<?xml version="1.0"?>
<!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jon Shafer (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Tech Infos -->
<Civ4TechInfos xmlns="x-schema:CIV4TechnologiesSchema.xml">
	<TechInfos>
		<TechInfo>
			<Type>TECH_MYSTICISM</Type>
			<Description>TXT_KEY_TECH_MYSTICISM</Description>
			<Civilopedia>TXT_KEY_TECH_MYSTICISM_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_MYSTICISM_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>60</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>1</iGridX>
			<iGridY>10</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges>
				<TerrainRiverYieldChange>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</Yields>
				</TerrainRiverYieldChange>
			</TerrainRiverYieldChanges>
			<FeatureRiverYieldChanges>
				<FeatureRiverYieldChange>
					<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</Yields>
				</FeatureRiverYieldChange>
			</FeatureRiverYieldChanges>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_EGYPT</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_MYSTICISM_QUOTE</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_MYSTICISM</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Mysticism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,11</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MEDITATION</Type>
			<Description>TXT_KEY_TECH_MEDITATION</Description>
			<Civilopedia>TXT_KEY_TECH_MEDITATION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_MEDITATION_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>100</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>2</iGridX>
			<iGridY>9</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MYSTICISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_MEDITATION_QUOTE</Quote>
			<Sound>AS2D_TECH_MEDITATION</Sound>
			<SoundMP>AS2D_TECH_MP_MEDITATION</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Meditation.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_POLYTHEISM</Type>
			<Description>TXT_KEY_TECH_POLYTHEISM</Description>
			<Civilopedia>TXT_KEY_TECH_POLYTHEISM_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_POLYTHEISM_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>120</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>2</iGridX>
			<iGridY>11</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MYSTICISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_POLYTHEISM_QUOTE</Quote>
			<Sound>AS2D_TECH_POLYTHEISM</Sound>
			<SoundMP>AS2D_TECH_MP_POLYTHEISM</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Polytheism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PRIESTHOOD</Type>
			<Description>TXT_KEY_TECH_PRIESTHOOD</Description>
			<Civilopedia>TXT_KEY_TECH_PRIESTHOOD_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_PRIESTHOOD_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>80</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>3</iGridX>
			<iGridY>9</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SUMERIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_TIBET</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MEDITATION</PrereqTech>
				<PrereqTech>TECH_POLYTHEISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_PRIESTHOOD_QUOTE</Quote>
			<Sound>AS2D_TECH_PRIESTHOOD</Sound>
			<SoundMP>AS2D_TECH_MP_PRIESTHOOD</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Priesthood.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,11</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MONOTHEISM</Type>
			<Description>TXT_KEY_TECH_MONOTHEISM</Description>
			<Civilopedia>TXT_KEY_TECH_MONOTHEISM_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_MONOTHEISM_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>150</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>3</iGridX>
			<iGridY>11</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ISRAEL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_POLYTHEISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MASONRY</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_MONOTHEISM_QUOTE</Quote>
			<Sound>AS2D_TECH_MONOTHEISM</Sound>
			<SoundMP>AS2D_TECH_MP_MONOTHEISM</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Monotheism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,11</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MONARCHY</Type>
			<Description>TXT_KEY_TECH_MONARCHY</Description>
			<Civilopedia>TXT_KEY_TECH_MONARCHY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_MONARCHY_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>350</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>5</iGridX>
			<iGridY>10</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CHINA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ROME</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PRIESTHOOD</PrereqTech>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_MONARCHY_QUOTE</Quote>
			<Sound>AS2D_TECH_MONARCHY</Sound>
			<SoundMP>AS2D_TECH_MP_MONARCHY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Monarchy.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,11</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_LITERATURE</Type>
			<Description>TXT_KEY_TECH_LITERATURE</Description>
			<Civilopedia>TXT_KEY_TECH_LITERATURE_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_LITERATURE_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>240</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>6</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_AESTHETICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_POLYTHEISM</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_LITERATURE_QUOTE</Quote>
			<Sound>AS2D_TECH_LITERATURE</Sound>
			<SoundMP>AS2D_TECH_MP_LITERATURE</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Literature.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,10</Button>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CODE_OF_LAWS</Type>
			<Description>TXT_KEY_TECH_CODE_OF_LAWS</Description>
			<Civilopedia>TXT_KEY_TECH_CODE_OF_LAWS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_CODE_OF_LAWS_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>400</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>7</iGridX>
			<iGridY>8</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AZTEC</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BABYLON</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HOLY_ROMAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PRIESTHOOD</PrereqTech>
				<PrereqTech>TECH_CURRENCY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_CODE_OF_LAWS_QUOTE</Quote>
			<Sound>AS2D_TECH_CODE_OF_LAWS</Sound>
			<SoundMP>AS2D_TECH_MP_CODE_OF_LAWS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Code of Laws.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,2</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_DRAMA</Type>
			<Description>TXT_KEY_TECH_DRAMA</Description>
			<Civilopedia>TXT_KEY_TECH_DRAMA_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_DRAMA_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>350</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>7</iGridX>
			<iGridY>2</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible>
				<bFlexible>0</bFlexible>
				<bFlexible>0</bFlexible>
				<bFlexible>1</bFlexible>
			</CommerceFlexible>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CHINA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AUSTRIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_AESTHETICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_DRAMA_QUOTE</Quote>
			<Sound>AS2D_TECH_DRAMA</Sound>
			<SoundMP>AS2D_TECH_MP_DRAMA</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Drama.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,3</Button>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FEUDALISM</Type>
			<Description>TXT_KEY_TECH_FEUDALISM</Description>
			<Civilopedia>TXT_KEY_TECH_FEUDALISM_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_FEUDALISM_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>800</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>1</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>7</iGridX>
			<iGridY>10</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CHINA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ENGLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HOLY_ROMAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDONESIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCYTHS</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MONARCHY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_FEUDALISM_QUOTE</Quote>
			<Sound>AS2D_TECH_FEUDALISM</Sound>
			<SoundMP>AS2D_TECH_MP_FEUDALISM</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Feudalism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,10</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_THEOLOGY</Type>
			<Description>TXT_KEY_TECH_THEOLOGY</Description>
			<Civilopedia>TXT_KEY_TECH_THEOLOGY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_THEOLOGY_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>8</iGridX>
			<iGridY>11</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_THEOLOGY_QUOTE</Quote>
			<Sound>AS2D_TECH_THEOLOGY</Sound>
			<SoundMP>AS2D_TECH_MP_THEOLOGY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Theology.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,12</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MUSIC</Type>
			<Description>TXT_KEY_TECH_MUSIC</Description>
			<Civilopedia>TXT_KEY_TECH_MUSIC_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_MUSIC_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>700</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>UNITCLASS_ARTIST</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>8</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARIBBEAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCOTLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_LITERATURE</PrereqTech>
				<PrereqTech>TECH_DRAMA</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MATHEMATICS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_MUSIC_QUOTE</Quote>
			<Sound>AS2D_TECH_MUSIC</Sound>
			<SoundMP>AS2D_TECH_MP_MUSIC</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Music.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,11</Button>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CIVIL_SERVICE</Type>
			<Description>TXT_KEY_TECH_CIVIL_SERVICE</Description>
			<Civilopedia>TXT_KEY_TECH_CIVIL_SERVICE_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_CIVIL_SERVICE_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>900</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>1</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>8</iGridX>
			<iGridY>8</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AZTEC</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDONESIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_JAPAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_VIKING</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCOTLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
				<PrereqTech>TECH_FEUDALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MATHEMATICS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_CIVIL_SERVICE_QUOTE</Quote>
			<Sound>AS2D_TECH_CIVIL_SERVICE</Sound>
			<SoundMP>AS2D_TECH_MP_CIVIL_SERVICE</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Civil Service.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,2</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_GUILDS</Type>
			<Description>TXT_KEY_TECH_GUILDS</Description>
			<Civilopedia>TXT_KEY_TECH_GUILDS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_GUILDS_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1400</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>8</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>9</iGridX>
			<iGridY>13</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ARABIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BYZANTIUM</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MONGOL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_OTTOMAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_THEOLOGY</PrereqTech>
				<PrereqTech>TECH_MACHINERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_METAL_CASTING</PrereqTech>
				<PrereqTech>TECH_FEUDALISM</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_GUILDS_QUOTE</Quote>
			<Sound>AS2D_TECH_GUILDS</Sound>
			<SoundMP>AS2D_TECH_MP_GUILDS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Guilds.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_DIVINE_RIGHT</Type>
			<Description>TXT_KEY_TECH_DIVINE_RIGHT</Description>
			<Civilopedia>TXT_KEY_TECH_DIVINE_RIGHT_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_DIVINE_RIGHT_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>900</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>9</iGridX>
			<iGridY>11</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ARABIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AZTEC</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BERBER</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CELT</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GREECE</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HITTITES</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HOLY_ROMAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MONGOL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PERSIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_TIBET</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_VIKING</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_EGYPT</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_THEOLOGY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MONARCHY</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_DIVINE_RIGHT_QUOTE</Quote>
