BULLET]Freie Ressource [LINK=BONUS_URANIUM]Uran[\LINK] in der Hauptstadt bei Erforschung von [LINK=TECH_FISSION]Kernspaltung[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SCOTLAND</Tag>
		<English>[COLOR_SELECTED_TEXT]Scottish Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Scottish Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Schottische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SCOTLAND_HELP</Tag>
		<English>[ICON_BULLET]+1[ICON_HAPPY] per 2 Military Units in a City[NEWLINE][ICON_BULLET]-25% Military Unit Support Costs</English>
		<French>[ICON_BULLET]+1[ICON_HAPPY] per 2 Military Units in a City[NEWLINE][ICON_BULLET]-25% Military Unit Support Costs</French>
		<German>[ICON_BULLET]+1[ICON_HAPPY] je 2 Militäreinheiten in einer Stadt[NEWLINE][ICON_BULLET]-25% Unterhalt für Militäreinheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SCOTLAND_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_HAPPY] per 2 Military Units in a City[NEWLINE][ICON_BULLET]Land Units Receive +1 Experience from Victorious City Combat (versus Cities, on Cities, started from Cities)</English>
		<French>[ICON_BULLET]+1[ICON_HAPPY] per 2 Military Units in a City[NEWLINE][ICON_BULLET]Land Units Receive +1 Experience from Victorious City Combat (versus Cities, on Cities, started from Cities)</French>
		<German>[ICON_BULLET]+1[ICON_HAPPY] je 2 Militäreinheiten in einer Stadt[NEWLINE][ICON_BULLET]Landeinheiten erhalten +1 Erfahrung durch siegreiche Stadtkämpfe (gegen Städte, in Städten, von Städten ausgehend)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SCOTLAND_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free Building [LINK=literal]Whiskey Distillery[\LINK] in all Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Music[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]Free Building [LINK=literal]Whiskey Distillery[\LINK] in all Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Music[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]Freies Gebäude [LINK=literal]Whiskybrennerei[\LINK] in jeder Stadt ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Musik[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SCYTHS</Tag>
		<English>[COLOR_SELECTED_TEXT]Scythian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Scythian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Skythische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SCYTHS_HELP</Tag>
		<English>[ICON_BULLET][COLOR_POSITIVE_TEXT]+1[ICON_FOOD][COLOR_REVERT], [COLOR_NEGATIVE_TEXT]-1[ICON_PRODUCTION][COLOR_REVERT] on flat [LINK=literal]Plains[\LINK], [LINK=literal]Tundra[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_COTTAGE]Cottage[\LINK] Can be Built on [LINK=literal]Tundra[\LINK][NEWLINE][ICON_BULLET]Can train Units without Resources as of Classical Era ([COLOR_NEGATIVE_TEXT]with -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][COLOR_POSITIVE_TEXT][20% less [ICON_PRODUCTION] Malus per [ICON_CULTURE] Level][COLOR_REVERT]</English>
		<French>[ICON_BULLET][COLOR_POSITIVE_TEXT]+1[ICON_FOOD][COLOR_REVERT], [COLOR_NEGATIVE_TEXT]-1[ICON_PRODUCTION][COLOR_REVERT] on flat [LINK=literal]Plains[\LINK], [LINK=literal]Tundra[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_COTTAGE]Cottage[\LINK] Can be Built on [LINK=literal]Tundra[\LINK][NEWLINE][ICON_BULLET]Can train Units without Resources as of Classical Era ([COLOR_NEGATIVE_TEXT]with -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][COLOR_POSITIVE_TEXT][20% less [ICON_PRODUCTION] Malus per [ICON_CULTURE] Level][COLOR_REVERT]</French>
		<German>[ICON_BULLET][COLOR_POSITIVE_TEXT]+1[ICON_FOOD][COLOR_REVERT], [COLOR_NEGATIVE_TEXT]-1[ICON_PRODUCTION][COLOR_REVERT] auf flacher [LINK=literal]Ebene[\LINK], [LINK=literal]Tundra[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_COTTAGE]Hütte[\LINK] auf [LINK=literal]Tundra[\LINK] errichtbar[NEWLINE][ICON_BULLET]Ab Klassik sind Einheiten ohne Zugriff auf Ressourcen ausbildbar ([COLOR_NEGATIVE_TEXT]mit -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][COLOR_POSITIVE_TEXT][-20% [ICON_PRODUCTION]-Malus per [ICON_CULTURE]-Erweiterung][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SCYTHS_HELP_SAVE</Tag>
		<English>[ICON_BULLET][COLOR_POSITIVE_TEXT]+1[ICON_FOOD][COLOR_REVERT], [COLOR_NEGATIVE_TEXT]-1[ICON_PRODUCTION][COLOR_REVERT] on flat [LINK=literal]Plains[\LINK], [LINK=literal]Tundra[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_COTTAGE]Cottage[\LINK] Can be Built on [LINK=literal]Tundra[\LINK][NEWLINE][ICON_BULLET]Can train Units without Resources as of Classical Era ([COLOR_NEGATIVE_TEXT]with -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][COLOR_POSITIVE_TEXT][20% less [ICON_PRODUCTION] Malus per [ICON_CULTURE] Level][COLOR_REVERT]</English>
		<French>[ICON_BULLET][COLOR_POSITIVE_TEXT]+1[ICON_FOOD][COLOR_REVERT], [COLOR_NEGATIVE_TEXT]-1[ICON_PRODUCTION][COLOR_REVERT] on flat [LINK=literal]Plains[\LINK], [LINK=literal]Tundra[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_COTTAGE]Cottage[\LINK] Can be Built on [LINK=literal]Tundra[\LINK][NEWLINE][ICON_BULLET]Can train Units without Resources as of Classical Era ([COLOR_NEGATIVE_TEXT]with -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][COLOR_POSITIVE_TEXT][20% less [ICON_PRODUCTION] Malus per [ICON_CULTURE] Level][COLOR_REVERT]</French>
		<German>[ICON_BULLET][COLOR_POSITIVE_TEXT]+1[ICON_FOOD][COLOR_REVERT], [COLOR_NEGATIVE_TEXT]-1[ICON_PRODUCTION][COLOR_REVERT] auf flacher [LINK=literal]Ebene[\LINK], [LINK=literal]Tundra[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_COTTAGE]Hütte[\LINK] auf [LINK=literal]Tundra[\LINK] errichtbar[NEWLINE][ICON_BULLET]Ab Klassik sind Einheiten ohne Zugriff auf Ressourcen ausbildbar ([COLOR_NEGATIVE_TEXT]mit -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][COLOR_POSITIVE_TEXT][20% geringerer [ICON_PRODUCTION]-Malus pro [ICON_CULTURE]-Stufe][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SCYTHS_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Can train Units without Resources as of Classical Era ([COLOR_NEGATIVE_TEXT]with -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][COLOR_POSITIVE_TEXT][20% less [ICON_PRODUCTION] Malus per [ICON_CULTURE] Level][COLOR_REVERT]</English>
		<French>[ICON_BULLET]Can train Units without Resources as of Classical Era ([COLOR_NEGATIVE_TEXT]with -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][COLOR_POSITIVE_TEXT][20% less [ICON_PRODUCTION] Malus per [ICON_CULTURE] Level][COLOR_REVERT]</French>
		<German>[ICON_BULLET]Ab Klassik sind Einheiten ohne Zugriff auf Ressourcen ausbildbar ([COLOR_NEGATIVE_TEXT]mit -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][COLOR_POSITIVE_TEXT][20% geringerer [ICON_PRODUCTION]-Malus pro [ICON_CULTURE]-Stufe][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SCYTHS_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) plus +15(M) | +9(E) | +6(N) | +4(F) per Era][COLOR_REVERT][NEWLINE][ICON_BULLET]Can train Units without Resources as of Classical Era ([COLOR_NEGATIVE_TEXT]with -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][COLOR_POSITIVE_TEXT][20% less [ICON_PRODUCTION] Malus per [ICON_CULTURE] Level][COLOR_REVERT]</English>
