<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by XMLSPY 2004 Professional Ed. Release 2, Installed Multi + SMP for 3 users (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Game Text Infos -->
<Civ4GameText xmlns="http://www.firaxis.com">
	<!-- rucivfan_movement_system_extended rmse[ -->
	<TEXT>
		<Tag>TXT_KEY_UNIT_CAN_MOVE_ALL_TERRAIN_TEXT</Tag>
		<English>[ICON_BULLET]Can move through any terrain passable</English>
		<French>[ICON_BULLET]Can move through any terrain passable</French>
		<German>[ICON_BULLET]Kann sich durch jedes passierbare Gel&#228;nde bewegen</German>
		<Italian>[ICON_BULLET]Can move through any terrain passable</Italian>
		<Spanish>[ICON_BULLET]Can move through any terrain passable</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ALL_UNITS_TEMP_FLAT_MOVES_AFTER_ATTACK_CHANGE_TEXT</Tag>
		<English>[ICON_BULLET]%D1_Change flat [ICON_MOVES] after attack for all units one turn</English>
		<French>[ICON_BULLET]%D1_Change flat [ICON_MOVES] after Attack for all Units one turn</French>
		<German>[ICON_BULLET]%D1_Change flache [ICON_MOVES] nach Angriff für alle Einheiten eine Runde lang</German>
		<Italian>[ICON_BULLET]%D1_Change flat [ICON_MOVES] after Attack for all Units one turn</Italian>
		<Spanish>[ICON_BULLET]%D1_Change flat [ICON_MOVES] after Attack for all Units one turn</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_TEMP_FLAT_MOVES_AFTER_ATTACK_CHANGE_TEXT</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change flat [ICON_MOVES] after attack for all units one turn</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change flat [ICON_MOVES] after Attack for all Units one turn</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change flache [ICON_MOVES] nach Angriff für alle Einheiten eine Runde lang</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change flat [ICON_MOVES] after Attack for all Units one turn</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change flat [ICON_MOVES] after Attack for all Units one turn</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ALL_UNITS_FLAT_MOVES_CHANGE_TEXT</Tag>
		<English>[ICON_BULLET]%D1_Change flat [ICON_MOVES] for all units</English>
		<French>[ICON_BULLET]%D1_Change flat [ICON_MOVES] for all Units</French>
		<German>[ICON_BULLET]%D1_Change flache [ICON_MOVES] für alle Einheiten</German>
		<Italian>[ICON_BULLET]%D1_Change flat [ICON_MOVES] for all Units</Italian>
		<Spanish>[ICON_BULLET]%D1_Change flat [ICON_MOVES] for all Units</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FLAT_MOVES_CHANGE_TEXT</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change flat [ICON_MOVES] for all units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change flat [ICON_MOVES] for all Units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change flache [ICON_MOVES] für alle Einheiten</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change flat [ICON_MOVES] for all Units</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change flat [ICON_MOVES] for all Units</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ROUTE_ALL_TEXT</Tag>
		<English>all routes</English>
		<French>all Routes</French>
		<German>allen Wegen</German>
		<Italian>all Routes</Italian>
		<Spanish>all Routes</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ROUTE_MOVE_DENOMINATOR_TEXT</Tag>
		<English>[ICON_BULLET]%D1_Change-times [ICON_MOVES] on [LINK=literal]%s2_MoveType[\LINK]</English>
		<French>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] auf [LINK=literal]%s2_MoveType[\LINK]</French>
		<German>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] auf [LINK=literal]%s2_MoveType[\LINK]</German>
		<Italian>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] auf [LINK=literal]%s2_MoveType[\LINK]</Italian>
		<Spanish>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] auf [LINK=literal]%s2_MoveType[\LINK]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ROUTE_FLAT_MOVE_DENOMINATOR_TEXT</Tag>
		<English>[ICON_BULLET]%D1_Change[ICON_MOVES] on [LINK=literal]%s2_MoveType[\LINK]</English>
		<French>[ICON_BULLET]%D1_Change[ICON_MOVES] auf [LINK=literal]%s2_MoveType[\LINK]</French>
		<German>[ICON_BULLET]%D1_Change[ICON_MOVES] auf [LINK=literal]%s2_MoveType[\LINK]</German>
		<Italian>[ICON_BULLET]%D1_Change[ICON_MOVES] auf [LINK=literal]%s2_MoveType[\LINK]</Italian>
		<Spanish>[ICON_BULLET]%D1_Change[ICON_MOVES] auf [LINK=literal]%s2_MoveType[\LINK]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ROUTE_MOVE_DENOMINATOR_AND_FLAT_MOVE_DENOMINATOR_TEXT_SAVE</Tag>
		<English>[ICON_BULLET]%D1_Change-times [ICON_MOVES] on [LINK=literal]%s3_MoveType[\LINK]</English>
		<French>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] auf [LINK=literal]%s3_MoveType[\LINK]</French>
		<German>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] auf [LINK=literal]%s3_MoveType[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ROUTE_MOVE_DENOMINATOR_AND_FLAT_MOVE_DENOMINATOR_TEXT</Tag>
		<English>[ICON_BULLET]%D1_Change-times [ICON_MOVES] or %D2_Change[ICON_MOVES] on [LINK=literal]%s3_MoveType[\LINK]</English>
		<French>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] or %D2_Change[ICON_MOVES] auf [LINK=literal]%s3_MoveType[\LINK]</French>
		<German>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] oder %D2_Change[ICON_MOVES] auf [LINK=literal]%s3_MoveType[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ROUTE_MOVE_DENOMINATOR_AND_FLAT_MOVE_DENOMINATOR_TEXT_SAVE</Tag>
		<English>[ICON_BULLET]%D1_Change-times [ICON_MOVES] (min. %D2_Change[ICON_MOVES]) on [LINK=literal]%s3_MoveType[\LINK]</English>
		<French>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] (min. %D2_Change[ICON_MOVES]) auf [LINK=literal]%s3_MoveType[\LINK]</French>
		<German>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] (mind. %D2_Change) auf [LINK=literal]%s3_MoveType[\LINK]</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HILLS_MOVE_DENOMINATOR_TEXT</Tag>
		<English>[ICON_BULLET]%D1_Change[ICON_MOVES] on hills</English>
		<French>[ICON_BULLET]%D1_Change[ICON_MOVES] in Hills</French>
		<German>[ICON_BULLET]%D1_Change[ICON_MOVES] auf H&#252;geln</German>
		<Italian>[ICON_BULLET]%D1_Change[ICON_MOVES] in Hills</Italian>
		<Spanish>[ICON_BULLET]%D1_Change[ICON_MOVES] in Hills</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HILLS_MOVE_DENOMINATOR_TEXT_SAVE</Tag>
		<English>[ICON_BULLET]%D1_Change-times [ICON_MOVES] on hills</English>
		<French>[ICON_BULLET]%D1_Change-times [ICON_MOVES] in Hills</French>
		<German>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] auf H&#252;geln</German>
		<Italian>[ICON_BULLET]%D1_Change-times [ICON_MOVES] in Hills</Italian>
		<Spanish>[ICON_BULLET]%D1_Change-times [ICON_MOVES] in Hills</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_AMPHIB_MOVE_DENOMINATOR_TEXT</Tag>
		<English>[ICON_BULLET]%D1_Change-times [ICON_MOVES] on amphibious movements</English>
		<French>[ICON_BULLET]%D1_Change-times [ICON_MOVES] in amphibious movements</French>
		<German>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] bei amphibischen Bewegungen</German>
		<Italian>[ICON_BULLET]%D1_Change-times [ICON_MOVES] in amphibious movements</Italian>
		<Spanish>[ICON_BULLET]%D1_Change-times [ICON_MOVES] in amphibious movements</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PLOT_MOVE_DENOMINATOR_TEXT</Tag>
		<English>[ICON_BULLET]%D1_Change[ICON_MOVES] on %s2_TerrFeatType</English>
		<French>[ICON_BULLET]%D1_Change[ICON_MOVES] in %s2_TerrFeatType</French>
		<German>[ICON_BULLET]%D1_Change[ICON_MOVES] auf %s2_TerrFeatType</German>
		<Italian>[ICON_BULLET]%D1_Change[ICON_MOVES] in %s2_TerrFeatType</Italian>
		<Spanish>[ICON_BULLET]%D1_Change[ICON_MOVES] in %s2:2_TerrFeatType</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PLOT_MOVE_DENOMINATOR_TEXT_SAVE</Tag>
		<English>[ICON_BULLET]%D1_Change-times [ICON_MOVES] on %s2_TerrFeatType</English>
		<French>[ICON_BULLET]%D1_Change-times [ICON_MOVES] in %s2_TerrFeatType</French>
		<German>[ICON_BULLET]%D1_Change-fache [ICON_MOVES] auf %s2_TerrFeatType</German>
		<Italian>[ICON_BULLET]%D1_Change-times [ICON_MOVES] in %s2_TerrFeatType</Italian>
		<Spanish>[ICON_BULLET]%D1_Change-times [ICON_MOVES] in %s2:2_TerrFeatType</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_EXPLORE_RIVAL_ALL_UNITS</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]All units can explore rival territory</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Toutes les unit Peut explorer le territoire ennemi</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Eigene Einheiten ignorieren geschlossene Grenzen</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]All Units Can Explore Rival Territory</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]All Units Can Explore Rival Territory</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_MOVE_TEXT</Tag>
		<English>[ICON_BULLET]%D1_Change movement range</English>
		<French>[ICON_BULLET]Rayon d'action %D1_Change</French>
		<German>[ICON_BULLET]%D1_Change Fortbewegungsradius</German>
		<Italian>[ICON_BULLET]%D1_Change raggio di movimento</Italian>
		<Spanish>[ICON_BULLET]%D1_Change al alcance del movimiento</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_MOVE_DISCOUNT_TEXT</Tag>
		<English>[ICON_BULLET]%D1_Discount terrain movement cost</English>
		<French>[ICON_BULLET]Co&#251;t de mouvement r&#233;duit de %D1_Discount</French>
		<German>[ICON_BULLET]%D1_Discount Gel&#228;nde-Fortbewegungskosten</German>
		<Italian>[ICON_BULLET]%D1_Discount costo di movimento sul terreno</Italian>
		<Spanish>[ICON_BULLET]%D1_Discount al coste del movimiento por terreno</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_MAX_ATTACK_COUNT_CHANGE_TEXT</Tag>
		<English>[ICON_BULLET]%D1_Change attacks per turn</English>
		<French>[ICON_BULLET]%D1_Change Attacks per Turn</French>
		<German>[ICON_BULLET]%D1_Change Angriff(e) pro Runde</German>
		<Italian>[ICON_BULLET]%D1_Change Attacks per Turn</Italian>
		<Spanish>[ICON_BULLET]%D1_Change Attacks per Turn</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ALL_UNITS_MAX_ATTACK_COUNT_CHANGE_TEXT</Tag>
		<English>[ICON_BULLET]%D1_Change attacks per turn for all units</English>
		<French>[ICON_BULLET]%D1_Change Attacks per Turn for all Units</French>
		<German>[ICON_BULLET]%D1_Change Angriffe pro Runde für jede Einheit</German>
		<Italian>[ICON_BULLET]%D1_Change Attacks per Turn for all Units</Italian>