			<Sound>AS2D_TECH_DIVINE_RIGHT</Sound>
			<SoundMP>AS2D_TECH_MP_DIVINE_RIGHT</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Divine Right.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,3</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_NATIONALISM</Type>
			<Description>TXT_KEY_TECH_NATIONALISM</Description>
			<Civilopedia>TXT_KEY_TECH_NATIONALISM_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_NATIONALISM_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1100</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>UNITCLASS_GREAT_STATESMAN</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>10</iGridX>
			<iGridY>3</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PHILOSOPHY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech>
				<PrereqTech>TECH_DIVINE_RIGHT</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_NATIONALISM_QUOTE</Quote>
			<Sound>AS2D_TECH_NATIONALISM</Sound>
			<SoundMP>AS2D_TECH_MP_NATIONALISM</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Nationalism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MILITARY_TRADITION</Type>
			<Description>TXT_KEY_TECH_MILITARY_TRADITION</Description>
			<Civilopedia>TXT_KEY_TECH_MILITARY_TRADITION_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_MILITARY_TRADITION_HELP</Help>
			<Strategy>TXT_KEY_TECH_MILITARY_TRADITION_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>300</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>2300</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>UNITCLASS_GREAT_GENERAL</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>1</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>11</iGridX>
			<iGridY>3</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BRAZIL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RUSSIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SPAIN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_EGYPT</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ETHIOPIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ZULU</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MUSIC</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_MILITARY_TRADITION_QUOTE</Quote>
			<Sound>AS2D_TECH_MILITARY_TRADITION</Sound>
			<SoundMP>AS2D_TECH_MP_MILITARY_TRADITION</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,1,16</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CONSTITUTION</Type>
			<Description>TXT_KEY_TECH_CONSTITUTION</Description>
			<Civilopedia>TXT_KEY_TECH_CONSTITUTION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_CONSTITUTION_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>2000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>11</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AUSTRIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_CONSTITUTION_QUOTE</Quote>
			<Sound>AS2D_TECH_CONSTITUTION</Sound>
			<SoundMP>AS2D_TECH_MP_CONSTITUTION</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Constitution.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,2</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_LIBERALISM</Type>
			<Description>TXT_KEY_TECH_LIBERALISM</Description>
			<Civilopedia>TXT_KEY_TECH_LIBERALISM_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_LIBERALISM_HELP</Help>
			<Strategy>TXT_KEY_TECH_LIBERALISM_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>2700</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>UNITCLASS_ARTIST</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>13</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BRAZIL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_DEMOCRACY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_EDUCATION</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_LIBERALISM_QUOTE</Quote>
			<Sound>AS2D_TECH_LIBERALISM</Sound>
			<SoundMP>AS2D_TECH_MP_LIBERALISM</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Liberalism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,10</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_DEMOCRACY</Type>
			<Description>TXT_KEY_TECH_DEMOCRACY</Description>
			<Civilopedia>TXT_KEY_TECH_DEMOCRACY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_DEMOCRACY_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>2500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>1</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>12</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CONSTITUTION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_DEMOCRACY_QUOTE</Quote>
			<Sound>AS2D_TECH_DEMOCRACY</Sound>
			<SoundMP>AS2D_TECH_MP_DEMOCRACY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Democracy.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,9</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CORPORATION</Type>
			<Description>TXT_KEY_TECH_CORPORATION</Description>
			<Civilopedia>TXT_KEY_TECH_CORPORATION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_CORPORATION_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>4000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>12</iGridX>
			<iGridY>10</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ECONOMICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_CONSTITUTION</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_CORPORATION_QUOTE</Quote>
			<Sound>AS2D_TECH_CORPORATION</Sound>
			<SoundMP>AS2D_TECH_MP_CORPORATION</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,9</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FASCISM</Type>
			<Description>TXT_KEY_TECH_FASCISM</Description>
			<Civilopedia>TXT_KEY_TECH_FASCISM_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_FASCISM_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>3500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>UNITCLASS_GREAT_GENERAL</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>1</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>15</iGridX>
			<iGridY>6</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ASSEMBLY_LINE</PrereqTech>
				<PrereqTech>TECH_UTOPIA</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MILITARY_TRADITION</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_FASCISM_QUOTE</Quote>
			<Sound>AS2D_TECH_FASCISM</Sound>
			<SoundMP>AS2D_TECH_MP_FASCISM</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Fascism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,3</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_UTOPIA</Type>
			<Description>TXT_KEY_TECH_UTOPIA</Description>
			<Civilopedia>TXT_KEY_TECH_UTOPIA_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_UTOPIA_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>2500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>UNITCLASS_GREAT_SPY</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>1</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>7</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_SCIENTIFIC_METHOD</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_CONSTITUTION</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_UTOPIA_QUOTE</Quote>
			<Sound>AS2D_TECH_UTOPIA</Sound>
			<SoundMP>AS2D_TECH_MP_UTOPIA</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Communism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,2</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MASS_MEDIA</Type>
			<Description>TXT_KEY_TECH_MASS_MEDIA</Description>
			<Civilopedia>TXT_KEY_TECH_MASS_MEDIA_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_MASS_MEDIA_HELP</Help>
			<Strategy>TXT_KEY_TECH_MASS_MEDIA_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>3000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>17</iGridX>
			<iGridY>14</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_RADIO</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_MASS_MEDIA_QUOTE</Quote>
			<Sound>AS2D_TECH_MASS_MEDIA</Sound>
			<SoundMP>AS2D_TECH_MP_MASS_MEDIA</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/MassMedia.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ECOLOGY</Type>
			<Description>TXT_KEY_TECH_ECOLOGY</Description>
			<Civilopedia>TXT_KEY_TECH_ECOLOGY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ECOLOGY_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>6100</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>18</iGridX>
			<iGridY>7</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PLASTICS</PrereqTech>
				<PrereqTech>TECH_FISSION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_BIOLOGY</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_ECOLOGY_QUOTE</Quote>
			<Sound>AS2D_TECH_ECOLOGY</Sound>
			<SoundMP>AS2D_TECH_MP_ECOLOGY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Ecology.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,3</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FISHING</Type>
			<Description>TXT_KEY_TECH_FISHING</Description>
			<Civilopedia>TXT_KEY_TECH_FISHING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_FISHING_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>800</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>60</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>1</bWaterWork>
			<iGridX>1</iGridX>
			<iGridY>6</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges>
				<TerrainRiverYieldChange>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>1</iYield>
					</Yields>
				</TerrainRiverYieldChange>
				<TerrainRiverYieldChange>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>1</iYield>
					</Yields>
				</TerrainRiverYieldChange>
				<TerrainRiverYieldChange>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>1</iYield>
					</Yields>
				</TerrainRiverYieldChange>
				<TerrainRiverYieldChange>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>1</iYield>
					</Yields>
				</TerrainRiverYieldChange>
			</TerrainRiverYieldChanges>
			<FeatureRiverYieldChanges>
				<FeatureRiverYieldChange>
					<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType>
					<Yields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>1</iYield>
					</Yields>
				</FeatureRiverYieldChange>
			</FeatureRiverYieldChanges>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_FISHING_QUOTE</Quote>
			<Sound>AS2D_TECH_FISHING</Sound>
			<SoundMP>AS2D_TECH_MP_FISHING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Fishing.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,10</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_THE_WHEEL</Type>
			<Description>TXT_KEY_TECH_THE_WHEEL</Description>
			<Civilopedia>TXT_KEY_TECH_THE_WHEEL_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_THE_WHEEL_HELP</Help>
			<Strategy>TXT_KEY_TECH_THE_WHEEL_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>60</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>1</iGridX>
			<iGridY>12</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_THE_WHEEL_QUOTE</Quote>
			<Sound>AS2D_TECH_THE_WHEEL</Sound>
			<SoundMP>AS2D_TECH_MP_THE_WHEEL</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/The Wheel.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,12</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_AGRICULTURE</Type>
			<Description>TXT_KEY_TECH_AGRICULTURE</Description>
			<Civilopedia>TXT_KEY_TECH_AGRICULTURE_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_AGRICULTURE_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>60</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>1</iGridX>
			<iGridY>4</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_AGRICULTURE_QUOTE</Quote>
			<Sound>AS2D_TECH_AGRICULTURE</Sound>
			<SoundMP>AS2D_TECH_MP_AGRICULTURE</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Agriculture.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_POTTERY</Type>
			<Description>TXT_KEY_TECH_POTTERY</Description>
			<Civilopedia>TXT_KEY_TECH_POTTERY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_POTTERY_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>100</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>2</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BERBER</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INCA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_AGRICULTURE</PrereqTech>
				<PrereqTech>TECH_FISHING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_THE_WHEEL</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_POTTERY_QUOTE</Quote>
			<Sound>AS2D_TECH_POTTERY</Sound>
			<SoundMP>AS2D_TECH_MP_POTTERY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Pottery.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_AESTHETICS</Type>
			<Description>TXT_KEY_TECH_AESTHETICS</Description>
			<Civilopedia>TXT_KEY_TECH_AESTHETICS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_AESTHETICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>350</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>5</iGridX>
			<iGridY>2</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_AESTHETICS_QUOTE</Quote>
			<Sound>AS2D_TECH_AESTHETICS</Sound>
			<SoundMP>SND_TECH_MP_AESTHETICS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,16</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_SAILING</Type>
			<Description>TXT_KEY_TECH_SAILING</Description>
			<Civilopedia>TXT_KEY_TECH_SAILING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_SAILING_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>120</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>2</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>2</iGridX>
			<iGridY>7</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades>
				<TerrainTrade>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrainTrade>1</bTerrainTrade>
				</TerrainTrade>
