<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Handicap Infos -->
<Civ4HandicapInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
	<HandicapInfos>
		<HandicapInfo>
			<Type>HANDICAP_SETTLER</Type>
			<Description>TXT_KEY_HANDICAP_SLAVE</Description>
			<Help>TXT_KEY_HANDICAP_SLAVE_HELP</Help>
			<iFreeWinsVsBarbs>2</iFreeWinsVsBarbs>
			<iAnimalAttackProb>25</iAnimalAttackProb>
			<iStartingLocPercent>50</iStartingLocPercent>
			<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>12</iFreeUnits>
			<iUnitCostPercent>50</iUnitCostPercent>
			<iResearchPercent>50</iResearchPercent>
			<iDistanceMaintenancePercent>80</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>75</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>100</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>100</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>200</iInflationPercent>
			<iHealthBonus>4</iHealthBonus>
			<iHappyBonus>6</iHappyBonus>
			<iAttitudeChange>2</iAttitudeChange>
			<iNoTechTradeModifier>100</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>28</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>84</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>650</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>170</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>45</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>55</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>4</iBarbarianCityCreationProb>
			<iAnimalBonus>-30</iAnimalBonus>
			<iBarbarianBonus>-20</iBarbarianBonus>
			<iAIAnimalBonus>-10</iAIAnimalBonus>
			<iAIBarbarianBonus>0</iAIBarbarianBonus>
			<iStartingDefenseUnits>1</iStartingDefenseUnits>
			<iStartingWorkerUnits>1</iStartingWorkerUnits>
			<iStartingExploreUnits>1</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>1</iBarbarianDefenders>
			<iAIDeclareWarProb>50</iAIDeclareWarProb>
			<iAIWorkRateModifier>0</iAIWorkRateModifier>
			<iAIGrowthPercent>150</iAIGrowthPercent>
			<iAITrainPercent>150</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>150</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>150</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>150</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>150</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>150</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>150</iAIUnitUpgradePercent>
			<iAIInflationPercent>67</iAIInflationPercent>
			<iAIWarWearinessPercent>100</iAIWarWearinessPercent>
			<iAIPerEraModifier>0</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_SETTLER</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_WORKER</GoodyType>
				<GoodyType>GOODY_HAPPY</GoodyType>
				<GoodyType>GOODY_RESEARCH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
			</Goodies>
			<FreeTechs>
				<FreeTech>
					<TechType>TECH_THE_WHEEL</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_AGRICULTURE</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_HUNTING</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_MINING</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_FISHING</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</FreeTechs>
			<AIFreeTechs/>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_CHIEFTAIN</Type>
			<Description>TXT_KEY_HANDICAP_SERF</Description>
			<Help>TXT_KEY_HANDICAP_SERF_HELP</Help>
			<iFreeWinsVsBarbs>1</iFreeWinsVsBarbs>
			<iAnimalAttackProb>50</iAnimalAttackProb>
			<iStartingLocPercent>50</iStartingLocPercent>
			<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>11</iFreeUnits>
			<iUnitCostPercent>75</iUnitCostPercent>
			<iResearchPercent>75</iResearchPercent>
			<iDistanceMaintenancePercent>80</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>80</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>100</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>100</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>150</iInflationPercent>
			<iHealthBonus>3</iHealthBonus>
			<iHappyBonus>5</iHappyBonus>
			<iAttitudeChange>2</iAttitudeChange>
			<iNoTechTradeModifier>100</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>28</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>84</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>650</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>170</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>45</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>55</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>4</iBarbarianCityCreationProb>
			<iAnimalBonus>-30</iAnimalBonus>
			<iBarbarianBonus>-20</iBarbarianBonus>
			<iAIAnimalBonus>-10</iAIAnimalBonus>
			<iAIBarbarianBonus>0</iAIBarbarianBonus>
			<iStartingDefenseUnits>1</iStartingDefenseUnits>
			<iStartingWorkerUnits>1</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>2</iBarbarianDefenders>
			<iAIDeclareWarProb>75</iAIDeclareWarProb>
			<iAIWorkRateModifier>0</iAIWorkRateModifier>
			<iAIGrowthPercent>125</iAIGrowthPercent>
			<iAITrainPercent>125</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>125</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>125</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>125</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>125</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>125</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>125</iAIUnitUpgradePercent>
			<iAIInflationPercent>80</iAIInflationPercent>
			<iAIWarWearinessPercent>100</iAIWarWearinessPercent>
			<iAIPerEraModifier>0</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_SETTLER</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_WORKER</GoodyType>
				<GoodyType>GOODY_HAPPY</GoodyType>
				<GoodyType>GOODY_RESEARCH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs/>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_WARLORD</Type>
			<Description>TXT_KEY_HANDICAP_CITIZEN</Description>
			<Help>TXT_KEY_HANDICAP_CITIZEN_HELP</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>55</iAnimalAttackProb>
			<iStartingLocPercent>55</iStartingLocPercent>
