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<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by XMLSPY 2004 Professional Ed. Release 2, Installed Multi + SMP for 3 users (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Game Text - New -->
<Civ4GameText xmlns="http://www.firaxis.com">
	<!--Please place any new text entries into this file-->
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_WIND_POWER</Tag>
		<English>Wind Turbine</English>
		<French>
			<Text>Wind Turbine</Text>
			<Gender>Female</Gender>
			<Plural>1</Plural>
		</French>
		<German>
			<Text>Windpark</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILD_WIND_POWER</Tag>
		<English>Build a [LINK=IMPROVEMENT_WIND_TURBINE]Wind Turbine[\LINK]</English>
		<French>Build a [LINK=IMPROVEMENT_WIND_TURBINE]Wind Turbine[\LINK]</French>
		<German>[LINK=IMPROVEMENT_WIND_TURBINE]Windpark[\LINK] anlegen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_SOLAR_FARM</Tag>
		<English>Solar Plant</English>
		<French>
			<Text>Solar Farm</Text>
			<Gender>Female</Gender>
			<Plural>1</Plural>
		</French>
		<German>
			<Text>Solarpark</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILD_SOLAR_FARM</Tag>
		<English>Build a [LINK=IMPROVEMENT_SOLAR_FARM]Solar Plant[\LINK]</English>
		<French>Build a [LINK=IMPROVEMENT_SOLAR_FARM]Solar Plant[\LINK]</French>
		<German>[LINK=IMPROVEMENT_SOLAR_FARM]Solarpark[\LINK] errichten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_SOLAR_FARM_PEDIA</Tag>
		<English>-</English>
		<French>-</French>
		<German>-</German>
		<Italian>-</Italian>
		<Spanish>-</Spanish>
	</TEXT> 
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_ANCIENTTEMPLE</Tag>
		<English>Explored Temple</English>
		<French>Explored Temple</French>
		<German>Erforschter Tempel</German>
		<Italian>Explored Temple</Italian>
		<Spanish>Explored Temple</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILD_EXPLORETEMPLE</Tag>
		<English>Explore Temple</English>
		<French>Examiner</French>
		<German>Untersuchen</German>
		<Italian>Esaminare</Italian>
		<Spanish>Prueba</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_EXCAVATEDRUINS</Tag>
		<English>Excavated Ruins</English>
		<French>Excavated Ruins</French>
		<German>Freigelegte Ruinen</German>
		<Italian>Excavated Ruins</Italian>
		<Spanish>Excavated Ruins</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILD_EXCAVATION</Tag>
		<English>Excavation</English>
		<French>Excavation</French>
		<German>Ausgrabung</German>
		<Italian>Excavation</Italian>
		<Spanish>Excavation</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILD_NOMAD_CAMP</Tag>
		<English>Build a Nomad Camp</English>
		<French>construire un camp</French>
		<German>Nomadenlager errichten</German>
		<Italian>Costruisci un campo</Italian>
		<Spanish>Construir un campamento</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_NOMAD_CAMP</Tag>
		<English>Nomad Camp</English>
		<French>
			<Text>Camp</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</French>
		<German>
			<Text>Nomadenlager</Text>
			<Gender>Neuter</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>
			<Text>Campo:Campi</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</Italian>
		<Spanish>
			<Text>Campamento:Campamentos</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILD_TRAPPER_CAMP</Tag>
		<English>Build a Trapper Camp</English>
		<French>construire un camp</French>
		<German>Fallenstellerlager errichten</German>
		<Italian>Costruisci un campo</Italian>
		<Spanish>Construir un campamento</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_TRAPPER_CAMP</Tag>
		<English>Trapper Camp</English>
		<French>
			<Text>Camp</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</French>
		<German>
			<Text>Fallenstellerlager</Text>
			<Gender>Neuter</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>
			<Text>Campo:Campi</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</Italian>
		<Spanish>
			<Text>Campamento:Campamentos</Text>
			<Gender>Male</Gender>
			<Plural>0:1</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TAVERN</Tag>
		<English>Tavern</English>
		<French>Tavern</French>
		<German>Wirtshaus</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TAVERN_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Tavern[COLOR_REVERT] provide food and increases the espionage.</English>
		<French>[COLOR_BUILDING_TEXT]Tavern[COLOR_REVERT] provide food and increases the espionage.</French>
		<German>[COLOR_BUILDING_TEXT]Wirtshäuser[COLOR_REVERT] erzeugen Nahrung und erhöhen die Spionage.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TAVERN_PEDIA</Tag>
		<English>A tavern is, loosely, a place of business where people gather to drink alcoholic beverages and, more than likely, also be served food, though not licenced to put up guests. The word derives from the Latin taberna. The distinction of a tavern from an inn, bar or pub varies by location, in some places being identical and in others being distinguished by traditions or by legal license.[NEWLINE][NEWLINE]Gathering in a tavern to drink beer or other alcoholic drinks is a longstanding social tradition dating at least to Sumer (3500 BC); in Sumer the tavern keeper was traditionally a woman but in other places and times women could be completely excluded from tavern culture.[NEWLINE][NEWLINE]They have existed in England from as early as the 13th Century and were often kept by women usually known as Ale-wives. In the mid-14th century there were only three in London. An act of 1552 allowed forty in London, eight in York, six in Bristol and many more in towns all across England.[NEWLINE][NEWLINE]By the 19th century the word tavern had developed an archaic flavour, the current term being public house (pub).</English>
		<French>A tavern is, loosely, a place of business where people gather to drink alcoholic beverages and, more than likely, also be served food, though not licenced to put up guests. The word derives from the Latin taberna. The distinction of a tavern from an inn, bar or pub varies by location, in some places being identical and in others being distinguished by traditions or by legal license.[NEWLINE][NEWLINE]Gathering in a tavern to drink beer or other alcoholic drinks is a longstanding social tradition dating at least to Sumer (3500 BC); in Sumer the tavern keeper was traditionally a woman but in other places and times women could be completely excluded from tavern culture.[NEWLINE][NEWLINE]They have existed in England from as early as the 13th Century and were often kept by women usually known as Ale-wives. In the mid-14th century there were only three in London. An act of 1552 allowed forty in London, eight in York, six in Bristol and many more in towns all across England.[NEWLINE][NEWLINE]By the 19th century the word tavern had developed an archaic flavour, the current term being public house (pub).</French>
		<German>Eine Gaststätte (auch Wirtshaus oder Wirtschaft, in ländlichen Regionen Norddeutschlands Dorfkrug, im Schleswigschen Krog, besonders in Studentenkreisen Schänke bzw. Schenke - abgeleitet von Ausschank) ist ein gastronomischer Betrieb, in dem Getränke oder Speisen zum sofortigen Verzehr verkauft werden und der hierzu eine Aufenthaltsmöglichkeit bietet, beispielsweise ein Restaurant, einen Biergarten oder eine Kneipe.[NEWLINE][NEWLINE]Der Besuch einer Gaststätte zum Konsum von alkoholischen Getränken (vornehmlich Bier) hat eine lange soziale Tradition, die auf die Sumerer (3500 v.Chr.) zurückgeht. In Sumerien gab es meist eine Wirtin, anderenorts und -zeits wurden Frauen gar gänzlich aus Gaststätten ausgeschlossen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_INN</Tag>
		<English>Inn</English>
		<French>Inn</French>
		<German>Gasthaus</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_INN_STRATEGY</Tag>
		<English>Build an [COLOR_BUILDING_TEXT]Inn[COLOR_REVERT] to increase commerce from [COLOR_TECH_TEXT]Tourism[COLOR_REVERT].</English>
		<French>Build an [COLOR_BUILDING_TEXT]Inn[COLOR_REVERT] to increase commerce from [COLOR_TECH_TEXT]Tourism[COLOR_REVERT].</French>
		<German>Ein [COLOR_BUILDING_TEXT]Gasthaus[COLOR_REVERT] für Touristen steigert den Wohlstand einer Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_INN_PEDIA</Tag>
		<English>Inns are establishments where travellers can procure food, drink, and lodging. Found in Europe, they first sprang up when the Romans built their famous system of highways two millennia ago. Some inns in Europe are centuries old. In addition to providing for the needs of travellers, inns traditionally acted as community gathering places.</English>
		<French>Inns are establishments where travellers can procure food, drink, and lodging. Found in Europe, they first sprang up when the Romans built their famous system of highways two millennia ago. Some inns in Europe are centuries old. In addition to providing for the needs of travellers, inns traditionally acted as community gathering places.</French>
		<German>Gasthäuser bieten Reisenden Unterkunft und stellen ihnen zum Teil auch Essen und Trinken zur Verfügung.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ARMORY</Tag>
		<English>Armory</English>
		<French>
			<Text>Armory</Text>
			<Gender>Female</Gender>
			<Plural>0</Plural>
		</French>
		<German>
			<Text>Waffenwerkstatt</Text>
			<Gender>Female</Gender>
			<Plural>1</Plural>
		</German>
		<Italian>
			<Text>Armory</Text>
			<Gender>Female</Gender>
			<Plural>0:1</Plural>
		</Italian>
		<Spanish>
			<Text>Armory</Text>
			<Gender>Female</Gender>
			<Plural>0:1</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ARMORY_PEDIA</Tag>
		<English>[TAB]An Armory (Armoury) is a military building for modification and upgrading out-dated weapons.</English>
		<French>[TAB]An Armory (Armoury) is a military building for modification and upgrading out-dated weapons.</French>
		<German>[TAB]Die Waffenwerkstatt ist eine militärische Einrichtung zur Umrüstung und Modernisierung veralteter Waffen.</German>
		<Italian>[TAB]An Armory (Armoury) is a military building for modification and upgrading out-dated weapons.</Italian>
		<Spanish>[TAB]An Armory (Armoury) is a military building for modification and upgrading out-dated weapons.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ARMORY_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Armories[COLOR_REVERT] provide the [COLOR_HIGHLIGHT_TEXT]Cheaper Upgrades[COLOR_REVERT] promotion (-50% upgrade-costs) to units built within it's city.</English>
		<French>[COLOR_BUILDING_TEXT]Armories[COLOR_REVERT] provide the [COLOR_HIGHLIGHT_TEXT]Cheaper Upgrades[COLOR_REVERT] promotion (-50% upgrade-costs) to units built within it's city.</French>
		<German>Eine [COLOR_BUILDING_TEXT]Waffenwerkstatt[COLOR_REVERT] stattet Einheiten mit der Beförderung [COLOR_HIGHLIGHT_TEXT]-50% Modernisierungskosten[COLOR_REVERT] aus.</German>
		<Italian>[COLOR_BUILDING_TEXT]Armories[COLOR_REVERT] provide the [COLOR_HIGHLIGHT_TEXT]Cheaper Upgrades[COLOR_REVERT] promotion (-50% upgrade-costs) to units built within it's city.</Italian>
		<Spanish>[COLOR_BUILDING_TEXT]Armories[COLOR_REVERT] provide the [COLOR_HIGHLIGHT_TEXT]Cheaper Upgrades[COLOR_REVERT] promotion (-50% upgrade-costs) to units built within it's city.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_THIRD_ROUND_BUILDING_MILITARY_ACADEMY_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Military Academy[COLOR_REVERT] increases a city's military unit production speed by 50%.</English>
		<French>L'[COLOR_BUILDING_TEXT]Ecole militaire[COLOR_REVERT] augmente de 50% la vitesse de production des unit&#233;s militaires d'une ville.</French>
		<German>Die [COLOR_BUILDING_TEXT]Milit&#228;rakademie[COLOR_REVERT] steigert die Milit&#228;rproduktion einer Stadt um 50%.</German>
		<Italian>L'[COLOR_BUILDING_TEXT]accademia militare[COLOR_REVERT] aumenta della met&#224; la velocit&#224; di produzione di unit&#224; militari in citt&#224;.</Italian>
		<Spanish>La [COLOR_BUILDING_TEXT]Academia militar[COLOR_REVERT] aumenta en un 50% la velocidad de producci&#243;n de unidades militares de una ciudad.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COPERNICUS</Tag>
		<English>Copernicus-Observatory</English>
		<French>Copernicus-Observatory</French>
		<German>Kopernikus-Sternwarte</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COPERNICUS_PEDIA</Tag>
		<English>[TAB]Ancient astronomers originally put forth the theory that the Sun was the center of our solar system, and that the planets revolve around it. This knowledge was lost during the Dark Ages, but was re-introduced in the early 16th Century by Nicholas Copernicus. Copernicus' research and theories form the foundation for modern astronomy. Copernicus collected his data from his observatory, a small room in the spire of an East Prussian cathedral. His research methods and observations also marked the rebirth of the scientific method, and were an important step in the advance of knowledge.</English>
		<French>[TAB]Ancient astronomers originally put forth the theory that the Sun was the center of our solar system, and that the planets revolve around it. This knowledge was lost during the Dark Ages, but was re-introduced in the early 16th Century by Nicholas Copernicus. Copernicus' research and theories form the foundation for modern astronomy. Copernicus collected his data from his observatory, a small room in the spire of an East Prussian cathedral. His research methods and observations also marked the rebirth of the scientific method, and were an important step in the advance of knowledge.</French>
		<German>[TAB]Nikolaus Kopernikus (latein.: Nicolaus Copernicus, 1473 bis 1543) wurde mit seinen Theorien von der Bewegung der Planeten auf Kreisbahnen um die Sonne zu einem der bedeutendsten Astronomen des Abendlandes. Er ließ seine Beschreibungen erst in seinem Todesjahr veröffentlichen. Sie beruhten auf eigenen Beobachtungen, aber das heliozentrische Weltbild war schon im dritten vorchristlichen Jahrhundert von Aristarchos von Samos vertreten und begründet worden. Astronomie und Mathematik waren nur seine Nebenbetätigungen. Von der Ausbildung her war er Arzt, hatte allerdings im Studium auch astronomische Vorlesungen gehört. Als Domherr sowie Administrator war er hauptberuflich ein Angehöriger des katholischen Klerus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COPERNICUS_STRATEGY_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Copernicus-Observatory[COLOR_REVERT] allows you to build Research more efficient, converting 125% of production of research as opposed to the normal 100%, and increase the research output of all specialists.</English>
		<French>The [COLOR_BUILDING_TEXT]Copernicus-Observatory[COLOR_REVERT] allows you to build Research more efficient, converting 125% of production of research as opposed to the normal 100%, and increase the research output of all specialists.</French>
		<German>Die [COLOR_BUILDING_TEXT]Kopernikus-Sternwarte[COLOR_REVERT] ermöglicht jeder Eurer Städte Produktion mit 125% in Forschung über den Schwerpunkt umzuwandeln und erhöht den Forschungsausstoß aller Spezialisten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COPERNICUS_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Copernicus-Observatory[COLOR_REVERT] increases the research output of all specialists and provides the city with a free scientist.</English>
		<French>The [COLOR_BUILDING_TEXT]Copernicus-Observatory[COLOR_REVERT] increases the research output of all specialists and provides the city with a free scientist.</French>
		<German>Die [COLOR_BUILDING_TEXT]Kopernikus-Sternwarte[COLOR_REVERT] erhöht den Forschungsausstoß aller Spezialisten und stellt einen freien Wissenschaftler zur Verfügung.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COPERNICUS_HELP</Tag>
		<English>[ICON_BULLET]Can Build [ICON_RESEARCH] More Efficiently (+25%)</English>
		<French>[ICON_BULLET]Can Build [ICON_RESEARCH] More Efficiently (+25%)</French>
		<German>[ICON_BULLET]Produziert [ICON_RESEARCH] 25% effizienter</German>
		<Italian>[ICON_BULLET]Can Build [ICON_RESEARCH] More Efficiently (+25%)</Italian>
		<Spanish>[ICON_BULLET]Can Build [ICON_RESEARCH] More Efficiently (+25%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CRISTO_REDENTOR_STRATEGY_NEW</Tag>
		<English>Build [COLOR_BUILDING_TEXT]The Cristo Redentor[COLOR_REVERT] to increases the culture generation of all of your cities as well as its city's odds of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</English>
		<French>Build [COLOR_BUILDING_TEXT]The Cristo Redentor[COLOR_REVERT] to increases the culture generation of all of your cities as well as its city's odds of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</French>
		<German>Errichten Sie die [COLOR_BUILDING_TEXT]Erlöserstatue[COLOR_REVERT], um den Kulturausstoß aller Ihrer Städte zu erhöhen. Desweiteren erhöht sie die Chance, dass Ihre Stadt einen [COLOR_UNIT_TEXT]Großen Ingenieur[COLOR_REVERT] hervorbringt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WTC</Tag>
		<English>World Trade Center</English>
		<French>World Trade Center</French>
		<German>World Trade Center</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WTC_PEDIA</Tag>
		<English>[TAB]The World Trade Center was a commercial office complex on the south tip of Manhattan, in New York City that was destroyed by a terrorist attack on Tuesday, Sept. 11, 2001. Constructed for the most part between 1966 and 1977, the center had included the internationally famous "twin towers," two 110-story skyscrapers that were at one time the tallest buildings in the world; that distinction passed to Chicago's Sears Tower the following year and in 1997 to the Petronas Towers in Kuala Lumpur, Malaysia.[PARAGRAPH:1]The World Trade Center was conceived both as a means of revitalizing a run-down section of Lower Manhattan and as a testament to New York City's financial preeminence. Development of the 6.5-ha (16-acre) site was financed by the Port of New York Authority (now the Port Authority of New York and New Jersey), which chose a design by the American architect Minoru Yamasaki. In contrast to the glass curtain-wall construction of many New York City skyscrapers built at that time, Yamasaki conceived the twin towers as two hollow tubes sheathed and supported by closely spaced steel columns, which were finished with a silver-colored aluminum alloy; floor trusses linked this exterior steel lattice to the central steel core. Among the most innovative elements of the design was a system of high-speed elevators. Each tower had 97 passenger elevators, capable of carrying loads of up to 4536 kg (10,000 lb) at speeds of up to 488 m (1600 ft) per min.[PARAGRAPH:1]Construction of the complex, which included a huge underground concourse providing access by subway and by Port Authority Trans-Hudson (PATH) train, required the excavation of more than 917,400 cu m (more than 32.4 million cu ft) of earth and rock; the enormous volume of material was deposited in the Hudson R., creating the 9.5-ha (23.5-acre) site for Battery Park City. Tower 1 or the North Tower (417 m/1368 ft) opened in 1970, and Tower 2 or the South Tower (415 m/1362 ft) received its first tenants in 1972. A federal facility, the U.S. Customhouse, and two other low-rise buildings in the original complex were completed between 1972 and 1977, bringing the initial phase of the construction project to an end. A 110-m (360-ft) television mast atop the North Tower began broadcasting in 1980. Further commercial development of the site included a Marriott hotel and Building 7 of the World Trade Center, a 47-story office (New York City’s Emergency Command Center was on the 23d floor). Architectural critics were grudging in their acceptance of the twin towers, contrasting them unfavorably with skyscrapers of an earlier era. Nevertheless, the towers became a dominant presence in the Lower Manhattan skyline, instantly recognizable to travelers approaching the city by road, sea, or air.
		[PARAGRAPH:1]For decades, the World Trade Center remained both a symbol of New York and a thriving commercial enterprise, housing some 50,000 employees and attracting up to 200,000 visitors per day. Security became a paramount concern after Feb. 26, 1993, when a huge bomb exploded in a parking garage beneath the complex. The blast killed 6 people, injured more than 1000 others, and caused an estimated $600 million in property damage and other economic losses, but the conspirators failed in their intended mission, to topple the twin towers. Six Islamic extremists were tried and convicted in connection with the plot.[PARAGRAPH:1]What terrorists were unable to achieve in 1993 they accomplished with lethal efficiency in 2001. In the deadliest single-day attack ever mounted on American soil, Islamic extremists hijackers commandeered four American commercial jetliners, each carrying sufficient jet fuel for a transcontinental flight. Two of the aircraft struck the twin towers; a third slammed into the Pentagon; and a fourth crashed in Pennsylvania, apparently after a struggle between the passengers and their captors. The first plane, an American Airlines Boeing 767, slammed into the North Tower at 8:48 am; as rescuers rushed to the scene, a second aircraft, a United Airlines Boeing 767, rammed the South Tower at 9:03. The two passenger jets acted like airborne bombs, striking the 110-story buildings with explosive impact and rupturing each tower's structural support system. As smoke and flames engulfed the buildings' upper stories, the intense heat further weakened the steel support columns, leading to the collapse of the South Tower at 9:59 and the North Tower at 10:28. When the towers fell, thousands of people, including hundreds of police, firefighters, and other rescue workers, were trapped under hundreds of thousands of tons of rubble. By the end of the day, several other buildings, including the 47-story Seven World Trade Center, had also collapsed. The death toll stood at almost 2800, not including the 10 hijackers on board the two aircraft.[PARAGRAPH:1]The unprecedented disaster left the entire site in ruins, causing billions of dollars in losses to the World Trade Center, many surrounding buildings, and the local and national economy. The U.S. government called the attack an "act of war" and labeled the al-Qaeda terrorist network, led by Osama bin Laden, a Saudi-born Islamic fundamentalist operating out of Afghanistan, as the prime suspect.</English>
		<French>[TAB]The World Trade Center was a commercial office complex on the south tip of Manhattan, in New York City that was destroyed by a terrorist attack on Tuesday, Sept. 11, 2001. Constructed for the most part between 1966 and 1977, the center had included the internationally famous "twin towers," two 110-story skyscrapers that were at one time the tallest buildings in the world; that distinction passed to Chicago's Sears Tower the following year and in 1997 to the Petronas Towers in Kuala Lumpur, Malaysia.[PARAGRAPH:1]The World Trade Center was conceived both as a means of revitalizing a run-down section of Lower Manhattan and as a testament to New York City's financial preeminence. Development of the 6.5-ha (16-acre) site was financed by the Port of New York Authority (now the Port Authority of New York and New Jersey), which chose a design by the American architect Minoru Yamasaki. In contrast to the glass curtain-wall construction of many New York City skyscrapers built at that time, Yamasaki conceived the twin towers as two hollow tubes sheathed and supported by closely spaced steel columns, which were finished with a silver-colored aluminum alloy; floor trusses linked this exterior steel lattice to the central steel core. Among the most innovative elements of the design was a system of high-speed elevators. Each tower had 97 passenger elevators, capable of carrying loads of up to 4536 kg (10,000 lb) at speeds of up to 488 m (1600 ft) per min.[PARAGRAPH:1]Construction of the complex, which included a huge underground concourse providing access by subway and by Port Authority Trans-Hudson (PATH) train, required the excavation of more than 917,400 cu m (more than 32.4 million cu ft) of earth and rock; the enormous volume of material was deposited in the Hudson R., creating the 9.5-ha (23.5-acre) site for Battery Park City. Tower 1 or the North Tower (417 m/1368 ft) opened in 1970, and Tower 2 or the South Tower (415 m/1362 ft) received its first tenants in 1972. A federal facility, the U.S. Customhouse, and two other low-rise buildings in the original complex were completed between 1972 and 1977, bringing the initial phase of the construction project to an end. A 110-m (360-ft) television mast atop the North Tower began broadcasting in 1980. Further commercial development of the site included a Marriott hotel and Building 7 of the World Trade Center, a 47-story office (New York City’s Emergency Command Center was on the 23d floor). Architectural critics were grudging in their acceptance of the twin towers, contrasting them unfavorably with skyscrapers of an earlier era. Nevertheless, the towers became a dominant presence in the Lower Manhattan skyline, instantly recognizable to travelers approaching the city by road, sea, or air.
		[PARAGRAPH:1]For decades, the World Trade Center remained both a symbol of New York and a thriving commercial enterprise, housing some 50,000 employees and attracting up to 200,000 visitors per day. Security became a paramount concern after Feb. 26, 1993, when a huge bomb exploded in a parking garage beneath the complex. The blast killed 6 people, injured more than 1000 others, and caused an estimated $600 million in property damage and other economic losses, but the conspirators failed in their intended mission, to topple the twin towers. Six Islamic extremists were tried and convicted in connection with the plot.[PARAGRAPH:1]What terrorists were unable to achieve in 1993 they accomplished with lethal efficiency in 2001. In the deadliest single-day attack ever mounted on American soil, Islamic extremists hijackers commandeered four American commercial jetliners, each carrying sufficient jet fuel for a transcontinental flight. Two of the aircraft struck the twin towers; a third slammed into the Pentagon; and a fourth crashed in Pennsylvania, apparently after a struggle between the passengers and their captors. The first plane, an American Airlines Boeing 767, slammed into the North Tower at 8:48 am; as rescuers rushed to the scene, a second aircraft, a United Airlines Boeing 767, rammed the South Tower at 9:03. The two passenger jets acted like airborne bombs, striking the 110-story buildings with explosive impact and rupturing each tower's structural support system. As smoke and flames engulfed the buildings' upper stories, the intense heat further weakened the steel support columns, leading to the collapse of the South Tower at 9:59 and the North Tower at 10:28. When the towers fell, thousands of people, including hundreds of police, firefighters, and other rescue workers, were trapped under hundreds of thousands of tons of rubble. By the end of the day, several other buildings, including the 47-story Seven World Trade Center, had also collapsed. The death toll stood at almost 2800, not including the 10 hijackers on board the two aircraft.[PARAGRAPH:1]The unprecedented disaster left the entire site in ruins, causing billions of dollars in losses to the World Trade Center, many surrounding buildings, and the local and national economy. The U.S. government called the attack an "act of war" and labeled the al-Qaeda terrorist network, led by Osama bin Laden, a Saudi-born Islamic fundamentalist operating out of Afghanistan, as the prime suspect.</French>
		<German>[TAB]Das World Trade Center (deutsch Welthandelszentrum), abgekürzt WTC, war ein 1973 vollendeter Komplex aus 7 Gebäuden am Südende des New Yorker Stadtteils Manhattan. Die markanten Wolkenkratzer (WTC 1 und WTC 2), die Twin Towers (deutsch Zwillingstürme), waren mit 415 und 417 Metern in 110 Etagen nach ihrer Fertigstellung kurzzeitig die höchsten Wolkenkratzer der Erde, wurden aber bereits 1974 durch den Sears Tower in Chicago übertroffen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WTC_STRATEGY</Tag>
		<English>Build [COLOR_BUILDING_TEXT]The World Trade Center[COLOR_REVERT] to strengthen your economy.</English>
		<French>Build [COLOR_BUILDING_TEXT]The World Trade Center[COLOR_REVERT] to strengthen your economy.</French>
		<German>Errichten Sie das [COLOR_BUILDING_TEXT]World Trade Center[COLOR_REVERT] um ihre Wirtschaft zu stärken.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ARC_DE_TRIOMPHE</Tag>
		<English>Arc de Triomphe</English>
		<French>Arc de Triomphe</French>
		<German>Triumphbogen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ARC_DE_TRIOMPHE_PEDIA</Tag>
		<English>[TAB]The Arc de Triomphe is a monument in Paris that stands in the centre of the Place Charles de Gaulle, formerly the Place de l 'Etoile, at the western end of the Champs-Elysees. It is the linchpin of the historic axis (L'Axe historique) leading from the courtyard of the Louvre Palace, a sequence of monuments and grand thoroughfares on a route leading out of Paris. The monument's iconographic program pitted heroically nude French youths against bearded Germanic warriors in chain mail and set the tone for public monuments with triumphant nationalistic messages until World War I.[PARAGRAPH:1]The monument stands over 51 meters (165 feet) in height and is 45 meters wide. It is the second largest triumphal arch in existence. Its design was inspired by the Roman Arch of Titus; The Arc de Triomphe is so colossal that an early daredevil flew his plane through it.[PARAGRAPH:1]The Arc de Triomphe is one of the most famous monuments in Paris. It was commissioned in 1806 after the victory at Austerlitz by Emperor Napoleon I at the peak of his fortunes. Laying the foundations alone took two years, and in 1810 when entered Paris from the west with his bride Archduchess Marie-Louise of Austria, he had a wooden mock-up of the completed arch constructed. Chalgrin died in 1811, and the work was taken over by Huyon. During the Restoration construction was halted, and would not be completed until the reign of King Louis-Philippe, in 1833-36.</English>
		<French>[TAB]The Arc de Triomphe is a monument in Paris that stands in the centre of the Place Charles de Gaulle, formerly the Place de l 'Etoile, at the western end of the Champs-Elysees. It is the linchpin of the historic axis (L'Axe historique) leading from the courtyard of the Louvre Palace, a sequence of monuments and grand thoroughfares on a route leading out of Paris. The monument's iconographic program pitted heroically nude French youths against bearded Germanic warriors in chain mail and set the tone for public monuments with triumphant nationalistic messages until World War I.[PARAGRAPH:1]The monument stands over 51 meters (165 feet) in height and is 45 meters wide. It is the second largest triumphal arch in existence. Its design was inspired by the Roman Arch of Titus; The Arc de Triomphe is so colossal that an early daredevil flew his plane through it.[PARAGRAPH:1]The Arc de Triomphe is one of the most famous monuments in Paris. It was commissioned in 1806 after the victory at Austerlitz by Emperor Napoleon I at the peak of his fortunes. Laying the foundations alone took two years, and in 1810 when entered Paris from the west with his bride Archduchess Marie-Louise of Austria, he had a wooden mock-up of the completed arch constructed. Chalgrin died in 1811, and the work was taken over by Huyon. During the Restoration construction was halted, and would not be completed until the reign of King Louis-Philippe, in 1833-36.</French>
		<German>[TAB]Der Pariser Triumphbogen (frz. Arc de Triomphe) ist ein Denkmal in Paris. Er gehört neben dem Eiffelturm zu den Wahrzeichen der Metropole. Unter dem Bogen liegt das Grabmal des unbekannten Soldaten aus dem Ersten Weltkrieg mit der täglich gewarteten Ewigen Flamme der Erinnerung (frz. Flamme du Souvenir) in Gedenken an die Toten, die nie identifiziert wurden. Das ganze Jahr hindurch finden Kranzniederlegungen und Ehrungen statt, die ihren Höhepunkt in der Parade am 11. November finden, dem Jahrestag des Waffenstillstands zwischen Frankreich und Deutschland im Jahr 1918.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ARC_DE_TRIOMPHE_STRATEGY</Tag>
		<English>On construction of the [COLOR_BUILDING_TEXT]Arc de Triomphe[COLOR_REVERT] a [COLOR_UNIT_TEXT]Great General[COLOR_REVERT] will be born. The wonder also increases all commerce types of Great Military Instructors, especially in the city.</English>
		<French>On construction of the [COLOR_BUILDING_TEXT]Arc de Triomphe[COLOR_REVERT] a [COLOR_UNIT_TEXT]Great General[COLOR_REVERT] will be born. The wonder also increases all commerce types of Great Military Instructors, especially in the city.</French>
		<German>Errichtet ein Spieler den [COLOR_BUILDING_TEXT]Triumphbogen[COLOR_REVERT], wird ein [COLOR_UNIT_TEXT]Großer General[COLOR_REVERT] geboren. Darüber hinaus wird der Ertrag Großer Militärausbilder in allen Städten gesteigert und in besonderem Maße in der Stadt, in der er steht.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ARC_DE_TRIOMPHE_HELP</Tag>
		<English>[ICON_BULLET]Creates a Great General[NEWLINE][COLOR_NEGATIVE_TEXT]Requires 2 born Great Generals[COLOR_REVERT]</English>
		<French>[ICON_BULLET]Creates a Great General[NEWLINE][COLOR_NEGATIVE_TEXT]Requires 2 born Great Generals[COLOR_REVERT]</French>
		<German>[ICON_BULLET]Bringt einen Großen General hervor[NEWLINE][COLOR_NEGATIVE_TEXT]Erfordert 2 geborene Große Generäle[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_OPERA_HOUSE</Tag>
		<English>Sydney Opera House</English>
		<French>Sydney Opera House</French>
		<German>Opernhaus von Sydney</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_OPERA_HOUSE_PEDIA</Tag>
		<English>[TAB]The Sydney Opera House is located in Sydney, New South Wales, Australia. It is one of the most distinctive and famous 20th century buildings, and one of the most famous performing arts venues in the world. Situated on Bennelong Point in Sydney Harbour, with parkland to its south and close to the equally famous Sydney Harbour Bridge, the building and its surroundings form an iconic Australian image. To some, the spherical-sectioned shells are reminiscent of the flotilla of sailboats commonly cruising there. It is a major tourist attraction even though most visitors have little interest in attending performances.[PARAGRAPH:1]As well as many touring theatre, ballet, and musical productions, the Opera House is the home of Opera Australia, the Sydney Theatre Company and the Sydney Symphony Orchestra. It is administered by the Opera House Trust, under the New South Wales Ministry of the Arts.[PARAGRAPH:1]The Opera House covers 1.8 hectares (4.5 acres) of land. It is 183 metres (605 feet) long and about 120 metres (388 feet) wide at its widest point. It is supported on 580 concrete piers sunk up to 25 metres below sea level. Its power supply is equivalent for a town of 25,000 people. The power is distributed by 645 kilometres of electrical cable.[PARAGRAPH:1]The roofs of the House are constructed of 1.056 million glossy white and matte cream Swedish-made tiles, though from a distance the tiles look only white. Despite their self-cleaning nature, they are still subject to periodic maintenance and replacement. The structures are made so that a breeze will go in between them.[PARAGRAPH:1]The Sydney Opera House contains five theatres, five rehearsal studios, two main halls, four restaurants, six bars and numerous souvenir shops.[PARAGRAPH:1]The building's interior is composed of pink granite mined from Tarana, NSW and wood and brush box plywood supplied from northern NSW.[PARAGRAPH:1]The theatres are in a series of large shells, conceived by dissecting a hemisphere. The Concert Hall and Opera Theatre are each contained in the two largest groups of shells, and the other theatres are located on the sides of the shell groupings. A much smaller group of shells set to one side of the Monumental steps and houses the Bennelong Restaurant.[PARAGRAPH:1]The Opera House was formally opened by Queen Elizabeth II, in her capacity as Queen of Australia, on October 20, 1973, which crowds of millions attended. The opening was televised and included fireworks and a performance of Beethoven's Symphony No. 9.[PARAGRAPH:1]Prior to the opening, two performances had already taken place in the finished building. On September 28, 1973, a performance of Sergei Prokofiev's War and Peace was played at the Opera Theatre. On September 29, the first public concert in the Concert Hall took place. It was performed by the Sydney Symphony Orchestra, conducted by Charles Mackerras and with accompanying singer Birgit Nilsson.[PARAGRAPH:1]During the construction of the Opera House, a number of lunchtime performances were arranged for the workers, with Paul Robeson the first artist to perform at the (unfinished) Opera House in 1960.</English>
		<French>[TAB]The Sydney Opera House is located in Sydney, New South Wales, Australia. It is one of the most distinctive and famous 20th century buildings, and one of the most famous performing arts venues in the world. Situated on Bennelong Point in Sydney Harbour, with parkland to its south and close to the equally famous Sydney Harbour Bridge, the building and its surroundings form an iconic Australian image. To some, the spherical-sectioned shells are reminiscent of the flotilla of sailboats commonly cruising there. It is a major tourist attraction even though most visitors have little interest in attending performances.[PARAGRAPH:1]As well as many touring theatre, ballet, and musical productions, the Opera House is the home of Opera Australia, the Sydney Theatre Company and the Sydney Symphony Orchestra. It is administered by the Opera House Trust, under the New South Wales Ministry of the Arts.[PARAGRAPH:1]The Opera House covers 1.8 hectares (4.5 acres) of land. It is 183 metres (605 feet) long and about 120 metres (388 feet) wide at its widest point. It is supported on 580 concrete piers sunk up to 25 metres below sea level. Its power supply is equivalent for a town of 25,000 people. The power is distributed by 645 kilometres of electrical cable.[PARAGRAPH:1]The roofs of the House are constructed of 1.056 million glossy white and matte cream Swedish-made tiles, though from a distance the tiles look only white. Despite their self-cleaning nature, they are still subject to periodic maintenance and replacement. The structures are made so that a breeze will go in between them.[PARAGRAPH:1]The Sydney Opera House contains five theatres, five rehearsal studios, two main halls, four restaurants, six bars and numerous souvenir shops.[PARAGRAPH:1]The building's interior is composed of pink granite mined from Tarana, NSW and wood and brush box plywood supplied from northern NSW.[PARAGRAPH:1]The theatres are in a series of large shells, conceived by dissecting a hemisphere. The Concert Hall and Opera Theatre are each contained in the two largest groups of shells, and the other theatres are located on the sides of the shell groupings. A much smaller group of shells set to one side of the Monumental steps and houses the Bennelong Restaurant.[PARAGRAPH:1]The Opera House was formally opened by Queen Elizabeth II, in her capacity as Queen of Australia, on October 20, 1973, which crowds of millions attended. The opening was televised and included fireworks and a performance of Beethoven's Symphony No. 9.[PARAGRAPH:1]Prior to the opening, two performances had already taken place in the finished building. On September 28, 1973, a performance of Sergei Prokofiev's War and Peace was played at the Opera Theatre. On September 29, the first public concert in the Concert Hall took place. It was performed by the Sydney Symphony Orchestra, conducted by Charles Mackerras and with accompanying singer Birgit Nilsson.[PARAGRAPH:1]During the construction of the Opera House, a number of lunchtime performances were arranged for the workers, with Paul Robeson the first artist to perform at the (unfinished) Opera House in 1960.</French>
		<German>[TAB]Das Sydney Opera House (Opernhaus von Sydney) ist eines der markantesten und berühmtesten Gebäude des 20. Jahrhunderts und das Wahrzeichen von Sydney. 2007 ehrte die UNESCO das Haus als UNESCO Welterbe. Ende der 1940er Jahre reifte in Sydney die Idee heran, dass auch diese Stadt ein Opernhaus haben sollte. Repräsentatives Aussehen eines solchen Baues wurde auch als hilfreich angesehen. [NEWLINE]Als Bauplatz hatte man den Bennelong Point, eine der City vorgelagerte und nach einem australischen Ureinwohner benannte Halbinsel im Hafen auf der anderen Seite der 1932 fertiggestellten berühmten Sydney Harbour Bridge ins Auge gefasst. Finanzielle Beschränkungen gab es bei dem Projekt Opernhaus nicht. Zur Finanzierung wurde eine Lotterie veranstaltet, die sehr erfolgreich verlief. [NEWLINE]Des dänischen Architekten, Jørn Utzon, Entwurf erinnert an die Segel eines Schiffes, was gut zur Geltung kommt, da das Opernhaus direkt am Meer gebaut wurde. In den 1990er Jahren eröffnete der Architekt aber, dass die Segmente einer Orange der Formgebung zugrunde liegen. [NEWLINE]Verschiedene Probleme, die bei dem Betreten von architektonischem Neuland auftraten trugen dazu bei, dass die ursprünglich veranschlagten Baukosten von £ 3.5 Millionen am Ende bei über £ 50 Millionen, also dann 100 Millionen Australische Dollar lagen und der Termin der Fertigstellung vom 26. Januar, also dem Nationalfeiertag Australia Day von 1965, auf das Jahr 1973 verschoben werden musste. [NEWLINE]Die steigenden Baukosten, aber auch künstlerische Differenzen führten zum Zerwürfnis zwischen der federführenden Regierung des Australischen Bundesstaates New South Wales unter dem konservativen Premierminister Robert Askin und dem Architekten. Der Höhepunkt der höchstöffentlich ausgetragenen Auseinandersetzung war 1966 der Rücktritt Utzons, der quasi über Nacht Australien verließ und nie wieder einen Fuß auf den fünften Kontinent setzen sollte. [NEWLINE] Das Gebäude ist 183 Meter lang, 118 Meter breit und bedeckt eine Fläche von etwa 1,8 Hektar. Sein unverwechselbares Dach ragt 67 Meter hoch auf und ist mit 1.056.000 glasierten, weißen Keramikfliesen verkleidet, die aus Schweden importiert wurden. 580 Pfähle, die 25 Meter tief in den Boden ragen, tragen das etwa 160.000 Tonnen schwere Bauwerk.[NEWLINE]Eine Gruppe junger australischer Architekten brachte das Werk zu Ende. Utzon war überzeugt, dass die getroffenen Kompromisse das Werk ruinieren würden, und bei der Eröffnung gaben ihm Kritiker und Künstler teilweise Recht. Vor allem die kostengünstige Ausführung größter Teile des Interieurs und die Akustik wurden häufig bemängelt.[NEWLINE]Am 20. Oktober 1973 wurde das Opernhaus offiziell von Königin Elisabeth II., dem formellen Staatsoberhaupt Australiens, seiner Bestimmung übergeben. Den ersten Auftritt aber absolvierte Paul Robeson als einen von vielen Brotzeitauftritten im noch unfertigen Opernhaus 1960.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_OPERA_HOUSE_STRATEGY</Tag>
		<English>Build [COLOR_BUILDING_TEXT]The Opera House[COLOR_REVERT] to increase Happiness.</English>
		<French>Build [COLOR_BUILDING_TEXT]The Opera House[COLOR_REVERT] to increase Happiness.</French>
		<German>Errichten Sie das [COLOR_BUILDING_TEXT]Opernhaus von Sydney[COLOR_REVERT] um Zufriedenheit zu erzeugen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CASINO</Tag>
		<English>Casino</English>
		<French>Casino</French>
		<German>Casino</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CASINO_PEDIA</Tag>
		<English>[TAB]A casino is a facility that accommodates certain types of gambling activities. Casinos are often placed near or combined with hotels, restaurants, retail shopping, cruise ships and other vacation attractions. Some casinos are known for hosting live entertainment events, such as concerts and sporting events.[PARAGRAPH:1]Customers gamble by playing slot machines or other games of chance (e.g., craps, roulette, baccarat) and some skill (e.g., blackjack, poker) (for more see casino games). Games usually have mathematically-determined odds that ensure the house retains a long term advantage over the players. This advantage is called the house edge. In games such as poker where players play against each other, the house takes a commission called the rake.</English>
		<French>[TAB]A casino is a facility that accommodates certain types of gambling activities. Casinos are often placed near or combined with hotels, restaurants, retail shopping, cruise ships and other vacation attractions. Some casinos are known for hosting live entertainment events, such as concerts and sporting events.[PARAGRAPH:1]Customers gamble by playing slot machines or other games of chance (e.g., craps, roulette, baccarat) and some skill (e.g., blackjack, poker) (for more see casino games). Games usually have mathematically-determined odds that ensure the house retains a long term advantage over the players. This advantage is called the house edge. In games such as poker where players play against each other, the house takes a commission called the rake.</French>
		<German>[TAB]Der Begriff Casino (später Spielbank bzw. Spielcasino) bezeichnet ursprünglich einen Vergnügungsort venezianischer Landleute. Schon immer war ein Spielcasino eine Verknüpfung von Vergnügen und Nützlichem. Die Institutionalisierung des Glücksspiels fand in Europa in den Bädern und Kurorten, auf Jahrmärkten, Messen und adligen Bällen und in den Großstädten statt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CASINO_STRATEGY</Tag>
		<English>Build [COLOR_BUILDING_TEXT]Casinos[COLOR_REVERT] to increase happiness in your city from gold output.</English>
		<French>Build [COLOR_BUILDING_TEXT]Casinos[COLOR_REVERT] to increase happiness in your city from gold output.</French>
		<German>Errichten Sie ein [COLOR_BUILDING_TEXT]Casino[COLOR_REVERT] in der Stadt um mithilfe eines hohen Geldausstoßes zusätzliche Zufriedenheit zu erzeugen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_THE_STRIP</Tag>
		<English>The Strip</English>
		<French>The Strip</French>
		<German>Las Vegas Strip</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_THE_STRIP_PEDIA</Tag>
		<English>[TAB]The Las Vegas Strip is an approximately 4 mile (6.4 km) stretch of Las Vegas Boulevard South in Clark County, Nevada, United States. A small portion of The Strip lies in Las Vegas, but most of it is in the unincorporated areas of Paradise and Winchester. Many of the largest hotel, casino and resort properties in the world are located on the world famous Las Vegas Strip. Nineteen of the world's twenty-five largest hotels by room count are on the Strip, with a total of over 67,000 rooms. [NEWLINE]In the strictest sense, "the Strip" refers only to Las Vegas Boulevard, roughly between Sahara Avenue and Russell Road, a distance of 4.1 miles (6.6 km). However, the term is often used to refer not only to the road but also to the various casinos and resorts that line the road, and even to properties which are not on the road but in proximity. Certain government agencies, such as the Nevada Gaming Commission, classify properties as "Las Vegas Strip" for reporting purposes, although these definitions can include properties which are 1 mile (1.6 km) or more away from Las Vegas Boulevard (such as the Hard Rock Hotel &#223; Casino). The first casino to be built on Highway 91 was the Pair-o-Dice Club in 1931; the first on what is today's Strip was the El Rancho Vegas, opening on April 3, 1941 with 63 rooms and standing for almost 20 years before being destroyed by fire in 1960. Its success spawned a second hotel on what would become The Strip, the Hotel Last Frontier, in 1942. The Flamingo opened a few years later, on December 26, 1946. In 2006, the Las Vegas Strip lost its longtime status as the world's highest-grossing gambling center, falling to second place behind Macau.</English>
		<French>[TAB]The Las Vegas Strip is an approximately 4 mile (6.4 km) stretch of Las Vegas Boulevard South in Clark County, Nevada, United States. A small portion of The Strip lies in Las Vegas, but most of it is in the unincorporated areas of Paradise and Winchester. Many of the largest hotel, casino and resort properties in the world are located on the world famous Las Vegas Strip. Nineteen of the world's twenty-five largest hotels by room count are on the Strip, with a total of over 67,000 rooms. [NEWLINE]In the strictest sense, "the Strip" refers only to Las Vegas Boulevard, roughly between Sahara Avenue and Russell Road, a distance of 4.1 miles (6.6 km). However, the term is often used to refer not only to the road but also to the various casinos and resorts that line the road, and even to properties which are not on the road but in proximity. Certain government agencies, such as the Nevada Gaming Commission, classify properties as "Las Vegas Strip" for reporting purposes, although these definitions can include properties which are 1 mile (1.6 km) or more away from Las Vegas Boulevard (such as the Hard Rock Hotel &#223; Casino). The first casino to be built on Highway 91 was the Pair-o-Dice Club in 1931; the first on what is today's Strip was the El Rancho Vegas, opening on April 3, 1941 with 63 rooms and standing for almost 20 years before being destroyed by fire in 1960. Its success spawned a second hotel on what would become The Strip, the Hotel Last Frontier, in 1942. The Flamingo opened a few years later, on December 26, 1946. In 2006, the Las Vegas Strip lost its longtime status as the world's highest-grossing gambling center, falling to second place behind Macau.</French>
		<German>[TAB]Der Las Vegas Strip ist die heute bekannteste Straße in Las Vegas, Nevada, USA. Genau genommen liegt der bekannteste Abschnitt der Straße allerdings außerhalb der Stadtgrenzen von Las Vegas in den Orten Paradise und Winchester. Der korrekte Name der Straße lautet Las Vegas Boulevard, allerdings ist die Bezeichnung Strip gebräuchlicher und bekannter. Die größten und bekanntesten Hotels befinden sich am Strip, darunter 15 der 20 Hotels mit den meisten Zimmern weltweit mit zusammen über 54.500 Zimmern. Sie ist fast 6,7 Kilometer lang, beginnt im Süden bei dem Hotel Mandalay Bay und endet am Stratosphere Tower im Norden. Weitere bekannte Hotels am Strip sind zum Beispiel Luxor, Aladdin Hotel, MGM Grand Hotel, Hotel Bellagio, Excalibur Hotel und das New York New York Hotel. Seit dem 15. Juni 2000 ist der Las Vegas Strip durch das US-Verkehrsministerium im Rahmen des National-Scenic-Byways-Programms als All-American Road anerkannt. Diese Bezeichnung kennzeichnet Straßen, die für sich allein betrachtet als Sehenswürdigkeiten von nationaler Bedeutung gelten. [NEWLINE]Anders als an den meisten Orten in den USA ist es am Strip erlaubt, Alkohol auf offener Straße zu trinken. An Feiertagen wie dem Nationalfeiertag (Independence Day) wird dieses Recht aber eingeschränkt: Alkohol aus Flaschen oder Dosen werden dann selbst entlang des Strips aus Rücksicht auf unter 21-Jährige nicht geduldet.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_THE_STRIP_STRATEGY</Tag>
		<English>Build [COLOR_BUILDING_TEXT]The Strip[COLOR_REVERT] to get extra Gold out of your [COLOR_BUILDING_TEXT]Artists[COLOR_REVERT], as well as a huge culture boost to your city.</English>
		<French>Build [COLOR_BUILDING_TEXT]The Strip[COLOR_REVERT] to get extra Gold out of your [COLOR_BUILDING_TEXT]Artists[COLOR_REVERT], as well as a huge culture boost to your city.</French>
		<German>Errichten Sie den [COLOR_BUILDING_TEXT]Las Vegas Strip[COLOR_REVERT] um zusätztliches Gold mit den [COLOR_BUILDING_TEXT]Künstlern[COLOR_REVERT] aller Ihrer Städte zu erwirtschaften und den Kulturausstoß einer Stadt extrem zu verbessern.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BURJ_AL-ARAB</Tag>
		<English>Burj al-Arab</English>
		<French>Burj al-Arab</French>
		<German>Burj al Arab</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BURJ_AL-ARAB_PEDIA</Tag>
		<English>[TAB]The Burj al Arab is a luxury hotel in Dubai, the second largest city of the United Arab Emirates, and was briefly marketed as "the world's first seven star hotel". It was designed by Tom Wright of WS Atkins PLC. At 321 metres (1,053 ft), it is the tallest building used exclusively as a hotel. It stands on an artificial island 280 metres (919 ft) out from Jumeirah beach, and is connected to the mainland by a private curving bridge. It is an iconic structure, designed to symbolize Dubai's urban transformation and to mimic the shape of an Arab dhow.[PARAGRAPH:1]Several features of the hotel required complex engineering feats to achieve. The hotel rests on an artificial island constructed 280 meters offshore. To secure a foundation, the builders drove 230 40-meter long concrete piles into the sand. The foundation is held in place not by bedrock, but by the friction of the sand and silt along the length of the piles.[PARAGRAPH:1]Engineers created a surface layer of large rocks, which is circled with a concrete honey-comb pattern, which serves to protect the foundation from erosion. It took three years to reclaim the land from the sea, and less than three years to construct the building itself. The building contains over 70,000 cubic meters of concrete and 9,000 tons of steel.[PARAGRAPH:1]Despite its size, the Burj al Arab holds only 28 double storey floors which accommodate 202 bedroom suites. The smallest suite occupies an area of 169 square meters (1,819 square feet), the largest covers 780 square meters (8,396 square feet). It is one of the most expensive hotels in the world. The cost of staying in a suite begins at $1,000 per night and increases to over $15,000 per night: the Royal Suite is the most expensive, at $28,000 per night.</English>