		<Spanish>[ICON_BULLET]%D1_Change Attacks per Turn for all Units</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_MAX_ATTACK_COUNT_CHANGE_TEXT</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change attacks per turn for all units</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change Attacks per Turn for all Units</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change Angriffe pro Runde für jede Einheit</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change Attacks per Turn for all Units</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Change Attacks per Turn for all Units</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_BLITZ_NEW_TEXT</Tag>
		<English>[ICON_BULLET]Attacks can consume less than 1 movement</English>
		<French>[ICON_BULLET]Attacks can consume lesser than 1 Movement</French>
		<German>[ICON_BULLET]Angriffe können weniger als 1 Bewegung verbrauchen</German>
		<Italian>[ICON_BULLET]Attacks can consume lesser than 1 Movement</Italian>
		<Spanish>[ICON_BULLET]Attacks can consume lesser than 1 Movement</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PEDIA_ATTACK</Tag>
		<English>Attacks per turn: %d1_Num</English>
		<French>Attacks per Turn: %d1_Num</French>
		<German>Angriffe pro Runde: %d1_Num</German>
		<Italian>Attacks per Turn: %d1_Num</Italian>
		<Spanish>Attacks per Turn: %d1_Num</Spanish>
	</TEXT>
	<TEXT>
		<Tag>INTERFACE_PANE_ATTACK</Tag>
		<English>Attacks/Turn:</English>
		<French>Attacks/Turn:</French>
		<German>Angriffe/Runde:</German>
		<Italian>Attacks/Turn:</Italian>
		<Spanish>Attacks/Turn:</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_CAN_ONLY_TRAVERSE</Tag>
		<English>[ICON_BULLET]Movement requires</English>
		<French>[ICON_BULLET]Can Only Travel on</French>
		<German>[ICON_BULLET]Bewegung erfordert</German>
		<Italian>[ICON_BULLET]Can Only Travel on</Italian>
		<Spanish>[ICON_BULLET]Can Only Travel on</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_DEFEND_INVISIBLE</Tag>
		<English>[ICON_BULLET]Defends unseen</English>
		<French>[ICON_BULLET]Kann unsichtbar verteidigen</French>
		<German>[ICON_BULLET]Kann unsichtbar verteidigen</German>
		<Italian>[ICON_BULLET]Kann unsichtbar verteidigen</Italian>
		<Spanish>[ICON_BULLET]Kann unsichtbar verteidigen</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_AIR_INTERCEPTION_NONE_VISIBLE</Tag>
		<English>[ICON_BULLET]Enemy aircraft can be intercepted even without visibility of the targeted tile</English>
		<French>[ICON_BULLET]Feindliche Flugzeuge können ohne Sichtbarkeit des Zielfeldes abgefangen werden</French>
		<German>[ICON_BULLET]Feindliche Flugzeuge können ohne Sichtbarkeit des Zielfeldes abgefangen werden</German>
		<Italian>[ICON_BULLET]Feindliche Flugzeuge können ohne Sichtbarkeit des Zielfeldes abgefangen werden</Italian>
		<Spanish>[ICON_BULLET]Feindliche Flugzeuge können ohne Sichtbarkeit des Zielfeldes abgefangen werden</Spanish>
	</TEXT>
	<!-- ]rucivfan_movement_system_extended rmse -->
	<!-- rucivfan_war_weariness rww[ -->
	<TEXT>
		<Tag>TXT_KEY_TRAIT_NO_WAR_WEARINESS</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]No War [ICON_UNHAPPY][SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Pas de [ICON_UNHAPPY] d&#251; &#224; la guerre[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Keine [ICON_UNHAPPY] wegen Krieg[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Nessuna guerra [ICON_UNHAPPY][SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Sin [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_EXTRA_WAR_WEARINESS</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%% War [ICON_UNHAPPY][SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%% [ICON_UNHAPPY] d&#251; &#224; la guerre[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%%[ICON_UNHAPPY] wegen Krieg[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%% di [ICON_UNHAPPY] per la guerra[SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%% al [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_ENEMY_UNIT_EXTRA_WAR_WEARINESS</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%% [ICON_UNHAPPY] for enemy in combat[SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%% [ICON_UNHAPPY] for Enemy in Combat[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%%[ICON_UNHAPPY] f&#252;r Feind im Kampf[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%% di [ICON_UNHAPPY] per la guerra[SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%% al [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_OWN_UNIT_NO_WAR_WEARINESS</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]No War [ICON_UNHAPPY][SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Pas de [ICON_UNHAPPY] d&#251; &#224; la guerre[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Keine [ICON_UNHAPPY] wegen Kampf[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Nessuna guerra [ICON_UNHAPPY][SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Sin [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_OWN_UNIT_EXTRA_WAR_WEARINESS</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%% War [ICON_UNHAPPY][SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%% [ICON_UNHAPPY] d&#251; &#224; la guerre[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%%[ICON_UNHAPPY] wegen Kampf[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%% di [ICON_UNHAPPY] per la guerra[SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearMod%% al [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_SPECIALIST_WAR_WEARINESS_DECAY_RATE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayModifier reduction of war weariness per turn[SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayRateModifier Abbau Kriegsunzufriedenheit je Runde[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayRateModifier Abbau Kriegsunzufriedenheit je Runde[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayRateModifier Abbau Kriegsunzufriedenheit je Runde[SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayRateModifier Abbau Kriegsunzufriedenheit je Runde[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_WAR_WEARINESS_DECAY_MODIFIER</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayModifier%% reduction of war weariness per turn[SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde[SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_WAR_WEARINESS_DECAY_PIECE_PERCENT</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayPeacePercent%% reduction of war weariness per turn during peace[SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayPeacePercent%% Zerfall Kriegsunzufriedenheit je Runde im Frieden[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayPeacePercent%% Abbau Kriegs-[ICON_UNHAPPY] im Frieden[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayPeacePercent%% Zerfall Kriegsunzufriedenheit je Runde im Frieden[SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_WarWearDecayPeacePercent%% Zerfall Kriegsunzufriedenheit je Runde im Frieden[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_ENEMY_UNIT_EXTRA_WAR_WEARINESS</Tag>
		<English>[ICON_BULLET]%D1_WarWearMod%% War [ICON_UNHAPPY][SPACE]</English>
		<French>[ICON_BULLET]%D1_WarWearMod%% [ICON_UNHAPPY] d&#251; &#224; la guerre[SPACE]</French>
		<German>[ICON_BULLET]%D1_WarWearMod%%[ICON_UNHAPPY] f&#252;r Feind im Kampf[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_WarWearMod%% di [ICON_UNHAPPY] per la guerra[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_WarWearMod%% al [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_OWN_UNIT_NO_WAR_WEARINESS</Tag>
		<English>[ICON_BULLET]No War [ICON_UNHAPPY][SPACE]</English>
		<French>[ICON_BULLET]Pas de [ICON_UNHAPPY] d&#251; &#224; la guerre[SPACE]</French>
		<German>[ICON_BULLET]Keine [ICON_UNHAPPY] wegen Kampf[SPACE]</German>
		<Italian>[ICON_BULLET]Nessuna guerra [ICON_UNHAPPY][SPACE]</Italian>
		<Spanish>[ICON_BULLET]Sin [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_OWN_UNIT_EXTRA_WAR_WEARINESS</Tag>
		<English>[ICON_BULLET]%D1_WarWearMod%% War [ICON_UNHAPPY][SPACE]</English>
		<French>[ICON_BULLET]%D1_WarWearMod%% [ICON_UNHAPPY] d&#251; &#224; la guerre[SPACE]</French>
		<German>[ICON_BULLET]%D1_WarWearMod%%[ICON_UNHAPPY] wegen Kampf[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_WarWearMod%% di [ICON_UNHAPPY] per la guerra[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_WarWearMod%% al [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_CIVIC_WAR_WEARINESS_DECAY_MODIFIER</Tag>
		<English>[ICON_BULLET]%D1_WarWearDecayModifier%% reduction of war weariness per turn[SPACE]</English>
		<French>[ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde[SPACE]</French>
		<German>[ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_WAR_WEARINESS_DECAY_PIECE_PERCENT</Tag>
		<English>[ICON_BULLET]%D1_WarWearDecayPeacePercent%% reduction of war weariness per turn during peace[SPACE]</English>
		<French>[ICON_BULLET]%D1_WarWearDecayPeacePercent%% Zerfall Kriegsunzufriedenheit je Runde im Frieden[SPACE]</French>
		<German>[ICON_BULLET]%D1_WarWearDecayPeacePercent%% Zerfall Kriegsunzufriedenheit je Runde im Frieden[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_WarWearDecayPeacePercent%% Zerfall Kriegsunzufriedenheit je Runde im Frieden[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_WarWearDecayPeacePercent%% Zerfall Kriegsunzufriedenheit je Runde im Frieden[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ENEMY_UNIT_EXTRA_WAR_WEARINESS</Tag>
		<English>[ICON_BULLET]%D1_WarWearMod%% War [ICON_UNHAPPY][SPACE]</English>
		<French>[ICON_BULLET]%D1_WarWearMod%% [ICON_UNHAPPY] d&#251; &#224; la guerre[SPACE]</French>
		<German>[ICON_BULLET]%D1_WarWearMod%%[ICON_UNHAPPY] f&#252;r Feind im Kampf[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_WarWearMod%% di [ICON_UNHAPPY] per la guerra[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_WarWearMod%% al [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_OWN_UNIT_NO_WAR_WEARINESS</Tag>
		<English>[ICON_BULLET]No War [ICON_UNHAPPY][SPACE]</English>
		<French>[ICON_BULLET]Pas de [ICON_UNHAPPY] d&#251; &#224; la guerre[SPACE]</French>
		<German>[ICON_BULLET]Keine [ICON_UNHAPPY] wegen Kampf[SPACE]</German>
		<Italian>[ICON_BULLET]Nessuna guerra [ICON_UNHAPPY][SPACE]</Italian>
		<Spanish>[ICON_BULLET]Sin [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_OWN_UNIT_EXTRA_WAR_WEARINESS</Tag>
		<English>[ICON_BULLET]%D1_WarWearMod%% War [ICON_UNHAPPY][SPACE]</English>
		<French>[ICON_BULLET]%D1_WarWearMod%% [ICON_UNHAPPY] d&#251; &#224; la guerre[SPACE]</French>
		<German>[ICON_BULLET]%D1_WarWearMod%%[ICON_UNHAPPY] wegen Kampf[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_WarWearMod%% di [ICON_UNHAPPY] per la guerra[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_WarWearMod%% al [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WAR_WEARINESS_DECAY_RATE</Tag>
		<English>[ICON_BULLET]%D1_WarWearDecayModifier reduction of war weariness per turn[SPACE]</English>