			<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>10</iFreeUnits>
			<iUnitCostPercent>100</iUnitCostPercent>
			<iResearchPercent>100</iResearchPercent>
			<iDistanceMaintenancePercent>85</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>80</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>100</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>100</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>2</iAttitudeChange>
			<iNoTechTradeModifier>90</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>26</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>78</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>600</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>160</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>45</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>55</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>4</iBarbarianCityCreationProb>
			<iAnimalBonus>-20</iAnimalBonus>
			<iBarbarianBonus>-10</iBarbarianBonus>
			<iAIAnimalBonus>-20</iAIAnimalBonus>
			<iAIBarbarianBonus>-10</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>2</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>0</iAIWorkRateModifier>
			<iAIGrowthPercent>100</iAIGrowthPercent>
			<iAITrainPercent>100</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>100</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>100</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>100</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>100</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>100</iAIUnitUpgradePercent>
			<iAIInflationPercent>100</iAIInflationPercent>
			<iAIWarWearinessPercent>100</iAIWarWearinessPercent>
			<iAIPerEraModifier>0</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_HAPPY</GoodyType>
				<GoodyType>GOODY_RESEARCH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs/>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_NOBLE</Type>
			<Description>TXT_KEY_HANDICAP_NOBLE</Description>
			<Help>TXT_KEY_HANDICAP_NOBLE_HELP_NEW</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>60</iAnimalAttackProb>
			<iStartingLocPercent>60</iStartingLocPercent>
			<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>9</iFreeUnits>
			<iUnitCostPercent>100</iUnitCostPercent>
			<iResearchPercent>105</iResearchPercent>
			<iDistanceMaintenancePercent>85</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>85</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>105</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>105</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>1</iAttitudeChange>
			<iNoTechTradeModifier>80</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>24</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>72</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>550</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>150</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>40</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>50</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>5</iBarbarianCityCreationProb>
			<iAnimalBonus>-10</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-30</iAIAnimalBonus>
			<iAIBarbarianBonus>-20</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>1</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>3</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>0</iAIWorkRateModifier>
			<iAIGrowthPercent>95</iAIGrowthPercent>
			<iAITrainPercent>95</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>95</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>95</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>95</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>95</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
			<iAIInflationPercent>105</iAIInflationPercent>
			<iAIWarWearinessPercent>90</iAIWarWearinessPercent>
			<iAIPerEraModifier>0</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_HAPPY</GoodyType>
				<GoodyType>GOODY_RESEARCH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs>
				<FreeTech>
					<TechType>TECH_ARCHERY</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</AIFreeTechs>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_PRINCE</Type>
			<Description>TXT_KEY_HANDICAP_PRINCE</Description>
			<Help>TXT_KEY_HANDICAP_PRINCE_HELP_NEW</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>65</iAnimalAttackProb>
			<iStartingLocPercent>65</iStartingLocPercent>
			<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>8</iFreeUnits>
			<iUnitCostPercent>100</iUnitCostPercent>
			<iResearchPercent>110</iResearchPercent>
			<iDistanceMaintenancePercent>90</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>85</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>110</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>110</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>1</iAttitudeChange>
			<iNoTechTradeModifier>70</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>22</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>66</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>500</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>140</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>40</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>50</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>5</iBarbarianCityCreationProb>
			<iAnimalBonus>0</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-40</iAIAnimalBonus>
			<iAIBarbarianBonus>-30</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>2</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>3</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>0</iAIWorkRateModifier>
			<iAIGrowthPercent>90</iAIGrowthPercent>
			<iAITrainPercent>90</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>90</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>90</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>90</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>90</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>45</iAIUnitUpgradePercent>
			<iAIInflationPercent>110</iAIInflationPercent>
