<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Leader Infos and AI Settings -->
<Civ4LeaderHeadInfos xmlns="x-schema:CIV4CivilizationsSchema.xml">
	<LeaderHeadInfos>
		<LeaderHeadInfo>
			<Type>LEADER_BARBARIAN</Type>
			<Description>TXT_KEY_LEADER_BARBARIAN</Description>
			<Civilopedia>TXT_KEY_LEADER_BARBARIAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_BARBARIAN</ArtDefineTag>
			<iWonderConstructRand>0</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>0</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>0</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>0</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>0</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>0</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>0</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>0</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>0</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>0</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>0</iLimitedWarRand>
			<iLimitedWarPowerRatio>0</iLimitedWarPowerRatio>
			<iDogpileWarRand>0</iDogpileWarRand>
			<iMakePeaceRand>0</iMakePeaceRand>
			<iDeclareWarTradeRand>0</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>50</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>16</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>0</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>0</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>0</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>0</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>0</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>0</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>0</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>0</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>0</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>0</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>0</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>0</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>0</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>0</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>0</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>0</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>0</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>0</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>0</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>0</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>NONE</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>NONE</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>NONE</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>NONE</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>NONE</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>NONE</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>NONE</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>NONE</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>NONE</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>NONE</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>NONE</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>NONE</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>NONE</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_BARBARIAN</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands/>
			<ContactDelays/>
			<MemoryDecays/>
			<MemoryAttitudePercents/>
			<NoWarAttitudeProbs/>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ABU</Type>
			<Description>TXT_KEY_LEADER_ABU</Description>
			<Civilopedia>TXT_KEY_LEADER_ABU_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ABU</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>1</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ARABIA</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ADENAUER</Type>
			<Description>TXT_KEY_LEADER_ADENAUER</Description>
			<Civilopedia>TXT_KEY_LEADER_ADENAUER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ADENAUER</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>30</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_MANIFEST_DESTINY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GERMANY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_AKBAR</Type>
			<Description>TXT_KEY_LEADER_AKBAR</Description>
			<Civilopedia>TXT_KEY_LEADER_AKBAR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_AKBAR</ArtDefineTag>
			<iWonderConstructRand>60</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>10</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>250</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>50</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>50</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>0</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>15</iVassalPowerModifier>
			<iFreedomAppreciation>5</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>10</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_SONG_DIP_ME_EARLY_WAR</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_SONG_DIP_ME_EARLY_WAR</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_SONG_DIP_ME_EARLY_WAR</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_SONG_DIP_ME_EARLY_WAR</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_SONG_DIP_ME_LATE_WAR</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_SONG_DIP_ME_LATE_WAR</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_SONG_DIP_ME_LATE_WAR</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ALEXANDER</Type>
			<Description>TXT_KEY_LEADER_ALEXANDER</Description>
			<Civilopedia>TXT_KEY_LEADER_ALEXANDER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ALEXANDER</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>130</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_OLYMP</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GREECE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>10</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ALMANZOR</Type>
			<Description>TXT_KEY_LEADER_ALMANZOR</Description>
			<Civilopedia>TXT_KEY_LEADER_ALMANZOR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ALMANZOR</ArtDefineTag>
			<iWonderConstructRand>70</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>12</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BERBER</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>60</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_PIRATE_SEA</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ANNE_BONNY</Type>
			<Description>TXT_KEY_LEADER_ANNE_BONNY</Description>
			<Civilopedia>TXT_KEY_LEADER_ANNE_BONNY_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ANNE_BONNY</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CONTRACT</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARIBBEAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_PIRATE_SEA</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ASOKA</Type>
			<Description>TXT_KEY_LEADER_ASOKA</Description>
			<Civilopedia>TXT_KEY_LEADER_ASOKA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ASOKA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_BUDDHISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>10</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ASOKA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ASKIA</Type>
			<Description>TXT_KEY_LEADER_ASKIA</Description>
			<Civilopedia>TXT_KEY_LEADER_ASKIA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ASKIA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>30</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>20</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>0</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>4</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_MARKET</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MALI</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>20</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>10</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>10</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ASSURBANIPAL</Type>
			<Description>TXT_KEY_LEADER_ASSURBANIPAL</Description>
			<Civilopedia>TXT_KEY_LEADER_ASSURBANIPAL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ASSURBANIPAL</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>10</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>250</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>50</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>50</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NOOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_ZORO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SUMERIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>60</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ATATUERK</Type>
			<Description>TXT_KEY_LEADER_ATATUERK</Description>
			<Civilopedia>TXT_KEY_LEADER_ATATUERK_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ATATUERK</ArtDefineTag>
			<iWonderConstructRand>40</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SEPARATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_OTTOMAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ATEAS</Type>
			<Description>TXT_KEY_LEADER_ATEAS</Description>
			<Civilopedia>TXT_KEY_LEADER_ATEAS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ATEAS</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>90</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHAMAN</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCYTHS</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ATOTOZTLI</Type>
			<Description>TXT_KEY_LEADER_ATOTOZTLI</Description>
			<Civilopedia>TXT_KEY_LEADER_ATOTOZTLI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ATOTOZTLI</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>35</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_TOLTEC</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AZTEC</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>10</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ATTILA</Type>
			<Description>TXT_KEY_LEADER_ATTILA</Description>
			<Civilopedia>TXT_KEY_LEADER_ATTILA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ATTILA</ArtDefineTag>
			<iWonderConstructRand>0</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>70</iConquestVictoryWeight>
			<iDominationVictoryWeight>70</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>90</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>130</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHAMAN</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCYTHS</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_AUGUSTUS</Type>
			<Description>TXT_KEY_LEADER_AUGUSTUS_NEW</Description>
			<Civilopedia>TXT_KEY_LEADER_AUGUSTUS_CAESAR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_AUGUSTUS</ArtDefineTag>
			<iWonderConstructRand>40</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_OLYMP</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ROME</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_BARBAROSSA</Type>
			<Description>TXT_KEY_LEADER_BARBAROSSA</Description>
			<Civilopedia>TXT_KEY_LEADER_BARBAROSSA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_BARBAROSSA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>30</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>75</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>10</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HOLY_ROMAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>60</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_BENGURION</Type>