		<French>[TAB]The Burj al Arab is a luxury hotel in Dubai, the second largest city of the United Arab Emirates, and was briefly marketed as "the world's first seven star hotel". It was designed by Tom Wright of WS Atkins PLC. At 321 metres (1,053 ft), it is the tallest building used exclusively as a hotel. It stands on an artificial island 280 metres (919 ft) out from Jumeirah beach, and is connected to the mainland by a private curving bridge. It is an iconic structure, designed to symbolize Dubai's urban transformation and to mimic the shape of an Arab dhow.[PARAGRAPH:1]Several features of the hotel required complex engineering feats to achieve. The hotel rests on an artificial island constructed 280 meters offshore. To secure a foundation, the builders drove 230 40-meter long concrete piles into the sand. The foundation is held in place not by bedrock, but by the friction of the sand and silt along the length of the piles.[PARAGRAPH:1]Engineers created a surface layer of large rocks, which is circled with a concrete honey-comb pattern, which serves to protect the foundation from erosion. It took three years to reclaim the land from the sea, and less than three years to construct the building itself. The building contains over 70,000 cubic meters of concrete and 9,000 tons of steel.[PARAGRAPH:1]Despite its size, the Burj al Arab holds only 28 double storey floors which accommodate 202 bedroom suites. The smallest suite occupies an area of 169 square meters (1,819 square feet), the largest covers 780 square meters (8,396 square feet). It is one of the most expensive hotels in the world. The cost of staying in a suite begins at $1,000 per night and increases to over $15,000 per night: the Royal Suite is the most expensive, at $28,000 per night.</French>
		<German>[TAB]Das Burj al Arab (deutsch: Turm der Araber) ist eines der luxuriösesten und teuersten Hotels der Welt. Mit einer Höhe von 321 Metern ist es das höchste Hotelgebäude der Welt und ein Wahrzeichen der emiratischen Stadt Dubai. Aufgrund der segelförmigen Kubatur ist dieses Gebäude unverwechselbar. Das Burj al Arab wird häufig von der Presse als 7-Sterne-Hotel bezeichnet. Offiziell trägt es nur fünf Sterne, weil damit die bisherige Kategorisierung endet. Dennoch ist die Ausstattung weitaus großzügiger als es für fünf Sterne erforderlich wäre, und bis zur Eröffnung des Emirates Palace Hotel in Abu Dhabi 2005 wurde der Burj al Arab überwiegend als luxuriösestes Hotel der Welt angesehen: Die 202 Zimmer sind ausschließlich Suiten mit einer Größe zwischen 169 Quadratmetern und 780 Quadratmetern. Die "kleinen" Suiten (169 m²) bestehen aus zwei Etagen. In der unteren befindet sich ein Wohnzimmer mit Esstisch für vier Personen und eine Bar, ein Gästewaschraum und ein Ankleideraum. Eine Wendeltreppe führt in die obere Etage mit dem Schlafzimmer, wo ein King-Size-Bett steht, und ein luxuriöses Badezimmer mit Whirlpool. Für alle Gäste stehen gegen Aufpreis zu mietende Rolls Royce (verschiedene Modelle) oder BMW mit Chauffeur zur Verfügung. [NEWLINE]Während der heißen Sommermonate gibt es meist Sonderpreise, da ein Großteil der üblichen Gäste ausbleibt. Die acht Hotelrestaurants und Bars zeichnen sich durch ihre individuellen Stile aus: Um das im Erdgeschoss gelegene Al Mahara zu betreten, wird für den Besucher im Aufzug dorthin eine dreiminütige U-Bootfahrt simuliert. Das Innere des Al Mahara wird von einem riesigen Meeresaquarium beherrscht, um das die Tische arrangiert sind. Das Al Muntaha ragt in 200 Metern Höhe auf der Seeseite aus dem Gebäude hervor und bietet einen grandiosen Blick über den Persischen Golf und das gerade entstehende The Palm, Jumeirah. Weitere zwei Stockwerke darüber befindet sich auf der Landseite eine Plattform, die als Hubschrauberlandeplatz dient. Zur Dekoration der Innenbereiche wurden 10.000 m² Blattgold verarbeitet. In der Lobby befinden sich neben weich getufften Teppichen mehrere Springbrunnen und Kaskaden. Um von der Rezeption in die eigentliche Lobby zu gelangen, nutzt man Rolltreppen. Diese führen an zwei je drei Meter hohen Aquarien entlang, in denen sich komplette Korallenriffe befinden. [NEWLINE]In der 18. Etage befindet sich der Pool- und Spabereich. Alle Einrichtungen wie Pool, Spa und großes Fitnessstudio sind in identischer Ausstattung und Größe zweimal vorhanden, gemäß arabischem Sittenkodex einmal für Männer und einmal für Frauen. Der Bereich für Männer darf jedoch von Frauen mitbenutzt werden (nicht aber die Umkleidekabinen). Der Indoor-Pool hat eine hervorragende Aussicht auf das wellenförmige Jumeirah Beach Hotel und den Wild Wadi Water Park. Die Benutzung dieses öffentlichen Wasserparks ist für Hotelgäste inklusive. Außerdem können Hotelgäste den viel besuchten Wasserpark bereits eine Stunde vor der regulären Öffnungszeit betreten. Bei einem Urlaub in einem der Jumeirah Group zugehörigen Hotels lässt sich das Burj al Arab gegen Gebühr auch ohne Zimmeranmietung von innen besichtigen oder man kann im Restaurant speisen. [NEWLINE]Das Hotel hat auf der Seeseite im Erdgeschoss zusätzlich einen Außenpool. Der Pool wird gekühlt, damit das Baden trotz der hohen Außentemparaturen eine Erfrischung ist. Außerdem gibt es vom Außenpool einen Pendelbetieb mit Golfwagen zum hoteleigenen Strand, der sich 200 m entfernt gegenüber vom Hotel befindet. Die Gäste können somit direkt von ihrem Zimmer in Badekleidung zum Strand gelangen, ohne die Lobby durchqueren zu müssen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BURJ_AL-ARAB_STRATEGY</Tag>
		<English>Build [COLOR_BUILDING_TEXT]Burj al-Arab[COLOR_REVERT] to increase the gold in your coastal city.</English>
		<French>Build [COLOR_BUILDING_TEXT]Burj al-Arab[COLOR_REVERT] to increase the gold in your coastal city.</French>
		<German>Errichten Sie das [COLOR_BUILDING_TEXT]Burj al Arab[COLOR_REVERT] um den Geldausstoß einer Küstenstadt stark zu verbessern.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_NEUSCHWANSTEIN_CASTLE</Tag>
		<English>Neuschwanstein Castle</English>
		<French>Neuschwanstein Castle</French>
		<German>Schloss Neuschwanstein</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_NEUSCHWANSTEIN_CASTLE_PEDIA</Tag>
		<English>[TAB]Neuschwanstein Castle is a 19th century Bavarian castle. Located in Germany, near Hohenschwangau and Füssen in southwest Bavaria, the castle was built by Ludwig II, King of Bavaria, as a retreat and as a homage to Richard Wagner, the King's inspiring muse. It is the most photographed building in Germany, although photography of the interior is not permitted, and is one of Germany's most popular tourist destinations.[PARAGRAPH:1]The conception of the castle was outlined by Ludwig II in a letter to Richard Wagner, dated May 13, 1868; It is my intention to rebuild the old castle ruin at Hohenschwangau near the Pollat Gorge in the authentic style of the old German knights' castles...the location is the most beautiful one could find, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world." The foundation stone of the building was laid September 5, 1869. Neuschwanstein was designed by Christian Jank, a theatrical set designer, rather than an architect, which says much regarding Ludwig's intentions and explains much of the fantastical nature of the resulting building. The architectural expertise, vital to such a perilously-sited building, was provided first by the Munich court architect, Eduard Riedel, and latterly by Georg Dollman and Leo Von Klenze.[PARAGRAPH:1]The castle was originally called "New Hohenschwangau Castle until the king's death, when it was re-named Neuschwanstein, the castle of the Swan Knight, Lohengrin, of Wagner's opera of the same name. In origin, the castle has been the Schwanstein, the seat of the knights of Schwangau, whose emblem had been the swan.[PARAGRAPH:1]The castle comprises a gatehouse, a Bower, the Knight's House with a square tower, and a Palas, or citadel, with two towers to the Western end. The effect of the whole is highly theatrical, both externally and within. The king's influence is apparent throughout and he took a keen personal interest in the design and decoration. An example can be seen in his comments, or commands, regarding a mural depicting Lohengrin in the Palas; His Majesty wishes that .. the ship be placed further from the shore, that Lohengrin's neck be less tilted, that the chain from the ship to the swan be of gold and not of roses, and finally that the style of the castle shall be kept medieval."[PARAGRAPH:1]The suite of rooms within the Palas contains the Throne Room followed by Ludwig's suite, followed by the Singers' Hall and by the Grotto. Throughout, the design pays homage to the operas of Richard Wagner, a reflection of Ludwig's love for Wagner's work, and perhaps for Wagner himself. However, many of the interior rooms remain undecorated; only 14 rooms were finished before Ludwig's death.[PARAGRAPH:1]Neuschwanstein was unfinished when, in 1886, the King was declared insane by a State Commission and arrested at the castle. Taken to Berg Palace, he was found in shallow water in Lake Starnberg, drowned, along with the psychiatrist who certified him, on 13 June 1886. The exact circumstances of his death remain unexplained.</English>
		<French>[TAB]Neuschwanstein Castle is a 19th century Bavarian castle. Located in Germany, near Hohenschwangau and Füssen in southwest Bavaria, the castle was built by Ludwig II, King of Bavaria, as a retreat and as a homage to Richard Wagner, the King's inspiring muse. It is the most photographed building in Germany, although photography of the interior is not permitted, and is one of Germany's most popular tourist destinations.[PARAGRAPH:1]The conception of the castle was outlined by Ludwig II in a letter to Richard Wagner, dated May 13, 1868; It is my intention to rebuild the old castle ruin at Hohenschwangau near the Pollat Gorge in the authentic style of the old German knights' castles...the location is the most beautiful one could find, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world." The foundation stone of the building was laid September 5, 1869. Neuschwanstein was designed by Christian Jank, a theatrical set designer, rather than an architect, which says much regarding Ludwig's intentions and explains much of the fantastical nature of the resulting building. The architectural expertise, vital to such a perilously-sited building, was provided first by the Munich court architect, Eduard Riedel, and latterly by Georg Dollman and Leo Von Klenze.[PARAGRAPH:1]The castle was originally called "New Hohenschwangau Castle until the king's death, when it was re-named Neuschwanstein, the castle of the Swan Knight, Lohengrin, of Wagner's opera of the same name. In origin, the castle has been the Schwanstein, the seat of the knights of Schwangau, whose emblem had been the swan.[PARAGRAPH:1]The castle comprises a gatehouse, a Bower, the Knight's House with a square tower, and a Palas, or citadel, with two towers to the Western end. The effect of the whole is highly theatrical, both externally and within. The king's influence is apparent throughout and he took a keen personal interest in the design and decoration. An example can be seen in his comments, or commands, regarding a mural depicting Lohengrin in the Palas; His Majesty wishes that .. the ship be placed further from the shore, that Lohengrin's neck be less tilted, that the chain from the ship to the swan be of gold and not of roses, and finally that the style of the castle shall be kept medieval."[PARAGRAPH:1]The suite of rooms within the Palas contains the Throne Room followed by Ludwig's suite, followed by the Singers' Hall and by the Grotto. Throughout, the design pays homage to the operas of Richard Wagner, a reflection of Ludwig's love for Wagner's work, and perhaps for Wagner himself. However, many of the interior rooms remain undecorated; only 14 rooms were finished before Ludwig's death.[PARAGRAPH:1]Neuschwanstein was unfinished when, in 1886, the King was declared insane by a State Commission and arrested at the castle. Taken to Berg Palace, he was found in shallow water in Lake Starnberg, drowned, along with the psychiatrist who certified him, on 13 June 1886. The exact circumstances of his death remain unexplained.</French>
		<German>[TAB]Das Schloss Neuschwanstein ist ein Schloss im Allgäu auf dem Gebiet der Gemeinde Schwangau bei Füssen, das Ludwig II. von Bayern erbauen ließ. Es ist das berühmteste seiner Schlösser und eines der bekanntesten Touristenziele in Deutschland. Architektur und Innenausstattung treiben den romantischen Historismus und Eklektizismus des 19. Jahrhunderts auf die Spitze. Es wird daher von Touristikunternehmen auch als Märchenschloss bezeichnet. In unmittelbarer Nähe liegt auch das Schloss Hohenschwangau.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_NEUSCHWANSTEIN_CASTLE_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Neuschwanstein Castle[COLOR_REVERT] removes unhappiness from the city in which it is built and increases the rate at which the city generates [COLOR_HIGHLIGHT_TEXT]Great People[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Neuschwanstein Castle[COLOR_REVERT] removes unhappiness from the city in which it is built and increases the rate at which the city generates [COLOR_HIGHLIGHT_TEXT]Great People[COLOR_REVERT].</French>
		<German>Das [COLOR_BUILDING_TEXT]Schloss Neuschwanstein[COLOR_REVERT] verhindert Unzufriedenheit in der Stadt und beschleunigt dort die Bildung [COLOR_HIGHLIGHT_TEXT]Gro&#223;er Pers&#246;nlichkeiten[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_NEUSCHWANSTEIN_CASTLE_STRATEGY_SAVE</Tag>
		<English>Build [COLOR_BUILDING_TEXT]Neuschwanstein Castle[COLOR_REVERT] to get extra Production out of your [COLOR_BUILDING_TEXT]Engineers[COLOR_REVERT].</English>
		<French>Build [COLOR_BUILDING_TEXT]Neuschwanstein Castle[COLOR_REVERT] to get extra Production out of your [COLOR_BUILDING_TEXT]Engineers[COLOR_REVERT].</French>
		<German>Errichten Sie das [COLOR_BUILDING_TEXT]Schloss Neuschwanstein[COLOR_REVERT] um die Produktion aller Ihrer [COLOR_BUILDING_TEXT]Ingenieure[COLOR_REVERT] zu verbessern.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TERRACOTTA_ARMY</Tag>
		<English>The Terracotta Army</English>
		<French>The Terracotta Army</French>
		<German>Terrakotta-Armee</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TERRACOTTA_ARMY_PEDIA</Tag>
		<English>[TAB]The Terracotta Army or Terracotta Warriors and Horses is a collection of 8,099 life-size terra cotta figures of warriors and horses. The terracotta figures were buried with the first Emperor of Qin (Qin Shi Huangdi) in 210-209 BC. Their purpose was to protect the Emperor in the afterlife. Consequently, they are also sometimes referred to as "Qin's Armies".[PARAGRAPH:1]The Terracotta Army was discovered in March 1974 by local farmers drilling a water well to the east of Mount Lishan.  Mount Lishan is the name of the man-made necropolis for the First Emperor of the Qin Dynasty and is located near Xi'an in Shaanxi province. Mount Lishan is also where the material to make the terracotta warriors was made, and found. Construction of this mausoleum began in 246 BC and is believed to have taken 700,000 workers and craftsmen 38 years to complete. Qin Shi Huangdi was interred inside the tomb complex upon his death in 210 BC. According to the Grand Historian Sima Qian, the First Emperor was buried alongside great amounts of treasure and objects of craftsmanship, as well as a scale replica of the universe complete with gemmed ceilings representing the cosmos, and flowing mercury representing the great earthly bodies of water. Pearls were also placed on the ceilings in the tomb to represent the stars and planets, etc. Recent scientific work at the site has shown high levels of mercury in the soil of Mount Lishan, tentatively indicating an accurate description of the site’s contents by Sima Qian.[PARAGRAPH:1]	The tomb of Qin Shi Huangdi is near an earthen pyramid 76 meters tall and nearly 350 meters square. The tomb presently remains unopened and unfound.[PARAGRAPH:1]	Qin Shi Huangdi’s necropolis complex was constructed to serve as an imperial compound or palace. It comprises several offices, halls and other structures and is surrounded by a wall with gateway entrances. The remains of the craftsmen working in the tomb may also be found within its confines, as it is believed they were sealed inside alive to keep them from divulging any secrets about its riches or entrance. It was only fitting, therefore, to have this compound protected by the massive terracotta army interred nearby.[PARAGRAPH:1]Archaeological excavations of the Terracotta Army are still ongoing over thirty years after its discovery. This is largely due to the fragile nature of the material and its difficult preservation. Terracotta is literally “baked earth” which is kiln fired at relatively low temperatures. After firing each figure, the Terracotta Army was coated with a lacquer finish to improve durability. Various colors were also applied in order to create a more realistic appearance of the figures and their clothing and equipment. Some excavated materials still retain traces of this coloring; however their exposure to air quickly causes the finish to chip or flake off.[PARAGRAPH:1]8,099 figures have thus far been unearthed at the site. These figures include infantry, archers, and officers and are manufactured in a crouching or standing pose. Each figure was given a real weapon such as bronze spears, halberds or swords, or wooden crossbows with bronze fittings. It is believed these weapons date to as early as 228 BC and may have been used in actual warfare. Along with the soldiers and officers, chariots made with great detail and precision were also included as part of Qin Shi Huang’s army.</English>
		<French>[TAB]The Terracotta Army or Terracotta Warriors and Horses is a collection of 8,099 life-size terra cotta figures of warriors and horses. The terracotta figures were buried with the first Emperor of Qin (Qin Shi Huangdi) in 210-209 BC. Their purpose was to protect the Emperor in the afterlife. Consequently, they are also sometimes referred to as "Qin's Armies".[PARAGRAPH:1]The Terracotta Army was discovered in March 1974 by local farmers drilling a water well to the east of Mount Lishan.  Mount Lishan is the name of the man-made necropolis for the First Emperor of the Qin Dynasty and is located near Xi'an in Shaanxi province. Mount Lishan is also where the material to make the terracotta warriors was made, and found. Construction of this mausoleum began in 246 BC and is believed to have taken 700,000 workers and craftsmen 38 years to complete. Qin Shi Huangdi was interred inside the tomb complex upon his death in 210 BC. According to the Grand Historian Sima Qian, the First Emperor was buried alongside great amounts of treasure and objects of craftsmanship, as well as a scale replica of the universe complete with gemmed ceilings representing the cosmos, and flowing mercury representing the great earthly bodies of water. Pearls were also placed on the ceilings in the tomb to represent the stars and planets, etc. Recent scientific work at the site has shown high levels of mercury in the soil of Mount Lishan, tentatively indicating an accurate description of the site’s contents by Sima Qian.[PARAGRAPH:1]	The tomb of Qin Shi Huangdi is near an earthen pyramid 76 meters tall and nearly 350 meters square. The tomb presently remains unopened and unfound.[PARAGRAPH:1]	Qin Shi Huangdi’s necropolis complex was constructed to serve as an imperial compound or palace. It comprises several offices, halls and other structures and is surrounded by a wall with gateway entrances. The remains of the craftsmen working in the tomb may also be found within its confines, as it is believed they were sealed inside alive to keep them from divulging any secrets about its riches or entrance. It was only fitting, therefore, to have this compound protected by the massive terracotta army interred nearby.[PARAGRAPH:1]Archaeological excavations of the Terracotta Army are still ongoing over thirty years after its discovery. This is largely due to the fragile nature of the material and its difficult preservation. Terracotta is literally “baked earth” which is kiln fired at relatively low temperatures. After firing each figure, the Terracotta Army was coated with a lacquer finish to improve durability. Various colors were also applied in order to create a more realistic appearance of the figures and their clothing and equipment. Some excavated materials still retain traces of this coloring; however their exposure to air quickly causes the finish to chip or flake off.[PARAGRAPH:1]8,099 figures have thus far been unearthed at the site. These figures include infantry, archers, and officers and are manufactured in a crouching or standing pose. Each figure was given a real weapon such as bronze spears, halberds or swords, or wooden crossbows with bronze fittings. It is believed these weapons date to as early as 228 BC and may have been used in actual warfare. Along with the soldiers and officers, chariots made with great detail and precision were also included as part of Qin Shi Huang’s army.</French>
		<German>[TAB]Die Terrakottaarmee, welche sich auf drei Gruben verteilt, besteht aus 7.278 lebensgroßen Soldaten (Fuß- und Reitsoldaten), denen Pferde und Kriegswagen und echte Waffen (Schwerter, Pfeilspitzen, Armbrüste) beigegeben sind. Es handelt sich um die Darstellung einer vollständigen Armee der damaligen Zeit. Die verschiedenen Ränge sind an unterschiedlichen Uniformen erkennbar.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TERRACOTTA_ARMY_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Terracotta Army[COLOR_REVERT] increases your [ICON_CULTURE] fraction of a city every time a unit is killed near this city. The amount of [ICON_CULTURE] is determined by the unit's experience and the game speed. Also, every 5 rounds (on normal game speed) +3 combat experience is generated (no synergy with imperialist leaders). This wonder increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Terracotta Army[COLOR_REVERT] increases your [ICON_CULTURE] fraction of a city every time a unit is killed near this city. The amount of [ICON_CULTURE] is determined by the unit's experience and the game speed. Also, every 5 rounds (on normal game speed) +3 combat experience is generated (no synergy with imperialist leaders). This wonder increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</French>
		<German>Mit der [COLOR_BUILDING_TEXT]Terrakotta-Armee[COLOR_REVERT] steigt Ihr [ICON_CULTURE]-Anteil an einer Stadt jedesmal, wenn in der Nähe Einheiten sterben in Abhängigkeit ihrer Erfahrungspunkte und der Spielgeschwindigkeit. Weiterhin werden je nach Spielgeschwindigkeit alle paar Runden +3 Generalspunkte erzeugt (keine Synergie mit imperialistischen Anführern). Dar&#252;ber hinaus erh&#246;hen sich die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en Künstler[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TERRACOTTA_ARMY_HELP</Tag>
		<English>[ICON_BULLET]+3 Combat Experience every 10(M) | 7(E) | 5(N) | 4(F) Rounds[NEWLINE][ICON_BULLET]Units killed near Cities increase your [ICON_CULTURE] Fraction of those Cities</English>
		<French>[ICON_BULLET]+3 Combat Experience every 10(M) | 7(E) | 5(N) | 4(F) Rounds[NEWLINE][ICON_BULLET]Units killed near Cities increase your [ICON_CULTURE] Fraction of those Cities</French>
		<German>[ICON_BULLET]+3 Generalspunkte alle 10(M) | 7(E) | 5(N) | 3(S) Runden[NEWLINE][ICON_BULLET]Getötete Einheiten in der Nähe von Städten erhöhen Euren Anteil an deren [ICON_CULTURE]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_THE_SENATE</Tag>
		<English>Senate</English>
		<French>Senate</French>
		<German>Senat</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_THE_SENATE_PEDIA</Tag>
		<English>[TAB]The Senate (lat. senatus of senex: old man) means literally council of elders. Members of a senate, the senators, have, depending on the nation, different functions.</English>
		<French>[TAB]The Senate (lat. senatus of senex: old man) means literally council of elders. Members of a senate, the senators, have, depending on the nation, different functions.</French>
		<German>[TAB]Der Senat (lat. senatus von senex: Greis, alter Mann) bedeutet wörtlich Ältestenrat. Die Mitglieder eines Senats, die Senatoren, besitzen je nach Staat unterschiedliche Funktionen und Aufgabenfelder.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_THE_SENATE_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Senate[COLOR_REVERT] provides two free specialists.</English>
		<French>The [COLOR_BUILDING_TEXT]Senate[COLOR_REVERT] provides two free specialists.</French>
		<German>Der [COLOR_BUILDING_TEXT]Senat[COLOR_REVERT] stellt zwei freie Spezialisten zur Verfügung.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_THE_SENATE_STRATEGY_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Senate[COLOR_REVERT] provides two free specialists and increases the production by your citizens.</English>
		<French>The [COLOR_BUILDING_TEXT]Senate[COLOR_REVERT] provides two free specialists and increases the production by your citizens.</French>
		<German>Der [COLOR_BUILDING_TEXT]Senat[COLOR_REVERT] stellt zwei freie Spezialisten zur Verfügung und erhöht die Produktion Ihrer Bürger.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SILO</Tag>
		<English>Rocket Silo</English>
		<French>Rocket Silo</French>
		<German>Raketensilo</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SILO_PEDIA</Tag>
		<English>[TAB]A missile silo is a subterranean mechanism for the launch of intercontinental ballistic missiles. In the case of a conventional war getting lost it's launched to destroy the mechanisms for the launch of atomic missiles of the enemy and lower the danger of atomic attacks for oneself.</English>
		<French>[TAB]A missile silo is a subterranean mechanism for the launch of intercontinental ballistic missiles. In the case of a conventional war getting lost it's launched to destroy the mechanisms for the launch of atomic missiles of the enemy and lower the danger of atomic attacks for oneself.</French>
		<German>[TAB]Unter einem Raketensilo versteht man eine unterirdisch gelagerte Abschussvorrichtung für einen interkontinentalen ballistischen Flugkörper. Dieser sollte im Szenario eines konventionellen Krieges bei drohender Niederlage der eigenen konventionellen Streitkräfte abgefeuert werden, um in erster Linie die gegnerischen atomaren Abschussvorrichtungen zu zerstören und somit deren atomares Angriffspotenzial gegen das eigene Territorium abschwächen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SILO_STRATEGY</Tag>
		<English>Enables ICBMs, accelerates the build of space ship parts and can turn one Townsman into a specialist of the type Scientist and on into a Engineer, but it has a negative effect on the health og the city..</English>
		<French>Enables ICBMs, accelerates the build of space ship parts and can turn one Townsman into a specialist of the type Scientist and on into a Engineer, but it has a negative effect on the health og the city.</French>
		<German>Ein Raketensilo ermöglicht den Bau von Strategischen Interkontinentalraketen, beschleunigt die Raumschiffproduktion und kann je einen Bürger in einen Spezialisten des Typs Wissenschaftler und Ingenieur verwandeln, wirkt sich aber negativ auf die Gesundheit der Bevölkerung aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TAJ_MAHAL_STRATEGY_NEW</Tag>
		<English>Building the [COLOR_BUILDING_TEXT]Taj Mahal[COLOR_REVERT] begins an immediate [COLOR_HIGHLIGHT_TEXT]Golden Age[COLOR_REVERT] for your civilization. It increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].</English>
		<French>La construction du [COLOR_BUILDING_TEXT]Taj Mahal[COLOR_REVERT] d&#233;clenche le d&#233;but d'un [COLOR_HIGHLIGHT_TEXT]&#226;ge d'or[COLOR_REVERT] pour votre civilisation. Il augmente les chances d'apparition d'un [COLOR_UNIT_TEXT]proph&#232;te illustre[COLOR_REVERT].</French>
		<German>Nach dem Bau des [COLOR_BUILDING_TEXT]Taj Mahal[COLOR_REVERT] bricht f&#252;r Ihre Zivilisation umgehend ein [COLOR_HIGHLIGHT_TEXT]goldenes Zeitalter[COLOR_REVERT] an. Dar&#252;ber hinaus erh&#246;ht es die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en Propheten[COLOR_REVERT] hervorzubringen.</German>
		<Italian>Costruendo il [COLOR_BUILDING_TEXT]Taj Mahal[COLOR_REVERT], darai immediatamente inizio all'[COLOR_HIGHLIGHT_TEXT]et&#224; dell'oro[COLOR_REVERT] per la tua civilt&#224;. Inoltre, aumenta la probabilit&#224; di generare un [COLOR_UNIT_TEXT]Grande Profeta[COLOR_REVERT].</Italian>
		<Spanish>Construir el [COLOR_BUILDING_TEXT]Taj Mahal[COLOR_REVERT] hace que comience de inmediato una [COLOR_HIGHLIGHT_TEXT]Edad de oro[COLOR_REVERT] para esa civilizaci&#243;n. Tambi&#233;n aumenta las probabilidades de que en su ciudad se genere un [COLOR_UNIT_TEXT]Gran profeta[COLOR_REVERT].</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_VIKING_TRADING_POST_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]nordic Trading Post[COLOR_REVERT] improves the production of food of coastal areas even more than a lighthouse.</English>
		<French>The [COLOR_BUILDING_TEXT]nordic Trading Post[COLOR_REVERT] improves the production of food of coastal areas even more than a lighthouse.</French>
		<German>Der [COLOR_BUILDING_TEXT]nordische Handelsposten[COLOR_REVERT] verbessert den Nahrungsausstoß von Küstengebieten noch deutlicher als ein Leuchtturm.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_VIKING_TRADING_POST_STRATEGY_NEW2</Tag>
		<English>The [COLOR_BUILDING_TEXT]Viking Trading Post[COLOR_REVERT] significantly increases that city's income from trade routes and improves the production of food of coastal areas.</English>
		<French>The [COLOR_BUILDING_TEXT]Viking Trading Post[COLOR_REVERT] significantly increases that city's income from trade routes and improves the production of food of coastal areas.</French>
		<German>Der [COLOR_BUILDING_TEXT]wikingische Handelsposten[COLOR_REVERT] bewirkt eine deutliche Steigerung des Handelseinkommens einer Stadt und verbessert den Nahrungsausstoß von Küstengebieten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PORTUGAL_FEITORIA_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], provides +5 experience for new ships, increases the foreign trade route bonus and completely heals own water units on the city plot at the beginning of each turn.</English>
		<French>The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], provides +5 experience for new ships, increases the foreign trade route bonus and completely heals own water units on the city plot at the beginning of each turn.</French>
		<German>Die [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], die portugiesische Variante des [COLOR_BUILDING_TEXT]Zollamts[COLOR_REVERT], gew&#228;hrt einen gr&#246;&#223;eren Bonus auf ausländische Handelswege sowie +5 Erfahrung für neue Schiffe und stellt am Anfang jeder Runde sämtliche Trefferpunkte der in der Stadt befindlichen eigenen Wassereinheiten wieder her.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PORTUGAL_FEITORIA_HELP</Tag>
		<English>[ICON_BULLET]Completely heals own water units on the city plot at the beginning of each turn</English>
		<French>[ICON_BULLET]Completely heals own water units on the city plot at the beginning of each turn</French>
		<German>[ICON_BULLET]Repariert eigene Wassereinheiten in der Stadt bei Rundenanfang vollständig</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PORTUGAL_FEITORIA_STRATEGY_NEW_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], also increases a city's production of wealth and the foreign trade route bonus.</English>
		<French>The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], also increases a city's production of wealth and the foreign trade route bonus.</French>
		<German>Die [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], die portugiesische Variante des [COLOR_BUILDING_TEXT]Zollamts[COLOR_REVERT], bewirkt einen Anstieg des Wohlstands und gew&#228;hrt einen gr&#246;&#223;eren Bonus auf ausländische Handelswege.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MAYA_BALL_COURT_STRATEGY_NEW_SAVE</Tag>
		<English>Build the [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], to spread the state religion and provide cities with additional happiness.</English>
		<French>Build the [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], to spread the state religion and provide cities with additional happiness.</French>
		<German>Durch den Bau des [COLOR_BUILDING_TEXT]Ballturnierplatzes[COLOR_REVERT], der Maya-Variante der [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], wird die eigene Staatsreligion in der Stadt verbreitet und die Zufriedenheit der Bevölkerung weiter erhöht. Darüber hinaus steigert es auch die durch den Kulturregler erzeugte Zufriedenheit.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MAYA_BALL_COURT_STRATEGY_NEW_SAVE</Tag>
		<English>Build the [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], to spread the state religion and provide cities with two happiness instead of one (three happiness with non existing or already spread state religion).</English>
		<French>Build the [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], to spread the state religion and provide cities with two happiness instead of one (three happiness with non existing or already spread state religion).</French>
		<German>Durch den Bau des [COLOR_BUILDING_TEXT]Ballplatzes[COLOR_REVERT], der Maya-Variante der [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], wird die eigene Staatsreligion in der Stadt verbreitet und die Zufriedenheit der Bevölkerung um 1 erhöht. Bei keiner Staatsreligion oder falls diese schon in der Stadt vorhanden ist, erhöht sich die Zufriedenheit um 2.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MAYA_BALL_COURT_STRATEGY_NEW</Tag>
		<English>Build the [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], to spread the state religion and provide cities with additional happiness. With already existing state religion a Missionary will be built. Without state religion 50% of the building production costs will be refunded in gold.</English>
		<French>Build the [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], to spread the state religion and provide cities with additional happiness. With already existing state religion a Missionary will be built. Without state religion 50% of the building production costs will be refunded in gold.</French>
		<German>Durch den Bau des [COLOR_BUILDING_TEXT]Ballturnierplatzes[COLOR_REVERT], der Maya-Variante der [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], wird die eigene Staatsreligion in der Stadt verbreitet und die Zufriedenheit der Bevölkerung weiter erhöht. Ist die Staatsreligion bei Fertigstellung bereits vorhanden, wird ein Missionar dieser Religion ausgebildet. Bei keiner Staatsreligion werden 50% der Gebäudekosten in Gold erstattet.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MAYA_BALL_COURT_HELP</Tag>
		<English>[ICON_BULLET]Spreads the State [ICON_RELIGION] to the City[NEWLINE][ICON_BULLET]Trains a Missionary with already spread State [ICON_RELIGION][NEWLINE][ICON_BULLET]+[ICON_GOLD] in the Amount of 50% Building Costs</English>
		<French>[ICON_BULLET]Spreads the State [ICON_RELIGION] to the City</French>
		<German>[ICON_BULLET]Verbreitet die Staatsreligion in der Stadt[NEWLINE][ICON_BULLET]Bei bereits vorhandener Staatsreligion wird ein Missionar ausgebildet[NEWLINE][ICON_BULLET]Ohne Staatsreligion werden 50% der Gebäudekosten in [ICON_GOLD] erstattet</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MAYA_BALL_COURT_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Spreads the State [ICON_RELIGION] to the City[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] with non existing or already spread State [ICON_RELIGION]</English>
		<French>[ICON_BULLET]Spreads the State [ICON_RELIGION] to the City[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] with non existing or already spread State [ICON_RELIGION]</French>
		<German>[ICON_BULLET]Verbreitet die Staatsreligion in der Stadt[NEWLINE][ICON_BULLET]+1[ICON_HAPPY] bei keiner oder in der Stadt bereits vorhandener Staatsreligion</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TACTICAL_SCHOOL</Tag>
		<English>Tactical School</English>
		<French>
			<Text>Tactical School</Text>
			<Gender>Female</Gender>
			<Plural>0</Plural>
		</French>
		<German>
			<Text>Taktikschule</Text>
			<Gender>Female</Gender>
			<Plural>1</Plural>
		</German>
		<Italian>
			<Text>Tactical School</Text>
			<Gender>Female</Gender>
			<Plural>0:1</Plural>
		</Italian>
		<Spanish>
			<Text>Tactical School</Text>
			<Gender>Female</Gender>
			<Plural>0:1</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TACTICAL_SCHOOL_PEDIA</Tag>
		<English>[TAB]Military tactics are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. Changes in philosophy and technology over time have been reflected in changes to military tactics. Up until the nineteenth century, many military tactics were confined to battlefield concerns, such as how to best maneuver units during combat in open terrain. In current military thought, tactics are the lowest level of planning, involving small units ranging from a few dozen to a few hundred men. Units are organized into formations, comprising a higher level of planning known as the operational use of forces. The third tier of military planning is strategic, which is concerned with the overall means and plan for achieving a long-term outcome. Operational warfare is thus an intermediate level in which the aim is to convert the strategy into tactics.</English>
		<French>[TAB]Military tactics are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. Changes in philosophy and technology over time have been reflected in changes to military tactics. Up until the nineteenth century, many military tactics were confined to battlefield concerns, such as how to best maneuver units during combat in open terrain. In current military thought, tactics are the lowest level of planning, involving small units ranging from a few dozen to a few hundred men. Units are organized into formations, comprising a higher level of planning known as the operational use of forces. The third tier of military planning is strategic, which is concerned with the overall means and plan for achieving a long-term outcome. Operational warfare is thus an intermediate level in which the aim is to convert the strategy into tactics.</French>
		<German>[TAB]Die Taktik steht in einem engen Zusammenhang mit den Begriffen Strategie und Operation im Rahmen der Kriegführung. Sie bilden den Entscheidungsrahmen für den richtigen Einsatz bestimmter Mittel in Zeit und Raum in Bezug auf ein Ziel. Im Laufe der Zeit ging mit dem Wechsel von Philosophiern und Technologien auch eine Änderung in den Taktiken einher. Während sich die Taktik auf die Planung der einzelnen Bewegungen von Verbänden der Stärke einiger Dutzend bis zu einigen hunderten Einheiten beschäftigt bezieht sich der Begriff Strategie eher auf den Weg, ein langfristiges festgesetztes Ziel zu erreichen.</German>
		<Italian>[TAB]Military tactics are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. Changes in philosophy and technology over time have been reflected in changes to military tactics. Up until the nineteenth century, many military tactics were confined to battlefield concerns, such as how to best maneuver units during combat in open terrain. In current military thought, tactics are the lowest level of planning, involving small units ranging from a few dozen to a few hundred men. Units are organized into formations, comprising a higher level of planning known as the operational use of forces. The third tier of military planning is strategic, which is concerned with the overall means and plan for achieving a long-term outcome. Operational warfare is thus an intermediate level in which the aim is to convert the strategy into tactics.</Italian>
		<Spanish>[TAB]Military tactics are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. Changes in philosophy and technology over time have been reflected in changes to military tactics. Up until the nineteenth century, many military tactics were confined to battlefield concerns, such as how to best maneuver units during combat in open terrain. In current military thought, tactics are the lowest level of planning, involving small units ranging from a few dozen to a few hundred men. Units are organized into formations, comprising a higher level of planning known as the operational use of forces. The third tier of military planning is strategic, which is concerned with the overall means and plan for achieving a long-term outcome. Operational warfare is thus an intermediate level in which the aim is to convert the strategy into tactics.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TACTICAL_SCHOOL_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Tactical Schools[COLOR_REVERT] provide the [COLOR_HIGHLIGHT_TEXT]Selective Attacks[COLOR_REVERT] promotion to units built within it's city.</English>
		<French>[COLOR_BUILDING_TEXT]Tactical Schools[COLOR_REVERT] provide the [COLOR_HIGHLIGHT_TEXT]Selective Attacks[COLOR_REVERT] promotion to units built within it's city.</French>
		<German>[COLOR_BUILDING_TEXT]Taktikschulen[COLOR_REVERT] statten Einheiten mit der Beförderung [COLOR_HIGHLIGHT_TEXT]Gezielte Angriffe[COLOR_REVERT] aus.</German>
		<Italian>[COLOR_BUILDING_TEXT]Tactical Schools[COLOR_REVERT] provide the [COLOR_HIGHLIGHT_TEXT]Selective Attacks[COLOR_REVERT] promotion to units built within it's city.</Italian>
		<Spanish>[COLOR_BUILDING_TEXT]Tactical Schools[COLOR_REVERT] provide the [COLOR_HIGHLIGHT_TEXT]Selective Attacks[COLOR_REVERT] promotion to units built within it's city.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>MOD_TXT_KEY_BUILDING_SUN_TZUS_ART_OF_WAR</Tag>
		<English>Sun Tzu's Art of War</English>
		<French>
			<Text>L'art de la guerre de Sun Tzu</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</French>
		<German>
			<Text>Sun Tzus Kriegskunst</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>
			<Text>L'arte della guerra di Sun Tzu</Text>
			<Gender>Female</Gender>
			<Plural>0</Plural>
		</Italian>
		<Spanish>
			<Text>Arte de la Guerra de Sun Tzu</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SUN_TZUS_ART_OF_WAR_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Sun Tzu's Art of War[COLOR_REVERT] gives all units built on the same continent +3 Experience, good for those planning on military conquest.</English>
		<French>[COLOR_BUILDING_TEXT]L'art de la guerre de Sun Tzu[COLOR_REVERT] donne +3 en exp&#233;rience &#224; toutes les unit&#233;s pr&#233;sentes sur le continent. Utile pour les conqu&#234;tes militaires.</French>
		<German>[COLOR_BUILDING_TEXT]Sun Tzus Kriegskunst[COLOR_REVERT] gew&#228;hrt allen neuen Einheiten Ihrer Zivilisation drei zus&#228;tzliche Erfahrungspunkte und erleichtert auf diese Weise insbesondere die Planung milit&#228;rischer Feldz&#252;ge.</German>
		<Italian>[COLOR_BUILDING_TEXT]L'arte della guerra di Sun Tzu[COLOR_REVERT] fornisce a tutte le unit&#224; costruite sul medesimo continente +3 di esperienza: utile per chi ha in mente grandi conquiste militari.</Italian>
		<Spanish>El [COLOR_BUILDING_TEXT]Tratado de Sun Tzu ("El Arte de la Guerra")[COLOR_REVERT] da +3 a Experiencia a todas las unidades creadas en el mismo continente, lo cual va muy bien para los que planeen una conquista militar.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SUN_TZUS_ART_OF_WAR_PEDIA</Tag>
		<English>[TAB]Sun Tzu was a Chinese philosopher who focused much of his time on the codification of strategy and tactics in war. His masterpiece was titled "Great Book of Warfare" - it is known today as "The Art of War," and is still intently studied by military strategists and theoreticians around the world. The book is quite fascinating can be enjoyed by even the most casual fan of history or warfare.</English>
		<French>[TAB]Sun Tzu est un philosophe chinois qui passe l'essentiel de son existence &#224; codifier les strat&#233;gies et les tactiques militaires. Son chef-d'oeuvre, le Grand Livre de la guerre, plus connu aujourd'hui sous le titre L'Art de la Guerre, est aujourd'hui encore &#233;tudi&#233; par les strat&#232;ges et th&#233;oriciens militaires du monde entier. C'est un livre fascinant qui peut m&#234;me &#234;tre appr&#233;ci&#233; par le simple amateur d'histoire ou de batailles militaires.</French>
		<German>[TAB]Sun Tzu war ein chinesischer Philosoph, der die meiste Zeit seines Lebens mit der Erarbeitung strategischer und taktischer Regeln für die Kriegsführung verbrachte. Sein literarisches Meisterwerk trug ursprünglich den Titel "Großes Buch der Kriegsführung", heute als "Kunst des Krieges" bekannt, und wird noch heute von Militärstrategen und -theoretikern auf der ganzen Welt aufmerksam studiert. Das Buch ist faszinierend geschrieben und stellt selbst für eher mäßig an der Geschichte der Kriegsführung Interessierte eine großartige Lektüre dar.</German>
		<Italian>[TAB]Sun Tzu fu un filosofo cinese che dedic&#242; la vita a codificare la strategia e le tattiche di guerra. Il suo capolavoro si intitolava &quot;Il Grande Libro della Guerra&quot; (oggi è noto come &quot;L'arte della guerra&quot;) e ancora ai giorni nostri è studiato dagli strateghi e dai teorici militari di tutto il mondo. Il libro è molto affascinante e pu&#242; essere letto anche se non si è particolarmente addentro la materia.</Italian>
		<Spanish>[TAB]Sun Tzu era un filósofo chino que dedicó gran parte de su vida a la codificación de la estrategia y la táctica en la guerra. Su obra cumbre, titulada el &quot;Gran libro de la guerra&quot; y conocida hoy en día como &quot;El arte de la guerra&quot; sigue siendo objeto de estudio por estrategas y teóricos de todo el mundo. El libro, una obra fascinante, puede ser disfrutado por cualquier aficionado a la historia bélica o la historia en general.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ISRAEL_HOSPITAL</Tag>
		<English>Bet Cholim</English>
		<French>Bet Cholim</French>
		<German>Bet Cholim</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ISRAEL_HOSPITAL_PEDIA</Tag>
		<English>[TAB]Israel's high standard of health services, top-quality medical technology and research, modern hospital facilities and an impressive ratio of physicians to population all contribute to the country's high standard of health today. Since the establishment of the State of Israel in 1948, the issue of health care has never left the public agenda. The public debate on reform of the health system has focused on enactment of a national health insurance law.[NEWLINE][NEWLINE]At the end of 1948, only 53% of the Jewish population were insured, with the majority - some 80% - insured by Kupat Holim Clalit, the remainder by several smaller sick funds. During the following two years, the population of the state of Israel doubled to 1.2 million people due to the mass immigration of Holocaust survivors from Europe and Jewish refugees from Arab countries. Within a decade, the population reached 2.1 million. The percentage of those insured increased dramatically during those years, to an estimated 90%. Both the Ministry of Health and Kupat Holim Clalit expanded their medical facilities to cope with the increasing demand for health services.</English>
		<French>[TAB]Israel's high standard of health services, top-quality medical technology and research, modern hospital facilities and an impressive ratio of physicians to population all contribute to the country's high standard of health today. Since the establishment of the State of Israel in 1948, the issue of health care has never left the public agenda. The public debate on reform of the health system has focused on enactment of a national health insurance law.[NEWLINE][NEWLINE]At the end of 1948, only 53% of the Jewish population were insured, with the majority - some 80% - insured by Kupat Holim Clalit, the remainder by several smaller sick funds. During the following two years, the population of the state of Israel doubled to 1.2 million people due to the mass immigration of Holocaust survivors from Europe and Jewish refugees from Arab countries. Within a decade, the population reached 2.1 million. The percentage of those insured increased dramatically during those years, to an estimated 90%. Both the Ministry of Health and Kupat Holim Clalit expanded their medical facilities to cope with the increasing demand for health services.</French>
		<German>[TAB]Israels hoher Standard in der medizinischen Versorgung, hochwertige med. Technologien und Forschung, moderne Krankenhauseinrichtungen und eine beeindruckende Einwohner/Arzt Rate tragen alle zu der heutigen ausgezeichneten Situation dieses Landes bei. Seit der Gründung des Staates Israels 1948 verließ die Gesundheitsversorgung niemals das öffentliche Interesse.[NEWLINE][NEWLINE]Seitdem Ende 1948 nur 53% der jüdischen Bevölkerung versichert waren, verdoppelte sich die Bevölkerung durch Flüchtlinge und Holocaust-überlebende Einwanderer innerhalb von 2 Jahren auf 1,2 Million Einwohner und erreichte innerhalb eines Jahrzehnts 2,1 Millionen Einwohner, genauso wie die Zahl der Versicherten auf geschätzte 90% stieg.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ISRAEL_HOSPITAL_STRATEGY</Tag>
		<English>Israel's hospitals offer more health to your city than regular hospitals and provide the March promotion for newly built units.</English>
		<French>Israel's hospitals offer more health to your city than regular hospitals and provide the March promotion for newly built units.</French>
		<German>Israels Krankenhäuser geben einen zusätzlichen Gesundheitsbonus und statten in der Stadt ausgebildete Einheiten mit der Beförderung Marschieren aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SHIPYARD</Tag>
		<English>Shipyard</English>
		<French>Chantier naval</French>
		<German>Werft</German>
		<Italian>Cantiere navale</Italian>
		<Spanish>Astillero</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SHIPYARD_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Shipyards[COLOR_REVERT] are very useful when you are involved in naval warfare. Ships are produced faster and left the shipyard higher experienced.</English>
		<French>Les [COLOR_BUILDING_TEXT]chantiers navals[COLOR_REVERT] sont tr&#232;s utiles en cas de guerre navale.</French>
		<German>[COLOR_BUILDING_TEXT]Werften[COLOR_REVERT] sind f&#252;r die Seekriegsf&#252;hrung von entscheidender Bedeutung, da Schiffe schneller fertiggestellt werden und mit höherer Erfahrung vom Stapel laufen.</German>
		<Italian>Il [COLOR_BUILDING_TEXT]cantiere navale[COLOR_REVERT] &#232; molto utile nella guerra marittima.</Italian>
		<Spanish>Los [COLOR_BUILDING_TEXT]Astilleros[COLOR_REVERT] son muy &#250;tiles cuando se est&#225; enzarzado en una guerra naval.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_OPER_PEDIA</Tag>
		<English>[TAB]An opera house is a theater building used for opera performances that consists of a stage, an orchestra pit, audience seating, and backstage facilities for costumes and set building. While some venues are constructed specifically for operas, other opera houses are part of larger performing arts centers.</English>
		<French>[TAB]An opera house is a theater building used for opera performances that consists of a stage, an orchestra pit, audience seating, and backstage facilities for costumes and set building. While some venues are constructed specifically for operas, other opera houses are part of larger performing arts centers.</French>
		<German>[TAB]Ein Opernhaus ist ein Geb&#228;ude f&#252;r Musiktheater, in dem vor allem Opern, Operetten und Ballette aufgef&#252;hrt werden. In der Regel handelt es sich heute um ein geschlossenes Geb&#228;ude (mit Ausnahme von Freilichtb&#252;hnen wie beispielsweise dem Théâtre Antique in Orange oder der Arena von Verona, die allerdings urspr&#252;nglich nicht als Theaterraum gebaut wurde), das &#252;ber eine gro&#223;e B&#252;hne mit aufw&#228;ndiger B&#252;hnenmaschinerie, einen Orchestergraben und einen Zuschauerraum mit einer oder mehreren Ebenen (&#252;bereinander oder mit Logen), verf&#252;gt. Damit hat sich seit dem Barock als architektonisches Grundmodell das Guckkasten-Theater etabliert und fr&#252;here Formen - wie die Shakespeare-B&#252;hne, das Jahrmarkttheater oder das Amphitheater griechisch-r&#246;mischer Pr&#228;gung - verdr&#228;ngt. In der Fr&#252;hzeit der Oper wurden allerdings eher die Fests&#228;le der Aristokratie als Auff&#252;hrungsort benutzt; erste Opernh&#228;user entstanden ab dem zweiten Drittel des 17. Jahrhunderts zuerst in Venedig, sp&#228;ter auch in anderen St&#228;dten Italiens.</German>
		<Italian>[TAB]An opera house is a theater building used for opera performances that consists of a stage, an orchestra pit, audience seating, and backstage facilities for costumes and set building. While some venues are constructed specifically for operas, other opera houses are part of larger performing arts centers.</Italian>
		<Spanish>[TAB]An opera house is a theater building used for opera performances that consists of a stage, an orchestra pit, audience seating, and backstage facilities for costumes and set building. While some venues are constructed specifically for operas, other opera houses are part of larger performing arts centers.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_OPER</Tag>
		<English>Opera</English>
		<French>Opera</French>
		<German>Oper</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_OPER_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Opera[COLOR_REVERT] replaces the theatre. It requires [COLOR_HIGHLIGHT_TEXT]Music[COLOR_REVERT], but increases the happiness, provides a free artist specialist and greatly increases the gold income from artist specialists in the city.</English>
		<French>The [COLOR_BUILDING_TEXT]Opera[COLOR_REVERT] replaces the theatre. It requires [COLOR_HIGHLIGHT_TEXT]Music[COLOR_REVERT], but increases the happiness, provides a free artist specialist and greatly increases the gold income from artist specialists in the city.</French>