		<French>[ICON_BULLET]%D1_WarWearDecayRateModifier Abbau Kriegsunzufriedenheit je Runde[SPACE]</French>
		<German>[ICON_BULLET]%D1_WarWearDecayRateModifier Abbau Kriegsunzufriedenheit je Runde[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_WarWearDecayRateModifier Abbau Kriegsunzufriedenheit je Runde[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_WarWearDecayRateModifier Abbau Kriegsunzufriedenheit je Runde[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WAR_WEARINESS_DECAY_MODIFIER</Tag>
		<English>[ICON_BULLET]%D1_WarWearDecayModifier%% reduction of war weariness per turn[SPACE]</English>
		<French>[ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde[SPACE]</French>
		<German>[ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GLOBAL_WAR_WEARINESS_DECAY_MODIFIER</Tag>
		<English>[ICON_BULLET]%D1_WarWearDecayModifier%% reduction of war weariness per turn in all cities[SPACE]</English>
		<French>[ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde in allen Städten[SPACE]</French>
		<German>[ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde in allen Städten[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde in allen Städten[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_WarWearDecayRateModifier%% Abbau Kriegsunzufriedenheit je Runde in allen Städten[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WAR_WEARINESS_DECAY_PIECE_PERCENT</Tag>
		<English>[ICON_BULLET]%D1_WarWearDecayPeacePercent%% reduction of war weariness per turn during peace[SPACE]</English>
		<French>[ICON_BULLET]%D1_WarWearDecayPeacePercent%% Zerfall Kriegsunzufriedenheit je Runde im Frieden[SPACE]</French>
		<German>[ICON_BULLET]%D1_WarWearDecayPeacePercent%% Zerfall Kriegsunzufriedenheit je Runde im Frieden[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_WarWearDecayPeacePercent%% Zerfall Kriegsunzufriedenheit je Runde im Frieden[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_WarWearDecayPeacePercent%% Zerfall Kriegsunzufriedenheit je Runde im Frieden[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BONUS_WAR_WEARINESS_DECAY_RATE</Tag>
		<English>[ICON_BULLET]%D1_WarWearDecayModifier reduction of war weariness per turn and city[SPACE]</English>
		<French>[ICON_BULLET]%D1_WarWearDecayRateModifier Abbau Kriegsunzufriedenheit je Runde und Stadt[SPACE]</French>
		<German>[ICON_BULLET]%D1_WarWearDecayRateModifier Abbau Kriegsunzufriedenheit je Runde und Stadt[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_WarWearDecayRateModifier Abbau Kriegsunzufriedenheit je Runde und Stadt[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_WarWearDecayRateModifier Abbau Kriegsunzufriedenheit je Runde und Stadt[SPACE]</Spanish>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_PLOT_WAR_WEARINESS_DECAY_RATE</Tag>
		<English>%D1_WarWearDecayModifier reduction of war weariness</English>
		<French>%D1_WarWearDecayRateModifier Abbau KU</French>
		<German>%D1_WarWearDecayRateModifier Abbau KU</German>
		<Italian>%D1_WarWearDecayRateModifier Abbau KU</Italian>
		<Spanish>%D1_WarWearDecayRateModifier Abbau KU</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_NO_WAR_WEARINESS</Tag>
		<English>[ICON_BULLET]No War [ICON_UNHAPPY][SPACE]</English>
		<French>[ICON_BULLET]Pas de [ICON_UNHAPPY] d&#251; &#224; la guerre[SPACE]</French>
		<German>[ICON_BULLET]Keine [ICON_UNHAPPY] wegen Kampf[SPACE]</German>
		<Italian>[ICON_BULLET]Nessuna guerra [ICON_UNHAPPY][SPACE]</Italian>
		<Spanish>[ICON_BULLET]Sin [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_WAR_WEARINESS_MODIFIER</Tag>
		<English>[ICON_BULLET]%D1_WarWearMod%% War [ICON_UNHAPPY][SPACE]</English>
		<French>[ICON_BULLET]%D1_WarWearMod%% [ICON_UNHAPPY] d&#251; &#224; la guerre[SPACE]</French>
		<German>[ICON_BULLET]%D1_WarWearMod%%[ICON_UNHAPPY] wegen Kampf[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_WarWearMod%% di [ICON_UNHAPPY] per la guerra[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_WarWearMod%% al [ICON_UNHAPPY] b&#233;lico[SPACE]</Spanish>
	</TEXT>	
	<!-- ]rucivfan_war_weariness rww -->
	<!-- rucivfan_specialist_extra_x rsex[ -->
	<TEXT>
		<Tag>TXT_KEY_MISC_SPECIALIST_EXTRA_X_SPECIALIST_CHANGE_IN_ALL_CITIES</Tag>
		<English>[ICON_BULLET]%s1_Specialist:[SPACE]</English>
		<French>[ICON_BULLET]%s1_Specialist:[SPACE]</French>
		<German>[ICON_BULLET]%s1_Specialist:[SPACE]</German>
		<Italian>[ICON_BULLET]%s1_Specialist:[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%s1_Specialist:[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_SPECIALIST_EXTRA_X_SPECIALIST_CHANGE_IN_ONE_CITY</Tag>
		<English>[ICON_BULLET]%s1_Specialist in the city:[SPACE]</English>
		<French>[ICON_BULLET]%s1_Specialist in the City:[SPACE]</French>
		<German>[ICON_BULLET]%s1_Specialist in der Stadt:[SPACE]</German>
		<Italian>[ICON_BULLET]%s1_Specialist in der Stadt:[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%s1_Specialist in der Stadt:[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_SPECIALIST_EXTRA_X_FROM_IN_ALL_CITIES</Tag>
		<English>[ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Specialist</English>
		<French>[ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Specialist</French>
		<German>[ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Specialist</German>
		<Italian>[ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Specialist</Italian>
		<Spanish>[ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Specialist</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_SPECIALIST_EXTRA_X_FROM_IN_ONE_CITY</Tag>
		<English>[ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Specialist in the city</English>
		<French>[ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Specialist in the City</French>
		<German>[ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Specialist in der Stadt</German>
		<Italian>[ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Specialist in der Stadt</Italian>
		<Spanish>[ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Specialist in der Stadt</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_SPECIALIST_EXTRA_X_VALUE_CHANGE_IN_ALL_CITIES</Tag>
		<English>[ICON_BULLET]%F1_Symbole:[SPACE]</English>
		<French>[ICON_BULLET]%F1_Symbole:[SPACE]</French>
		<German>[ICON_BULLET]%F1_Symbole:[SPACE]</German>
		<Italian>[ICON_BULLET]%F1_Symbole:[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%F1_Symbole:[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_SPECIALIST_EXTRA_X_VALUE_CHANGE_IN_ONE_CITY</Tag>
		<English>[ICON_BULLET]%F1_Symbole in the city for:[SPACE]</English>
		<French>[ICON_BULLET]%F1_Symbole in the City for:[SPACE]</French>
		<German>[ICON_BULLET]%F1_Symbole in der Stadt für:[SPACE]</German>
		<Italian>[ICON_BULLET]%F1_Symbole in der Stadt für:[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%F1_Symbole in der Stadt für:[SPACE]</Spanish>
	</TEXT>
	<!-- ]rucivfan_specialist_extra_x rsex -->
	<!-- rucivfan_free_promotion rfp[ -->
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FREE_PROMOTION</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free promotion %s1_Promotion for %s2_UnitCombat</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Promotion %s1_Promotion f&#252;r %s2_UnitCombat</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Bef&#246;rderung %s1_Promotion f&#252;r %s2_UnitCombat</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Bef&#246;rderung %s1_Promotion f&#252;r %s2_UnitCombat</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Bef&#246;rderung %s1_Promotion f&#252;r %s2_UnitCombat</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FREE_PROMOTION_ONLY_PROMOTION_TYPE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free promotion %s1_Promotion</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Free Promotion %s1_Promotion</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Bef&#246;rderung %s1_Promotion</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Bef&#246;rderung %s1_Promotion</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Freie Bef&#246;rderung %s1_Promotion</Spanish>
	</TEXT>
	<!-- ]rucivfan_free_promotion rfp -->
	<!-- rucivfan_build_civilization_buildings rbcb[ -->
	<TEXT>
		<Tag>TXT_KEY_TRAIT_BUILD_CIVILIZATION_BUILDING_ORIGINAL_FOUNDER_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Allows construction of the Unique Buildings of the city founder</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erlaubt die Errichtung von Spezialgeb&#228;uden des Stadtgr&#252;nders</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erlaubt die Errichtung von Spezialgeb&#228;uden des Stadtgr&#252;nders</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erlaubt die Errichtung von Spezialgeb&#228;uden des Stadtgr&#252;nders</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erlaubt die Errichtung von Spezialgeb&#228;uden des Stadtgr&#252;nders</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_BUILD_CIVILIZATION_BUILDING_ORIGINAL_FOUNDER</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Allows construction of the Unique Buildings of the city founder</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erlaubt die Errichtung von Spezialgeb&#228;uden des Stadtgr&#252;nders</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Baut Spezialgeb&#228;ude des Stadtgr&#252;nders</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erlaubt die Errichtung von Spezialgeb&#228;uden des Stadtgr&#252;nders</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erlaubt die Errichtung von Spezialgeb&#228;uden des Stadtgr&#252;nders</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_ACQUIRE_CIVILIZATION_BUILDING_ORIGINAL_FOUNDER</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Reconstruction of Unique Buildings of the city founder on capture</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Wiedererrichtung von Spezialgeb&#228;uden des Stadtgr&#252;nders bei Einnahme</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Bei Stadteroberung werden Geb&#228;ude zu Spezialgeb&#228;uden des Gr&#252;nders saniert</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Wiedererrichtung von Spezialgeb&#228;uden des Stadtgr&#252;nders bei Einnahme</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Wiedererrichtung von Spezialgeb&#228;uden des Stadtgr&#252;nders bei Einnahme</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAMETXT_ACQUIRE_CIVILIZATION_BUILDING_ORIGINAL_FOUNDER</Tag>
		<English>[COLOR_SELECTED_TEXT]On capturing [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT] we have reconstructed the building [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT]![COLOR_REVERT]</English>