			<Description>TXT_KEY_LEADER_BENGURION</Description>
			<Civilopedia>TXT_KEY_LEADER_BENGURION_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_BENGURION</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>60</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>100</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_JUDAISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ISRAEL</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_BISMARCK</Type>
			<Description>TXT_KEY_LEADER_BISMARCK</Description>
			<Civilopedia>TXT_KEY_LEADER_BISMARCK_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_BISMARCK</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>70</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GERMANY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_BOUDICA</Type>
			<Description>TXT_KEY_LEADER_BOUDICA</Description>
			<Civilopedia>TXT_KEY_LEADER_BOUDICA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_BOUDICA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>35</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>30</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>30</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>50</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>5</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>10</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_UNIVERSAL_SUFFRAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_DRUID</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CELT</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_BOURGUIBA</Type>
			<Description>TXT_KEY_LEADER_BOURGUIBA</Description>
			<Civilopedia>TXT_KEY_LEADER_BOURGUIBA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_BOURGUIBA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>80</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARTHAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_BRENNUS</Type>
			<Description>TXT_KEY_LEADER_BRENNUS</Description>
			<Civilopedia>TXT_KEY_LEADER_BRENNUS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_BRENNUS</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>55</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_DRUID</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CELT</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_BELAIV</Type>
			<Description>TXT_KEY_LEADER_BELAIV</Description>
			<Civilopedia>TXT_KEY_LEADER_BELAIV_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_BELAIV</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>70</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>10</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>NONE</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HUNGARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_CETSHWAYO</Type>
			<Description>TXT_KEY_LEADER_CETSHWAYO</Description>
			<Civilopedia>TXT_KEY_LEADER_CETSHWAYO_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_CETSHWAYO</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>70</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_VOODOO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ZULU</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_CHURCHILL</Type>
			<Description>TXT_KEY_LEADER_CHURCHILL</Description>
			<Civilopedia>TXT_KEY_LEADER_WINSTON_CHURCHILL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_CHURCHILL</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic>
			<FavoriteReligion>RELIGION_FREEM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ENGLAND</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_CIXI</Type>
			<Description>TXT_KEY_LEADER_CIXI</Description>
			<Civilopedia>TXT_KEY_LEADER_CIXI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_CIXI</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>12</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_EMANCIPATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_TAOISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CHINA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_COCHISE</Type>
			<Description>TXT_KEY_LEADER_COCHISE</Description>
			<Civilopedia>TXT_KEY_LEADER_COCHISE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_COCHISE</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>12</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>80</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>0</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>120</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FURIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ENVIRONMENTALISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHAMAN</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_NATIVE_AMERICA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_DALAI_LAMA</Type>
			<Description>TXT_KEY_LEADER_DALAI_LAMA</Description>
			<Civilopedia>TXT_KEY_LEADER_DALAI_LAMA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_DALAI_LAMA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>10</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>25</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_BUDDHISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_TIBET</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_DARIUS</Type>
			<Description>TXT_KEY_LEADER_DARIUS</Description>
			<Civilopedia>TXT_KEY_LEADER_DARIUS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_DARIUS</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_ZORO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PERSIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_DE_GAULLE</Type>
			<Description>TXT_KEY_LEADER_DE_GAULLE</Description>
			<Civilopedia>TXT_KEY_LEADER_DE_GAULLE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_DE_GAULLE</ArtDefineTag>
			<iWonderConstructRand>40</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>5</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>10</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>6</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_FRANCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_DIDO</Type>
			<Description>TXT_KEY_LEADER_DIDO</Description>
			<Civilopedia>TXT_KEY_LEADER_DIDO_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_DIDO</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>30</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>30</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>5</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>10</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_SPEECH</FavoriteCivic>
			<FavoriteReligion>RELIGION_OLYMP</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARTHAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_PEDRO_II</Type>
			<Description>TXT_KEY_LEADER_PEDRO_II</Description>
			<Civilopedia>TXT_KEY_LEADER_PEDRO_II_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_PEDRO_II</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>70</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_EMANCIPATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BRAZIL</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_GENGHIS_KHAN</Type>
			<Description>TXT_KEY_LEADER_GENGHIS_KHAN</Description>
			<Civilopedia>TXT_KEY_LEADER_GENGHIS_KHAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_GENGHIS_KHAN</ArtDefineTag>
			<iWonderConstructRand>0</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>70</iConquestVictoryWeight>
			<iDominationVictoryWeight>70</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>90</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>130</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>75</iRazeCityProb>
			<iBuildUnitProb>50</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHAMAN</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MONGOL</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ELIZABETH</Type>
			<Description>TXT_KEY_LEADER_ELIZABETH</Description>
			<Civilopedia>TXT_KEY_LEADER_ELIZABETH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ELIZABETH</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>45</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ENGLAND</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_FIDEL_CASTRO</Type>
			<Description>TXT_KEY_LEADER_FIDEL_CASTRO</Description>
			<Civilopedia>TXT_KEY_LEADER_FIDEL_CASTRO_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_FIDEL_CASTRO</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>80</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>12</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_STATE_PROPERTY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARIBBEAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_PIRATE_SEA</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_FRANCO</Type>
			<Description>TXT_KEY_LEADER_FRANCO</Description>
			<Civilopedia>TXT_KEY_LEADER_FRANCO_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_FRANCO</ArtDefineTag>
			<iWonderConstructRand>0</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>60</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>70</iConquestVictoryWeight>
			<iDominationVictoryWeight>70</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>100</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SPAIN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_FRANZJOSEPH</Type>
			<Description>TXT_KEY_LEADER_FRANZJOSEPH</Description>
			<Civilopedia>TXT_KEY_LEADER_FRANZJOSEPH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_FRANZJOSEPH</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_MANIFEST_DESTINY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AUSTRIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>30</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>60</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>14</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>5</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>7</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>3</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>500</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>500</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>1000</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>1000</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>500</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>400</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>600</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>1000</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>900</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>500</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>1300</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>1500</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>1500</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-900</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-900</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-800</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-850</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-900</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>800</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType>
					<iWeightModifier>5</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_FRANZ_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_FRANZ_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_FREDERICK</Type>
