<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- EraInfo - This structure describes the name and soundtracks for each era. -->
<!-- -->
<!-- MODDERS: Removing ERA's can cause problems if you are not careful. If you must remove them, you need to do the following: -->
<!-- 1. Clean up the references to the ERA's in CIV4BuildingInfos -->
<!-- 2. Clean up the references to the ERA's in CIV4TechInfos -->
<!-- 3. Clean up the references to the ERA's in CIV4LeaderHeadInfos -->
<!-- 4. Clean up the references to the ERA's in CIV4CityLSystem -->
<!-- 5. Clean up the references to the ERA's in CIV4PlotLSystem -->
<!-- Good luck! -->
<Civ4EraInfos xmlns="x-schema:CIV4GameInfoSchema.xml">
	<EraInfos>
		<EraInfo>
			<Type>ERA_ANCIENT</Type>
			<Description>TXT_KEY_ERA_ANCIENT</Description>
			<Strategy>TXT_KEY_ERA_ANCIENT_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>600</iAdvancedStartPoints>
			<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>1</iStartingExploreUnits>
			<iStartingGold>0</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>0</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<!-- rucivfan_tech_diffusion rtd[ -->
			<iTechCostModifier>0</iTechCostModifier>
			<iTechCostCurrentEraModifier>0</iTechCostCurrentEraModifier>
			<iTechCostStartEraModifier>0</iTechCostStartEraModifier>
			<!-- ]rucivfan_tech_diffusion rtd -->
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>1</iEventChancePerTurn>
			<iSoundtrackSpace>0</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_CLASSICAL</Type>
			<Description>TXT_KEY_ERA_CLASSICAL</Description>
			<Strategy>TXT_KEY_ERA_CLASSICAL_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>1</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>1200</iAdvancedStartPoints>
			<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
			<iStartingDefenseUnits>1</iStartingDefenseUnits>
			<iStartingWorkerUnits>1</iStartingWorkerUnits>
			<iStartingExploreUnits>1</iStartingExploreUnits>
			<iStartingGold>10</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>10</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>90</iResearchPercent>
			<!-- rucivfan_tech_diffusion rtd[ -->
			<iTechCostModifier>0</iTechCostModifier>
			<iTechCostCurrentEraModifier>0</iTechCostCurrentEraModifier>
			<iTechCostStartEraModifier>0</iTechCostStartEraModifier>
			<!-- ]rucivfan_tech_diffusion rtd -->
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>2</iEventChancePerTurn>
			<iSoundtrackSpace>400</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_SONG_ALEXANDER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_VIKING</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_ROME</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_PELOPONNESIAN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_ROME</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_EUROPE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_ROME</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_EUROPE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MOD_CELTIC</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_FANTASY1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_FANTASY2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_ROMAN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_EC_EARLY_PEACE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_EC_EARLY_WAR</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_EU_LATE_PEACE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_EU_LATE_WAR</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_GR_EARLY_PEACE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_BARBARIAN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_GR_EARLY_WAR</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_MEDIEVAL</Type>
			<Description>TXT_KEY_ERA_MEDIEVAL</Description>
			<Strategy>TXT_KEY_ERA_MEDIEVAL_STRATEGY</Strategy>
			<bNoGoodies>1</bNoGoodies>
			<bNoAnimals>1</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>1800</iAdvancedStartPoints>
			<iStartingUnitMultiplier>2</iStartingUnitMultiplier>
			<iStartingDefenseUnits>2</iStartingDefenseUnits>
			<iStartingWorkerUnits>1</iStartingWorkerUnits>
			<iStartingExploreUnits>1</iStartingExploreUnits>
			<iStartingGold>25</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>25</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>80</iResearchPercent>
			<!-- rucivfan_tech_diffusion rtd[ -->
			<iTechCostModifier>0</iTechCostModifier>
			<iTechCostCurrentEraModifier>0</iTechCostCurrentEraModifier>
			<iTechCostStartEraModifier>0</iTechCostStartEraModifier>
			<!-- ]rucivfan_tech_diffusion rtd -->
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>40</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>200</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ALLEGRI_MISERERE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANONYMOUS_AY_SANTA_MARIA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANONYMOUS_LA_GAMBA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRUMEL_GLORIA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHANT_DEUS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHANT_LAUDATE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHANT_REGEN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DE_LA_TORRE_ALTA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DESPREZ_EL_GRILLO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DESPREZ_LAMENT</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LASSUS_ALMA_REDEMPTORIS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCKEGHEM_INTEMERATA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCKEGHEM_KYRIE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ORTIZ_RECERCADA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PALESTRINA_CREDO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PALESTRINA_GLORIA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PRAETORIUS_BALLET</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PRAETORIUS_BRANSLE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PRAETORIUS_VOLTE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHEPPARD_MEDIA_VITA</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_RENAISSANCE</Type>