		<French>[COLOR_SELECTED_TEXT]Wir haben bei der Einnahme von [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT] das Geb&#228;ude [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] wiedererrichtet![COLOR_REVERT]</French>
		<German>[COLOR_SELECTED_TEXT]Wir haben bei der Einnahme von [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT] das Geb&#228;ude [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] wiedererrichtet![COLOR_REVERT]</German>
		<Italian>[COLOR_SELECTED_TEXT]Wir haben bei der Einnahme von [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT] das Geb&#228;ude [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] wiedererrichtet![COLOR_REVERT]</Italian>
		<Spanish>[COLOR_SELECTED_TEXT]Wir haben bei der Einnahme von [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT] das Geb&#228;ude [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] wiedererrichtet![COLOR_REVERT]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CONQUER_CIVILIZATION_BUILDING</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can capture rival civilizations' Unique Buildings</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can Capture Rival Civilizations' Unique Buildings</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Spezialgeb&#228;ude können bei Stadteroberung &#252;bernommen werden</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can Capture Rival Civilizations' Unique Buildings</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can Capture Rival Civilizations' Unique Buildings</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAMETXT_CONQUER_CIVILIZATION_BUILDING</Tag>
		<English>[COLOR_SELECTED_TEXT]We captured a [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] in the city of [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT]!</English>
		<French>[COLOR_SELECTED_TEXT]We captured a [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] in the City of [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT]!</French>
		<German>[COLOR_SELECTED_TEXT]Wir haben bei der Einnahme von [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT] das Geb&#228;ude [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] &#252;bernommen![COLOR_REVERT]</German>
		<Italian>[COLOR_SELECTED_TEXT]We captured a [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] in the City of [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT]! We will use it instead of the [COLOR_BUILDING_TEXT]%s3[COLOR_SELECTED_TEXT].[COLOR_REVERT]</Italian>
		<Spanish>[COLOR_SELECTED_TEXT]We captured a [COLOR_BUILDING_TEXT]%s2[COLOR_SELECTED_TEXT] in the City of [COLOR_HIGHLIGHT_TEXT]%s1[COLOR_SELECTED_TEXT]! We will use it instead of the [COLOR_BUILDING_TEXT]%s3[COLOR_SELECTED_TEXT].[COLOR_REVERT]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_USE_CIVILIZATION_BUILDING_ORIGINAL_FOUNDER</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Uses the Unique Buildings of the city founder besides own Unique Buildings</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Nutzt neben eigenen Spezialgebäuden die der Stadtgründungszivilisation</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Nutzt neben eigenen Spezialgebäuden die der Stadtgründungszivilisation</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Nutzt neben eigenen Spezialgebäuden die der Stadtgründungszivilisation</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Nutzt neben eigenen Spezialgebäuden die der Stadtgründungszivilisation</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_BUILDING_CONQUEST_PROBABILITY_MODIFIER_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Chance of destruction of buildings on city capture is lowered by %d1%%</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Geb&#228;ude werden mit einer %d1%% geringeren Wahrscheinlichkeit bei Stadteroberung zerst&#246;rt</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-%d1%% Wahrscheinlichkeit Geb&#228;ude bei Stadteroberung zu zerst&#246;ren</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Geb&#228;ude werden mit einer %d1%% geringeren Wahrscheinlichkeit bei Stadteroberung zerst&#246;rt</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Geb&#228;ude werden mit einer %d1%% geringeren Wahrscheinlichkeit bei Stadteroberung zerst&#246;rt</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_BUILDING_CONQUEST_PROBABILITY_MODIFIER</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Chance of destruction of buildings on city capture is lowered by %d1%%</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Geb&#228;ude werden mit einer %d1%% geringeren Wahrscheinlichkeit bei Stadteroberung zerst&#246;rt</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]-%d1%% Wahrscheinlichkeit Geb&#228;ude bei Stadteroberung zu zerst&#246;ren</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Geb&#228;ude werden mit einer %d1%% geringeren Wahrscheinlichkeit bei Stadteroberung zerst&#246;rt</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Geb&#228;ude werden mit einer %d1%% geringeren Wahrscheinlichkeit bei Stadteroberung zerst&#246;rt</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_UPGRADE_TO_BUILD_TEXT</Tag>
		<English>[ICON_BULLET]Can mot be constructed with availability of:[SPACE]</English>
		<French>[ICON_BULLET]Nicht mehr errichtbar mit Verfügbarkeit von:[SPACE]</French>
		<German>[ICON_BULLET]Nicht mehr errichtbar mit Verfügbarkeit von:[SPACE]</German>
		<Italian>[ICON_BULLET]Nicht mehr errichtbar mit Verfügbarkeit von:[SPACE]</Italian>
		<Spanish>[ICON_BULLET]Nicht mehr errichtbar mit Verfügbarkeit von:[SPACE]</Spanish>
	</TEXT>
	<!-- ]rucivfan_build_civilization_buildings rbcb -->
	<!-- rucivfan_switch_promotion_button rseb[ -->
	<TEXT>
		<Tag>TXT_KEY_COMMAND_SWITCH_PROMOTION</Tag>
		<English>Promotion switch</English>
		<French>Bef&#246;rderungsschalter</French>
		<German>Bef&#246;rderungsschalter</German>
		<Italian>Bef&#246;rderungsschalter</Italian>
		<Spanish>Bef&#246;rderungsschalter</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SWITCH_PROMOTION_STRENGTH_ENABLE</Tag>
		<English>Enables the promotion %s1_Promotion f&#252;r Financial</English>
		<French>Aktiviert die Bef&#246;rderung %s1_Promotion f&#252;r Finanzorientiert</French>
		<German>Aktiviert die Bef&#246;rderung %s1_Promotion f&#252;r Finanzorientiert</German>
		<Italian>Aktiviert die Bef&#246;rderung %s1_Promotion f&#252;r Finanzorientiert</Italian>
		<Spanish>Aktiviert die Bef&#246;rderung %s1_Promotion f&#252;r Finanzorientiert</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SWITCH_PROMOTION_STRENGTH_DISABLE</Tag>
		<English>Disables the promotion %s1_Promotion f&#252;r Financial</English>
		<French>Deaktiviert die Bef&#246;rderung %s1_Promotion f&#252;r Finanzorientiert</French>
		<German>Deaktiviert die Bef&#246;rderung %s1_Promotion f&#252;r Finanzorientiert</German>
		<Italian>Deaktiviert die Bef&#246;rderung %s1_Promotion f&#252;r Finanzorientiert</Italian>
		<Spanish>Deaktiviert die Bef&#246;rderung %s1_Promotion f&#252;r Finanzorientiert</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SWITCH_PROMOTION_POPULIST_ENABLE</Tag>
		<English>Enables the promotion %s1_Promotion</English>
		<French>Aktiviert die Bef&#246;rderung %s1_Promotion</French>
		<German>Aktiviert die Bef&#246;rderung %s1_Promotion</German>
		<Italian>Aktiviert die Bef&#246;rderung %s1_Promotion</Italian>
		<Spanish>Aktiviert die Bef&#246;rderung %s1_Promotion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SWITCH_PROMOTION_POPULIST_DISABLE</Tag>
		<English>Disables the promotion %s1_Promotion</English>
		<French>Deaktiviert die Bef&#246;rderung %s1_Promotion</French>
		<German>Deaktiviert die Bef&#246;rderung %s1_Promotion</German>
		<Italian>Deaktiviert die Bef&#246;rderung %s1_Promotion</Italian>
		<Spanish>Deaktiviert die Bef&#246;rderung %s1_Promotion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SWITCH_PROMOTION</Tag>
		<English>[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires promotion switch [LINK=PROMOTION_POPULIST1]Populist[\LINK][COLOR_REVERT] for human players[COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires Promotion Switch [LINK=PROMOTION_POPULIST1]Populist[\LINK][COLOR_REVERT] for Human Players[COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert für menschliche Spieler den Beförderungsschalter [LINK=PROMOTION_POPULIST1]Populistisch[\LINK][COLOR_REVERT]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Aktiviert den Bef&#246;rderungsschalter %s1_Promotion</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Aktiviert den Bef&#246;rderungsschalter %s1_Promotion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SWITCH_PROMOTION_SAVE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Enables the promotion switch %s1_Promotion</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Aktiviert den Bef&#246;rderungsschalter %s1_Promotion</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erm&#246;glicht: Bef&#246;rderungsschalter %s1_Promotion</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Aktiviert den Bef&#246;rderungsschalter %s1_Promotion</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Aktiviert den Bef&#246;rderungsschalter %s1_Promotion</Spanish>
	</TEXT>
	<!-- ]rucivfan_switch_promotion_button rseb -->
	<!-- rucivfan_food_production_modifier rfpm[ -->
	<TEXT>
		<Tag>TXT_KEY_MISC_HELP_FOOD_PRODUCTION_MODIFIER</Tag>
		<English>[ICON_BULLET]%D1%%[ICON_FOOD] for food production</English>
		<French>[ICON_BULLET]%D1%%[ICON_FOOD] f&#252;r Nahrungsproduktion</French>
		<German>[ICON_BULLET]%D1%%[ICON_FOOD] f&#252;r Nahrungsproduktion</German>
		<Italian>[ICON_BULLET]%D1%%[ICON_FOOD] f&#252;r Nahrungsproduktion</Italian>
		<Spanish>[ICON_BULLET]%D1%%[ICON_FOOD] f&#252;r Nahrungsproduktion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_HELP_OVERFLOW_FOOD_PRODUCTION_MODIFIER</Tag>
		<English>[ICON_BULLET]%D1%%[ICON_PRODUCTION] from [ICON_FOOD] surplus</English>
		<French>[ICON_BULLET]%D1%%[ICON_PRODUCTION] f&#252;r [ICON_FOOD]-&#220;berschuss</French>
		<German>[ICON_BULLET]%D1%%[ICON_PRODUCTION] f&#252;r [ICON_FOOD]-&#220;berschuss</German>
		<Italian>[ICON_BULLET]%D1%%[ICON_PRODUCTION] f&#252;r [ICON_FOOD]-&#220;berschuss</Italian>
		<Spanish>[ICON_BULLET]%D1%%[ICON_PRODUCTION] f&#252;r [ICON_FOOD]-&#220;berschuss</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_HELP_FOOD_PRODUCTION</Tag>
		<English>[ICON_BULLET]%D1[ICON_PRODUCTION] from %D2[ICON_FOOD] surplus</English>
		<French>[ICON_BULLET]%D1[ICON_PRODUCTION] de %D2[ICON_FOOD] en exc&#233;dent</French>
		<German>[ICON_BULLET]%D1[ICON_PRODUCTION] durch %D2[ICON_FOOD]-&#220;berschuss</German>
		<Italian>[ICON_BULLET]%D1[ICON_PRODUCTION] dal surplus di %D2[ICON_FOOD]</Italian>
		<Spanish>[ICON_BULLET]%D1[ICON_PRODUCTION] por %D2 [ICON_FOOD] en exceso</Spanish>