			<Description>TXT_KEY_LEADER_FREDERICK</Description>
			<Civilopedia>TXT_KEY_LEADER_FREDERICK_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_FREDERICK</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>80</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_EMANCIPATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GERMANY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_FREDERICK_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_GADDAFI</Type>
			<Description>TXT_KEY_LEADER_GADDAFI</Description>
			<Civilopedia>TXT_KEY_LEADER_GADDAFI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_GADDAFI</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>10</iWarmongerRespect>
			<iEspionageWeight>80</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>80</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ARABIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_PIRATE_SEA</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_NASSER</Type>
			<Description>TXT_KEY_LEADER_NASSER</Description>
			<Civilopedia>TXT_KEY_LEADER_NASSER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_NASSER</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_STATE_PROPERTY</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_EGYPT</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_GAMPO</Type>
			<Description>TXT_KEY_LEADER_GAMPO</Description>
			<Civilopedia>TXT_KEY_LEADER_GAMPO_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_GAMPO</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>10</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>25</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_BUDDHISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_TIBET</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_GAJA</Type>
			<Description>TXT_KEY_LEADER_GAJA</Description>
			<Civilopedia>TXT_KEY_LEADER_GAJA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_GAJA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic>
			<FavoriteReligion>RELIGION_HINDUISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDONESIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_GANDHI</Type>
			<Description>TXT_KEY_LEADER_GANDHI</Description>
			<Civilopedia>TXT_KEY_LEADER_GANDHI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_GANDHI</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>10</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>25</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_PACIFISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_HINDUISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_GEORGE</Type>
			<Description>TXT_KEY_LEADER_GEORGE</Description>
			<Civilopedia>TXT_KEY_LEADER_GEORGE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_GEORGE</ArtDefineTag>
			<iWonderConstructRand>50</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ENGLAND</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_GILGAMESH</Type>
			<Description>TXT_KEY_LEADER_GILGAMESH</Description>
			<Civilopedia>TXT_KEY_LEADER_GILGAMESH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_GILGAMESH</ArtDefineTag>
			<iWonderConstructRand>50</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>30</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>30</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_ZORO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SUMERIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>60</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GILGAMESH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_GUSTAV</Type>
			<Description>TXT_KEY_LEADER_GUSTAV</Description>
			<Civilopedia>TXT_KEY_LEADER_GUSTAV_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_GUSTAV</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>30</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>90</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>80</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SERFDOM</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_VIKING</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HAAKONSON</Type>
			<Description>TXT_KEY_LEADER_HAAKONSON</Description>
			<Civilopedia>TXT_KEY_LEADER_HAAKONSON_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HAAKONSON</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>55</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_VIKING</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HAMMURABI</Type>
			<Description>TXT_KEY_LEADER_HAMMURABI</Description>
			<Civilopedia>TXT_KEY_LEADER_HAMMURABI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HAMMURABI</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>30</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_ZORO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BABYLON</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HANNIBAL</Type>
			<Description>TXT_KEY_LEADER_HANNIBAL</Description>
			<Civilopedia>TXT_KEY_LEADER_HANNIBAL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HANNIBAL</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_MARKET</FavoriteCivic>
			<FavoriteReligion>RELIGION_OLYMP</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARTHAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HANNIBAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HARALD</Type>
			<Description>TXT_KEY_LEADER_HARALD</Description>
			<Civilopedia>TXT_KEY_LEADER_HARALD_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HARALD</ArtDefineTag>
			<iWonderConstructRand>0</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>70</iConquestVictoryWeight>
			<iDominationVictoryWeight>70</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>90</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>80</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>60</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_ASEN</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_VIKING</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HARUN</Type>
			<Description>TXT_KEY_LEADER_HARUN</Description>
			<Civilopedia>TXT_KEY_LEADER_HARUN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HARUN</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>30</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>20</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>0</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>4</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ARABIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HATSHEPSUT</Type>
			<Description>TXT_KEY_LEADER_HATSHEPSUT</Description>
			<Civilopedia>TXT_KEY_LEADER_HATSHEPSUT_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HATSHEPSUT</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FURIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_RA</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_EGYPT</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HENRY</Type>
			<Description>TXT_KEY_LEADER_HENRY</Description>
			<Civilopedia>TXT_KEY_LEADER_HENRY_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HENRY</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>90</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PORTUGAL</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HENRY_MORGAN</Type>
			<Description>TXT_KEY_LEADER_HENRY_MORGAN</Description>
			<Civilopedia>TXT_KEY_LEADER_HENRY_MORGAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HENRY_MORGAN</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>15</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>80</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>50</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>-1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-1</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>1</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FURIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CONTRACT</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARIBBEAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_PIRATE_SEA</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HERAKLEIOS</Type>
			<Description>TXT_KEY_LEADER_HERAKLEIOS</Description>
			<Civilopedia>TXT_KEY_LEADER_HERAKLEIOS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HERAKLEIOS</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BYZANTIUM</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HIDEYOSHI</Type>
			<Description>TXT_KEY_LEADER_HIDEYOSHI</Description>
			<Civilopedia>TXT_KEY_LEADER_HIDEYOSHI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HIDEYOSHI</ArtDefineTag>
			<iWonderConstructRand>0</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FURIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHINTO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_JAPAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
 					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HIROHITO</Type>
			<Description>TXT_KEY_LEADER_HIROHITO</Description>
			<Civilopedia>TXT_KEY_LEADER_HIROHITO_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HIROHITO</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>70</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>50</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_INDUSTRIALISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHINTO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_JAPAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
 					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HITLER</Type>
			<Description>TXT_KEY_LEADER_HITLER</Description>
			<Civilopedia>TXT_KEY_LEADER_HITLER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HITLER</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>70</iConquestVictoryWeight>
			<iDominationVictoryWeight>70</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>130</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GERMANY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_BISMARCK_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HO_CHI</Type>
			<Description>TXT_KEY_LEADER_HO_CHI</Description>
			<Civilopedia>TXT_KEY_LEADER_HO_CHI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HO_CHI</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_STATE_PROPERTY</FavoriteCivic>
			<FavoriteReligion>RELIGION_BUDDHISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KHMER</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HUAYNA_CAPAC</Type>
			<Description>TXT_KEY_LEADER_HUAYNA_CAPAC</Description>
			<Civilopedia>TXT_KEY_LEADER_HUAYNA_CAPAC_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HUAYNA_CAPAC</ArtDefineTag>
			<iWonderConstructRand>60</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>45</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_TOLTEC</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INCA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_IBN_SAUD</Type>
			<Description>TXT_KEY_LEADER_IBN_SAUD</Description>
			<Civilopedia>TXT_KEY_LEADER_IBN_SAUD_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_IBN_SAUD</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>1</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_INDUSTRIALISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ARABIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ISABELLA</Type>
			<Description>TXT_KEY_LEADER_ISABELLA</Description>