		<French>[ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) plus +15(M) | +9(E) | +6(N) | +4(F) per Era][COLOR_REVERT][NEWLINE][ICON_BULLET]Can train Units without Resources as of Classical Era ([COLOR_NEGATIVE_TEXT]with -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][COLOR_POSITIVE_TEXT][20% less [ICON_PRODUCTION] Malus per [ICON_CULTURE] Level][COLOR_REVERT]</French>
		<German>[ICON_BULLET]Städte beginnen mit frei einsetzbarer [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(S) zuzüglich +15(M) | +9(E) | +6(N) | +4(S) per Ära][COLOR_REVERT][NEWLINE][ICON_BULLET]Ab Klassik sind Einheiten ohne Zugriff auf Ressourcen ausbildbar ([COLOR_NEGATIVE_TEXT]mit -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][COLOR_POSITIVE_TEXT][20% geringerer [ICON_PRODUCTION]-Malus pro [ICON_CULTURE]-Stufe][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SCYTHS_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) plus +15(M) | +9(E) | +6(N) | +4(F) per Era][COLOR_REVERT][NEWLINE][ICON_BULLET]Can train Units without Resources as of Classical Era ([COLOR_NEGATIVE_TEXT]with -25%[ICON_PRODUCTION][COLOR_REVERT])</English>
		<French>[ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) plus +15(M) | +9(E) | +6(N) | +4(F) per Era][COLOR_REVERT][NEWLINE][ICON_BULLET]Can train Units without Resources as of Classical Era ([COLOR_NEGATIVE_TEXT]with -25%[ICON_PRODUCTION][COLOR_REVERT])</French>
		<German>[ICON_BULLET]Städte beginnen mit frei einsetzbarer [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(S) zuzüglich +15(M) | +9(E) | +6(N) | +4(S) per Ära][COLOR_REVERT][NEWLINE][ICON_BULLET]Ab Klassik sind Einheiten ohne Zugriff auf Ressourcen ausbildbar ([COLOR_NEGATIVE_TEXT]mit -25%[ICON_PRODUCTION][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SCYTHS_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Can train Units without Resources ([COLOR_NEGATIVE_TEXT]with -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) plus +15(M) | +9(E) | +6(N) | +4(F) per Era][COLOR_REVERT]</English>
		<French>[ICON_BULLET]Can train Units without Resources ([COLOR_NEGATIVE_TEXT]with -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][ICON_BULLET]Cities start with universally usable [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(F) plus +15(M) | +9(E) | +6(N) | +4(F) per Era][COLOR_REVERT]</French>
		<German>[ICON_BULLET]Kann Einheiten ohne Zugriff auf Ressourcen ausbilden ([COLOR_NEGATIVE_TEXT]mit -25%[ICON_PRODUCTION][COLOR_REVERT])[NEWLINE][ICON_BULLET]Städte beginnen mit frei einsetzbarer [ICON_PRODUCTION][NEWLINE][COLOR_POSITIVE_TEXT][30(M) | 18(E) | 12(N) | 8(S) zuzüglich +15(M) | +9(E) | +6(N) | +4(S) per Ära][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SPAIN</Tag>
		<English>[COLOR_SELECTED_TEXT]Spanish Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Spanish Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Spanische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SPAIN_HELP</Tag>
		<English>[ICON_BULLET]-20%[ICON_PRODUCTION] needed for war ships[NEWLINE][ICON_BULLET]+5%[ICON_STRENGTH]/Era against [LINK=literal]Archery Units[\LINK] and [LINK=literal]Melee Units[\LINK] in enemy territory[NEWLINE][ICON_BULLET]+100%[ICON_GOLD] on citys' first conquests[NEWLINE][ICON_BULLET]Reveals barbarian cities</English>
		<French>[ICON_BULLET]-20%[ICON_PRODUCTION] needed for war ships[NEWLINE][ICON_BULLET]+5%[ICON_STRENGTH]/Era against [LINK=literal]Archery Units[\LINK] and [LINK=literal]Melee Units[\LINK] in enemy territory[NEWLINE][ICON_BULLET]+100%[ICON_GOLD] on citys' first conquests[NEWLINE][ICON_BULLET]Reveals barbarian cities</French>
		<German>[ICON_BULLET]-20%[ICON_PRODUCTION] Kosten für Kriegsschiffe[NEWLINE][ICON_BULLET]+5%[ICON_STRENGTH]/Ära gegen [LINK=UNITCOMBAT_ARCHER]Bogenschützen[\LINK] und [LINK=UNITCOMBAT_MELEE]Nahkampfeinheiten[\LINK] auf feindlichem Gebiet[NEWLINE][ICON_BULLET]+100%[ICON_GOLD] bei Stadt-Ersteroberungen[NEWLINE][ICON_BULLET]Sieht barbarische Stadtgründungen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SPAIN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Spots the founding of barbarian cities[NEWLINE][ICON_BULLET]Captures a goody [ICON_RESEARCH] or +[ICON_GOLD] in the amount of 5x the elapsed game turns the first time a barbarian city gets conquered[NEWLINE][ICON_BULLET]Captures +100[ICON_GOLD] per era the first time a city of other players gets conquered</English>
		<French>[ICON_BULLET]Sieht barbarische Stadtgründungen[NEWLINE][ICON_BULLET]Receives a goody [ICON_RESEARCH] or +[ICON_GOLD] in the amount of 5x the elapsed game turns the first time a barbarian city gets conquered[NEWLINE][ICON_BULLET]Captures +100[ICON_GOLD] per era the first time a city of other players gets conquered</French>
		<German>[ICON_BULLET]Sieht barbarische Stadtgründungen[NEWLINE][ICON_BULLET]Erbeutet bei Ersteroberung barbarischer Städte eine Stammesdorf-Technologie oder +[ICON_GOLD] in Höhe der Rundenzahl mal 5[NEWLINE][ICON_BULLET]Erbeutet bei Ersteroberung zivilisierter Städte +[ICON_GOLD] in Höhe der Ära mal 100</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SPAIN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Captures +[ICON_GOLD] in the amount of 5x the elapsed game turns the first time a barbarian city gets conquered[NEWLINE][ICON_BULLET]Captures the cheapest researchable enemy technology the first time a city of other players gets conquered</English>
		<French>[ICON_BULLET]Captures +[ICON_GOLD] in the amount of 5x the elapsed game turns the first time a barbarian city gets conquered[NEWLINE][ICON_BULLET]Captures the cheapest researchable enemy technology the first time a city of other players gets conquered</French>
		<German>[ICON_BULLET]Erbeutet bei Ersteroberung barbarischer Städte +[ICON_GOLD] in Höhe der Rundenzahl mal 5[NEWLINE][ICON_BULLET]Erbeutet bei Ersteroberung zivilisierter Städte die am schnellsten zu erforschende Technologie des vorherigen Stadtbesitzers</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SPAIN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]1.5-times[ICON_PRODUCTION] for [LINK=literal]Ships[\LINK][NEWLINE][ICON_BULLET]Captures additional +[ICON_GOLD] in the amount of 5x the elapsed game turns when conquering barbarian cities</English>
		<French>[ICON_BULLET]1.5-times[ICON_PRODUCTION] for [LINK=literal]Ships[\LINK][NEWLINE][ICON_BULLET]Captures additional +[ICON_GOLD] in the amount of 5x the elapsed game turns when conquering barbarian cities</French>
		<German>[ICON_BULLET]1.5-fache [ICON_PRODUCTION] für [LINK=UNITCOMBAT_NAVAL]Schiffe[\LINK][NEWLINE][ICON_BULLET]Erbeutet bei Ersteroberung barbarischer Städte +[ICON_GOLD] in Höhe der Rundenzahl mal 5</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SPAIN_GOLD</Tag>
		<English>You have received additional %D1[ICON_GOLD] from capturing %s2!!!</English>
		<French>You have received additional %D1[ICON_GOLD] from capturing %s2!!!</French>
