<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- EspionageMissionMission Infos -->
<Civ4EspionageMissionInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
	<EspionageMissionInfos>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_SEE_DEMOGRAPHICS</Type>
			<Description>TXT_KEY_ESPIONAGE_CAN_SEE_DEMOGRAPHICS</Description>
			<iCost>30</iCost>
			<bIsPassive>1</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>0</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>1</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>0</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_CITY_VISIBILITY</Type>
			<Description>TXT_KEY_ESPIONAGE_CITY_VISIBILITY</Description>
			<iCost>120</iCost>
			<bIsPassive>1</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>1</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>0</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_INVESTIGATE_CITY</Type>
			<Description>TXT_KEY_ESPIONAGE_INVESTIGATE_CITY</Description>
			<iCost>200</iCost>
			<bIsPassive>1</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>1</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>0</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_SEE_RESEARCH</Type>
			<Description>TXT_KEY_ESPIONAGE_SEE_RESEARCH</Description>
			<iCost>75</iCost>
			<bIsPassive>1</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>0</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>1</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>0</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_NO_ACTIVE_MISSIONS</Type>
			<Description>TXT_KEY_ESPIONAGE_NO_ACTIVE_MISSIONS</Description>
			<iCost>-1</iCost>
			<bIsPassive>1</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>0</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>1</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>0</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_DESTROY_IMPROVEMENT</Type>
			<Description>TXT_KEY_ESPIONAGE_DESTROY_IMPROVEMENT</Description>
			<iCost>25</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>0</bTargetsCity>
			<bSelectPlot>1</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>1</bDestroyImprovement>
			<iDifficultyMod>25</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_DESTROY_BUILDING</Type>
			<Description>TXT_KEY_ESPIONAGE_DESTROY_BUILDING</Description>
			<iCost>0</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>1</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>25</iDifficultyMod>
			<iDestroyBuildingCostFactor>600</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_DESTROY_PROJECT</Type>
			<Description>TXT_KEY_ESPIONAGE_DESTROY_PROJECT</Description>
			<iCost>0</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>1</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>25</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>600</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_DESTROY_PRODUCTION</Type>
			<Description>TXT_KEY_ESPIONAGE_DESTROY_PRODUCTION</Description>
			<iCost>0</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>0</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>600</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_STEAL_TREASURY</Type>
			<Description>TXT_KEY_ESPIONAGE_STEAL_TREASURY</Description>
			<iCost>0</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>25</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>300</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_CITY_INSERT_CULTURE</Type>
			<Description>TXT_KEY_ESPIONAGE_CITY_INSERT_CULTURE</Description>
			<iCost>0</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>0</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>5</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>300</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_CITY_POISON_WATER</Type>
			<Description>TXT_KEY_ESPIONAGE_CITY_POISON_WATER</Description>
			<iCost>200</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>-50</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>12</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_CITY_UNHAPPINESS</Type>
			<Description>TXT_KEY_ESPIONAGE_CITY_UNHAPPINESS</Description>
			<iCost>300</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>-25</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>8</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_CITY_REVOLT</Type>
			<Description>TXT_KEY_ESPIONAGE_CITY_REVOLT</Description>
			<iCost>0</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>75</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>1</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_BUY_TECH</Type>
			<Description>TXT_KEY_ESPIONAGE_BUY_TECH</Description>
			<iCost>0</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>1</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>100</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>300</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_SWITCH_CIVIC</Type>
			<Description>TXT_KEY_ESPIONAGE_SWITCH_CIVIC</Description>
			<iCost>0</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>1</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>75</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>800</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_SWITCH_RELIGION</Type>
			<Description>TXT_KEY_ESPIONAGE_SWITCH_RELIGION</Description>
			<iCost>0</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>1</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>50</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>300</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_COUNTERESPIONAGE</Type>