			<Civilopedia>TXT_KEY_LEADER_ISABELLA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ISABELLA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>60</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>100</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SPAIN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ITZCOATL</Type>
			<Description>TXT_KEY_LEADER_ITZCOATL</Description>
			<Civilopedia>TXT_KEY_LEADER_ITZCOATL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ITZCOATL</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>30</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>0</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>50</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>4</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_TOLTEC</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>				
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AZTEC</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>20</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_IVAN</Type>
			<Description>TXT_KEY_LEADER_IVAN</Description>
			<Civilopedia>TXT_KEY_LEADER_IVAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_IVAN</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>130</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RUSSIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_JAYAVARMAN</Type>
			<Description>TXT_KEY_LEADER_JAYAVARMAN</Description>
			<Civilopedia>TXT_KEY_LEADER_JAYAVARMAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_JAYAVARMAN</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>70</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>10</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>NONE</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ENVIRONMENTALISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_BUDDHISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KHMER</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_JOAO</Type>
			<Description>TXT_KEY_LEADER_JOAO</Description>
			<Civilopedia>TXT_KEY_LEADER_JOAO_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_JOAO</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>55</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>90</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PORTUGAL</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_WITT</Type>
			<Description>TXT_KEY_LEADER_WITT</Description>
			<Civilopedia>TXT_KEY_LEADER_WITT_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_WITT</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-1</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-2</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>20</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CONTRACT</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_NETHERLANDS</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>18</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>60</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_JULIUS_CAESAR</Type>
			<Description>TXT_KEY_LEADER_JULIUS_CAESAR</Description>
			<Civilopedia>TXT_KEY_LEADER_JULIUS_CAESAR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_JULIUS_CAESAR</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_OLYMP</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ROME</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_JUSTINIAN</Type>
			<Description>TXT_KEY_LEADER_JUSTINIAN</Description>
			<Civilopedia>TXT_KEY_LEADER_JUSTINIAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_JUSTINIAN</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>55</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BYZANTIUM</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KAHINA</Type>
			<Description>TXT_KEY_LEADER_KAHINA</Description>
			<Civilopedia>TXT_KEY_LEADER_KAHINA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KAHINA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>60</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>100</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_JUDAISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BERBER</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_PIRATE_SEA</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_BERBER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KAMEHAMEHA</Type>
			<Description>TXT_KEY_LEADER_KAMEHAMEHA</Description>
			<Civilopedia>TXT_KEY_LEADER_KAMEHAMEHA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KAMEHAMEHA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>100</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_MARKET</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHAMAN</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLYNESIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_CHARLES_V</Type>
			<Description>TXT_KEY_LEADER_CHARLES_V</Description>
			<Civilopedia>TXT_KEY_LEADER_CHARLES_V_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_CHARLES_V</ArtDefineTag>
			<iWonderConstructRand>40</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>30</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>75</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>10</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HOLY_ROMAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>60</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_CHARLEMAGNE</Type>
			<Description>TXT_KEY_LEADER_CHARLEMAGNE</Description>
			<Civilopedia>TXT_KEY_LEADER_CHARLEMAGNE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_CHARLEMAGNE</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>30</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>75</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>10</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HOLY_ROMAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>60</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CHARLEMAGNE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KASIMIR</Type>
			<Description>TXT_KEY_LEADER_KASIMIR</Description>
			<Civilopedia>TXT_KEY_LEADER_KASIMIR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KASIMIR</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>30</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>75</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>10</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_MARKET</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLAND</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>60</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_CATHERINE</Type>
			<Description>TXT_KEY_LEADER_CATHERINE</Description>
			<Civilopedia>TXT_KEY_LEADER_CATHERINE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_CATHERINE</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>80</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RUSSIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CATHERINE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KEITA</Type>
			<Description>TXT_KEY_LEADER_KEITA</Description>
			<Civilopedia>TXT_KEY_LEADER_KEITA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KEITA</ArtDefineTag>
			<iWonderConstructRand>50</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>70</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_VOODOO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MALI</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KHOMEINI</Type>
			<Description>TXT_KEY_LEADER_KHOMEINI</Description>
			<Civilopedia>TXT_KEY_LEADER_KHOMEINI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KHOMEINI</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PERSIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>10</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KIM_JONG_IL</Type>
			<Description>TXT_KEY_LEADER_KIM_JONG_IL</Description>
			<Civilopedia>TXT_KEY_LEADER_KIM_JONG_IL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KIM_JONG_IL</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>1</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>70</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>120</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>5</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CONFUCIANISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KOREA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KLEOPATRA</Type>
			<Description>TXT_KEY_LEADER_KLEOPATRA</Description>
			<Civilopedia>TXT_KEY_LEADER_KLEOPATRA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KLEOPATRA</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FURIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_OLYMP</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_EGYPT</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KOSSUTH</Type>
			<Description>TXT_KEY_LEADER_KOSSUTH</Description>
			<Civilopedia>TXT_KEY_LEADER_KOSSUTH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KOSSUTH</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>10</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>NONE</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic>
			<FavoriteReligion>RELIGION_FREEM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HUNGARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KUBLAI_KHAN</Type>
			<Description>TXT_KEY_LEADER_KUBLAI_KHAN</Description>
			<Civilopedia>TXT_KEY_LEADER_KUBLAI_KHAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KUBLAI_KHAN</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>1</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>120</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CONFUCIANISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MONGOL</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_CYRUS</Type>
			<Description>TXT_KEY_LEADER_CYRUS</Description>
			<Civilopedia>TXT_KEY_LEADER_CYRUS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_CYRUS</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>3</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_ZORO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PERSIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_LEONIDAS</Type>
			<Description>TXT_KEY_LEADER_LEONIDAS</Description>
			<Civilopedia>TXT_KEY_LEADER_LEONIDAS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_LEONIDAS</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>130</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_OLYMP</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GREECE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_LINCOLN</Type>
			<Description>TXT_KEY_LEADER_LINCOLN</Description>
			<Civilopedia>TXT_KEY_LEADER_LINCOLN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_LINCOLN</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>15</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>150</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_EMANCIPATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AMERICA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LINCOLN_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LINCOLN_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LINCOLN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_LINCOLN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LINCOLN_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_LINCOLN_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_LINCOLN_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_LOUIS_XIV</Type>
			<Description>TXT_KEY_LEADER_LOUISXIV</Description>