		<German>Ihr habt zusätzlich %D1[ICON_GOLD] durch die Eroberung von %s2 erbeutet!!!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SPAIN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]2 [LINK=literal]Ships[\LINK] will be Trained for [ICON_PRODUCTION] of 1  ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Astronomy[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]2 [LINK=literal]Ships[\LINK] will be Trained for [ICON_PRODUCTION] of 1  ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Astronomy[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]2 [LINK=UNITCOMBAT_NAVAL]Schiffe[\LINK] werden für [ICON_PRODUCTION] von 1 ausgebildet ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Astronomie[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SPAIN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+2 Extra Moves for Water Units ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Astronomy[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+2 Sight Across Water ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Astronomy[\LINK][COLOR_REVERT])</English>
		<French>[ICON_BULLET]+2 Extra Moves for Water Units ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Astronomy[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+2 Sight Across Water ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Astronomy[\LINK][COLOR_REVERT])</French>
		<German>[ICON_BULLET]+2 Bewegung für Wassereinheiten ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Astronomie[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+2 Sicht über Wasser ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Astronomie[\LINK][COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SUMERIA</Tag>
		<English>[COLOR_SELECTED_TEXT]Sumerian Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Sumerian Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Sumerische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SUMERIA_HELP</Tag>
		<English>[ICON_BULLET][LINK=IMPROVEMENT_FARM]Farms[\LINK] Spread Irrigation[NEWLINE][ICON_BULLET]+1[ICON_FOOD] per [LINK=IMPROVEMENT_FARM]Farm[\LINK] with Farm Resource ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Civil Service[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Writing[\LINK] and [LINK=literal]Mathematics[\LINK]</English>
		<French>[ICON_BULLET][LINK=IMPROVEMENT_FARM]Farms[\LINK] Spread Irrigation[NEWLINE][ICON_BULLET]+1[ICON_FOOD] per [LINK=IMPROVEMENT_FARM]Farm[\LINK] with Farm Resource ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Civil Service[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Writing[\LINK] and [LINK=literal]Mathematics[\LINK]</French>
		<German>[ICON_BULLET][LINK=IMPROVEMENT_FARM]Bauernhöfe[\LINK] verbreiten Bewässerung[NEWLINE][ICON_BULLET]+1[ICON_FOOD] per [LINK=IMPROVEMENT_FARM]Bauernhof[\LINK] mit [LINK=literal]Mais[\LINK], [LINK=literal]Reis[\LINK], [LINK=literal]Weizen[\LINK] ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=TECH_CIVIL_SERVICE]Öff. Verwaltung[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Schrift[\LINK], [LINK=literal]Mathematik[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SUMERIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Builds Irrigated [LINK=IMPROVEMENT_FARM]Farms[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_FARM]Farms[\LINK] Spread Irrigation[NEWLINE][ICON_BULLET]+1[ICON_FOOD] per [LINK=IMPROVEMENT_FARM]Farm[\LINK] with Resource ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Civil Service[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Writing[\LINK] and [LINK=literal]Mathematics[\LINK]</English>
		<French>[ICON_BULLET]Builds Irrigated [LINK=IMPROVEMENT_FARM]Farms[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_FARM]Farms[\LINK] Spread Irrigation[NEWLINE][ICON_BULLET]+1[ICON_FOOD] per [LINK=IMPROVEMENT_FARM]Farm[\LINK] with Resource ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Civil Service[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Writing[\LINK] and [LINK=literal]Mathematics[\LINK]</French>
		<German>[ICON_BULLET][LINK=IMPROVEMENT_FARM]Bauernhöfe[\LINK] sind stets bewässert[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_FARM]Bauernhöfe[\LINK] verbreiten Bewässerung[NEWLINE][ICON_BULLET]+1[ICON_FOOD] per [LINK=IMPROVEMENT_FARM]Bauernhof[\LINK] mit [LINK=literal]Mais[\LINK], [LINK=literal]Reis[\LINK], [LINK=literal]Weizen[\LINK] ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=TECH_CIVIL_SERVICE]Öff. Verwaltung[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Schrift[\LINK], [LINK=literal]Mathematik[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SUMERIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Builds Irrigated [LINK=IMPROVEMENT_FARM]Farms[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_FARM]Farms[\LINK] Spread Irrigation[NEWLINE][ICON_BULLET]+1[ICON_FOOD] per [LINK=IMPROVEMENT_FARM]Farm[\LINK] with Resource ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Civil Service[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Writing[\LINK] and [LINK=literal]Mathematics[\LINK]</English>
		<French>[ICON_BULLET]Builds Irrigated [LINK=IMPROVEMENT_FARM]Farms[\LINK][NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_FARM]Farms[\LINK] Spread Irrigation[NEWLINE][ICON_BULLET]+1[ICON_FOOD] per [LINK=IMPROVEMENT_FARM]Farm[\LINK] with Resource ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Civil Service[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Writing[\LINK] and [LINK=literal]Mathematics[\LINK]</French>
		<German>[ICON_BULLET][LINK=IMPROVEMENT_FARM]Bauernhöfe[\LINK] sind stets bewässert[NEWLINE][ICON_BULLET][LINK=IMPROVEMENT_FARM]Bauernhöfe[\LINK] verbreiten Bewässerung[NEWLINE][ICON_BULLET]+1[ICON_FOOD] per [LINK=IMPROVEMENT_FARM]Bauernhof[\LINK] mit Ressource ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Öffentliche Verwaltung[\LINK][COLOR_REVERT])[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Schrift[\LINK], [LINK=literal]Mathematik[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SUMERIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_MOVES] und +34% Arbeitsrate für Bautrupps während Goldener Zeitalter[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Writing[\LINK] and [LINK=literal]Mathematics[\LINK]</English>
		<French>[ICON_BULLET]+1[ICON_MOVES] und +34% Arbeitsrate für Bautrupps während Goldener Zeitalter[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Writing[\LINK] and [LINK=literal]Mathematics[\LINK]</French>
		<German>[ICON_BULLET]+1[ICON_MOVES] und +34% Arbeitsrate für Bautrupps während Goldener Zeitalter[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Schrift[\LINK], [LINK=literal]Mathematik[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SUMERIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Double Odds for [LINK=UNIT_SLAVE]Prisoners Of War[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=SPECIALIST_SLAVE]Forced Laborer[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Writing[\LINK] and [LINK=literal]Mathematics[\LINK]</English>
		<French>[ICON_BULLET]Double Odds for [LINK=UNIT_SLAVE]Prisoners Of War[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=SPECIALIST_SLAVE]Forced Laborer[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Writing[\LINK] and [LINK=literal]Mathematics[\LINK]</French>
		<German>[ICON_BULLET]Doppelte Chance auf [LINK=UNIT_SLAVE]Kriegsgefangene[\LINK][NEWLINE][ICON_BULLET]+1[ICON_PRODUCTION] per [LINK=SPECIALIST_SLAVE]Zwangsarbeiter[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Schrift[\LINK], [LINK=literal]Mathematik[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_SUMERIA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Cities Maintain 50% of their Growth when Building [LINK=UNIT_WORKER]Workers[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Writing[\LINK], [LINK=literal]Mathematics[\LINK] and [LINK=literal]Astronomy[\LINK]</English>