		<German>Die österreichische [COLOR_BUILDING_TEXT]Oper[COLOR_REVERT] ersetzt das Theater. Sie kann zwar erst mit [COLOR_HIGHLIGHT_TEXT]Musik[COLOR_REVERT] gebaut werden, aber erhöht die Zufriedenheit und steigert in großem Maße den Ertrag von Künstler-Spezialisten in der Stadt. Außerdem stellt sie der Stadt einen freien Künstler-Spezialisten zur Verfügung und erhöht so ihren Kulturausstoß.</German>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_BUILDING_OPER_STRATEGY_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Opera[COLOR_REVERT] replaces the theatre and increases the gold output.</English>
		<French>The [COLOR_BUILDING_TEXT]Opera[COLOR_REVERT] replaces the theatre and increases the gold output.</French>
		<German>Die [COLOR_BUILDING_TEXT]Oper[COLOR_REVERT] ersetzt das Theater und bewirkt etwas Zufriedenheit sowie einen Anstieg des Wohlstands.</German>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_PALACE_CHINA</Tag>
		<English>School of Confucius</English>
		<French>School of Confucius</French>
		<German>Schule des Konfuzius</German>
		<Italian>School of Confucius</Italian>
		<Spanish>School of Confucius</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PALACE_CHINA_PEDIA</Tag>
		<English>[TAB]The Confucian School is represented in ancient philosophical writings by the teachings of three major thinkers and by a few other important texts that are by unknown authors. The three major thinkers are: Confucius, Mencius, and Xunzi. The teachings of Confucius are conveyed to us through a collection of sayings by and about him and his immediate disciples. In English, this collection is called The Analects of Confucius. The teachings of Mencius and Xunzi are collected in books that use the names of these two thinkers as book titles: we call them The Mencius and Xunzi.</English>
		<French>[TAB]The Confucian School is represented in ancient philosophical writings by the teachings of three major thinkers and by a few other important texts that are by unknown authors. The three major thinkers are: Confucius, Mencius, and Xunzi. The teachings of Confucius are conveyed to us through a collection of sayings by and about him and his immediate disciples. In English, this collection is called The Analects of Confucius. The teachings of Mencius and Xunzi are collected in books that use the names of these two thinkers as book titles: we call them The Mencius and Xunzi.</French>
		<German>[TAB]Die konfuzianische Schule wird repräsentiert durch die alten philosophischen Lehren der drei großen Denker: Konfuzius, Menzius und Xunzi.</German>
		<Italian>[TAB]The Confucian School is represented in ancient philosophical writings by the teachings of three major thinkers and by a few other important texts that are by unknown authors. The three major thinkers are: Confucius, Mencius, and Xunzi. The teachings of Confucius are conveyed to us through a collection of sayings by and about him and his immediate disciples. In English, this collection is called The Analects of Confucius. The teachings of Mencius and Xunzi are collected in books that use the names of these two thinkers as book titles: we call them The Mencius and Xunzi.</Italian>
		<Spanish>[TAB]The Confucian School is represented in ancient philosophical writings by the teachings of three major thinkers and by a few other important texts that are by unknown authors. The three major thinkers are: Confucius, Mencius, and Xunzi. The teachings of Confucius are conveyed to us through a collection of sayings by and about him and his immediate disciples. In English, this collection is called The Analects of Confucius. The teachings of Mencius and Xunzi are collected in books that use the names of these two thinkers as book titles: we call them The Mencius and Xunzi.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PALACE_CHINA_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] provides a random civil great person.</English>
		<French>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] provides a random civil great person.</French>
		<German>Die [COLOR_BUILDING_TEXT]Schule des Konfuzius[COLOR_REVERT] bringt eine zufällige zivile Große Persönlichkeit hervor.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SCHOOL_HELP</Tag>
		<English>[ICON_BULLET]Provides a Random Civil Great Person</English>
		<French>[ICON_BULLET]Provides a Random Civil Great Person</French>
		<German>[ICON_BULLET]Bringt eine zufällige zivile Große Persönlichkeit hervor</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SCHOOL_PROPHET</Tag>
		<English>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]!</English>
		<French>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]!</French>
		<German>Die [COLOR_BUILDING_TEXT]Schule des Konfuzius[COLOR_REVERT] hat einen [COLOR_UNIT_TEXT]Großen Propheten[COLOR_REVERT] hevorgebracht!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SCHOOL_ARTIST</Tag>
		<English>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT]!</English>
		<French>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT]!</French>
		<German>Die [COLOR_BUILDING_TEXT]Schule des Konfuzius[COLOR_REVERT] hat einen [COLOR_UNIT_TEXT]Großen Künstler[COLOR_REVERT] hevorgebracht!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SCHOOL_SCIENTIST</Tag>
		<English>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great Scientist[COLOR_REVERT]!</English>
		<French>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great Scientist[COLOR_REVERT]!</French>
		<German>Die [COLOR_BUILDING_TEXT]Schule des Konfuzius[COLOR_REVERT] hat einen [COLOR_UNIT_TEXT]Großen Wissenschaftler[COLOR_REVERT] hevorgebracht!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SCHOOL_MERCHANT</Tag>
		<English>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT]!</English>
		<French>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT]!</French>
		<German>Die [COLOR_BUILDING_TEXT]Schule des Konfuzius[COLOR_REVERT] hat einen [COLOR_UNIT_TEXT]Großen Händler[COLOR_REVERT] hevorgebracht!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SCHOOL_ENGINEER</Tag>
		<English>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT]!</English>
		<French>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT]!</French>
		<German>Die [COLOR_BUILDING_TEXT]Schule des Konfuzius[COLOR_REVERT] hat einen [COLOR_UNIT_TEXT]Großen Ingenieur[COLOR_REVERT] hevorgebracht!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SCHOOL_GENERAL</Tag>
		<English>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great General[COLOR_REVERT]!</English>
		<French>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great General[COLOR_REVERT]!</French>
		<German>Die [COLOR_BUILDING_TEXT]Schule des Konfuzius[COLOR_REVERT] hat einen [COLOR_UNIT_TEXT]Großen General[COLOR_REVERT] hevorgebracht!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SCHOOL_SPY</Tag>
		<English>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great Spy[COLOR_REVERT]!</English>
		<French>The [COLOR_BUILDING_TEXT]School of Confucius[COLOR_REVERT] has inspired a [COLOR_UNIT_TEXT]Great Spy[COLOR_REVERT]!</French>
		<German>Die [COLOR_BUILDING_TEXT]Schule des Konfuzius[COLOR_REVERT] hat einen [COLOR_UNIT_TEXT]Großen Spion[COLOR_REVERT] hevorgebracht!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TOPKAPI_PALACE</Tag>
		<English>Topkapi Palace</English>
		<French>Topkapi Palace</French>
		<German>Topkapi-Palast</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TOPKAPI_PALACE_PEDIA</Tag>
		<English>[TAB]The Topkapi Palace is a palace in Istanbul, Turkey, which was the official and primary residence in the city of the Ottoman Sultans, from 1465 to 1853. The palace was a setting for state occasions and royal entertainments and is a major tourist attraction today. The name directly translates as "Cannongate Palace", from the palace being named after a nearby, now lost gate.[NEWLINE][NEWLINE][TAB]nitial construction started in 1459, ordered by Sultan Mehmed II, the conqueror of Byzantine Constantinople. The palace is a complex made up of four main courtyards and many smaller buildings. At the height of its existence as a royal residence, the palace was home to as many as 4,000 people, formerly covering a larger area with a long shoreline. The complex has been expanded over the centuries, with many renovations such as after the 1509 earthquake and 1665 fire.[NEWLINE][NEWLINE][TAB]Topkapi Palace gradually lost its importance at the end of the 17th century, as the Sultans preferred to spend more time in their new palaces along the Bosporus. In 1853, Sultan Abdül Mecid I decided to move the court to the newly built Dolmabahçe Palace, the first European-style palace in the city. Some functions, such as the imperial treasury, the library, mosque and mint, were retained though.[NEWLINE][NEWLINE][TAB]After the end of the Ottoman Empire in 1921, Topkapi Palace was transformed by government decree on April 3, 1924 into a museum of the imperial era. The Topkapi Palace Museum is under the administration of the Ministry of Culture and Tourism. The palace complex has hundreds of rooms and chambers, but only the most important are accessible to the public today. The complex is guarded by officials of the ministry as well as armed guards of the Turkish military. The palace is full of examples of Ottoman architecture and also contains large collections of porcelain, robes, weapons, shields, armor, Ottoman miniatures, Islamic calligraphic manuscripts and murals, as well as a display of Ottoman treasure and jewelry.[NEWLINE][NEWLINE][TAB]Topkapi Palace is among those monuments belonging to the "Historic Areas of Istanbul", which became a UNESCO World Heritage Site in 1985, and is described in Criterion iv as "the best example[s] of ensembles of palaces [...] of the Ottoman period."</English>
		<French>[TAB]The Topkapi Palace is a palace in Istanbul, Turkey, which was the official and primary residence in the city of the Ottoman Sultans, from 1465 to 1853. The palace was a setting for state occasions and royal entertainments and is a major tourist attraction today. The name directly translates as "Cannongate Palace", from the palace being named after a nearby, now lost gate.[NEWLINE][NEWLINE][TAB]nitial construction started in 1459, ordered by Sultan Mehmed II, the conqueror of Byzantine Constantinople. The palace is a complex made up of four main courtyards and many smaller buildings. At the height of its existence as a royal residence, the palace was home to as many as 4,000 people, formerly covering a larger area with a long shoreline. The complex has been expanded over the centuries, with many renovations such as after the 1509 earthquake and 1665 fire.[NEWLINE][NEWLINE][TAB]Topkapi Palace gradually lost its importance at the end of the 17th century, as the Sultans preferred to spend more time in their new palaces along the Bosporus. In 1853, Sultan Abdül Mecid I decided to move the court to the newly built Dolmabahçe Palace, the first European-style palace in the city. Some functions, such as the imperial treasury, the library, mosque and mint, were retained though.[NEWLINE][NEWLINE][TAB]After the end of the Ottoman Empire in 1921, Topkapi Palace was transformed by government decree on April 3, 1924 into a museum of the imperial era. The Topkapi Palace Museum is under the administration of the Ministry of Culture and Tourism. The palace complex has hundreds of rooms and chambers, but only the most important are accessible to the public today. The complex is guarded by officials of the ministry as well as armed guards of the Turkish military. The palace is full of examples of Ottoman architecture and also contains large collections of porcelain, robes, weapons, shields, armor, Ottoman miniatures, Islamic calligraphic manuscripts and murals, as well as a display of Ottoman treasure and jewelry.[NEWLINE][NEWLINE][TAB]Topkapi Palace is among those monuments belonging to the "Historic Areas of Istanbul", which became a UNESCO World Heritage Site in 1985, and is described in Criterion iv as "the best example[s] of ensembles of palaces [...] of the Ottoman period."</French>
		<German>[TAB]Der Topkapi-Palast in Istanbul war jahrhundertelang der Wohn- und Regierungssitz der Sultane sowie das Verwaltungszentrum des Osmanischen Reiches. Mit dem Bau des Palastes wurde bereits kurz nach der Eroberung Konstantinopels (1453 durch Sultan Mehmed II.) begonnen. Der Palast besteht nicht aus einem einzigen Block, sondern aus mehreren einzelnen Gebäuden, die auf einen großen Garten getreu der türkischen Hausbauweise verteilt sind. Die mit der Zeit zunehmende Population und Bedürfnisse des Hofes weiteten den Palast immer wieder aus, und überall ist die Kunst der osmanischen Beschmückung und Dekoration sichtbar.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TOPKAPI_PALACE_STRATEGY_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Topkapi Palace[COLOR_REVERT] reduces the production cost for buildings present in capital for all cities by 20%.</English>
		<French>The [COLOR_BUILDING_TEXT]Topkapi Palace[COLOR_REVERT] reduces the production cost for buildings present in capital for all cities by 20%.</French>
		<German>Der [COLOR_BUILDING_TEXT]Topkapi-Palast[COLOR_REVERT] reduziert für alle Städte die Produktionskosten für Gebäude, die sich bereits in der Hauptstadt befinden, um 20%.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TOPKAPI_PALACE_STRATEGY</Tag>
		<English>Build the [COLOR_BUILDING_TEXT]Topkapi Palace[COLOR_REVERT] to get extra Production out of your [COLOR_BUILDING_TEXT]Engineers[COLOR_REVERT]. It also reduces the production cost for buildings present in capital for all cities by 10%.</English>
		<French>Build the [COLOR_BUILDING_TEXT]Topkapi Palace[COLOR_REVERT] to get extra Production out of your [COLOR_BUILDING_TEXT]Engineers[COLOR_REVERT]. It also reduces the production cost for buildings present in capital for all cities by 10%.</French>
		<German>Der [COLOR_BUILDING_TEXT]Topkapi-Palast[COLOR_REVERT] reduziert für alle Städte die Produktionskosten für Gebäude um 10%, wenn sich diese bereits in der Hauptstadt befinden. Darüber hinaus verbessert er die Produktion aller Ihrer [COLOR_BUILDING_TEXT]Ingenieure[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TOPKAPI_PALACE_HELP</Tag>
		<English>[ICON_BULLET]-10% Production Cost for Buildings present in Capital</English>
		<French>[ICON_BULLET]-10% Production Cost for Buildings present in Capital</French>
		<German>[ICON_BULLET]-10%[ICON_PRODUCTION] Kosten für in der Hauptstadt vorhandene Gebäude</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TOPKAPI_PALACE_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Trains 1 military unit every few rounds</English>
		<French>[ICON_BULLET]Trains 1 military unit every few rounds</French>
		<German>[ICON_BULLET]Bildet 1 Militäreinheit alle paar Runden aus</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TROYES</Tag>
		<English>Trade Fair of Troyes</English>
		<French>Trade Fair of Troyes</French>
		<German>Handelsmesse von Troyes</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TROYES_PEDIA</Tag>
		<English>[TAB]Troyes has been in existence since the Roman era, as Augustobona Tricassium, which stood at the hub of numerous highways, primarily the Via Agrippa which led north to Reims and south to Langres and eventually to Milan; other Roman routes from Troyes led to Poitiers, Autun and Orléans. It was the civitas of the Tricasses, who had been separated by Augustus from the Senones. Of the Gallo-Roman city of the early Empire, some scattered remains have been found, but no public monuments, other than traces of an aqueduct. By the Late Empire the settlement was reduced in extent, and referred to as Tricassium or Tricassae, the origin of French Troyes ("three").[NEWLINE][NEWLINE][TAB]The city was the seat of a bishop from the fourth century - the legend of its bishop Lupus (Loup), who saved the city from Attila by offering himself as hostage is hagiographic rather than historical - though it was several centuries before it gained importance as a medieval centre of commerce.[NEWLINE][NEWLINE][TAB]In the early cathedral on the present site, Louis the Stammerer in 878 received at Troyes the imperial crown from the hands of Pope John VIII. At the end of the ninth century, following depredations to the city by Normans, the counts of Champagne chose Troyes as their capital; it remained the capital of the Province of Champagne until the Revolution. The Abbey of Saint-Loup developed a renowned library and scriptorium. During the Middle Ages, it was an important trading town, and gave its name to troy weight. The Champagne cloth fairs and the revival of long-distance trade and new extension of coinage and credit were the real engines that drove the medieval economy of Troyes.</English>
		<French>[TAB]Troyes has been in existence since the Roman era, as Augustobona Tricassium, which stood at the hub of numerous highways, primarily the Via Agrippa which led north to Reims and south to Langres and eventually to Milan; other Roman routes from Troyes led to Poitiers, Autun and Orléans. It was the civitas of the Tricasses, who had been separated by Augustus from the Senones. Of the Gallo-Roman city of the early Empire, some scattered remains have been found, but no public monuments, other than traces of an aqueduct. By the Late Empire the settlement was reduced in extent, and referred to as Tricassium or Tricassae, the origin of French Troyes ("three").[NEWLINE][NEWLINE][TAB]The city was the seat of a bishop from the fourth century - the legend of its bishop Lupus (Loup), who saved the city from Attila by offering himself as hostage is hagiographic rather than historical - though it was several centuries before it gained importance as a medieval centre of commerce.[NEWLINE][NEWLINE][TAB]In the early cathedral on the present site, Louis the Stammerer in 878 received at Troyes the imperial crown from the hands of Pope John VIII. At the end of the ninth century, following depredations to the city by Normans, the counts of Champagne chose Troyes as their capital; it remained the capital of the Province of Champagne until the Revolution. The Abbey of Saint-Loup developed a renowned library and scriptorium. During the Middle Ages, it was an important trading town, and gave its name to troy weight. The Champagne cloth fairs and the revival of long-distance trade and new extension of coinage and credit were the real engines that drove the medieval economy of Troyes.</French>
		<German>[TAB]Ab dem 12. Jahrhundert wurden in Troyes zwei der sechs Jahrmärkte oder Messen abgehalten, für die die Champagne berühmt wurde. Hier wurden Waren von den Niederlanden (Tuch) bis Italien (Seide, orientalische Waren) gehandelt. Unter den Grafen der Champagne, die Troyes zu ihrer Hauptstadt gemacht hatten, organisierte sich auch einer der ersten europäischen Geldmärkte. Während des Hundertjährigen Kriegs (1337-1452) schwand die Bedeutung der Stadt. Troyes lag auf dem von den Engländern besetzten Gebiet. Nicht zuletzt aus diesem Grund wurde hier im Jahr 1420 der Vertrag von Troyes unterzeichnet. Mit diesem Vertrag verbündeten sich der König von Frankreich Karl VI. (auf Betreiben seiner Gemahlin Isabeau), der König von England Heinrich V. und der Herzog von Burgund Philipp III., um den Kronprinzen und späteren Karl VII. von Frankreich von der Thronfolge auszuschließen. Neun Jahre später waren die Engländer vertrieben und Jeanne d’Arc konnte den Dauphin zur Krönung nach Reims führen. Im späten Mittelalter und der frühen Renaissance stieg Troyes zu einem der bedeutendsten Zentren der Bildhauerkunst auf, in dem unter anderem der Meister von Chaource und Jacques Bachot wirkten. Eine erneute Schwächung der Stadt erfolgte durch die Verlagerung des Handels vom Landweg auf den Seeweg. Troyes wandelte sich im 16. und 17. Jahrhundert von einem Handelszentrum zu einem Zentrum der Textilindustrie. Gleichzeitig wurde die Stadt eine der Hochburgen der Hugenotten, und damit durch die Aufhebung des Edikts von Nantes 1685 schwer getroffen.</German>
		<Italian>[TAB]Troyes has been in existence since the Roman era, as Augustobona Tricassium, which stood at the hub of numerous highways, primarily the Via Agrippa which led north to Reims and south to Langres and eventually to Milan; other Roman routes from Troyes led to Poitiers, Autun and Orléans. It was the civitas of the Tricasses, who had been separated by Augustus from the Senones. Of the Gallo-Roman city of the early Empire, some scattered remains have been found, but no public monuments, other than traces of an aqueduct. By the Late Empire the settlement was reduced in extent, and referred to as Tricassium or Tricassae, the origin of French Troyes ("three").[NEWLINE][NEWLINE][TAB]The city was the seat of a bishop from the fourth century - the legend of its bishop Lupus (Loup), who saved the city from Attila by offering himself as hostage is hagiographic rather than historical - though it was several centuries before it gained importance as a medieval centre of commerce.[NEWLINE][NEWLINE][TAB]In the early cathedral on the present site, Louis the Stammerer in 878 received at Troyes the imperial crown from the hands of Pope John VIII. At the end of the ninth century, following depredations to the city by Normans, the counts of Champagne chose Troyes as their capital; it remained the capital of the Province of Champagne until the Revolution. The Abbey of Saint-Loup developed a renowned library and scriptorium. During the Middle Ages, it was an important trading town, and gave its name to troy weight. The Champagne cloth fairs and the revival of long-distance trade and new extension of coinage and credit were the real engines that drove the medieval economy of Troyes.</Italian>
		<Spanish>[TAB]Troyes has been in existence since the Roman era, as Augustobona Tricassium, which stood at the hub of numerous highways, primarily the Via Agrippa which led north to Reims and south to Langres and eventually to Milan; other Roman routes from Troyes led to Poitiers, Autun and Orléans. It was the civitas of the Tricasses, who had been separated by Augustus from the Senones. Of the Gallo-Roman city of the early Empire, some scattered remains have been found, but no public monuments, other than traces of an aqueduct. By the Late Empire the settlement was reduced in extent, and referred to as Tricassium or Tricassae, the origin of French Troyes ("three").[NEWLINE][NEWLINE][TAB]The city was the seat of a bishop from the fourth century - the legend of its bishop Lupus (Loup), who saved the city from Attila by offering himself as hostage is hagiographic rather than historical - though it was several centuries before it gained importance as a medieval centre of commerce.[NEWLINE][NEWLINE][TAB]In the early cathedral on the present site, Louis the Stammerer in 878 received at Troyes the imperial crown from the hands of Pope John VIII. At the end of the ninth century, following depredations to the city by Normans, the counts of Champagne chose Troyes as their capital; it remained the capital of the Province of Champagne until the Revolution. The Abbey of Saint-Loup developed a renowned library and scriptorium. During the Middle Ages, it was an important trading town, and gave its name to troy weight. The Champagne cloth fairs and the revival of long-distance trade and new extension of coinage and credit were the real engines that drove the medieval economy of Troyes.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TROYES_STRATEGY</Tag>
		<English>Build [COLOR_BUILDING_TEXT]Trade Fair of Troyes[COLOR_REVERT] to get extra Commerce out of your [COLOR_BUILDING_TEXT]Merchants[COLOR_REVERT].</English>
		<French>Build [COLOR_BUILDING_TEXT]Trade Fair of Troyes[COLOR_REVERT] to get extra Commerce out of your [COLOR_BUILDING_TEXT]Merchants[COLOR_REVERT].</French>
		<German>Errichten Sie die [COLOR_BUILDING_TEXT]Handelsmesse von Troyes[COLOR_REVERT] um den Kommerz aller Ihrer [COLOR_BUILDING_TEXT]Händler[COLOR_REVERT] zu verbessern.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TROYES_HELP</Tag>
		<English>[ICON_BULLET]Can Build [ICON_GOLD] More Efficiently[NEWLINE][ICON_BULLET]Can Build [ICON_CULTURE] More Efficiently</English>
		<French>[ICON_BULLET]Can Build [ICON_GOLD] More Efficiently[NEWLINE][ICON_BULLET]Can Build [ICON_CULTURE] More Efficiently</French>
		<German>[ICON_BULLET]Produziert [ICON_GOLD] 25% effizienter[NEWLINE][ICON_BULLET]Produziert [ICON_CULTURE] 25% effizienter</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FLAVIAN</Tag>
		<English>Flavian Amphitheatre</English>
		<French>Flavian Amphitheatre</French>
		<German>Flavisches Amphitheater</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FLAVIAN_PEDIA</Tag>
		<English>[TAB]The Colosseum or Coliseum, originally the Flavian Amphitheatre (Latin: Amphitheatrum Flavium, Italian Anfiteatro Flavio or Colosseo), is an elliptical amphitheatre in the centre of the city of Rome, Italy, the largest ever built in the Roman Empire. It is one of the greatest works of Roman architecture and engineering.</English>
		<French>[TAB]The Colosseum or Coliseum, originally the Flavian Amphitheatre (Latin: Amphitheatrum Flavium, Italian Anfiteatro Flavio or Colosseo), is an elliptical amphitheatre in the centre of the city of Rome, Italy, the largest ever built in the Roman Empire. It is one of the greatest works of Roman architecture and engineering.</French>
		<German>[TAB]Das Kolosseum (antiker Name: Amphitheatrum Novum oder Amphitheatrum Flavium) ist das größte der im antiken Rom erbauten Amphitheater und der größte geschlossene Bau der römischen Antike überhaupt. Zwischen 72 und 80 n. Chr. erbaut, ist es heute eines der Wahrzeichen der Stadt und zugleich ein Zeugnis für die hochstehende Baukunst der alten Römer.</German>
		<Italian>[TAB]The Colosseum or Coliseum, originally the Flavian Amphitheatre (Latin: Amphitheatrum Flavium, Italian Anfiteatro Flavio or Colosseo), is an elliptical amphitheatre in the centre of the city of Rome, Italy, the largest ever built in the Roman Empire. It is one of the greatest works of Roman architecture and engineering.</Italian>
		<Spanish>[TAB]The Colosseum or Coliseum, originally the Flavian Amphitheatre (Latin: Amphitheatrum Flavium, Italian Anfiteatro Flavio or Colosseo), is an elliptical amphitheatre in the centre of the city of Rome, Italy, the largest ever built in the Roman Empire. It is one of the greatest works of Roman architecture and engineering.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FLAVIAN_STRATEGY</Tag>
		<English>The owner of the [COLOR_BUILDING_TEXT]Flavian Amphitheatre[COLOR_REVERT] receives more [COLOR_HIGHLIGHT_TEXT]Great General[COLOR_REVERT] points from combat within cultural borders. It also provides units with +1 experience on combat victory and the builder receives two [COLOR_UNIT_TEXT]Gladiators[COLOR_REVERT].</English>
		<French>The owner of the [COLOR_BUILDING_TEXT]Flavian Amphitheatre[COLOR_REVERT] receives more [COLOR_HIGHLIGHT_TEXT]Great General[COLOR_REVERT] points from combat within cultural borders. It also provides units with +1 experience on combat victory and the builder receives two [COLOR_UNIT_TEXT]Gladiators[COLOR_REVERT].</French>
		<German>Die [COLOR_BUILDING_TEXT]Flavisches Amphitheater[COLOR_REVERT] besitzende Zivilisation gewinnt durch Kämpfe innerhalb der kulturellen Grenzen mehr [COLOR_HIGHLIGHT_TEXT]Großer General[COLOR_REVERT]-Punkte. Darüber hinaus erhöht es den Erfahrungszuwachs eigener siegreicher Einheiten um +1 pro Kampf und der Erbauer erhält zwei [COLOR_UNIT_TEXT]Gladiatoren[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FLAVIAN_HELP</Tag>
		<English>[ICON_BULLET]Units receive +1 Experience on Combat Victory[NEWLINE][ICON_BULLET]Provides two [LINK=UNIT_GLADIATOR]Gladiator[\LINK] units</English>
		<French>[ICON_BULLET]Units receive +1 Experience on Combat Victory[NEWLINE][ICON_BULLET]Provides two [LINK=UNIT_GLADIATOR]Gladiator[\LINK] units</French>
		<German>[ICON_BULLET]Einheiten erhalten +1 Erfahrung durch siegreiche Kämpfe[NEWLINE][ICON_BULLET]Stellt zwei [LINK=UNIT_GLADIATOR]Gladiatoren[\LINK] zur Verfügung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FLAVIAN_STRATEGY_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Flavian Amphitheatre[COLOR_REVERT] provides your mounted units 2, your melee units 4 additional experience.</English>
		<French>The [COLOR_BUILDING_TEXT]Flavian Amphitheatre[COLOR_REVERT] provides your mounted units 2, your melee units 4 additional experience.</French>
		<German>Durch das [COLOR_BUILDING_TEXT]Flavische Amphitheater[COLOR_REVERT] erhalten Ihre berittenen Einheiten 2, Nahkampfeinheiten sogar 4 zusätzliche Erfahrungspunkte, wenn sie in der Stadt ausgebildet werden.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FLAVIAN_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Can Capture Rival Civilizations' Unique Buildings</English>
		<French>[ICON_BULLET]Can Capture Rival Civilizations' Unique Buildings</French>
		<German>[ICON_BULLET]Erlaubt die Übernahme von Spezialgebäuden</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FLAVIAN_GAMETXT</Tag>
		<English>[COLOR_SELECTED_TEXT]We captured a [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] in the City of [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT]!</English>
		<French>[COLOR_SELECTED_TEXT]We captured a [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] in the City of [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT]!</French>
		<German>[COLOR_SELECTED_TEXT]Wir haben bei der Einnahme von [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT] das Gebäude [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] übernommen![COLOR_REVERT]</German>
		<Italian>[COLOR_SELECTED_TEXT]We captured a [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] in the City of [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT]! We will use it instead of the [COLOR_BUILDING_TEXT]%s3[COLOR_SELECTED_TEXT].[COLOR_REVERT]</Italian>
		<Spanish>[COLOR_SELECTED_TEXT]We captured a [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] in the City of [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT]! We will use it instead of the [COLOR_BUILDING_TEXT]%s3[COLOR_SELECTED_TEXT].[COLOR_REVERT]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GOLDEN_DAWN</Tag>
		<English>Golden Dawn</English>
		<French>Golden Dawn</French>
		<German>Golden Dawn</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GOLDEN_DAWN_PEDIA</Tag>
		<English>[TAB]The Hermetic Order of the Golden Dawn (or, more commonly, the Golden Dawn) was a magical order of the late 19th and early 20th centuries, practicing a form of theurgy and spiritual development. It was possibly the single greatest influence on twentieth century Western occultism. Concepts of magic and ritual that became core elements of many other traditions, including Wicca, Thelema, and other forms of magical spirituality popular today, are drawn from the Golden Dawn tradition.</English>
		<French>[TAB]The Hermetic Order of the Golden Dawn (or, more commonly, the Golden Dawn) was a magical order of the late 19th and early 20th centuries, practicing a form of theurgy and spiritual development. It was possibly the single greatest influence on twentieth century Western occultism. Concepts of magic and ritual that became core elements of many other traditions, including Wicca, Thelema, and other forms of magical spirituality popular today, are drawn from the Golden Dawn tradition.</French>
		<German>[TAB]Der Hermetic Order of the Golden Dawn (hermetischer Orden der goldenen Morgendämmerung, kurz: Golden Dawn) war eine magische diskrete Gesellschaft. Er wurde um 1887/1888 in London von William Robert Woodman, Samuel Liddell MacGregor Mathers und William Wynn Westcott gegründet. Der Orden bestand bis 1903 und zerfiel dann wegen innerer Streitigkeiten in diverse Nachfolgeorganisationen. Berühmte Mitglieder des Ordens waren u.a. Allan Bennett, Edmund William Berridge, John William Brodie-Innes, Aleister Crowley, Florence Farr, Robert William Felkin, Arthur Machen, Arthur E. Waite und William Butler Yeats. Der Golden Dawn verstand sich als Fortführung der Rosenkreuzer-Tradition und wurde damit zum Prototyp eines esoterisch arbeitenden Ordens. Viele der modernen magischen oder esoterischen Strömungen wie Wicca, Tarot, Astrologie oder Thelema können bis zu diesem Orden zurückverfolgt werden. Die Lehrinhalte des Golden Dawn bestanden aus zahlreichen okkulten und mystischen Traditionen, wie Kabbala oder Tarot, Alchemie und henochische Magie; sowie aus magischen Arbeiten mit den Göttern Altägyptens und Griechenlands. Elemente des Christentums und Judentums wurden synkretistisch integriert. Das Gradsystem gliederte sich anfangs in neun, später in elf Grade, die in Zusammenhang mit den kabbalistischen zehn Sefirot stehen. Viele heutige okkulte Organisationen bedienen sich des Studienmaterials des Golden Dawn. In einigen Wicca-Kult-Gruppen z. B. werden seine Pentagrammrituale verwendet, die unverändert dem Golden Dawn entstammen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GOLDEN_DAWN_PEDIA_SAVE</Tag>
		<English>[TAB]The Hermetic Order of the Golden Dawn (or, more commonly, the Golden Dawn) was a magical order of the late 19th and early 20th centuries, practicing a form of theurgy and spiritual development. It was possibly the single greatest influence on twentieth century Western occultism. Concepts of magic and ritual that became core elements of many other traditions, including Wicca, Thelema, and other forms of magical spirituality popular today, are drawn from the Golden Dawn tradition. The three founders, Dr. William Robert Woodman, William Wynn Westcott, and Samuel Liddell MacGregor Mathers were Freemasons and members of Societas Rosicruciana in Anglia (S.R.I.A.), an appendant body to Freemasonry. Westcott, also a member of the Theosophical Society, appears to have been the initial driving force behind the establishment of the Golden Dawn. The Golden Dawn system is based on an initiated hierarchal order similar to that of a Masonic Lodge, however women were admitted on an equal basis with men. The "Golden Dawn" is properly only the first or "outer" of three Orders, although all three are often collectively described as the "Golden Dawn". The First Order taught esoteric philosophy based on the Hermetic Qabalah and personal development through study and awareness of the four Classical Elements as well as the basics of astrology, tarot, and geomancy. The Second or "Inner" Order, the Rosae Rubeae et Aureae Crucis (the Ruby Rose and Cross of Gold), taught magic proper, including scrying, astral travel, and Alchemy. The Third Order was that of the "Secret Chiefs", who were said to be great adepts no longer in incarnate form, but who directed the activities of the lower two orders by spirit communication with the Chiefs of the Second Order. Influences on Golden Dawn concepts and work include Christian mysticism, Qabalah, Hermeticism, the religion of Ancient Egypt, Theurgy, Freemasonry, Alchemy, Theosophy, Eliphas Levi, Papus, Enochian magic, and Renaissance grimoires.</English>
		<French>[TAB]The Hermetic Order of the Golden Dawn (or, more commonly, the Golden Dawn) was a magical order of the late 19th and early 20th centuries, practicing a form of theurgy and spiritual development. It was possibly the single greatest influence on twentieth century Western occultism. Concepts of magic and ritual that became core elements of many other traditions, including Wicca, Thelema, and other forms of magical spirituality popular today, are drawn from the Golden Dawn tradition. The three founders, Dr. William Robert Woodman, William Wynn Westcott, and Samuel Liddell MacGregor Mathers were Freemasons and members of Societas Rosicruciana in Anglia (S.R.I.A.), an appendant body to Freemasonry. Westcott, also a member of the Theosophical Society, appears to have been the initial driving force behind the establishment of the Golden Dawn. The Golden Dawn system is based on an initiated hierarchal order similar to that of a Masonic Lodge, however women were admitted on an equal basis with men. The "Golden Dawn" is properly only the first or "outer" of three Orders, although all three are often collectively described as the "Golden Dawn". The First Order taught esoteric philosophy based on the Hermetic Qabalah and personal development through study and awareness of the four Classical Elements as well as the basics of astrology, tarot, and geomancy. The Second or "Inner" Order, the Rosae Rubeae et Aureae Crucis (the Ruby Rose and Cross of Gold), taught magic proper, including scrying, astral travel, and Alchemy. The Third Order was that of the "Secret Chiefs", who were said to be great adepts no longer in incarnate form, but who directed the activities of the lower two orders by spirit communication with the Chiefs of the Second Order. Influences on Golden Dawn concepts and work include Christian mysticism, Qabalah, Hermeticism, the religion of Ancient Egypt, Theurgy, Freemasonry, Alchemy, Theosophy, Eliphas Levi, Papus, Enochian magic, and Renaissance grimoires.</French>
		<German>[TAB]Der Hermetic Order of the Golden Dawn (hermetischer Orden der goldenen Morgendämmerung, kurz: Golden Dawn) war eine magische diskrete Gesellschaft. Er wurde um 1887/1888 in London von William Robert Woodman, Samuel Liddell MacGregor Mathers und William Wynn Westcott gegründet. Der Orden bestand bis 1903 und zerfiel dann wegen innerer Streitigkeiten in diverse Nachfolgeorganisationen. Berühmte Mitglieder des Ordens waren u.a. Allan Bennett, Edmund William Berridge, John William Brodie-Innes, Aleister Crowley, Florence Farr, Robert William Felkin, Arthur Machen, Arthur E. Waite und William Butler Yeats. Der Golden Dawn verstand sich als Fortführung der Rosenkreuzer-Tradition und wurde damit zum Prototyp eines esoterisch arbeitenden Ordens. Viele der modernen magischen oder esoterischen Strömungen wie Wicca, Tarot, Astrologie oder Thelema können bis zu diesem Orden zurückverfolgt werden. Die Lehrinhalte des Golden Dawn bestanden aus zahlreichen okkulten und mystischen Traditionen, wie Kabbala oder Tarot, Alchemie und henochische Magie; sowie aus magischen Arbeiten mit den Göttern Altägyptens und Griechenlands. Elemente des Christentums und Judentums wurden synkretistisch integriert. Das Gradsystem gliederte sich anfangs in neun, später in elf Grade, die in Zusammenhang mit den kabbalistischen zehn Sefirot stehen. Viele heutige okkulte Organisationen bedienen sich des Studienmaterials des Golden Dawn. In einigen Wicca-Kult-Gruppen z. B. werden seine Pentagrammrituale verwendet, die unverändert dem Golden Dawn entstammen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GOLDEN_DAWN_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Hermetic Order of the Golden Dawn[COLOR_REVERT] grants an [ICON_ESPIONAGE] bonus per state [ICON_RELIGION] building.</English>
		<French>The [COLOR_BUILDING_TEXT]Hermetic Order of the Golden Dawn[COLOR_REVERT] grants an [ICON_ESPIONAGE] bonus per state [ICON_RELIGION] building.</French>
		<German>Die [COLOR_BUILDING_TEXT]Hermetic Order of the Golden Dawn[COLOR_REVERT]-Gesellschaft gewährt einen [ICON_ESPIONAGE] Bonus für jedes Gebäude der Staatsreligion [ICON_RELIGION].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GOLDEN_DAWN_HELP</Tag>
		<English>[ICON_BULLET]Allows Access to All Religions[NEWLINE][COLOR_NEGATIVE_TEXT]Requires All Religions to Have Been Founded[COLOR_REVERT]</English>
		<French>[ICON_BULLET]Allows Access to All Religions[NEWLINE][COLOR_NEGATIVE_TEXT]Requires All Religions to Have Been Founded[COLOR_REVERT]</French>
		<German>[ICON_BULLET]Ermöglicht den Zugang zu allen Religionen[NEWLINE][COLOR_NEGATIVE_TEXT]Erfordert, dass alle Religionen gegründet wurden[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_KGB</Tag>
		<English>Lubyanka</English>
		<French>Lubyanka</French>
		<German>Lubjanka</German>
		<Italian>Lubyanka</Italian>
		<Spanish>Lubyanka</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_KGB_PEDIA</Tag>
		<English>[TAB]The Lubyanka is the popular name for the headquarters of the KGB and affiliated prison on Lubyanka Square in Moscow. It is a large building with a facade of yellow brick, designed by Alexander V. Ivanov in 1897 and augmented by Aleksey Shchusev in 1940-1947.[NEWLINE][NEWLINE][TAB]The Lubyanka was originally built in 1898 as the Neo-Baroque headquarters of the All-Russia Insurance Company, noted for its beautiful parquet floors and pale green walls. Belying its massiveness, the edifice avoids an impression of heroic scale: isolated Palladian and Baroque details, such as the minute pediments over the corner bays and the central loggia, are lost in an endlessly-repeating classicizing palace facade, where three bands of cornices emphasize the horizontal lines. A clock is centered in the uppermost band of the facade.[NEWLINE][NEWLINE][TAB]Following the Bolshevik Revolution, the structure was seized by the government for the headquarters of the secret police, then called the Cheka. In Soviet Russian jokes it was referred to as the tallest building in Moscow, since Siberia could be seen from its basement. Another joke referred to the building as "Adult's World" as compared to "Children's World," the name of the popular toy store across the street.[NEWLINE][NEWLINE][TAB]During the Great Purge, the offices became increasingly cramped due to staff numbers. In 1940, the most famous Soviet architect, Shchusev, was commissioned to double its size by adding another storey and engulfing backstreet buildings. Shchusev's design accentuated Neo-Renaissance detailing, but only the left part of the facade was reconstructed under his direction in the 1940s, due to the war and other hindrances. This asymmetric facade survived intact until 1983, when the symmetry was restored at the urging of Yuri Andropov in accordance with Shchusev's plans.[NEWLINE][NEWLINE][TAB]Although the Soviet secret police changed its name many times, its headquarters remained in this building. Secret police chiefs from Lavrenty Beria to Yuri Andropov used the same office on the third floor, which looked down on the statue of Cheka founder Felix Dzerzhinsky. A prison at the ground floor of the building figures prominently in Aleksandr Solzhenitsyn's classic study of the Soviet police state, The Gulag Archipelago. Famous inmates held, tortured and interrogated there include Sidney Reilly, Raoul Wallenberg, János Esterházy and Father Walter Ciszek, S.J.[NEWLINE][NEWLINE][TAB]After the dissolution of the KGB, the Lubyanka became the headquarters of the Border Guard Service of Russia, and houses the Lubyanka prison and one directorate of the Federal Security Service of the Russian Federation (FSB). In addition a museum of the KGB was opened to the public. On November 11, 1999 a fire broke out in the Lubyanka. Four FSB agents were injured, but damage was relatively mild. The fire was later traced to faulty wiring.</English>
		<French>[TAB]The Lubyanka is the popular name for the headquarters of the KGB and affiliated prison on Lubyanka Square in Moscow. It is a large building with a facade of yellow brick, designed by Alexander V. Ivanov in 1897 and augmented by Aleksey Shchusev in 1940-1947.[NEWLINE][NEWLINE][TAB]The Lubyanka was originally built in 1898 as the Neo-Baroque headquarters of the All-Russia Insurance Company, noted for its beautiful parquet floors and pale green walls. Belying its massiveness, the edifice avoids an impression of heroic scale: isolated Palladian and Baroque details, such as the minute pediments over the corner bays and the central loggia, are lost in an endlessly-repeating classicizing palace facade, where three bands of cornices emphasize the horizontal lines. A clock is centered in the uppermost band of the facade.[NEWLINE][NEWLINE][TAB]Following the Bolshevik Revolution, the structure was seized by the government for the headquarters of the secret police, then called the Cheka. In Soviet Russian jokes it was referred to as the tallest building in Moscow, since Siberia could be seen from its basement. Another joke referred to the building as "Adult's World" as compared to "Children's World," the name of the popular toy store across the street.[NEWLINE][NEWLINE][TAB]During the Great Purge, the offices became increasingly cramped due to staff numbers. In 1940, the most famous Soviet architect, Shchusev, was commissioned to double its size by adding another storey and engulfing backstreet buildings. Shchusev's design accentuated Neo-Renaissance detailing, but only the left part of the facade was reconstructed under his direction in the 1940s, due to the war and other hindrances. This asymmetric facade survived intact until 1983, when the symmetry was restored at the urging of Yuri Andropov in accordance with Shchusev's plans.[NEWLINE][NEWLINE][TAB]Although the Soviet secret police changed its name many times, its headquarters remained in this building. Secret police chiefs from Lavrenty Beria to Yuri Andropov used the same office on the third floor, which looked down on the statue of Cheka founder Felix Dzerzhinsky. A prison at the ground floor of the building figures prominently in Aleksandr Solzhenitsyn's classic study of the Soviet police state, The Gulag Archipelago. Famous inmates held, tortured and interrogated there include Sidney Reilly, Raoul Wallenberg, János Esterházy and Father Walter Ciszek, S.J.[NEWLINE][NEWLINE][TAB]After the dissolution of the KGB, the Lubyanka became the headquarters of the Border Guard Service of Russia, and houses the Lubyanka prison and one directorate of the Federal Security Service of the Russian Federation (FSB). In addition a museum of the KGB was opened to the public. On November 11, 1999 a fire broke out in the Lubyanka. Four FSB agents were injured, but damage was relatively mild. The fire was later traced to faulty wiring.</French>
		<German>[TAB]Die Lubjanka ist der inoffizielle Name eines am Lubjanka-Platz in Moskau gelegenen Gebäudes. Von 1920 bis 1991 war es das Hauptquartier, das zentrale Gefängnis und das Archiv des sowjetischen Geheimdienstes in Moskau. Heute beherbergt die Lubjanka den russischen Geheimdienst FSB. Das gelbe Backsteingebäude steht am Lubjanskaja Ploschtschad Nr. 2 gegenüber der Metrostation Lubjanka (früher Dserschinskaja).</German>
		<Italian>[TAB]The Lubyanka is the popular name for the headquarters of the KGB and affiliated prison on Lubyanka Square in Moscow. It is a large building with a facade of yellow brick, designed by Alexander V. Ivanov in 1897 and augmented by Aleksey Shchusev in 1940-1947.[NEWLINE][NEWLINE][TAB]The Lubyanka was originally built in 1898 as the Neo-Baroque headquarters of the All-Russia Insurance Company, noted for its beautiful parquet floors and pale green walls. Belying its massiveness, the edifice avoids an impression of heroic scale: isolated Palladian and Baroque details, such as the minute pediments over the corner bays and the central loggia, are lost in an endlessly-repeating classicizing palace facade, where three bands of cornices emphasize the horizontal lines. A clock is centered in the uppermost band of the facade.[NEWLINE][NEWLINE][TAB]Following the Bolshevik Revolution, the structure was seized by the government for the headquarters of the secret police, then called the Cheka. In Soviet Russian jokes it was referred to as the tallest building in Moscow, since Siberia could be seen from its basement. Another joke referred to the building as "Adult's World" as compared to "Children's World," the name of the popular toy store across the street.[NEWLINE][NEWLINE][TAB]During the Great Purge, the offices became increasingly cramped due to staff numbers. In 1940, the most famous Soviet architect, Shchusev, was commissioned to double its size by adding another storey and engulfing backstreet buildings. Shchusev's design accentuated Neo-Renaissance detailing, but only the left part of the facade was reconstructed under his direction in the 1940s, due to the war and other hindrances. This asymmetric facade survived intact until 1983, when the symmetry was restored at the urging of Yuri Andropov in accordance with Shchusev's plans.[NEWLINE][NEWLINE][TAB]Although the Soviet secret police changed its name many times, its headquarters remained in this building. Secret police chiefs from Lavrenty Beria to Yuri Andropov used the same office on the third floor, which looked down on the statue of Cheka founder Felix Dzerzhinsky. A prison at the ground floor of the building figures prominently in Aleksandr Solzhenitsyn's classic study of the Soviet police state, The Gulag Archipelago. Famous inmates held, tortured and interrogated there include Sidney Reilly, Raoul Wallenberg, János Esterházy and Father Walter Ciszek, S.J.[NEWLINE][NEWLINE][TAB]After the dissolution of the KGB, the Lubyanka became the headquarters of the Border Guard Service of Russia, and houses the Lubyanka prison and one directorate of the Federal Security Service of the Russian Federation (FSB). In addition a museum of the KGB was opened to the public. On November 11, 1999 a fire broke out in the Lubyanka. Four FSB agents were injured, but damage was relatively mild. The fire was later traced to faulty wiring.</Italian>
		<Spanish>[TAB]The Lubyanka is the popular name for the headquarters of the KGB and affiliated prison on Lubyanka Square in Moscow. It is a large building with a facade of yellow brick, designed by Alexander V. Ivanov in 1897 and augmented by Aleksey Shchusev in 1940-1947.[NEWLINE][NEWLINE][TAB]The Lubyanka was originally built in 1898 as the Neo-Baroque headquarters of the All-Russia Insurance Company, noted for its beautiful parquet floors and pale green walls. Belying its massiveness, the edifice avoids an impression of heroic scale: isolated Palladian and Baroque details, such as the minute pediments over the corner bays and the central loggia, are lost in an endlessly-repeating classicizing palace facade, where three bands of cornices emphasize the horizontal lines. A clock is centered in the uppermost band of the facade.[NEWLINE][NEWLINE][TAB]Following the Bolshevik Revolution, the structure was seized by the government for the headquarters of the secret police, then called the Cheka. In Soviet Russian jokes it was referred to as the tallest building in Moscow, since Siberia could be seen from its basement. Another joke referred to the building as "Adult's World" as compared to "Children's World," the name of the popular toy store across the street.[NEWLINE][NEWLINE][TAB]During the Great Purge, the offices became increasingly cramped due to staff numbers. In 1940, the most famous Soviet architect, Shchusev, was commissioned to double its size by adding another storey and engulfing backstreet buildings. Shchusev's design accentuated Neo-Renaissance detailing, but only the left part of the facade was reconstructed under his direction in the 1940s, due to the war and other hindrances. This asymmetric facade survived intact until 1983, when the symmetry was restored at the urging of Yuri Andropov in accordance with Shchusev's plans.[NEWLINE][NEWLINE][TAB]Although the Soviet secret police changed its name many times, its headquarters remained in this building. Secret police chiefs from Lavrenty Beria to Yuri Andropov used the same office on the third floor, which looked down on the statue of Cheka founder Felix Dzerzhinsky. A prison at the ground floor of the building figures prominently in Aleksandr Solzhenitsyn's classic study of the Soviet police state, The Gulag Archipelago. Famous inmates held, tortured and interrogated there include Sidney Reilly, Raoul Wallenberg, János Esterházy and Father Walter Ciszek, S.J.[NEWLINE][NEWLINE][TAB]After the dissolution of the KGB, the Lubyanka became the headquarters of the Border Guard Service of Russia, and houses the Lubyanka prison and one directorate of the Federal Security Service of the Russian Federation (FSB). In addition a museum of the KGB was opened to the public. On November 11, 1999 a fire broke out in the Lubyanka. Four FSB agents were injured, but damage was relatively mild. The fire was later traced to faulty wiring.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_KGB_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] (the KGB) increases the espionage in all cities and doubles the espionage from spy-specialists in the city.</English>
		<French>[COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] (the KGB) increases the espionage in all cities and doubles the espionage from spy-specialists in the city.</French>
		<German>Die [COLOR_BUILDING_TEXT]Lubjanka[COLOR_REVERT] erhöht die Spionage in allen Städten und verdoppelt den Spionage-Ertrag von Spion-Spezialisten in der Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_KGB_STRATEGY_SAVE</Tag>
		<English>[COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] (the KGB) places all rival governments into Anarchy for 5 rounds (normal game speed). It also increases the own espionage.</English>
		<French>[COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] (the KGB) places all rival governments into Anarchy for 5 rounds (normal game speed). It also increases the own espionage.</French>
		<German>Die [COLOR_BUILDING_TEXT]Lubjanka[COLOR_REVERT] stürzt alle Konkurrenten für 5 Runden (bei normaler Spielgeschwindigkeit) in eine Anarchie. Außerdem erhöht sie die eigene Spionage.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_KGB_HELP</Tag>
		<English>[ICON_BULLET]Causes Anarchy in Rival Civilizations (Singleplayer)[NEWLINE][ICON_BULLET]Starts a Golden Age (Multiplayer)</English>
		<French>[ICON_BULLET]Causes Anarchy in Rival Civilizations (Singleplayer)[NEWLINE][ICON_BULLET]Starts a Golden Age (Multiplayer)</French>
		<German>[ICON_BULLET]Stürzt Konkurrenten in eine Anarchie (Singleplayer)[NEWLINE][ICON_BULLET]Beginnt ein Goldenes Zeitalter (Multiplayer)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_KGB_GLOBAL_ANARCHY</Tag>
		<English>[COLOR_NEGATIVE_TEXT]Foreign agents are causing anarchy!![COLOR_REVERT]</English>
		<French>[COLOR_NEGATIVE_TEXT]Foreign agents are causing anarchy!![COLOR_REVERT]</French>