			<Civilopedia>TXT_KEY_LEADER_LOUISXIV_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_LOUIS_XIV</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>1</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>130</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_FRANCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LOUIS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LOUIS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LOUIS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_LOUIS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LOUIS_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_LOUIS_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_LOUIS_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SINGH</Type>
			<Description>TXT_KEY_LEADER_SINGH</Description>
			<Civilopedia>TXT_KEY_LEADER_SINGH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SINGH</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>30</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>20</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>0</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>4</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_UNIVERSAL_SUFFRAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_HINDUISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>20</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MANSA_MUSA</Type>
			<Description>TXT_KEY_LEADER_MANSA_MUSA</Description>
			<Civilopedia>TXT_KEY_LEADER_MANSA_MUSA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MANSA_MUSA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>30</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>20</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>0</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>4</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_MARKET</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MALI</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>20</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MANSAMUSA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_CHINESE_LEADER</Type>
			<Description>TXT_KEY_LEADER_CHINESE_LEADER</Description>
			<Civilopedia>TXT_KEY_LEADER_CHINESE_LEADER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_CHINESE_LEADER</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>1</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>70</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>120</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_STATE_PROPERTY</FavoriteCivic>
			<FavoriteReligion>RELIGION_TAOISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CHINA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MAOZEDONG_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MARIA_II</Type>
			<Description>TXT_KEY_LEADER_MARIA_II</Description>
			<Civilopedia>TXT_KEY_LEADER_MARIA_II_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MARIA_II</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PORTUGAL</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_STUART</Type>
			<Description>TXT_KEY_LEADER_STUART</Description>
			<Civilopedia>TXT_KEY_LEADER_STUART_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_STUART</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCOTLAND</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MARIA</Type>
			<Description>TXT_KEY_LEADER_MARIA</Description>
			<Civilopedia>TXT_KEY_LEADER_MARIA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MARIA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_EMANCIPATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AUSTRIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MARIA_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MARIA_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MATYAS</Type>
			<Description>TXT_KEY_LEADER_MATYAS</Description>
			<Civilopedia>TXT_KEY_LEADER_MATYAS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MATYAS</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>80</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HUNGARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUNGARY</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MEHMED</Type>
			<Description>TXT_KEY_LEADER_MEHMED</Description>
			<Civilopedia>TXT_KEY_LEADER_MEHMED_II_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MEHMED</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_OTTOMAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MEIJI</Type>
			<Description>TXT_KEY_LEADER_MEIJI</Description>
			<Civilopedia>TXT_KEY_LEADER_MEIJI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MEIJI</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>4</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_INDUSTRIALISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHINTO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_JAPAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MENELIK</Type>
			<Description>TXT_KEY_LEADER_MENELIK</Description>
			<Civilopedia>TXT_KEY_LEADER_MENELIK_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MENELIK</ArtDefineTag>
			<iWonderConstructRand>40</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>50</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>5</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_VOODOO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ETHIOPIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_METTERNICH</Type>
			<Description>TXT_KEY_LEADER_METTERNICH</Description>
			<Civilopedia>TXT_KEY_LEADER_METTERNICH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_METTERNICH</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>30</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>15</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AUSTRIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>30</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>60</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>14</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>5</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>7</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>3</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>500</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>500</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>1000</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>1000</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>500</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>400</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>600</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>1000</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>900</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>500</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>1300</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>1500</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>1500</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-900</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-900</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-800</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-850</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-900</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>800</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType>
					<iWeightModifier>5</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_FRANZ_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_FRANZ_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_AUSTRIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MONTEZUMA</Type>
			<Description>TXT_KEY_LEADER_MONTEZUMA</Description>
			<Civilopedia>TXT_KEY_LEADER_MONTEZUMA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MONTEZUMA</ArtDefineTag>
			<iWonderConstructRand>0</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>130</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>50</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_TOLTEC</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AZTEC</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MAURY</Type>
			<Description>TXT_KEY_LEADER_MAURY</Description>
			<Civilopedia>TXT_KEY_LEADER_MAURY_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MAURY</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>15</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>80</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>50</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>-1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-1</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>1</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FURIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_MARKET</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_NETHERLANDS</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MURSILI</Type>
			<Description>TXT_KEY_LEADER_MURSILI</Description>
			<Civilopedia>TXT_KEY_LEADER_MURSILI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MURSILI</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>30</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>30</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>5</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>10</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_OLYMP</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HITTITES</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MUSSOLINI</Type>
			<Description>TXT_KEY_LEADER_MUSSOLINI</Description>
			<Civilopedia>TXT_KEY_LEADER_MUSSOLINI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MUSSOLINI</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>70</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ROME</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_NANYEHI</Type>
			<Description>TXT_KEY_LEADER_NANYEHI</Description>
			<Civilopedia>TXT_KEY_LEADER_NANYEHI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_NANYEHI</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>10</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>25</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_PACIFISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHAMAN</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_NATIVE_AMERICA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_NAPOLEON</Type>
			<Description>TXT_KEY_LEADER_NAPOLEON</Description>
			<Civilopedia>TXT_KEY_LEADER_NAPOLEON_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_NAPOLEON</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>60</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>100</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>120</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SEPARATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_FRANCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_NABUCHADREZZAR</Type>
			<Description>TXT_KEY_LEADER_NABUCHADREZZAR</Description>
			<Civilopedia>TXT_KEY_LEADER_NEBUKADNEZAR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_NABUCHADREZZAR</ArtDefineTag>
			<iWonderConstructRand>50</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>1</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>NONE</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_ZORO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BABYLON</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>10</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_NELSON_MANDELA</Type>
			<Description>TXT_KEY_LEADER_NELSON_MANDELA</Description>