			<Description>TXT_KEY_ESPIONAGE_COUNTERESPIONAGE</Description>
			<iCost>75</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>-100</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>10</iCounterespionageNumTurns>
			<iCounterespionageMod>200</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_ASSASSINATE</Type>
			<Description>TXT_KEY_MISSION_ASSASSIN</Description>
			<iCost>50</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>1</bIsTwoPhases>
			<bTargetsCity>0</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>50</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>300</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_BRIBE</Type>
			<Description>TXT_KEY_MISSION_BRIBE</Description>
			<iCost>50</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>1</bIsTwoPhases>
			<bTargetsCity>0</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>25</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>600</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_DESTABILIZE</Type>
			<Description>TXT_KEY_ESPIONAGEMISSION_DESTABILIZE</Description>
			<iCost>5000</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>85</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>2</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_NUKE</Type>
			<Description>TXT_KEY_MISSION_NUKE_DEVICE</Description>
			<iCost>15000</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>TECH_FISSION</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>85</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>1</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_DISABLE_POWER</Type>
			<Description>TXT_KEY_MISSION_POWER</Description>
			<iCost>250</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>15</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>6</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_WAR_WEARINESS</Type>
			<Description>TXT_KEY_ESPIONAGE_PLAYER_WAR_WEARINESS</Description>
			<iCost>300</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>25</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>300</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_BRIBE_CITY</Type>
			<Description>TXT_KEY_ESPIONAGE_BUY_CITY</Description>
			<iCost>45000</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>90</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>250</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_SABOTAGE_RESEARCH</Type>
			<Description>TXT_KEY_ESPIONAGE_PLAYER_SABOTAGE_RESEARCH</Description>
			<iCost>100</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>0</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>25</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>85</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_REMOVE_RELIGION</Type>
			<Description>TXT_KEY_ESPIONAGE_PLAYER_REMOVE_RELIGIONS</Description>
			<iCost>350</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>1</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>55</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>2500</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>0</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
		<EspionageMissionInfo>
			<Type>ESPIONAGEMISSION_REMOVE_CORPORATION</Type>
			<Description>TXT_KEY_ESPIONAGE_PLAYER_REMOVE_CORPORATIONS</Description>
			<iCost>350</iCost>
			<bIsPassive>0</bIsPassive>
			<bIsTwoPhases>1</bIsTwoPhases>
			<bTargetsCity>1</bTargetsCity>
			<bSelectPlot>0</bSelectPlot>
			<TechPrereq>NONE</TechPrereq>
			<iVisibilityLevel>0</iVisibilityLevel>
			<bInvestigateCity>0</bInvestigateCity>
			<bSeeDemographics>0</bSeeDemographics>
			<bNoActiveMissions>0</bNoActiveMissions>
			<bSeeResearch>0</bSeeResearch>
			<bDestroyImprovement>0</bDestroyImprovement>
			<iDifficultyMod>55</iDifficultyMod>
			<iDestroyBuildingCostFactor>0</iDestroyBuildingCostFactor>
			<iDestroyUnitCostFactor>0</iDestroyUnitCostFactor>
			<iDestroyProjectCostFactor>0</iDestroyProjectCostFactor>
			<iDestroyProductionCostFactor>0</iDestroyProductionCostFactor>
			<iBuyUnitCostFactor>0</iBuyUnitCostFactor>
			<iBuyCityCostFactor>0</iBuyCityCostFactor>
			<iStealTreasuryTypes>0</iStealTreasuryTypes>
			<iCityInsertCultureAmountFactor>0</iCityInsertCultureAmountFactor>
			<iCityInsertCultureCostFactor>0</iCityInsertCultureCostFactor>
			<iCityPoisonWaterCounter>0</iCityPoisonWaterCounter>
			<iCityUnhappinessCounter>0</iCityUnhappinessCounter>
			<iCityRevoltCounter>0</iCityRevoltCounter>
			<iBuyTechCostFactor>0</iBuyTechCostFactor>
			<iSwitchCivicCostFactor>0</iSwitchCivicCostFactor>
			<iSwitchReligionCostFactor>0</iSwitchReligionCostFactor>
			<iPlayerAnarchyCounter>0</iPlayerAnarchyCounter>
			<iCounterespionageNumTurns>0</iCounterespionageNumTurns>
			<iCounterespionageMod>0</iCounterespionageMod>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<CreateTargetBuildingClassType>NONE</CreateTargetBuildingClassType>
			<CreatePlayerBuildingClassType>NONE</CreatePlayerBuildingClassType>
			<iCreateBuildingDuration>-1</iCreateBuildingDuration>
			<bNuke>0</bNuke>
			<iDisablePowerCounter>0</iDisablePowerCounter>
			<iWarWearinessPercentAnger>0</iWarWearinessPercentAnger>
			<iSabotageResearchCostFactor>0</iSabotageResearchCostFactor>
			<iRemoveReligionsCostFactor>0</iRemoveReligionsCostFactor>
			<iRemoveCorporationsCostFactor>2500</iRemoveCorporationsCostFactor>
			<bCapitalCityCostModifier>0</bCapitalCityCostModifier>
			<!-- ]rucivfan_espionage_system_extended rese -->
		</EspionageMissionInfo>
	</EspionageMissionInfos>
</Civ4EspionageMissionInfo>