		<French>[ICON_BULLET]Cities Maintain 50% of their Growth when Building [LINK=UNIT_WORKER]Workers[\LINK][NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] for [LINK=literal]Writing[\LINK], [LINK=literal]Mathematics[\LINK] and [LINK=literal]Astronomy[\LINK]</French>
		<German>[ICON_BULLET]Städte behalten bei der Ausbildung von [LINK=UNIT_WORKER]Bautrupps[\LINK] 50% ihres Wachstums bei[NEWLINE][ICON_BULLET]+50% [ICON_RESEARCH] für [LINK=literal]Schrift[\LINK], [LINK=literal]Mathematik[\LINK], [LINK=literal]Astronomie[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TIBET</Tag>
		<English>[COLOR_SELECTED_TEXT]Tibetan Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Tibetan Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Tibetische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TIBET_HELP</Tag>
		<English>[ICON_BULLET]+2[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] on Peaks[NEWLINE][COLOR_POSITIVE_TEXT][in addition +1[ICON_FOOD] with [LINK=TECH_BIOLOGY]Biology[\LINK], +1[ICON_PRODUCTION] with [LINK=TECH_GUNPOWDER]Gunpowder[\LINK], +1[ICON_COMMERCE] with [LINK=TECH_TOURISM]Tourism[\LINK]][COLOR_REVERT][NEWLINE][ICON_BULLET]No Terrain Movement Costs inside Cultural Borders</English>
		<French>[ICON_BULLET]+2[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] on Peaks[NEWLINE][COLOR_POSITIVE_TEXT][in addition +1[ICON_FOOD] with [LINK=TECH_BIOLOGY]Biology[\LINK], +1[ICON_PRODUCTION] with [LINK=TECH_GUNPOWDER]Gunpowder[\LINK], +1[ICON_COMMERCE] with [LINK=TECH_TOURISM]Tourism[\LINK]][COLOR_REVERT][NEWLINE][ICON_BULLET]No Terrain Movement Costs inside Cultural Borders</French>
		<German>[ICON_BULLET]+2[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] auf Gipfeln[NEWLINE][COLOR_POSITIVE_TEXT][Zusätzlich +1[ICON_FOOD] mit [LINK=TECH_BIOLOGY]Biologie[\LINK], +1[ICON_PRODUCTION] mit [LINK=TECH_GUNPOWDER]Schießpulver[\LINK], +1[ICON_COMMERCE] mit [LINK=TECH_TOURISM]Tourismus[\LINK]][COLOR_REVERT][NEWLINE][ICON_BULLET]Keine Gelände-Fortbewegungskosten innerhalb der kulturellen Grenzen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TIBET_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+2[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] on Peaks[NEWLINE][ICON_BULLET]Can adapt [LINK=CIVIC_PACIFISM]Pacifism[\LINK] from Beginning[NEWLINE][ICON_BULLET]No Upkeep for Religious Civics</English>
		<French>[ICON_BULLET]+2[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] on Peaks[NEWLINE][ICON_BULLET]Can adapt [LINK=CIVIC_PACIFISM]Pacifism[\LINK] from Beginning[NEWLINE][ICON_BULLET]No Upkeep for Religious Civics</French>
		<German>[ICON_BULLET]+2[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] auf Gipfeln[NEWLINE][ICON_BULLET][LINK=CIVIC_PACIFISM]Pazifismus[\LINK] von Anfang an verfügbar[NEWLINE][ICON_BULLET]Kein Unterhalt für Religionsstaatsformen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TIBET_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+2[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] on Peaks[NEWLINE][ICON_BULLET]Unlimited [LINK=SPECIALIST_PRIEST]Priest[\LINK], [LINK=SPECIALIST_ARTIST]Artist[\LINK], [LINK=SPECIALIST_SCIENTIST]Scientist[\LINK], [LINK=SPECIALIST_MERCHANT]Merchant[\LINK], [LINK=SPECIALIST_ENGINEER]Engineer[\LINK], [LINK=SPECIALIST_SPY]Spy[\LINK] during Golden Ages</English>
		<French>[ICON_BULLET]+2[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] on Peaks[NEWLINE][ICON_BULLET]Unlimited [LINK=SPECIALIST_PRIEST]Priest[\LINK], [LINK=SPECIALIST_ARTIST]Artist[\LINK], [LINK=SPECIALIST_SCIENTIST]Scientist[\LINK], [LINK=SPECIALIST_MERCHANT]Merchant[\LINK], [LINK=SPECIALIST_ENGINEER]Engineer[\LINK], [LINK=SPECIALIST_SPY]Spy[\LINK] during Golden Ages</French>
		<German>[ICON_BULLET]+2[ICON_FOOD], +1[ICON_PRODUCTION], +1[ICON_COMMERCE] auf Gipfeln[NEWLINE][ICON_BULLET]Unbegrenzte Anzahl von [LINK=SPECIALIST_PRIEST]Priester[\LINK], [LINK=SPECIALIST_ARTIST]Künstler[\LINK], [LINK=SPECIALIST_SCIENTIST]Wissenschaftler[\LINK], [LINK=SPECIALIST_MERCHANT]Händler[\LINK], [LINK=SPECIALIST_ENGINEER]Ingenieur[\LINK], [LINK=SPECIALIST_SPY]Spion[\LINK] während Goldener Zeitalter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TIBET_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Victorious Land Combats versus Units with Higher Base [ICON_STRENGTH] Increase the Combat Experience by the Difference[NEWLINE][ICON_BULLET]Can Fortify Units within 1 Round</English>
		<French>[ICON_BULLET]Victorious Land Combats versus Units with Higher Base [ICON_STRENGTH] Increase the Combat Experience by the Difference[NEWLINE][ICON_BULLET]Can Fortify Units within 1 Round</French>
		<German>[ICON_BULLET]Erhält zusätzliche Generalspunkte durch siegreiche Landkämpfe gegen Einheiten mit mehr Basisstärke in Differenzhöhe[NEWLINE][ICON_BULLET]Verschanzt Einheiten innerhalb 1 Runde</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TIBET_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_HEALTHY] per Monastery[NEWLINE[ICON_BULLET]Own Units can Fortify themselves within one Round</English>
		<French>[ICON_BULLET]+1[ICON_HEALTHY] per Monastery[NEWLINE[ICON_BULLET]Own Units can Fortify themselves within one Round</French>
		<German>[ICON_BULLET]+1[ICON_HEALTHY] per Kloster[NEWLINE][ICON_BULLET]Eigene Einheiten verschanzen sich innerhalb einer Runde</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TIBET_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Free Building Monastery on Non-State Religion Spread in own Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Priesthood[\LINK] and a State Religion[COLOR_REVERT])</English>
		<French>[ICON_BULLET]Free Building Monastery on Non-State Religion Spread in own Cities ([COLOR_NEGATIVE_TEXT]Requires [LINK=literal]Priesthood[\LINK] and a State Religion[COLOR_REVERT])</French>
		<German>[ICON_BULLET]Freies Gebäude Kloster bei Verbreitung einer nichtstaatlichen Religion in eigenen Städten ([COLOR_NEGATIVE_TEXT]Erfordert [LINK=literal]Priestertum[\LINK] und eine Staatsreligion[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ZULU</Tag>
		<English>[COLOR_SELECTED_TEXT]Zulu Unique Traits[COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Zulu Unique Traits[COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Zululändische Spezialeigenschaften[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ZULU_HELP</Tag>
		<English>[ICON_BULLET]+20%[ICON_STRENGTH] for Attacks against Wounded[NEWLINE][ICON_BULLET]-20% Maintenance in Conquered Cities</English>
		<French>[ICON_BULLET]+20%[ICON_STRENGTH] for Attacks against Wounded[NEWLINE][ICON_BULLET]-20% Maintenance in Conquered Cities</French>
		<German>[ICON_BULLET]+20%[ICON_STRENGTH] im Angriff gegen Verwundete[NEWLINE][ICON_BULLET]-20% Unterhalt in eroberten Städten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ZULU_COMBAT_MODIFIER</Tag>
		<English>[ICON_BULLET]%D1%% from Zulu Unique Trait</English>
		<French>[ICON_BULLET]%D1%% from Zulu Unique Trait</French>
		<German>[ICON_BULLET]%D1%% durch Zulu-Spezialeigenschaft</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ZULU_HELP_SAVE</Tag>