	</TEXT>
	<!-- ]rucivfan_food_production_modifier rfpm -->
	<!-- rucivfan_unit_generate_profit rugp[ -->
	<TEXT>
		<Tag>TXT_KEY_MISC_HELP_GENERATE_PROFIT_YIELD</Tag>
		<English>[ICON_BULLET]%D1%F2 durch Lieferung</English>
		<French>[ICON_BULLET]%D1%F2 durch Lieferung</French>
		<German>[ICON_BULLET]%D1%F2 durch Lieferung</German>
		<Italian>[ICON_BULLET]%D1%F2 durch Lieferung</Italian>
		<Spanish>[ICON_BULLET]%D1%F2 durch Lieferung</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_HELP_GENERATE_PROFIT_COMMERCE</Tag>
		<English>[ICON_BULLET]%D1%F2 durch Lieferung</English>
		<French>[ICON_BULLET]%D1%F2 durch Lieferung</French>
		<German>[ICON_BULLET]%D1%F2 durch Lieferung</German>
		<Italian>[ICON_BULLET]%D1%F2 durch Lieferung</Italian>
		<Spanish>[ICON_BULLET]%D1%F2 durch Lieferung</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GENERATE_PROFIT_UNIT</Tag>
		<English>[ICON_BULLET]%s1_Description&#58; %s2_Help</English>
		<French>[ICON_BULLET]%s1_Description&#58; %s2_Help</French>
		<German>[ICON_BULLET]%s1_Description&#58; %s2_Help</German>
		<Italian>[ICON_BULLET]%s1_Description&#58; %s2_Help</Italian>
		<Spanish>[ICON_BULLET]%s1_Description&#58; %s2_Help</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GENERATE_PROFIT_EMPTY</Tag>
		<English>[ICON_BULLET]Beherrscht %s1_Description via progress</English>
		<French>[ICON_BULLET]Beherrscht %s1_Description durch Fortschritt</French>
		<German>[ICON_BULLET]Beherrscht %s1_Description durch Fortschritt</German>
		<Italian>[ICON_BULLET]Beherrscht %s1_Description durch Fortschritt</Italian>
		<Spanish>[ICON_BULLET]Beherrscht %s1_Description durch Fortschritt</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GENERATE_PROFIT_MISC</Tag>
		<English>[ICON_BULLET]%s1_Yield%s2_Commerce via units with %s3_Description</English>
		<French>[ICON_BULLET]%s1_Yield%s2_Commerce durch Einheiten mit %s3_Description</French>
		<German>[ICON_BULLET]%s1_Yield%s2_Commerce durch Einheiten mit %s3_Description</German>
		<Italian>[ICON_BULLET]%s1_Yield%s2_Commerce durch Einheiten mit %s3_Description</Italian>
		<Spanish>[ICON_BULLET]%s1_Yield%s2_Commerce durch Einheiten mit %s3_Description</Spanish>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_GENERATE_PROFIT_SPY</Tag>
		<English>[COLOR_HIGHLIGHT_TEXT]Information Procurement[COLOR_REVERT]</English>
		<French>[COLOR_HIGHLIGHT_TEXT]Informationsbeschaffung[COLOR_REVERT]</French>
		<German>[COLOR_HIGHLIGHT_TEXT]Informationsbeschaffung[COLOR_REVERT]</German>
		<Italian>[COLOR_HIGHLIGHT_TEXT]Informationsbeschaffung[COLOR_REVERT]</Italian>
		<Spanish>[COLOR_HIGHLIGHT_TEXT]Informationsbeschaffung[COLOR_REVERT]</Spanish>
	</TEXT>
	<!-- %s1_Yield, %s2_Commerce -->
	<TEXT>
		<Tag>TXT_KEY_GENERATE_PROFIT_SPY_HELP</Tag>
		<English>%s1_Yield%s2_Commerce/turn against enemies on their city fields</English>
		<French>%s1_Yield%s2_Commerce/Runde gegen Feinde auf deren Stadtfeldern</French>
		<German>%s1_Yield%s2_Commerce/Runde gegen Feinde auf deren Stadtfeldern</German>
		<Italian>%s1_Yield%s2_Commerce/Runde gegen Feinde auf deren Stadtfeldern</Italian>
		<Spanish>%s1_Yield%s2_Commerce/Runde gegen Feinde auf deren Stadtfeldern</Spanish>
	</TEXT>
	<!-- ]rucivfan_unit_generate_profit rugp -->
	<!-- rucivfan_fresh_water_extended rfwe[ -->
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ADDS_FRESH_WATER</Tag>
		<English>[ICON_BULLET]Creates a source of freshwater</English>
		<French>[ICON_BULLET]Creates a Source of Fresh Water</French>
		<German>[ICON_BULLET]Erzeugt eine S&#252;&#223;wasserquelle</German>
		<Italian>[ICON_BULLET]Creates a Source of Fresh Water</Italian>
		<Spanish>[ICON_BULLET]Creates a Source of Fresh Water</Spanish>
	</TEXT>
	<!-- ]rucivfan_fresh_water_extended rfwe -->
	<!-- rucivfan_multiple_research rmr[ -->
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_MULTIPLE_RESEARCH</Tag>
		<English>Multiple Research</English>
		<French>Recherche Multiple</French>
		<German>Mehrfache Forschung</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_MULTIPLE_RESEARCH_HELP</Tag>
		<English>When a player has enough beakers to research more than one technology, and more than one technology is queued, they can research multiple technologies per turn.</English>
		<French>Lorsque un joueur a assez de points pour rechercher plus d'une technologie, il peut découvrir plusieurs Technologies par tour.</French>
		<German>Wenn ein Spieler genügend Forschungspunkte erreicht hat, um mehr als eine Technologie zu erforschen und mindestens eine weitere vorausgewählt ist, können mehrere Technologien pro Runde erforscht werden.</German>
	</TEXT>
	<!--  ]rucivfan_multiple_research rmr -->
	<!-- rucivfan_overflow_production rop[ -->
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_MULTIPLE_PRODUCTION</Tag>
		<English>Multiple Production</English>
		<French>Production Multiple</French>
		<German>Mehrfache Produktion</German>
		<Italian>Produzione Multipla</Italian>
		<Spanish>Producción Múltiple</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_MULTIPLE_PRODUCTION_HELP</Tag>
		<English>When a city production is enough to finish more than one item, it can produce multiple items per turn.</English>
		<French>When a city production is enough to finish more than one item, it can produce multiple items per turn.</French>
		<German>Wenn die Produktion einer Stadt hoch genug ist, kann sie mehrere Objekte in einer Runde produzieren. Um diesen Effekt voll auszunutzen, empfiehlt es sich, stets mehrere Projekte in Auftrag zu geben bzw. die Produktionswarteliste zu erweitern.</German>
		<Italian>When a city production is enough to finish more than one item, it can produce multiple items per turn.</Italian>
		<Spanish>When a city production is enough to finish more than one item, it can produce multiple items per turn.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_LOST_PRODUCTION_CONVERTED</Tag>
		<English>%s1_CityName can't carry over [ICON_PRODUCTION] overflow any more. The lost %d2_NumProduction[ICON_PRODUCTION] is converted into %d3_NumGold[ICON_GOLD]!</English>
		<French>%s1_CityName can't carry over [ICON_PRODUCTION] overflow any more. The lost %d2_NumProduction[ICON_PRODUCTION] is converted into %d3_NumGold[ICON_GOLD]!</French>
		<German>%s1_CityName kann den [ICON_PRODUCTION] Überschuss nicht weiter übertragen. Die verlorenen %d2_NumProduction[ICON_PRODUCTION] werden in %d3_NumGold[ICON_GOLD] umgewandelt!</German>
		<Italian>%s1_CityName can't carry over [ICON_PRODUCTION] overflow any more. The lost %d2_NumProduction[ICON_PRODUCTION] is converted into %d3_NumGold[ICON_GOLD]!</Italian>
		<Spanish>%s1_CityName can't carry over [ICON_PRODUCTION] overflow any more. The lost %d2_NumProduction[ICON_PRODUCTION] is converted into %d3_NumGold[ICON_GOLD]!</Spanish>
	</TEXT>
	<!--  ]rucivfan_overflow_production rop -->
	<!-- rucivfan_promotion_trait_condition rptc[ -->
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_TRAIT_CONDITION</Tag>
		<English>[ICON_BULLET]Requires leader trait: %s1_trait[SPACE][NEWLINE][ICON_BULLET]Requires unit level of 4</English>
		<French>[ICON_BULLET]Requires Leader Trait: %s1_trait[SPACE][NEWLINE][ICON_BULLET]Requires unit level of 4</French>
		<German>[ICON_BULLET]Erfordert Anf&#252;hrermerkmal: %s1_trait[SPACE][NEWLINE][ICON_BULLET]Erfordert Erfahrungsstufe 4</German>
		<Italian>[ICON_BULLET]Requires Leader Trait: %s1_trait[SPACE][NEWLINE][ICON_BULLET]Requires unit level of 4</Italian>
		<Spanish>[ICON_BULLET]Requires Leader Trait: %s1_trait[SPACE][NEWLINE][ICON_BULLET]Requires unit level of 4</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PROMOTION_TRAIT_CONDITION</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Allowes: %s1_traits[SPACE][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Requires unit level of 4[COLOR_REVERT]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erlaubt: %s1_traits[SPACE][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert Erfahrungsstufe 4[COLOR_REVERT]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erlaubt: %s1_traits[SPACE][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert Erfahrungsstufe 4[COLOR_REVERT]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erlaubt: %s1_traits[SPACE][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert Erfahrungsstufe 4[COLOR_REVERT]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Erlaubt: %s1_traits[SPACE][NEWLINE][SPACE][SPACE][COLOR_NEGATIVE_TEXT]Erfordert Erfahrungsstufe 4[COLOR_REVERT]</Spanish>
	</TEXT>
	<!-- ]rucivfan_promotion_trait_condition rptc -->
	<!-- rucivfan_improvement_extended rie[ -->
	<TEXT>
		<Tag>TXT_KEY_TRAIT_IMPROVEMENT_UPGRADE_TIME</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% growth duration for[SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstumsdauer f&#252;r[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstumsdauer f&#252;r[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstumsdauer f&#252;r[SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstumsdauer f&#252;r[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_IMPROVEMENT_UPGRADE_RATE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% growth for[SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% de croissance pour[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstum f&#252;r[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% miglioramento sulla crescita[SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% al crecimiento por[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_YIELD_CHANGE</Tag>
		<English>[ICON_BULLET]%D1_Change%F2_Icon from[SPACE]</English>
		<French>[ICON_BULLET]%D1_Change%F2_Icon :[SPACE]</French>
		<German>[ICON_BULLET]%D1_Change%F2_Icon durch[SPACE]</German>
		<Italian>[ICON_BULLET]%D1_Change%F2_Icon da[SPACE]</Italian>
		<Spanish>[ICON_BULLET]%D1_Change %F2_Icon por[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_IMPROVEMENT_EXTRA_X_IMPROVEMENT_CHANGE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_Improvement:[SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_Improvement:[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_Improvement:[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_Improvement:[SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_Improvement:[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_IMPROVEMENT_EXTRA_X_IN_OWN_CULTURE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Improvement</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Improvement</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Improvement</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Improvement</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%s1_Sign%d2_Value%F3_Symbole per %s4_Improvement</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_IMPROVEMENT_EXTRA_X_VALUE_CHANGE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%F1_Symbole:[SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%F1_Symbole:[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%F1_Symbole:[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%F1_Symbole:[SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%F1_Symbole:[SPACE]</Spanish>