			<iAIWarWearinessPercent>80</iAIWarWearinessPercent>
			<iAIPerEraModifier>0</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_HAPPY</GoodyType>
				<GoodyType>GOODY_RESEARCH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs>
				<FreeTech>
					<TechType>TECH_ARCHERY</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</AIFreeTechs>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_MONARCH</Type>
			<Description>TXT_KEY_HANDICAP_MONARCH</Description>
			<Help>TXT_KEY_HANDICAP_MONARCH_HELP_NEW</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>70</iAnimalAttackProb>
			<iStartingLocPercent>70</iStartingLocPercent>
			<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>7</iFreeUnits>
			<iUnitCostPercent>100</iUnitCostPercent>
			<iResearchPercent>115</iResearchPercent>
			<iDistanceMaintenancePercent>90</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>90</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>115</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>115</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>0</iAttitudeChange>
			<iNoTechTradeModifier>60</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>20</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>60</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>450</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>130</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>35</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>45</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
			<iAnimalBonus>0</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-50</iAIAnimalBonus>
			<iAIBarbarianBonus>-40</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>3</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>4</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>0</iAIWorkRateModifier>
			<iAIGrowthPercent>85</iAIGrowthPercent>
			<iAITrainPercent>85</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>85</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>85</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>85</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>85</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>40</iAIUnitUpgradePercent>
			<iAIInflationPercent>120</iAIInflationPercent>
			<iAIWarWearinessPercent>70</iAIWarWearinessPercent>
			<iAIPerEraModifier>-1</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_HAPPY</GoodyType>
				<GoodyType>GOODY_RESEARCH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs>
				<FreeTech>
					<TechType>TECH_ARCHERY</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</AIFreeTechs>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_EMPEROR</Type>
			<Description>TXT_KEY_HANDICAP_EMPEROR</Description>
			<Help>TXT_KEY_HANDICAP_EMPEROR_HELP_NEW</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>75</iAnimalAttackProb>
			<iStartingLocPercent>75</iStartingLocPercent>
			<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>6</iFreeUnits>
			<iUnitCostPercent>100</iUnitCostPercent>
			<iResearchPercent>120</iResearchPercent>
			<iDistanceMaintenancePercent>95</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>90</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>120</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>120</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>0</iAttitudeChange>
			<iNoTechTradeModifier>50</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>18</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>54</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>400</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>120</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>35</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>45</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
			<iAnimalBonus>0</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-60</iAIAnimalBonus>
			<iAIBarbarianBonus>-50</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>3</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>4</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>25</iAIWorkRateModifier>
			<iAIGrowthPercent>80</iAIGrowthPercent>
			<iAITrainPercent>80</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>80</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>80</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>80</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>80</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>35</iAIUnitUpgradePercent>
			<iAIInflationPercent>130</iAIInflationPercent>
			<iAIWarWearinessPercent>60</iAIWarWearinessPercent>
			<iAIPerEraModifier>-2</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_HAPPY</GoodyType>
				<GoodyType>GOODY_RESEARCH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs>
				<FreeTech>
					<TechType>TECH_ARCHERY</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</AIFreeTechs>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_HERO</Type>
			<Description>TXT_KEY_HANDICAP_HERO</Description>
			<Help>TXT_KEY_HANDICAP_HERO_HELP</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>80</iAnimalAttackProb>
			<iStartingLocPercent>80</iStartingLocPercent>
			<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>5</iFreeUnits>
			<iUnitCostPercent>100</iUnitCostPercent>
			<iResearchPercent>125</iResearchPercent>
			<iDistanceMaintenancePercent>95</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>95</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>8</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>125</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>125</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>-1</iAttitudeChange>
			<iNoTechTradeModifier>40</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>16</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>48</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>350</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>110</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>30</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>40</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