		<English>[ICON_BULLET]-5% City Maintenance per [ICON_CULTURE] Level[NEWLINE][ICON_BULLET]+2 Experience for Units Built in Conquered Cities</English>
		<French>[ICON_BULLET]-5% City Maintenance per [ICON_CULTURE] Level[NEWLINE][ICON_BULLET]+2 Experience for Units Built in Conquered Cities</French>
		<German>[ICON_BULLET]-5% Stadtunterhalt pro Kulturstufe[NEWLINE][ICON_BULLET]+2 Erfahrung für in eroberten Städten ausgebildete Einheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ZULU_HELP_SAVE</Tag>
		<English>[ICON_BULLET]-1% City Maintenance per Population[NEWLINE][ICON_BULLET]+2 Experience for Units Built in Conquered Cities</English>
		<French>[ICON_BULLET]-1% City Maintenance per Population[NEWLINE][ICON_BULLET]+2 Experience for Units Built in Conquered Cities</French>
		<German>[ICON_BULLET]-1% Stadtunterhalt pro Bevölkerung[NEWLINE][ICON_BULLET]+2 Erfahrung für in eroberten Städten ausgebildete Einheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ZULU_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Converts 2 Population in 2 Conscript Units when Conquering Cities with a Size of 4 or higher (Type of Zulu Capital)[NEWLINE][ICON_BULLET]+5 Experience for Units Built in Conquered Cities</English>
		<French>[ICON_BULLET]Converts 2 Population in 2 Conscript Units when Conquering Cities with a Size of 4 or higher (Type of Zulu Capital)[NEWLINE][ICON_BULLET]+5 Experience for Units Built in Conquered Cities</French>
		<German>[ICON_BULLET]Bei Eroberung fremder Städte ab Größe 4 werden 2 Bevölkerung in Rekruten vom Typ der Zulu-Hauptstadt umgewandelt[NEWLINE][ICON_BULLET]+5 Erfahrung für in eroberten Städten ausgebildete Einheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRANSFORMATION</Tag>
		<English>Transformation</English>
		<French>Transformation</French>
		<German>Transformation</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRANSFORMATION_PEDIA</Tag>
		<English>[TAB]Transformation is the advancement of methods providing military units with revolutionary advantages.</English>
		<French>[TAB]Transformation is the advancement of methods providing military units with revolutionary advantages.</French>
		<German>[TAB]Im Militärwesen versteht man unter einer Transformation die Fortentwicklung und den Einsatz von Methoden, die militärischen Einheiten einen revolutionären Vorteil verschaffen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRANSFORMATION_STRATEGY</Tag>
		<English>[COLOR_TECH_TEXT]Transformation[COLOR_REVERT] allows to construct Transformators.</English>
		<French>[COLOR_TECH_TEXT]Transformation[COLOR_REVERT] allows to construct Transformators.</French>
		<German>[COLOR_TECH_TEXT]Transformation[COLOR_REVERT] ermöglicht das Bauen von Transformatoren.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TRANSFORMATION_QUOTE</Tag>
		<English>"I have never seen such a weapon system before." - Unknown</English>
		<French>"I have never seen this weapon system before." - Unknown</French>
		<German>"So ein Waffensystem habe ich noch nie gesehen." - Unbekannt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TERRAFORMING</Tag>
		<English>Terraforming</English>
		<French>Terraforming</French>
		<German>Terraforming</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TERRAFORMING_PEDIA</Tag>
		<English>[TAB]Terraforming (literally, "Earth-shaping") of a planet, moon, or other body is the hypothetical process of deliberately modifying its atmosphere, temperature, surface topography or ecology to be similar to the biosphere of Earth, in order to make it habitable by Earthlings. The term is sometimes used more generally as a synonym for planetary engineering, although some consider this more general usage an error. The concept of terraforming developed from both science fiction and actual science. The term was coined by Jack Williamson in a science-fiction story published during 1942 in Astounding Science Fiction, but the concept may pre-date this work.</English>
		<French>[TAB]Terraforming (literally, "Earth-shaping") of a planet, moon, or other body is the hypothetical process of deliberately modifying its atmosphere, temperature, surface topography or ecology to be similar to the biosphere of Earth, in order to make it habitable by Earthlings. The term is sometimes used more generally as a synonym for planetary engineering, although some consider this more general usage an error. The concept of terraforming developed from both science fiction and actual science. The term was coined by Jack Williamson in a science-fiction story published during 1942 in Astounding Science Fiction, but the concept may pre-date this work.</French>
		<German>[TAB]Terraforming ist die Umformung von anderen Planeten in bewohnbare erdähnliche Himmelskörper mittels zukünftiger Techniken. Planeten oder Monde sollen so umgestaltet werden, dass darauf menschliches Leben mit geringem oder ohne zusätzlichen technischen Aufwand möglich wird. Der Begriff geht auf den Science-Fiction-Roman Collision Orbit von Jack Williamson aus dem Jahre 1942 zurück und wurde später von der Wissenschaft aufgegriffen, die meist von Vererdung spricht.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TERRAFORMING_HELP</Tag>
		<English>[ICON_BULLET]Transforms within Cultural Borders Snow Tiles into Tundra Tiles and pure Desert Tiles into Plains[NEWLINE][ICON_BULLET]Removes [LINK=literal]Ice[\LINK] within Cultural Borders[NEWLINE][ICON_BULLET]No Global Warming within Cultural Borders</English>
		<French>[ICON_BULLET]Transforms within Cultural Borders Snow Tiles into Tundra Tiles and pure Desert Tiles into Plains[NEWLINE][ICON_BULLET]Removes [LINK=literal]Ice[\LINK] within Cultural Borders[NEWLINE][ICON_BULLET]No Global Warming within Cultural Borders</French>
		<German>[ICON_BULLET]Verwandelt innerhalb der kulturellen Grenzen alle Schneefelder in Tundra und alle reinen Wüstenfelder in Ebene[NEWLINE][ICON_BULLET]Entfernt [LINK=literal]Eis[\LINK] innerhalb der kulturellen Grenzen[NEWLINE][ICON_BULLET]Keine globale Erwärmung innerhalb der kulturellen Grenzen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TERRAFORMING_STRATEGY</Tag>
		<English>[COLOR_TECH_TEXT]Terraforming[COLOR_REVERT] removes ice and transforms snow tiles into tundra tiles and pure desert tiles into plains.</English>
		<French>[COLOR_TECH_TEXT]Terraforming[COLOR_REVERT] removes ice and transforms snow tiles into tundra tiles and pure desert tiles into plains.</French>
		<German>[COLOR_TECH_TEXT]Terraforming[COLOR_REVERT] entfernt Eis und verwandelt alle Schneefelder in Tundra und alle reinen Wüstenfelder in Ebene.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_TERRAFORMING_QUOTE</Tag>
		<English>"With terraforming we could actually bring life to formerly barren spatial bodies." - Unknown</English>
		<French>"With terraforming we could actually bring life to formerly barren spatial bodies." - Unknown</French>
		<German>"Wenn wir Terraforming hätten, könnten wir die Wüsten der Erde in fruchtbares Land verwandeln und der Hunger auf der Welt wäre gegessen." - Unbekannt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_HUNTING_HELP</Tag>
		<English>[ICON_BULLET]+100%[ICON_FOOD] from killed [LINK=UNITCOMBAT_ANIMAL]Animals[\LINK]</English>