		<German>[COLOR_NEGATIVE_TEXT]Ausländische Spione verursachen eine Anarchie!![COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_STATUE_OF_ZEUS_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]The Statue of Zeus[COLOR_REVERT] promotes all capable units who are build in this city with [COLOR_HIGHLIGHT_TEXT]Shock[COLOR_REVERT]. Also it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]The Statue of Zeus[COLOR_REVERT] promotes all capable units who are build in this city with [COLOR_HIGHLIGHT_TEXT]Shock[COLOR_REVERT]. Also it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT]</French>
		<German>Die [COLOR_BUILDING_TEXT]Zeus-Statue[COLOR_REVERT] stattet alle geeigneten Einheiten, die in der Stadt, in der sie steht, ausgebildet werden mit der Beförderung [COLOR_HIGHLIGHT_TEXT]Schock[COLOR_REVERT] aus. Außerdem erhöht sie die Chancen auf den Erhalt eines [COLOR_UNIT_TEXT]Großen Künstlers[COLOR_REVERT].</German>
		<Italian>[COLOR_BUILDING_TEXT]The Statue of Zeus[COLOR_REVERT] promotes all capable units who are build in this city with [COLOR_HIGHLIGHT_TEXT]Shock[COLOR_REVERT]. Also it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT]</Italian>
		<Spanish>[COLOR_BUILDING_TEXT]The Statue of Zeus[COLOR_REVERT] promotes all capable units who are build in this city with [COLOR_HIGHLIGHT_TEXT]Shock[COLOR_REVERT]. Also it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_STATUE_OF_LIBERTY_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]The Statue of Liberty[COLOR_REVERT] enables the access to all Economy Civics. Furthermore it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]The Statue of Liberty[COLOR_REVERT] enables the access to all Economy Civics. Furthermore it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</French>
		<German>Die [COLOR_BUILDING_TEXT]Freiheitsstatue[COLOR_REVERT] ermöglicht Ihnen den Zugriff auf alle Ökonomie-Staatsformen. Darüber hinaus erhöhen sich die Chancen der Stadt, einen Großen Ingenieur hervorzubringen.</German>
		<Italian>[COLOR_BUILDING_TEXT]The Statue of Liberty[COLOR_REVERT] enables the access to all Economy Civics. Furthermore it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</Italian>
		<Spanish>[COLOR_BUILDING_TEXT]The Statue of Liberty[COLOR_REVERT] enables the access to all Economy Civics. Furthermore it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_VERSAILLES_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Versailles[COLOR_REVERT] provides +1000[ICON_GOLD] (scales with Game Speed) and reduces Maintenance in Nearby Cities. Furthermore it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]Versailles[COLOR_REVERT] provides +1000[ICON_GOLD] (scales with Game Speed) and reduces Maintenance in Nearby Cities. Furthermore it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT].</French>
		<German>[COLOR_BUILDING_TEXT]Versailles[COLOR_REVERT] stellt einmalig +1000[ICON_GOLD] (skaliert mit der Spielgeschwindigkeit) zur Verfügung und reduziert dauerhaft den Unterhalt in umliegenden Städten. Darüber hinaus erhöhen sich die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Großen Händler[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_VERSAILLES_HELP</Tag>
		<English>[ICON_BULLET]+1000[ICON_GOLD] (scales with Game Speed)</English>
		<French>[ICON_BULLET]+1000[ICON_GOLD] (scales with Game Speed)</French>
		<German>[ICON_BULLET]+1000[ICON_GOLD] (skaliert mit der Spielgeschwindigkeit)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_VERSAILLES_STRATEGY_NEW_SAVE</Tag>
		<English>[COLOR_BUILDING_TEXT]Versailles[COLOR_REVERT] provides +2000[ICON_GOLD] (scales with Game Speed) and reduces Maintenance in Nearby Cities. At the completion of the wonder every war ends and peace for 10 rounds between all players without active peace treaty will be forced. Furthermore it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]Versailles[COLOR_REVERT] provides +2000[ICON_GOLD] (scales with Game Speed) and reduces Maintenance in Nearby Cities. At the completion of the wonder every war ends and peace for 10 rounds between all players without active peace treaty will be forced. Furthermore it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT].</French>
		<German>[COLOR_BUILDING_TEXT]Versailles[COLOR_REVERT] stellt einmalig +2000[ICON_GOLD] (skaliert mit der Spielgeschwindigkeit) zur Verfügung und reduziert dauerhaft den Unterhalt in umliegenden Städten. Bei Fertigstellung werden sämtliche bestehenden Kriege beendet und es wird zwischen allen Spielern ohne laufenden Friedensvertrag ein Friedensvertrag über 10 Runden abgeschlossen. Darüber hinaus erhöhen sich die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Großen Händler[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_VERSAILLES_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+2000[ICON_GOLD] (scales with Game Speed)[NEWLINE][ICON_BULLET]Forces Peace for 10 Rounds between all Players without active Peace Treaty (without Game Option: Always War)</English>
		<French>[ICON_BULLET]+2000[ICON_GOLD] (scales with Game Speed)[NEWLINE][ICON_BULLET]Forces Peace for 10 Rounds between all Players without active Peace Treaty (without Game Option: Always War)</French>
		<German>[ICON_BULLET]+2000[ICON_GOLD] (skaliert mit der Spielgeschwindigkeit)[NEWLINE][ICON_BULLET]Erzwingt Frieden für 10 Runden zwischen allen Spielern ohne laufenden Friedensvertrag (ohne Spieloption: Immer Krieg)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WHISKEY_PEDIA</Tag>
		<English>[TAB]Scotch whiskey is produced in about 90 distilleries (Last update: October 2005). There are hundreds more inoperative or exist no longer. To get an overview they are arrange according to regions. Whiskey from the same region is said to have a similiar flavorful characteristics.</English>
		<French>[TAB]Scotch whiskey is produced in about 90 distilleries (Last update: October 2005). There are hundreds more inoperative or exist no longer. To get an overview they are arrange according to regions. Whiskey from the same region is said to have a similiar flavorful characteristics.</French>
		<German>[TAB]Schottischer Whisky wird in zur Zeit ca. 90 schottischen Brennereien (Stand Oktober 2005) gebrannt. Es gibt darüber hinaus Hunderte weiterer, die zur Zeit stillgelegt sind oder nicht mehr existieren. Um hierüber einen Überblick zu erhalten, ordnet man die einzelnen Brennereien und damit die von ihnen hergestellten Whiskys einzelnen Regionen zu. Dabei wird den einzelnen Whiskys der Regionen mitunter auch eine gemeinsame geschmackliche Charakteristik nachgesagt. Eine einheitliche, konsensuelle Unterteilung nach Regionen wurde bisher nicht erreicht.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WHISKEY</Tag>
		<English>Whiskey Distillery</English>
		<French>Whiskey Distillery</French>
		<German>Whiskybrennerei</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WHISKEY_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Whiskey Distillery[COLOR_REVERT] replaces the Tavern. It provides some additional food, increases the happiness and decreases the war weariness of a city.</English>
		<French>The [COLOR_BUILDING_TEXT]Whiskey Distillery[COLOR_REVERT] displaces the Tavern. It provides some additional food, increases the happiness and decreases the war weariness of a city.</French>
		<German>Die [COLOR_BUILDING_TEXT]Whiskybrennerei[COLOR_REVERT] ersetzt das Wirtshaus. Sie gewährt etwas zusätzliche Nahrung, erhöht die Zufriedenheit und senkt die Kriegsmüdigkeit einer Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_LABORATORY_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] increase a city's scientific research, but also add unhealthiness.</English>
		<French>[COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] increase a city's scientific research, but also add unhealthiness.</French>
		<German>[COLOR_BUILDING_TEXT]Labore[COLOR_REVERT] beschleunigen die wissenschaftliche Forschung, wirken sich aber negativ auf die Gesundheit der Bev&#246;lkerung aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HANGING_GARDEN_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Hanging Gardens[COLOR_REVERT] improves the health of your cities and adds an additional population point in them. It increases the odds of its city generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</English>
		<French>Les [COLOR_BUILDING_TEXT]Jardins suspendus[COLOR_REVERT] am&#233;liorent la sant&#233; de vos villes et leur font gagner 1 point de population. Ils augmentent aussi les chances d'apparition d'un [COLOR_UNIT_TEXT]artiste illustre[COLOR_REVERT].</French>
		<German>Die [COLOR_BUILDING_TEXT]H&#228;ngenden G&#228;rten[COLOR_REVERT] verbessern die Gesundheit der Bev&#246;lkerung. Die entsprechende Stadt erh&#228;lt einen zus&#228;tzlichen Bev&#246;lkerungspunkt. Dar&#252;ber hinaus erh&#246;hen sich die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en K&#252;nstler[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BERLAYMONT</Tag>
		<English>Berlaymont</English>
		<French>Berlaymont</French>
		<German>Berlaymont</German>
		<Italian>Berlaymont</Italian>
		<Spanish>Berlaymont</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BERLAYMONT_PEDIA</Tag>
		<English>[TAB]The Berlaymont is an office building in Brussels, Belgium that houses the headquarters of the European Commission, which is the executive of the European Union.</English>
		<French>[TAB]The Berlaymont is an office building in Brussels, Belgium that houses the headquarters of the European Commission, which is the executive of the European Union.</French>
		<German>[TAB]Das Berlaymont-Gebäude ist eines der zentralen Gebäude der Europäischen Gemeinschaft in Brüssel und beherbergt die juristische Abteilung der Europäischen Kommission. Der Name stammt von einem Kloster des Augustinerordens.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BERLAYMONT_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Berlaymont[COLOR_REVERT] puts a free [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT] in every city and increases the gold income in all cities as well as the production by your citizens.</English>
		<French>[COLOR_BUILDING_TEXT]Berlaymont[COLOR_REVERT] puts a free [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT] in every city and increases the gold income in all cities as well as the production by your citizens.</French>
		<German>Nach dem Bau des [COLOR_BUILDING_TEXT]Berlaymont[COLOR_REVERT] werden in allen Städten [COLOR_BUILDING_TEXT]Gerichtsgebäude[COLOR_REVERT] errichtet, was sich insbesondere bei neu eroberten Städten bemerkbar macht. Darüber hinaus wird der Wohlstand in allen Städten angehoben und alle Ihre Bürger erhalten einen Produktionsbonus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_UNITED_NATIONS_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]United Nations[COLOR_REVERT] triggers [COLOR_HIGHLIGHT_TEXT]Diplomatic Victory[COLOR_REVERT] elections and you will be allowed to train Peacekeepers. It guarantees that you will be a candidate in those elections and increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]United Nations[COLOR_REVERT] triggers [COLOR_HIGHLIGHT_TEXT]Diplomatic Victory[COLOR_REVERT] elections and you will be allowed to train Peacekeepers. It guarantees that you will be a candidate in those elections and increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT].</French>
		<German>Die [COLOR_BUILDING_TEXT]Vereinten Nationen[COLOR_REVERT] erm&#246;glichen [COLOR_HIGHLIGHT_TEXT]Demokratische Wahlen[COLOR_REVERT] und Ihnen die Ausbildung der Blauhelm-Infanterie. Sie werden nach ihrem Bau automatisch als Pr&#228;sidentschaftskandidat nominiert. Dar&#252;ber hinaus erh&#246;hen sich die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en H&#228;ndler[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_UNITED_NATIONS_HELP</Tag>
		<English>[ICON_BULLET]No [COLOR_UNIT_TEXT][LINK=UNIT_PEACEKEEPER]Peacekeeper[\LINK][COLOR_REVERT] National Limit</English>
		<French>[ICON_BULLET]No [COLOR_UNIT_TEXT][LINK=UNIT_PEACEKEEPER]Peacekeeper[\LINK][COLOR_REVERT] National Limit</French>
		<German>[ICON_BULLET]Keine Beschränkung der maximalen Anzahl an [COLOR_UNIT_TEXT][LINK=UNIT_PEACEKEEPER]Blauhelm-Infanterie[\LINK][COLOR_REVERT]</German>
		<Italian>[ICON_BULLET]No [COLOR_UNIT_TEXT][LINK=UNIT_PEACEKEEPER]Peacekeeper[\LINK][COLOR_REVERT] National Limit</Italian>
		<Spanish>[ICON_BULLET]No [COLOR_UNIT_TEXT][LINK=UNIT_PEACEKEEPER]Peacekeeper[\LINK][COLOR_REVERT] National Limit</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FACTORY_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] increase a city's production at the cost of adding significant unhealthiness. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Coal[COLOR_REVERT], [COLOR_BUILDING_TEXT]Nuclear[COLOR_REVERT], or [COLOR_BUILDING_TEXT]Cold Fusion Plants[COLOR_REVERT], which add additional production with the proper resources.</English>
		<French>[COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] increase a city's production at the cost of adding significant unhealthiness. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Coal[COLOR_REVERT], [COLOR_BUILDING_TEXT]Nuclear[COLOR_REVERT], or [COLOR_BUILDING_TEXT]Cold Fusion Plants[COLOR_REVERT], which add additional production with the proper resources.</French>
		<German>[COLOR_BUILDING_TEXT]Fabriken[COLOR_REVERT] steigern die Produktion einer Stadt, wirken sich aber &#228;u&#223;erst negativ auf die Gesundheit der Bev&#246;lkerung aus. [COLOR_BUILDING_TEXT]Fabriken[COLOR_REVERT] sind die Voraussetzung f&#252;r den Bau von [COLOR_BUILDING_TEXT]Kohle-[COLOR_REVERT], [COLOR_BUILDING_TEXT]Kern-[COLOR_REVERT] und [COLOR_BUILDING_TEXT]Kaltfusionskraftwerken[COLOR_REVERT]. Verf&#252;gen Sie &#252;ber die n&#246;tigen Ressourcen, steigern auch die Kraftwerke die Produktion.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GERMAN_ASSEMBLY_PLANT_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Assembly Plants[COLOR_REVERT], the German replacements for [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT], provide +3 experience for armored units, early aircraft units and jet aircraft units built in the city. They also increase the production of Engeneer specialists and the city's overall production at the cost of adding significant unhealthiness. [COLOR_BUILDING_TEXT]Assembly Plants[COLOR_REVERT] are required to build any type of power plant.</English>
		<French>[COLOR_BUILDING_TEXT]Assembly Plants[COLOR_REVERT], the German replacements for [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT], provide +3 experience for armored units, early aircraft units and jet aircraft units built in the city. They also increase the production of Engeneer specialists and the city's overall production at the cost of adding significant unhealthiness. [COLOR_BUILDING_TEXT]Assembly Plants[COLOR_REVERT] are required to build any type of power plant.</French>
		<German>Die deutschen [COLOR_BUILDING_TEXT]Montagewerke[COLOR_REVERT] gewähren gepanzerten, frühen Lufteinheiten sowie Jagd- und Kampfflugzeugen +3 Erfahrungspunkte. Darüber hinaus erhöhen sie die Effektivität von Ingenieuren und erlauben die Einstellung eines weiteren. Wie [COLOR_BUILDING_TEXT]Fabriken[COLOR_REVERT] steigern sie die Produktion der Stadt, wirken sich aber negativ auf die Gesundheit aus und sind die Voraussetzung f&#252;r den Bau von Kraftwerken.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GERMAN_ASSEMBLY_PLANT_STRATEGY_NEW_SAVE</Tag>
		<English>[COLOR_BUILDING_TEXT]Assembly Plants[COLOR_REVERT], the German replacements for [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT], increase the unit production by 25% and provide +3 experience for armored units built in the city. They increase a city's production at the cost of adding significant unhealthiness. [COLOR_BUILDING_TEXT]Assembly Plants[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Coal[COLOR_REVERT], [COLOR_BUILDING_TEXT]Hydro[COLOR_REVERT], or [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT], which add additional production with the proper resources.</English>
		<French>[COLOR_BUILDING_TEXT]Assembly Plants[COLOR_REVERT], the German replacements for [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT], increase the unit production by 25% and provide +3 experience for armored units built in the city. They increase a city's production at the cost of adding significant unhealthiness. [COLOR_BUILDING_TEXT]Assembly Plants[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Coal[COLOR_REVERT], [COLOR_BUILDING_TEXT]Hydro[COLOR_REVERT], or [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT], which add additional production with the proper resources.</French>
		<German>Die deutschen [COLOR_BUILDING_TEXT]Montagewerke[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]Fabriken[COLOR_REVERT]. Sie erhöhen die Einheitenproduktion um 25% und gewähren gepanzerten Einheiten +3 Erfahrungspunkte. Wie Fabriken steigern sie auch die allgemeine Produktion einer Stadt, wirken sich aber negativ auf die Gesundheit der Bev&#246;lkerung aus. [COLOR_BUILDING_TEXT]Montagewerke[COLOR_REVERT] sind die Voraussetzung f&#252;r den Bau von [COLOR_BUILDING_TEXT]Kohle-[COLOR_REVERT], [COLOR_BUILDING_TEXT]Wasser-[COLOR_REVERT] und [COLOR_BUILDING_TEXT]Atomkraftwerken[COLOR_REVERT], die ihrerseits mit Verf&#252;gbarkeit der n&#246;tigen Ressourcen zu einem weiteren Produktionsanstieg f&#252;hren.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MT_RUSHMORE_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Mount Rushmore[COLOR_REVERT] increases war weariness in the cities of those who go to war against its builder. It also increases the chances of a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT] appearing.</English>
		<French>[COLOR_BUILDING_TEXT]Mount Rushmore[COLOR_REVERT] augmente la lassitude de guerre dans les villes des joueurs en guerre contre son constructeur. Elle augmente aussi les chances d'apparition d'un [COLOR_UNIT_TEXT]artiste illustre[COLOR_REVERT].</French>
		<German>[COLOR_BUILDING_TEXT]Mount Rushmore[COLOR_REVERT] erh&#246;ht die Kriegsm&#252;digkeit in St&#228;dten, die gegen den Erbauer in den Krieg ziehen. Au&#223;erdem erh&#246;ht sie die Chancen auf den Erhalt eines [COLOR_UNIT_TEXT]Gro&#223;en K&#252;nstlers[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GREAT_LIGHTHOUSE_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Great Lighthouse[COLOR_REVERT] adds 1 additional trade route to all coastal cities. The [COLOR_BUILDING_TEXT]Great Lighthouse[COLOR_REVERT] also increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT].</English>
		<French>Le [COLOR_BUILDING_TEXT]Grand phare[COLOR_REVERT] ajoute 1 route commerciale &#224; toutes les villes c&#244;ti&#232;res et augmente les chances d'apparition d'un [COLOR_UNIT_TEXT]marchand illustre[COLOR_REVERT].</French>
		<German>Der [COLOR_BUILDING_TEXT]Gro&#223;e Leuchtturm[COLOR_REVERT] erschlie&#223;t einen zus&#228;tzlichen Handelsweg zu allen K&#252;stenst&#228;dten. Dar&#252;ber hinaus erh&#246;hen sich durch einen [COLOR_BUILDING_TEXT]Gro&#223;en Leuchtturm[COLOR_REVERT] die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en H&#228;ndler[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TORII</Tag>
		<English>Itsukushima Torii</English>
		<French>Itsukushima Torii</French>
		<German>Itsukushima-Torii</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TORII_PEDIA</Tag>
		<English>[TAB]A torii is a traditional Japanese gate commonly found at the entry to a Shinto shrine, although it can be found at Buddhist temples as well, such as at Hase-dera in Kamakura.</English>
		<French>[TAB]A torii is a traditional Japanese gate commonly found at the entry to a Shinto shrine, although it can be found at Buddhist temples as well, such as at Hase-dera in Kamakura.</French>
		<German>[TAB]Torii sind Elemente der traditionellen japanischen Architektur. Es handelt sich dabei um Tore aus Holz oder Stein (seltener auch aus Eisen, Bronze oder Beton), die oft zinnoberrot lackiert sind. Sie sind das auffälligste Zeichen von Shinto-Bauwerken, kommen aber auch selten in buddhistischen Tempeln vor. Ein einzelnes Torii markiert den Eingang zu einem Shinto-Schrein. Weitere Torii markieren Abgrenzungen verschiedener Areale, die zu den heiligen Bereichen des jeweiligen Schreins führen. Das bekannteste Torii befindet sich vor der Insel Miyajima in der Präfektur Hiroshima. Der dazu gehörende Itsukushima-Schrein gehört seit 1996 zum UNESCO-Weltkulturerbe. Die japanische Regierung hat mehrere Gebäude und Gegenstände zu nationalen Schätzen erklärt. Der Schrein entstand im 6. Jahrhundert und existiert in der heutigen Form seit 1168.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TORII_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Itsukushima Torii[COLOR_REVERT] immunizes own water units against capturing, promotes all capable units who are build in this city with [COLOR_HIGHLIGHT_TEXT]Pirate[COLOR_REVERT] and increases the production experience of water units by 3. Also it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Itsukushima Torii[COLOR_REVERT] immunizes own water units against capturing, promotes all capable units who are build in this city with [COLOR_HIGHLIGHT_TEXT]Pirate[COLOR_REVERT] and increases the production experience of water units by 3. Also it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</French>
		<German>Das [COLOR_BUILDING_TEXT]Itsukushima-Torii[COLOR_REVERT] macht eigene Wassereinheiten immun gegen Kaperung und stattet alle geeigneten Wassereinheiten, die in der Stadt, in der dieses Weltwunder steht, ausgebildet werden mit der Beförderung [COLOR_HIGHLIGHT_TEXT]Pirat[COLOR_REVERT] sowie mit +3 Erfahrungspunkten aus. Darüber hinaus erhöht es die Chancen auf den Erhalt eines [COLOR_UNIT_TEXT]Großen Künstlers[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TORII_HELP</Tag>
		<English>[ICON_BULLET]Immunizes Water Units against Capturing</English>
		<French>[ICON_BULLET]Immunizes Water Units against Capturing</French>
		<German>[ICON_BULLET]Immunisiert Wassereinheiten gegen Kaperung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HIMEJI_CASTLE</Tag>
		<English>Himeji Samurai Castle</English>
		<French>Himeji Samurai Castle</French>
		<German>Samurai-Burg Himeji</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HIMEJI_CASTLE_PEDIA</Tag>
		<English>[TAB]Himeji Castle is a flatland-mountain Japanese castle complex located in Himeji in Hyogo Prefecture and comprising 83 wooden buildings. It is occasionally known as Hakurojo or Shirasagijo ("White Heron Castle") because of its brilliant white exterior. It was registered as the first Japanese National Cultural Treasure by UNESCO World Heritage Site and a Japanese National Cultural Treasure in December, 1993. Along with Matsumoto Castle and Kumamoto Castle, it is one of Japan's "Three Famous Castles", and is the most visited castle in Japan.[NEWLINE][NEWLINE][TAB]Himeji serves as an excellent example of the prototypical Japanese castle, containing many of the defensive and architectural features most associated with Japanese castles. The tall stone foundations, whitewash walls, and organization of the buildings within the complex are standard elements of any Japanese castle, and the site also features many other examples of typical castle design, including gun emplacements and stone-dropping holes.[NEWLINE][NEWLINE][TAB]One of Himeji's most important defensive elements, and perhaps its most famous, is the confusing maze of paths leading to the main keep. The gates, baileys, and outer walls of the complex are organized so as to cause an approaching force to travel in a spiral pattern around the castle on their way into the keep, facing many dead ends. This allowed the intruders to be watched and fired upon from the keep during their entire approach. However, Himeji was never attacked in this manner, and so the system remains untested.[NEWLINE][NEWLINE][TAB]The castle was conceived and constructed during the Nanboku-cho era of the Muromachi period. At this time, it was called Himeyama Castle. In 1331, Akamatsu Sadanori planned a castle at the base of Mount Himeji, where Akamatsu Norimura had constructed the temple of Shomyoji. After Akamatsu fell during the Kakitsu War, Yamana clan briefly took over planning of the castle; the Akamatsu family took over again following the Onin War.[NEWLINE][NEWLINE][TAB]Himeji was one of the last holdouts of the tozama daimyo at the end of the Edo period. It was held by the descendants of Sakai Tadasumi until the Meiji Restoration. In 1868, the new Japanese government sent the Okayama army, under the command of a descendant of Ikeda Terumasa, to shell the castle with blank cartridges and drive its occupiers out.</English>
		<French>[TAB]Himeji Castle is a flatland-mountain Japanese castle complex located in Himeji in Hyogo Prefecture and comprising 83 wooden buildings. It is occasionally known as Hakurojo or Shirasagijo ("White Heron Castle") because of its brilliant white exterior. It was registered as the first Japanese National Cultural Treasure by UNESCO World Heritage Site and a Japanese National Cultural Treasure in December, 1993. Along with Matsumoto Castle and Kumamoto Castle, it is one of Japan's "Three Famous Castles", and is the most visited castle in Japan.[NEWLINE][NEWLINE][TAB]Himeji serves as an excellent example of the prototypical Japanese castle, containing many of the defensive and architectural features most associated with Japanese castles. The tall stone foundations, whitewash walls, and organization of the buildings within the complex are standard elements of any Japanese castle, and the site also features many other examples of typical castle design, including gun emplacements and stone-dropping holes.[NEWLINE][NEWLINE][TAB]One of Himeji's most important defensive elements, and perhaps its most famous, is the confusing maze of paths leading to the main keep. The gates, baileys, and outer walls of the complex are organized so as to cause an approaching force to travel in a spiral pattern around the castle on their way into the keep, facing many dead ends. This allowed the intruders to be watched and fired upon from the keep during their entire approach. However, Himeji was never attacked in this manner, and so the system remains untested.[NEWLINE][NEWLINE][TAB]The castle was conceived and constructed during the Nanboku-cho era of the Muromachi period. At this time, it was called Himeyama Castle. In 1331, Akamatsu Sadanori planned a castle at the base of Mount Himeji, where Akamatsu Norimura had constructed the temple of Shomyoji. After Akamatsu fell during the Kakitsu War, Yamana clan briefly took over planning of the castle; the Akamatsu family took over again following the Onin War.[NEWLINE][NEWLINE][TAB]Himeji was one of the last holdouts of the tozama daimyo at the end of the Edo period. It was held by the descendants of Sakai Tadasumi until the Meiji Restoration. In 1868, the new Japanese government sent the Okayama army, under the command of a descendant of Ikeda Terumasa, to shell the castle with blank cartridges and drive its occupiers out.</French>
		<German>[TAB]Die Burg Himeji, die sich in der Stadt Himeji in der japanischen Präfektur Hyogo befindet, ist eines der ältesten erhaltenen Bauwerke aus dem Japan des 17. Jahrhunderts. Die Burganlage, die aus 83 einzelnen Gebäuden besteht, gilt als schönstes Beispiel des japanischen Burgenbaus. Sie gehört zu den nationalen Kulturschätzen Japans und wurde 1993 von der UNESCO als Weltkulturerbe anerkannt und zählt zu den drei schönsten Schlössern Japans.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HIMEJI_CASTLE_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Himeji Samurai Castle[COLOR_REVERT] decreased unit support cost by the amount of farms within cultural borders and provides melee units, archery units and mounted units with an additional first strike.</English>
		<French>The [COLOR_BUILDING_TEXT]Himeji Samurai Castle[COLOR_REVERT] decreased unit support cost by the amount of farms within cultural borders and provides melee units, archery units and mounted units with an additional first strike.</French>
		<German>Die [COLOR_BUILDING_TEXT]Samurai-Burg Himeji[COLOR_REVERT] reduziert Euren Einheitenunterhalt um 1[ICON_GOLD] für jeden Bauernhof innerhalb der kulturellen Grenzen Eures Reiches. Darüber hinaus stattet sie alle Nahkampfeinheiten, berittenen Einheiten und Bogenschützen mit einem zusätzlichen Erstangriff aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HIMEJI_CASTLE_STRATEGY_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Himeji Samurai Castle[COLOR_REVERT] decreased unit support cost by the amount of owned farms. Also, if the owner loses a selffounded City, a number of conscript units based on the population of the lost city (1 + 1 per 4 population) will be trained in the city with the highest production experience.</English>
		<French>The [COLOR_BUILDING_TEXT]Himeji Samurai Castle[COLOR_REVERT] decreased unit support cost by the amount of owned farms. Also, if the owner loses a selffounded City, a number of conscript units based on the population of the lost city (1 + 1 per 4 population) will be trained in the city with the highest production experience.</French>
		<German>Mit der [COLOR_BUILDING_TEXT]Samurai-Burg Himeji[COLOR_REVERT] reduziert sich Euer Einheitenunterhalt um 1[ICON_GOLD] für jeden Bauernhof innerhalb der kulturellen Grenzen Eures Reiches.[NEWLINE]Wird eine eigens gegründete Stadt verloren, wird in der Stadt mit der höchsten Produktionserfahrung eine bestimmte Zahl [1 + 1 für je 4 Bevölkerung der verlorenen Stadt] Rekruten ausgebildet. Keine Wirkung bei Verlust der Stadt mit diesem Wunder.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HIMEJI_CASTLE_STRATEGY_SAVE</Tag>
		<English>When the owner of the [COLOR_BUILDING_TEXT]Himeji Samurai Castle[COLOR_REVERT] captures a city, all military land units receive +1[ICON_MOVES] for the current game turn (only possible once per city). If he loses a selffounded City, a number of conscript units based on the population of the lost city (1 + 1 per 4 population) will be trained in the city with the highest production experience.</English>
		<French>When the owner of the [COLOR_BUILDING_TEXT]Himeji Samurai Castle[COLOR_REVERT] captures a city, all military land units receive +1[ICON_MOVES] for the current game turn (only possible once per city). If he loses a selffounded City, a number of conscript units based on the population of the lost city (1 + 1 per 4 population) will be trained in the city with the highest production experience.</French>
		<German>Mit der [COLOR_BUILDING_TEXT]Samurai-Burg Himeji[COLOR_REVERT] erhalten alle eigenen militärischen Landeinheiten bei Stadteroberung +1[ICON_MOVES] für die aktuelle Runde (nur einmal pro Stadt möglich). Wird eine eigens gegründete Stadt verloren, wird in der Stadt mit der höchsten Produktionserfahrung eine Anzahl Rekrutierungseinheiten basierend auf der Bevölkerung der verlorenen Stadt (1 + 1 für je 4 Bevölkerung) ausgebildet.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HIMEJI_CASTLE_HELP</Tag>
		<English>[ICON_BULLET]-1[ICON_GOLD] Unit Support Cost per Farm[NEWLINE][ICON_BULLET]+1 First Strike for [LINK=UNITCOMBAT_MELEE]Melee Units[\LINK], [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] and [LINK=UNITCOMBAT_ARCHER]Archery Units[\LINK]</English>
		<French>[ICON_BULLET]-1[ICON_GOLD] Unit Support Cost per Farm[NEWLINE][ICON_BULLET]+1 First Strike for [LINK=UNITCOMBAT_MELEE]Melee Units[\LINK], [LINK=UNITCOMBAT_MOUNTED]Mounted Units[\LINK] and [LINK=UNITCOMBAT_ARCHER]Archery Units[\LINK]</French>
		<German>[ICON_BULLET]-1[ICON_GOLD] Einheitenunterhalt per Bauernhof[NEWLINE][ICON_BULLET]+1 Erstangriff für [LINK=UNITCOMBAT_MELEE]Nahkampfeinheiten[\LINK], [LINK=UNITCOMBAT_MOUNTED]berittene Einheiten[\LINK] und [LINK=UNITCOMBAT_ARCHER]Bogenschützen[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HIMEJI_CASTLE_HELP_SAVE</Tag>
		<English>[ICON_BULLET]-1[ICON_GOLD] Unit Support Cost per Farm[NEWLINE][ICON_BULLET]Trains Units on City Loss ([COLOR_NEGATIVE_TEXT]Requires 2 Cities[COLOR_REVERT])</English>
		<French>[ICON_BULLET]-1[ICON_GOLD] Unit Support Cost per Farm[NEWLINE][ICON_BULLET]Trains Units on City Loss ([COLOR_NEGATIVE_TEXT]Requires 2 Cities[COLOR_REVERT])</French>
		<German>[ICON_BULLET]-1[ICON_GOLD] Einheitenunterhalt per Bauernhof[NEWLINE][ICON_BULLET]Lässt bei Stadtverlust erfahrungsreiche Einheiten ausbilden ([COLOR_NEGATIVE_TEXT]Erfordert 2 Städte[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HIMEJI_CASTLE_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_MOVES] for Military Land Units on City Capture[NEWLINE][ICON_BULLET]Trains Units on City Loss ([COLOR_NEGATIVE_TEXT]Requires 2 Cities[COLOR_REVERT])</English>
		<French>[ICON_BULLET]+1[ICON_MOVES] for Military Land Units on City Capture[NEWLINE][ICON_BULLET]Trains Units on City Loss ([COLOR_NEGATIVE_TEXT]Requires 2 Cities[COLOR_REVERT])</French>
		<German>[ICON_BULLET]+1[ICON_MOVES] für militärische Landeinheiten bei Ersteroberung feindlicher Städte[NEWLINE][ICON_BULLET]Lässt bei Stadtverlust erfahrungsreiche Einheiten ausbilden ([COLOR_NEGATIVE_TEXT]Erfordert 2 Städte[COLOR_REVERT])</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HIMEJI_CASTLE_HELP_SAVE</Tag>
		<English>[ICON_BULLET]Trains Units on City Loss[NEWLINE][ICON_BULLET]Requires at least 2 cities</English>
		<French>[ICON_BULLET]Trains Units on City Loss[NEWLINE][ICON_BULLET]Requires at least 2 cities</French>
		<German>[ICON_BULLET]Bildet Einheiten bei Stadtverlust aus[NEWLINE][ICON_BULLET]Erfordert mindestens 2 Städte</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GREAT_BATH</Tag>
		<English>Great Bath of Mohenjo-daro</English>
		<French>Great Bath of Mohenjo-daro</French>
		<German>Großes Bad von Mohenjo-Daro</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GREAT_BATH_PEDIA</Tag>
		<English>[TAB]The "great bath" is without doubt the earliest public water tank in the ancient world. The tank itself measures approximately 12 meters north-south and 7 meters wide, with a maximum depth of 2.4 meters. Two wide staircases lead down into the tank from the north and south and small sockets at the edges of the stairs are thought to have held wooden planks or treads. At the foot of the stairs is a small ledge with a brick edging that extends the entire width of the pool. People coming down the stairs could move along this ledge without actually stepping into the pool itself.[NEWLINE][NEWLINE][TAB] The floor of the tank is water tight due to finely fitted bricks laid on edge with gypsum plaster and the side walls were constructed in a similar manner. To make the tank even more water tight, a thick layer of bitumen (natural tar) was laid along the sides of the tank and presumably also beneath the floor. Brick colonnades were discovered on the eastern, northern and southern edges. The preserved columns have stepped edges that may have held wooden screens or window frames. Two large doors lead into the complex from the south and other access was from the north and east. A series of rooms are located along the eastern edge of the building and in one room is a well that may have supplied some of the water needed to fill the tank. Rainwater also may have been collected for this purposes, but no inlet drains have been found.[NEWLINE][NEWLINE][TAB] The floor of the tank is water tight due to finely fitted bricks laid on edge with gypsum plaster and the side walls were constructed in a similar manner. To make the tank even more water tight, a thick layer of bitumen (natural tar) was laid along the sides of the tank and presumably also beneath the floor. Brick colonnades were discovered on the eastern, northern and southern edges. The preserved columns have stepped edges that may have held wooden screens or window frames. Two large doors lead into the complex from the south and other access was from the north and east. A series of rooms are located along the eastern edge of the building and in one room is a well that may have supplied some of the water needed to fill the tank. Rainwater also may have been collected for this purposes, but no inlet drains have been found.[NEWLINE][NEWLINE][TAB] Most scholars agree that this tank would have been used for special religious functions where water was used to purify and renew the well being of the bathers.</English>
		<French>[TAB]The "great bath" is without doubt the earliest public water tank in the ancient world. The tank itself measures approximately 12 meters north-south and 7 meters wide, with a maximum depth of 2.4 meters. Two wide staircases lead down into the tank from the north and south and small sockets at the edges of the stairs are thought to have held wooden planks or treads. At the foot of the stairs is a small ledge with a brick edging that extends the entire width of the pool. People coming down the stairs could move along this ledge without actually stepping into the pool itself.[NEWLINE][NEWLINE][TAB] The floor of the tank is water tight due to finely fitted bricks laid on edge with gypsum plaster and the side walls were constructed in a similar manner. To make the tank even more water tight, a thick layer of bitumen (natural tar) was laid along the sides of the tank and presumably also beneath the floor. Brick colonnades were discovered on the eastern, northern and southern edges. The preserved columns have stepped edges that may have held wooden screens or window frames. Two large doors lead into the complex from the south and other access was from the north and east. A series of rooms are located along the eastern edge of the building and in one room is a well that may have supplied some of the water needed to fill the tank. Rainwater also may have been collected for this purposes, but no inlet drains have been found.[NEWLINE][NEWLINE][TAB] The floor of the tank is water tight due to finely fitted bricks laid on edge with gypsum plaster and the side walls were constructed in a similar manner. To make the tank even more water tight, a thick layer of bitumen (natural tar) was laid along the sides of the tank and presumably also beneath the floor. Brick colonnades were discovered on the eastern, northern and southern edges. The preserved columns have stepped edges that may have held wooden screens or window frames. Two large doors lead into the complex from the south and other access was from the north and east. A series of rooms are located along the eastern edge of the building and in one room is a well that may have supplied some of the water needed to fill the tank. Rainwater also may have been collected for this purposes, but no inlet drains have been found.[NEWLINE][NEWLINE][TAB] Most scholars agree that this tank would have been used for special religious functions where water was used to purify and renew the well being of the bathers.</French>
		<German>[TAB]Das "große Bad" ist ohne Zweifel der erste öffentliche Wassertank in der antiken Welt. Der Tank selbst misst ungefähr 12 mal 7 Meter mit einer maximalen Tiefe von 2,4 Metern.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GREAT_BATH_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Great Bath of Mohenjo-daro[COLOR_REVERT] turns your city plot into a source of fresh water (without additional health) and speeds up the city growth. Also it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Great Bath of Mohenjo-daro[COLOR_REVERT] turns your city plot into a source of fresh water (without additional health) and speeds up the city growth. Also it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</French>
		<German>Das [COLOR_BUILDING_TEXT]Große Bad von Mohenjo-Daro[COLOR_REVERT] erzeugt auf der Stadtposition eine Süßwasserquelle (ohne Gesundheitsbonus) und beschleunigt das Stadtwachstum. Außerdem erhöht es die Chancen auf den Erhalt eines [COLOR_UNIT_TEXT]Großen Ingenieurs[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GREAT_BATH_HELP</Tag>
		<English>[ICON_BULLET]Creates a Source of Fresh Water</English>
		<French>[ICON_BULLET]Creates a Source of Fresh Water</French>
		<German>[ICON_BULLET]Erzeugt eine Süßwasserquelle</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GREAT_BATH_RAINWATER_FEATURE</Tag>
		<English>Rainwater Basin</English>
		<French>Rainwater Basin</French>
		<German>Regenrückhaltebecken</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GREAT_BATH_RAINWATER_FEATURE_PEDIA</Tag>
		<English>[TAB]A Rainwater Basin is a region of shallow lakes, marshes and other wetlands. In the spring and fall months, millions of migratory birds pass through these regions to feed and rest.</English>
		<French>[TAB]A Rainwater Basin is a region of shallow lakes, marshes and other wetlands. In the spring and fall months, millions of migratory birds pass through these regions to feed and rest.</French>
		<German>[TAB]Ein Rückhaltebecken, das nur Niederschlagswasser speichert, aber nicht in oder an einem Flusslauf liegt, wird Regenrückhaltebecken genannt. Man findet es häufig in Städten, wo es bei Regen das überschüssige Wasser aus der Kanalisation zwischenspeichert und verlangsamt an die nachfolgende Vorflut abgibt, um diese zu entlasten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_LEONARDO</Tag>
		<English>Leonardo's Workshop</English>
		<French>Leonardo's Workshop</French>
		<German>Leonardos Werkstatt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_LEONARDO_PEDIA</Tag>
		<English>[TAB]Leonardo di ser Piero da Vinci was an Italian polymath, being a scientist, mathematician, engineer, inventor, anatomist, painter, sculptor, architect, botanist, musician and writer. Born as the illegitimate son of a notary, Piero da Vinci, and a peasant woman, Caterina, at Vinci in the region of Florence, Leonardo was educated in the studio of the renowned Florentine painter, Verrocchio. Much of his earlier working life was spent in the service of Ludovico il Moro in Milan. He later worked in Rome, Bologna and Venice and spent his last years in France, at the home awarded him by King François I.[NEWLINE][NEWLINE][TAB]Leonardo has often been described as the archetype of the "Renaissance man", a man whose seemingly infinite curiosity was equalled only by his powers of invention. He is widely considered to be one of the greatest painters of all time and perhaps the most diversely talented person ever to have lived.[NEWLINE][NEWLINE][TAB]As an engineer, Leonardo's ideas were vastly ahead of his time. He conceptualised a helicopter, a tank, concentrated solar power, a calculator, the double hull and outlined a rudimentary theory of plate tectonics. Relatively few of his designs were constructed or were even feasible during his lifetime, but some of his smaller inventions, such as an automated bobbin winder and a machine for testing the tensile strength of wire, entered the world of manufacturing unheralded. As a scientist, he greatly advanced the state of knowledge in the fields of anatomy, civil engineering, optics, and hydrodynamics.</English>
		<French>[TAB]Leonardo di ser Piero da Vinci was an Italian polymath, being a scientist, mathematician, engineer, inventor, anatomist, painter, sculptor, architect, botanist, musician and writer. Born as the illegitimate son of a notary, Piero da Vinci, and a peasant woman, Caterina, at Vinci in the region of Florence, Leonardo was educated in the studio of the renowned Florentine painter, Verrocchio. Much of his earlier working life was spent in the service of Ludovico il Moro in Milan. He later worked in Rome, Bologna and Venice and spent his last years in France, at the home awarded him by King François I.[NEWLINE][NEWLINE][TAB]Leonardo has often been described as the archetype of the "Renaissance man", a man whose seemingly infinite curiosity was equalled only by his powers of invention. He is widely considered to be one of the greatest painters of all time and perhaps the most diversely talented person ever to have lived.[NEWLINE][NEWLINE][TAB]As an engineer, Leonardo's ideas were vastly ahead of his time. He conceptualised a helicopter, a tank, concentrated solar power, a calculator, the double hull and outlined a rudimentary theory of plate tectonics. Relatively few of his designs were constructed or were even feasible during his lifetime, but some of his smaller inventions, such as an automated bobbin winder and a machine for testing the tensile strength of wire, entered the world of manufacturing unheralded. As a scientist, he greatly advanced the state of knowledge in the fields of anatomy, civil engineering, optics, and hydrodynamics.</French>
		<German>[TAB]Leonardo di ser Piero da Vinci war Maler, Bildhauer, Architekt, Anatom, Mechaniker, Ingenieur und Naturphilosoph. Sein Namenszusatz „da Vinci“ ist kein Familienname, sondern bedeutet aus Vinci. Der Geburtsort Vinci ist ein Kastell bzw. befestigtes Hügeldorf und liegt im Florentiner Territorium (ca. 30 km westlich von Florenz) nahe Empoli. Als Ingenieur war Leonardo ein Pionier und seiner Zeit weit voraus. Seine Intention war, Maschinen (und Waffen) zur Entlastung des Menschen bei ihrer Arbeit und Kriegsführung zu schaffen, sozusagen: „die Produktivität zu erhöhen“. Im Laufe der Zeit nahmen seine wissenschaftlichen Forschungen und sein durch Studium angeeignetes Wissen über Naturkräfte, die er zum Nutzen der Menschheit einsetzen wollte, immer mehr an Bedeutung zu. Jahrzehntelang skizzierte er beispielsweise Fluggeräte, die den heutigen Hubschraubern gleichen. Auch soll er Flugübungen mit einem Segelfluggerät durchgeführt haben. Er konstruierte auch Zahnräder und Getriebe. Viele seiner Geräte wurden inzwischen nachgebaut. Beispielsweise wurde seine Skizze "Wunder der Kunst des mechanischen Getriebes" als Kunstwerk und als Unendlichkeitsmaschine für didaktische Zwecke im Dynamikum realisiert.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_LEONARDO_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Leonardo's Workshop[COLOR_REVERT] reduces the cost of upgrades by 25% (50% for protective Leaders) and prevents units from losing experience when upgraded. Also it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]Leonardo's Workshop[COLOR_REVERT] reduces the cost of upgrades by 25% (50% for protective Leaders) and prevents units from losing experience when upgraded. Also it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</French>
		<German>[COLOR_BUILDING_TEXT]Leonardos Werkstatt[COLOR_REVERT] reduziert die Modernisierungskosten für Einheiten um 25% (50% für schützende Anführer) und verhindert, dass sie bei Modernisierung Erfahrungspunkte verlieren.[NEWLINE]Außerdem erhöht es die Chancen auf den Erhalt eines [COLOR_UNIT_TEXT]Großen Ingenieurs[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_LEONARDO_HELP</Tag>
		<English>[ICON_BULLET]-25% Upgrade Cost (-50% for protective Leaders)[NEWLINE][ICON_BULLET]No XP-Loss on Unit Upgrade</English>
		<French>[ICON_BULLET]-25% Upgrade Cost (-50% for protective Leaders)[NEWLINE][ICON_BULLET]No XP-Loss on Unit Upgrade</French>
		<German>[ICON_BULLET]-25% Modernisierungskosten (-50% für schützende Anführer)[NEWLINE][ICON_BULLET]Kein EP-Verlust bei Modernisierung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WITCHES_HAMMER</Tag>
		<English>Malleus Maleficarum</English>
		<French>Malleus Maleficarum</French>
		<German>Hexenhammer</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WITCHES_HAMMER_PEDIA</Tag>
		<English>[TAB]The Malleus Maleficarum (Latin for "The Hammer of Witches," or "Hexenhammer" in German) is one of the most famous medieval treatises on witches. It was written in 1486 by Heinrich Kramer and Jacob Sprenger, and was first published in Germany in 1487. Its main purpose was to challenge all arguments against the existence of witchcraft and to instruct magistrates on how to identify, interrogate and convict witches.[NEWLINE][NEWLINE][TAB]Some modern scholars believe that Jacob Sprenger contributed little if anything to the work besides his name, but the evidence to support this is weak. Both men were members of the Dominican Order and Inquisitors for the Catholic Church. They submitted the Malleus Maleficarum to the University of Cologne's Faculty of Theology on May 9, 1487, seeking its endorsement.[NEWLINE][NEWLINE][TAB]The Malleus Maleficarum became the de-facto handbook for witch-hunters and Inquisitors throughout Late Medieval Europe. Between the years 1487 and 1520, it was published thirteen times, and between 1574 to 1669 it was again published sixteen times. It perhaps owes most of its popularity to Johannes Gutenberg. It was the invention of the printing press in the middle of the fifteenth century that allowed the work to spread so rapidly throughout Europe.[NEWLINE][NEWLINE][TAB]Popular accounts suggest that the extensive publishing of the Malleus Maleficarum in 1487 launched centuries of witch-hunts in Europe. Estimations of deaths have varied widely, but the more commonly accepted estimates are between 40,000 and 100,000 people, mostly women, because they were accused as witches. However, as some researchers have noted, the fact that the Malleus was popular does not imply that it accurately reflected or influenced actual practice; one researcher compared it to confusing a "television docu-drama" with "actual court proceedings." Estimates about the effect of the Malleus should thus be weighed accordingly.</English>
		<French>[TAB]The Malleus Maleficarum (Latin for "The Hammer of Witches," or "Hexenhammer" in German) is one of the most famous medieval treatises on witches. It was written in 1486 by Heinrich Kramer and Jacob Sprenger, and was first published in Germany in 1487. Its main purpose was to challenge all arguments against the existence of witchcraft and to instruct magistrates on how to identify, interrogate and convict witches.[NEWLINE][NEWLINE][TAB]Some modern scholars believe that Jacob Sprenger contributed little if anything to the work besides his name, but the evidence to support this is weak. Both men were members of the Dominican Order and Inquisitors for the Catholic Church. They submitted the Malleus Maleficarum to the University of Cologne's Faculty of Theology on May 9, 1487, seeking its endorsement.[NEWLINE][NEWLINE][TAB]The Malleus Maleficarum became the de-facto handbook for witch-hunters and Inquisitors throughout Late Medieval Europe. Between the years 1487 and 1520, it was published thirteen times, and between 1574 to 1669 it was again published sixteen times. It perhaps owes most of its popularity to Johannes Gutenberg. It was the invention of the printing press in the middle of the fifteenth century that allowed the work to spread so rapidly throughout Europe.[NEWLINE][NEWLINE][TAB]Popular accounts suggest that the extensive publishing of the Malleus Maleficarum in 1487 launched centuries of witch-hunts in Europe. Estimations of deaths have varied widely, but the more commonly accepted estimates are between 40,000 and 100,000 people, mostly women, because they were accused as witches. However, as some researchers have noted, the fact that the Malleus was popular does not imply that it accurately reflected or influenced actual practice; one researcher compared it to confusing a "television docu-drama" with "actual court proceedings." Estimates about the effect of the Malleus should thus be weighed accordingly.</French>
		<German>[TAB]Der Hexenhammer (lateinisch Malleus maleficarum) ist ein Buch, das der Dominikaner Heinrich Kramer (lat. Henricus Institoris) nach heutigem Forschungsstand im Jahre 1486 in Speyer veröffentlichte und das bis ins 17. Jahrhundert hinein in 29 Auflagen erschien. Der Hexenhammer ist als scholastische Abhandlung verfasst und in drei Teile gegliedert. Im ersten Teil definiert Kramer, was unter einer Hexe zu verstehen sei. Gelegentlich spricht er zwar von männlichen Zauberern, bezieht sich aber hauptsächlich auf das weibliche Geschlecht. Seiner Meinung nach sind Frauen für die schwarze Magie anfälliger als Männer. Sie seien schon bei der Schöpfung benachteiligt gewesen, weil Gott Eva aus Adams Rippe schuf. Außerdem warf er den Frauen, die er als „Feind der Freundschaft, eine unausweichliche Strafe, ein notwendiges Übel, eine natürliche Versuchung, eine begehrenswerte Katastrophe, eine häusliche Gefahr, einen erfreulichen Schaden, ein Übel der Natur“ bezeichnet, Defizite im Glauben vor. Dies begründete er mit einer eigenwilligen Etymologie des lateinischen Wortes femina, das er aus lat. fides „Glauben“ und minus „weniger“ ableitete. Er unterstellte den Frauen sexuelle Unersättlichkeit. Deshalb hätten sie auch intimen Kontakt mit den Dämonen (Incubi). Der Teufelspakt bilde zusammen mit der schlechten Veranlagung der Frauen und der göttlichen Zulassung die Grundlage für das gefürchtete Phänomen der Hexe. Die Männer fielen dem Zauber der Frauen zum Opfer. Nicht zufällig dominieren im zweiten Teil des Werkes die magischen Praktiken, die sich auf den Geschlechtsverkehr und die männliche Impotenz (durch Wegzaubern des Glieds) beziehen. Die Diskrepanz der Geschlechter zeige sich auch bei der Rollenverteilung im Verhältnis von Magie und Wissenschaft. Die Männer befänden sich in Positionen, die sie aufgrund ihres Wissens einnähmen, während sich die Frauen der Magie bedienten und Schaden anrichteten. Kramer beschreibt im zweiten Teil auch, wie man sich vor Schadenszauber (maleficium) schützen und diesen aufheben könne.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WITCHES_HAMMER_STRATEGY</Tag>
		<English>After completion of [COLOR_BUILDING_TEXT]Malleus Maleficarum[COLOR_REVERT] stakes will be built in all of your cities which provide a free priest specialist and increase the espionage by 25%. But also the population of all of your cities will be reduced.</English>
		<French>After completion of [COLOR_BUILDING_TEXT]Malleus Maleficarum[COLOR_REVERT] stakes will be built in all of your cities which provide a free priest specialist and increase the espionage by 25%. But also the population of all of your cities will be reduced.</French>
		<German>Haben Sie den [COLOR_BUILDING_TEXT]Hexenhammer[COLOR_REVERT], werden in allen Städten [COLOR_BUILDING_TEXT]Scheiterhaufen[COLOR_REVERT] errichtet, welche einen freien Priester-Spezialisten zur Verfügung stellen und die Spionage um 25% erhöhen. Gleichzeitig wird jedoch bei Fertigstellung die Bevölkerung aller Ihrer Städte um 1 reduziert.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_STAKE</Tag>