	</TEXT>
	<!-- ]rucivfan_improvement_extended rie -->
	 <!-- rucivfan_hurry_modifier rhm[ -->
	<TEXT>
		<Tag>TXT_KEY_TRAIT_HURRY_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Hurry production cost</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Co&#251;t de l'acc&#233;l&#233;ration de la production %D1_Mod%%</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kosten f&#252;r beschleunigte Produktion</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% costo per accelerare la produzione</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% al coste de acelerar la producci&#243;n</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_HURRY_GOLD_COST_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% gold for hurried production</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Gold f&#252;r beschleunigte Produktion</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Gold f&#252;r beschleunigte Produktion</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Gold f&#252;r beschleunigte Produktion</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Gold f&#252;r beschleunigte Produktion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_HURRY_PRODUCTION_PER_POPULATION_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% production per population for hurried production</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Produktion je Bevölkerung f&#252;r beschleunigte Produktion</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Produktion je Bevölkerung f&#252;r beschleunigte Produktion</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Produktion je Bevölkerung f&#252;r beschleunigte Produktion</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Produktion je Bevölkerung f&#252;r beschleunigte Produktion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HURRY_MOD_SAVE</Tag>
		<English>[ICON_BULLET]%D1_Mod%% Hurry production cost</English>
		<French>[ICON_BULLET]Co&#251;t de l'acc&#233;l&#233;ration de la production %D1_Mod%%</French>
		<German>[ICON_BULLET]%D1_Mod%% Kosten f&#252;r beschleunigte Produktion</German>
		<Italian>[ICON_BULLET]%D1_Mod%% costo per accelerare la produzione</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod%% al coste de acelerar la producci&#243;n</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HURRY_GOLD_COST_MOD</Tag>
		<English>[ICON_BULLET]%D1_Mod%% gold for hurried production</English>
		<French>[ICON_BULLET]%D1_Mod%% Gold f&#252;r beschleunigte Produktion</French>
		<German>[ICON_BULLET]%D1_Mod%% Gold f&#252;r beschleunigte Produktion</German>
		<Italian>[ICON_BULLET]%D1_Mod%% Gold f&#252;r beschleunigte Produktion</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod%% Gold f&#252;r beschleunigte Produktion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HURRY_PRODUCTION_PER_POPULATION_MOD</Tag>
		<English>[ICON_BULLET]%D1_Mod%% production per population for hurried production</English>
		<French>[ICON_BULLET]%D1_Mod%% Produktion je Bevölkerung f&#252;r beschleunigte Produktion</French>
		<German>[ICON_BULLET]%D1_Mod%% Produktion je Bevölkerung f&#252;r beschleunigte Produktion</German>
		<Italian>[ICON_BULLET]%D1_Mod%% Produktion je Bevölkerung f&#252;r beschleunigte Produktion</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod%% Produktion je Bevölkerung f&#252;r beschleunigte Produktion</Spanish>
	</TEXT>
	<!-- ]rucivfan_hurry_modifier rhm -->
	<!-- rucivfan_anger_modifier ram[ -->
	<TEXT>
		<Tag>TXT_KEY_TRAIT_HURRY_ANGER_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] duration because of hurried production</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch beschleunigte Produktion</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch beschleunigte Produktion</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch beschleunigte Produktion</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch beschleunigte Produktion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CONSCRIPT_ANGER_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] duration because of recruitment</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Rekrutierung</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Rekrutierung</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Rekrutierung</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Rekrutierung</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_DEFY_RESOLUTION_ANGER_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] duration because of resolutions</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Resolutionen</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Resolutionen</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Resolutionen</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Resolutionen</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_HURRY_ANGER_MOD</Tag>
		<English>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] duration because of hurried production</English>
		<French>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch beschleunigte Produktion</French>
		<German>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch beschleunigte Produktion</German>
		<Italian>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch beschleunigte Produktion</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch beschleunigte Produktion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_CONSCRIPT_ANGER_MOD</Tag>
		<English>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] duration because of recruitment</English>
		<French>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Rekrutierung</French>
		<German>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Rekrutierung</German>
		<Italian>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Rekrutierung</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Rekrutierung</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_DEFY_RESOLUTION_ANGER_MOD</Tag>
		<English>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] duration because of resolutions</English>
		<French>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Resolutionen</French>
		<German>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Resolutionen</German>
		<Italian>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Resolutionen</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod%% [ICON_UNHAPPY] Dauer durch Resolutionen</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_ANGRY_CITIZEN_YIELD_COMMERCE</Tag>
		<English>because of enraged citizens</English>
		<French>durch Wutbürger</French>
		<German>durch Wutbürger</German>
		<Italian>durch Wutbürger</Italian>
		<Spanish>durch Wutbürger</Spanish>
	</TEXT>
	<!-- ]rucivfan_anger_modifier ram -->
	<!-- rucivfan_growth_modifier rgm[ -->
	 <TEXT>
		<Tag>TXT_KEY_TRAIT_GROWTH_RATE_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% growth for cities</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstum für Städte</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstum für Städte</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstum für Städte</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstum für Städte</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_GROWTH_THRESHOLD_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% growth threshold for cities</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstumsschwelle für Städte</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstumsschwelle für Städte</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstumsschwelle für Städte</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Wachstumsschwelle für Städte</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FOOD_STORAGE_BACKUP_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% emergency reserve on negative city growth</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Notreserve bei Stadtschrumpfung</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Notreserve bei Stadtschrumpfung</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Notreserve bei Stadtschrumpfung</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Notreserve bei Stadtschrumpfung</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_MIN_CITY_POPULATION_OFFSET</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Offset minimal city population</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Offset minimale Stadtbevölkerung</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Offset minimale Stadtbevölkerung</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Offset minimale Stadtbevölkerung</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Offset minimale Stadtbevölkerung</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FOUND_CITY_POPULATION_OFFSET</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Offset population on city foundation</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Offset Bevölkerung bei Stadtgründung</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Offset Bevölkerung bei Stadtgründung</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Offset Bevölkerung bei Stadtgründung</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Offset Bevölkerung bei Stadtgründung</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROCESS_EMIGRATION_FROM_UNHAPPY_POPULATION</Tag>
		<English>[ICON_BULLET]%D1_EmigrationChance chance for emigration of 1 population per turn during unhappiness</English>
		<French>[ICON_BULLET]%D1_EmigrationChance Chance auf Auswanderung von 1 Bevölkerung je Runde bei Unzufriedenheit</French>
		<German>[ICON_BULLET]%D1_EmigrationChance Chance auf Auswanderung von 1 Bevölkerung je Runde bei Unzufriedenheit</German>
		<Italian>[ICON_BULLET]%D1_EmigrationChance Chance auf Auswanderung von 1 Bevölkerung je Runde bei Unzufriedenheit</Italian>
		<Spanish>[ICON_BULLET]%D1_EmigrationChance Chance auf Auswanderung von 1 Bevölkerung je Runde bei Unzufriedenheit</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROCESS_EMIGRATION_FROM_UNHAPPY_POPULATION_ALWAYS</Tag>
		<English>[ICON_BULLET]Emigration of 1 population per turn during unhappiness</English>
		<French>[ICON_BULLET]Auswanderung von 1 Bevölkerung je Runde bei Unzufriedenheit</French>
		<German>[ICON_BULLET]Auswanderung von 1 Bevölkerung je Runde bei Unzufriedenheit</German>