			</TerrainTrades>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>1</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLYNESIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_FISHING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_SAILING_QUOTE</Quote>
			<Sound>AS2D_TECH_SAILING</Sound>
			<SoundMP>AS2D_TECH_MP_SAILING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Sailing.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,7</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_WRITING</Type>
			<Description>TXT_KEY_TECH_WRITING</Description>
			<Civilopedia>TXT_KEY_TECH_WRITING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_WRITING_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>140</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<!--Afforess Advanced Diplomacy-->
			<bLimitedBordersTrading>1</bLimitedBordersTrading>
			<bEmbassyTrading>1</bEmbassyTrading>
			<!--Afforess Advanced Diplomacy-->
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>1</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>4</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ARABIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SUMERIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PRIESTHOOD</PrereqTech>
				<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
				<PrereqTech>TECH_POTTERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_WRITING_QUOTE</Quote>
			<Sound>AS2D_TECH_WRITING</Sound>
			<SoundMP>AS2D_TECH_MP_WRITING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Writing.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,12</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MATHEMATICS</Type>
			<Description>TXT_KEY_TECH_MATHEMATICS</Description>
			<Civilopedia>TXT_KEY_TECH_MATHEMATICS_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_MATHEMATICS_HELP</Help>
			<Strategy>TXT_KEY_TECH_MATHEMATICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>80</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>300</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>50</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>6</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>5</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BRAZIL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KHMER</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_OTTOMAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SUMERIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_MATHEMATICS_QUOTE</Quote>
			<Sound>AS2D_TECH_MATHEMATICS</Sound>
			<SoundMP>AS2D_TECH_MP_MATHEMATICS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Mathematics.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ALPHABET</Type>
			<Description>TXT_KEY_TECH_ALPHABET</Description>
			<Civilopedia>TXT_KEY_TECH_ALPHABET_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_ALPHABET_HELP</Help>
			<Strategy>TXT_KEY_TECH_ALPHABET_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>350</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>1</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>5</iGridX>
			<iGridY>7</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible>
				<bFlexible>0</bFlexible>
				<bFlexible>0</bFlexible>
				<bFlexible>0</bFlexible>
				<bFlexible>1</bFlexible>
			</CommerceFlexible>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_TIBET</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_ALPHABET_QUOTE</Quote>
			<Sound>AS2D_TECH_ALPHABET</Sound>
			<SoundMP>AS2D_TECH_MP_ALPHABET</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Alphabet.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CALENDAR</Type>
			<Description>TXT_KEY_TECH_CALENDAR</Description>
			<Civilopedia>TXT_KEY_TECH_CALENDAR_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_CALENDAR_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>400</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>1</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>6</iGridX>
			<iGridY>3</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MATHEMATICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_SAILING</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_CALENDAR_QUOTE</Quote>
			<Sound>AS2D_TECH_CALENDAR</Sound>
			<SoundMP>AS2D_TECH_MP_CALENDAR</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Calendar.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,9</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CURRENCY</Type>
			<Description>TXT_KEY_TECH_CURRENCY</Description>
			<Civilopedia>TXT_KEY_TECH_CURRENCY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_CURRENCY_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>500</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>460</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>1</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>6</iGridX>
			<iGridY>7</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ROME</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MATHEMATICS</PrereqTech>
				<PrereqTech>TECH_ALPHABET</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_CURRENCY_QUOTE</Quote>
			<Sound>AS2D_TECH_CURRENCY</Sound>
			<SoundMP>AS2D_TECH_MP_CURRENCY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Currency.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,9</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PHILOSOPHY</Type>
			<Description>TXT_KEY_TECH_PHILOSOPHY</Description>
			<Civilopedia>TXT_KEY_TECH_PHILOSOPHY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_PHILOSOPHY_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>900</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>8</iGridX>
			<iGridY>3</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_NATIVE_AMERICA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_TIBET</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
				<PrereqTech>TECH_DRAMA</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MEDITATION</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_PHILOSOPHY_QUOTE</Quote>
			<Sound>AS2D_TECH_PHILOSOPHY</Sound>
			<SoundMP>AS2D_TECH_MP_PHILOSOPHY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Philosophy.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PAPER</Type>
			<Description>TXT_KEY_TECH_PAPER</Description>
			<Civilopedia>TXT_KEY_TECH_PAPER_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_PAPER_STRATEGY_NEW</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>9</iGridX>
			<iGridY>8</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_TIBET</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_THEOLOGY</PrereqTech>
				<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_ALPHABET</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_PAPER_QUOTE</Quote>
			<Sound>AS2D_TECH_PAPER</Sound>
			<SoundMP>AS2D_TECH_MP_PAPER</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Paper.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,6</Button>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</CommerceChanges>
		</TechInfo>
		<TechInfo>
			<Type>TECH_BANKING</Type>
			<Description>TXT_KEY_TECH_BANKING</Description>
			<Civilopedia>TXT_KEY_TECH_BANKING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_BANKING_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1400</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>10</iGridX>
			<iGridY>14</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ENGLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_GUILDS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_CURRENCY</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_BANKING_QUOTE</Quote>
			<Sound>AS2D_TECH_BANKING</Sound>
			<SoundMP>AS2D_TECH_MP_BANKING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Banking.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_EDUCATION</Type>
			<Description>TXT_KEY_TECH_EDUCATION</Description>
			<Civilopedia>TXT_KEY_TECH_EDUCATION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_EDUCATION_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1900</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>10</iGridX>
			<iGridY>11</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KOREA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PAPER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_EDUCATION_QUOTE</Quote>
			<Sound>AS2D_TECH_EDUCATION</Sound>
			<SoundMP>AS2D_TECH_MP_EDUCATION</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Education.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,3</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PRINTING_PRESS</Type>
			<Description>TXT_KEY_TECH_PRINTING_PRESS</Description>
			<Civilopedia>TXT_KEY_TECH_PRINTING_PRESS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_PRINTING_PRESS_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>2500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>10</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KOREA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PAPER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MACHINERY</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_PRINTING_PRESS_QUOTE</Quote>
			<Sound>AS2D_TECH_PRINTPRESS</Sound>
			<SoundMP>AS2D_TECH_MP_PRINTPRESS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Printing Press.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,11</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ECONOMICS</Type>
			<Description>TXT_KEY_TECH_ECONOMICS</Description>
			<Civilopedia>TXT_KEY_TECH_ECONOMICS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ECONOMICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>2000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>UNITCLASS_MERCHANT</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>11</iGridX>
			<iGridY>11</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PORTUGAL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_EDUCATION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_BANKING</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_ECONOMICS_QUOTE</Quote>
			<Sound>AS2D_TECH_ECONOMICS</Sound>
			<SoundMP>AS2D_TECH_MP_ECONOMICS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Economics.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,3</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ASTRONOMY</Type>
			<Description>TXT_KEY_TECH_ASTRONOMY</Description>
			<Civilopedia>TXT_KEY_TECH_ASTRONOMY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ASTRONOMY_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>200</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>2700</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>UNITCLASS_SCIENTIST</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>12</iGridX>
			<iGridY>8</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades>
				<TerrainTrade>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrainTrade>1</bTerrainTrade>
				</TerrainTrade>
			</TerrainTrades>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BERBER</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARIBBEAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_NETHERLANDS</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SPAIN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SUMERIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CARTOGRAPHY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_CALENDAR</PrereqTech>
				<PrereqTech>TECH_OPTICS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_ASTRONOMY_QUOTE</Quote>
			<Sound>AS2D_TECH_ASTRONOMY</Sound>
			<SoundMP>AS2D_TECH_MP_ASTRONOMY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Astronomy.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CHEMISTRY</Type>
			<Description>TXT_KEY_TECH_CHEMISTRY</Description>
			<Civilopedia>TXT_KEY_TECH_CHEMISTRY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_CHEMISTRY_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>2800</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>6</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>12</iGridX>
			<iGridY>12</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ARABIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_GUNPOWDER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_EDUCATION</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_CHEMISTRY_QUOTE</Quote>
			<Sound>AS2D_TECH_CHEMISTRY</Sound>
			<SoundMP>AS2D_TECH_MP_CHEMISTRY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Chemistry.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,9</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_SCIENTIFIC_METHOD</Type>
			<Description>TXT_KEY_TECH_SCIENTIFIC_METHOD</Description>
			<Civilopedia>TXT_KEY_TECH_SCIENTIFIC_METHOD_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_SCIENTIFIC_METHOD_HELP</Help>
			<Strategy>TXT_KEY_TECH_SCIENTIFIC_METHOD_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>2700</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>13</iGridX>
			<iGridY>9</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ASTRONOMY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_CHEMISTRY</PrereqTech>
				<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_SCIENTIFIC_METHOD_QUOTE</Quote>
			<Sound>AS2D_TECH_SCIMETHOD</Sound>
			<SoundMP>AS2D_TECH_MP_SCIMETHOD</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Scientific Method.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,7</Button>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PHYSICS</Type>
			<Description>TXT_KEY_TECH_PHYSICS</Description>
			<Civilopedia>TXT_KEY_TECH_PHYSICS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_PHYSICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>3500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>UNITCLASS_SCIENTIST</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>9</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_SCIENTIFIC_METHOD</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_PHYSICS_QUOTE</Quote>