		<English>Stake</English>
		<French>Stake</French>
		<German>Scheiterhaufen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_STAKE_HELP</Tag>
		<English>[ICON_BULLET]Is being built after completion of [LINK=BUILDING_WITCHES_HAMMER]Malleus Maleficarum[\LINK]</English>
		<French>[ICON_BULLET]Is being built after completion of [LINK=BUILDING_WITCHES_HAMMER]Malleus Maleficarum[\LINK]</French>
		<German>[ICON_BULLET]Wird durch das Wunder [LINK=BUILDING_WITCHES_HAMMER]Malleus Maleficarum[\LINK] errichtet</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_STAKE_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Stakes[COLOR_REVERT] are being built after completion of [LINK=BUILDING_WITCHES_HAMMER]Malleus Maleficarum[\LINK]. They provide a free priest specialist and increase the espionage by 25%. They get obsolete with [LINK=TECH_LIBERALISM]Liberalism[\LINK].</English>
		<French>[COLOR_BUILDING_TEXT]Stakes[COLOR_REVERT] are being built after completion of [LINK=BUILDING_WITCHES_HAMMER]Malleus Maleficarum[\LINK].They provide a free priest specialist and increase the espionage by 25%. They get obsolete with [LINK=TECH_LIBERALISM]Liberalism[\LINK].</French>
		<German>[COLOR_BUILDING_TEXT]Scheiterhaufen[COLOR_REVERT] werden ausschließlich durch das Wunder [LINK=BUILDING_WITCHES_HAMMER]Malleus Maleficarum[\LINK] errichtet. Sie stellen einen freien Priester-Spezialisten zur Verfügung und erhöhen die Spionage um 25%. Wie auch das Wunder veralten sie mit der Erforschung des [LINK=TECH_LIBERALISM]Liberalismus[\LINK].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GREAT_WALL_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Great Wall[COLOR_REVERT] affects the area inside its owner's cultural borders on that continent, even if it is physically outside of the Great Wall. The effect is that [COLOR_HIGHLIGHT_TEXT]Barbarians[COLOR_REVERT] cannot enter that area. It also increases all of your land units' city defense bonus by 25%.</English>
		<French>The [COLOR_BUILDING_TEXT]Great Wall[COLOR_REVERT] affects the area inside its owner's cultural borders on that continent, even if it is physically outside of the Great Wall. The effect is that [COLOR_HIGHLIGHT_TEXT]Barbarians[COLOR_REVERT] cannot enter that area. It also increases all of your land units' city defense bonus by 25%.</French>
		<German>Der Einflussbereich der [COLOR_BUILDING_TEXT]Großen Mauer[COLOR_REVERT] erstreckt sich über das innerhalb der kulturellen Grenzen der besitzenden Zivilisation befindliche Gebiet auf dem jeweiligen Kontinent - auch dann, wenn es sich physikalisch außerhalb der Großen Mauer befindet. Dadurch wird [COLOR_HIGHLIGHT_TEXT]Barbaren[COLOR_REVERT] der Zutritt zu diesem Territorium verwehrt. Außerdem erhöht sie den Stadtverteidigungsbonus Ihrer Landeinheiten um 25%.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GREAT_WALL_HELP</Tag>
		<English>[ICON_BULLET]+25% City Defense for Land Units</English>
		<French>[ICON_BULLET]+25% City Defense for Land Units</French>
		<German>[ICON_BULLET]+25% Stadtverteidigung für Landeinheiten</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GREAT_WALL_COMBAT_MODIFIER</Tag>
		<English>[ICON_BULLET]%D1%% from Great Wall</English>
		<French>[ICON_BULLET]%D1%% from Great Wall</French>
		<German>[ICON_BULLET]%D1%% durch Große Mauer</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_STONEHENGE_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Stonehenge[COLOR_REVERT] provides a free [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT] in all your cities and centers the world map. It increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]Stonehenge[COLOR_REVERT] permet de b&#233;n&#233;ficier d'un [COLOR_BUILDING_TEXT]monument[COLOR_REVERT] gratuit dans toutes les villes et de centrer la carte du monde. Ce monument augmente aussi les chances d'apparition d'un [COLOR_UNIT_TEXT]proph&#232;te illustre[COLOR_REVERT].</French>
		<German>Haben Sie [COLOR_BUILDING_TEXT]Stonehenge[COLOR_REVERT], wird in allen Ihren Städten ein [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT] errichtet. Zudem wird die Weltkarte wird. Dar&#252;ber hinaus erh&#246;hen sich die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en Propheten[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRAFALGAR_SQUARE</Tag>
		<English>Trafalgar Square</English>
		<French>Trafalgar Square</French>
		<German>Trafalgar Square</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRAFALGAR_SQUARE_PEDIA</Tag>
		<English>[TAB]Trafalgar Square is a square in London, the capital city of the United Kingdom, that commemorates the Battle of Trafalgar (1805), a British naval victory of the Napoleonic Wars. The original name was to have been "King William the Fourth's Square", but George Ledwell Taylor suggested the name "Trafalgar Square". The square is the site of Nelson's Column, and related sculptures of note.</English>
		<French>[TAB]Trafalgar Square is a square in London, the capital city of the United Kingdom, that commemorates the Battle of Trafalgar (1805), a British naval victory of the Napoleonic Wars. The original name was to have been "King William the Fourth's Square", but George Ledwell Taylor suggested the name "Trafalgar Square". The square is the site of Nelson's Column, and related sculptures of note.</French>
		<German>[TAB]Der Trafalgar Square ist ein großer Platz in der Mitte Londons, als dessen eigentliches Zentrum er vielen gilt. Der Trafalgar Square ist der größte Square Londons und ist seit dem Mittelalter ein zentraler Treffpunkt. 2003 wurde er nach einem größeren Umbau wiedereröffnet. In der Mitte des Platzes steht ein Denkmal, das die Londoner Admiral Nelson als Dank für den Sieg der Engländer über die Franzosen in der Schlacht von Trafalgar setzten. Admiral Lord Nelson wurde bei dieser bekannten Schlacht 1805 tödlich verwundet und schließlich zurück nach London gebracht und dort in der Saint Pauls Cathedral beigesetzt. Die Nelson Column (engl.: Nelsonsäule) mit dem Admiral auf der Spitze ist mit 51 Metern so hoch wie Nelsons Flaggschiff HMS Victory vom Kiel bis zur Mastspitze und wurde 1842 erbaut.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRAFALGAR_SQUARE_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] provides ships with +1 experience on combat victory.</English>
		<French>The [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] provides ships with +1 experience on combat victory.</French>
		<German>Der [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] erhöht den Erfahrungszuwachs siegreicher Schiffe um +1 pro Kampf.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAFALGAR_SQUARE_HELP</Tag>
		<English>[ICON_BULLET]Ships receive +1 Experience on Combat Victory</English>
		<French>[ICON_BULLET]Ships receive +1 Experience on Combat Victory</French>
		<German>[ICON_BULLET]Schiffe erhalten +1 Erfahrung durch siegreiche Kämpfe</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_VENETIAN_ARSENAL</Tag>
		<English>Venetian Arsenal</English>
		<French>Venetian Arsenal</French>
		<German>Arsenal von Venedig</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_VENETIAN_ARSENAL_PEDIA</Tag>
		<English>[TAB]The Venetian Arsenal (Italian: Arsenale di Venezia) was a shipyard and naval depot that played a leading role in Venetian empire-building. It was one of the most important areas of Venice, lying in the Castello sestiere. Venice developed methods of mass-producing warships in the Arsenal, including the frame-first system to replace the Roman hull-first practice. The new system was much faster and required less wood. At the peak of its efficiency in the early sixteenth century, the Arsenal employed some 16,000 people who apparently were able to produce nearly one ship each day, and could fit out, arm, and provision a newly-built galley with standardized parts on a production-line basis not seen again until the Industrial Revolution.</English>
		<French>[TAB]The Venetian Arsenal (Italian: Arsenale di Venezia) was a shipyard and naval depot that played a leading role in Venetian empire-building. It was one of the most important areas of Venice, lying in the Castello sestiere. Venice developed methods of mass-producing warships in the Arsenal, including the frame-first system to replace the Roman hull-first practice. The new system was much faster and required less wood. At the peak of its efficiency in the early sixteenth century, the Arsenal employed some 16,000 people who apparently were able to produce nearly one ship each day, and could fit out, arm, and provision a newly-built galley with standardized parts on a production-line basis not seen again until the Industrial Revolution.</French>
		<German>[TAB]Der Bau des Arsenals wurde unter dem Dogen Ordelaf Falier ab 1104 begonnen. Das Grundstück bestand aus zwei sumpfigen Inseln im Stadtteil Castello. Diese Werft, die als größter Produktionsbetrieb Europas vor dem Zeitalter der Industrialisierung betrachtet werden kann (s. Wirtschaftsgeschichte der Republik Venedig), wurde zum Vorbild für andere Marinearsenale in Europa. Das Gebiet umfasst heute 32 Hektar, ein Zehntel des historischen Zentrums von Venedig. m Zuge des Aufstiegs Venedigs zur europäischen Seemacht wurde das Arsenal mehrmals erweitert: im Jahre 1325 durch das Arsenale nuovo, 1475 durch das Arsenale nuovissimo. 1539 wurde das Becken für die Galeassen fertiggestellt, die bis zu 1000 Bruttoregistertonnen und eine Besatzung von 400 Mann hatten. Das Arsenal arbeitete außerordentlich effizient. Bereits Im 14. Jahrhundert erfolgte die Produktion der Galeeren in streng rationalisierten Arbeitsabläufen. Jedes Handelsschiff war so konstruiert, dass es in kürzester Zeit zu einem Kriegsschiff umgebaut werden konnte. Die Bestandteile für die Galeeren waren genormt, wurden vorgefertigt und im Depot gelagert, so dass in kürzester Zeit 25 Schiffe einsatzfertig gemacht werden konnten. Im Krieg gegen die Türken wurden im Arsenal im Jahre 1570 innerhalb von zwei Wochen 100 Galeeren gebaut. Im Arsenal konnten bis zu 30 000 Leute arbeiten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_VENETIAN_ARSENAL_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Venetian Arsenal[COLOR_REVERT] adds a bonus production to every water tile in the city in which it's constructed. It also increases the chances of a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT] appearing.</English>
		<French>The [COLOR_BUILDING_TEXT]Venetian Arsenal[COLOR_REVERT] adds a bonus production to every water tile in the city in which it's constructed. It also increases the chances of a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT] appearing.</French>
		<German>Das [COLOR_BUILDING_TEXT]Arsenal von Venedig[COLOR_REVERT] gew&#228;hrt jedem Wasser-Gel&#228;ndefeld einer Stadt einen Produktionsbonus und erh&#246;ht die Chancen auf den Erhalt eines [COLOR_UNIT_TEXT]Gro&#223;en Ingenieurs[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_LABORATORY_HELP</Tag>
		<English>[ICON_BULLET]Provides %d1_Num [COLOR_HIGHLIGHT_TEXT][LINK=literal]Salpeter[\LINK][COLOR_REVERT]</English>
		<French>[ICON_BULLET]Fournit %d1_Num [COLOR_HIGHLIGHT_TEXT][LINK=literal]Salpeter[\LINK][COLOR_REVERT]</French>
		<German>[ICON_BULLET]Liefert 1 des Bonusguts [COLOR_HIGHLIGHT_TEXT][LINK=literal]Salpeter[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HOMELAND_SECURITY</Tag>
		<English>Department of Homeland Security</English>
		<French>Department of Homeland Security</French>
		<German>Heimatschutzbehörde</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HOMELAND_SECURITY_PEDIA</Tag>
		<English>[TAB]The United States Department of Homeland Security (DHS), commonly known in the United States as Homeland Security, is a Cabinet department of the Federal Government of the United States with the responsibility of protecting the territory of the United States from terrorist attacks and responding to natural disasters.[PARAGRAPH:1]Whereas the Department of Defense is charged with military actions abroad, the Department of Homeland Security works in the civilian sphere to protect the United States within, at, and outside its borders. Its goal is to prepare for, prevent, and respond to domestic emergencies, particularly terrorism. On March 1, 2003, the DHS absorbed the now defunct United States Immigration and Naturalization Service, and assumed its duties.[PARAGRAPH:1]With over 200,000 employees, DHS is the third largest cabinet department in the U.S. federal government after the Department of Defense and Department of Veterans Affairs. Homeland security policy is coordinated at the White House by the Homeland Security Council, with Frances Townsend as the Homeland Security Advisor. Other agencies with significant homeland security responsibilities include the Department of Health and Human Services, the Department of Justice, and the Department of Energy.[PARAGRAPH:1]The department was established on November 25, 2002, by the Homeland Security Act of 2002. After months of discussion about employee rights and benefits and "rider" portions of the bill, it was signed into law by U.S. President George W. Bush. It was intended to consolidate U.S. executive branch organizations related to homeland security into a single Cabinet agency. Tom Ridge was named secretary on January 24, 2003 and began naming his chief deputies. DHS officially began operations on January 24, 2003, but most of the department's component agencies were not transferred into the new Department until March 1. It was the largest government reorganization in 50 years.</English>
		<French>[TAB]The United States Department of Homeland Security (DHS), commonly known in the United States as Homeland Security, is a Cabinet department of the Federal Government of the United States with the responsibility of protecting the territory of the United States from terrorist attacks and responding to natural disasters.[PARAGRAPH:1]Whereas the Department of Defense is charged with military actions abroad, the Department of Homeland Security works in the civilian sphere to protect the United States within, at, and outside its borders. Its goal is to prepare for, prevent, and respond to domestic emergencies, particularly terrorism. On March 1, 2003, the DHS absorbed the now defunct United States Immigration and Naturalization Service, and assumed its duties.[PARAGRAPH:1]With over 200,000 employees, DHS is the third largest cabinet department in the U.S. federal government after the Department of Defense and Department of Veterans Affairs. Homeland security policy is coordinated at the White House by the Homeland Security Council, with Frances Townsend as the Homeland Security Advisor. Other agencies with significant homeland security responsibilities include the Department of Health and Human Services, the Department of Justice, and the Department of Energy.[PARAGRAPH:1]The department was established on November 25, 2002, by the Homeland Security Act of 2002. After months of discussion about employee rights and benefits and "rider" portions of the bill, it was signed into law by U.S. President George W. Bush. It was intended to consolidate U.S. executive branch organizations related to homeland security into a single Cabinet agency. Tom Ridge was named secretary on January 24, 2003 and began naming his chief deputies. DHS officially began operations on January 24, 2003, but most of the department's component agencies were not transferred into the new Department until March 1. It was the largest government reorganization in 50 years.</French>
		<German>[TAB]Das Heimatschutzministerium der Vereinigten Staaten (engl. United States Department of Homeland Security, DHS) ist ein im Jahr 2002 geschaffenes Ministerium der USA, dem seit Februar 2005 Minister Michael Chertoff vorsteht. Seine Hauptaufgabe ist der Schutz der amerikanischen Bevölkerung und Staatsgebiete vor terroristischen und anderen Bedrohungen. Diese Aufgabe obliegt in den USA anders als in anderen Ländern somit nicht dem Innenministerium, denn das Innenministerium der Vereinigten Staaten ist nur für die Verwaltung der bundeseigenen Ländereien wie Nationalparks verantwortlich.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HOMELAND_SECURITY_STRATEGY</Tag>
		<English>The city with [COLOR_BUILDING_TEXT]Homeland Security[COLOR_REVERT] will train two military units every few rounds depending on game speed.</English>
		<French>The city with [COLOR_BUILDING_TEXT]Homeland Security[COLOR_REVERT] will train two military units very few rounds depending on game speed.</French>
		<German>Hat eine Stadt die [COLOR_BUILDING_TEXT]Heimatschutzbehörde[COLOR_REVERT], werden dort je nach Spielgeschwindigkeit alle paar Runden zwei Militäreinheiten ausgebildet.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HOMELAND_SECURITY_HELP</Tag>
		<English>[ICON_BULLET]Trains 2 military units every few rounds</English>
		<French>[ICON_BULLET]Trains 2 military units every few rounds</French>
		<German>[ICON_BULLET]Bildet 2 Militäreinheiten alle paar Runden aus</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SCOTLAND_YARD_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Scotland Yard[COLOR_REVERT] increases the espionage of a city and provides spies with +5 experience.</English>
		<French>[COLOR_BUILDING_TEXT]Scotland Yard[COLOR_REVERT] increases the espionage of a city and provides spies with +5 experience.</French>
		<German>[COLOR_BUILDING_TEXT]Scotland Yard[COLOR_REVERT] erhöht die Spionage einer Stadt und stattet in ihr ausgebildete Spione mit +5 Erfahrungspunkten aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FORTKNOX</Tag>
		<English>Fort Knox</English>
		<French>Fort Knox</French>
		<German>Fort Knox</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FORTKNOX_PEDIA</Tag>
		<English>[TAB]The United States Bullion Depository, commonly called Fort Knox, is a fortified vault building located near Fort Knox, Kentucky, which is used to store a large portion of United States official gold reserves and, occasionally, other precious items belonging or entrusted to the federal government.[PARAGRAPH:2]The United States Bullion Depository holds about 4,603 tons (4,176 metric tonnes) of gold bullion (147.399 million troy ounces). It is second in the United States only to the Federal Reserve Bank of New York's underground vault in Manhattan, which holds about 5,000 metric tonnes of gold in trust for many foreign nations, central banks and official international organizations.[PARAGRAPH:2]Below the fortress-like structure lies the gold vault, which is lined with granite walls and is protected by a blast-proof door that weighs 22 tons. No single person is entrusted with the combination to the vault. Various members of the Depository staff must dial separate combinations known only to them. Beyond the main vault door, smaller internal cells provide further protection.[PARAGRAPH:2]The facility is ringed with several fences and is under armed guard by officers of the United States Mint Police. The Depository premises are within the site of Fort Knox, a United States Army post, allowing the Army to provide additional protection. The Depository is protected by numerous layers of physical security, alarms, video cameras, armed guards, and the Army units based at Fort Knox, including Apache helicopter gunships of 4/229 Aviation, the 16th Cavalry Regiment and the 3rd Brigade Combat Team of the 1st Infantry Division, totaling over 30,000 soldiers, with associated tanks, armored personnel carriers, attack helicopters, and artillery.</English>
		<French>[TAB]The United States Bullion Depository, commonly called Fort Knox, is a fortified vault building located near Fort Knox, Kentucky, which is used to store a large portion of United States official gold reserves and, occasionally, other precious items belonging or entrusted to the federal government.[PARAGRAPH:2]The United States Bullion Depository holds about 4,603 tons (4,176 metric tonnes) of gold bullion (147.399 million troy ounces). It is second in the United States only to the Federal Reserve Bank of New York's underground vault in Manhattan, which holds about 5,000 metric tonnes of gold in trust for many foreign nations, central banks and official international organizations.[PARAGRAPH:2]Below the fortress-like structure lies the gold vault, which is lined with granite walls and is protected by a blast-proof door that weighs 22 tons. No single person is entrusted with the combination to the vault. Various members of the Depository staff must dial separate combinations known only to them. Beyond the main vault door, smaller internal cells provide further protection.[PARAGRAPH:2]The facility is ringed with several fences and is under armed guard by officers of the United States Mint Police. The Depository premises are within the site of Fort Knox, a United States Army post, allowing the Army to provide additional protection. The Depository is protected by numerous layers of physical security, alarms, video cameras, armed guards, and the Army units based at Fort Knox, including Apache helicopter gunships of 4/229 Aviation, the 16th Cavalry Regiment and the 3rd Brigade Combat Team of the 1st Infantry Division, totaling over 30,000 soldiers, with associated tanks, armored personnel carriers, attack helicopters, and artillery.</French>
		<German>[TAB]Das US Goldbarrenlager, umgangssprachlich nur als Fort Knox bezeichnet, ist ein befestigtes Tresorgebäude in unmittelbarer Nähe zum Militärstützpunkt Fort Knox im US-Staat Kentucky, und wird dazu benutzt, einen Großteil der offiziellen Goldreserven der USA und gelegendlich einige andere der US-Regierung anvertrauten Wertgegenstände aufzubewahren.[PARAGRAPH:2]Das US Goldbarrenlager umfaßt Goldbarren mit einem Gesamtgewicht von etwa 4.176 metrischen Tonnen. In den USA hat nur die Federal Reserve Bank einen größeren Goldbestand, nämlich etwa 5.000 metrische Tonnen, die für verschiedene Nationen, Zentralbanken und offizielle internationale Organisationen dort gelagert werden.[PARAGRAPH:2]Das eigentliche Goldlager befindet sich unter einem festungsartigen Gebäude, geschützt durch Granitwände und einer sturmsicheren Stahltür mit einem Gewicht von 22 Tonnen. Der entsprechende Zugangskode wird keiner Einzelperson anvertraut. Mehrere Mitglieder des Stabes der Einrichtung müssen zum Öffnen der Tür jeweils einen Kode eingeben, den nur sie kennen. Hinter der Haupttür ist das Lager zur zusätzlichen Sicherheit in Kabinen aufgeteilt, die jeweils eigene, leichtere Sicherheitstüren haben.[PARAGRAPH:2]Die Anlage ist von mehreren Zäunen umgeben, die durch die US Münzpolizei bewacht werden. Das Gelände des Goldbarrenlagers befindet sich innerhalb des Standortes des Militärstützpunktes Fort Knox der US Army, so das die Army zusätzlichen Schutz gewähren kann. Das Goldlager wird durch verschiedene physikalische Sicherheitsberiche, Alarmanlagen, durch Videokameras, bewaffnete Wachen und schließlich durch die Präsens des Militärs geschützt, das unter anderem aus Apache Kampfhubschraubern der 4/229 Fliegertruppe und Truppen des 16ten Kavalarie-Regiments und der dritten Kampfbrigade der ersten Infanteriedivision besteht. Insgesammt sind in Fort Knox über 30.000 Soldaten stationiert, zusammen mit Panzern, gepanzerten Transportern, Kampfhubschraubern und Artillerie.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FORTKNOX_STRATEGY</Tag>
		<English>With [COLOR_BUILDING_TEXT]Fort Knox[COLOR_REVERT] you will steal up to population x 15[ICON_GOLD] when capturing a city.</English>
		<French>With [COLOR_BUILDING_TEXT]Fort Knox[COLOR_REVERT] you will steal up to population x 15[ICON_GOLD] when capturing a city.</French>
		<German>Im Besitz von [COLOR_BUILDING_TEXT]Fort Knox[COLOR_REVERT] wird bei Eroberungen von Städten bis zu Bevölkerung x 15[ICON_GOLD] geraubt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FORTKNOX_HELP</Tag>
		<English>[ICON_BULLET]You will Steal up to Population x 15[ICON_GOLD] when Capturing a City</English>
		<French>[ICON_BULLET]You will Steal up to Population x 15[ICON_GOLD] when Capturing a City</French>
		<German>[ICON_BULLET]Bei Stadteroberung wird bis zu Bevölkerung x 15[ICON_GOLD] vom Gegner geraubt</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FORTKNOX_WINNER</Tag>
		<English>You have robbed %s1 by %d2[ICON_GOLD]!</English>
		<French>You have robbed %s1 by %d2[ICON_GOLD]!</French>
		<German>Ihr habt %s1 um %d2[ICON_GOLD] beraubt!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FORTKNOX_LOSER</Tag>
		<English>%s1 has robbed you by %d2[ICON_GOLD]!</English>
		<French>%s1 has robbed you by %d2[ICON_GOLD]!</French>
		<German>%s1 hat Euch um %d2[ICON_GOLD] beraubt!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ARABIAN_MADRASSA_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Madrassa[COLOR_REVERT], the Arabian replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], greatly increases the research as well as the gold income from priest specialists in the city.</English>
		<French>The [COLOR_BUILDING_TEXT]Madrassa[COLOR_REVERT], the Arabian replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], greatly increases the research as well as the gold income from priest specialists in the city.</French>
		<German>Die arabische [COLOR_BUILDING_TEXT]Madrasa[COLOR_REVERT] ersetzt die [COLOR_BUILDING_TEXT]Bibliothek[COLOR_REVERT]. Sie erhöht die Forschung in größerem Maße, kann zwei Bürger in Priester-Spezialisten verwandeln und steigert deren Ertrag in der Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FRENCH_SALON_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Observatory[COLOR_REVERT], can be build earlier and faster. It also provides a free specialist and increases its culture as well as its [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate.</English>
		<French>The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Observatory[COLOR_REVERT], can be build earlier and faster. It also provides a free specialist and increases its culture as well as its [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate.</French>
		<German>Der franz&#246;sische [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT] ersetzt das [COLOR_BUILDING_TEXT]Observatorium[COLOR_REVERT]. Er kann schneller und bereits mit dem Wissen über Optik gebaut werden. Zudem stellt er der Stadt einen freien Spezialisten zur Verfügung, erhöht in großem Maße ihren Kulturausstoß und beschleunigt die Entstehung von [COLOR_HIGHLIGHT_TEXT]Gro&#223;en Pers&#246;nlichkeiten[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FRENCH_SALON_STRATEGY_NEW_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Observatory[COLOR_REVERT], provides a free specialist and greatly increases the [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate.</English>
		<French>The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Observatory[COLOR_REVERT], provides a free specialist and greatly increases the [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate.</French>
		<German>Der franz&#246;sische [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT] ersetzt das [COLOR_BUILDING_TEXT]Observatorium[COLOR_REVERT]. Er stellt der Stadt einen freien Spezialisten zur Verfügung und beschleunigt in großem Maße die Entstehung von [COLOR_HIGHLIGHT_TEXT]Gro&#223;en Pers&#246;nlichkeiten[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FRENCH_SALON_STRATEGY_NEW_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Observatory[COLOR_REVERT], can be built faster, provides a free specialist and greatly increases the culture production of the city.</English>
		<French>The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Observatory[COLOR_REVERT], can be built faster, provides a free specialist and greatly increases the culture production of the city.</French>
		<German>Der franz&#246;sische [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT] ersetzt das [COLOR_BUILDING_TEXT]Observatorium[COLOR_REVERT]. Es kann schneller errichtet werden, stellt der Stadt einen freien Spezialisten zur Verfügung und erhöht in großem Maße die Kulturproduktion der Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CHINESE_PAVILLION_STRATEGY_NEW</Tag>
		<English>A [COLOR_BUILDING_TEXT]Pavillion[COLOR_REVERT], the Chinese replacement for a [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], grants +3 experience points to land units built in this city and can turn two citizens into Spy specialists.</English>
		<French>A [COLOR_BUILDING_TEXT]Pavillion[COLOR_REVERT], the Chinese replacement for a [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], grants +3 experience points to land units built in this city and can turn two citizens into Spy specialists.</French>
		<German>Der chinesische [COLOR_BUILDING_TEXT]Pavillon[COLOR_REVERT] ersetzt das [COLOR_BUILDING_TEXT]Theater[COLOR_REVERT]. Es stattet in der Stadt ausgebildete Landeinheiten mit +3 Erfahrungspunkten aus und kann zwei Bürger in Spion-Spezialisten verwandeln.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CHINESE_PAVILLION_STRATEGY_NEW_SAVE</Tag>
		<English>A [COLOR_BUILDING_TEXT]Pavillion[COLOR_REVERT], the Chinese replacement for a [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases a city's defense, culture and the happiness output from using the culture slider.</English>
		<French>A [COLOR_BUILDING_TEXT]Pavillion[COLOR_REVERT], the Chinese replacement for a [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases a city's defense, culture and the happiness output from using the culture slider.</French>
		<German>Der chinesische [COLOR_BUILDING_TEXT]Pavillon[COLOR_REVERT] ersetzt das [COLOR_BUILDING_TEXT]Theater[COLOR_REVERT]. Er bewirkt einen Verteididungsbonus, eine Erh&#246;hung des kulturellen Wertes einer Stadt und steigert dar&#252;ber hinaus auch die mithilfe des Kultur-Reglers erzeugte Zufriedenheit.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CHINESE_PAVILLION_STRATEGY_NEW_SAVE</Tag>
		<English>A [COLOR_BUILDING_TEXT]Pavillion[COLOR_REVERT], the Chinese replacement for a [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], grants +2 experience points to land units built in this city and increases a city's happiness output from using the espionage slider.</English>
		<French>A [COLOR_BUILDING_TEXT]Pavillion[COLOR_REVERT], the Chinese replacement for a [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], grants +2 experience points to land units built in this city and increases a city's happiness output from using the espionage slider.</French>
		<German>Der chinesische [COLOR_BUILDING_TEXT]Pavillon[COLOR_REVERT] ersetzt das [COLOR_BUILDING_TEXT]Theater[COLOR_REVERT]. Er gew&#228;hrt Landeinheiten +2 Erfahrungspunkte und steigert darüber hinaus die mithilfe des Spionage-Reglers erzeugte Zufriedenheit.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ENGLISH_STOCK_EXCHANGE_STRATEGY_NEW</Tag>
		<English>A [COLOR_BUILDING_TEXT]Stock Exchange[COLOR_REVERT], the English replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's production of wealth even more, provides a free merchant specialist and increases the gold income from merchant specialists in the city.</English>
		<French>A [COLOR_BUILDING_TEXT]Stock Exchange[COLOR_REVERT], the English replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's production of wealth even more, provides a free merchant specialist and increases the gold income from merchant specialists in the city.</French>
		<German>Die englische [COLOR_BUILDING_TEXT]B&#246;rse[COLOR_REVERT] ersetzt die [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT] und bewirkt einen noch gr&#246;&#223;eren Anstieg des Wohlstands. Darüber hinaus steigert sie den Ertrag von Händler-Spezialisten in der Stadt und stellt dieser einen freien Händler-Spezialisten zur Verfügung.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ENGLISH_STOCK_EXCHANGE_STRATEGY_NEW_SAVE</Tag>
		<English>A [COLOR_BUILDING_TEXT]Stock Exchange[COLOR_REVERT], the English replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], provides a free merchant specialist, increases the gold income from merchant specialists and allows two additional merchant specialists in the city.</English>
		<French>A [COLOR_BUILDING_TEXT]Stock Exchange[COLOR_REVERT], the English replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], provides a free merchant specialist, increases the gold income from merchant specialists and allows two additional merchant specialists in the city.</French>
		<German>Die englische [COLOR_BUILDING_TEXT]B&#246;rse[COLOR_REVERT] ersetzt die [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT]. Sie steigert den Ertrag von Händler-Spezialisten in der Stadt, stellt dieser einen freien Händler-Spezialisten zur Verfügung und erlaubt ihr das Einstellen von zwei weiteren Händler-Spezialisten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ENGLISH_STOCK_EXCHANGE_STRATEGY_NEW_SAVE</Tag>
		<English>A [COLOR_BUILDING_TEXT]Stock Exchange[COLOR_REVERT], the English replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's production of wealth even more than a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT] as well as the gold income from merchant specialists.</English>
		<French>La [COLOR_BUILDING_TEXT]bourse[COLOR_REVERT], version anglaise de la [COLOR_BUILDING_TEXT]banque[COLOR_REVERT], augmente la production de richesse d'une ville davantage que la [COLOR_BUILDING_TEXT]banque[COLOR_REVERT] as well as the gold income from merchant specialists.</French>
		<German>Die englische [COLOR_BUILDING_TEXT]B&#246;rse[COLOR_REVERT] ersetzt die [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], bewirkt jedoch einen noch gr&#246;&#223;eren Anstieg des Wohlstands und steigert den Ertrag von Händler-Spezialisten in der Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MALI_MINT_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Mint[COLOR_REVERT], the Mali replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides an increase in wealth and additional wealth if the city has access to gold, silver or gems. It also allows to produce units as well as buildings faster without adding unhealthiness in cities and itself builds 50% faster with access to copper.</English>
		<French>The [COLOR_BUILDING_TEXT]Mint[COLOR_REVERT], the Mali replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a increase in wealth and additional wealth if the city has access to gold, silver or gems. It also allows to produce units as well as buildings faster without adding unhealthiness in cities and itself builds 50% faster with access to copper.</French>
		<German>Die malinesische [COLOR_BUILDING_TEXT]M&#252;nzanstalt[COLOR_REVERT] ersetzt die [COLOR_BUILDING_TEXT]Schmiede[COLOR_REVERT]. Sie bewirkt einen leichten Anstieg des Wohlstands einer Stadt, sowie einen zusätzlichen, wenn diese über Gold, Edelsteine oder Silber verfügt. Darüber hinaus beschleunigt sie den Bau von Einheiten sowie Geb&#228;uden in einer Stadt, ohne sich negativ auf die Gesundheit der Bev&#246;lkerung auszuwirken und wird mit Verfügbarkeit von Kupfer deutlich schneller errichtet.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BABYLON_GARDEN_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Garden[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], provides two bonus health in addition to the usual happiness bonus and can be built earlier than other Colosseums.</English>
		<French>The [COLOR_BUILDING_TEXT]Garden[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], provides two bonus health in addition to the usual happiness bonus and can be built earlier than other Colosseums.</French>
		<German>Der [COLOR_BUILDING_TEXT]Garten[COLOR_REVERT], die babylonische Variante der [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], gew&#228;hrt neben dem &#252;blichen Zufriedenheitsbonus auch einen Gesundheitsbonus von 2 und kann früher als andere Kolosseen errichtet werden.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BABYLON_GARDEN_STRATEGY_NEW2</Tag>
		<English>The [COLOR_BUILDING_TEXT]Garden[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], provides food in addition to the usual happiness bonus.</English>
		<French>The [COLOR_BUILDING_TEXT]Garden[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], provides food in addition to the usual happiness bonus.</French>
		<German>Der [COLOR_BUILDING_TEXT]Garten[COLOR_REVERT], die babylonische Variante der [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], gew&#228;hrt neben dem &#252;blichen Zufriedenheitsbonus auch einen Nahrungsbonus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GROCER_STRATEGY_NEW</Tag>
		<English>A [COLOR_BUILDING_TEXT]Grocer[COLOR_REVERT] increases a city's wealth. It also increases the city's health with access to [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT], or [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT].</English>
		<French>Les [COLOR_BUILDING_TEXT]&#233;piceries[COLOR_REVERT] augmentent la richesse des villes. Elles am&#233;liorent &#233;galement leur sant&#233; en leur donnant acc&#232;s aux [COLOR_HIGHLIGHT_TEXT]&#233;pices[COLOR_REVERT], au [COLOR_HIGHLIGHT_TEXT]sucre[COLOR_REVERT], au [COLOR_HIGHLIGHT_TEXT]vin[COLOR_REVERT] ou aux [COLOR_HIGHLIGHT_TEXT]bananes[COLOR_REVERT].</French>
		<German>Ein [COLOR_BUILDING_TEXT]Kr&#228;mer[COLOR_REVERT] steigert den Wohlstand einer Stadt. Dar&#252;ber hinaus erh&#246;ht der Zugriff auf verschiedene Ressourcen die Gesundheit der Bev&#246;lkerung.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_RUSSIAN_RESEARCH_INSTITUTE_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Research Institutes[COLOR_REVERT], the Russian replacements for [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT], can be built earlier, provide a free scientist and greatly increase the scientific research.</English>
		<French>[COLOR_BUILDING_TEXT]Research Institutes[COLOR_REVERT], the Russian replacements for [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT], can be built earlier, provide a free scientist and greatly increase the scientific research.</French>
		<German>Die russischen [COLOR_BUILDING_TEXT]Forschungsinstitute[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]Labors[COLOR_REVERT]. Sie können bereits mit dem Wissen über Biologie errichtet werden, beschleunigen die wissenschaftliche Forschung enorm und stellen einen Bonus-Wissenschaftler in der Stadt zur Verf&#252;gung.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_EGYPTIAN_OBELISK_STRATEGY_NEW_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Egyptian Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], has lower production costs and provides its city with +1 production in addition to a small amount of culture.</English>
		<French>The [COLOR_BUILDING_TEXT]Egyptian Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], has lower production costs and provides its city with +1 production in addition to a small amount of culture.</French>
		<German>Der [COLOR_BUILDING_TEXT]Ägyptische Obelisk[COLOR_REVERT], die ägyptische Variante des [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT], kann schneller errichtet werden und bewirkt neben der erzeugten Kultur auch eine geringe Steigerung der Produktionsleistung einer Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_EGYPTIAN_OBELISK_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], also increases the city's production.</English>
		<French>The [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], also increases the city's production.</French>
		<German>Der [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], die ägyptische Variante des [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT], bewirkt neben der erzeugten Kultur auch eine Steigerung der Produktionsleistung einer Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_EGYPTIAN_OBELISK_HELP</Tag>
		<English>[ICON_BULLET]Allows Building of Missionaries without Monastery</English>
		<French>[ICON_BULLET]Allows Building of Missionaries without Monastery</French>
		<German>[ICON_BULLET]Erlaubt das Ausbilden von Missionaren ohne Kloster</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_EGYPTIAN_OBELISK_STRATEGY_NEW_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Egyptian Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides its city with a small amount of culture in addition to +1 happiness and +1 commerce.</English>
		<French>The [COLOR_BUILDING_TEXT]Egyptian Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides its city with a small amount of culture in addition to +1 happiness and +1 commerce.</French>
		<German>Der [COLOR_BUILDING_TEXT]Ägyptische Obelisk[COLOR_REVERT], die ägyptische Variante des [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT], bewirkt neben der erzeugten Kultur auch eine geringe Steigerung der Wirtschaftsleistung und Zufriedenheit einer Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GREEK_ODEON_STRATEGY_NEW</Tag>
		<English>A [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT], the Greek replacement for an [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], has lower production costs, increases the city's happiness and greatly boosts the city's culture based on game speed when built (+1500[ICON_CULTURE](M) | +750[ICON_CULTURE](E) | +500[ICON_CULTURE](N) | +250[ICON_CULTURE](F)). It also increases a city's happiness output from using the culture slider and adds additional happiness to the city with hitsingles.</English>
		<French>A [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT], the Greek replacement for an [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], has lower production costs, increases the city's happiness and greatly boosts the city's culture based on game speed when built (+1500[ICON_CULTURE](M) | +750[ICON_CULTURE](E) | +500[ICON_CULTURE](N) | +250[ICON_CULTURE](F)). It also increases a city's happiness output from using the culture slider and adds additional happiness to the city with hitsingles.</French>
		<German>Das griechische [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT] ersetzt die [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT]. Es kann schneller errichtet werden, erzeugt zusätzliche Zufriedenheit und durch seinen Bau erhält die Stadt einen großen Kulturschub abhängig von der Spielgeschwindigkeit (+1500[ICON_CULTURE](M) | +750[ICON_CULTURE](E) | +500[ICON_CULTURE](N) | +250[ICON_CULTURE](S)). Darüber hinaus gewährt es zusätzliche Zufriedenheit mit Verfügbarkeit von Hitsingles in der Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GREEK_ODEON_HELP</Tag>
		<English>[ICON_BULLET][ICON_CULTURE] Boost on Construction</English>
		<French>[ICON_BULLET][ICON_CULTURE] Boost on Construction</French>
		<German>[ICON_BULLET][ICON_CULTURE]-Explosion bei Fertigstellung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ZULU_IKHANDA_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Ikhandas[COLOR_REVERT], the Zulu replacements for [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], grant experience points to troops and promote all capable units built in their cities with [COLOR_HIGHLIGHT_TEXT]Combat I[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]Ikhandas[COLOR_REVERT], the Zulu replacements for [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], grant experience points to troops and promote all capable units built in their cities with [COLOR_HIGHLIGHT_TEXT]Combat I[COLOR_REVERT].</French>
		<German>Die [COLOR_BUILDING_TEXT]Ikhandas[COLOR_REVERT] der Zulu ersetzen die [COLOR_BUILDING_TEXT]Kasernen[COLOR_REVERT]. Sie gew&#228;hren die üblichen Erfahrungspunkte und statten alle geeigneten Einheiten, die in der Stadt, in der sie stehen, ausgebildet werden mit der Beförderung [COLOR_HIGHLIGHT_TEXT]Kampf I[COLOR_REVERT] aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ZULU_IKHANDA_STRATEGY_NEW2</Tag>
		<English>[COLOR_BUILDING_TEXT]Ikhandas[COLOR_REVERT], the Zulu replacements for [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], increase the military production and grant more experience points to troops built in their cities.</English>
		<French>[COLOR_BUILDING_TEXT]Ikhandas[COLOR_REVERT], the Zulu replacements for [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], increase the military production and grant more experience points to troops built in their cities.</French>
		<German>Die [COLOR_BUILDING_TEXT]Ikhandas[COLOR_REVERT] der Zulu ersetzen die [COLOR_BUILDING_TEXT]Kasernen[COLOR_REVERT]. Sie gew&#228;hren neben den üblichen Erfahrungspunkten einen zusätzlichen Erfahrungspunkt und steigern zudem die Militärproduktion um 10%.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SUMERIAN_ZIGGURAT_STRATEGY_NEW</Tag>
		<English>Constructing the [COLOR_BUILDING_TEXT]Ziggurat[COLOR_REVERT], the Sumerian replacement for the [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT], requires fewer hammers than its generic counterpart and provides a free priest specialist.</English>
		<French>Constructing the [COLOR_BUILDING_TEXT]Ziggurat[COLOR_REVERT], the Sumerian replacement for the [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT], requires fewer hammers than its generic counterpart and provides a free priest specialist.</French>
		<German>Die [COLOR_BUILDING_TEXT]Zikkurat[COLOR_REVERT] ist die sumerische Variante des [COLOR_BUILDING_TEXT]Gerichtsgeb&#228;udes[COLOR_REVERT], erfordert aber weniger Produktionseinheiten und stellt einen freien Priester zur Verfügung.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_INCAN_TERRACE_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Terraces[COLOR_REVERT], the Incan replacements for [COLOR_BUILDING_TEXT]Granaries[COLOR_REVERT], create a source of fresh water and allow an early engineer specialist. They also store food to help increase a city's growth rate and add additional health if your civ has access to [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]Terraces[COLOR_REVERT], the Incan replacements for [COLOR_BUILDING_TEXT]Granaries[COLOR_REVERT], create a source of fresh water and allow an early engineer specialist. They also store food to help increase a city's growth rate and add additional health if your civ has access to [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT].</French>
		<German>Die [COLOR_BUILDING_TEXT]Inka-Terrassen[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]Kornspeicher[COLOR_REVERT]. Sie erzeugen eine Süßwasserquelle und ermöglichen einen frühen Ingenieur-Spezialisten. Wie [COLOR_BUILDING_TEXT]Kornspeicher[COLOR_REVERT] erh&#246;hen auch sie die Wachstumsrate einer Stadt und verbessern die Gesundheit der Bev&#246;lkerung, sofern die Zivilisation &#252;ber [COLOR_HIGHLIGHT_TEXT]Mais[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Weizen[COLOR_REVERT] und [COLOR_HIGHLIGHT_TEXT]Reis[COLOR_REVERT] verf&#252;gt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CARTHAGE_COTHON_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Cothon[COLOR_REVERT], the Carthaginian replacement for the [COLOR_BUILDING_TEXT]Harbor[COLOR_REVERT], significantly increases that city's income from trade routes and increases the its production of water units. It also increases a city's health from access to water resources.</English>
		<French>The [COLOR_BUILDING_TEXT]Cothon[COLOR_REVERT], the Carthaginian replacement for the [COLOR_BUILDING_TEXT]Harbor[COLOR_REVERT], significantly increases that city's income from trade routes and increases the its production of water units. It also increases a city's health from access to water resources.</French>
		<German>Der karthagische [COLOR_BUILDING_TEXT]Kothon[COLOR_REVERT] ersetzt den [COLOR_BUILDING_TEXT]Hafen[COLOR_REVERT]. Er bewirkt eine deutliche Steigerung des Handelseinkommens einer Stadt und erhöht deren Produktion von Wassereinheiten. Es erschlie&#223;t außerdem wie jeder andere Hafen diverse Wasserressourcen, die sich wiederum positiv auf die Gesundheit der Stadtbev&#246;lkerung auswirken.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_JAPANESE_SCHOOL_OF_SWORD</Tag>
		<English>Dojo</English>
		<French>Dojo</French>
		<German>Dojo</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_JAPANESE_SCHOOL_OF_SWORD_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Dojos[COLOR_REVERT], the Japanese replacements for [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], grant 4 experience points to land units built in their cities. Melee units get two additional experience points.</English>
		<French>[COLOR_BUILDING_TEXT]Dojos[COLOR_REVERT], the Japanese replacements for [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], grant 4 experience points to land units built in their cities. Melee units get two additional experience points.</French>
		<German>Die [COLOR_BUILDING_TEXT]Dojos[COLOR_REVERT] der Japaner ersetzen die [COLOR_BUILDING_TEXT]Kasernen[COLOR_REVERT]. Sie gew&#228;hren Landeinheiten neben den üblichen drei Erfahrungspunkten einen zusätzlichen Erfahrungspunkt und Nahkampfeinheiten zwei weitere Erfahrungspunkte.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_JAPANESE_SCHOOL_OF_SWORD_PEDIA</Tag>
		<English>[TAB]A proper Japanese martial arts dojo is considered special and is well cared for by its users. Shoes are not worn in a dojo. In many styles it is traditional to conduct a ritual cleaning of the dojoat the beginning and/or end of each training session. Besides the obvious hygienic benefits of regular cleaning it also serves to reinforce the fact that dojo are supposed to be supported and managed by the student body, not the school's instructional staff. This attitude has become lost in many modern dojo that are founded and run by a small group of people or instructors. In fact, it is not uncommon that in traditional schools, dojo are rarely used for training at all, instead being reserved for more symbolic or formal occasions. The actual training is conducted typically outdoors or in a less formal area.</English>
		<French>[TAB]-</French>
		<German>[TAB]Bereits in den frühesten Geschichtsaufzeichnungen ist das Schwert ein fester Bestandteil der japanischen Kultur. Berichte über Schwertkämpfer kann man im Kojiki (Aufzeichnungen des Altertums) und den Nihon Shoki (Japanische Geschichte), zwei der ältesten Chroniken der japanischen Geschichtsschreibung, finden. Obwohl es schwierig ist aus diesen Quellen akkurate Zeitangaben zu beziehen beschreiben andere Quellen den Gebrauch des Bokken (Holzschwert) als Waffe vom Jahre 400 AD an. Während der japanischen Feudalzeit war das Schwert ein wichtiges Instrument der sozialen und politischen Ordnung. Die frühe japanische Geschichte wurde durch Kriege der verschiedenen Provinzen gegeneinander geprägt. Schwertkampf an sich war ein grundlegender Teil der militärischen Ausbildung, und strenge Disziplinvorschriften stellten sicher, dass die richtigen Übungen systematisch durchgeführt wurden. Gute Schwertkampflehrer waren gesuchte Leute und mächtige Kriegsherren stellten grosse Anstrengungen an um die besten Lehrer für sich zu gewinnen. Ein Schwertkampflehrer war für die militärische und moralische Führung seiner Leute verantwortlich. Mit der Einführung der Feuerwaffen und dem entstehen einer stabilen militärischen Führung verlor das Schwert zunehmend seinen Wert als Kriegswaffe. Trotz dieser Tatsache wurde Schwertkampf weiterhin während des Tokugawa Shogunats (etwa 1600) gelehrt. Die Kriegerausbildung ("Bu") des Samurai wurde als perfekte Ergänzung der akademischen und sozialen Ausbildung ("Bun") und für die Entwicklung eines "abgerundeten" Charakters förderlich angesehen. Die Kunst des Schwertkampfes entwickelte sich parallel mit dem technologischen, sozialen und philosophischen Fortschritt Japans. Zum Beispiel wurden metallurgische Weiterentwicklungen von einem Schwertschmied durch Weitergabe des Wissens bald in ganz anderen Landesteilen eingesetzt. Einer der faszinierenden Aspekte des japanischen Schwertkampfes ist die Art und Weise wie sich die Ideale der Krieger mit dem Studium des Zen-Buddhismus verbanden, welche von Japan nach Indien und von dort nach China weitergegeben wurden. Weil so viele Aspekte des Zen sich in Harmonie mit den Idealen und Ausbildungsmethoden der Samurai befanden nahmen die japanischen Krieger das Zen als Teil Ihres Lebens an und stellten bald fest das es Ihrem Dasein als Mensch sowohl moralische als auch ethische Tiefe hinzufügte.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PERSIAN_APOTHECARY_STRATEGY_NEW</Tag>
		<English>An [COLOR_BUILDING_TEXT]Apothecary[COLOR_REVERT], the Persian replacement for a [COLOR_BUILDING_TEXT]Grocer[COLOR_REVERT], heals own victorious units on the city plot by 25% of their missing strength and increases a city's wealth as well as health. It further increases the city's health with access to [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], or [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT].</English>
		<French>An [COLOR_BUILDING_TEXT]Apothecary[COLOR_REVERT], the Persian replacement for a [COLOR_BUILDING_TEXT]Grocer[COLOR_REVERT], heals own victorious units on the city plot by 25% of their missing strength and increases a city's wealth as well as health. It further increases the city's health with access to [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], or [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT].</French>
		<German>Die persische [COLOR_BUILDING_TEXT]Apotheke[COLOR_REVERT] ersetzt den [COLOR_BUILDING_TEXT]Kr&#228;mer[COLOR_REVERT]. Sie heilt eigene siegreiche Einheiten auf ihrem Stadtfeld um 25% ihrer fehlenden Stärke. Darüber hinaus steigert sie nicht nur den Wohlstand, sondern auch die Gesundheit einer Stadt. Die Verf&#252;gbarkeit der Ressourcen [COLOR_HIGHLIGHT_TEXT]Gew&#252;rze[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Zucker[COLOR_REVERT] oder [COLOR_HIGHLIGHT_TEXT]Bananen[COLOR_REVERT] bewirkt einen weiteren Anstieg der Gesundheit.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PERSIAN_APOTHECARY_HELP</Tag>
		<English>[ICON_BULLET]Heals Victorious Units on the City Plot by 25% of their missing strength</English>
		<French>[ICON_BULLET]Heals Victorious Units on the City Plot by 25% of their missing strength</French>