			<iAnimalBonus>0</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-70</iAIAnimalBonus>
			<iAIBarbarianBonus>-60</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>4</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>5</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>50</iAIWorkRateModifier>
			<iAIGrowthPercent>75</iAIGrowthPercent>
			<iAITrainPercent>75</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>75</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>75</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>75</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>75</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>30</iAIUnitUpgradePercent>
			<iAIInflationPercent>140</iAIInflationPercent>
			<iAIWarWearinessPercent>50</iAIWarWearinessPercent>
			<iAIPerEraModifier>-3</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_HAPPY</GoodyType>
				<GoodyType>GOODY_RESEARCH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs>
				<FreeTech>
					<TechType>TECH_ARCHERY</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</AIFreeTechs>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_IMMORTAL</Type>
			<Description>TXT_KEY_HANDICAP_IMMORTAL</Description>
			<Help>TXT_KEY_HANDICAP_IMMORTAL_HELP_NEW</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>85</iAnimalAttackProb>
			<iStartingLocPercent>85</iStartingLocPercent>
			<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>4</iFreeUnits>
			<iUnitCostPercent>100</iUnitCostPercent>
			<iResearchPercent>130</iResearchPercent>
			<iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>95</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>8</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>130</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>130</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>-1</iAttitudeChange>
			<iNoTechTradeModifier>30</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>14</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>42</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>300</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>100</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>30</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>40</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
			<iAnimalBonus>0</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-80</iAIAnimalBonus>
			<iAIBarbarianBonus>-70</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>4</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>1</iAIStartingExploreUnits>
			<iBarbarianDefenders>5</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>75</iAIWorkRateModifier>
			<iAIGrowthPercent>70</iAIGrowthPercent>
			<iAITrainPercent>70</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>70</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>70</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>70</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>70</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>25</iAIUnitUpgradePercent>
			<iAIInflationPercent>150</iAIInflationPercent>
			<iAIWarWearinessPercent>40</iAIWarWearinessPercent>
			<iAIPerEraModifier>-4</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_HAPPY</GoodyType>
				<GoodyType>GOODY_RESEARCH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs>
				<FreeTech>
					<TechType>TECH_ARCHERY</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</AIFreeTechs>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_DEITY</Type>
			<Description>TXT_KEY_HANDICAP_DEITY</Description>
			<Help>TXT_KEY_HANDICAP_DEITY_HELP_NEW</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>90</iAnimalAttackProb>
			<iStartingLocPercent>90</iStartingLocPercent>
			<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>3</iFreeUnits>
			<iUnitCostPercent>100</iUnitCostPercent>
			<iResearchPercent>135</iResearchPercent>
			<iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>9</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>135</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>135</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>-2</iAttitudeChange>
			<iNoTechTradeModifier>20</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>12</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>36</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>250</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>90</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>25</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>35</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
			<iAnimalBonus>0</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-90</iAIAnimalBonus>
			<iAIBarbarianBonus>-80</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>1</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>6</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>1</iAIStartingExploreUnits>
			<iBarbarianDefenders>6</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>100</iAIWorkRateModifier>
			<iAIGrowthPercent>65</iAIGrowthPercent>
			<iAITrainPercent>65</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>65</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>65</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>65</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>65</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>20</iAIUnitUpgradePercent>
			<iAIInflationPercent>160</iAIInflationPercent>
			<iAIWarWearinessPercent>30</iAIWarWearinessPercent>
			<iAIPerEraModifier>-5</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_HAPPY</GoodyType>
				<GoodyType>GOODY_RESEARCH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG_ARCHER</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG_SPEARMAN</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG_AXEMAN</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs>
				<FreeTech>
					<TechType>TECH_ARCHERY</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</AIFreeTechs>
		</HandicapInfo>
	</HandicapInfos>
</Civ4HandicapInfo>