			<Civilopedia>TXT_KEY_LEADER_NELSON_MANDELA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_NELSON_MANDELA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>10</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>25</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_EMANCIPATION</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ZULU</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_NIMROD</Type>
			<Description>TXT_KEY_LEADER_NIMROD</Description>
			<Civilopedia>TXT_KEY_LEADER_NIMROD_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_NIMROD</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>130</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_ZORO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BABYLON</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>10</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HAMMURABI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_PACAL</Type>
			<Description>TXT_KEY_LEADER_PACAL</Description>
			<Civilopedia>TXT_KEY_LEADER_PACAL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_PACAL</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>15</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>15</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>60</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_TOLTEC</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MAYA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_PACHACUTI</Type>
			<Description>TXT_KEY_LEADER_PACHACUTI</Description>
			<Civilopedia>TXT_KEY_LEADER_PACHACUTI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_PACHACUTI</ArtDefineTag>
			<iWonderConstructRand>60</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>30</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>0</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>50</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>4</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_TOLTEC</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INCA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>20</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_PERICLES</Type>
			<Description>TXT_KEY_LEADER_PERICLES</Description>
			<Civilopedia>TXT_KEY_LEADER_PERICLES_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_PERICLES</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>10</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>250</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>50</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>50</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NOOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_OLYMP</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GREECE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_PETER</Type>
			<Description>TXT_KEY_LEADER_PETER</Description>
			<Civilopedia>TXT_KEY_LEADER_PETER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_PETER</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>1</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>10</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>120</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RUSSIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>20</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_PHILIPP</Type>
			<Description>TXT_KEY_LEADER_PHILIPP</Description>
			<Civilopedia>TXT_KEY_LEADER_PHILIPP_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_PHILIPP</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>60</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>15</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>30</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SPAIN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_PILSUDSKI</Type>
			<Description>TXT_KEY_LEADER_PILSUDSKI</Description>
			<Civilopedia>TXT_KEY_LEADER_PILSUDSKI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_PILSUDSKI</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>70</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLAND</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_POLPOT</Type>
			<Description>TXT_KEY_LEADER_POLPOT</Description>
			<Civilopedia>TXT_KEY_LEADER_POLPOT_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_POLPOT</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_STATE_PROPERTY</FavoriteCivic>
			<FavoriteReligion>RELIGION_BUDDHISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KHMER</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_POL_POT_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POL_POT_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POL_POT_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_POL_POT_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POL_POT_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_POL_POT_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_POL_POT_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_QIN_SHI_HUANG</Type>
			<Description>TXT_KEY_LEADER_QIN_SHI_HUANG</Description>
			<Civilopedia>TXT_KEY_LEADER_QIN_SHI_HUANG_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_QIN_SHI_HUANG</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_TAOISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CHINA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_QUETZAL</Type>
			<Description>TXT_KEY_LEADER_QUETZAL</Description>
			<Civilopedia>TXT_KEY_LEADER_QUETZAL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_QUETZAL</ArtDefineTag>
			<iWonderConstructRand>50</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>30</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>0</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>50</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>4</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_TOLTEC</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AZTEC</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>20</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_RAGNAR</Type>
			<Description>TXT_KEY_LEADER_RAGNAR</Description>
			<Civilopedia>TXT_KEY_LEADER_RAGNAR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_RAGNAR</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>90</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>80</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>45</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_ASEN</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_VIKING</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_RAMESSES</Type>
			<Description>TXT_KEY_LEADER_RAMESSES</Description>
			<Civilopedia>TXT_KEY_LEADER_RAMESSES_II_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_RAMESSES</ArtDefineTag>
			<iWonderConstructRand>50</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>60</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>15</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_RA</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_EGYPT</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_RICHELIEU</Type>
			<Description>TXT_KEY_LEADER_RICHELIEU</Description>
			<Civilopedia>TXT_KEY_LEADER_RICHELIEU_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_RICHELIEU</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>60</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>100</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>120</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NOOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_FRANCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_NAPOLEON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ROBERT</Type>
			<Description>TXT_KEY_LEADER_ROBERT</Description>
			<Civilopedia>TXT_KEY_LEADER_ROBERT_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ROBERT</ArtDefineTag>
			<iWonderConstructRand>0</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>70</iConquestVictoryWeight>
			<iDominationVictoryWeight>70</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>45</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCOTLAND</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_REAGAN</Type>
			<Description>TXT_KEY_LEADER_REAGAN</Description>
			<Civilopedia>TXT_KEY_LEADER_REAGAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_REAGAN</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>100</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_SPEECH</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AMERICA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_FRANKLIN_ROOSEVELT</Type>
			<Description>TXT_KEY_LEADER_ROOSEVELT</Description>
			<Civilopedia>TXT_KEY_LEADER_ROOSEVELT_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_FRANKLIN_ROOSEVELT</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_MERCANTILISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_FREEM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AMERICA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>10</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ROOSEVELT_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ROOSEVELT_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ROOSEVELT_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ROOSEVELT_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ROOSEVELT_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ROOSEVELT_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ROOSEVELT_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SADDAM</Type>
			<Description>TXT_KEY_LEADER_SADDAM</Description>
			<Civilopedia>TXT_KEY_LEADER_SADDAM_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SADDAM</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>10</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>80</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BABYLON</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SADDAM_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SADDAM_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SADDAM_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SADDAM_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SADDAM_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SADDAM_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SADDAM_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SALADIN</Type>
			<Description>TXT_KEY_LEADER_SALADIN</Description>
			<Civilopedia>TXT_KEY_LEADER_SALADIN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SALADIN</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>1</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ARABIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SALAMASINA</Type>
			<Description>TXT_KEY_LEADER_SALAMASINA</Description>
			<Civilopedia>TXT_KEY_LEADER_SALAMASINA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SALAMASINA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>10</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>25</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>100</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_PACIFISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHAMAN</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLYNESIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SOLOMON</Type>
			<Description>TXT_KEY_LEADER_SOLOMON</Description>
			<Civilopedia>TXT_KEY_LEADER_SOLOMON_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SOLOMON</ArtDefineTag>