		<German>[ICON_BULLET]Heilt siegreiche Einheiten auf dem Stadtfeld um 25% ihrer fehlenden Stärke</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ROMAN_FORUM_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Forums[COLOR_REVERT], the Roman replacements for [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT], increase a city's wealth as well as the [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow additional [COLOR_HIGHLIGHT_TEXT]Specialists[COLOR_REVERT]. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]Forums[COLOR_REVERT], the Roman replacements for [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT], increase a city's wealth as well as the [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow additional [COLOR_HIGHLIGHT_TEXT]Specialists[COLOR_REVERT]. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT].</French>
		<German>Die r&#246;mischen [COLOR_BUILDING_TEXT]Foren[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]M&#228;rkte[COLOR_REVERT]. Sie können Bürger in jeden [COLOR_HIGHLIGHT_TEXT]Spezialisten[COLOR_REVERT] verwandeln, beschleunigen geringfügig die Entstehung von [COLOR_HIGHLIGHT_TEXT]Gro&#223;en Pers&#246;nlichkeiten[COLOR_REVERT] und steigern den Wohlstand einer Stadt. Au&#223;erdem erh&#246;ht die Verf&#252;gbarkeit der Ressourcen [COLOR_HIGHLIGHT_TEXT]Pelz[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Elfenbein[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Seide[COLOR_REVERT] oder [COLOR_HIGHLIGHT_TEXT]Wale[COLOR_REVERT] die Zufriedenheit der Bev&#246;lkerung.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_AIRPORT_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] add an additional trade route and increase the number of Air Units you may house in a city. A city with an [COLOR_BUILDING_TEXT]Airport[COLOR_REVERT] can also airlift one unit per turn to any of your other cities and house three extra Air Units. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] also add unhealthiness in cities.</English>
		<French>[COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] add an additional trade route and increase the number of Air Units you may house in a city. A city with an [COLOR_BUILDING_TEXT]Airport[COLOR_REVERT] can also airlift one unit per turn to any of your other cities and house three extra Air Units. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] also add unhealthiness in cities.</French>
		<German>[COLOR_BUILDING_TEXT]Flugh&#228;fen[COLOR_REVERT] bringen einen zus&#228;tzlichen Handelsweg mit sich. Die Zahl der m&#246;glichen Lufteinheiten, die in einer Stadt stationiert werden k&#246;nnen, steigt an. Eine Stadt, die einen [COLOR_BUILDING_TEXT]Flughafen[COLOR_REVERT] besitzt, kann auch in jeder Runde eine Einheit per Lufttransport in eine beliebige andere Ihrer St&#228;dte bringen und drei weitere Lufteinheiten aufnehmen. [COLOR_BUILDING_TEXT]Flugh&#228;fen[COLOR_REVERT] erh&#246;hen jedoch auch die Krankheit in St&#228;dten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_AIRBASE</Tag>
		<English>Air Force Base</English>
		<French>Air Force Base</French>
		<German>Militärflugplatz</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_AIRBASE_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Air Force Bases[COLOR_REVERT] provide an experience bonus to all Air Units and increase the number of Air Units you may house in a city. A city with an [COLOR_BUILDING_TEXT]Air Force Base[COLOR_REVERT] can also airlift two more unit per turn to any of your other cities and house six extra Air Units. [COLOR_BUILDING_TEXT]Air Force Bases[COLOR_REVERT] also add unhappiness and unhealthiness in cities.</English>
		<French>[COLOR_BUILDING_TEXT]Air Force Bases[COLOR_REVERT] provide an experience bonus to all Air Units and increase the number of Air Units you may house in a city. A city with an [COLOR_BUILDING_TEXT]Air Force Base[COLOR_REVERT] can also airlift two more unit per turn to any of your other cities and house six extra Air Units. [COLOR_BUILDING_TEXT]Air Force Bases[COLOR_REVERT] also add unhappiness and unhealthiness in cities.</French>
		<German>[COLOR_BUILDING_TEXT]Militärflugplätze[COLOR_REVERT] gewähren einen Erfahrungsbonus f&#252;r alle Lufteinheiten. Die Zahl der m&#246;glichen Lufteinheiten, die in einer Stadt stationiert werden k&#246;nnen, steigt an. Eine Stadt, die einen [COLOR_BUILDING_TEXT]Militärflugplatz[COLOR_REVERT] besitzt, kann auch in jeder Runde zwei zusätzliche Einheiten per Lufttransport in eine beliebige andere Ihrer St&#228;dte bringen und sechs weitere Lufteinheiten aufnehmen. [COLOR_BUILDING_TEXT]Militärflugplätze[COLOR_REVERT] erzeugen Unzufriedenheit und erh&#246;hen die Krankheit in St&#228;dten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_AIRBASE_PEDIA</Tag>
		<English>[TAB]An Air Force Base (AFB) is a military airbase of any of a number of air forces, such as the United States Air Force (USAF) or South African Air Force (SAAF).</English>
		<French>[TAB]An Air Force Base (AFB) is a military airbase of any of a number of air forces, such as the United States Air Force (USAF) or South African Air Force (SAAF).</French>
		<German>[TAB]Ein Militärflugplatz, in Deutschland und Österreich auch Fliegerhorst bzw. Heeresflugplatz genannt, ist ein vom Militär genutzter Flugplatz. Er verfügt neben den für einen Flugplatz üblichen Anlagen, wie Start- und Landebahnen, Rollwegen, Abstellflächen, Wartungs-, Navigations- und Kommunikationseinrichtungen häufig über Bunker zum Abstellen der Flugzeuge, welche auch als HAS (Hardened Aircraft Shelter, gepanzerter Flugzeugunterstand) bezeichnet werden. Neben dem Flugfeld und Kasernen umfasst er oftmals auch eine Flugschule, Werkstätten zur Instandsetzung und logistische Einrichtungen zum Betrieb. Bei Militärflugplätzen, auf denen Geschwader der NATO stationiert sind, sollen Kaserne und der eigentliche Flugplatz mindestens 10 Kilometer auseinanderliegen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PUBLIC_TRANSPORTATION_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Public Transportation[COLOR_REVERT] provides a bonus to health in your city.</English>
		<French>Les [COLOR_BUILDING_TEXT]Transports publics[COLOR_REVERT] conf&#232;rent un bonus de sant&#233; &#224; votre ville.</French>
		<German>Das [COLOR_BUILDING_TEXT]&#214;ffentliche Verkehrssystem[COLOR_REVERT] erh&#246;ht die Gesundheit in einer Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_INDUSTRIAL_PARK_STRATEGY_NEW</Tag>
		<English>An [COLOR_BUILDING_TEXT]Industrial Park[COLOR_REVERT] increases the production of a city. This comes at a significant cost to your city's health.</English>
		<French>An [COLOR_BUILDING_TEXT]Industrial Park[COLOR_REVERT] increases the production of a city. This comes at a significant cost to your city's health.</French>
		<German>Ein [COLOR_BUILDING_TEXT]Industriegebiet[COLOR_REVERT] steigert die Produktion einer Stadt, wirkt sich allerdings negativ auf die Gesundheit der Stadt aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HOLY_ROMAN_RATHAUS_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT], the Holy Roman replacement for the [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT], allows the addition of five specialists to your city.</English>
		<French>The [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT], the Holy Roman replacement for the [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT], allows the addition of five specialists to your city.</French>
		<German>Das [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT] ist die heilig-r&#246;mische Variante des [COLOR_BUILDING_TEXT]Gerichtsgeb&#228;udes[COLOR_REVERT] und ermöglicht fünf weitere Spezialisten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_NATIVE_AMERICA_TOTEM_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Totem Pole[COLOR_REVERT], the Native American replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], boost your cities' research and grants new archery units +2 experience in addition to the usual culture bonus.</English>
		<French>The [COLOR_BUILDING_TEXT]Totem Pole[COLOR_REVERT], the Native American replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], boost your cities' research and grants new archery units +2 experience in addition to the usual culture bonus.</French>
		<German>Der [COLOR_BUILDING_TEXT]Totempfahl[COLOR_REVERT], die indianische Variante des [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT], beschleunigt die Forschung, gew&#228;hrt den &#252;blichen Kulturbonus und stattet in der Stadt ausgebildete [LINK=UNITCOMBAT_ARCHER]Bogensch&#252;tzen[\LINK] mit 2 zus&#228;tzlichen Erfahrungspunkten aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_POLAND_SEJMIK</Tag>
		<English>Sejmik</English>
		<French>Sejmik</French>
		<German>Sejmik</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_POLAND_SEJMIK_PEDIA</Tag>
		<English>[TAB]The first sejmiks were regional assemblies in the Kingdom of Poland, though they gained significantly more influence in the later era of the Polish-Lithuanian Commonwealth. Sejmiks arose around the late 14th and early 15th centuries and existed until the end of the Commonwealth in 1795, following the partitions of the Commonwealth. In a limited form, some sejmiks existed in partitioned Poland, and later, in the Second Polish Republic. They originated from gatherings of nobility, formed for military and consultative purposes.</English>
		<French>[TAB]-</French>
		<German>[TAB]Sejmik war der Name der regionalen Ständeversammlungen im Königreich Polen-Litauen, die es auf mehreren Ebenen gab. Regelmäßige Sejmiks gab es seit dem von König Kasimir IV. erlassenen Statut von Nieszawa. Darin wurden regelmäßige Versammlungen der Szlachta vorgesehen, was unter anderem auch zur Herausbildung des Zweikammernsystems im Sejm führte. Im polnischen Reichsteil gewann der Kleinadel immer mehr die Führung, während im Großfürstentum Litauen die Magnaten tonangebend blieben. Ihren Höhepunkt erreichten die Sejmiks an der Wende vom 17. zum 18. Jahrhundert, als sie eigenmächtig die Dauer ihrer Tagungsperiode festsetzen konnten. Dies wurde im Stummen Sejm von 1717 unterdrückt. Die Sejmiks bestanden bis zur Auflösung des Königreiches 1795. Sejmiks wurden vom König oder Woiwoden einberufen. Der König (oder sein Repräsentant) legte in einem Schriftstück (legacja królewska) die zu erörternden Angelegenheiten fest. Wählbar war der Adel der entsprechenden Woiwodschaft, die Abgeordneten anderer Stände hatten lediglich eine beratende Stimme. Ein Sejmik konnte - wie der Sejm des Gesamtreiches - durch ein Liberum Veto blockiert werden, was wiederum zur Bildung von Adelskonföderationen führte, die Mehrheitsentscheidungen erzwangen. Jeder Sejmik wählte einen Sejmikmarschall, der ihm vorstand.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_POLAND_SEJMIK_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Sejmik[COLOR_REVERT], the Polish replacement for the [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT], provides a free specialist.</English>
		<French>The [COLOR_BUILDING_TEXT]Sejmik[COLOR_REVERT], the Polish replacement for the [COLOR_BUILDING_TEXT]Courthouse[COLOR_REVERT], provides a free specialist.</French>
		<German>[COLOR_BUILDING_TEXT]Sejmiks[COLOR_REVERT], die polnischen [COLOR_BUILDING_TEXT]Gerichtsgeb&#228;ude[COLOR_REVERT], stellen einen freien Spezialisten zur Verfügung.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MOAI_STATUES_NEW</Tag>
		<English>Moais</English>
		<French>Moais</French>
		<German>Moais</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MOAI_STATUES_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Moais[COLOR_REVERT], the Polynese [COLOR_BUILDING_TEXT]Lighthouses[COLOR_REVERT], grant bonus production.</English>
		<French>[COLOR_BUILDING_TEXT]Moais[COLOR_REVERT], the Polynese [COLOR_BUILDING_TEXT]Lighthouses[COLOR_REVERT], grant bonus production.</French>
		<German>[COLOR_BUILDING_TEXT]Moais[COLOR_REVERT], die polynesischen [COLOR_BUILDING_TEXT]Leuchttürme[COLOR_REVERT], gew&#228;hren neben dem üblichen Nahrungsbonus für Küstengebiete auch einen Produktionsbonus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FORTKNOX_STRATEGY</Tag>
		<English>With [COLOR_BUILDING_TEXT]Fort Knox[COLOR_REVERT] you will steal up to population x 15[ICON_GOLD] when capturing a city.</English>
		<French>With [COLOR_BUILDING_TEXT]Fort Knox[COLOR_REVERT] you will steal up to population x 15[ICON_GOLD] when capturing a city.</French>
		<German>Im Besitz von [COLOR_BUILDING_TEXT]Fort Knox[COLOR_REVERT] wird bei Eroberungen von Städten bis zu Bevölkerung x 15[ICON_GOLD] geraubt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SPHINX</Tag>
		<English>The Great Sphinx</English>
		<French>The Great Sphinx</French>
		<German>Große Sphinx von Gizeh</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SPHINX_PEDIA</Tag>
		<English>[TAB]The Great Sphinx of Giza is a large half-human, half-lion Sphinx statue in Egypt, on the Giza Plateau at the west bank of the Nile River, near modern-day Cairo.  It is one of the largest single-stone statues on Earth, and is commonly believed to have been built by ancient Egyptians in the 3rd millennium BC.</English>
		<French>[TAB]The Great Sphinx of Giza is a large half-human, half-lion Sphinx statue in Egypt, on the Giza Plateau at the west bank of the Nile River, near modern-day Cairo.  It is one of the largest single-stone statues on Earth, and is commonly believed to have been built by ancient Egyptians in the 3rd millennium BC.</French>
		<German>[TAB]Die Große Sphinx von Gizeh nahe des modernen Kairos in Ägypten ist die mit Abstand berühmteste und größte Sphinx. Sie stellt einen liegenden Löwen mit einem Menschenkopf dar und wurde vermutlich in der 4. Dynastie um circa 2650 v. Chr. errichtet.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SPHINX_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]The Great Sphinx[COLOR_REVERT] enables you to access all [COLOR_HIGHLIGHT_TEXT]Government[COLOR_REVERT] civics (greatly increasing your early management options). It also increases their city's chances of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]The Great Sphinx[COLOR_REVERT] enables you to access all [COLOR_HIGHLIGHT_TEXT]Government[COLOR_REVERT] civics (greatly increasing your early management options). It also increases their city's chances of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</French>
		<German>Die [COLOR_BUILDING_TEXT]Große Sphinx von Gizeh[COLOR_REVERT] erm&#246;glicht Ihnen den Zugriff auf alle [COLOR_HIGHLIGHT_TEXT]Regierungs[COLOR_REVERT]-Staatsformen. Dadurch stehen Ihnen deutlich mehr Verwaltungsoptionen zur Verf&#252;gung. Dar&#252;ber hinaus erh&#246;hen sich die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en Künstler[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PYRAMID_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]The Pyramids[COLOR_REVERT] provide a free [COLOR_BUILDING_TEXT]GRANARY[COLOR_REVERT] in all your cities. They also increase its city's odds of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]The Pyramids[COLOR_REVERT] provide a free [COLOR_BUILDING_TEXT]GRANARY[COLOR_REVERT] in all your cities. They also increase its city's odds of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</French>
		<German>Haben Sie [COLOR_BUILDING_TEXT]die Pyramiden[COLOR_REVERT], erhalten Sie in allen St&#228;dten einen [COLOR_BUILDING_TEXT]Kornspeicher[COLOR_REVERT]. Dar&#252;ber hinaus erh&#246;hen sich die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en Ingenieur[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HUNGARIAN_VEGVAR</Tag>
		<English>Vegvar</English>
		<French>Vegvar</French>
		<German>Vegvar</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HUNGARIAN_VEGVAR_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Végvár[COLOR_REVERT], the Hungarian replacements for [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT], can be built much earlier and faster. They also increase trade income and provide some protection against espionage.</English>
		<French>[COLOR_BUILDING_TEXT]Végvár[COLOR_REVERT], the Hungarian replacements for [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT], can be built much earlier and faster. They also increase trade income and provide some protection against espionage.</French>
		<German>Die [COLOR_BUILDING_TEXT]Végvár[COLOR_REVERT] der Ungarn ersetzen die [COLOR_BUILDING_TEXT]Schlösser[COLOR_REVERT]. Sie können nicht nur viel früher und schneller errichtet werden, sondern erhöhen auch die Handelserträge und erschweren darüber hinaus feindliche Spionageaktionen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HUNGARIAN_VEGVAR_STRATEGY_SAVE</Tag>
		<English>[COLOR_BUILDING_TEXT]Végvár[COLOR_REVERT], the Hungarian replacements for [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT], can be built much earlier and faster. They also provide some protection against espionage.</English>
		<French>[COLOR_BUILDING_TEXT]Végvár[COLOR_REVERT], the Hungarian replacements for [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT], can be built much earlier and faster. They also provide some protection against espionage.</French>
		<German>Die [COLOR_BUILDING_TEXT]Végvár[COLOR_REVERT] der Ungarn ersetzen die [COLOR_BUILDING_TEXT]Schlösser[COLOR_REVERT]. Sie können viel früher sowie schneller errichtet werden und erschweren darüber hinaus feindliche Spionageaktionen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HUNGARIAN_VEGVAR_PEDIA</Tag>
		<English>[TAB]In 1241-1242, the kingdom received a major blow with the Mongol Invasion. Up to half of Hungary's then population of 2,000,000 were victims of the invasion. King Béla IV let Cumans and Jassic people into the country, who were fleeing the Mongols. Over the centuries they were fully assimilated into the Hungarian population. As a consequence, after the Mongols retreated, King Béla ordered the construction of hundreds of stone castles and fortifications, to defend against a possible second Mongol invasion. The Mongols returned to Hungary in 1285, but the newly built stone-castle systems and new tactics stopped them. The invading Mongol force was defeated near Pest by the royal army of Ladislaus IV of Hungary. As with later invasions, it was repelled handily, the Mongols losing much of their invading force.</English>
		<French>[TAB]-</French>
		<German>[TAB]Nachdem die T&#252;rken sich in Ungarn einrichteten, wurde dringend eine neue Verteidigungslinie im Inneren des Landes ben&#246;tigt. Aus Ritterburgen und Schl&#246;ssern, Herrenh&#228;usern, Kirchen und Kl&#246;stern wurde mit gro&#223;en Anstrengungen seitens der Leibeigenen aus der Umgebung in kurzer Zeit eine neue Verteidigungslinie erschaffen. Ein komplettes Burgensystem entstand das beginnend an der Adria bis zur unteren Donau verlief und das von T&#252;rken besetzte Gebiet einschloss. Die bedeutendsten Orte waren Kanizsa, Gyor und Kom&#225;rom; im Norden au&#223;erdem &#201;rsek&#250;jv&#225;r, Kassa, Szatm&#225;r und im Osten V&#225;rad, Gyula, Lippa und Temesv&#225;r, welche jede t&#252;rkische Bewegung &#252;berwachten. [PARAGRAPH:1]Ab Mitte der 1550er Jahre sandte der Wiener Rat einige italienische Milit&#228;ringenieure nach Ungarn, die die wichtigsten V&#233;gv&#225;r gem&#228;&#223; den damaligen Anspr&#252;chen umbauten. Die wichtigsten Aufgaben der V&#233;gv&#225;r waren die Verteidigung der Grenzen, die Sicherung der Stra&#223;en und der Fluss&#252;berg&#228;nge, die Unterbindung des feindlichen Truppennachschubs und der Schutz der Bev&#246;lkerung der jeweiligen Umgebung und deren Eigentum. [PARAGRAPH:1]Aus den Mauerfluchten wurden schmucke f&#252;nfseitige T&#252;rme gebaut. Von dort aus konnten die Verteidiger die Angreifer die die Mauern erst&#252;rmen wollten, unter Feuer nehmen, sie selbst waren vor feindlichem Beschuss gesch&#252;tzt. Ab 1556 gerieten die V&#233;gv&#225;r unter die Kontrolle des Milit&#228;rrates und damit er&#246;ffnete sich die M&#246;glichkeit das Burgensystem unter ein einheitliches und f&#228;higes Kommando zu stellen. Zudem erfanden einige gewiefte Verteidiger neue Kriegsmaschinerie und der Weinvorrat der Burgen erfreute in friedlicheren Zeiten nicht nur die Burgbesatzung.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BRAZIL_ESTADIO</Tag>
		<English>Football Stadium</English>
		<French>Football Stadium</French>
		<German>Fußballstadion</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BRAZIL_ESTADIO_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Football Stadia[COLOR_REVERT], the Brazil replacements for [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT], can be built with electricity, do not require wonder ressources to increase the city's happiness, the generated happiness by culture is increased and they also increase the gold income of a city.</English>
		<French>[COLOR_BUILDING_TEXT]Football Stadia[COLOR_REVERT], the Brazil replacements for [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT], can be built with electricity, do not require wonder ressources to increase the city's happiness, the generated happiness by culture is increased and they also increase the gold income of a city.</French>
		<German>Die [COLOR_BUILDING_TEXT]Fußballstadien[COLOR_REVERT] der Brasilianer ersetzen die [COLOR_BUILDING_TEXT]Funktürme[COLOR_REVERT]. Sie lassen sich bereits mit Elektrizität bauen, benötigen keine Wunder-Ressourcen für zusätzliche Zufriedenheit, verstärken die durch den Kulturregler erzeugte Zufriedenheit und erhöhen in großem Maße den Wohlstand einer Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BRAZIL_ESTADIO_PEDIA</Tag>
		<English>[TAB]A modern stadium is a place or venue for (mostly) outdoor sports, concerts, or other events and consists of a field or stage either partly or completely surrounded by a structure designed to allow spectators to stand or sit and view the event.</English>
		<French>[TAB]-</French>
		<German>[TAB]Fußball ist Brasiliens Nationalsport. Die brasilianischen Fußballer gelten seit Jahrzehnten als technisch besonders begabt und kreativ, die Nationalmannschaft dominierte in den 1960ern den internationalen Fußball und stand von 1995 bis Januar 2007 mit einer einjährigen Unterbrechung an der Spitze der FIFA-Weltrangliste. Mit fünf Weltmeistertiteln der Männer-Nationalmannschaft (1958, 1962, 1970, 1994 und 2002) ist Brasilien die erfolgreichste Fußballnation der Welt. Der brasilianische Fußball brachte einige der größten Stars des internationalen Fußballs wie Arthur Friedenreich, Garrincha, Pelé, Zico, Sócrates, Romário, Rivaldo, Ronaldo, Ronaldinho und Kaká hervor. Ein starker Fokus auf regionale Wettbewerbe und wechselnde Austragungsmodi der nationalen Wettbewerbe prägten das Ligageschehen. Die großen Clubs konzentrieren sich in Rio de Janeiro und São Paulo, was zu häufigen Stadtderbys und einer intensiven Rivalität der beiden Städte führt. Erfolgreiche Vereine sind Flamengo aus Rio, Corinthians São Paulo und der FC São Paulo. Die Vereine können finanziell nicht mit den großen europäischen Clubs mithalten, so dass etwa 5.000 brasilianische Fußballprofis weltweit in anderen Ligen spielen. Spieler und Vereine sind in der Confederação Brasileira de Futebol (CBF) organisiert.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CARIBBEAN_TAVERN</Tag>
		<English>Dive Bar</English>
		<French>Dive Bar</French>
		<German>Spelunke</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CARIBBEAN_TAVERN_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Dive Bars[COLOR_REVERT], the Caribbean replacements for [COLOR_BUILDING_TEXT]Taverns[COLOR_REVERT], heavily increase the espionage, increase a city's happiness output from using the espionage slider and provide +3 experience for gunpowder units.</English>
		<French>[COLOR_BUILDING_TEXT]Dive Bars[COLOR_REVERT], the Caribbean replacements for [COLOR_BUILDING_TEXT]Taverns[COLOR_REVERT], heavily increase the espionage, increase a city's happiness output from using the espionage slider and provide +3 experience for gunpowder units.</French>
		<German>Die karibischen [COLOR_BUILDING_TEXT]Spelunken[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]Wirtshäuser[COLOR_REVERT]. Sie erhöhen die Spionage in größerem Maße, steigern die mithilfe des Spionage-Reglers erzeugte Zufriedenheit und statten Schießpulver-Einheiten mit +3 Erfahrungspunkten aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CARIBBEAN_TAVERN_PEDIA</Tag>
		<English>[TAB]A dive bar is an informal bar or pub. Such bars are sometimes referred to as neighborhood bars, where local residents gather to drink and socialize. Individual bars may be considered to be disreputable, sinister, or even a detriment to the community.</English>
		<French>[TAB]-</French>
		<German>[TAB]Spelunke ist die etwas verächtliche Bezeichnung für eine schlechte, verrufene Kneipe. Der Service in Spelunken lässt zu wünschen übrig, das Ambiente ist oft schmutzig und wenig einladend. Neuankömmlinge werden misstrauisch von anderen Gästen beäugt und taxiert. Halbwelt und Kleinkriminelle bilden oft die Stammgäste. In alten Zeiten - und da liegt schließlich die Herkunft des Wortes - konnte ein Besuch in einer Spelunke durchaus lebensbedrohliche Folgen haben. Zum einen gab es v.a. im 18. und 19. Jahrhundert immer wieder Versuche, Personen zu schanghaien (gewaltsames Rekrutieren von Seeleuten für Kriegs- und Handelsschiffe), zum anderen wurden sie in vielen Fällen auch einfach betrunken gemacht und danach ausgeraubt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TIBET_GOMPA</Tag>
		<English>Gompa</English>
		<French>Gompa</French>
		<German>Gönpa</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TIBET_GOMPA_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Gompas[COLOR_REVERT], the Tibetan replacements for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], provide a free Priest, allow an additional Priest and greatly increase the city's happiness.</English>
		<French>[COLOR_BUILDING_TEXT]Gompas[COLOR_REVERT], the Tibetan replacements for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], provide a free Priest, allow an additional Priest and greatly increase the city's happiness.</French>
		<German>Die tibetischen [COLOR_BUILDING_TEXT]Gönpas[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]Universitäten[COLOR_REVERT]. Sie erhöhen die Zufriedenheit der Bevölkerung, stellen einen freien Priester zur Verfügung und erlauben die Einstellung eines weiteren Priesters in der Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TIBET_GOMPA_STRATEGY_SAVE</Tag>
		<English>[COLOR_BUILDING_TEXT]Gompas[COLOR_REVERT], the Tibetan replacements for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], have lower production costs, can be built earlier, do not require a Library in the City and greatly increase the [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate.</English>
		<French>[COLOR_BUILDING_TEXT]Gompas[COLOR_REVERT], the Tibetan replacements for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], have lower production costs, can be built earlier, do not require a Library in the City and greatly increase the [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate.</French>
		<German>Die tibetischen [COLOR_BUILDING_TEXT]Gönpas[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]Universitäten[COLOR_REVERT]. Sie können viel früher und schneller errichtet werden, erfordern keine Bibliothek in der Stadt und beschleunigen die Entstehung von [COLOR_HIGHLIGHT_TEXT]Gro&#223;en Pers&#246;nlichkeiten[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TIBET_GOMPA_PEDIA</Tag>
		<English>[TAB]Gompas are Buddhist ecclesiastical fortifications of learning, lineage and sadhana that may be understood as a conflation of a fortification, a vihara and a university, located in Tibet, India, Nepal, and Bhutan. Their design and interior details vary from region to region, however, all follow a general sacred geometrical mandala design of a central prayer hall containing a murti or thangka, benches for the monks or nuns to engage in prayer or meditation and attached living accommodation. The gömpa or ling may also be accompanied by any number of stupas. A gompa can also be just a meditation room or hall, without the attached living quarters. Meditation rooms in urban Buddhist centres are often referred to as gompas.</English>
		<French>[TAB]-</French>
		<German>[TAB]Gönpa (auch: Gonpa, Gompa) ist ein Typ buddhistischer Tempel in Tibet, Ladakh (Indien), Nepal und Bhutan. Gönpas sind üblicherweise Teil eines buddhistischen Klosters und bestehen zumeist aus einer zentralen Gebetshalle mit einer Buddha-Statue und Bänken zum Gebet sowie angrenzenden Wohnräumen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_AMERICAN_MALL_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Malls[COLOR_REVERT], the American replacement for [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT], provide additional food and greatly increase the trade income of the city. Like other supermarkets they also increase the health, especially if they have access to specific ressources.</English>
		<French>[COLOR_BUILDING_TEXT]Malls[COLOR_REVERT], the American replacement for [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT], provide additional food and greatly increase the trade income of the city. Like other supermarkets they also increase the health, especially if they have access to specific ressources.</French>
		<German>Die amerikanischen [COLOR_BUILDING_TEXT]Einkaufszentren[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]Superm&#228;rkte[COLOR_REVERT]. Sie erzeugen zusätzliche Nahrung, steigern in großem Maße die Wirtschaftsleistung einer Stadt und wirken sich wie andere Supermärkte positiv auf die Gesundheit aus, wenn die Stadt Zugriff auf bestimmte Ressourcen hat.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SUPERMARKET_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT] provide food and increase the health of cities with access to specific ressources.</English>
		<French>[COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT] provide food and increase the health of cities with access to specific ressources.</French>
		<German>[COLOR_BUILDING_TEXT]Superm&#228;rkte[COLOR_REVERT] erzeugen Nahrung und steigern die Gesundheit einer Stadt, wenn diese Zugriff auf bestimmte Ressourcen hat.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_THEATRE_OF_DIONYSUS</Tag>
		<English>Theatre of Dionysus</English>
		<French>Theatre of Dionysus</French>
		<German>Dionysostheater</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_THEATRE_OF_DIONYSUS_PEDIA</Tag>
		<English>[TAB]The Theatre of Dionysus is a major open-air theatre and one of the earliest preserved in Athens. It was used for festivals in honor of the god Dionysus. It is commonly confused with the later and better-preserved Odeon of Herodes Atticus, located at the southwest slope of the Acropolis.</English>
		<French>[TAB]The Theatre of Dionysus is a major open-air theatre and one of the earliest preserved in Athens. It was used for festivals in honor of the god Dionysus. It is commonly confused with the later and better-preserved Odeon of Herodes Atticus, located at the southwest slope of the Acropolis.</French>
		<German>[TAB]Das Dionysostheater war das wichtigste Theater im antiken Griechenland und gilt als Geburtsstätte des Theaters der griechischen Antike und des Dramas überhaupt. Es liegt am Südhang der Athener Akropolis. Seinen Namen erhielt es nach Dionysos, dem Gott des Weins und der Ekstase. Ihm zu Ehren wurden in Athen alljährlich die Festspiele der Dionysien gefeiert. Dazu gehörten ursprünglich aus kultischen Gesangs-, Tanz- und Opferriten hervorgegangene Theatervorführungen, die im Dionysos-Theater stattfanden. Die berühmten klassischen Tragödien von Aischylos, Sophokles und Euripides hatten ihre Uraufführung bei den Dionysien.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_THEATRE_OF_DIONYSUS_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Theatre of Dionysus[COLOR_REVERT] increases the culture bonus provided by specialists and it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Theatre of Dionysus[COLOR_REVERT] increases the culture bonus provided by specialists and it increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</French>
		<German>Durch das [COLOR_BUILDING_TEXT]Dionysostheater[COLOR_REVERT] steigt der Kulturbonus durch Spezialisten und es erh&#246;ht die Chancen einer Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en K&#252;nstler[COLOR_REVERT] zu bekommen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CORPORATION_8</Tag>
		<English>East India Company</English>
		<French>East India Company</French>
		<German>Ostindien-Kompanie</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CORPORATION_8_PEDIA</Tag>
		<English>[TAB]The East India Company was an early English joint-stock company that was formed initially for pursuing trade with the East Indies, but that ended up trading mainly with the Indian subcontinent and China. The Company was granted an English Royal Charter, under the name Governor and Company of Merchants of London Trading into the East Indies, by Elizabeth I on 31 December 1600, making it the oldest among several similarly formed European East India Companies, the largest of which was the Dutch East India Company. The East India Company traded mainly in cotton, silk, indigo dye, saltpetre, tea, and opium. The Company also came to rule large areas of India, exercising military power and assuming administrative functions, to the exclusion, gradually, of its commercial pursuits; it effectively functioned as a megacorporation. Company rule in India, which effectively began in 1757 after the Battle of Plassey, lasted until 1858, when, following the events of the Indian Rebellion of 1857, and under the Government of India Act 1858, the British Crown assumed direct administration of India in the new British Raj. The Company itself was finally dissolved on 1 January 1874, as a result of the East India Stock Dividend Redemption Act 1873. The East India Company often issued coinage bearing its stamp in the regions it had control over. The Company long held a privileged position in relation to the British Government. As a result, it was frequently granted special rights and privileges, including trade monopolies and exemptions. These caused resentment among its competitors, who saw unfair advantage in the Company's position. Despite this resentment, the Company remained a powerful force for over 250 years.</English>
		<French>[TAB]The East India Company was an early English joint-stock company that was formed initially for pursuing trade with the East Indies, but that ended up trading mainly with the Indian subcontinent and China. The Company was granted an English Royal Charter, under the name Governor and Company of Merchants of London Trading into the East Indies, by Elizabeth I on 31 December 1600, making it the oldest among several similarly formed European East India Companies, the largest of which was the Dutch East India Company. The East India Company traded mainly in cotton, silk, indigo dye, saltpetre, tea, and opium. The Company also came to rule large areas of India, exercising military power and assuming administrative functions, to the exclusion, gradually, of its commercial pursuits; it effectively functioned as a megacorporation. Company rule in India, which effectively began in 1757 after the Battle of Plassey, lasted until 1858, when, following the events of the Indian Rebellion of 1857, and under the Government of India Act 1858, the British Crown assumed direct administration of India in the new British Raj. The Company itself was finally dissolved on 1 January 1874, as a result of the East India Stock Dividend Redemption Act 1873. The East India Company often issued coinage bearing its stamp in the regions it had control over. The Company long held a privileged position in relation to the British Government. As a result, it was frequently granted special rights and privileges, including trade monopolies and exemptions. These caused resentment among its competitors, who saw unfair advantage in the Company's position. Despite this resentment, the Company remained a powerful force for over 250 years.</French>
		<German>[TAB]Die Britische Ostindien-Kompanie (British East India Company), früher English East India Company, abgekürzt EIC, war eine Ostindien-Kompanie, die durch einen Freibrief entstand, den Königin Elisabeth verschiedenen reichen Londoner Kaufleuten am 31. Dezember 1600 ausstellte. Die Gesellschaft erhielt den Namen Governors and Company of merchants of London trading to the East-Indies. Ihr wurde das Recht zugestanden, auf 15 Jahre sämtlichen Handel zwischen dem Kap der Guten Hoffnung und der Magellanstraße abzuwickeln. Sie erhielt auch ein Siegel, konnte ihren Gouverneur und die 24 Direktoren selbst wählen und durfte sich selbst Korporationsgesetze (by-laws) geben.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_8</Tag>
		<English>EIC Headquarter</English>
		<French>EIC Headquarter</French>
		<German>Sitz der Ostindien-Kompanie</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_1</Tag>
		<English>Office of Cereal Mills Inc</English>
		<French>Office of Cereal Mills Inc</French>
		<German>Sitz der Cerealien AG</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_2</Tag>
		<English>Office of Sid's Sushi Co</English>
		<French>Office of Sid's Sushi Co</French>
		<German>Sitz der Sid's Sushi Co.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_3</Tag>
		<English>Office of Standard Ethanol</English>
		<French>Office of Standard Ethanol</French>
		<German>Sitz der Ecokraftstoff AG</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_4</Tag>
		<English>Office of Creative Constructions</English>
		<French>Office of Creative Constructions</French>
		<German>Sitz der Kreativbau AG</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_5</Tag>
		<English>Office of Mining Inc</English>
		<French>Office of Mining Inc</French>
		<German>Sitz der Montan AG</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_6</Tag>
		<English>Office of Aluminum Co</English>
		<French>Office of Aluminum Co</French>
		<German>Sitz der Aluminiumwerke AG</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_7</Tag>
		<English>Office of Civilized Jewelers Inc</English>
		<French>Office of Civilized Jewelers Inc</French>
		<German>Sitz der Kulturjuwelen AG</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_6_NEW</Tag>
		<English>Office of Agent Tech Co</English>
		<French>Office of Agent Tech Co</French>
		<German>Sitz der Agententechnologie Co.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_6_STRATEGY_NEW</Tag>
		<English>[TAB]Build the [COLOR_BUILDING_TEXT]Aluminum Co.[COLOR_REVERT] Headquarters to create the [COLOR_HIGHLIGHT_TEXT]Aluminum Co. Corporation[COLOR_REVERT], which consumes [COLOR_HIGHLIGHT_TEXT]Copper[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Aluminum[COLOR_REVERT] as well as [COLOR_HIGHLIGHT_TEXT]Rare Earth Elements[COLOR_REVERT] and adds an espionage and research bonus to every city where the [COLOR_HIGHLIGHT_TEXT]Agent Tech Co. Corporation[COLOR_REVERT] is present.  The Headquarters provide gold for each city in the world with an Agent Tech Co. franchise.</English>
		<French>[TAB]Build the [COLOR_BUILDING_TEXT]Aluminum Co.[COLOR_REVERT] Headquarters to create the [COLOR_HIGHLIGHT_TEXT]Aluminum Co. Corporation[COLOR_REVERT], which consumes [COLOR_HIGHLIGHT_TEXT]Copper[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Aluminum[COLOR_REVERT] as well as [COLOR_HIGHLIGHT_TEXT]Rare Earth Elements[COLOR_REVERT] and adds an espionage and research bonus to every city where the [COLOR_HIGHLIGHT_TEXT]Agent Tech Co. Corporation[COLOR_REVERT] is present.  The Headquarters provide gold for each city in the world with an Agent Tech Co. franchise.</French>
		<German>[TAB]Der Bau des Unternehmenssitzes der [COLOR_BUILDING_TEXT]Agententechnologie Co.[COLOR_REVERT] bildet die Grundlage f&#252;r die Errichtung der Kapitalgesellschaft [COLOR_HIGHLIGHT_TEXT]Agententechnologie Co.[COLOR_REVERT], welche [COLOR_HIGHLIGHT_TEXT]Kupfer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Aluminium[COLOR_REVERT] und [COLOR_HIGHLIGHT_TEXT]Seltene Erden[COLOR_REVERT] verarbeitet und jeder Stadt, in der sie vertreten ist, einen Spionage- und Forschungsbonus gewährt. Der Unternehmenssitz bringt allen St&#228;dten der Welt mit einem Agententechnologie-Franchise Gold ein.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_1_STRATEGY</Tag>
		<English>Build the [COLOR_BUILDING_TEXT]Cereal Mills[COLOR_REVERT] Headquarters to create the [COLOR_HIGHLIGHT_TEXT]Cereal Mills Corporation[COLOR_REVERT], which consumes [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and adds a food bonus to cities where the [COLOR_HIGHLIGHT_TEXT]Cereal Mills Corporation[COLOR_REVERT] is present.  The Headquarters provide gold for each city in the world with a Cereal Mills franchise.</English>
		<French>Construisez le si&#232;ge des [COLOR_BUILDING_TEXT]Grands Moulins c&#233;r&#233;aliers[COLOR_REVERT] pour cr&#233;er la soci&#233;t&#233; commerciale [COLOR_HIGHLIGHT_TEXT]Grands Moulins c&#233;r&#233;aliers[COLOR_REVERT], qui consomme du [COLOR_HIGHLIGHT_TEXT]bl&#233;[COLOR_REVERT], du [COLOR_HIGHLIGHT_TEXT]ma&#239;s[COLOR_REVERT] ou du [COLOR_HIGHLIGHT_TEXT]riz[COLOR_REVERT] et conf&#232;re un bonus de nourriture aux villes o&#249; les [COLOR_HIGHLIGHT_TEXT]Grands Moulins c&#233;r&#233;aliers[COLOR_REVERT] sont pr&#233;sents. Il conf&#232;re &#233;galement un bonus culturel et un bonus d'or.</French>
		<German>Der Bau des Unternehmenssitzes der [COLOR_BUILDING_TEXT]Cerealien AG[COLOR_REVERT] bildet die Grundlage f&#252;r die Errichtung der Kapitalgesellschaft [COLOR_HIGHLIGHT_TEXT]Cerealien AG[COLOR_REVERT], welche [COLOR_HIGHLIGHT_TEXT]Weizen[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Mais[COLOR_REVERT] oder [COLOR_HIGHLIGHT_TEXT]Reis[COLOR_REVERT] verarbeitet. Die [COLOR_HIGHLIGHT_TEXT]Cerealien AG[COLOR_REVERT] gew&#228;hrt jeder Stadt, in der sie vertreten ist, einen Nahrungsmittelbonus. Der Unternehmenssitz bringt allen St&#228;dten der Welt mit einem Cerealien-Franchise Gold ein.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_4_STRATEGY</Tag>
		<English>Build the [COLOR_BUILDING_TEXT]Creative Constructions[COLOR_REVERT] Headquarters to create the [COLOR_HIGHLIGHT_TEXT]Creative Constructions Corporation[COLOR_REVERT], which consumes [COLOR_HIGHLIGHT_TEXT]Iron[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Copper[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Aluminum[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Stone[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Marble[COLOR_REVERT] and adds a production and culture bonus to every city where the [COLOR_HIGHLIGHT_TEXT]Creative Constructions Corporation[COLOR_REVERT] is present.  The Headquarters provide gold for each city in the world with a Creative Constructions franchise.</English>
		<French>Build the [COLOR_BUILDING_TEXT]Creative Constructions[COLOR_REVERT] Headquarters to create the [COLOR_HIGHLIGHT_TEXT]Creative Constructions Corporation[COLOR_REVERT], which consumes [COLOR_HIGHLIGHT_TEXT]Iron[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Copper[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Aluminum[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Stone[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Marble[COLOR_REVERT] and adds a production and culture bonus to every city where the [COLOR_HIGHLIGHT_TEXT]Creative Constructions Corporation[COLOR_REVERT] is present.  The Headquarters provide gold for each city in the world with a Creative Constructions franchise.</French>
		<German>Der Bau des Unternehmenssitzes der [COLOR_BUILDING_TEXT]Kreativbau AG[COLOR_REVERT] bildet die Grundlage f&#252;r die Errichtung der Kapitalgesellschaft [COLOR_HIGHLIGHT_TEXT]Kreativbau AG[COLOR_REVERT], welche [COLOR_HIGHLIGHT_TEXT]Eisen[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Kupfer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Aluminium[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Stein[COLOR_REVERT] oder [COLOR_HIGHLIGHT_TEXT]Marmor[COLOR_REVERT] verarbeitet. Die [COLOR_HIGHLIGHT_TEXT]Kreativbau AG[COLOR_REVERT] gew&#228;hrt jeder Stadt, in der sie vertreten ist, einen Produktions- und Kulturbonus. Der Unternehmenssitz bringt allen St&#228;dten der Welt mit einem Kreativbau-Franchise Gold ein.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_7_STRATEGY</Tag>
		<English>Build the [COLOR_BUILDING_TEXT]Civilized Jewelers Inc[COLOR_REVERT] Headquarters to create the [COLOR_HIGHLIGHT_TEXT]Civilized Jewelers Inc Corporation[COLOR_REVERT] which consumes [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Pearls[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Gems[COLOR_REVERT] and adds gold and a culture bonus to every city where the [COLOR_HIGHLIGHT_TEXT]Civilized Jewelers Inc Corporation[COLOR_REVERT] is present.  The Headquarters provide gold for each city in the world with a Civilized Jewelers franchise.</English>
		<French>Build the [COLOR_BUILDING_TEXT]Civilized Jewelers Inc[COLOR_REVERT] Headquarters to create the [COLOR_HIGHLIGHT_TEXT]Civilized Jewelers Inc Corporation[COLOR_REVERT] which consumes [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Pearls[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Gems[COLOR_REVERT] and adds gold and a culture bonus to every city where the [COLOR_HIGHLIGHT_TEXT]Civilized Jewelers Inc Corporation[COLOR_REVERT] is present.  The Headquarters provide gold for each city in the world with a Civilized Jewelers franchise.</French>
		<German>Der Bau des Unternehmenssitzes der [COLOR_BUILDING_TEXT]Kulturjuwelen AG[COLOR_REVERT] bildet die Grundlage f&#252;r die Errichtung der Kapitalgesellschaft [COLOR_HIGHLIGHT_TEXT]Kulturjuwelen AG[COLOR_REVERT], welche [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silber[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Perlen[COLOR_REVERT] oder [COLOR_HIGHLIGHT_TEXT]Edelsteine[COLOR_REVERT] verarbeitet. Die [COLOR_HIGHLIGHT_TEXT]Kulturjuwelen AG[COLOR_REVERT] gew&#228;hrt jeder Stadt, in der sie vertreten ist, einen Kultur- sowie einen Goldbonus. Der Unternehmenssitz bringt allen St&#228;dten der Welt mit einem Kulturjuwelen-Franchise Gold ein.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_5_STRATEGY</Tag>
		<English>Build the [COLOR_BUILDING_TEXT]Mining Inc[COLOR_REVERT] Headquarters to create the [COLOR_HIGHLIGHT_TEXT]Mining Inc Corporation[COLOR_REVERT], which consumes [COLOR_HIGHLIGHT_TEXT]Aluminum[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Iron[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Copper[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT] and adds a production bonus to any city where the [COLOR_HIGHLIGHT_TEXT]Mining Inc Corporation[COLOR_REVERT] is present.  The Headquarters provide gold for each city in the world with a Mining Inc. franchise.</English>
		<French>Construisez le si&#232;ge de la [COLOR_BUILDING_TEXT]Compagnie d'exploitation mini&#232;re[COLOR_REVERT] pour cr&#233;er la soci&#233;t&#233; commerciale : [COLOR_HIGHLIGHT_TEXT]Compagnie d'exploitation mini&#232;re[COLOR_REVERT], qui consomme du [COLOR_HIGHLIGHT_TEXT]Fer[COLOR_REVERT], du [COLOR_HIGHLIGHT_TEXT]Cuivre[COLOR_REVERT], du [COLOR_HIGHLIGHT_TEXT]charbon[COLOR_REVERT], de l'[COLOR_HIGHLIGHT_TEXT]argent[COLOR_REVERT] ou de l'[COLOR_HIGHLIGHT_TEXT]Or[COLOR_REVERT] et ajoute un bonus commercial &#224; toute ville o&#249; la [COLOR_HIGHLIGHT_TEXT]Compagnie d'exploitation mini&#232;re[COLOR_REVERT] est pr&#233;sente. Il conf&#232;re &#233;galement un bonus culturel et un bonus d'or.</French>
		<German>Der Bau des Unternehmenssitzes der [COLOR_BUILDING_TEXT]Montan AG[COLOR_REVERT] bildet die Grundlage f&#252;r die Errichtung der Kapitalgesellschaft [COLOR_HIGHLIGHT_TEXT]Montan AG[COLOR_REVERT], welche [COLOR_HIGHLIGHT_TEXT]Seltene Erden[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Eisen[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Kupfer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Kohle[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silber[COLOR_REVERT] oder [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT] verarbeitet. Die [COLOR_HIGHLIGHT_TEXT]Montan AG[COLOR_REVERT] gew&#228;hrt jeder Stadt, in der sie vertreten ist, einen Produktionsbonus. Der Unternehmenssitz bringt allen St&#228;dten der Welt mit einem Montan-Franchise Gold ein.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_2_STRATEGY</Tag>
		<English>Build the [COLOR_BUILDING_TEXT]Sid's Sushi Company[COLOR_REVERT] Headquarters to create the [COLOR_HIGHLIGHT_TEXT]Sid's Sushi Corporation[COLOR_REVERT], which consumes [COLOR_HIGHLIGHT_TEXT]Clams[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Fish[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Crabs[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Shrimps[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and adds bonus food and culture to cities where the [COLOR_HIGHLIGHT_TEXT]Sid's Sushi Corporation[COLOR_REVERT] is present. The Headquarters provide gold for each city in the world with a Sid's Sushi franchise.</English>
		<French>Build the [COLOR_BUILDING_TEXT]Sid's Sushi Company[COLOR_REVERT] Headquarters to create the [COLOR_HIGHLIGHT_TEXT]Sid's Sushi Corporation[COLOR_REVERT], which consumes [COLOR_HIGHLIGHT_TEXT]Clams[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Fish[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Crabs[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Shrimps[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and adds bonus food and culture to cities where the [COLOR_HIGHLIGHT_TEXT]Sid's Sushi Corporation[COLOR_REVERT] is present. The Headquarters provide gold for each city in the world with a Sid's Sushi franchise.</French>
		<German>Der Bau des Unternehmenssitzes von [COLOR_BUILDING_TEXT]Sid's Sushi Co.[COLOR_REVERT] bildet die Grundlage f&#252;r die Errichtung der Kapitalgesellschaft [COLOR_HIGHLIGHT_TEXT]Sid's Sushi Company[COLOR_REVERT], welche [COLOR_HIGHLIGHT_TEXT]Muscheln[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Fisch[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Krabben[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Garnelen[COLOR_REVERT] und [COLOR_HIGHLIGHT_TEXT]Reis[COLOR_REVERT] verarbeitet. Die [COLOR_HIGHLIGHT_TEXT]Sid's Sushi Company[COLOR_REVERT] gew&#228;hrt jeder Stadt, in der sie vertreten ist, einen Nahrungs- und Kulturbonus. Der Unternehmenssitz bringt allen St&#228;dten der Welt mit einem Sid's Sushi-Franchise Gold ein.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CORPORATION_3_STRATEGY</Tag>
		<English>Build the [COLOR_BUILDING_TEXT]Standard Ethanol[COLOR_REVERT] Headquarters to create the [COLOR_HIGHLIGHT_TEXT]Standard Ethanol Corporation[COLOR_REVERT], which consumes [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and adds [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT] and a research bonus to every city where the [COLOR_HIGHLIGHT_TEXT]Standard Ethanol Corporation[COLOR_REVERT] is present.  The Headquarters provide gold for each city in the world with a Standard Ethanol franchise.</English>
		<French>Construisez le si&#232;ge d'[COLOR_BUILDING_TEXT]Ethanol Inc.[COLOR_REVERT] pour cr&#233;er la [COLOR_HIGHLIGHT_TEXT]soci&#233;t&#233; commerciale Ethanol Inc.[COLOR_REVERT], qui consomme du [COLOR_HIGHLIGHT_TEXT]ma&#239;s[COLOR_REVERT], du [COLOR_HIGHLIGHT_TEXT]sucre[COLOR_REVERT] et du [COLOR_HIGHLIGHT_TEXT]riz[COLOR_REVERT], et g&#233;n&#232;re du [COLOR_HIGHLIGHT_TEXT]p&#233;trole[COLOR_REVERT] dans chaque ville o&#249; la [COLOR_HIGHLIGHT_TEXT]soci&#233;t&#233; commerciale Ethanol Inc.[COLOR_REVERT] est implant&#233;e. Il conf&#232;re &#233;galement un bonus culturel et un bonus d'or.</French>
		<German>Der Bau des Unternehmenssitzes der [COLOR_BUILDING_TEXT]Ecokraftstoff AG[COLOR_REVERT] bildet die Grundlage f&#252;r die Errichtung der Kapitalgesellschaft [COLOR_HIGHLIGHT_TEXT]Ecokraftstoff AG[COLOR_REVERT], welche [COLOR_HIGHLIGHT_TEXT]Mais[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Zucker[COLOR_REVERT] und [COLOR_HIGHLIGHT_TEXT]Reis[COLOR_REVERT] verarbeitet. Die [COLOR_HIGHLIGHT_TEXT]Ecokraftstoff AG[COLOR_REVERT] versorgt eine Stadt mit [COLOR_HIGHLIGHT_TEXT]&#214;l[COLOR_REVERT] und gew&#228;hrt jeder Stadt, in der sie vertreten ist, einen Forschungsbonus. Der Unternehmenssitz bringt allen St&#228;dten der Welt mit einem Ecokraftstoff-Franchise Gold ein.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FIREORDER</Tag>
		<English>Beacon</English>
		<French>Beacon</French>
		<German>Signalfeuer</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FIREORDER_STRATEGY</Tag>
		<English>If a city has a [COLOR_BUILDING_TEXT]Beacon[COLOR_REVERT] and the second to the last defender in that city get killed, all other cities with a [COLOR_BUILDING_TEXT]Beacon[COLOR_REVERT] will recruit a military unit (without population loss) and send it to that city. In such case all [COLOR_BUILDING_TEXT]Beacons[COLOR_REVERT] get depleted and should be quickly re-established.</English>
		<French>If a city has a [COLOR_BUILDING_TEXT]Beacon[COLOR_REVERT] and the second to the last defender in that city get killed, all other cities with a [COLOR_BUILDING_TEXT]Beacon[COLOR_REVERT] will recruit a military unit (without population loss) and send it to that city. In such case all [COLOR_BUILDING_TEXT]Beacons[COLOR_REVERT] get depleted and should be quickly re-established.</French>
		<German>Verliert eine Stadt, in der ein [COLOR_BUILDING_TEXT]Signalfeuer[COLOR_REVERT] steht, ihren vorletzten Verteidiger, wird in allen anderen Städten, in denen ebenfalls ein [COLOR_BUILDING_TEXT]Signalfeuer[COLOR_REVERT] steht, eine Einheit ausgebildet und zu der Stadt in Not entsendet. Sämtliche [COLOR_BUILDING_TEXT]Signalfeuer[COLOR_REVERT] werden dabei aufgebraucht und sollten schleunigst neu errichtet werden.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FIREORDER_PEDIA</Tag>
		<English>[TAB]A beacon is an intentionally conspicuous device designed to attract attention to a specific location.</English>