		<Italian>[ICON_BULLET]Auswanderung von 1 Bevölkerung je Runde bei Unzufriedenheit</Italian>
		<Spanish>[ICON_BULLET]Auswanderung von 1 Bevölkerung je Runde bei Unzufriedenheit</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CAN_BUILD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Can build[SPACE]</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Construction possible de :[SPACE]</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Kann Folgendes errichten:[SPACE]</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Pu&#242; costruire[SPACE]</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Se puede construir[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROCESS_MIGRATION</Tag>
		<English>Migration</English>
		<French>Migration</French>
		<German>Migration</German>
		<Italian>Migration</Italian>
		<Spanish>Migration</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROCESS_MIGRATION_STRATEGY</Tag>
		<English>If you focus on migration food is taking over the production. If the population is unhappy they emigrate.</English>
		<French>Konzentrieren Sie sich auf die Migration, tritt in der jeweiligen Stadt die Nahrung an die Stelle der Produktion. Wenn die Bevölkerung unzufrieden ist, wandert sie zudem aus.</French>
		<German>Konzentrieren Sie sich auf die Migration, tritt in der jeweiligen Stadt die Nahrung an die Stelle der Produktion. Wenn die Bevölkerung unzufrieden ist, wandert sie zudem aus.</German>
		<Italian>Konzentrieren Sie sich auf die Migration, tritt in der jeweiligen Stadt die Nahrung an die Stelle der Produktion. Wenn die Bevölkerung unzufrieden ist, wandert sie zudem aus.</Italian>
		<Spanish>Konzentrieren Sie sich auf die Migration, tritt in der jeweiligen Stadt die Nahrung an die Stelle der Produktion. Wenn die Bevölkerung unzufrieden ist, wandert sie zudem aus.</Spanish>
	</TEXT>
	<!-- ]rucivfan_growth_modifier rgm -->
	<!-- rucivfan_culture_modifier rcm[ -->
	 <TEXT>
		<Tag>TXT_KEY_TRAIT_OWN_PLOT_CULTURE_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% culture on own fields</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kultur auf eigenen Feldern</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kultur auf eigenen Feldern</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kultur auf eigenen Feldern</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kultur auf eigenen Feldern</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FOREIGN_PLOT_CULTURE_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% culture on foreign fields</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kultur auf fremden Feldern</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kultur auf fremden Feldern</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kultur auf fremden Feldern</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kultur auf fremden Feldern</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_PLOT_CULTURE_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% culture on fields</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kultur auf Feldern</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kultur auf Feldern</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kultur auf Feldern</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kultur auf Feldern</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_CULTURE_GARRISON_MOD</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% culture suppression because of garrison</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kulturunterdrückung durch Garnison</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kulturunterdrückung durch Garnison</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kulturunterdrückung durch Garnison</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Kulturunterdrückung durch Garnison</Spanish>
	</TEXT>
	<!-- ]rucivfan_culture_modifier rcm -->
	<!-- rucivfan_feature_extended rfe[ -->
	 <TEXT>
		<Tag>TXT_KEY_ACTION_CHANGE_FOOD</Tag>
		<English>[ICON_BULLET]%s1_Yield für %d2_length turn</English>
		<French>[ICON_BULLET]%s1_Yield für %d2_length Runden</French>
		<German>[ICON_BULLET]%s1_Yield für %d2_length Runden</German>
		<Italian>[ICON_BULLET]%s1_Yield für %d2_length Runden</Italian>
		<Spanish>[ICON_BULLET]%s1_Yield für %d2_length Runden</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PLOT_CHANGE_FOOD</Tag>
		<English>%s1_Yield für %d2_length turn</English>
		<French>%s1_Yield für %d2_length Runden</French>
		<German>%s1_Yield für %d2_length Runden</German>
		<Italian>%s1_Yield für %d2_length Runden</Italian>
		<Spanish>%s1_Yield für %d2_length Runden</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILD_SLASH_AND_BURN</Tag>
		<English>Danger of fire</English>
		<French>Brandrodung</French>
		<German>Brandrodung</German>
		<Italian>Brandrodung</Italian>
		<Spanish>Brandrodung</Spanish>
	</TEXT>
	<!-- ]rucivfan_feature_extended rfe -->
	<!-- rucivfan_production_without_resources rupwr[ -->
	<TEXT>
		<Tag>TXT_KEY_TRAIT_UNIT_PRODUCTION_WITHOUT_RESOURCE</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Units available without resources</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Einheiten ohne Ressourcen ausbildbar</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Einheiten ohne Ressourcen ausbildbar</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_UNIT_PRODUCTION_LOSS_REDUCE_MODIFIER</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%F2 penalty of base value for units without required resources reduced by %D1_Mod%%</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%F2-Malus auf den Grundwert für Einheiten bei fehlenden Ressourcen ist um %D1_Mod%% reduziert</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%d1_Mod%% %F2-Malus auf den Grundwert für Einheiten bei fehlenden Ressourcen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_UNIT_PRODUCTION_WITHOUT_RESOURCE</Tag>
		<English>[ICON_BULLET]Units available without resources</English>
		<French>[ICON_BULLET]Einheiten ohne Ressourcen ausbildbar</French>
		<German>[ICON_BULLET]Einheiten ohne Ressourcen ausbildbar</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_UNIT_PRODUCTION_LOSS_REDUCE_MODIFIER</Tag>
		<English>[ICON_BULLET]%F2 penalty of base value for units without required resources reduced by %D1_Mod%%</English>
		<French>[ICON_BULLET]%F2-Malus auf den Grundwert für Einheiten bei fehlenden Ressourcen ist um %D1_Mod%% reduziert</French>
		<German>[ICON_BULLET]%D1_Mod%% %F2-Malus auf den Grundwert für Einheiten bei fehlenden Ressourcen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_UNIT_PRODUCTION_WITHOUT_RESOURCE</Tag>
		<English>[ICON_BULLET]Units available without resources</English>
		<French>[ICON_BULLET]Einheiten ohne Ressourcen ausbildbar</French>
		<German>[ICON_BULLET]Einheiten ohne Ressourcen ausbildbar</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_UNIT_PRODUCTION_LOSS_REDUCE_MODIFIER</Tag>
		<English>[ICON_BULLET]%F2 penalty of base value for units without required resources reduced by %D1_Mod%%</English>
		<French>[ICON_BULLET]%F2-Malus für Einheiten bei fehlenden Ressourcen ist um %D1_Mod%% reduziert</French>
		<German>[ICON_BULLET]%D1_Mod%% %F2-Malus auf den Grundwert für Einheiten bei fehlenden Ressourcen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_PRODUCTION_WITHOUT_RESOURCE_BASE_YIELD_MOD</Tag>
		<English>[ICON_BULLET]%D1_Mod%% %F2 without resources</English>
		<French>[ICON_BULLET]%D1_Mod%% %F2 ohne Ressourcen</French>
		<German>[ICON_BULLET]%D1_Mod%%%F2 ohne Ressourcen</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_PRODUCTION_WITHOUT_RESOURCE_HELP_YIELD</Tag>
		<English>--> Total: %d2%F3</English>
		<French>--> Total %s1_yield_type: %d2%F3</French>
		<German>--> Neuer Grundwert: %d2%F3</German>
	</TEXT>
	<!-- ]rucivfan_production_without_resources rupwr -->
	<!-- rucivfan_combat_system_extended rcse[ -->
	<TEXT>
		<Tag>TXT_KEY_COMBAT_MESSAGE_SUFFERED_DAMAGE</Tag>
		<English>%[s1_CivName]'s %[s2_UnitName] suffers %[d3_damage] damage (%[d4]/%[d5]HP)</English>
		<French>%[s1_CivName]'s %[s2_UnitName] suffers %[d3_damage] damage (%[d4]/%[d5]HP)</French>
		<German>%[s1_CivName]s Einheit %[s2_UnitName] erleidet %[d3] Schaden (%[d4]/%[d5]TP)</German>
		<Italian>%[s1_CivName]'s %[s2_UnitName] suffers %[d3_damage] damage (%[d4]/%[d5]HP)</Italian>
		<Spanish>%[s1_CivName]'s %[s2_UnitName] suffers %[d3_damage] damage (%[d4]/%[d5]HP)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_COMBAT_MESSAGE_SUFFERED_DAMAGE_DEFEATED</Tag>
		<English>%[s1_CivName]'s %[s2_UnitName] has defeated %[s3_CivName]'s %[s4_UnitName]!</English>
		<French>Les %[s1_CivName] (%[s2_UnitName]) ont vaincu l'unit&#233; des %[s3_CivName] (%[s4_UnitName]) !</French>
		<German>%[s1_CivName]s Einheit %[s2_UnitName] hat %[s3_CivName]s Einheit %[s4_UnitName] besiegt!</German>
		<Italian>L'unit&#224; %[s2_UnitName] dell'%[s1_CivName] ha sconfitto l'unit&#224; %[s4_UnitName] dell'%[s3_CivName]!</Italian>
		<Spanish>[NUM2:Un:Una:Unos:Unas] %[s2_UnitName] del %[s1_CivName] [NUM2:ha:ha:han:han] derrotado a [NUM3:un:una:unos:unas] %[s3_UnitName] del %[s4_CivName].</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BERSERK_TEXT</Tag>
		<English>[ICON_BULLET]Damage increases the strength rather than decreasing by the same amount</English>
		<French>[ICON_BULLET]Damage increases the strength rather than decreasing by the same amount</French>
		<German>[ICON_BULLET]Schaden erhöht die Stärke statt sie zu senken um den gleichen Betrag</German>
		<Italian>[ICON_BULLET]Damage increases the strength rather than decreasing by the same amount</Italian>
		<Spanish>[ICON_BULLET]Damage increases the strength rather than decreasing by the same amount</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_MODIFIER_VERSUS_TYPE</Tag>
		<English>[ICON_BULLET]%D1_Mod%% vs. [LINK=literal]%s2_Against[\LINK]</English>
		<French>[ICON_BULLET]%D1_Mod%% contre [LINK=literal]%s2_Against[\LINK]</French>
		<German>[ICON_BULLET]%D1_Mod%% gegen [LINK=literal]%s2_Against[\LINK]</German>
		<Italian>[ICON_BULLET]%D1_Mod%% contro [LINK=literal]%s2_Against[\LINK]</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod%% contra [LINK=literal]%s2_Against[\LINK]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_MODIFIER_ATTACK_VERSUS_TYPE</Tag>
		<English>[ICON_BULLET]%D1_Bonus%% [LINK=literal]%s2_Against[\LINK] attack</English>
		<French>[ICON_BULLET]%D1_Bonus%% [LINK=literal]%s2_Against[\LINK] Attaque</French>
		<German>[ICON_BULLET]%D1_Bonus%% [LINK=literal]%s2_Against[\LINK]-Angriff</German>
		<Italian>[ICON_BULLET]%D1_Bonus%% di attacco in [LINK=literal]%s2_Against[\LINK]</Italian>
		<Spanish>[ICON_BULLET]%D1_Bonus%% a ataque a [LINK=literal]%s2_Against[\LINK]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_MODIFIER_DEFENSE_VERSUS_TYPE</Tag>