			<iWonderConstructRand>50</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>60</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>100</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_JUDAISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ISRAEL</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_DAVID_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SEJONG</Type>
			<Description>TXT_KEY_LEADER_SEJONG</Description>
			<Civilopedia>TXT_KEY_LEADER_SEJONG_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SEJONG</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>15</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CASTE_SYSTEM</FavoriteCivic>
			<FavoriteReligion>RELIGION_CONFUCIANISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KOREA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SELASSIE</Type>
			<Description>TXT_KEY_LEADER_SELASSIE</Description>
			<Civilopedia>TXT_KEY_LEADER_SELASSIE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SELASSIE</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>1</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>120</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>10</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>NONE</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ETHIOPIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>80</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-400</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-20</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-170</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SELIM</Type>
			<Description>TXT_KEY_LEADER_SELIM</Description>
			<Civilopedia>TXT_KEY_LEADER_SELIM_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SELIM</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_OTTOMAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SHAKA</Type>
			<Description>TXT_KEY_LEADER_SHAKA</Description>
			<Civilopedia>TXT_KEY_LEADER_SHAKA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SHAKA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_VOODOO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ZULU</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHAKA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SITTING_BULL</Type>
			<Description>TXT_KEY_LEADER_SITTING_BULL</Description>
			<Civilopedia>TXT_KEY_LEADER_SITTING_BULL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SITTING_BULL</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>30</iEspionageWeight>
			<iRefuseToTalkWarThreshold>12</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>80</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>0</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>120</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FURIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ENVIRONMENTALISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHAMAN</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_NATIVE_AMERICA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GERONIMO_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SMOKE_JAGUAR</Type>
			<Description>TXT_KEY_LEADER_SMOKE_JAGUAR</Description>
			<Civilopedia>TXT_KEY_LEADER_SMOKE_JAGUAR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SMOKE_JAGUAR</ArtDefineTag>
			<iWonderConstructRand>50</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>1</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>100</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>30</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_TOLTEC</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MAYA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SOBIESKI</Type>
			<Description>TXT_KEY_LEADER_SOBIESKI</Description>
			<Civilopedia>TXT_KEY_LEADER_SOBIESKI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SOBIESKI</ArtDefineTag>
			<iWonderConstructRand>0</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>90</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>80</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>80</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLAND</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_STALIN</Type>
			<Description>TXT_KEY_LEADER_STALIN</Description>
			<Civilopedia>TXT_KEY_LEADER_JOSEF_STALIN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_STALIN</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>70</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>80</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_STATE_PROPERTY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RUSSIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SUHARTO</Type>
			<Description>TXT_KEY_LEADER_SUHARTO</Description>
			<Civilopedia>TXT_KEY_LEADER_SUHARTO_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SUHARTO</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>60</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>70</iConquestVictoryWeight>
			<iDominationVictoryWeight>70</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>100</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDONESIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SUPPILULIUMA</Type>
			<Description>TXT_KEY_LEADER_SUPPILULIUMA</Description>
			<Civilopedia>TXT_KEY_LEADER_SUPPILULIUMA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SUPPILULIUMA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>130</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_OLYMP</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HITTITES</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>10</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_LEVANT_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SURYAVARMAN</Type>
			<Description>TXT_KEY_LEADER_SURYAVARMAN</Description>
			<Civilopedia>TXT_KEY_LEADER_SURYAVARMAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SURYAVARMAN</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>1</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>50</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>15</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>50</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-10</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_HINDUISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KHMER</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SURYAVARAMAN_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SULEIMAN</Type>
			<Description>TXT_KEY_LEADER_SULEIMAN</Description>
			<Civilopedia>TXT_KEY_LEADER_SULEIMAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SULEIMAN</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>45</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>5</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>5</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_OTTOMAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_TAIZONG</Type>
			<Description>TXT_KEY_LEADER_TAIZONG</Description>
			<Civilopedia>TXT_KEY_LEADER_TAIZONG_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_TAIZONG</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>300</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_TAOISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CHINA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_TAMERLANE</Type>
			<Description>TXT_KEY_LEADER_TAMERLANE</Description>
			<Civilopedia>TXT_KEY_LEADER_TAMERLANE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_TAMERLANE</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-2</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>150</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>50</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>100</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>45</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>40</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-10</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_ISLAM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MONGOL</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_THEODORA</Type>
			<Description>TXT_KEY_LEADER_THEODORA</Description>
			<Civilopedia>TXT_KEY_LEADER_THEODORA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_THEODORA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>40</iDogpileWarRand>
			<iMakePeaceRand>50</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>30</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>10</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>NONE</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_SPEECH</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BYZANTIUM</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>200</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>400</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>300</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_JUSTINIANI_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_TOKUGAWA</Type>
			<Description>TXT_KEY_LEADER_TOKUGAWA</Description>
			<Civilopedia>TXT_KEY_LEADER_TOKUGAWA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_TOKUGAWA</ArtDefineTag>
			<iWonderConstructRand>0</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>1</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>45</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>100</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>70</iConquestVictoryWeight>
			<iDominationVictoryWeight>70</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>30</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_MERCANTILISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHINTO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_JAPAN</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_TOMYRIS</Type>
			<Description>TXT_KEY_LEADER_TOMYRIS</Description>
			<Civilopedia>TXT_KEY_LEADER_TOMYRIS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_TOMYRIS</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>40</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>80</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHAMAN</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PROTECTIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCYTHS</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_NOMAD_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_TRIBHUWANA</Type>
			<Description>TXT_KEY_LEADER_TRIBHUWANA</Description>
			<Civilopedia>TXT_KEY_LEADER_TRIBHUWANA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_TRIBHUWANA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>10</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>25</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>100</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>200</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>-20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_BUDDHISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDONESIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>10000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_INDONESIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_VARGAS</Type>
			<Description>TXT_KEY_LEADER_VARGAS</Description>
			<Civilopedia>TXT_KEY_LEADER_VARGAS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_VARGAS</ArtDefineTag>
			<iWonderConstructRand>50</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>70</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>70</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BRAZIL</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_JOHNII_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_VERCINGETORIX</Type>
			<Description>TXT_KEY_LEADER_VERCINGETORIX</Description>