		<French>[ICON_BULLET]+100%[ICON_FOOD] from killed [LINK=UNITCOMBAT_ANIMAL]Animals[\LINK]</French>
		<German>[ICON_BULLET]+100%[ICON_FOOD] durch erlegte [LINK=UNITCOMBAT_ANIMAL]Tiere[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_FISHING_HELP</Tag>
		<English>[ICON_BULLET]River Tiles: +1[ICON_COMMERCE]</English>
		<French>[ICON_BULLET]River Tiles: +1[ICON_COMMERCE]y</French>
		<German>[ICON_BULLET]Fluss-Geländefelder: +1[ICON_COMMERCE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_MILITARY_TRADITION_HELP</Tag>
		<English>[ICON_BULLET]50% Higher Odds for [LINK=PROMOTION_HEROIC_STRENGTH1]Medals for Bravery[\LINK]</English>
		<French>[ICON_BULLET]50% Higher Odds for [LINK=PROMOTION_HEROIC_STRENGTH1]Medals for Bravery[\LINK]</French>
		<German>[ICON_BULLET]50% höhere Chancen auf [LINK=PROMOTION_HEROIC_STRENGTH1]Tapferkeitsmedaillen[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_THE_WHEEL_HELP</Tag>
		<English>[ICON_BULLET][LINK=UNIT_SETTLER]Settlers[\LINK] receive [LINK=PROMOTION_MOBILITY]Mobility[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palace[\LINK]</English>
		<French>[ICON_BULLET][LINK=UNIT_SETTLER]Settlers[\LINK] receive [LINK=PROMOTION_MOBILITY]Mobility[\LINK][NEWLINE][ICON_BULLET]+1[ICON_COMMERCE] per [LINK=literal]Palace[\LINK]</French>
		<German>[ICON_BULLET][LINK=UNIT_SETTLER]Siedler[\LINK] erhalten [LINK=PROMOTION_MOBILITY]Mobilität[\LINK][NEWLINE][ICON_BULLET]+2[ICON_COMMERCE] per [LINK=literal]Palast[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_DETECTION_TECHNIQUES</Tag>
		<English>Detection Techniques</English>
		<French>Detection Techniques</French>
		<German>Ortungstechniken</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_DETECTION_TECHNIQUES_PEDIA</Tag>
		<English>[TAB]In the military, detection refers to the special discipline of reconnaissance with the aim to recognize the presence of an object in a location or ambiance.</English>
		<French>[TAB]In the military, detection refers to the special discipline of reconnaissance with the aim to recognize the presence of an object in a location or ambiance.</French>
		<German>[TAB]Ortung ist ein Verfahren zur Bestimmung des Ortes und seiner Entfernung zum Beobachter eines Objektes unter Verwendung von Signalen, die von dem zu ortenden Objekt an den Aussender zurück gelangen. Dies geschieht meist durch Reflexion. Verwendet werden Laser, Tonsignale (auch hochfrequente), Radar. Es ist im Gegensatz zur Lokalisation ein aktives Verfahren und sollte damit nicht verwechselt werden. Bekannte Beispiele für Ortungsvorgänge liefern das Sonar, das Echolot, das Radar, Laserentfernungsmesser und im Tierreich die Fledermaus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_DETECTION_TECHNIQUES_STRATEGY</Tag>
		<English>[COLOR_TECH_TEXT]Detection Techniques[COLOR_REVERT] allow the construction of multiple military units.</English>
		<French>[COLOR_TECH_TEXT]Detection Techniques[COLOR_REVERT] allow the construction of multiple military units.</French>
		<German>[COLOR_TECH_TEXT]Ortungstechniken[COLOR_REVERT] ermöglichen das Ausbilden verschiedener Militäreinheiten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_DETECTION_TECHNIQUES_QUOTE</Tag>
		<English>"Sonar to bridge - Crazy Ivan!" - Unknown</English>
		<French>"Sonar to bridge - Crazy Ivan!" - Unknown</French>
		<German>"Sonar an Brücke: Irrer Iwan!" - Unbekannt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_METAMATERIALS</Tag>
		<English>Metamaterials</English>
		<French>Metamaterials</French>
		<German>Metamaterialien</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_METAMATERIALS_PEDIA</Tag>
		<English>[TAB]Metamaterials are artificial materials engineered to have properties that may not be found in nature. They are assemblies of multiple individual elements fashioned from conventional microscopic materials such as metals or plastics, but the materials are usually arranged in repeating patterns. Metamaterials gain their properties not from their composition, but from their exactingly-designed structures. Their precise shape, geometry, size, orientation and arrangement can affect waves of light (electromagnetic radiation) or sound in an unconventional manner, creating material properties which are unachievable with conventional materials. These metamaterials achieve desired effects by incorporating structural elements of sub-wavelength sizes, i.e. features that are actually smaller than the wavelength of the waves they affect. The primary research in metamaterials investigates materials that are able to reverse the refractive index. These materials, known as negative index metamaterials, additionally permit the creation of superlenses that can greatly increase optical resolution beyond the capability of conventional lenses, becoming a solution to the centuries old problem of diffraction-limited systems. In other work, a form of invisibility has been demonstrated at least over a narrow wave band with gradient-index materials. Although the first metamaterials were electromagnetic, acoustic and seismic metamaterials are also areas of active research.</English>
		<French>[TAB]Metamaterials are artificial materials engineered to have properties that may not be found in nature. They are assemblies of multiple individual elements fashioned from conventional microscopic materials such as metals or plastics, but the materials are usually arranged in repeating patterns. Metamaterials gain their properties not from their composition, but from their exactingly-designed structures. Their precise shape, geometry, size, orientation and arrangement can affect waves of light (electromagnetic radiation) or sound in an unconventional manner, creating material properties which are unachievable with conventional materials. These metamaterials achieve desired effects by incorporating structural elements of sub-wavelength sizes, i.e. features that are actually smaller than the wavelength of the waves they affect. The primary research in metamaterials investigates materials that are able to reverse the refractive index. These materials, known as negative index metamaterials, additionally permit the creation of superlenses that can greatly increase optical resolution beyond the capability of conventional lenses, becoming a solution to the centuries old problem of diffraction-limited systems. In other work, a form of invisibility has been demonstrated at least over a narrow wave band with gradient-index materials. Although the first metamaterials were electromagnetic, acoustic and seismic metamaterials are also areas of active research.</French>