			<Description>TXT_KEY_ERA_RENAISSANCE</Description>
			<Strategy>TXT_KEY_ERA_RENAISSANCE_STRATEGY</Strategy>
			<bNoGoodies>1</bNoGoodies>
			<bNoAnimals>1</bNoAnimals>
			<bNoBarbUnits>1</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>2700</iAdvancedStartPoints>
			<iStartingUnitMultiplier>2</iStartingUnitMultiplier>
			<iStartingDefenseUnits>2</iStartingDefenseUnits>
			<iStartingWorkerUnits>1</iStartingWorkerUnits>
			<iStartingExploreUnits>1</iStartingExploreUnits>
			<iStartingGold>50</iStartingGold>
			<iFreePopulation>1</iFreePopulation>
			<iStartPercent>37</iStartPercent>
			<iGrowthPercent>90</iGrowthPercent>
			<iTrainPercent>90</iTrainPercent>
			<iConstructPercent>90</iConstructPercent>
			<iCreatePercent>90</iCreatePercent>
			<iResearchPercent>70</iResearchPercent>
			<!-- rucivfan_tech_diffusion rtd[ -->
			<iTechCostModifier>0</iTechCostModifier>
			<iTechCostCurrentEraModifier>0</iTechCostCurrentEraModifier>
			<iTechCostStartEraModifier>0</iTechCostStartEraModifier>
			<!-- ]rucivfan_tech_diffusion rtd -->
			<iBuildPercent>90</iBuildPercent>
			<iImprovementPercent>90</iImprovementPercent>
			<iGreatPeoplePercent>90</iGreatPeoplePercent>
			<iCulturePercent>90</iCulturePercent>
			<iAnarchyPercent>40</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>160</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_BACH_ALLEGRO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BACH_ALLEGRO_ASSAI</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BACH_ALLEMANDE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BACH_BOUREE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_2_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_3_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_4_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_6_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BACH_BRANDENBURG_6_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BACH_GIGUE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BACH_LARGO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BACH_MENUET</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BACH_SARABANDE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BEETHOVEN_ALLEGRETTO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BEETHOVEN_ANDANTE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BEETHOVEN_ROMANCE_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MOZART_ADAGIO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MOZART_ANDANTE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MOZART_ROMANCE</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_INDUSTRIAL</Type>
			<Description>TXT_KEY_ERA_INDUSTRIAL</Description>
			<Strategy>TXT_KEY_ERA_INDUSTRIAL_STRATEGY</Strategy>
			<bNoGoodies>1</bNoGoodies>
			<bNoAnimals>1</bNoAnimals>
			<bNoBarbUnits>1</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>4000</iAdvancedStartPoints>
			<iStartingUnitMultiplier>3</iStartingUnitMultiplier>
			<iStartingDefenseUnits>3</iStartingDefenseUnits>
			<iStartingWorkerUnits>2</iStartingWorkerUnits>
			<iStartingExploreUnits>2</iStartingExploreUnits>
			<iStartingGold>100</iStartingGold>
			<iFreePopulation>2</iFreePopulation>
			<iStartPercent>50</iStartPercent>
			<iGrowthPercent>80</iGrowthPercent>
			<iTrainPercent>80</iTrainPercent>
			<iConstructPercent>80</iConstructPercent>
			<iCreatePercent>80</iCreatePercent>
			<iResearchPercent>60</iResearchPercent>
			<!-- rucivfan_tech_diffusion rtd[ -->
			<iTechCostModifier>0</iTechCostModifier>
			<iTechCostCurrentEraModifier>0</iTechCostCurrentEraModifier>
			<iTechCostStartEraModifier>0</iTechCostStartEraModifier>
			<!-- ]rucivfan_tech_diffusion rtd -->
			<iBuildPercent>80</iBuildPercent>
			<iImprovementPercent>80</iImprovementPercent>
			<iGreatPeoplePercent>80</iGreatPeoplePercent>
			<iCulturePercent>80</iCulturePercent>
			<iAnarchyPercent>34</iAnarchyPercent>
			<iEventChancePerTurn>6</iEventChancePerTurn>
			<iSoundtrackSpace>120</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_BEETHOVEN_5_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BEETHOVEN_6_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BEETHOVEN_6_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRAHMS_3_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRAHMS_3_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRAHMS_HUNGARIAN_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRAHMS_HUNGARIAN_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRAHMS_HUNGARIAN_16</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_9_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_AMERICAN_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_7</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_10</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_SLAVONIC_12</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RIMSKY_KORSAKOV_SCHEHERAZADE_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SAINT_SAENS_ALLEGRETTO</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_MODERN</Type>