			<Sound>AS2D_TECH_PHYSICS</Sound>
			<SoundMP>AS2D_TECH_MP_PHYSICS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Physics.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_BIOLOGY</Type>
			<Description>TXT_KEY_TECH_BIOLOGY</Description>
			<Civilopedia>TXT_KEY_TECH_BIOLOGY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_BIOLOGY_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>4000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>1</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>11</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RUSSIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_SCIENTIFIC_METHOD</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_BIOLOGY_QUOTE</Quote>
			<Sound>AS2D_TECH_BIOLOGY</Sound>
			<SoundMP>AS2D_TECH_MP_BIOLOGY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Biology.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,9</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MEDICINE</Type>
			<Description>TXT_KEY_TECH_MEDICINE</Description>
			<Civilopedia>TXT_KEY_TECH_MEDICINE_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_MEDICINE_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>250</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>4500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>2</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>15</iGridX>
			<iGridY>12</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ISRAEL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_BIOLOGY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_MEDICINE_QUOTE</Quote>
			<Sound>AS2D_TECH_MEDICINE</Sound>
			<SoundMP>AS2D_TECH_MP_MEDICINE</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Medicine.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ELECTRICITY</Type>
			<Description>TXT_KEY_TECH_ELECTRICITY</Description>
			<Civilopedia>TXT_KEY_TECH_ELECTRICITY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ELECTRICITY_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>4000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>15</iGridX>
			<iGridY>10</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BRAZIL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PHYSICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_ELECTRICITY_QUOTE</Quote>
			<Sound>AS2D_TECH_ELECTRICITY</Sound>
			<SoundMP>AS2D_TECH_MP_ELECTRICITY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Electricity.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,3</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_COMBUSTION</Type>
			<Description>TXT_KEY_TECH_COMBUSTION</Description>
			<Civilopedia>TXT_KEY_TECH_COMBUSTION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_COMBUSTION_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>5600</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>6</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>15</iGridX>
			<iGridY>14</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GERMANY</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_JAPAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_RAILROAD</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_COMBUSTION_QUOTE</Quote>
			<Sound>AS2D_TECH_COMBUSTION</Sound>
			<SoundMP>AS2D_TECH_MP_COMBUSTION</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Combustion.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,2</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FISSION</Type>
			<Description>TXT_KEY_TECH_FISSION</Description>
			<Civilopedia>TXT_KEY_TECH_FISSION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_FISSION_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>7000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>UNITCLASS_SCIENTIST</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>8</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>17</iGridX>
			<iGridY>7</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_REFRIGERATION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_FISSION_QUOTE</Quote>
			<Sound>AS2D_TECH_FISSION</Sound>
			<SoundMP>AS2D_TECH_MP_FISSION</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Fission.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,10</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FLIGHT</Type>
			<Description>TXT_KEY_TECH_FLIGHT</Description>
			<Civilopedia>TXT_KEY_TECH_FLIGHT_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_FLIGHT_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>4000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>8</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>15</iGridX>
			<iGridY>8</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PHYSICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_COMBUSTION</PrereqTech>
				<PrereqTech>TECH_RADIO</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_FLIGHT_QUOTE</Quote>
			<Sound>AS2D_TECH_FLIGHT</Sound>
			<SoundMP>AS2D_TECH_MP_FLIGHT</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Flight.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,10</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ADVANCED_FLIGHT</Type>
			<Description>TXT_KEY_TECH_ADVANCED_FLIGHT_NEW</Description>
			<Civilopedia>TXT_KEY_TECH_ADVANCED_FLIGHT_PEDIA_NEW</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ADVANCED_FLIGHT_STRATEGY_NEW</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>70</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>12500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>18</iGridX>
			<iGridY>3</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_SATELLITES</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_JET_PROPULSION</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_ADVANCED_FLIGHT_QUOTE_NEW</Quote>
			<Sound>AS2D_TECH_ADVANCED_FLIGHT</Sound>
			<SoundMP>AS2D_TECH_MP_ADVANCED_FLIGHT</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,16</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PLASTICS</Type>
			<Description>TXT_KEY_TECH_PLASTICS</Description>
			<Civilopedia>TXT_KEY_TECH_PLASTICS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_PLASTICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>6000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>17</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_COMBUSTION</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_PLASTICS_QUOTE</Quote>
			<Sound>AS2D_TECH_PLASTICS</Sound>
			<SoundMP>AS2D_TECH_MP_PLASTICS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Plastics.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_COMPOSITES</Type>
			<Description>TXT_KEY_TECH_COMPOSITES</Description>
			<Civilopedia>TXT_KEY_TECH_COMPOSITES_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_COMPOSITES_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>150</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>18000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>5</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>18</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PLASTICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_COMPOSITES_QUOTE</Quote>
			<Sound>AS2D_TECH_COMPOSITES</Sound>
			<SoundMP>AS2D_TECH_MP_COMPOSITES</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Composites.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,2</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_STEALTH</Type>
			<Description>TXT_KEY_TECH_STEALTH</Description>
			<Civilopedia>TXT_KEY_TECH_STEALTH_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_STEALTH_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>14000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>5</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>19</iGridX>
			<iGridY>3</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ADVANCED_FLIGHT</PrereqTech>
				<PrereqTech>NONE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_COMPOSITES</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_STEALTH_QUOTE</Quote>
			<Sound>AS2D_TECH_STEALTH</Sound>
			<SoundMP>AS2D_TECH_MP_STEALTH</SoundMP>
			<Button>,Art/Interface/Buttons/Units/StealthBomber.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,10</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_GENETICS</Type>
			<Description>TXT_KEY_TECH_GENETICS</Description>
			<Civilopedia>TXT_KEY_TECH_GENETICS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_GENETICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>8000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>3</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>19</iGridX>
			<iGridY>7</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ECOLOGY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MEDICINE</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_GENETICS_QUOTE</Quote>
			<Sound>AS2D_TECH_GENETICS</Sound>
			<SoundMP>AS2D_TECH_MP_GENETICS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Genetics.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FIBER_OPTICS</Type>
			<Description>TXT_KEY_TECH_FIBER_OPTICS</Description>
			<Civilopedia>TXT_KEY_TECH_FIBER_OPTICS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_FIBER_OPTICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>6500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>1</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>19</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_LASER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_COMPUTERS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_FIBER_OPTICS_QUOTE</Quote>
			<Sound>AS2D_TECH_FIBER_OPTICS</Sound>
			<SoundMP>AS2D_TECH_MP_FIBER_OPTICS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/FiberOptics.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,8</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FUSION</Type>
			<Description>TXT_KEY_TECH_FUSION</Description>
			<Civilopedia>TXT_KEY_TECH_FUSION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_FUSION_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>9000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>20</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_FIBER_OPTICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_FISSION</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_FUSION_QUOTE</Quote>
			<Sound>AS2D_TECH_FUSION</Sound>
			<SoundMP>AS2D_TECH_MP_FUSION</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Fusion.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_HUNTING</Type>
			<Description>TXT_KEY_TECH_HUNTING</Description>
			<Civilopedia>TXT_KEY_TECH_HUNTING_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_HUNTING_HELP</Help>
			<Strategy>TXT_KEY_TECH_HUNTING_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>25</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>60</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>2</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>1</iGridX>
			<iGridY>2</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_HUNTING_QUOTE</Quote>
			<Sound>AS2D_TECH_HUNTING</Sound>
			<SoundMP>AS2D_TECH_MP_HUNTING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Hunting.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MINING</Type>
			<Description>TXT_KEY_TECH_MINING</Description>
			<Civilopedia>TXT_KEY_TECH_MINING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_MINING_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>60</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>2</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>1</iGridX>
			<iGridY>14</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_MINING_QUOTE</Quote>
			<Sound>AS2D_TECH_MINING</Sound>
			<SoundMP>AS2D_TECH_MP_MINING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Mining.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ARCHERY</Type>
			<Description>TXT_KEY_TECH_ARCHERY</Description>
			<Civilopedia>TXT_KEY_TECH_ARCHERY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ARCHERY_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>50</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>6</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>2</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_HUNTING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_ARCHERY_QUOTE</Quote>
			<Sound>AS2D_TECH_ARCHERY</Sound>
			<SoundMP>AS2D_TECH_MP_ARCHERY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Archery.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MASONRY</Type>
			<Description>TXT_KEY_TECH_MASONRY</Description>
			<Civilopedia>TXT_KEY_TECH_MASONRY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_MASONRY_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>90</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>2</iGridX>
			<iGridY>13</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MINING</PrereqTech>
				<PrereqTech>TECH_THE_WHEEL</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_MASONRY_QUOTE</Quote>
			<Sound>AS2D_TECH_MASONRY</Sound>
			<SoundMP>AS2D_TECH_MP_MASONRY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Masonry.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ANIMAL_HUSBANDRY</Type>
			<Description>TXT_KEY_TECH_ANIMAL_HUSBANDRY</Description>
			<Civilopedia>TXT_KEY_TECH_ANIMAL_HUSBANDRY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ANIMAL_HUSBANDRY_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>90</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>2</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>2</iGridX>
			<iGridY>3</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_HUNTING</PrereqTech>
				<PrereqTech>TECH_AGRICULTURE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_ANIMAL_HUSBANDRY_QUOTE</Quote>