		<German>[TAB]Ein Metamaterial ist eine künstlich hergestellte Struktur, deren Durchlässigkeit für elektrische und magnetische Felder von der in der Natur üblichen abweicht. Das wird erreicht durch speziell angefertigte, meist periodische, mikroskopisch feine Strukturen (Zellen, Einzelelemente) aus elektrischen oder magnetisch wirksamen Materialien in ihrem Inneren. Metamaterialien können einen negativen Realteil des komplexen Brechungsindex haben. Beim Übergang vom Vakuum in solch ein Material werden Wellen über das Lot hinaus in die negative Richtung gebrochen. Die Ausbreitung der Wellen erfolgt also innerhalb und außerhalb des Materials zur derselben Seite des Lots. Gewöhnliche Materialien haben einen positiven Brechungsindex. Bei ihnen werden Wellen beim Übergang in das jeweilige Material zum Lot hin abgelenkt, aber nicht darüber hinaus. Mit Metamaterialien, deren Realteil des Brechungsindex kleiner als 0 ist, sind Anwendungen denkbar, die mit gewöhnlichen Materialien prinzipiell nicht möglich sind. So können sie Objekte unsichtbar machen, indem sie eintreffende Wellen um die Objekte herum lenken. Die Struktur von Metamaterialien, mit deren Hilfe der Brechungsindex gestaltet wird, muss deutlich kleiner als die Wellenlänge der Strahlung sein. Das erschwert die Konstruktion für sichtbares Licht erheblich. Die meisten bisher realisierten Metamaterialien sind daher für Mikrowellenstrahlung ausgelegt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_METAMATERIALS_STRATEGY</Tag>
		<English>[COLOR_TECH_TEXT]Metamaterials[COLOR_REVERT] allow the construction of multiple high tech military units.</English>
		<French>[COLOR_TECH_TEXT]Metamaterials[COLOR_REVERT] allow the construction of multiple high tech military units.</French>
		<German>[COLOR_TECH_TEXT]Metamaterialien[COLOR_REVERT] ermöglichen das Ausbilden verschiedener hochtechnologischer Militäreinheiten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_METAMATERIALS_QUOTE</Tag>
		<English>"A range of ingenious man-made materials, called metamaterials, bring us closer to realising the possibility of cloaking objects from visible light." - Allan Boardman</English>
		<French>"A range of ingenious man-made materials, called metamaterials, bring us closer to realising the possibility of cloaking objects from visible light." - Allan Boardman</French>
		<German>"Ausgeklügelte künstliche Materialien, die sogenannten Metamaterialien, bringen uns näher an die Verwirklichung der Tarnung von Objekten." - Allan Boardman</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_RAILGUN</Tag>
		<English>Railgun</English>
		<French>Railgun</French>
		<German>Schienenkanone</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_RAILGUN_PEDIA</Tag>
		<English>[TAB]A railgun is an electrically powered electromagnetic projectile launcher based on similar principles to the homopolar motor. A railgun comprises a pair of parallel conducting rails, along which a sliding armature is accelerated by the electromagnetic effects of a current that flows down one rail, into the armature and then back along the other rail.</English>
		<French>[TAB]A railgun is an electrically powered electromagnetic projectile launcher based on similar principles to the homopolar motor. A railgun comprises a pair of parallel conducting rails, along which a sliding armature is accelerated by the electromagnetic effects of a current that flows down one rail, into the armature and then back along the other rail.</French>
		<German>[TAB]Eine Schienenkanone, auch bekannt unter der englischen Bezeichnung Railgun, ist eine Waffe, die Projektile mittels eines stromführenden Schlittens entlang zweier parallel laufenden Schienen beschleunigt. Das Projektil kann dabei auch selbst als Schlitten dienen, dies ist aber wegen der sich widersprechenden Anforderungen (das Projektil muss wegen der Aerodynamik schlank sein, der Schlitten dagegen breit und flach) unüblich in professionellen/militärischen Entwürfen. Die beschleunigende Kraft wird dabei durch das entstehende Magnetfeld erzeugt. Abhängig von der Beschleunigungsstrecke (Schienenlänge) und der Stärke des Stromimpulses, aber auch von der Anordnung der Schienen ("Rails") sind sehr hohe Geschwindigkeiten von mehreren Kilometern pro Sekunde erreichbar. Die Motivation in der Entwicklung elektromagnetischer Waffen liegt in den Vorteilen, die prinzipiell gegenüber den konventionellen Feuerwaffen bestehen: die Austrittsgeschwindigkeit unterliegt nur aerodynamischen Grenzen, wohingegen konventionelle Munition nie schneller sein kann als das expandierende Treibladungsgas (im Allgemeinen ist dies die Schallgeschwindigkeit in dem jeweiligen Gas, am schnellsten bei Leichtgaskanonen). Die höhere Geschwindigkeit bringt ein Vielfaches an Zerstörungskraft mit sich, da die kinetische Energie mit dem Quadrat der Geschwindigkeit wächst. Außerdem beschränkt sich die Geräuschentwicklung auf den Überschallknall, was militärisch von Vorteil ist. Zudem gibt es weniger bewegliche Teile, was den möglichen Verschleiß und Ausfall auf wenige Teile verringert und sie so wartungsärmer macht.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_RAILGUN_STRATEGY</Tag>
		<English>The [COLOR_TECH_TEXT]Railgun[COLOR_REVERT] technology allows the construction of high tech military units.</English>
		<French>The [COLOR_TECH_TEXT]Railgun[COLOR_REVERT] technology allows the construction of high tech military units.</French>
		<German>Die Technologie [COLOR_TECH_TEXT]Schienenkanone[COLOR_REVERT] ermöglicht das Ausbilden hochtechnologischer Militäreinheiten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_RAILGUN_QUOTE</Tag>
		<English>"The power is available. The challenge is how you use it." - Dr. Amir Chaboki</English>
		<French>"The power is available. The challenge is how you use it." - Dr. Amir Chaboki</French>
		<German>"Die Energie ist da. Die Herausforderung besteht darin, wie man sie nutzt." - Dr. Amir Chaboki</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_COILGUN</Tag>
		<English>Coilgun</English>
		<French>Coilgun</French>
		<German>Gaußgewehr</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_COILGUN_PEDIA</Tag>
		<English>[TAB]A coilgun (or Gauss gun, in reference to Carl Friedrich Gauss, who formulated mathematical descriptions of the magnetic effect used by magnetic accelerators) is a type of projectile accelerator consisting of one or more coils used as electromagnets in the configuration of a linear motor that accelerate a ferromagnetic or conducting projectile to high velocity.  In almost all coilgun configurations, the coils and the gun barrel are arranged on a common axis. Coilguns generally consist of one or more coils arranged along a barrel, so the path of the accelerating projectile lies along the central axis of the coils. The coils are switched on and off in a precisely timed sequence, causing the projectile to be accelerated quickly along the barrel via magnetic forces. Coilguns are distinct from railguns, as the direction of acceleration in a railgun is at right angles to the central axis of the current loop formed by the conducting rails. Also, railguns usually require the use of sliding contacts to pass a large current through the projectile or sabot but coilguns do not necessarily require sliding contacts. Whilst some simple coilgun concepts can use ferromagnetic projectiles or even permanent magnet projectiles, most designs for high velocities actually incorporate a coupled coil as part of the projectile.</English>