			<Description>TXT_KEY_ERA_MODERN</Description>
			<Strategy>TXT_KEY_ERA_MODERN_STRATEGY</Strategy>
			<bNoGoodies>1</bNoGoodies>
			<bNoAnimals>1</bNoAnimals>
			<bNoBarbUnits>1</bNoBarbUnits>
			<bNoBarbCities>1</bNoBarbCities>
			<iAdvancedStartPoints>5500</iAdvancedStartPoints>
			<iStartingUnitMultiplier>3</iStartingUnitMultiplier>
			<iStartingDefenseUnits>3</iStartingDefenseUnits>
			<iStartingWorkerUnits>2</iStartingWorkerUnits>
			<iStartingExploreUnits>2</iStartingExploreUnits>
			<iStartingGold>200</iStartingGold>
			<iFreePopulation>3</iFreePopulation>
			<iStartPercent>65</iStartPercent>
			<iGrowthPercent>70</iGrowthPercent>
			<iTrainPercent>70</iTrainPercent>
			<iConstructPercent>70</iConstructPercent>
			<iCreatePercent>70</iCreatePercent>
			<iResearchPercent>50</iResearchPercent>
			<!-- rucivfan_tech_diffusion rtd[ -->
			<iTechCostModifier>0</iTechCostModifier>
			<iTechCostCurrentEraModifier>0</iTechCostCurrentEraModifier>
			<iTechCostStartEraModifier>0</iTechCostStartEraModifier>
			<!-- ]rucivfan_tech_diffusion rtd -->
			<iBuildPercent>70</iBuildPercent>
			<iImprovementPercent>70</iImprovementPercent>
			<iGreatPeoplePercent>70</iGreatPeoplePercent>
			<iCulturePercent>70</iCulturePercent>
			<iAnarchyPercent>34</iAnarchyPercent>
			<iEventChancePerTurn>8</iEventChancePerTurn>
			<iSoundtrackSpace>80</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ANFORTAS_WOUND</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHAIRMAN_DANCES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHCONNE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHRISTIAN_ZEAL</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_COMMON_TONES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HARMONIELEHRE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HYMING_SLEWS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LOOPS_AND_VERSES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MEISTER_ECKHARDT</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHAKING_AND_TREMBLING</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_PEOPLE_ARE_HEROES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_TROMBA_LONTANA</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_LATE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_LATE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_FUTURE</Type>
			<Description>TXT_KEY_ERA_FUTURE</Description>
			<Strategy>TXT_KEY_ERA_FUTURE_STRATEGY</Strategy>
			<bNoGoodies>1</bNoGoodies>
			<bNoAnimals>1</bNoAnimals>
			<bNoBarbUnits>1</bNoBarbUnits>
			<bNoBarbCities>1</bNoBarbCities>
			<iAdvancedStartPoints>7000</iAdvancedStartPoints>
			<iStartingUnitMultiplier>3</iStartingUnitMultiplier>
			<iStartingDefenseUnits>3</iStartingDefenseUnits>
			<iStartingWorkerUnits>3</iStartingWorkerUnits>
			<iStartingExploreUnits>2</iStartingExploreUnits>
			<iStartingGold>400</iStartingGold>
			<iFreePopulation>4</iFreePopulation>
			<iStartPercent>80</iStartPercent>
			<iGrowthPercent>60</iGrowthPercent>
			<iTrainPercent>60</iTrainPercent>
			<iConstructPercent>60</iConstructPercent>
			<iCreatePercent>60</iCreatePercent>
			<iResearchPercent>40</iResearchPercent>
			<!-- rucivfan_tech_diffusion rtd[ -->
			<iTechCostModifier>0</iTechCostModifier>
			<iTechCostCurrentEraModifier>0</iTechCostCurrentEraModifier>
			<iTechCostStartEraModifier>0</iTechCostStartEraModifier>
			<!-- ]rucivfan_tech_diffusion rtd -->
			<iBuildPercent>60</iBuildPercent>
			<iImprovementPercent>60</iImprovementPercent>
			<iGreatPeoplePercent>60</iGreatPeoplePercent>
			<iCulturePercent>60</iCulturePercent>
			<iAnarchyPercent>34</iAnarchyPercent>
			<iEventChancePerTurn>10</iEventChancePerTurn>
			<iSoundtrackSpace>40</iSoundtrackSpace>
			<bFirstSoundtrackFirst>1</bFirstSoundtrackFirst>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_SONG_NEXT_WAR</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANFORTAS_WOUND</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHAIRMAN_DANCES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHCONNE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHRISTIAN_ZEAL</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_COMMON_TONES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_GRAND_PIANOLA_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HARMONIELEHRE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HYMING_SLEWS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LOOPS_AND_VERSES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MEISTER_ECKHARDT</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHAKING_AND_TREMBLING</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_PEOPLE_ARE_HEROES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_TROMBA_LONTANA</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_NEXTWAR_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_NEXTWAR_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_NEXTWAR_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_LATE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_LATE</AudioUnitDefeatScript>
		</EraInfo>
	</EraInfos>
</Civ4EraInfos>