			<Sound>AS2D_TECH_ANIMALHUSB</Sound>
			<SoundMP>AS2D_TECH_MP_ANIMALHUSB</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Animal Husbandry.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_BRONZE_WORKING</Type>
			<Description>TXT_KEY_TECH_BRONZE_WORKING</Description>
			<Civilopedia>TXT_KEY_TECH_BRONZE_WORKING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_BRONZE_WORKING_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>130</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>8</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>3</iGridX>
			<iGridY>14</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MINING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_BRONZE_WORKING_QUOTE</Quote>
			<Sound>AS2D_TECH_BRONZEWORK</Sound>
			<SoundMP>AS2D_TECH_MP_BRONZEWORK</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Bronze Working.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,9</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_HORSEBACK_RIDING</Type>
			<Description>TXT_KEY_TECH_HORSEBACK_RIDING</Description>
			<Civilopedia>TXT_KEY_TECH_HORSEBACK_RIDING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_HORSEBACK_RIDING_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>250</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>3</iGridX>
			<iGridY>2</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ARABIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BRAZIL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARTHAGE</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_NATIVE_AMERICA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KHMER</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MALI</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MONGOL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_OTTOMAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PERSIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RUSSIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SPAIN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ZULU</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_EGYPT</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ETHIOPIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCYTHS</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_HORSEBACK_RIDING_QUOTE</Quote>
			<Sound>AS2D_TECH_HORSERIDING</Sound>
			<SoundMP>AS2D_TECH_MP_HORSERIDING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Horseback Riding.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_IRON_WORKING</Type>
			<Description>TXT_KEY_TECH_IRON_WORKING</Description>
			<Civilopedia>TXT_KEY_TECH_IRON_WORKING_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_IRON_WORKING_HELP</Help>
			<Strategy>TXT_KEY_TECH_IRON_WORKING_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>220</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>4</iGridX>
			<iGridY>13</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BRAZIL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GREECE</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CELT</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HITTITES</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ROME</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_IRON_WORKING_QUOTE</Quote>
			<Sound>AS2D_TECH_IRONWORK</Sound>
			<SoundMP>AS2D_TECH_MP_IRONWORK</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Iron Working.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,10</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_METAL_CASTING</Type>
			<Description>TXT_KEY_TECH_METAL_CASTING</Description>
			<Civilopedia>TXT_KEY_TECH_METAL_CASTING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_METAL_CASTING_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>5</iGridX>
			<iGridY>14</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HITTITES</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDONESIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MALI</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ROME</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_POTTERY</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_METAL_CASTING_QUOTE</Quote>
			<Sound>AS2D_TECH_METALCAST</Sound>
			<SoundMP>AS2D_TECH_MP_METALCAST</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Metal Casting.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_COMPASS</Type>
			<Description>TXT_KEY_TECH_COMPASS</Description>
			<Civilopedia>TXT_KEY_TECH_COMPASS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_COMPASS_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>250</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>3</iGridX>
			<iGridY>7</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARTHAGE</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_SAILING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_COMPASS_QUOTE</Quote>
			<Sound>AS2D_TECH_COMPASS</Sound>
			<SoundMP>AS2D_TECH_MP_COMPASS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Compass.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,2</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CONSTRUCTION</Type>
			<Description>TXT_KEY_TECH_CONSTRUCTION</Description>
			<Civilopedia>TXT_KEY_TECH_CONSTRUCTION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_CONSTRUCTION_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>30</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>380</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>1</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>6</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BABYLON</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BYZANTIUM</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GREECE</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARTHAGE</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KHMER</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KOREA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MAYA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PERSIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HUNGARY</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MATHEMATICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MASONRY</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_CONSTRUCTION_QUOTE</Quote>
			<Sound>AS2D_TECH_CONSTRUCTION</Sound>
			<SoundMP>AS2D_TECH_MP_CONSTRUCTION</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Construction.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,9</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MACHINERY</Type>
			<Description>TXT_KEY_TECH_MACHINERY</Description>
			<Civilopedia>TXT_KEY_TECH_MACHINERY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_MACHINERY_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1200</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>8</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>8</iGridX>
			<iGridY>13</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AZTEC</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CHINA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HOLY_ROMAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_JAPAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MAYA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCOTLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_VIKING</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCOTLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_METAL_CASTING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_MACHINERY_QUOTE</Quote>
			<Sound>AS2D_TECH_MACHINERY</Sound>
			<SoundMP>AS2D_TECH_MP_MACHINERY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Machinery.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,10</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ENGINEERING</Type>
			<Description>TXT_KEY_TECH_ENGINEERING</Description>
			<Civilopedia>TXT_KEY_TECH_ENGINEERING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ENGINEERING_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>600</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>7</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BYZANTIUM</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SPAIN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MACHINERY</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_ENGINEERING_QUOTE</Quote>
			<Sound>AS2D_TECH_ENGINEERING</Sound>
			<SoundMP>AS2D_TECH_MP_ENGINEERING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Engineering.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,3</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_OPTICS</Type>
			<Description>TXT_KEY_TECH_OPTICS</Description>
			<Civilopedia>TXT_KEY_TECH_OPTICS_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_OPTICS_HELP</Help>
			<Strategy>TXT_KEY_TECH_OPTICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>150</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>700</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>1</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>7</iGridX>
			<iGridY>14</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_FRANCE</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PORTUGAL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ADVANCED_SAILING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MACHINERY</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_OPTICS_QUOTE</Quote>
			<Sound>AS2D_TECH_OPTICS</Sound>
			<SoundMP>AS2D_TECH_MP_OPTICS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Optics.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,6</Button>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
		</TechInfo>
		<TechInfo>
			<Type>TECH_GUNPOWDER</Type>
			<Description>TXT_KEY_TECH_GUNPOWDER</Description>
			<Civilopedia>TXT_KEY_TECH_GUNPOWDER_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_GUNPOWDER_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>350</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>2600</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>12</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>11</iGridX>
			<iGridY>13</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BERBER</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BRAZIL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARIBBEAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_FRANCE</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KOREA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_OTTOMAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLYNESIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCOTLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SPAIN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_HUNGARY</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_EGYPT</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ETHIOPIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_GUILDS</PrereqTech>
				<PrereqTech>TECH_EDUCATION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_ARCHERY</PrereqTech>
				<PrereqTech>TECH_ENGINEERING</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_GUNPOWDER_QUOTE</Quote>
			<Sound>AS2D_TECH_GUNPOWDER</Sound>
			<SoundMP>AS2D_TECH_MP_GUNPOWDER</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Gunpowder.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_REPLACEABLE_PARTS</Type>
			<Description>TXT_KEY_TECH_REPLACEABLE_PARTS</Description>
			<Civilopedia>TXT_KEY_TECH_REPLACEABLE_PARTS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_REPLACEABLE_PARTS_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>2400</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>11</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_ENGINEERING</PrereqTech>
				<PrereqTech>TECH_BANKING</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_REPLACEABLE_PARTS_QUOTE</Quote>
			<Sound>AS2D_TECH_REPLACE_PARTS</Sound>
			<SoundMP>AS2D_TECH_MP_REPLACE_PARTS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Replaceable Parts.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,7</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MILITARY_SCIENCE</Type>
			<Description>TXT_KEY_TECH_MILITARY_SCIENCE</Description>
			<Civilopedia>TXT_KEY_TECH_MILITARY_SCIENCE_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_MILITARY_SCIENCE_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>300</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>3800</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>UNITCLASS_GREAT_GENERAL</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>12</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>13</iGridX>
			<iGridY>12</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CARIBBEAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GERMANY</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KOREA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CHEMISTRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_MILITARY_SCIENCE_QUOTE</Quote>
			<Sound>AS2D_TECH_MILITARY_SCIENCE</Sound>
			<SoundMP>AS2D_TECH_MP_MILITARY_SCIENCE</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Military Tradition.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_RIFLING</Type>
			<Description>TXT_KEY_TECH_RIFLING</Description>
			<Civilopedia>TXT_KEY_TECH_RIFLING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_RIFLING_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>500</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>4600</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>12</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>12</iGridX>