		<French>[TAB]A coilgun (or Gauss gun, in reference to Carl Friedrich Gauss, who formulated mathematical descriptions of the magnetic effect used by magnetic accelerators) is a type of projectile accelerator consisting of one or more coils used as electromagnets in the configuration of a linear motor that accelerate a ferromagnetic or conducting projectile to high velocity.  In almost all coilgun configurations, the coils and the gun barrel are arranged on a common axis. Coilguns generally consist of one or more coils arranged along a barrel, so the path of the accelerating projectile lies along the central axis of the coils. The coils are switched on and off in a precisely timed sequence, causing the projectile to be accelerated quickly along the barrel via magnetic forces. Coilguns are distinct from railguns, as the direction of acceleration in a railgun is at right angles to the central axis of the current loop formed by the conducting rails. Also, railguns usually require the use of sliding contacts to pass a large current through the projectile or sabot but coilguns do not necessarily require sliding contacts. Whilst some simple coilgun concepts can use ferromagnetic projectiles or even permanent magnet projectiles, most designs for high velocities actually incorporate a coupled coil as part of the projectile.</French>
		<German>[TAB]Das Gaußgewehr, auch bekannt unter den englischen Bezeichnungen Coilgun oder Gaussrifle, ist ein elektromagnetischer Beschleuniger für Wuchtgeschosse, bei dem - anders als bei der ebenfalls magnetisch arbeitenden Railgun - Spulen zur Erzeugung der Magnetfelder verwendet werden. In ihrem Prinzip ähnelt die Waffe der Magnetschwebebahn. Namensgeber ist der deutsche Mathematiker und Physiker Carl Friedrich Gauß, der sich jedoch lediglich mit den Grundlagen des Magnetismus befasste. Das Gaußgewehr beschleunigt Wuchtgeschosse, deren Wirkung sich im Ziel nur durch ihre kinetische Energie entfaltet. Prinzipiell existieren zwei grundlegend verschiedene Verfahren, ein Projektil mit einer Anordnung von Spulen zu beschleunigen:[NEWLINE][NEWLINE][TAB]Bei dem ferromagnetischen Gaußgewehr handelt es sich um eine Waffe, die ein ferromagnetisches Geschoss mit Hilfe elektromagnetischer Kräfte beschleunigt. Zum Beschleunigen wird durch eine vor dem Geschoss befindliche Spule elektrischer Strom geleitet. Das dabei erzeugte Magnetfeld zieht das Geschoss an und beschleunigt es so ins Spulenzentrum. Das Magnetfeld muss rechtzeitig abgeschaltet werden, bevor das Geschoss das Zentrum erreicht, andernfalls hat es eine bremsende Wirkung (man stelle sich einen Pfeil vor, der mit der Sehne des Bogens verbunden bleibt). Durch das sequenzielle Aktivieren von mehreren hintereinandergestellten Spulen lassen sich immer höhere Geschwindigkeiten erreichen (sog. Multistage Coilgun).[NEWLINE][NEWLINE][TAB]Das induktive Gaußgewehr verwendet nichtmagnetische, elektrisch leitfähige Projektile (meist aus Kupfer oder Aluminium). Bei diesem Typ wird ein sehr starkes und sich schnell änderndes Magnetfeld in den Spulen erzeugt. Dieses bewirkt durch Wirbelstrom bzw. die durch dessen Magnetfeld hervorgerufene Feldverdrängung eine abstoßende Kraft auf das Projektil und beschleunigt es von der Spule weg (auch als Thomson-Effekt bezeichnet).</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_COILGUN_STRATEGY</Tag>
		<English>The [COLOR_TECH_TEXT]Coilgun[COLOR_REVERT] technology allows the construction of high tech military units.</English>
		<French>The [COLOR_TECH_TEXT]Coilgun[COLOR_REVERT] technology allows the construction of high tech military units.</French>
		<German>Die Technologie [COLOR_TECH_TEXT]Gaußgewehr[COLOR_REVERT] ermöglicht das Ausbilden hochtechnologischer Militäreinheiten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_COILGUN_QUOTE</Tag>
		<English>"There's the magic of invisible forces at work." - Barry Hansen</English>
		<French>"There's the magic of invisible forces at work." - Barry Hansen</French>
		<German>"Es ist die Magie unsichtbarer Kräfte am Werk." - Barry Hansen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PAPER_HELP</Tag>
		<English>[ICON_BULLET]Keeps 75% of excessive +[ICON_RESEARCH] on technology discovery from [ICON_GREATPEOPLE]</English>
		<French>[ICON_BULLET]Keeps 75% of excessive +[ICON_RESEARCH] on technology discovery from [ICON_GREATPEOPLE]</French>
		<German>[ICON_BULLET]Bei Technologieentdeckung durch [ICON_GREATPEOPLE] werden 75% der überschüssigen +[ICON_RESEARCH] auf folgende Forschungsprojekte übertragen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_ALPHABET_HELP</Tag>
		<English>[ICON_BULLET]Rival [LINK=UNIT_SPY]Spies[\LINK] can be captured</English>
		<French>[ICON_BULLET]Rival [LINK=UNIT_SPY]Spies[\LINK] can be captured</French>
		<German>[ICON_BULLET]Feindliche [LINK=UNIT_SPY]Spione[\LINK] können umgedreht werden</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_OPTICS_HELP</Tag>
		<English>[ICON_BULLET]Allows water units to move into fertile [LINK=literal]Ocean[\LINK][NEWLINE][ICON_BULLET]Enables [ICON_TRADE] on fertile [LINK=literal]Ocean[\LINK]</English>
		<French>[ICON_BULLET]Allows water units to move into fertile [LINK=literal]Ocean[\LINK][NEWLINE][ICON_BULLET]Enables [ICON_TRADE] on fertile [LINK=literal]Ocean[\LINK]</French>
		<German>[ICON_BULLET]Ermöglicht Wassereinheiten die Fortbewegung auf ertragreichem [LINK=literal]Ozean[\LINK][NEWLINE][ICON_BULLET]Ermöglicht [ICON_TRADE] auf ertragreichem [LINK=literal]Ozean[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_STEEL_STRATEGY</Tag>
		<English>[COLOR_TECH_TEXT]Steel[COLOR_REVERT] enables you to build [COLOR_UNIT_TEXT]Cannon[COLOR_REVERT] and [COLOR_UNIT_TEXT]Ironclads[COLOR_REVERT] (with [COLOR_TECH_TEXT]Steam Power[COLOR_REVERT]). It also enables construction of the [COLOR_BUILDING_TEXT]Drydocks[COLOR_REVERT] building and the [COLOR_BUILDING_TEXT]Ironworks[COLOR_REVERT] national wonder.</English>
		<French>L'[COLOR_TECH_TEXT]acier[COLOR_REVERT] permet de construire des [COLOR_UNIT_TEXT]canons[COLOR_REVERT] et des [COLOR_UNIT_TEXT]cuirass&#233;s &#224; vapeur[COLOR_REVERT] (avec le [COLOR_TECH_TEXT]moteur &#224; vapeur[COLOR_REVERT]). Il permet &#233;galement de construire des [COLOR_BUILDING_TEXT]cales s&#232;ches[COLOR_REVERT] et l'[COLOR_BUILDING_TEXT]usine sid&#233;rurgique[COLOR_REVERT].</French>
		<German>[COLOR_TECH_TEXT]Stahl[COLOR_REVERT] erm&#246;glicht Ihnen den Bau von [COLOR_UNIT_TEXT]Kanonen[COLOR_REVERT] und [COLOR_UNIT_TEXT]Panzerschiffen[COLOR_REVERT] (Voraussetzung: [COLOR_TECH_TEXT]Dampfmaschine[COLOR_REVERT]). Au&#223;erdem k&#246;nnen Sie [COLOR_BUILDING_TEXT]Trockendocks[COLOR_REVERT] und ein Nationales Wunder ([COLOR_BUILDING_TEXT]Eisenwerk[COLOR_REVERT]) bauen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_LIBERALISM_HELP</Tag>
		<English>[ICON_BULLET]+100% Base Yield/Commerce from settled [ICON_GREATPEOPLE] [COLOR_NEGATIVE_TEXT](except [ICON_HAPPY], [ICON_HEALTHY])[COLOR_REVERT][NEWLINE][ICON_BULLET]+1[ICON_FOOD] per settled [ICON_GREATPEOPLE] [COLOR_NEGATIVE_TEXT](philosophical leaders only)[COLOR_REVERT]</English>
		<French>[ICON_BULLET]+100% Base Yield/Commerce from settled [ICON_GREATPEOPLE] [COLOR_NEGATIVE_TEXT](except [ICON_HAPPY], [ICON_HEALTHY])[COLOR_REVERT][NEWLINE][ICON_BULLET]+1[ICON_FOOD] per settled [ICON_GREATPEOPLE] [COLOR_NEGATIVE_TEXT](philosophical leaders only)[COLOR_REVERT]</French>
		<German>[ICON_BULLET]+100% Basis-Erträge durch angesiedelte [ICON_GREATPEOPLE] [COLOR_NEGATIVE_TEXT](außer [ICON_HAPPY], [ICON_HEALTHY])[COLOR_REVERT][NEWLINE][ICON_BULLET]+1[ICON_FOOD] per angesiedelter [ICON_GREATPEOPLE] [COLOR_NEGATIVE_TEXT](nur philosophische Anführer)[COLOR_REVERT]</German>
	</TEXT>
</Civ4GameText>