		<French>[TAB]A beacon is an intentionally conspicuous device designed to attract attention to a specific location.</French>
		<German>[TAB]Signalfeuer dienen der Übermittlung von Signalen, ursprünglich zur Warnung über die Annäherung feindlicher Truppen. Wird das Feuer mit nassem Laub überdeckt, entsteht eine auch bei Tag weit sichtbare Rauchsäule. Wird das Feuer nun zusätzlich in Intervallen mit einer Plane abgedeckt, können so einfache Zeichen übermittelt werden, beispielsweise Morse-Signale.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FIREORDER_HELP</Tag>
		<English>[ICON_BULLET]Inflames a distress signal when losing the second to the last defender in the city[NEWLINE][ICON_BULLET]Trains 1 military unit and sends it to a city in need[NEWLINE][ICON_BULLET]Requires at least 2 cities</English>
		<French>[ICON_BULLET]Inflames a distress signal when losing the second to the last defender in the city[NEWLINE][ICON_BULLET]Trains 1 military unit and sends it to a city in need[NEWLINE][ICON_BULLET]Requires at least 2 cities</French>
		<German>[ICON_BULLET]Entfacht ein Notsignal bei Verlust des vorletzten Verteidigers in dieser Stadt[NEWLINE][ICON_BULLET]Bildet 1 Einheit aus und entsendet sie an eine Stadt in Not[NEWLINE][ICON_BULLET]Erfordert mindestens 2 Städte</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_NOTRE_DAME_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Notre Dame[COLOR_REVERT] increases the happiness of all of your cities. It increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</English>
		<French>La cath&#233;drale de [COLOR_BUILDING_TEXT]Notre-Dame[COLOR_REVERT] augmente le bonheur de toutes les villes et les chances d'apparition d'un [COLOR_UNIT_TEXT]artiste illustre[COLOR_REVERT].</French>
		<German>[COLOR_BUILDING_TEXT]Notre Dame[COLOR_REVERT] steigert die Zufriedenheit in allen Ihren St&#228;dten. Dar&#252;ber hinaus erh&#246;hen sich die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en K&#252;nstler[COLOR_REVERT] hervorzubringen.</German>
		<Italian>[COLOR_BUILDING_TEXT]Notre Dame[COLOR_REVERT] aumenta la felicit&#224; di tutte le citt&#224;. Inoltre, aumenta la probabilit&#224; di generare un [COLOR_UNIT_TEXT]Grande Artista[COLOR_REVERT].</Italian>
		<Spanish>[COLOR_BUILDING_TEXT]Notre Dame[COLOR_REVERT] aumenta la felicidad de todas las ciudades. Tambi&#233;n aumenta las posibilidades de que en su ciudad se genere un [COLOR_UNIT_TEXT]Gran artista[COLOR_REVERT].</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CHICHEN_ITZA_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Chichen Itza[COLOR_REVERT] greatly increases the happiness of the city's population as well as slightly the population of other cities built on the same continent. It also improves the odds of its city generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]Chichen Itza[COLOR_REVERT] greatly increases the happiness of the city's population as well as slightly the population of other cities built on the same continent. It also improves the odds of its city generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].</French>
		<German>[COLOR_BUILDING_TEXT]Chichen Itza[COLOR_REVERT] steigert die Zufriedenheit in allen Ihren St&#228;dten auf dem entsprechenden Kontinent und besonders in der Stadt, in der das Wunder steht. Zudem sind die Chancen der Stadt erh&#246;ht, [COLOR_UNIT_TEXT]Gro&#223;e Propheten[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CHICHEN_ITZA_STRATEGY_NEW_SAVE</Tag>
		<English>The owner of [COLOR_BUILDING_TEXT]Chichen Itza[COLOR_REVERT] receives more [COLOR_HIGHLIGHT_TEXT]Great General[COLOR_REVERT] points from combat within cultural borders. It also improves the odds of its city generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].</English>
		<French>The owner of [COLOR_BUILDING_TEXT]Chichen Itza[COLOR_REVERT] receives more [COLOR_HIGHLIGHT_TEXT]Great General[COLOR_REVERT] points from combat within cultural borders. It also improves the odds of its city generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].</French>
		<German>Die [COLOR_BUILDING_TEXT]Chichen Itza[COLOR_REVERT] besitzende Zivilisation gewinnt durch Kämpfe innerhalb der kulturellen Grenzen mehr [COLOR_HIGHLIGHT_TEXT]Großer General[COLOR_REVERT]-Punkte. Zudem sind die Chancen der Stadt erh&#246;ht, [COLOR_UNIT_TEXT]Gro&#223;e Propheten[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BRANDENBURG_GATE</Tag>
		<English>Brandenburg Gate</English>
		<French>Brandenburg Gate</French>
		<German>Brandenburger Tor</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BRANDENBURG_GATE_PEDIA</Tag>
		<English>[TAB]The Brandenburg Gate is a former city gate and one of the main symbols of Berlin, Germany. It constitutes the monumental termination of Unter den Linden, the renowned boulevard of linden trees which led directly to the royal residence. It was commissioned by Friedrich Wilhelm II as a sign of peace and built by Carl Gotthard Langhans from 1788 to 1791. The Brandenburg Gate's design has remained unchanged since its completion, yet it has played different political roles in German history. After the 1806 Prussian defeat at the Battle of Jena-Auerstedt, Napoleon stole and took the Quadriga to Paris, however, after his defeat in 1814 and the Prussian Parisian occupation by General Ernst von Pfuel, the Quadriga was restored to Berlin, and Viktoria's olive wreath exchanged for the Iron Cross, becoming goddess of victory. When the Nazis ascended to power, they used the Gate as their symbol. The Gate, itself, survived World War II and was one of few structures standing in the Pariser Platz ruins. The governments of East Berlin and West Berlin restored it, however, it was closed when the Berlin Wall was erected in 1961. When the Revolutions of 1989 collapsed the Berlin Wall, the Gate then symbolized the freedom to unity of the City of Berlin.</English>
		<French>[TAB]The Brandenburg Gate is a former city gate and one of the main symbols of Berlin, Germany. It constitutes the monumental termination of Unter den Linden, the renowned boulevard of linden trees which led directly to the royal residence. It was commissioned by Friedrich Wilhelm II as a sign of peace and built by Carl Gotthard Langhans from 1788 to 1791. The Brandenburg Gate's design has remained unchanged since its completion, yet it has played different political roles in German history. After the 1806 Prussian defeat at the Battle of Jena-Auerstedt, Napoleon stole and took the Quadriga to Paris, however, after his defeat in 1814 and the Prussian Parisian occupation by General Ernst von Pfuel, the Quadriga was restored to Berlin, and Viktoria's olive wreath exchanged for the Iron Cross, becoming goddess of victory. When the Nazis ascended to power, they used the Gate as their symbol. The Gate, itself, survived World War II and was one of few structures standing in the Pariser Platz ruins. The governments of East Berlin and West Berlin restored it, however, it was closed when the Berlin Wall was erected in 1961. When the Revolutions of 1989 collapsed the Berlin Wall, the Gate then symbolized the freedom to unity of the City of Berlin.</French>
		<German>[TAB]Das Brandenburger Tor in Berlin steht am Pariser Platz in der Dorotheenstadt im Ortsteil Mitte (Bezirk Mitte). Es wurde in den Jahren von 1788 bis 1791 auf Anweisung des preußischen Königs Friedrich Wilhelm II. von Carl Gotthard Langhans errichtet und ist das bekannteste Wahrzeichen der Stadt. Zugleich ist das Tor ein nationales Symbol, mit dem viele wichtige Ereignisse der Geschichte Berlins, Deutschlands, Europas und der Welt des 20. Jahrhunderts verbunden sind. Der Bau ist dem frühklassizistischen Stil zuzuordnen. Das Brandenburger Tor markierte die Grenze zwischen Ost- und West-Berlin und damit die Grenze zwischen den Staaten des Warschauer Paktes und der NATO. Es war bis zur Wiedervereinigung Deutschlands Symbol des Kalten Krieges und wurde nach 1990 zum Symbol der Wiedervereinigung Deutschlands und Europa.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BRANDENBURG_GATE_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Brandenburg Gate[COLOR_REVERT] provides all existing military units with a random promotion and bonus experience in the amount of the unit's level. It also improves the odds of its city generating a [COLOR_UNIT_TEXT]Great Spy[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Brandenburg Gate[COLOR_REVERT] provides all existing military units with a random promotion and bonus experience in the amount of the unit's level. It also improves the odds of its city generating a [COLOR_UNIT_TEXT]Great Spy[COLOR_REVERT].</French>
		<German>Das [COLOR_BUILDING_TEXT]Brandenburger Tor[COLOR_REVERT] stattet bei seiner Fertigstellung alle verfügbaren Militäreinheiten mit Erfahrungspunkten in Höhe ihres Levels sowie mit einer zufälligen Beförderung aus. Darüber hinaus sind die Chancen der Stadt erh&#246;ht, [COLOR_UNIT_TEXT]Gro&#223;e Spione[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BRANDENBURG_GATE_HELP</Tag>
		<English>[ICON_BULLET]Existing Military Units receive a random Promotion[NEWLINE][ICON_BULLET]Existing Military Units receive Experience in the Amount of their Level</English>
		<French>[ICON_BULLET]Existing Military Units receive a random Promotion[NEWLINE][ICON_BULLET]Existing Military Units receive Experience in the Amount of their Level</French>
		<German>[ICON_BULLET]Verfügbare Militäreinheiten erhalten eine zufällige Beförderung[NEWLINE][ICON_BULLET]Verfügbare Militäreinheiten erhalten Erfahrungspunkte in Höhe ihres Levels</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SPRINGFIELD</Tag>
		<English>Springfield Armory</English>
		<French>Springfield Armory</French>
		<German>Springfield Armory</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SPRINGFIELD_PEDIA</Tag>
		<English>[TAB]The Springfield Armory, located in the City of Springfield, Massachusetts - from 1777 until its closing in 1968 - was the primary center for the manufacture of U.S. military firearms. After its controversial closing during the Vietnam War, the Springfield Armory was declared Western Massachusetts' only National Park. It features the world's largest collections of historic firearms. [NEWLINE][NEWLINE][TAB]Famous first as the United States' primary arsenal during the U.S. Revolutionary War, and then as the battlefield of Shays's Rebellion, in the 19th and 20th centuries, the Springfield Armory became the site of numerous technological innovations of global importance, including Interchangeable parts, the assembly line style of mass production, and modern business practices, such as hourly wages. Numerous firearm models produced at the Springfield Armory from 1794 to 1968 were referred to as "Springfield rifles". For several decades, the United States featured a second National Armory, the Harpers Ferry Armory in Virginia. Ironically, the Harper's Ferry Armory was destroyed during the American Civil War at the incitement of former Springfield resident and abolitionist, John Brown. The Harper's Ferry Armory was never reconstructed. Thus the Springfield Armory was America's first National Armory - its site was chosen in 1777 by George Washington and Henry Knox - and its last National Armory, closed in 1968.</English>
		<French>[TAB]The Springfield Armory, located in the City of Springfield, Massachusetts - from 1777 until its closing in 1968 - was the primary center for the manufacture of U.S. military firearms. After its controversial closing during the Vietnam War, the Springfield Armory was declared Western Massachusetts' only National Park. It features the world's largest collections of historic firearms. [NEWLINE][NEWLINE][TAB]Famous first as the United States' primary arsenal during the U.S. Revolutionary War, and then as the battlefield of Shays's Rebellion, in the 19th and 20th centuries, the Springfield Armory became the site of numerous technological innovations of global importance, including Interchangeable parts, the assembly line style of mass production, and modern business practices, such as hourly wages. Numerous firearm models produced at the Springfield Armory from 1794 to 1968 were referred to as "Springfield rifles". For several decades, the United States featured a second National Armory, the Harpers Ferry Armory in Virginia. Ironically, the Harper's Ferry Armory was destroyed during the American Civil War at the incitement of former Springfield resident and abolitionist, John Brown. The Harper's Ferry Armory was never reconstructed. Thus the Springfield Armory was America's first National Armory - its site was chosen in 1777 by George Washington and Henry Knox - and its last National Armory, closed in 1968.</French>
		<German>[TAB]Die Springfield Armory in Massachusetts (Offizielle Bezeichnung: National Armory, Springfield) war die wichtigste staatliche Waffenfabrik der USA, die später erstellte Harpers Ferry Armory war kleiner. Sie wurde auf dem Gelände des Springfield Arsenals gebaut, wo seit 1777 Munition und anderes Kriegsmaterial hergestellt wurde. Von 1795 bis 1968 wurden dort die meisten von der US-Armee geführten Gewehre, vom Steinschlossgewehr bis zum Selbstladegewehr, hergestellt. Zudem war sie ein wichtiges Arsenal (Zeughaus) der USA für Leichte Waffen. 1968 entschied der damalige Staatssekretär des Verteidigungsdepartementes der Vereinigten Staaten, Robert McNamara, die Springfield Armory zu schließen. Heute ist sie ein Museum.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SPRINGFIELD_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Springfield Armory[COLOR_REVERT] reduces the production cost for [COLOR_UNIT_TEXT]Musketman[COLOR_REVERT], [COLOR_UNIT_TEXT]Rifleman[COLOR_REVERT], [COLOR_UNIT_TEXT]Grenadier[COLOR_REVERT], [COLOR_UNIT_TEXT]Cuirassier[COLOR_REVERT] and [COLOR_UNIT_TEXT]Cavalry[COLOR_REVERT] for all cities by 20%.</English>
		<French>The [COLOR_BUILDING_TEXT]Springfield Armory[COLOR_REVERT] reduces the production cost for [COLOR_UNIT_TEXT]Musketman[COLOR_REVERT], [COLOR_UNIT_TEXT]Rifleman[COLOR_REVERT], [COLOR_UNIT_TEXT]Grenadier[COLOR_REVERT], [COLOR_UNIT_TEXT]Cuirassier[COLOR_REVERT] and [COLOR_UNIT_TEXT]Cavalry[COLOR_REVERT] for all cities by 20%.</French>
		<German>Die [COLOR_BUILDING_TEXT]Springfield Armory[COLOR_REVERT] reduziert für alle Städte die Produktionskosten für [COLOR_UNIT_TEXT]Musketier[COLOR_REVERT], [COLOR_UNIT_TEXT]Schütze[COLOR_REVERT], [COLOR_UNIT_TEXT]Grenadier[COLOR_REVERT], [COLOR_UNIT_TEXT]Kürassier[COLOR_REVERT] und [COLOR_UNIT_TEXT]Kavallerie[COLOR_REVERT] um 20%.</German>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SPRINGFIELD_HELP</Tag>
		<English>[ICON_BULLET]-20% Production Cost for Musketman, Rifleman, Grenadier, Cuirassier, Cavalry</English>
		<French>[ICON_BULLET]-20% Production Cost for Musketman, Rifleman, Grenadier, Cuirassier, Cavalry</French>
		<German>[ICON_BULLET]-20%[ICON_PRODUCTION] Kosten für Musketier, Schütze, Grenadier, Kürassier, Kavallerie</German>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_BUILDING_AREA51</Tag>
		<English>Area 51</English>
		<French>Area 51</French>
		<German>Area 51</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_AREA51_PEDIA</Tag>
		<English>[TAB]Area 51 is a military base, and a remote detachment of Edwards Air Force Base. It is located in the southern portion of Nevada in the western United States, 83 miles (133 km) north-northwest of downtown Las Vegas. Situated at its center, on the southern shore of Groom Lake, is a large military airfield. The base's primary purpose is to support development and testing of experimental aircraft and weapons systems. The facility is not a conventional airbase, as frontline operational units are not normally deployed there. It instead appears to be used for highly classified military/defense Special Access Programs (SAP), which are unacknowledged publicly by the government, military personnel, and defense contractors. Its mission may be to support the development, testing, and training phases for new aircraft weapons systems or research projects. Once these projects have been approved by the United States Air Force or other agencies such as the CIA, and are ready to be announced to the public, operations of the aircraft are then moved to a normal air force base. The intense secrecy surrounding the base, the very existence of which the U.S. government did not even acknowledge until July 14, 2003, has made it the frequent subject of conspiracy theories and a central component to unidentified flying object (UFO) folklore.</English>
		<French>[TAB]Area 51 is a military base, and a remote detachment of Edwards Air Force Base. It is located in the southern portion of Nevada in the western United States, 83 miles (133 km) north-northwest of downtown Las Vegas. Situated at its center, on the southern shore of Groom Lake, is a large military airfield. The base's primary purpose is to support development and testing of experimental aircraft and weapons systems. The facility is not a conventional airbase, as frontline operational units are not normally deployed there. It instead appears to be used for highly classified military/defense Special Access Programs (SAP), which are unacknowledged publicly by the government, military personnel, and defense contractors. Its mission may be to support the development, testing, and training phases for new aircraft weapons systems or research projects. Once these projects have been approved by the United States Air Force or other agencies such as the CIA, and are ready to be announced to the public, operations of the aircraft are then moved to a normal air force base. The intense secrecy surrounding the base, the very existence of which the U.S. government did not even acknowledge until July 14, 2003, has made it the frequent subject of conspiracy theories and a central component to unidentified flying object (UFO) folklore.</French>
		<German>[TAB]Area 51 (auch als Dreamland, Paradise Ranch, The Box oder Homey Airport bezeichnet) ist ein militärisches Sperrgebiet im südlichen Nevada (USA) im Besitz der United States Air Force und des US-amerikanischen Verteidigungsministerium. Innerhalb des großen Luftwaffenübungsgeländes Nellis befindet sich eine zusätzlich gesicherte militärische Anlage, deren Existenz von der amerikanischen Regierung lange geheim gehalten wurde. Die US Air Force testet dort neue Experimentalflugzeuge. Geheimhaltungsmaßnahmen dieser militärisch genutzten Anlage und die Verbindung zu geheimer Flugzeugforschung, zusammen mit Berichten über ungewöhnliche Phänomene, machten die Area 51 zu einem zentralen Bestandteil moderner UFO- und Verschwörungstheorien.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_AREA51_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Area 51[COLOR_REVERT] provides the builder with two high level [LINK=literal]Alien Units[\LINK].</English>
		<French>[COLOR_BUILDING_TEXT]Area 51[COLOR_REVERT] provides the builder with two high level [LINK=literal]Alien Units[\LINK].</French>
		<German>[COLOR_BUILDING_TEXT]Area 51[COLOR_REVERT] stellt dem Erbauer zwei mächtige [LINK=literal]Aliens[\LINK] zur Verfügung.</German>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_BUILDING_AREA51_HELP</Tag>
		<English>[ICON_BULLET]Provides two high level [LINK=literal]Alien Units[\LINK]</English>
		<French>[ICON_BULLET]Provides two high level [LINK=literal]Alien Units[\LINK]</French>
		<German>[ICON_BULLET]Stellt zwei mächtige [LINK=literal]Aliens[\LINK] zur Verfügung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRANSFORMER</Tag>
		<English>Transformer</English>
		<French>Transformer</French>
		<German>Transformator</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRANSFORMER_STRATEGY</Tag>
		<English>A [COLOR_BUILDING_TEXT]Transformer[COLOR_REVERT] enables the training and production of units without having the required resources available. The production takes 25% longer that way. If supplied with energy the Transformer increases the cities general production.</English>
		<French>-</French>
		<German>Ein [COLOR_BUILDING_TEXT]Transformator[COLOR_REVERT] erlaubt das Ausbilden von Einheiten ohne Verfügbarkeit der dafür normalerweise notwendigen Ressourcen. In so einem Fall ist die eingesetzte Gesamtproduktion um 25% reduziert. Ein Transformator steigert aber auch die allgemeine Produktion, solange er mit Energie versorgt wird.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRANSFORMER_STRATEGY_SAVE</Tag>
		<English>If a city has a [COLOR_BUILDING_TEXT]Transformer[COLOR_REVERT] as well as Aluminum and Oil bonuses, there is a 20% chance to transform capable newly trained military units into [LINK=UNITCOMBAT_TRANSFORMED]stronger units[\LINK]. Since transformations are insecure, there is also a 5% chance for transformation failure (unit killed, transformer destroyed, -1 population, +1[ICON_UNHAPPY], +1[ICON_UNHEALTHY]).</English>
		<French>If a city has a [COLOR_BUILDING_TEXT]Transformer[COLOR_REVERT] as well as Aluminum and Oil bonuses, there is a 20% chance to transform capable newly trained military units into [LINK=UNITCOMBAT_TRANSFORMED]stronger units[\LINK]. Since transformations are insecure, there is also a 5% chance for transformation failure (unit killed, transformer destroyed, -1 population, +1[ICON_UNHAPPY], +1[ICON_UNHEALTHY]).</French>
		<German>Ein [COLOR_BUILDING_TEXT]Transformator[COLOR_REVERT] wandelt mit Verfügbarkeit von Aluminium und Öl geeignete Militäreinheiten nach ihrer Ausbildung in der Stadt, in der er steht, mit einer Chance von 20% in [LINK=UNITCOMBAT_TRANSFORMED]stärkere Einheiten[\LINK] um. Es besteht jedoch auch eine Chance von 5%, dass eine Transformation fehlschlägt (Einheit wird zerstört, Transformator wird zerstört, -1 Bevölkerung, +1[ICON_UNHAPPY], +1[ICON_UNHEALTHY]).[NEWLINE][NEWLINE]Für eine Transformation geeignet sind: [LINK=UNITCOMBAT_ARMOR]Gepanzerte Einheiten[\LINK], [LINK=UNITCOMBAT_GUN]Schießpulver-Einheiten[\LINK], [LINK=UNITCOMBAT_TRENCH]Stellungseinheiten[\LINK], [LINK=UNITCOMBAT_SIEGE]Belagerungswaffen[\LINK], [LINK=UNITCOMBAT_HELICOPTER]Hubschrauber-Einheiten[\LINK], [LINK=UNITCOMBAT_ANTIAIR]Flugabwehreinheiten[\LINK], [LINK=UNITCOMBAT_AIR]Frühe Lufteinheiten[\LINK], [LINK=UNITCOMBAT_HEAVY_AIR]Moderne Bomber[\LINK] sowie [LINK=UNITCOMBAT_JETPLANE]Jagd- und Kampfflugzeuge[\LINK].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRANSFORMER_PEDIA</Tag>
		<English>[TAB]Transformation is the advancement of methods providing military units with revolutionary advantages.</English>
		<French>[TAB]Transformation is the advancement of methods providing military units with revolutionary advantages.</French>
		<German>[TAB]Im Militärwesen versteht man unter einer Transformation die Fortentwicklung und den Einsatz von Methoden, die militärischen Einheiten einen revolutionären Vorteil verschaffen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRANSFORMER_HELP</Tag>
		<English>[ICON_BULLET]20% Chance for [LINK=UNITCOMBAT_TRANSFORMED]Transformation[\LINK] of capable Units[NEWLINE][COLOR_NEGATIVE_TEXT]Warning: Usage can be dangerious[COLOR_REVERT]</English>
		<French>[ICON_BULLET]20% Chance for [LINK=UNITCOMBAT_TRANSFORMED]Transformation[\LINK] of capable Units[NEWLINE][COLOR_NEGATIVE_TEXT]Warning: Usage can be dangerious[COLOR_REVERT]</French>
		<German>[ICON_BULLET]20% Chance auf [LINK=UNITCOMBAT_TRANSFORMED]Transformation[\LINK] geeigneter Einheiten[NEWLINE][COLOR_NEGATIVE_TEXT]Warnung: Es besteht keine Gewährleistung auf Sicherheit[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRANSFORMATION_SUCCESS</Tag>
		<English>One of your %s1 units has transformed in %s1!</English>
		<French>One of your %s1 units has transformed in %s1!</French>
		<German>In %s1 wurde eine Einheit transformiert!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRANSFORMATION_FAILURE</Tag>
		<English>A huge explosion in %s1 has stoked fears among the residents!</English>
		<French>A huge explosion in %s1 has stoked fears among the residents!</French>
		<German>Eine gewaltige Explosion hat %s1 erschüttert und Ängste unter den Einwohnern geschürt!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRANSFORMER_LAB</Tag>
		<English>Transformation Control Center</English>
		<French>Transformation Control Center</French>
		<German>Transformationskontrollzentrum</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRANSFORMER_LAB_STRATEGY</Tag>
		<English>A [COLOR_BUILDING_TEXT]Transformation Control Center[COLOR_REVERT] reduces the chance to fail a transformation from 5% to 2.5%.</English>
		<French>A [COLOR_BUILDING_TEXT]Transformation Control Center[COLOR_REVERT] reduces the chance to fail a transformation from 5% to 2.5%.</French>
		<German>Ein [COLOR_BUILDING_TEXT]Transformationskontrollzentrum[COLOR_REVERT] reduziert die Wahrscheinlichkeit auf fehlgeschlagene Transformationen von 5% auf 2.5%.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRANSFORMER_LAB_HELP</Tag>
		<English>[ICON_BULLET]-50% Chance for [LINK=UNITCOMBAT_TRANSFORMED]Transformation[\LINK] Failure</English>
		<French>[ICON_BULLET]-50% Chance for [LINK=UNITCOMBAT_TRANSFORMED]Transformation[\LINK] Failure</French>
		<German>[ICON_BULLET]-50% Wahrscheinlichkeit auf fehlgeschlagene [LINK=UNITCOMBAT_TRANSFORMED]Transformationen[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRANSFORMER_CORE</Tag>
		<English>Transformation Accelerator</English>
		<French>Transformation Accelerator</French>
		<German>Transformationsbeschleuniger</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRANSFORMER_CORE_STRATEGY</Tag>
		<English>A [COLOR_BUILDING_TEXT]Transformation Accelerator[COLOR_REVERT] increases the chance to transform capable newly trained military units into [LINK=UNITCOMBAT_TRANSFORMED]stronger units[\LINK] from 20% to 25%.</English>
		<French>A [COLOR_BUILDING_TEXT]Transformation Accelerator[COLOR_REVERT] increases the chance to transform capable newly trained military units into [LINK=UNITCOMBAT_TRANSFORMED]stronger units[\LINK] from 20% to 25%.</French>
		<German>Ein [COLOR_BUILDING_TEXT]Transformationsbeschleuniger[COLOR_REVERT] erhöht die Wahrscheinlichkeit geeignete Militäreinheiten nach ihrer Ausbildung in [LINK=UNITCOMBAT_TRANSFORMED]stärkere Einheiten[\LINK] umzuwandeln von 20% auf 25%.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TRANSFORMER_CORE_HELP</Tag>
		<English>[ICON_BULLET]+25% Chance for [LINK=UNITCOMBAT_TRANSFORMED]Transformation[\LINK]</English>
		<French>[ICON_BULLET]+25% Chance for [LINK=UNITCOMBAT_TRANSFORMED]Transformation[\LINK]</French>
		<German>[ICON_BULLET]+25% Wahrscheinlichkeit auf erfolgreiche [LINK=UNITCOMBAT_TRANSFORMED]Transformationen[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COLDFUSION_PLANT</Tag>
		<English>Cold Fusion Plant</English>
		<French>Cold Fusion Plant</French>
		<German>Kaltfusionskraftwerk</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COLDFUSION_PLANT_STRATEGY</Tag>
		<English>A [COLOR_BUILDING_TEXT]Coldfusion Plant[COLOR_REVERT] provides clean and save power.</English>
		<French>A [COLOR_BUILDING_TEXT]Coldfusion Plant[COLOR_REVERT] provides clean and save power.</French>
		<German>Ein [COLOR_BUILDING_TEXT]Kaltfusionskraftwerk[COLOR_REVERT] liefert einer Stadt saubere und sichere Energie.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COLDFUSION_PLANT_PEDIA</Tag>
		<English>[TAB]Cold Fusion is a type of nuclear reaction that would occur at, or near, room temperature, compared with temperatures in the millions of degrees that are required for "hot" fusion, which takes place naturally within stars.</English>
		<French>[TAB]-</French>
		<German>[TAB]Als kalte Fusion bezeichnet man Verfahren, die eine als Energiequelle nutzbare, kontrollierte Kernfusion von Wasserstoff-Isotopen herbeiführen sollen, ohne dass ein Plasma mit hoher Temperatur und Dichte hergestellt werden muss wie bei einem Kernfusionsreaktor oder bei der Trägheitsfusion. Die Rohstoffe für die Fusion sind in nahezu unerschöpflichen Mengen überall vorhanden. Ein Kaltfusionskraftwerk erzeugt keine klimaschädigenden Gase und weist günstige Sicherheitseigenschaften auf.</German>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COLOSSEUM_NEW</Tag>
		<English>Arena</English>
		<French>Arena</French>
		<German>Arena</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COLOSSEUM_PEDIA_NEW</Tag>
		<English>[TAB]An arena is an enclosed area, often circular or oval-shaped, designed to showcase theater, musical performances, or sporting events. The word derives from latin harena, a paticular fine/smooth sand used to absorb blood in ancient arenas like the Colosseum in Rome. It is composed of a large open space surrounded on most or all sides by tiered seating for spectators. The key feature of an arena is that the event space is the lowest point, allowing for maximum visibility. Usually, an arena is designed to accommodate a fairly large number of spectators.</English>
		<French>[TAB]An arena is an enclosed area, often circular or oval-shaped, designed to showcase theater, musical performances, or sporting events. The word derives from latin harena, a paticular fine/smooth sand used to absorb blood in ancient arenas like the Colosseum in Rome. It is composed of a large open space surrounded on most or all sides by tiered seating for spectators. The key feature of an arena is that the event space is the lowest point, allowing for maximum visibility. Usually, an arena is designed to accommodate a fairly large number of spectators.</French>
		<German>[TAB]Ursprünglich bestand eine Arena aus einem ebenen, mit Sand bedeckten Platz in antiken Versammlungsbauten für Wettkämpfe mit kultischer Bedeutung. Zu diesen Bauten zählen das Amphitheater für Kampfspiele und Tierhetzen, der Circus für Wagenrennen und das (bei den Römern seltene) Stadion für Wettläufe. Als pars pro toto wurde Arena auch als Synonym für Amphitheater verwendet. Der Arena entsprach im antiken Theater als Spielbereich die Orchestra.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COLOSSEUM_STRATEGY_NEW</Tag>
		<English>An [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT] increases a city's happiness and its happiness output from using the culture slider.</English>
		<French>An [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT] increases a city's happiness and its happiness output from using the culture slider.</French>
		<German>Eine [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT] erh&#246;ht die Zufriedenheit einer Stadt und steigert die mit dem Kultur-Regler erzeugte Zufriedenheit.</German>

	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HERMITAGE_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Hermitage[COLOR_REVERT] removes all unhappiness from the city in which it is built. It increases its city's chance of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</English>
		<French>L'[COLOR_BUILDING_TEXT]Ermitage[COLOR_REVERT] supprime tout m&#233;contentement dans la ville o&#249; il est construit. Il augmente aussi les chances d'apparition d'un [COLOR_UNIT_TEXT]artiste illustre[COLOR_REVERT].</French>
		<German>In St&#228;dten mit der [COLOR_BUILDING_TEXT]Eremitage[COLOR_REVERT] herrscht keine Unzufriedenheit. Au&#223;erdem erh&#246;ht es die Chancen einer Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en K&#252;nstler[COLOR_REVERT] hervorzubringen.</German>
		<Italian>L'[COLOR_BUILDING_TEXT]Hermitage[COLOR_REVERT] rimuove tutta l'infelicit&#224; dalla citt&#224; in cui viene costruito. Aumenta la probabilit&#224; di generare un [COLOR_UNIT_TEXT]Grande Artista[COLOR_REVERT].</Italian>
		<Spanish>El [COLOR_BUILDING_TEXT]Hermitage[COLOR_REVERT] elimina toda la infelicidad de la ciudad en la que se construya. Tambi&#233;n aumenta las posibilidades de que en su ciudad se genere un [COLOR_UNIT_TEXT]Gran artista[COLOR_REVERT].</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GLOBE_THEATRE_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Globe Theatre[COLOR_REVERT] doubles its city's cultural output and increases its chances of generating a [COLOR_UNIT_TEXT]Great Artist[COLOR_REVERT].</English>
		<French>Le [COLOR_BUILDING_TEXT]Th&#233;&#226;tre du Globe[COLOR_REVERT] double la production de culture de la ville qui l'abrite et augmente les chances d'apparition d'un [COLOR_UNIT_TEXT]artiste illustre[COLOR_REVERT].</French>
		<German>Das [COLOR_BUILDING_TEXT]Globe Theatre[COLOR_REVERT] verdoppelt den kulturellen Aussto&#223; einer Stadt. Au&#223;erdem erh&#246;ht es die Chancen einer Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en K&#252;nstler[COLOR_REVERT] hervorzubringen.</German>
		<Italian>Il [COLOR_BUILDING_TEXT]Teatro di Shakespeare[COLOR_REVERT] raddoppia la produzione culturale della citt&#224; e aumenta le probabilit&#224; di generare un [COLOR_UNIT_TEXT]Grande Artista[COLOR_REVERT].</Italian>
		<Spanish>El [COLOR_BUILDING_TEXT]Globe Theatre[COLOR_REVERT] dobla la producci&#243;n cultural de su ciudad y aumenta las posibilidades de que &#233;sta genere un [COLOR_UNIT_TEXT]Gran artista[COLOR_REVERT].</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BERBER_GRANARY</Tag>
		<English>Ksar</English>
		<French>Ksar</French>
		<German>Ksar</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BERBER_GRANARY_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Ksour[COLOR_REVERT], the Berber replacements for the [COLOR_BUILDING_TEXT]Granary[COLOR_REVERT], provide some food, increase the city's defense by 25% and promote all capable units who are build in this city with [COLOR_HIGHLIGHT_TEXT]Bandit[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]Ksour[COLOR_REVERT], the Berber replacements for the [COLOR_BUILDING_TEXT]Granary[COLOR_REVERT], provide some food, increase the city's defense by 25% and promote all capable units who are build in this city with [COLOR_HIGHLIGHT_TEXT]Bandit[COLOR_REVERT].</French>
		<German>Die berberischen [COLOR_BUILDING_TEXT]Ksour[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]Kornspeicher[COLOR_REVERT]. Sie verbessern die Nahrungsversorgung der Bevölkerung, erhöhen den Verteidigungswert einer Stadt um 25% und statten alle geeigneten Einheiten, die in den Städten, in denen sie stehen, ausgebildet werden mit der Beförderung [COLOR_HIGHLIGHT_TEXT]Bandit[COLOR_REVERT] aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BERBER_GRANARY_PEDIA</Tag>
		<English>[TAB]Kasr is the North African Meghrebi Arabic term for "castle", possibly loaned from Latin castrum. 'Qasr', a variation of this word, is used for 'palace' or 'castle' in Syria, Jordan and other countries In the Maghreb, the term has a more general meaning of "fortified village,"or "fort". The Berber word igherman might be a cognate word, with an identical meaning, with the word Garamantes, which is the name of the ancient Berber city-states in modern-day Libya. Ksour in the Maghreb typically consist of attached houses, often having collective granaries and other structures like a mosque, bath, oven, and shops. Ksour / igherman are widespread among the oasis populations of North Africa. Ksars are sometimes situated in mountain locations to make defense easier; they often are entirely within a single, continuous wall. The building material of the entire structure is normally adobe, or cut stone and adobe. The idea of the ksar as a granary is a confused notion of two things, the granary itself, found within a ksar, and the ksar, which is a village, normally with granaries within it. Ksars form one of the main manifestations of Berber architecture.</English>
		<French>[TAB]-</French>
		<German>[TAB]Als Ksar (Plural in französischer Schreibung Ksour) werden traditionelle, ländliche befestigte Siedlungen oder Speicherburgen der Berber im Maghreb, also in den Ländern Marokko, Algerien, Tunesien, Libyen und Mauretanien bezeichnet. Während der frühen islamischen Expansion bedeutete Ksar ein Militärlager. Die späteren Ksour dienten der Bevölkerung der nahegelegenen Siedlungen als Fluchtburg oder aber dem Schutz der in den zahlreichen Speicherkammern (Ghorfas) deponierten Güter vor Angriffen befeindeter Nachbardörfer oder vor räuberischen Nomadenstämmen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MONGOL_GER_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Gers[COLOR_REVERT], the Mongol replacements for [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT], provide some health, increase the city's production even further and provide your mounted units with even more experience than [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]Gers[COLOR_REVERT], the Mongol replacements for [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT], provide some health, increase the city's production even further and provide your mounted units with even more experience than [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT].</French>
		<German>Die mongolischen [COLOR_BUILDING_TEXT]Jurten[COLOR_REVERT] gewähren etwas Gesundheit, erhöhen die Produktion der Stadt in höherem Maße und statten neu ausgebildete berittene Einheiten mit zusätzlichen +3 Erfahrungspunkten aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MONGOL_GER_STRATEGY_NEW_SAVE</Tag>
		<English>[COLOR_BUILDING_TEXT]Gers[COLOR_REVERT], the Mongol replacements for [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT], help units heal damage more quickly and provide your mounted units with even more experience than [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT].</English>
		<French>[COLOR_BUILDING_TEXT]Gers[COLOR_REVERT], the Mongol replacements for [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT], help units heal damage more quickly and provide your mounted units with even more experience than [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT].</French>
		<German>Die mongolischen [COLOR_BUILDING_TEXT]Jurten[COLOR_REVERT] beschleunigen die Heilung Ihrer Einheiten und statten neu ausgebildete berittene Einheiten mit mehr Erfahrungspunkten als [COLOR_BUILDING_TEXT]Stallungen[COLOR_REVERT] aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_OTTOMAN_HAMMAM_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Hammam[COLOR_REVERT], the Ottoman replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], help units heal damage more quickly and improves a city's happiness as well as health. Build [COLOR_BUILDING_TEXT]Hammams[COLOR_REVERT] when you want to grow a city, or when the populace begins clamoring for it.</English>
		<French>The [COLOR_BUILDING_TEXT]Hammam[COLOR_REVERT], the Ottoman replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], help units heal damage more quickly and improves a city's happiness as well as health. Build [COLOR_BUILDING_TEXT]Hammams[COLOR_REVERT] when you want to grow a city, or when the populace begins clamoring for it.</French>
		<German>Das osmanische [COLOR_BUILDING_TEXT]Hamam[COLOR_REVERT] ersetzt den [COLOR_BUILDING_TEXT]Aqu&#228;dukt[COLOR_REVERT]. Es beschleunigt die Heilung Ihrer Einheiten und verbessert die Zufriedenheit sowie die Gesundheit einer Stadt. Die Errichtung von [COLOR_BUILDING_TEXT]Hamams[COLOR_REVERT] empfiehlt sich dann, wenn eine Stadt vergr&#246;&#223;ert werden soll oder die Bev&#246;lkerung danach verlangt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TEMPLE_OF_ARTEMIS_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Temple of Artemis[COLOR_REVERT] increases its city's trade route income, and places a [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist in that city.</English>
		<French>The [COLOR_BUILDING_TEXT]Temple of Artemis[COLOR_REVERT] increases its city's trade route income, and places a [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist in that city.</French>
		<German>Der [COLOR_BUILDING_TEXT]Artemis-Tempel[COLOR_REVERT] erhöht die Einkünfte auf den Handelswegen der Stadt und stellt einen [COLOR_HIGHLIGHT_TEXT]Händler[COLOR_REVERT] in dieser Stadt zur Verfügung.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CODE_OF_HAMMURABI</Tag>
		<English>Code of Hammurabi</English>
		<French>Code of Hammurabi</French>
		<German>Codex Hammurapi</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CODE_OF_HAMMURABI_PEDIA</Tag>
		<English>[TAB]The Code of Hammurabi is a well-preserved Babylonian law code, dating back to about 1772 BC. It is one of the oldest deciphered writings of significant length in the world. The sixth Babylonian king, Hammurabi, enacted the code, and partial copies exist on a human-sized stone stele and various clay tablets. The Code consists of 282 laws, with scaled punishments, adjusting "an eye for an eye, a tooth for a tooth" as graded depending on social status, of slave versus free man.[NEWLINE][NEWLINE][TAB]Nearly one-half of the Code deals with matters of contract, establishing for example the wages to be paid to an ox driver or a surgeon. Other provisions set the terms of a transaction, establishing the liability of a builder for a house that collapses, for example, or property that is damaged while left in the care of another. A third of the code addresses issues concerning household and family relationships such as inheritance, divorce, paternity and sexual behavior. Only one provision appears to impose obligations on an official; this provision establishes that a judge who reaches an incorrect decision is to be fined and removed from the bench permanently. A handful of provisions address issues related to military service.[NEWLINE][NEWLINE][TAB]One nearly complete example of the Code survives today, on a diorite stele in the shape of a huge index finger, 2.25 m tall. The Code is inscribed in the Akkadian language, using cuneiform script carved into the stele. It is currently on display in The Louvre, with exact replicas in the Oriental Institute in the University of Chicago and the Pergamon Museum of Berlin.</English>
		<French>[TAB]The Code of Hammurabi is a well-preserved Babylonian law code, dating back to about 1772 BC. It is one of the oldest deciphered writings of significant length in the world. The sixth Babylonian king, Hammurabi, enacted the code, and partial copies exist on a human-sized stone stele and various clay tablets. The Code consists of 282 laws, with scaled punishments, adjusting "an eye for an eye, a tooth for a tooth" as graded depending on social status, of slave versus free man.[NEWLINE][NEWLINE][TAB]Nearly one-half of the Code deals with matters of contract, establishing for example the wages to be paid to an ox driver or a surgeon. Other provisions set the terms of a transaction, establishing the liability of a builder for a house that collapses, for example, or property that is damaged while left in the care of another. A third of the code addresses issues concerning household and family relationships such as inheritance, divorce, paternity and sexual behavior. Only one provision appears to impose obligations on an official; this provision establishes that a judge who reaches an incorrect decision is to be fined and removed from the bench permanently. A handful of provisions address issues related to military service.[NEWLINE][NEWLINE][TAB]One nearly complete example of the Code survives today, on a diorite stele in the shape of a huge index finger, 2.25 m tall. The Code is inscribed in the Akkadian language, using cuneiform script carved into the stele. It is currently on display in The Louvre, with exact replicas in the Oriental Institute in the University of Chicago and the Pergamon Museum of Berlin.</French>
		<German>[TAB]Als Codex Hammurapi bezeichnet man eine Sammlung von Rechtssprüchen aus dem 18. Jahrhundert v. Chr.. Sie gilt zugleich als eines der wichtigsten und bekanntesten literarischen Werke des antiken Mesopotamien und als bedeutende Quelle zur Erforschung der Keilschriftrechte. Der Text geht zurück auf Hammurapi, den sechsten König der 1. Dynastie von Babylon. Er ist in über dreißig Tontafelabschriften aus dem zweiten und ersten Jahrtausend v. Chr., auf mehreren Basaltstelenbruchstücken sowie auf einer nahezu komplett erhaltenen 2,25 m hohen Dioritstele überliefert. Der Text besteht aus rund 8.000 Wörtern, die auf der erhaltenen Stele in 51 Kolumnen mit je rund 80 Zeilen in altbabylonischer Monumental-Keilschrift niedergeschrieben wurden. Er lässt sich grob in drei Abschnitte gliedern: einen Prolog von rund 300 Zeilen Umfang, der die göttliche Legitimation des Königs darlegt, einen Hauptteil, mit nach moderner Einteilung 282 Rechtssätzen, und einen rund 400 Zeilen umfassenden Epilog, der die Rechtschaffenheit des Königs lobt und nachfolgende Herrscher zur Befolgung der Rechtssätze auffordert. Die enthaltenen Rechtssätze, die rund achtzig Prozent des Gesamttextes einnehmen, betreffen Staatsrecht, Liegenschaftsrecht, Schuldrecht, Eherecht, Erbrecht, Strafrecht, Mietrecht und Viehzucht sowie Sklavenrecht. Immer wieder wird der Codex Hammurapi als ältestes "Gesetz" der Menschheit bezeichnet, eine These, die sich seit der Entdeckung der älteren Codizes von Ur-Nammu und Lipit-Istar - unabhängig von der genannten Kontroverse - heute nicht mehr halten lässt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CODE_OF_HAMMURABI_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Code of Hammurabi[COLOR_REVERT] increases the [ICON_ESPIONAGE] generation per [LINK=UNIT_SPY]Spy[\LINK] on foreign city plots, allows two spy specialists, promotes new Spy units with [LINK=literal]Loyality[\LINK] and increases the experience gain of Spy units.</English>
		<French>The [COLOR_BUILDING_TEXT]Code of Hammurabi[COLOR_REVERT] increases the [ICON_ESPIONAGE] generation per [LINK=UNIT_SPY]Spy[\LINK] on foreign city plots, allows two spy specialists, promotes new Spy units with [LINK=literal]Loyality[\LINK] and increases the experience gain of Spy units.</French>
		<German>Der [COLOR_BUILDING_TEXT]Codex Hammurapi[COLOR_REVERT] erhöht die [ICON_ESPIONAGE] Generierung per [LINK=UNIT_SPY]Spion[\LINK] auf feindlichen Stadtfeldern, ermöglicht zwei Spion-Spezialisten, stattet neu ausgebildete Spione mit der Beförderung [LINK=literal]Loyalität[\LINK] aus und verdoppelt den Erfahrungszuwachs durch Spionageaktionen. Au&#223;erdem erh&#246;ht er die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en Spion[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CODE_OF_HAMMURABI_STRATEGY_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Code of Hammurabi[COLOR_REVERT] increases the [ICON_ESPIONAGE] generation per [LINK=UNIT_SPY]Spy[\LINK] on foreign city plots, allows two spy specialists, promotes new Spy units with [LINK=literal]Loyality[\LINK] and increases the cost of enemy spionage missions in your city.</English>
		<French>The [COLOR_BUILDING_TEXT]Code of Hammurabi[COLOR_REVERT] increases the [ICON_ESPIONAGE] generation per [LINK=UNIT_SPY]Spy[\LINK] on foreign city plots, allows two spy specialists, promotes new Spy units with [LINK=literal]Loyality[\LINK] and increases the cost of enemy spionage missions in your city.</French>
		<German>Der [COLOR_BUILDING_TEXT]Codex Hammurapi[COLOR_REVERT] erhöht die [ICON_ESPIONAGE] Generierung per [LINK=UNIT_SPY]Spion[\LINK] auf feindlichen Stadtfeldern, ermöglicht zwei Spion-Spezialisten, stattet neu ausgebildete Spione mit der Beförderung [LINK=literal]Loyalität[\LINK] aus und bewirkt eine deutliche Kostensteigerung für die Durchführung feindlicher Spionagemissionen in der Stadt. Au&#223;erdem erh&#246;ht er die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en Spion[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CODE_OF_HAMMURABI_HELP</Tag>
		<English>[ICON_BULLET]+100% experience Gain for [LINK=UNIT_SPY]Spy[\LINK] units</English>
		<French>[ICON_BULLET]+100% experience Gain for [LINK=UNIT_SPY]Spy[\LINK] units</French>
		<German>[ICON_BULLET]+100% Erfahrungszuwachs für [LINK=UNIT_SPY]Spione[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CELTIC_DUN_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Duns[COLOR_REVERT], the Celtic replacements for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], provide additional espionage and give all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion.</English>
		<French>[COLOR_BUILDING_TEXT]Duns[COLOR_REVERT], the Celtic replacements for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], provide additional espionage and give all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion.</French>
		<German>Die keltischen [COLOR_BUILDING_TEXT]Duns[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]Mauern[COLOR_REVERT]. Sie verbessern den Spionagewert einer Stadt in höherem Maße und statten alle geeigneten Einheiten, die dort ausgebildet werden mit der [COLOR_HIGHLIGHT_TEXT]Guerilla I[COLOR_REVERT]-Bef&#246;rderung aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CELTIC_DUN_STRATEGY_NEW_SAVE</Tag>
		<English>[COLOR_BUILDING_TEXT]Duns[COLOR_REVERT], the Celtic replacements for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], greatly increase a city's defenses against pre-gunpowder units, and give all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion.</English>
		<French>[COLOR_BUILDING_TEXT]Duns[COLOR_REVERT], the Celtic replacements for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], greatly increase a city's defenses against pre-gunpowder units, and give all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion.</French>
		<German>Die keltischen [COLOR_BUILDING_TEXT]Duns[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]Mauern[COLOR_REVERT]. Sie verbessern den Verteidigungswert einer Stadt gegen Einheiten ohne Schusswaffen in höherem Maße und statten alle geeigneten Einheiten, die dort ausgebildet werden mit der [COLOR_HIGHLIGHT_TEXT]Guerilla I[COLOR_REVERT]-Bef&#246;rderung aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_INDONESIAN_CANDI</Tag>
		<English>Candi</English>
		<French>Candi</French>
		<German>Candi</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_INDONESIAN_CANDI_PEDIA</Tag>
		<English>[TAB]Candi are the Hindu and Buddhist temples and sanctuaries of Indonesia, mostly built during the 8th to 15th centuries. The term "candi" itself derived from Candika one of the manifestations of the goddess Durga as the goddess of death. This suggested in ancient Indonesia the "candi" has mortuary function as well as attributed with the afterlife. The association of the name "candi", candika or durga with Hindu-Buddhist temples is unknown in India and other Indonesia's Southeast Asian neighbours such as Cambodia, Thailand, or Burma. The historians suggested that temples of ancient Java also used to store the ashes of cremated deceased kings or royalties. This is also in-line with Buddhist concept of stupa as the structure to store Buddhist relicts including the ashes and remnants of holy Buddhist priest or the Buddhist king, the patron of Buddhism. The statue of god stored inside the garbhagriha (main chamber) of the temple often modelled after the deceased king and considered as deified self of the king portrayed as Vishnu or Shiva according to the concept of devaraja. The example is the statue of king Airlangga from Belahan temple portrayed as Vishnu riding Garuda.</English>
		<French>[TAB]-</French>
		<German>[TAB]Als "Candi" werden die hinduistischen und buddhistischen Tempel sowie Heiligtümer Indonesiens bezeichnet, die überwiegend zwischen dem 8. und 15. Jahrhundert errichtet wurden.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_INDONESIAN_CANDI_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Candis[COLOR_REVERT], the Indonesian [COLOR_BUILDING_TEXT]Lighthouse[COLOR_REVERT] provides happiness, some culture, can turn one citizen into a specialist of the type Priest, and can be constructed in cities without access to coasts.</English>
		<French>bla</French>
		<German>[COLOR_BUILDING_TEXT]Candis[COLOR_REVERT], die indonesischen [COLOR_BUILDING_TEXT]Leuchttürme[COLOR_REVERT], erzeugen etwas Zufriedenheit sowie Kultur, können einen Bürger in einen Spezialisten des Typs Priester verwandeln und lassen sich darüber hinaus auch in Städten errichten, die über keinen Küstenzugang verfügen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_INDONESIAN_CANDI_HELP</Tag>
		<English>[ICON_BULLET]Does not require coastal access</English>
		<French>[ICON_BULLET]Does Not Require Coastal Access</French>
		<German>[ICON_BULLET]Erfordert keinen Küstenzugang</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PENTAGON_STRATEGY_NEW</Tag>
		<English>Once the [COLOR_BUILDING_TEXT]Pentagon[COLOR_REVERT] is built, all new units built in your civilization receive three experience points and increases the chance that its city more likely to generate a [COLOR_UNIT_TEXT]Great Spy[COLOR_REVERT].</English>
		<French>Une fois le [COLOR_BUILDING_TEXT]Pentagone[COLOR_REVERT] construit, toutes les nouvelles unit&#233;s produites par votre civilisation re&#231;oivent 3 points d'exp&#233;rience. Le Pentagone favorise aussi l'apparition d'un [COLOR_UNIT_TEXT]Espion illustre[COLOR_REVERT] dans la ville o&#249; il se trouve.</French>
		<German>Nach dem Bau des [COLOR_BUILDING_TEXT]Pentagons[COLOR_REVERT] erhalten alle neuen Einheiten Ihrer Zivilisation drei zusätzliche Erfahrungspunkte. Dar&#252;ber hinaus erh&#246;hen sich die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en Spion[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_NETHERLANDS_DIKE_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Dike[COLOR_REVERT], the Dutch replacement for the [COLOR_BUILDING_TEXT]Levee[COLOR_REVERT], provides a production bonus from all water tiles worked by a city, in addition to river tiles. Cities without a direct connection to a river suffer -1[ICON_FOOD].</English>
		<French>The [COLOR_BUILDING_TEXT]Dike[COLOR_REVERT], the Dutch replacement for the [COLOR_BUILDING_TEXT]Levee[COLOR_REVERT], provides a production bonus from all water tiles worked by a city, in addition to river tiles. Cities without a direct connection to a river suffer -1[ICON_FOOD].</French>
		<German>Der [COLOR_BUILDING_TEXT]Deich[COLOR_REVERT], die holl&#228;ndische Variante des [COLOR_BUILDING_TEXT]Wasserschutzwalls[COLOR_REVERT], gew&#228;hrt neben den Fluss-Gel&#228;ndefeldern auch allen Wasser-Gel&#228;ndefeldern, die in einer Stadt bearbeitet werden, einen Produktionsbonus. In Städten, die nicht direkt an einem Fluss liegen und trotzdem den Bau erlauben, wird die Nahrung um 1 reduziert.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_NETHERLANDS_DIKE_HELP</Tag>