			<iGridY>3</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AUSTRIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BERBER</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BRAZIL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ENGLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ETHIOPIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GERMANY</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PORTUGAL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RUSSIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ZULU</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_REPLACEABLE_PARTS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_GUNPOWDER</PrereqTech>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_RIFLING_QUOTE</Quote>
			<Sound>AS2D_TECH_RIFLING</Sound>
			<SoundMP>AS2D_TECH_MP_RIFLING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Rifling.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,7</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_STEAM_POWER</Type>
			<Description>TXT_KEY_TECH_STEAM_POWER</Description>
			<Civilopedia>TXT_KEY_TECH_STEAM_POWER_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_STEAM_POWER_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>3500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>50</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>13</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_NETHERLANDS</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_REPLACEABLE_PARTS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_CHEMISTRY</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_STEAM_POWER_QUOTE</Quote>
			<Sound>AS2D_TECH_STEAMPOWER</Sound>
			<SoundMP>AS2D_TECH_MP_STEAMPOWER</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Steam Power.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,12</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_STEEL</Type>
			<Description>TXT_KEY_TECH_STEEL</Description>
			<Civilopedia>TXT_KEY_TECH_STEEL_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_STEEL_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>200</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>3200</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>13</iGridX>
			<iGridY>14</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PORTUGAL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CHEMISTRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_STEEL_QUOTE</Quote>
			<Sound>AS2D_TECH_STEEL</Sound>
			<SoundMP>AS2D_TECH_MP_STEEL</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Steel.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,12</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ASSEMBLY_LINE</Type>
			<Description>TXT_KEY_TECH_ASSEMBLY_LINE</Description>
			<Civilopedia>TXT_KEY_TECH_ASSEMBLY_LINE_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ASSEMBLY_LINE_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>300</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>7000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>8</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BERBER</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GERMANY</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_POLAND</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_STEAM_POWER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_CORPORATION</PrereqTech>
				<PrereqTech>TECH_STEEL</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_ASSEMBLY_LINE_QUOTE</Quote>
			<Sound>AS2D_TECH_ASSEMBLINE</Sound>
			<SoundMP>AS2D_TECH_MP_ASSEMBLINE</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Assembly Line.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_RAILROAD</Type>
			<Description>TXT_KEY_TECH_RAILROAD</Description>
			<Civilopedia>TXT_KEY_TECH_RAILROAD_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_RAILROAD_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>5000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>14</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_STEEL</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_STEAM_POWER</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_RAILROAD_QUOTE</Quote>
			<Sound>AS2D_TECH_RAILROAD</Sound>
			<SoundMP>AS2D_TECH_MP_RAILROAD</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Railroad.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,11</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ARTILLERY</Type>
			<Description>TXT_KEY_TECH_ARTILLERY</Description>
			<Civilopedia>TXT_KEY_TECH_ARTILLERY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ARTILLERY_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>200</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>5000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>15</iGridX>
			<iGridY>3</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GERMANY</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_JAPAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_RIFLING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_STEEL</PrereqTech>
				<PrereqTech>TECH_PHYSICS</PrereqTech>
				<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_ARTILLERY_QUOTE</Quote>
			<Sound>AS2D_TECH_ARTILLERY</Sound>
			<SoundMP>AS2D_TECH_MP_ARTILLERY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Artillery.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_INDUSTRIALISM</Type>
			<Description>TXT_KEY_TECH_INDUSTRIALISM</Description>
			<Civilopedia>TXT_KEY_TECH_INDUSTRIALISM_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_INDUSTRIALISM_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>8000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>16</iGridX>
			<iGridY>4</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AUSTRIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CHINA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GERMANY</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_JAPAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ASSEMBLY_LINE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_RAILROAD</PrereqTech>
				<PrereqTech>TECH_ELECTRICITY</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_INDUSTRIALISM_QUOTE</Quote>
			<Sound>AS2D_TECH_INDUSTRIALISM</Sound>
			<SoundMP>AS2D_TECH_MP_INDUSTRIALISM</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Industrialism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,8,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_RADIO</Type>
			<Description>TXT_KEY_TECH_RADIO</Description>
			<Civilopedia>TXT_KEY_TECH_RADIO_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_RADIO_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>4000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>16</iGridX>
			<iGridY>13</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AMERICA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BRAZIL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GERMANY</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_JAPAN</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ELECTRICITY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_RADIO_QUOTE</Quote>
			<Sound>AS2D_TECH_RADIO</Sound>
			<SoundMP>AS2D_TECH_MP_RADIO</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Radio.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,11</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_REFRIGERATION</Type>
			<Description>TXT_KEY_TECH_REFRIGERATION</Description>
			<Civilopedia>TXT_KEY_TECH_REFRIGERATION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_REFRIGERATION_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>4600</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>16</iGridX>
			<iGridY>8</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves>
				<DomainExtraMove>
					<DomainType>DOMAIN_SEA</DomainType>
					<iExtraMoves>1</iExtraMoves>
				</DomainExtraMove>
			</DomainExtraMoves>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AMERICA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ELECTRICITY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_BIOLOGY</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_REFRIGERATION_QUOTE</Quote>
			<Sound>AS2D_TECH_REFRIGERATION</Sound>
			<SoundMP>AS2D_TECH_MP_REFRIGERATION</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Refrigeration.dds,Art/Interface/Buttons/TechTree_Atlas.dds,1,7</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_SUPERCONDUCTORS</Type>
			<Description>TXT_KEY_TECH_SUPERCONDUCTORS</Description>
			<Civilopedia>TXT_KEY_TECH_SUPERCONDUCTORS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_SUPERCONDUCTORS_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>6200</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>UNITCLASS_SCIENTIST</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>18</iGridX>
			<iGridY>13</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_COMPUTERS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_REFRIGERATION</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_SUPERCONDUCTOR_QUOTE</Quote>
			<Sound>AS2D_TECH_SUPERCONDUCTOR</Sound>
			<SoundMP>AS2D_TECH_MP_SUPERCONDUCTOR</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Superconductor.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,12</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_COMPUTERS</Type>
			<Description>TXT_KEY_TECH_COMPUTERS</Description>
			<Civilopedia>TXT_KEY_TECH_COMPUTERS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_COMPUTERS_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>7200</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>17</iGridX>
			<iGridY>10</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_TRANSISTORS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_PLASTICS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_COMPUTERS_QUOTE</Quote>
			<Sound>AS2D_TECH_COMPUTERS</Sound>
			<SoundMP>AS2D_TECH_MP_COMPUTERS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Computers.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,2</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_LASER</Type>
			<Description>TXT_KEY_TECH_LASER</Description>
			<Civilopedia>TXT_KEY_TECH_LASER_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_LASER_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>100</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>10000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>18</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_SATELLITES</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_PLASTICS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_LASER_QUOTE</Quote>
			<Sound>AS2D_TECH_LASER</Sound>
			<SoundMP>AS2D_TECH_MP_LASER</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,16</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ROCKETRY</Type>
			<Description>TXT_KEY_TECH_ROCKETRY</Description>
			<Civilopedia>TXT_KEY_TECH_ROCKETRY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ROCKETRY_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>7000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>16</iGridX>
			<iGridY>2</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_AMERICA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ARTILLERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_FLIGHT</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_ROCKETRY_QUOTE</Quote>
			<Sound>AS2D_TECH_ROCKETRY</Sound>
			<SoundMP>AS2D_TECH_MP_ROCKETRY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Rocketry.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,7</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_SATELLITES</Type>
			<Description>TXT_KEY_TECH_SATELLITES</Description>
			<Civilopedia>TXT_KEY_TECH_SATELLITES_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_SATELLITES_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>150</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>8500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>1</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>1</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>17</iGridX>
			<iGridY>2</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GERMANY</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_INDONESIA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ROCKETRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
				<PrereqTech>TECH_DETECTION_TECHNIQUES</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_SATELLITES_QUOTE</Quote>
			<Sound>AS2D_TECH_SATELLITES</Sound>
			<SoundMP>AS2D_TECH_MP_SATELLITES</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Satellites.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,7</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ROBOTICS</Type>
			<Description>TXT_KEY_TECH_ROBOTICS</Description>
			<Civilopedia>TXT_KEY_TECH_ROBOTICS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ROBOTICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>250</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>15000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>UNITCLASS_ENGINEER</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>18</iGridX>
			<iGridY>10</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_COMPUTERS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_DETECTION_TECHNIQUES</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_ROBOTICS_QUOTE</Quote>
			<Sound>AS2D_TECH_ROBOTICS</Sound>
			<SoundMP>AS2D_TECH_MP_ROBOTICS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Robotics.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,7</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FUTURE_TECH</Type>
			<Description>TXT_KEY_TECH_FUTURE_TECH</Description>
			<Civilopedia>TXT_KEY_TECH_FUTURE_TECH_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_FUTURE_TECH_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>20000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>1</iHealth>
			<iHappiness>1</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>64</iAsset>
			<iPower>0</iPower>