			<Civilopedia>TXT_KEY_LEADER_VERCINGETORIX_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_VERCINGETORIX</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>80</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>30</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>30</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>40</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>5</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>10</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic>
			<FavoriteReligion>RELIGION_DRUID</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_REPRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CELT</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_BRENNUS_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_VICTORIA</Type>
			<Description>TXT_KEY_LEADER_VICTORIA</Description>
			<Civilopedia>TXT_KEY_LEADER_VICTORIA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_VICTORIA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>55</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ENGLAND</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_VIKTOR</Type>
			<Description>TXT_KEY_LEADER_VIKTOR</Description>
			<Civilopedia>TXT_KEY_LEADER_VIKTOR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_VIKTOR</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>70</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ROME</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_WALESA</Type>
			<Description>TXT_KEY_LEADER_WALESA</Description>
			<Civilopedia>TXT_KEY_LEADER_WALESA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_WALESA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>5</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>40</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_MARKET</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLAND</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_POLAND</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_WANGKON</Type>
			<Description>TXT_KEY_LEADER_WANGKON</Description>
			<Civilopedia>TXT_KEY_LEADER_WANG_KON_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_WANGKON</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>15</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CASTE_SYSTEM</FavoriteCivic>
			<FavoriteReligion>RELIGION_CONFUCIANISM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_MILITANT</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KOREA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WANGKON_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_WASHINGTON</Type>
			<Description>TXT_KEY_LEADER_WASHINGTON</Description>
			<Civilopedia>TXT_KEY_LEADER_WASHINGTON_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_WASHINGTON</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>100</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic>
			<FavoriteReligion>RELIGION_FREEM</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AMERICA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId/>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_WILLEM_VAN_ORANJE</Type>
			<Description>TXT_KEY_LEADER_WILLEM_VAN_ORANJE</Description>
			<Civilopedia>TXT_KEY_LEADER_WILLEM_VAN_ORANJE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_WILLEM_VAN_ORANJE</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>15</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>15</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>70</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>80</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>50</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>-1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-1</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>1</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FURIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_ARTISTIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_DIPLOMATIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_NETHERLANDS</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_WILHELMINA</Type>
			<Description>TXT_KEY_LEADER_WILHELMINA</Description>
			<Civilopedia>TXT_KEY_LEADER_WILHELMINA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_WILHELMINA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>50</iConquestVictoryWeight>
			<iDominationVictoryWeight>50</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-1</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-2</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>20</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FREE_SPEECH</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_NETHERLANDS</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>18</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>40</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>60</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WILLEM_VAN_ORANJE_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_XERXES</Type>
			<Description>TXT_KEY_LEADER_XERXES</Description>
			<Civilopedia>TXT_KEY_LEADER_XERXES_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_XERXES</ArtDefineTag>
			<iWonderConstructRand>40</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>3</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>50</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>70</iConquestVictoryWeight>
			<iDominationVictoryWeight>70</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>160</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>100</iDogpileWarRand>
			<iMakePeaceRand>20</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic>
			<FavoriteReligion>RELIGION_ZORO</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PERSIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_YOHL</Type>
			<Description>TXT_KEY_LEADER_YOHL</Description>
			<Civilopedia>TXT_KEY_LEADER_YOHL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_YOHL</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>60</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>60</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>100</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>25</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_TOLTEC</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_POPULIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MAYA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
				<ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				</ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_PACAL_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ZARA_YAQOB</Type>
			<Description>TXT_KEY_LEADER_ZARA_YAQOB</Description>
			<Civilopedia>TXT_KEY_LEADER_ZARA_YAQOB_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ZARA_YAQOB</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>100</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>100</iLimitedWarRand>
			<iLimitedWarPowerRatio>110</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>10</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>50</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>5</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_SCIENTIFIC</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ETHIOPIA</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_EARLY</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_ZARA_YAQOB_LATE</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_OGEDEI</Type>
			<Description>TXT_KEY_LEADER_OGEDEI</Description>
			<Civilopedia>TXT_KEY_LEADER_OGEDEI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_OGEDEI</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>150</iEspionageWeight>
			<iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<!-- BBAI Victory Strategy -->
			<iCultureVictoryWeight>0</iCultureVictoryWeight>
			<iSpaceVictoryWeight>0</iSpaceVictoryWeight>
			<iConquestVictoryWeight>0</iConquestVictoryWeight>
			<iDominationVictoryWeight>0</iDominationVictoryWeight>
			<iDiplomacyVictoryWeight>0</iDiplomacyVictoryWeight>
			<!-- BBAI Victory Strategy -->
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>40</iLimitedWarRand>
			<iLimitedWarPowerRatio>130</iLimitedWarPowerRatio>
			<iDogpileWarRand>50</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>40</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<MilitaryUnitRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MilitaryUnitRefuseAttitudeThreshold>
			<WorkerRefuseAttitudeThreshold>ATTITUDE_ANNOYED</WorkerRefuseAttitudeThreshold>
			<CorporationRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</CorporationRefuseAttitudeThreshold>
			<EmbassyRefuseAttitudeThreshold>ATTITUDE_ANNOYED</EmbassyRefuseAttitudeThreshold>
			<!-- Afforess Advanced Diplomacy-->
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>10</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_SHAMAN</FavoriteReligion>
			<Traits>
				<Trait>
					<TraitType>TRAIT_CUNNING</TraitType>
					<bTrait>1</bTrait>
				</Trait>
				<Trait>
					<TraitType>TRAIT_IMPERIALIST</TraitType>
					<bTrait>1</bTrait>
				</Trait>
			</Traits>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MONGOL</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<ContactRands>
				<ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_WORKERS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_CONTACTS</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<!-- Afforess Advanced Diplomacy-->
			</ContactRands>
			<ContactDelays>
				<ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				<MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
				<MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
				<MemoryDecay>
					<MemoryType>MEMORY_RECALLED_AMBASSADOR</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				</MemoryDecay>
<!-- Afforess Advanced Diplomacy-->
			</MemoryDecays>
			<MemoryAttitudePercents>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
				<MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				</MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				</NoWarAttitudeProb>
				<NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				</NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<iWeightModifier>150</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_COUNTER</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
					<iWeightModifier>50</iWeightModifier>
				</UnitAIWeightModifier>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers/>
			<DiplomacyIntroMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_INTRO</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				<DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_MIDDLE</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
				<DiploMusicPeaceEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_LP</DiploScriptId>
				</DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
				</DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				<DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_RENAISSANCE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_INDUSTRIAL</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_MODERN</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
				<DiploMusicWarEra>
					<EraType>ERA_FUTURE</EraType>
					<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
				</DiploMusicWarEra>
			</DiplomacyMusicWar>
		</LeaderHeadInfo>
	</LeaderHeadInfos>
</Civ4LeaderHeadInfos>