		<English>[ICON_BULLET][COLOR_NEGATIVE_TEXT]-1[ICON_FOOD] without direct Connection to a River[COLOR_REVERT]</English>
		<French>[ICON_BULLET][COLOR_NEGATIVE_TEXT]-1[ICON_FOOD] without direct Connection to a River[COLOR_REVERT]</French>
		<German>[ICON_BULLET][COLOR_NEGATIVE_TEXT]-1[ICON_FOOD] ohne Flussanbindung[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MARKET_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] increase a city's wealth. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT].</English>
		<French>Les [COLOR_BUILDING_TEXT]march&#233;s[COLOR_REVERT] augmentent la richesse des villes. Ils am&#233;liorent &#233;galement leur bonheur en leur donnant acc&#232;s &#224; la [COLOR_HIGHLIGHT_TEXT]fourrure[COLOR_REVERT], &#224; l'[COLOR_HIGHLIGHT_TEXT]ivoire[COLOR_REVERT], &#224; la [COLOR_HIGHLIGHT_TEXT]soie[COLOR_REVERT] ou aux [COLOR_HIGHLIGHT_TEXT]baleines[COLOR_REVERT].</French>
		<German>[COLOR_BUILDING_TEXT]M&#228;rkte[COLOR_REVERT] steigern den Wohlstand einer Stadt. Dar&#252;ber hinaus erh&#246;ht der Zugriff auf [COLOR_HIGHLIGHT_TEXT]Pelz[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Elfenbein[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Seide[COLOR_REVERT] oder [COLOR_HIGHLIGHT_TEXT]Wale[COLOR_REVERT] die Zufriedenheit der Bev&#246;lkerung.</German>
		<Italian>I [COLOR_BUILDING_TEXT]mercati[COLOR_REVERT] aumentano la ricchezza della citt&#224;. Inoltre, con l'accesso a varie risorse, aumenta la felicit&#224; dei cittadini ed &#232; richiesto per la costruzione delle [COLOR_BUILDING_TEXT]banche[COLOR_REVERT].</Italian>
		<Spanish>Los [COLOR_BUILDING_TEXT]Mercados[COLOR_REVERT] aumentan la riqueza de la ciudad. Tambi&#233;n incrementan la felicidad en las ciudades con acceso a [COLOR_HIGHLIGHT_TEXT]Pieles[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Marfil[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Seda[COLOR_REVERT] o [COLOR_HIGHLIGHT_TEXT]Ballenas[COLOR_REVERT].</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BYZANTINE_HIPPODROME_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], increases the culture and wealth of a city and provides some happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], increases the culture and wealth of a city and provides some happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].</French>
		<German>Das [COLOR_BUILDING_TEXT]Hippodrom[COLOR_REVERT], die byzantinische Variante der [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], steigert den Wohlstand einer Stadt, erhöht ihren Kulturausstoß und gew&#228;hrt darüber hinaus einen zus&#228;tzlichen Zufriedenheitsbonus mit Verfügbarkeit von [COLOR_HIGHLIGHT_TEXT]Pferden[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BYZANTINE_HIPPODROME_STRATEGY_NEW_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases the wealth and also increases the happiness as well as culture generation with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases the wealth and also increases the happiness as well as culture generation with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].</French>
		<German>Das [COLOR_BUILDING_TEXT]Hippodrom[COLOR_REVERT], die byzantinische Variante des [COLOR_BUILDING_TEXT]Theaters[COLOR_REVERT], steigert den Wohlstand einer Stadt und gew&#228;hrt einen geringen Zufriedenheits- sowie Kulturbonus mit Verfügbarkeit von [COLOR_HIGHLIGHT_TEXT]Pferden[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COAL_PLANT_HELP_SAVE</Tag>
		<English>[ICON_BULLET][COLOR_NEGATIVE_TEXT]+1[ICON_UNHAPPY] with [LINK=literal]Fission[\LINK][NEWLINE][ICON_BULLET]+2[ICON_UNHAPPY] with [LINK=literal]Cold Fusion[\LINK][COLOR_REVERT]</English>
		<French>[ICON_BULLET][COLOR_NEGATIVE_TEXT]+1[ICON_UNHAPPY] with [LINK=literal]Fission[\LINK][NEWLINE][ICON_BULLET]+2[ICON_UNHAPPY] with [LINK=literal]Cold Fusion[\LINK][COLOR_REVERT]</French>
		<German>[ICON_BULLET][COLOR_NEGATIVE_TEXT]+1[ICON_UNHAPPY] mit [LINK=literal]Kernspaltung[\LINK][NEWLINE][ICON_BULLET]+2[ICON_UNHAPPY] mit [LINK=literal]Kaltfusion[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COAL_PLANT_HELP</Tag>
		<English>[ICON_BULLET][COLOR_NEGATIVE_TEXT]+2[ICON_UNHAPPY] with [LINK=literal]Cold Fusion[\LINK][COLOR_REVERT]</English>
		<French>[ICON_BULLET][COLOR_NEGATIVE_TEXT]+2[ICON_UNHAPPY] with [LINK=literal]Cold Fusion[\LINK][COLOR_REVERT]</French>
		<German>[ICON_BULLET][COLOR_NEGATIVE_TEXT]+2[ICON_UNHAPPY] mit [LINK=literal]Kaltfusion[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_NUCLEAR_PLANT_HELP</Tag>
		<English>[ICON_BULLET][COLOR_NEGATIVE_TEXT]+2[ICON_UNHAPPY] with [LINK=literal]Cold Fusion[\LINK][COLOR_REVERT]</English>
		<French>[ICON_BULLET][COLOR_NEGATIVE_TEXT]+2[ICON_UNHAPPY] with [LINK=literal]Cold Fusion[\LINK][COLOR_REVERT]</French>
		<German>[ICON_BULLET][COLOR_NEGATIVE_TEXT]+2[ICON_UNHAPPY] mit [LINK=literal]Kaltfusion[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GREAT_DAM_HELP</Tag>
		<English>[ICON_BULLET]Removes [LINK=BUILDING_COAL_PLANT]Coal Plants[\LINK] and [LINK=BUILDING_NUCLEAR_PLANT]Nuclear Plants[\LINK] from All Cities on this Continent</English>
		<French>[ICON_BULLET]Removes [LINK=BUILDING_COAL_PLANT]Coal Plants[\LINK] and [LINK=BUILDING_NUCLEAR_PLANT]Nuclear Plants[\LINK] from All Cities on this Continent</French>
		<German>[ICON_BULLET]Entfernt [LINK=BUILDING_COAL_PLANT]Kohlekraftwerke[\LINK] und [LINK=BUILDING_NUCLEAR_PLANT]Kernkraftwerke[\LINK] aus allen Städten auf diesem Kontinent</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GREAT_DAM_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Three Gorges Dam[COLOR_REVERT] provides clean power as well as a free specialist to all cities on the same continent. The construction removes all existing [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] on the same continent. It increases the odds that its city will generate a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Three Gorges Dam[COLOR_REVERT] provides clean power as well as a free specialist to all cities on the same continent. The construction removes all existing [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] on the same continent. It increases the odds that its city will generate a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</French>
		<German>Der [COLOR_BUILDING_TEXT]Drei-Schluchten-Damm[COLOR_REVERT] versorgt alle St&#228;dte eines Kontinents mit sauberer Energie und einem freien Spezialisten. Bestehende [COLOR_BUILDING_TEXT]Kohlekraftwerke[COLOR_REVERT] und [COLOR_BUILDING_TEXT]Kernkraftwerke[COLOR_REVERT] werden bei Fertigstellung entfernt. Dar&#252;ber hinaus erh&#246;hen sich die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en Ingenieur[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HITTITE_IRON_FORGE</Tag>
		<English>Bloomery</English>
		<French>Bloomery</French>
		<German>Rennofen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HITTITE_IRON_FORGE_PEDIA</Tag>
		<English>[TAB]A bloomery is a type of furnace once widely used for smelting iron from its oxides. The bloomery was the earliest form of smelter capable of smelting iron. A bloomery's product is a porous mass of iron and slag called a bloom. This mix of slag and iron in the bloom is termed sponge iron, which is usually consolidated and further forged into wrought iron.[NEWLINE]A bloomery consists of a pit or chimney with heat-resistant walls made of earth, clay, or stone. Near the bottom, one or more pipes (made of clay or metal) enter through the side walls. These pipes allow air to enter the furnace, either by natural draught, or forced with bellows or a trompe. An opening at the bottom of the bloomery may be used to remove the bloom, or the bloomery can be tipped over and the bloom removed from the top.</English>
		<French>[TAB]-</French>
		<German>[TAB]Eine in der wissenschaftlichen Reflexion bisher unterschätzte bahnbrechende Erfindung der Hethiter war neben der frühen Nutzung von Eisen (möglicherweise aus Eisenmeteoriten) die Verhüttung von Eisenerz zu härtbarem Stahl. Aufgrund seiner Seltenheit und schwierigen Herstellung wurde es zunächst zu kultischen Bräuchen in Form von winzigen Figurinen und Sonnenscheiben oder zur Grundsteinlegung wichtiger Bauten Nägel und Pflöcke benutzt. Weiterhin galt es als Prestigemetall zur Repräsentation. Es finden sich im Archiv Bogazkale mehrere Kopien eines gleichen Textes, der beschreibt, wie der König Anitta von seinem letzten Widersacher, dem Herrscher von Purusanda, einen eisernen Thron und Zepter als Anerkennung seiner Oberhoheit bekommt. Eisen in diesem Umfang symbolisiert hier nicht nur ein Zeichen unglaublichen Reichtums, sondern gleichzeitig Ausdruck von Macht in geradezu mythischen Dimensionen. Nur Göttern schrieb man sonst zu, dass sie eiserne Sitzgelegenheiten haben. Spätestens um 1400 v. Chr.(nach König Telipinu) gelang den Hethitern durch Verhüttung von Eisenerz in einfachen Rennöfen und nachfolgendem Vergüten, aus dem weichen Eisen harten Stahl zu erzeugen und Waffen oder Werkzeuge zu schmieden, die den Waffen aus Bronze häufig überlegen waren. Es ist schriftlich belegt, dass auch Eisenwaffen in der Schlacht bei Kadesch (1274 v. Chr.) gegen die Ägypter eingesetzt wurden, welchen nur Bronzewaffen zur Verfügung standen. In den Aufzeichnungen der Hethiter wurde der Stahl als gutes Eisen bezeichnet. Vor und zu dieser Zeit blieb die Verhüttung von Eisen weitgehend ein Monopol des hethitischen Reichs und war ein Faktor für dessen Aufstieg. Ab 1200 v. Chr. fand mit dem Untergang der Hethiter und der Verbreitung des entsprechenden Wissens zum Vorderen Orient der lange Übergang von der Bronzezeit zur Eisenzeit statt. Es gibt Thesen, dass neben der Materialüberlegenheit des Eisens auch ein Mangel an Zinn, das zur Bronzeherstellung benötigt wird und meist importiert werden musste (vergl. Kassiteriden), den Übergang beschleunigte. Möglich ist, dass die bedeutende metallurgische Erfindung auch von den Chalybern an die Hethiter überging, in deren unmittelbarer Nachbarschaft und vermutlicher Abhängigkeit diese im nordost-anatolischen Gebirge siedelten. Wahrscheinlich ist aber, dass sich dieses Volk nach dem Untergang des hethitischen Reichs die metallurgischen Kenntnisse zur Verhüttung von Eisen bewahren und v. a. weiterentwickeln konnte, da die Chalyber erst nach dem plötzlichem Verschwinden der Hethiter schriftlich z. B. durch Xenophon erwähnt wurden. Die Existenz der Hethither selbst war den Griechen nicht mehr bekannt. Chalybs bedeutet im Altgriechischen gehärtetes Eisen - Stahl.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HITTITE_IRON_FORGE_STRATEGY</Tag>
		<English>The Hittite [COLOR_BUILDING_TEXT]Bloomery[COLOR_REVERT] increases the city's happiness with Iron, boosts the production of military units in addition to the general increase of productivity and allows an additional Engineer specialist.</English>
		<French>The Hittite [COLOR_BUILDING_TEXT]Bloomery[COLOR_REVERT] increases the city's happiness with Iron, boosts the production of military units in addition to the general increase of productivity and allows an additional Engineer specialist.</French>
		<German>Der hethitische [COLOR_BUILDING_TEXT]Rennofen[COLOR_REVERT] erhöht die Zufriedenheit mit Eisen und steigert neben der allgemeinen Produktionsleistung einer Stadt insbesondere die Produktion von Militäreinheiten. Darüber hinaus erlaubt er die Einstellung eines weiteren Ingenieur-Spezialisten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HITTITE_IRON_FORGE_STRATEGY_SAVE</Tag>
		<English>The Hittite [COLOR_BUILDING_TEXT]Bloomery[COLOR_REVERT] further boosts the production of military units and allows an additional Engineer specialist.</English>
		<French>The Hittite [COLOR_BUILDING_TEXT]Bloomery[COLOR_REVERT] further boosts the production of military units and allows an additional Engineer specialist.</French>
		<German>Der hethitische [COLOR_BUILDING_TEXT]Rennofen[COLOR_REVERT] steigert neben der allgemeinen Produktionsleistung einer Stadt insbesondere die Produktion von Militäreinheiten. Darüber hinaus erlaubt er die Einstellung eines weiteren Ingenieur-Spezialisten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_INDIAN_MAUSOLEUM_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Mausoleums[COLOR_REVERT], the early Indian replacement for [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT], lower a city's [COLOR_HIGHLIGHT_TEXT]War Weariness[COLOR_REVERT] and provide bonus commerce.</English>
		<French>[COLOR_BUILDING_TEXT]Mausoleums[COLOR_REVERT], the early Indian replacement for [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT], lower a city's [COLOR_HIGHLIGHT_TEXT]War Weariness[COLOR_REVERT] and provide bonus commerce.</French>
		<German>Die indischen [COLOR_BUILDING_TEXT]Mausoleen[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]Gef&#228;ngnisse[COLOR_REVERT]. Sie erhöhen den Kommerz und senken die [COLOR_HIGHLIGHT_TEXT]Kriegsm&#252;digkeit[COLOR_REVERT] einer Stadt.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HAGIA_SOPHIA_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Hagia Sophia[COLOR_REVERT] causes the birth of a [LINK=UNIT_GREAT_ARCHITECT]Great Architect[\LINK] and your workers to build improvements much faster, and it increases the odds of its city generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Hagia Sophia[COLOR_REVERT] causes the birth of a [LINK=UNIT_GREAT_ARCHITECT]Great Architect[\LINK] and your workers to build improvements much faster, and it increases the odds of its city generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</French>
		<German>Mit dem Bau der [COLOR_BUILDING_TEXT]Hagia Sophia[COLOR_REVERT] wird ein [LINK=UNIT_GREAT_ARCHITECT]Großer Architekt[\LINK] geboren und der Bau von Modernisierungen beschleunigt. Darüber hinaus erh&#246;ht sie die Chancen einer Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en Ingenieur[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HAGIA_SOPHIA_HELP</Tag>
		<English>[ICON_BULLET]Provides a [LINK=UNIT_GREAT_ARCHITECT]Great Architect[\LINK]</English>
		<French>[ICON_BULLET]Provides a [LINK=UNIT_GREAT_ARCHITECT]Great Architect[\LINK]</French>
		<German>[ICON_BULLET]Bringt einen [LINK=UNIT_GREAT_ARCHITECT]Großen Architekten[\LINK] hervor</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_APOSTOLIC_PALACE_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Apostolic Palace[COLOR_REVERT] triggers [COLOR_HIGHLIGHT_TEXT]Diplomatic[COLOR_REVERT] elections. It guarantees that you will be a candidate in those elections, grants a Priest specialist for the city and increases the chances of a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT] appearing. In addition, for every player all buildings of the apostolic religion will increase their city's production.</English>
		<French>The [COLOR_BUILDING_TEXT]Apostolic Palace[COLOR_REVERT] triggers [COLOR_HIGHLIGHT_TEXT]Diplomatic[COLOR_REVERT] elections. It guarantees that you will be a candidate in those elections, grants a Priest specialist for the city and increases the chances of a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT] appearing. In addition, for every player all buildings of the apostolic religion will increase their city's production.</French>
		<German>Der [COLOR_BUILDING_TEXT]Apostolische Palast[COLOR_REVERT] l&#246;st [COLOR_HIGHLIGHT_TEXT]diplomatische[COLOR_REVERT] Wahlen aus. Er gew&#228;hrleistet, dass Sie bei diesen Wahlen kandidieren, stellt der Stadt einen freien Priester zur Verfügung und erh&#246;ht die Chancen auf den Erhalt eines [COLOR_UNIT_TEXT]Gro&#223;en Propheten[COLOR_REVERT]. Außerdem steigern fortan für alle Spieler jegliche Gebäude der apostolischen Religion die Produktion.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_APOSTOLIC_PALACE_HELP</Tag>
		<English>[ICON_BULLET]+2[ICON_PRODUCTION] per buildings of the apostolic [ICON_RELIGION] for all players</English>
		<French>[ICON_BULLET]+2[ICON_PRODUCTION] per buildings of the apostolic [ICON_RELIGION] for all players</French>
		<German>[ICON_BULLET]+2[ICON_PRODUCTION] per Gebäude der apostolischen [ICON_RELIGION] für alle Spieler</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BUNKER_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Bunkers[COLOR_REVERT] reduce collateral damage and direct damage from air attacks. Build them when (or before!) your enemies have strong air forces.</English>
		<French>Les [COLOR_BUILDING_TEXT]bunkers[COLOR_REVERT] r&#233;duisent les d&#233;g&#226;ts inflig&#233;s par les attaques a&#233;riennes. Construisez-les d&#232;s que l'ennemi dispose d'une puissante force a&#233;rienne (ou avant !).</French>
		<German>[COLOR_BUILDING_TEXT]Bunker[COLOR_REVERT] verringern feindlichen Kollateralschaden sowie direkte Sch&#228;den durch Luftangriffe. Bauen Sie sie, wenn (oder bevor) Ihre Feinde eine starke Luftwaffe haben.</German>
		<Italian>I [COLOR_BUILDING_TEXT]bunker[COLOR_REVERT] riducono il danno inflitto dagli attacchi aerei. Costruiscili quando il tuo nemico svilupper&#224; una potente forza aerea (o prima!).</Italian>
		<Spanish>Los [COLOR_BUILDING_TEXT]B&#250;nkeres[COLOR_REVERT] reducen el da&#241;o causado por los ataques a&#233;reos. Deben construirse cuando los enemigos tengan unas fuerzas a&#233;reas poderosas (o incluso antes).</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BUNKER_HELP</Tag>
		<English>[ICON_BULLET]-50% Collateral Damage</English>
		<French>[ICON_BULLET]-50% Collateral Damage</French>
		<German>[ICON_BULLET]-50% Kollateralschaden</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_KHMER_BARAY_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides a growth bonus and a small cultural bonus, but a smaller health bonus. A [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT] is needed to construct [COLOR_BUILDING_TEXT]The Hanging Gardens[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides a growth bonus and a small cultural bonus, but a smaller health bonus. A [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT] is needed to construct [COLOR_BUILDING_TEXT]The Hanging Gardens[COLOR_REVERT].</French>
		<German>Der [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], die Khmer-Variante des [COLOR_BUILDING_TEXT]Aquädukts[COLOR_REVERT], gewährt zwar nur einen geringen Gesundheitsbonus, dafür jedoch auch einen Wachstumsbonus sowie einen geringfügigen kulturellen Bonus. Ein [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT] wird benötigt, um die [COLOR_BUILDING_TEXT]Hängenden Gärten[COLOR_REVERT] errichten zu können.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_KHMER_BARAY_STRATEGY_NEW_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides a growth bonus and a small cultural bonus, in addition to the usual health bonus. A [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT] is needed to construct [COLOR_BUILDING_TEXT]The Hanging Gardens[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides a growth bonus and a small cultural bonus, in addition to the usual health bonus. A [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT] is needed to construct [COLOR_BUILDING_TEXT]The Hanging Gardens[COLOR_REVERT].</French>
		<German>Der [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], die Khmer-Variante des [COLOR_BUILDING_TEXT]Aquädukts[COLOR_REVERT], gewährt neben dem üblichen Gesundheitsbonus auch einen Wachstumsbonus sowie einen geringfügigen kulturellen Bonus. Ein [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT] wird benötigt, um die [COLOR_BUILDING_TEXT]Hängenden Gärten[COLOR_REVERT] errichten zu können.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PALACE_HELP</Tag>
		<English>[ICON_BULLET]Each new Era increases Base Production Cost by 50%</English>
		<French>[ICON_BULLET]Each new Era increases Base Production Cost by 50%</French>
		<German>[ICON_BULLET]Jeder Ärawechsel steigert die Basisproduktionskosten um 50%</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_KOREAN_SEOWON_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT], the Korean replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], can be built faster and increases a city's research even more than a [COLOR_BUILDING_TEXT]University[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT], the Korean replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], can be built faster and increases a city's research even more than a [COLOR_BUILDING_TEXT]University[COLOR_REVERT].</French>
		<German>Das koreanische [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT] ersetzt die [COLOR_BUILDING_TEXT]Universit&#228;t[COLOR_REVERT], kann deutlich schneller errichtet werden und beschleunigt die Forschung in noch h&#246;herem Ma&#223;e.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ETHIOPIAN_STELE_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT], the Ethiopian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides a some happiness and a major bonus to Culture output in your city.</English>
		<French>The [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT], the Ethiopian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides a some happiness and a major bonus to Culture output in your city.</French>
		<German>Die [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT] (die &#228;thiopische Variante des [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT]) gew&#228;hrt etwas Zufriedenheit sowie einen gro&#223;en Kulturbonus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PETRA</Tag>
		<English>Petra</English>
		<French>Petra</French>
		<German>Petra</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PETRA_PEDIA</Tag>
		<English>Petra (Greek: petra, meaning rock) is a historical and archaeological city in the Jordanian governorate of Ma'an that is known for its rock cut architecture and water conduits system. Established sometime around the 6th century BC as the capital city of the Nabataeans[NEWLINE][NEWLINE]Pliny the Elder and other writers identify Petra as the capital of the Nabateans and the center of their caravan trade. Enclosed by towering rocks and watered by a perennial stream, Petra not only possessed the advantages of a fortress, but controlled the main commercial routes which passed through it to Gaza in the west, to Bosra and Damascus in the north, to Aqaba and Leuce Come on the Red Sea, and across the desert to the Persian Gulf.</English>
		<French>Petra (Greek: petra, meaning rock) is a historical and archaeological city in the Jordanian governorate of Ma'an that is known for its rock cut architecture and water conduits system. Established sometime around the 6th century BC as the capital city of the Nabataeans[NEWLINE][NEWLINE]Pliny the Elder and other writers identify Petra as the capital of the Nabateans and the center of their caravan trade. Enclosed by towering rocks and watered by a perennial stream, Petra not only possessed the advantages of a fortress, but controlled the main commercial routes which passed through it to Gaza in the west, to Bosra and Damascus in the north, to Aqaba and Leuce Come on the Red Sea, and across the desert to the Persian Gulf.</French>
		<German>Die verlassene Felsenstadt Petra im heutigen Jordanien war in der Antike die Hauptstadt des Reiches der Nabat&#228;er. Wegen ihrer Grabtempel, deren Monumentalfassaden direkt aus dem anstehenden Fels gemei&#223;elt wurden, gilt sie als einzigartiges Kulturdenkmal.[NEWLINE][NEWLINE]Dank ihrer strategisch g&#252;nstigen Lage am Kreuzungspunkt mehrerer Karawanenwege, die &#196;gypten mit Syrien und S&#252;darabien mit dem Mittelmeer verbanden, war die Stadt vom 5. Jahrhundert vor bis zum 3. Jahrhundert nach Christus ein bedeutender Handelsplatz.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PETRA_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Petra[COLOR_REVERT] adds an additional trade route and increases food as well as commerce yield on desert plots (city plot included) without flood plains that can be worked by the city. It also increases the odds that its city will generate a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Petra[COLOR_REVERT] adds an additional trade route and increases food as well as commerce yield on desert plots (city plot included) without flood plains that can be worked by the city. It also increases the odds that its city will generate a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT].</French>
		<German>Die [COLOR_BUILDING_TEXT]Petra[COLOR_REVERT] erschließt einen zusätzlichen Handelsweg und steigert den Ertrag von Nahrung sowie Wirtschaft auf allen von der Stadt bearbeitbaren Wüstenfeldern (inklusive Stadtfeld) ohne Schwemmland. Darüber hinaus erh&#246;ht sie die Chancen auf den Erhalt eines [COLOR_UNIT_TEXT]Gro&#223;en Händlers[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PETRA_STRATEGY_SAVE</Tag>
		<English>The [COLOR_BUILDING_TEXT]Petra[COLOR_REVERT] adds an additional trade route and increases food as well as commerce yield on desert plots without flood plains that can be worked by the city. It also increases the odds that its city will generate a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT].</English>
		<French>The [COLOR_BUILDING_TEXT]Petra[COLOR_REVERT] adds an additional trade route and increases food as well as commerce yield on desert plots without flood plains that can be worked by the city. It also increases the odds that its city will generate a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT].</French>
		<German>Die [COLOR_BUILDING_TEXT]Petra[COLOR_REVERT] erschließt einen zusätzlichen Handelsweg und steigert den Ertrag von Nahrung sowie Wirtschaft auf dem Stadtfeld selbst und allen von der Stadt bearbeitbaren Wüstenfeldern ohne Schwemmland. Darüber hinaus erh&#246;ht sie die Chancen auf den Erhalt eines [COLOR_UNIT_TEXT]Gro&#223;en Händlers[COLOR_REVERT].</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PETRA_HELP</Tag>
		<English>[ICON_BULLET]+1[ICON_FOOD],[ICON_COMMERCE] on all desert plots without flood plains which can be worked by the city[NEWLINE][COLOR_NEGATIVE_TEXT]Requires four workable desert plots without flood plains[COLOR_REVERT]</English>
		<French>[ICON_BULLET]+1[ICON_FOOD],[ICON_COMMERCE] on all desert plots without flood plains which can be worked by the city[NEWLINE][COLOR_NEGATIVE_TEXT]Requires four workable desert plots without flood plains[COLOR_REVERT]</French>
		<German>[ICON_BULLET]+1[ICON_FOOD],[ICON_COMMERCE] auf allen von der Stadt bearbeitbaren Wüstenfeldern ohne Schwemmland[NEWLINE][COLOR_NEGATIVE_TEXT]Erfordert vier bearbeitbare Wüstenfelder ohne Schwemmland[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PETRA_HELP_SAVE</Tag>
		<English>[ICON_BULLET]+1[ICON_FOOD],[ICON_COMMERCE] on all desert plots without flood plains which can be worked by the city[NEWLINE][COLOR_NEGATIVE_TEXT]Requires city built on desert and two workable desert plots without flood plains[COLOR_REVERT]</English>
		<French>[ICON_BULLET]+1[ICON_FOOD],[ICON_COMMERCE] on all desert plots without flood plains which can be worked by the city[NEWLINE][COLOR_NEGATIVE_TEXT]Requires city built on desert and two workable desert plots without flood plains[COLOR_REVERT]</French>
		<German>[ICON_BULLET]+1[ICON_FOOD],[ICON_COMMERCE] auf allen von der Stadt bearbeitbaren Wüstenfeldern ohne Schwemmland[NEWLINE][COLOR_NEGATIVE_TEXT]Erfordert Wüste auf dem Stadtfeld und zwei bearbeitbare Wüstenfelder ohne Schwemmland[COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SPANISH_CITADEL_STRATEGY_NEW</Tag>
		<English>[COLOR_BUILDING_TEXT]Citadels[COLOR_REVERT], the Spanish replacements for [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT], greatly increase a city's culture as well as defenses against pre-gunpowder units, and gives new siege units built there some extra experience.</English>
		<French>[COLOR_BUILDING_TEXT]Citadels[COLOR_REVERT], the Spanish replacements for [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT], greatly increase a city's culture as well as defenses against pre-gunpowder units, and gives new siege units built there some extra experience.</French>
		<German>Die spanischen [COLOR_BUILDING_TEXT]Zitadellen[COLOR_REVERT] ersetzen die [COLOR_BUILDING_TEXT]Schl&#246;sser[COLOR_REVERT]. Sie verbessern den Verteidigungswert einer Stadt gegen Einheiten ohne Schusswaffen in größerem Maße, erzeugen zusätzliche Kultur und statten die dort errichteten neuen Belagerungseinheiten mit zus&#228;tzlichen Erfahrungspunkten aus.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COLOSSUS_STRATEGY_NEW</Tag>
		<English>The [COLOR_BUILDING_TEXT]Colossus[COLOR_REVERT] adds extra commerce to all water tiles of your cities. It also increases its city's odds of generating a [COLOR_UNIT_TEXT]Great Merchant[COLOR_REVERT].</English>
		<French>Le [COLOR_BUILDING_TEXT]Colosse[COLOR_REVERT] g&#233;n&#232;re plus de commerce dans toutes les cases de mer pr&#232;s de vos villes c&#244;ti&#232;res. Il augmente aussi les chances d'apparition d'un [COLOR_UNIT_TEXT]marchand illustre[COLOR_REVERT].</French>
		<German>Der [COLOR_BUILDING_TEXT]Koloss[COLOR_REVERT] erh&#246;ht den Kommerz auf allen Wasserfeldern Ihrer St&#228;dte. Dar&#252;ber hinaus erh&#246;hen sich die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en H&#228;ndler[COLOR_REVERT] hervorzubringen.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SCYTHIAN_KURGAN</Tag>
		<English>Kurgan</English>
		<French>Kurgan</French>
		<German>Kurgan</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SCYTHIAN_KURGAN_PEDIA</Tag>
		<English>Kurgan is a Turkic loanword in Russian for "tumulus", from its use in Soviet archaeology widely used for tumuli in the context of Eastern European and Central Asian archaeology. Kurgans were built in the Eneolithic, Bronze, Iron, Antiquity and Middle Ages, with old traditions still active in Southern Siberia and Central Asia. Kurgan cultures are divided archeologically into different sub-cultures, such as Timber Grave, Pit Grave, Scythian, Sarmatian, Hunnish and Kuman-Kipchak. Kurgan barrows were characteristic of Bronze Age peoples, from the Altay Mountains to the Caucasus, Romania, and Bulgaria.</English>
		<French>Kurgan is a Turkic loanword in Russian for "tumulus", from its use in Soviet archaeology widely used for tumuli in the context of Eastern European and Central Asian archaeology. Kurgans were built in the Eneolithic, Bronze, Iron, Antiquity and Middle Ages, with old traditions still active in Southern Siberia and Central Asia. Kurgan cultures are divided archeologically into different sub-cultures, such as Timber Grave, Pit Grave, Scythian, Sarmatian, Hunnish and Kuman-Kipchak. Kurgan barrows were characteristic of Bronze Age peoples, from the Altay Mountains to the Caucasus, Romania, and Bulgaria.</French>
		<German>Ein Kurgan ist ein gro&#223;er, aus Erde und/oder Steinen aufgesch&#252;tteter kegelf&#246;rmiger Grabh&#252;gel, der oft weithin sichtbar ist. Diese allgemein auch als Tumuli bezeichneten Grabanlagen wurden ab der Jungsteinzeit bis in die Antike angelegt, an einigen Orten bis ins Mittelalter. Kurgane sind in Russland und der Ukraine h&#228;ufig zu finden.[NEWLINE][NEWLINE]Kurgane der Jungsteinzeit und der Bronzezeit (ab dem 5. Jahrtausend v. Chr.) wurden zumeist entlang von Flussl&#228;ufen errichtet.[NEWLINE][NEWLINE]In der Eisenzeit (1. Jahrtausend v. Chr.) wurden Kurgane vor allem von Skythen und Sarmaten im eurasischen Raum errichtet, vorwiegend auf den h&#246;chsten Erhebungen in den Steppengebieten. Diese Grabh&#252;gel bildeten oft eine Kette von 5 bis 10 Kilometer L&#228;nge, die vielleicht auch der Gebietsabgrenzung diente. In der &#214;ffentlichkeit wurden Funde aus dieser Epoche vor allem wegen des "Goldes der Skythen" bekannt.</German>
		<Italian>Kurgan is a Turkic loanword in Russian for "tumulus", from its use in Soviet archaeology widely used for tumuli in the context of Eastern European and Central Asian archaeology. Kurgans were built in the Eneolithic, Bronze, Iron, Antiquity and Middle Ages, with old traditions still active in Southern Siberia and Central Asia. Kurgan cultures are divided archeologically into different sub-cultures, such as Timber Grave, Pit Grave, Scythian, Sarmatian, Hunnish and Kuman-Kipchak. Kurgan barrows were characteristic of Bronze Age peoples, from the Altay Mountains to the Caucasus, Romania, and Bulgaria.</Italian>
		<Spanish>Son tumbas t&#237;picas de la Edad del Bronce, desde el Macizo de Altai hasta el C&#225;ucaso, Rumania y Bulgaria. A veces son estructuras muy complejas, con subdivisi&#243;n del espacio y c&#225;maras internas, que conforman una macro-tumba con diferentes habitaciones. En la c&#225;mara mortuoria, en el centro de la estructura, se enterraba a miembros de la &#233;lite dirigente con ajuares y ofrendas rituales, con frecuencia cuerpos de caballos y carros, pero tambi&#233;n vasijas, armas, etc. Aunque son m&#225;s frecuentes en los territorios europeos y centroasi&#225;ticos, el enterramiento tumular se expandi&#243; m&#225;s all&#225; de estos lugares. Los t&#250;mulos son de medidas variables, desde 7 a 8 metros de di&#225;metro, por 2 metros de alto, hasta tama&#241;os tan considerables como los 500 metros de di&#225;metro de base para los kurganes de Siberia, por 20 metros de alto, y los 350 metros de base, por 76 metros de alto para el Mausoleo de Qin Shi Huang.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SCYTHIAN_KURGAN_STRATEGY</Tag>
		<English>The Skythian [COLOR_BUILDING_TEXT]Kurgan[COLOR_REVERT] provides some gold and can turn a citizen into a priest specialist.</English>
		<French>The Skythian [COLOR_BUILDING_TEXT]Kurgan[COLOR_REVERT] provides some gold and can turn a citizen into a priest specialist.</French>
		<German>Der [COLOR_BUILDING_TEXT]Kurgan[COLOR_REVERT] (die skythische Variante des [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT]) erzeugt etwas Gold und erlaubt der Stadt darüber hinaus die Einstellung eines frühen Priester-Spezialisten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SCYTHIAN_KURGAN_STRATEGY_SAVE</Tag>
		<English>The Skythian [COLOR_BUILDING_TEXT]Kurgan[COLOR_REVERT] provides more culture, some gold and can turn a citizen into a priest specialist.</English>
		<French>The Skythian [COLOR_BUILDING_TEXT]Kurgan[COLOR_REVERT] provides more culture, some gold and can turn a citizen into a priest specialist.</French>
		<German>Der [COLOR_BUILDING_TEXT]Kurgan[COLOR_REVERT] (die skythische Variante des [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT]) erzeugt mehr Kultur, etwas Gold und erlaubt der Stadt darüber hinaus die Einstellung eines frühen Priester-Spezialisten.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SCYTHIAN_KURGAN_STRATEGY_SAVE</Tag>
		<English>The Skythian [COLOR_BUILDING_TEXT]Kurgan[COLOR_REVERT] provides some gold and a small culture explosion (+300[ICON_CULTURE](M) | +150[ICON_CULTURE](E) | +100[ICON_CULTURE](N) | +50[ICON_CULTURE](F)) in the city on completion.</English>
		<French>The Skythian [COLOR_BUILDING_TEXT]Kurgan[COLOR_REVERT] provides some gold and a small culture explosion (+300[ICON_CULTURE](M) | +150[ICON_CULTURE](E) | +100[ICON_CULTURE](N) | +50[ICON_CULTURE](F)) in the city on completion.</French>
		<German>Der [COLOR_BUILDING_TEXT]Kurgan[COLOR_REVERT] (die skythische Variante des [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT]) erzeugt etwas Gold und durch seinen Bau erhält die Stadt einen kleinen Kulturschub abhängig von der Spielgeschwindigkeit (+300[ICON_CULTURE](M) | +150[ICON_CULTURE](E) | +100[ICON_CULTURE](N) | +50[ICON_CULTURE](S)).</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SCYTHIAN_KURGAN_STRATEGY_SAVE</Tag>
		<English>The Skythian [COLOR_BUILDING_TEXT]Kurgan[COLOR_REVERT] provides some gold, can turn a citizen into a priest specialist and slightly boosts the city's culture based on game speed when built (+30[ICON_CULTURE](M) | +15[ICON_CULTURE](E) | +10[ICON_CULTURE](N) | +5[ICON_CULTURE](F)).</English>
		<French>The Skythian [COLOR_BUILDING_TEXT]Kurgan[COLOR_REVERT] provides some gold, can turn a citizen into a priest specialist and slightly boosts the city's culture based on game speed when built (+30[ICON_CULTURE](M) | +15[ICON_CULTURE](E) | +10[ICON_CULTURE](N) | +5[ICON_CULTURE](F)).</French>
		<German>Der [COLOR_BUILDING_TEXT]Kurgan[COLOR_REVERT] (die skythische Variante des [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT]) erzeugt etwas Gold, erlaubt der Stadt die Einstellung eines frühen Priester-Spezialisten und durch seinen Bau erhält die Stadt einen geringen Kulturschub abhängig von der Spielgeschwindigkeit (+30[ICON_CULTURE](M) | +15[ICON_CULTURE](E) | +10[ICON_CULTURE](N) | +5[ICON_CULTURE](S)).</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SCYTHIAN_KURGAN_HELP</Tag>
		<English>[ICON_BULLET][ICON_CULTURE] Boost on Construction</English>
		<French>[ICON_BULLET][ICON_CULTURE] Boost on Construction</French>
		<German>[ICON_BULLET][ICON_CULTURE]-Explosion bei Fertigstellung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ARCOLOGY_SHIELDING_HELP</Tag>
		<English>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Replaces [LINK=LITERAL]Arcology[\LINK][COLOR_REVERT]</English>
		<French>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Replaces [LINK=LITERAL]Arcology[\LINK][COLOR_REVERT]</French>
		<German>[ICON_BULLET][COLOR_NEGATIVE_TEXT]Ersetzt die [LINK=LITERAL]Arkologie[\LINK][COLOR_REVERT]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_INDUSTRIAL_PARK_PEDIA</Tag>
		<English>[TAB]During the Industrial Revolution, newly-industrialized cities became grossly polluted, thick smoke filling the air, industrial waste contaminating local bodies of water. This arrangement remained virtually unchanged through the first half of the twentieth century, and cities became increasingly unhealthy places to live.[PARAGRAPH:1]One solution to this problem was to create specially zoned areas of industry - Industrial Parks. These parks took the harmful industries out of the population centers and centralized production facilities to increase efficiency.</English>
		<French>[TAB]Pendant la r&#233;volution industrielle, les villes nouvellement industrialis&#233;es deviennent extr&#234;mement pollu&#233;es : de grosses fum&#233;es noires emplissent l'air et des d&#233;chets industriels contaminent les nappes d'eau. Cette situation reste pratiquement inchang&#233;e pendant la premi&#232;re partie du vingti&#232;me si&#232;cle et les villes deviennent des endroits de plus en plus malsains.[PARAGRAPH:1]Pour tenter de rem&#233;dier &#224; ce probl&#232;me, des zones sp&#233;cialement d&#233;di&#233;es aux industries sont cr&#233;&#233;es : les zones industrielles. Gr&#226;ce &#224; ces zones, les industries les plus nocives sont &#233;loign&#233;es des centres urbains et les &#233;quipements de production sont centralis&#233;s pour gagner en efficacit&#233;.</French>
		<German>[TAB]W&#228;hrend der industriellen Revolution herrschte in den neu industrialisierten St&#228;dten gro&#223;e Luftverschmutzung. Dichter Rauch erf&#252;llte die Luft und Abwasser verseuchte die gro&#223;en Gew&#228;sser. Diese Probleme dauerten bis Mitte des 20. Jahrhunderts an und die St&#228;dte entwickelten sich zu immer unges&#252;nderen Lebensr&#228;umen.[PARAGRAPH:1]Eine L&#246;sung dieses Problems war die Einrichtung separater Zonen f&#252;r die Industrie - sogenannte Industriegebiete. Sch&#228;dliche Industrien wurden so aus den Bev&#246;lkerungszentren entfernt und zentrale Produktionsanlagen steigerten die Effizienz.</German>
		<Italian>[TAB]Durantel la Rivoluzione Industriale, le citt&#224; appena industrializzate furono inquinate, con densi fumi che riempivano l'aria e gli scarichi industriali che contaminavano le falde acquifere. Questo stato di cose rimase virtualmente immutato fino alla prima met&#224; del ventesimo secolo e le citt&#224; sono diventate posti poco sani in cui vivere.[PARAGRAPH:1]Una soluzione al problema fu quella di creare zone specifiche dedicate all'industria: Centri industriali. Questi centri eliminarono le dannose industrie dal centro popolato, mentre la produzione centralizzata aument&#242; l'efficienza.</Italian>
		<Spanish>[TAB]Durante la Revoluci&#243;n Industrial, las ciudades m&#225;s desarrolladas sufrieron los terribles efectos de la contaminaci&#243;n: densas nubes de humo cubr&#237;an la atm&#243;sfera, y las masas de agua cercanas quedaban contaminadas. Esta situaci&#243;n no sufri&#243; alteraci&#243;n alguna hasta mediados del siglo XX, y las ciudades se convirtieron en sitios cada vez m&#225;s insalubres.[PARAGRAPH:1]Una soluci&#243;n para el problema fue crear zonas industriales especializadas: los pol&#237;gonos. Estos pol&#237;gonos sacaban las industrias contaminantes y las instalaciones de producci&#243;n de los centros urbanos para mejorar su eficiencia.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_IRONWORKS_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Ironworks[COLOR_REVERT] increases a city's production if that city has access to coal and/or iron, but also add unhealthiness. It increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Engineer[COLOR_REVERT].</English>
		<French>L'[COLOR_BUILDING_TEXT]usine sid&#233;rurgique[COLOR_REVERT] augmente la production d'une ville si celle-ci dispose de charbon et/ou de fer, mais aux d&#233;pens de la sant&#233; des habitants. Elle augmente les chances d'apparition d'un [COLOR_UNIT_TEXT]ing&#233;nieur illustre[COLOR_REVERT].</French>
		<German>Die [COLOR_BUILDING_TEXT]Eisenwerk[COLOR_REVERT] steigert in St&#228;dten mit Zugriff auf Kohle und/oder Eisen die Produktion, wirkt sich aber negativ auf die Gesundheit der Bev&#246;lkerung aus. Dar&#252;ber hinaus erh&#246;ht sie die Chancen der Stadt, einen [COLOR_UNIT_TEXT]Gro&#223;en Ingenieur[COLOR_REVERT] hervorzubringen.</German>
		<Italian>La [COLOR_BUILDING_TEXT]Ferrieria[COLOR_REVERT] aumenta la produzione della citt&#224; se ha accesso a carbone e/o ferro, ma genera infelicit&#224;. Inoltre, aumenta la probabilit&#224; di generare un [COLOR_UNIT_TEXT]Grande Ingegnere[COLOR_REVERT].</Italian>
		<Spanish>La [COLOR_BUILDING_TEXT]Metalurgia[COLOR_REVERT] aumenta la producci&#243;n de la ciudad si &#233;sta tiene acceso a carb&#243;n o hierro, pero tambi&#233;n aumenta su insalubridad. Incrementa tambi&#233;n las posibilidades de que en su ciudad se genere un [COLOR_UNIT_TEXT]Gran ingeniero[COLOR_REVERT].</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WALLS_HELP</Tag>
		<English>[ICON_BULLET]-25% Collateral Damage</English>
		<French>[ICON_BULLET]-25% Collateral Damage</French>
		<German>[ICON_BULLET]-25% Kollateralschaden</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WALLS_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] decrease received collateral damage and increase a city's defenses against pre-gunpowder units. Build them in cities under threat from enemy or barbarian assault.</English>
		<French>[COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] decrease received collateral damage and increase a city's defenses against pre-gunpowder units. Build them in cities under threat from enemy or barbarian assault.</French>
		<German>[COLOR_BUILDING_TEXT]Stadtmauern[COLOR_REVERT] reduzieren feindlichen Kollateralschaden und verbessern den Verteidigungswert einer Stadt gegen Einheiten ohne Schusswaffen. Errichten Sie sie in allen St&#228;dten, die von Barbaren oder anderen Feinden bedroht werden.</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_UNIVERSITY_OF_SANKORE_PEDIA</Tag>
		<English>The University of Sankore was located in the city of Timbuktu during the height of the Empire of Mali. Founded in the late tenth century AD, the main building was located in Sankore Mosque, a spectacular pyramid-shaped work of architecture. During the sixteenth century AD, the University of Sankore stood at the heart of a great Islamic center of learning. Scholars traveled across the Islamic world from as far away as India and Persia to visit the famed school. [PARAGRAPH:2]The organization of the University of Sankore was very different from that of medieval European universities. It had no central administration, student registers, or prescribed courses of study: instead, it was composed of many entirely independent colleges, each run by a single "imam" (scholar). Students associated themselves with an imam (rather than with a subject or department) and instruction was often carried out on an individual basis. Anyone could establish a college if he so wished; not surprisingly, the quality of the different schools was said to be very uneven. [PARAGRAPH:2]Courses took place in the open courtyards of mosques or in private homes. The primary focus of the university was study of the Qur'an, although some imams gave lessons in history, astronomy, and logic. Scholars were encouraged to write their own books because it was profitable to do so - in the Islamic world at that time, books commanded a much higher price than gold or slaves. Among the most famous scholars at the University of Sankore was Ahmed Baba, a highly-distinguished historian quoted often in Islamic scholarship. [PARAGRAPH:2]Unfortunately, the best scholars left the school during the Moroccan invasion of Mali in the 1590s and did not return later. Sankore was never able to recover its former glory. [PARAGRAPH:2]</English>
		<French>A l'apog&#233;e de l'Empire du Mali, l'universit&#233; de Sankor&#233; &#233;tait situ&#233;e dans la ville de Tombouctou. Fond&#233;e &#224; la fin du Xe si&#232;cle ap. J.-C., le b&#226;timent principal se trouvait dans la mosqu&#233;e de Sankor&#233;, une spectaculaire oeuvre architecturale en forme pyramidale. Au XVIe si&#232;cle ap. J.-C., l'universit&#233; de Sankor&#233; &#233;tait au coeur d'un grand centre d'enseignement islamique. Les &#233;rudits traversaient tout le monde islamique, venant m&#234;me d'Inde et de Perse pour &#233;tudier dans cette &#233;cole r&#233;put&#233;e. [PARAGRAPH:2]L'organisation de l'universit&#233; de Sankor&#233; &#233;tait tr&#232;s diff&#233;rente de celle des universit&#233;s m&#233;di&#233;vales europ&#233;ennes. Elle n'avait ni administration centrale, ni registres d'&#233;tudiants, ni cours impos&#233;s mais &#233;tait compos&#233;e de nombreuses facult&#233;s enti&#232;rement ind&#233;pendantes, chacune &#233;tant dirig&#233;e par un seul "imam" (&#233;rudit). Les &#233;tudiants fr&#233;quentaient un imam (ils n'&#233;tudiaient donc pas une mati&#232;re ou les enseignements d'un d&#233;partement d'&#233;tudes) et la formation &#233;tait souvent personnalis&#233;e. Toute personne le souhaitant pouvait cr&#233;er une facult&#233; et il n'est donc pas surprenant que la qualit&#233; des enseignements ait &#233;t&#233; consid&#233;r&#233;e comme tr&#232;s in&#233;gale. [PARAGRAPH:2]Les enseignements avaient lieu dans les cours en plein air des mosqu&#233;es ou dans des maisons priv&#233;es. L'objectif principal de l'universit&#233; &#233;tait d'&#233;tudier le Coran, m&#234;me si certains imams donnaient des le&#231;ons d'histoire, d'astronomie et de logique. On encourageait les &#233;rudits &#224; &#233;crire leurs propres livres car cette pratique &#233;tait plus &#233;conomique. A cette &#233;poque, dans le monde islamique, les livres co&#251;taient bien plus que l'or ou les esclaves. Parmi les plus c&#233;l&#232;bres &#233;rudits de l'universit&#233; de Sankor&#233;, on peut citer Ahmed Baba, un &#233;minent historien souvent cit&#233; dans l'enseignement islamique. [PARAGRAPH:2]Malheureusement, les meilleurs &#233;rudits ont quitt&#233; l'&#233;cole pendant l'invasion marocaine du Mali dans les ann&#233;es 1590 et n'y sont pas retourn&#233;s. Sankor&#233; n'a jamais r&#233;ussi &#224; retrouver son ancienne gloire. [PARAGRAPH:2]</French>
		<German>Die Universit&#228;t von Sankore wurde in der Bl&#252;tezeit des Malinesischen Reiches im sp&#228;ten 10. Jahrhundert in der Stadt Timbuktu errichtet. Das Hauptgeb&#228;ude befand sich in der Madrasa (Moschee) von Sankore, einem beeindruckenden pyramidenartigen Bauwerk. W&#228;hrend des 16. Jahrhunderts bildete die Universit&#228;t den Mittelpunkt eines gro&#223;en islamischen Bildungszentrums. Lernwillige der islamischen Welt reisten aus fernen L&#228;ndern wie Indien und Persien an, um die ber&#252;hmte Schule zu besuchen. [PARAGRAPH:2]Die Struktur der Universit&#228;t von Sankore unterschied sich erheblich von der europ&#228;ischer Universit&#228;ten des Mittelalters. Das Institut verf&#252;gte weder &#252;ber eine zentrale Verwaltung noch &#252;ber Einschreibelisten f&#252;r Studenten oder vorgegebene Studienf&#228;cher, sondern bestand aus mehreren vollkommen unabh&#228;ngigen Hochschulen, denen jeweils ein einzelner "Imam" (Gelehrter) vorstand. Statt mit einem Unterrichtsfach oder einer Fakult&#228;t identifizierten sich die Studenten mit diesem Imam, dessen Unterricht h&#228;ufig sehr individuell gestaltet war. Da jeder eine Hochschule gr&#252;nden konnte, wenn er es wollte, ist es wenig verwunderlich, dass die Qualit&#228;t der einzelnen Schulen der &#220;berlieferung zufolge sehr unterschiedlich ausfiel. [PARAGRAPH:2]Der Unterricht wurde unter freiem Himmel in den H&#246;fen der Moscheen oder in Privath&#228;usern abgehalten. Das Studium des "Qur'an" (Koran) bildete den Schwerpunkt des an der Universit&#228;t vermittelten Wissens, daneben unterrichteten die Imame ihre Sch&#252;ler aber auch in Geschichte, Astronomie und Logik. Dar&#252;ber hinaus wurden die Studenten stets ermutigt, eigene Schriftwerke zu verfassen, da dies sehr profitabel war - in der islamischen Welt der damaligen Zeit hatten B&#252;cher einen h&#246;heren Wert als Gold oder Sklaven. Ahmed Baba, ein hoch gesch&#228;tzter und in den islamischen Lehren oft zitierter Historiker, geh&#246;rte zu den bekanntesten Gelehrten der Universit&#228;t von Sankore. [PARAGRAPH:2]Ungl&#252;cklicherweise verlie&#223;en die besten Lehrkr&#228;fte die Hochschule, als die Marokkaner um 1590 in Mali einmarschierten, und kehrten auch sp&#228;ter nicht mehr zur&#252;ck. Sankore konnte daher nie wieder an seine glorreichen Zeiten ankn&#252;pfen. [PARAGRAPH:2]</German>
		<Italian>All'apice del fulgore dell'Impero del Mali, a Timbuktu si trovava l'universit&#224; di Sankore. Fondata alla fine del decimo secolo d.C., l'edificio principale era situato all'interno della moschea di Sankore, un capolavoro architettonico a forma di piramide. Nel sedicesimo secolo, l'universit&#224; risiedeva nel cuore di un grande centro di cultura islamico, presso il quale si recavano gli studiosi islamici di tutto il mondo. [PARAGRAPH:2]L'universit&#224; di Sankore era organizzata diversamente da quelle europee medievali. Mancava di un'amministrazione centrale, di registri di studenti e di piani di studio, ma era formata da molti collegi indipendenti, amministrati ciascuno da un "imam" (studioso). Gli studenti si riunivano intorno a un imam (invece che in corsi o dipartimenti) e l'istruzione era spesso impartita individualmente. Se lo desiderava, chiunque poteva creare un collegio e difatti la qualit&#224; degli studiosi non poteva dirsi molto costante. [PARAGRAPH:2]I corsi si svolgevano nei cortili aperti della moschea o nelle case private. Lo scopo principale dell'universit&#224; era lo studio del Corano, anche se alcuni imam insegnavano anche storia, astronomia e logica. Gli studiosi erano anche invogliati a scrivere libri poich&#233; a quel tempo nel mondo islamico valevano pi&#249; dell'oro e degli schiavi. Tra i pi&#249; famosi insegnanti dell'universit&#224; di Sankore ci fu Ahmed Baba, storico molto distinto e spesso citato negli ambienti di studio islamici. [PARAGRAPH:2]Purtroppo gli imam pi&#249; preparati abbandonarono l'universit&#224; durante l'invasione del Mali da parte del Marocco nel 1590 senza farvi ritorno e Sankore non ha pi&#249; rivissuto i fasti del passato. [PARAGRAPH:2]</Italian>
		<Spanish>La Universidad de Sankore se encontraba en la ciudad de Tombuct&#250; en la &#233;poca dorada del imperio de Mal&#237;. Fundada a finales del siglo X d. C., su edificio principal se encontraba en la mezquita de Sankore, una espectacular edificaci&#243;n con forma de pir&#225;mide. Durante el siglo XVI, la universidad de Sankore se encontraba en el coraz&#243;n de un gran centro isl&#225;mico de conocimiento. Los eruditos viajaban desde lugares tan lejanos como la India y Persia para visitar esta famosa escuela. [PARAGRAPH:2]La organizaci&#243;n de la Universidad de Sankore era diferente a la de las universidades medievales europeas. Carec&#237;a de administraci&#243;n central, registro de estudiantes y programas de estudio, y en su lugar contaba con muchos colegios independientes, dirigido cada uno por un "im&#225;n" (erudito). Los estudiantes se asociaban con un im&#225;n (en lugar de con una materia o un departamento) y la educaci&#243;n era a menudo individualizada. Cualquiera pod&#237;a fundar uno de estos colegios. Como es l&#243;gico, la calidad de estas instituciones era muy variable. [PARAGRAPH:2]Las clases se impart&#237;an en los patios de las mezquitas o en residencias privadas. La universidad estaba enfocada principalmente al estudio del Cor&#225;n, aunque algunos imanes impart&#237;an lecciones de historia, astronom&#237;a y l&#243;gica. Se alentaba a los eruditos a escribir sus propios libros porque era muy lucrativo: en el mundo isl&#225;mico de entonces, los libros alcanzaban un precio superior al del oro o los esclavos. Entre los sabios m&#225;s famosos de la Universidad de Sankore se encontraba Ahmed Baba, un historiador muy distinguido y muy citado entre los estudiosos isl&#225;micos. [PARAGRAPH:2]Por desgracia, los mejores eruditos abandonaron la escuela durante la invasi&#243;n marroqu&#237; de 1590 y no regresaron nunca. Sankore no recuper&#243; nunca su pasada gloria. [PARAGRAPH:2]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MILITANT_BARRACKS_FREE_UNIT</Tag>
		<English>[ICON_BULLET]%D1 free unit</English>
		<French>[ICON_BULLET]%D1 free unit</French>
		<German>[ICON_BULLET]%D1 freie Einheit (dynamisch)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MILITANT_BARRACKS_FREE_UNITS</Tag>
		<English>[ICON_BULLET]%D1 free units</English>
		<French>[ICON_BULLET]%D1 free units</French>
		<German>[ICON_BULLET]%D1 freie Einheiten (dynamisch)</German>
	</TEXT>
</Civ4GameText>