			<bRepeat>1</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>20</iGridX>
			<iGridY>10</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ASTROGATION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_SUPERCONDUCTORS</PrereqTech>
				<PrereqTech>TECH_GENETICS</PrereqTech>
				<PrereqTech>TECH_STEALTH</PrereqTech>
				<PrereqTech>TECH_FUSION</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_FUTURE_TECH_QUOTE</Quote>
			<Sound>AS2D_TECH_FUTURE</Sound>
			<SoundMP>AS2D_TECH_MP_FUTURE</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Future Tech.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_HUMAN_RIGHTS</Type>
			<Description>TXT_KEY_TECH_HUMAN_RIGHTS</Description>
			<Civilopedia>TXT_KEY_TECH_HUMAN_RIGHTS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_HUMAN_RIGHTS_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>3100</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>2</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_LIBERALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MASS_MEDIA</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_HUMAN_RIGHTS_QUOTE</Quote>
			<Sound>AS2D_TECH_HUMAN_RIGHTS</Sound>
			<SoundMP>AS2D_TECH_MP_HUMAN_RIGHTS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/Human_Rights.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_TRANSISTORS</Type>
			<Description>TXT_KEY_TECH_TRANSISTORS</Description>
			<Civilopedia>TXT_KEY_TECH_TRANSISTORS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_TRANSISTORS_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>5000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>16</iGridX>
			<iGridY>10</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ELECTRICITY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_TRANSISTORS_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/TechTree/Transistors.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CARTOGRAPHY</Type>
			<Description>TXT_KEY_TECH_CARTOGRAPHY</Description>
			<Civilopedia>TXT_KEY_TECH_CARTOGRAPHY_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_CARTOGRAPHY_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>500</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>1</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>10</iGridX>
			<iGridY>8</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves>
				<DomainExtraMove>
					<DomainType>DOMAIN_SEA</DomainType>
					<iExtraMoves>1</iExtraMoves>
				</DomainExtraMove>
			</DomainExtraMoves>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PORTUGAL</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PAPER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_COMPASS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_CARTOGRAPHY_QUOTE</Quote>
			<Sound>AS2D_TECH_GENERIC</Sound>
			<SoundMP>AS2D_TECH_GENERIC</SoundMP>
			<Button>Art/Interface/Buttons/techtree/Cartography.dds</Button>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
		</TechInfo>
		<TechInfo>
			<Type>TECH_TOURISM</Type>
			<Description>TXT_KEY_TECH_TOURISM</Description>
			<Civilopedia>TXT_KEY_TECH_TOURISM_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_TOURISM_HELP</Help>
			<Strategy>TXT_KEY_TECH_TOURISM_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>200</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>3800</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>15</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_HUMAN_RIGHTS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_BANKING</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_TOURISM_QUOTE</Quote>
            		<Sound>AS2D_TECH_GENERIC</Sound>
            		<SoundMP>AS2D_TECH_GENERIC</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/Tourism.dds</Button>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ADVANCED_SAILING</Type>
			<Description>TXT_KEY_TECH_ADVANCED_SAILING</Description>
			<Civilopedia>TXT_KEY_TECH_ADVANCED_SAILING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ADVANCED_SAILING_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>450</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>2</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>6</iGridX>
			<iGridY>14</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_BYZANTIUM</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CHINA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_KOREA</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_VIKING</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_METAL_CASTING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_COMPASS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_ADVANCED_SAILING_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/TechTree/Hunting.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,3,15</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_JET_PROPULSION</Type>
			<Description>TXT_KEY_TECH_JET_PROPULSION</Description>
			<Civilopedia>TXT_KEY_TECH_JET_PROPULSION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_JET_PROPULSION_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>5000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>6</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>16</iGridX>
			<iGridY>6</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_FLIGHT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_JET_PROPULSION_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/TechTree/JetPropulsion.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_RELIGION_ROOT</Type>
			<Description>TXT_KEY_TECH_RELIGION_ROOT</Description>
			<Civilopedia>TXT_KEY_TECH_RELIGION_ROOT_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_RELIGION_ROOT_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/JARM/ReligionRootTech_Button.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_GEOGRAPHIKE_HYPHEGESIS</Type>
			<Description>Geographike Hyphegesis</Description>
			<Civilopedia/>
			<Help/>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_RENAISSANCE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>1</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Geographike.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CYBERNETICS</Type>
			<Description>TXT_KEY_TECH_CYBERNETICS</Description>
			<Civilopedia>TXT_KEY_TECH_CYBERNETICS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_CYBERNETICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>18000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>50</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>22</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_BIONICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_LASER</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_CYBERNETICS_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/TechTree/Cybernetics_New.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_SHIELDING</Type>
			<Description>TXT_KEY_TECH_SHIELDING</Description>
			<Civilopedia>TXT_KEY_TECH_SHIELDING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_SHIELDING_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>18000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>22</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_COLD_FUSION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_SHIELDING_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/TechTree/Robotics.dds,Art/Interface/Buttons/NextWar_Atlas.dds,1,3</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ASTROGATION</Type>
			<Description>TXT_KEY_TECH_ASTROGATION</Description>
			<Civilopedia>TXT_KEY_TECH_ASTROGATION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_ASTROGATION_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>10000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_MODERN</Era>
			<FirstFreeUnitClass>UNITCLASS_SCIENTIST</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>50</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>19</iGridX>
			<iGridY>10</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ROBOTICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_ADVANCED_FLIGHT</PrereqTech>
				<PrereqTech>TECH_FIBER_OPTICS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_ASTROGATION_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/TechTree/Astrogation.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CLONING</Type>
			<Description>TXT_KEY_TECH_CLONING</Description>
			<Civilopedia>TXT_KEY_TECH_CLONING_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_CLONING_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>5000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>6</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>20</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_GENETICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_CLONING_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/TechTree/Robotics.dds,Art/Interface/Buttons/NextWar_Atlas.dds,5,3</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_BIONICS</Type>
			<Description>TXT_KEY_TECH_BIONICS</Description>
			<Civilopedia>TXT_KEY_TECH_BIONICS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_BIONICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>12000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>21</iGridX>
			<iGridY>5</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CLONING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_ROBOTICS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_BIONICS_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/TechTree/Robotics.dds,Art/Interface/Buttons/NextWar_Atlas.dds,4,3</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_COLD_FUSION</Type>
			<Description>TXT_KEY_TECH_COLD_FUSION</Description>
			<Civilopedia>TXT_KEY_TECH_COLD_FUSION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_COLD_FUSION_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>15000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>50</iAsset>
			<iPower>15</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>21</iGridX>
			<iGridY>1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_FUSION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_COMPOSITES</PrereqTech>
				<PrereqTech>TECH_BIONICS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_COLD_FUSION_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/TechTree/Robotics.dds,Art/Interface/Buttons/NextWar_Atlas.dds,6,3</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_METAMATERIALS</Type>
			<Description>TXT_KEY_TECH_METAMATERIALS</Description>
			<Civilopedia>TXT_KEY_TECH_METAMATERIALS_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_METAMATERIALS_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>10000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>50</iAsset>
			<iPower>15</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>20</iGridX>
			<iGridY>3</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_STEALTH</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_SUPERCONDUCTORS</PrereqTech>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_METAMATERIALS_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/TechTree/metamaterial.dds</Button>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</CommerceChanges>
		</TechInfo>
		<TechInfo>
			<Type>TECH_RAILGUN</Type>
			<Description>TXT_KEY_TECH_RAILGUN</Description>
			<Civilopedia>TXT_KEY_TECH_RAILGUN_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_RAILGUN_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>10000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>50</iAsset>
			<iPower>15</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>21</iGridX>
			<iGridY>3</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_FUSION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_SUPERCONDUCTORS</PrereqTech>
				<PrereqTech>TECH_COMPOSITES</PrereqTech>
				<PrereqTech>TECH_ROBOTICS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_RAILGUN_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/TechTree/railgun.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_DUMMY</Type>
			<Description>TXT_KEY_TECH_DUMMY</Description>
			<Civilopedia/>
			<Help/>
			<Strategy/>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/BASE.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_AMERICA</Type>
			<Description>TXT_KEY_TECH_AMERICA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_AMERICA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/America.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ARABIA</Type>
			<Description>TXT_KEY_TECH_ARABIA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_ARABIA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Arabia.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,2,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_AUSTRIA</Type>
			<Description>TXT_KEY_TECH_AUSTRIA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_AUSTRIA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/Austria.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_AZTEC</Type>
			<Description>TXT_KEY_TECH_AZTEC</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_AZTEC_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Aztec.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,3,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_BABYLON</Type>
			<Description>TXT_KEY_TECH_BABYLON</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_BABYLON_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Spain.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,1,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_BERBER</Type>
			<Description>TXT_KEY_TECH_BERBER</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_BERBER_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/berber.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_BRAZIL</Type>
			<Description>TXT_KEY_TECH_BRAZIL</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_BRAZIL_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/NewBrazil2.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_BYZANTIUM</Type>
			<Description>TXT_KEY_TECH_BYZANTIUM</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_BYZANTIUM_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Russia.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CARIBBEAN</Type>
			<Description>TXT_KEY_TECH_CARIBBEAN</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_CARIBBEAN_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/Pirates.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CARTHAGE</Type>
			<Description>TXT_KEY_TECH_CARTHAGE</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_CARTHAGE_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Spain.dds,Art/Interface/Buttons/Warlords_Atlas_2.dds,5,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CELT</Type>
			<Description>TXT_KEY_TECH_CELT</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_CELT_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Spain.dds,Art/Interface/Buttons/Warlords_Atlas_2.dds,3,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CHINA</Type>
			<Description>TXT_KEY_TECH_CHINA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_CHINA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/China.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,5,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_NETHERLANDS</Type>
			<Description>TXT_KEY_TECH_NETHERLANDS</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_NETHERLANDS_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Minor.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_EGYPT</Type>
			<Description>TXT_KEY_TECH_EGYPT</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_EGYPT_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Egypt.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,6,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ENGLAND</Type>
			<Description>TXT_KEY_TECH_ENGLAND</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_ENGLAND_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/England.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,7,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ETHIOPIA</Type>
			<Description>TXT_KEY_TECH_ETHIOPIA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_ETHIOPIA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Mali.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FRANCE</Type>
			<Description>TXT_KEY_TECH_FRANCE</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_FRANCE_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/France.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,8,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_GERMANY</Type>
			<Description>TXT_KEY_TECH_GERMANY</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_GERMANY_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Germany.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,7</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_GREECE</Type>
			<Description>TXT_KEY_TECH_GREECE</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_GREECE_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Greece.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,2,7</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_HITTITES</Type>
			<Description>TXT_KEY_TECH_HITTITES</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_HITTITES_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/button_flag_hethit.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_HOLY_ROMAN</Type>
			<Description>TXT_KEY_TECH_HOLY_ROMAN</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_HOLY_ROMAN_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Russia.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_HUNGARY</Type>
			<Description>TXT_KEY_TECH_HUNGARY</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_HUNGARY_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/Magyar.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_INCA</Type>
			<Description>TXT_KEY_TECH_INCA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_INCA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Inca.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,3,7</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_INDIA</Type>
			<Description>TXT_KEY_TECH_INDIA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_INDIA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/India.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,2,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_INDONESIA</Type>
			<Description>TXT_KEY_TECH_INDONESIA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_INDONESIA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/indonesia.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ISRAEL</Type>
			<Description>TXT_KEY_TECH_ISRAEL</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_ISRAEL_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/israel.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_JAPAN</Type>
			<Description>TXT_KEY_TECH_JAPAN</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_JAPAN_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Japan.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,3,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_KHMER</Type>
			<Description>TXT_KEY_TECH_KHMER</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_KHMER_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Japan.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_KOREA</Type>
			<Description>TXT_KEY_TECH_KOREA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_KOREA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Spain.dds,Art/Interface/Buttons/Warlords_Atlas_2.dds,4,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MALI</Type>
			<Description>TXT_KEY_TECH_MALI</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_MALI_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Mali.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,4,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MAYA</Type>
			<Description>TXT_KEY_TECH_MAYA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_MAYA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Inca.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,6,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MONGOL</Type>
			<Description>TXT_KEY_TECH_MONGOL</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_MONGOL_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Mongolia.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,5,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_NATIVE_AMERICA</Type>
			<Description>TXT_KEY_TECH_NATIVE_AMERICA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_NATIVE_AMERICA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Aztec.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,7,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_VIKING</Type>
			<Description>TXT_KEY_TECH_VIKING</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_VIKING_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Spain.dds,Art/Interface/Buttons/Warlords_Atlas_2.dds,1,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_OTTOMAN</Type>
			<Description>TXT_KEY_TECH_OTTOMAN</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_OTTOMAN_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Spain.dds,Art/Interface/Buttons/Warlords_Atlas_2.dds,2,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PERSIA</Type>
			<Description>TXT_KEY_TECH_PERSIA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_PERSIA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Persia.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,6,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_POLAND</Type>
			<Description>TXT_KEY_TECH_POLAND</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_POLAND_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/Poland.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_POLYNESIA</Type>
			<Description>TXT_KEY_TECH_POLYNESIA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_POLYNESIA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/Polynesia.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PORTUGAL</Type>
			<Description>TXT_KEY_TECH_PORTUGAL</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_PORTUGAL_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Spain.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,1,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ROME</Type>
			<Description>TXT_KEY_TECH_ROME</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_ROME_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Rome.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,7,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_RUSSIA</Type>
			<Description>TXT_KEY_TECH_RUSSIA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_RUSSIA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Russia.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,4,7</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_SCOTLAND</Type>
			<Description>TXT_KEY_TECH_SCOTLAND</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_SCOTLAND_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/scotland.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_SCYTHS</Type>
			<Description>TXT_KEY_TECH_SCYTHS</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_SCYTHS_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/scythsbutton.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_SPAIN</Type>
			<Description>TXT_KEY_TECH_SPAIN</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_SPAIN_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Spain.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_SUMERIA</Type>
			<Description>TXT_KEY_TECH_SUMERIA</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_SUMERIA_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/India.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_TIBET</Type>
			<Description>TXT_KEY_TECH_TIBET</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_TIBET_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/Civilizations/Tibet2.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ZULU</Type>
			<Description>TXT_KEY_TECH_ZULU</Description>
			<Civilopedia/>
			<Help>TXT_KEY_TECH_ZULU_HELP</Help>
			<Strategy/>
			<Advisor/>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>0</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>1</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>-1</iGridX>
			<iGridY>-1</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors/>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote/>
			<Sound/>
			<SoundMP/>
			<Button>,Art/Interface/Buttons/Civilizations/Spain.dds,Art/Interface/Buttons/Warlords_Atlas_2.dds,6,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_TRANSFORMATION</Type>
			<Description>TXT_KEY_TECH_TRANSFORMATION</Description>
			<Civilopedia>TXT_KEY_TECH_TRANSFORMATION_PEDIA</Civilopedia>
			<Help/>
			<Strategy>TXT_KEY_TECH_TRANSFORMATION_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>300</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>20000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>22</iGridX>
			<iGridY>3</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_COLD_FUSION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_CYBERNETICS</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_TRANSFORMATION_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/TechTree/transformation.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_TERRAFORMING</Type>
			<Description>TXT_KEY_TECH_TERRAFORMING</Description>
			<Civilopedia>TXT_KEY_TECH_TERRAFORMING_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_TERRAFORMING_HELP</Help>
			<Strategy>TXT_KEY_TECH_TERRAFORMING_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>50</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>15000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>2</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>20</iGridX>
			<iGridY>7</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>0</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_GENETICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<Quote>TXT_KEY_TECH_TERRAFORMING_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/TechTree/terraforming.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_DETECTION_TECHNIQUES</Type>
			<Description>TXT_KEY_TECH_DETECTION_TECHNIQUES</Description>
			<Civilopedia>TXT_KEY_TECH_DETECTION_TECHNIQUES_PEDIA</Civilopedia>
			<Help>TXT_KEY_TECH_DETECTION_TECHNIQUES_HELP</Help>
			<Strategy>TXT_KEY_TECH_DETECTION_TECHNIQUES_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>4000</iCost>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<Era>ERA_INDUSTRIAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bEnablesMADStrategicCommand>0</bEnablesMADStrategicCommand>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>17</iGridX>
			<iGridY>12</iGridY>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<DomainExtraMoves/>
			<bAirInterceptionNoneVisible>1</bAirInterceptionNoneVisible>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<CommerceFlexible/>
			<TerrainTrades/>
			<!-- rucivfan_river_yield rry[ -->
			<TerrainRiverYieldChanges/>
			<FeatureRiverYieldChanges/>
			<!-- ]rucivfan_river_yield rry -->
			<bRiverTrade>0</bRiverTrade>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_RADIO</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_DETECTION_TECHNIQUES_QUOTE</Quote>
			<Sound/>
			<SoundMP/>
			<Button>Art/Interface/Buttons/TechTree/Detection.dds</Button>
		</TechInfo>
	</TechInfos>
</Civ4TechInfos>