		<English>[ICON_BULLET]%D1_Bonus%% [LINK=literal]%s2_Against[\LINK] defense</English>
		<French>[ICON_BULLET]D&#233;fense sur une case de [LINK=literal]%s2_Against[\LINK] %D1_Bonus%%</French>
		<German>[ICON_BULLET]%D1_Bonus%% [LINK=literal]%s2_Against[\LINK]-Verteidigung</German>
		<Italian>[ICON_BULLET]%D1_Bonus%% difensivo nelle caselle di [LINK=literal]%s2_Against[\LINK]</Italian>
		<Spanish>[ICON_BULLET]%D1_Bonus%% a defender [LINK=literal]%s2_Against[\LINK]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_AMPHIBIOUS_STRENGTH</Tag>
		<English>[ICON_BULLET]%D1_Change%% amphibious strength</English>
		<French>[ICON_BULLET]%D1_Change%% Force amphibie</French>
		<German>[ICON_BULLET]%D1_Change%% Amphibien-St&#228;rke</German>
		<Italian>[ICON_BULLET]%D1_Change%% alla forza in anfibio</Italian>
		<Spanish>[ICON_BULLET]%D1_Change%% a fuerza en anfibio</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_AMPHIBIOUS_ATTACK</Tag>
		<English>[ICON_BULLET]%D1_Change%% amphibious attack</English>
		<French>[ICON_BULLET]%D1_Change%% Attaque amphibie</French>
		<German>[ICON_BULLET]%D1_Change%% Amphibienangriff</German>
		<Italian>[ICON_BULLET]%D1_Change%% Attacco anfibio</Italian>
		<Spanish>[ICON_BULLET]%D1_Change%% Ataque anfibio</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_AMPHIBIOUS_DEFENSE</Tag>
		<English>[ICON_BULLET]%D1_Change%% amphibious defense</English>
		<French>[ICON_BULLET]%D1_Change%% en d&#233;fense sur des cases de amphibie</French>
		<German>[ICON_BULLET]%D1_Change%% Amphibienverteidigung</German>
		<Italian>[ICON_BULLET]%D1_Change%% di difesa nella anfibio</Italian>
		<Spanish>[ICON_BULLET]%D1_Change%% a defender anfibio</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BASIS_STRENGTH</Tag>
		<English>[ICON_BULLET]%D1_Change%% strength</English>
		<French>[ICON_BULLET]%D1_Change%% Force</French>
		<German>[ICON_BULLET]%D1_Change%% St&#228;rke</German>
		<Italian>[ICON_BULLET]%D1_Change%% alla forza</Italian>
		<Spanish>[ICON_BULLET]%D1_Change%% a fuerza</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BASIS_ATTACK</Tag>
		<English>[ICON_BULLET]%D1_Change%% attack</English>
		<French>[ICON_BULLET]%D1_Change%% Attaque</French>
		<German>[ICON_BULLET]%D1_Change%% Stärke im Angriff</German>
		<Italian>[ICON_BULLET]%D1_Change%% all'attacco</Italian>
		<Spanish>[ICON_BULLET]%D1_Change%% a ataque</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BASIS_DEFENSE</Tag>
		<English>[ICON_BULLET]%D1_Change%% defense</English>
		<French>[ICON_BULLET]%D1_Change%% en d&#233;fense</French>
		<German>[ICON_BULLET]%D1_Change%% Stärke in der Verteidigung</German>
		<Italian>[ICON_BULLET]%D1_Change%% di difesa</Italian>
		<Spanish>[ICON_BULLET]%D1_Change%% a defender</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_COMBAT_MESSAGE_COMBAT_ATTACK</Tag>
		<English>(Combat Attack: %D1%%)</English>
		<French>(Combat Attack : %D1%%)</French>
		<German>(Angriff Einheitenkategorie: %D1%%)</German>
		<Italian>(Combat Attack: %D1%%)</Italian>
		<Spanish>(Combat Attack: %D1%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_COMBAT_MESSAGE_COMBAT_DEFENSE</Tag>
		<English>(Combat Defense: %D1%%)</English>
		<French>(Combat Defense: %D1%%)</French>
		<German>(Verteidigung Einheitenkategorie: %D1%%)</German>
		<Italian>(Combat Defense: %D1%%)</Italian>
		<Spanish>(Combat Defense: %D1%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_COMBAT_MESSAGE_ATTACK</Tag>
		<English>(Attack: %D1%%)</English>
		<French>(Attack : %D1%%)</French>
		<German>(Angriff: %D1%%)</German>
		<Italian>(Attack: %D1%%)</Italian>
		<Spanish>(Attack: %D1%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_COMBAT_MESSAGE_DEFENSE</Tag>
		<English>(Defense: %D1%%)</English>
		<French>(Defense: %D1%%)</French>
		<German>(Verteidigung: %D1%%)</German>
		<Italian>(Defense: %D1%%)</Italian>
		<Spanish>(Defense: %D1%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_COMBAT_MESSAGE_CLASS_AMPHIB_ATTACK</Tag>
		<English>(Amphibious Attack: %D1%%)</English>
		<French>(Attaque amphibie : %D1%%)</French>
		<German>(Amphibienangriff: %D1%%)</German>
		<Italian>(Attacco anfibio: %D1%%)</Italian>
		<Spanish>(Ataque anfibio: %D1%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_COMBAT_MESSAGE_CLASS_AMPHIB_DEFENSE</Tag>
		<English>(Amphibious Defense: %D1%%)</English>
		<French>(Amphibious Defense: %D1%%)</French>
		<German>(Amphibienverteidigung: %D1%%)</German>
		<Italian>(Amphibious Defense: %D1%%)</Italian>
		<Spanish>(Amphibious Defense: %D1%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_COMBAT_MESSAGE_CLASS_AMPHIB_PENALTY</Tag>
		<English>(Amphibious Penalty: %D1%%)</English>
		<French>(Amphibious Penalty : %D1%%)</French>
		<German>(Amphibienabzug: %D1%%)</German>
		<Italian>(Amphibious Penalty: %D1%%)</Italian>
		<Spanish>(Amphibious Penalty: %D1%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_COMBAT_MESSAGE_CLASS_RIVER_PENALTY</Tag>
		<English>(River Penalty: %D1%%)</English>
		<French>(River Penalty: %D1%%)</French>
		<German>(Flussabzug: %D1%%)</German>
		<Italian>(River Penalty: %D1%%)</Italian>
		<Spanish>(River Penalty: %D1%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_COMBAT_STRENGH_BY_ERA</Tag>
		<English>[ICON_BULLET]%D1_Change[ICON_STRENGTH] per Era from %s2_era</English>
		<French>[ICON_BULLET]%D1_Change[ICON_STRENGTH] per Era from %s2_era</French>
		<German>[ICON_BULLET]%D1_Change[ICON_STRENGTH] je Ära ab %s2_era</German>
		<Italian>[ICON_BULLET]%D1_Change[ICON_STRENGTH] per Era from %s2_era</Italian>
		<Spanish>[ICON_BULLET]%D1_Change[ICON_STRENGTH] per Era from %s2_era</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COLLATERAL_VALUES</Tag>
		<English>[ICON_BULLET]Causes collateral damage with %d1_Amount%% [ICON_STRENGTH] (max. %d2%% on %d3 units)</English>
		<French>[ICON_BULLET]Causes collateral damage with %d1_Amount%% [ICON_STRENGTH] (max. %d2%% on %d3 units)</French>
		<German>[ICON_BULLET]Verursacht Kollateralschaden mit %d1_Amount%% der [ICON_STRENGTH] (max. %d2%% an %d3 Einheiten)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COLLATERAL_VALUES_NOT_LIMITED</Tag>
		<English>[ICON_BULLET]Causes with %D1_Amount%% [ICON_STRENGTH] collateral damage</English>
		<French>[ICON_BULLET]Provoque with %D1_Amount%% [ICON_STRENGTH] des dommages collat&#233;raux</French>
		<German>[ICON_BULLET]Verursacht Kollateralschaden mit %d1_Amount%% der [ICON_STRENGTH]</German>
		<Italian>[ICON_BULLET]Provoca with %D1_Amount%% [ICON_STRENGTH] danni collaterali</Italian>
		<Spanish>[ICON_BULLET]Inflige with %D1_Amount%% [ICON_STRENGTH] da&#241;os colaterales</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_YOU_UNIT_WAS_CAPTURED</Tag>
		<English>While defending, your %s1_UnitName was captured!</English>
		<French>While defending, your %s1_UnitName was captured!</French>
		<German>Eure Einheit %s1_UnitName wurde gefangen genommen!</German>
		<Italian>While defending, your %s1_UnitName was captured!</Italian>
		<Spanish>While defending, your %s1_UnitName was captured!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_GO_OVER_WINNER</Tag>
		<English>An Enemy Unit has went over to you!</English>
		<French>An Enemy Unit has went over to you!</French>
		<German>Eine feindliche Einheit ist zu Ihnen übergelaufen!</German>
		<Italian>An Enemy Unit has went over to you!</Italian>
		<Spanish>An Enemy Unit has went over to you!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_GO_OVER_LOSER</Tag>
		<English>One of your Units has went over to your Enemy!</English>
		<French>One of your Units has went over to your Enemy!</French>
		<German>Eine Eurer Einheiten ist zum Feind übergelaufen!</German>
		<Italian>One of your Units has went over to your Enemy!</Italian>
		<Spanish>One of your Units has went over to your Enemy!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_CAPTURED_WINNER</Tag>
		<English>You have captured an Enemy Ship!</English>
		<French>You have captured an Enemy Ship!</French>
		<German>Ihr habt ein feindliche Einheit gekapert!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_CAPTURED_LOSER</Tag>
		<English>One of your Ships has been captured by hostile Pirates!</English>
		<French>One of your Ships has been captured by hostile Pirates!</French>
		<German>Eins Eurer Einheiten wurde gekapert!</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_PIRATE</Tag>
		<English>[ICON_BULLET]%D1_Mod%% Chance to capture defeated Ship Units</English>
		<French>[ICON_BULLET]%D1_Mod%% Chance to capture defeated Ship Units</French>
		<German>[ICON_BULLET]%D1_Mod%% Chance besiegte Einheiten zu kapern</German>
	</TEXT>
	
	<!-- ]rucivfan_combat_system_extended rcse -->
	<!-- rucivfan_feature_extended rfe[ -->
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FEATURE_GROWTH_IGNORE_CIVILISATION</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Ausbreitung Gelände ohne Blockade</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Ausbreitung Gelände ohne Blockade</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Ausbreitung Gelände ohne Blockade</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Ausbreitung Gelände ohne Blockade</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Ausbreitung Gelände ohne Blockade</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FEATURE_GROWTH_IGNORE_CIVILISATION_CHANCE_MODIFIER</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Chance Ausbreitung Gelände ohne Blockade</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Chance Ausbreitung Gelände ohne Blockade</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Chance Ausbreitung Gelände ohne Blockade</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Chance Ausbreitung Gelände ohne Blockade</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% Chance Ausbreitung Gelände ohne Blockade</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_FEATURE_GROWTH_MODIFIER</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% höhere Ausbreitungschance für Gelände</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% höhere Ausbreitungschance für Gelände</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% höhere Ausbreitungschance für Gelände</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% höhere Ausbreitungschance für Gelände</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]%D1_Mod%% höhere Ausbreitungschance für Gelände</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_FEATURE_GROWTH_IGNORE_CIVILISATION</Tag>
		<English>[ICON_BULLET]Ausbreitung Gelände ohne Blockade</English>
		<French>[ICON_BULLET]Ausbreitung Gelände ohne Blockade</French>
		<German>[ICON_BULLET]Ausbreitung Gelände ohne Blockade</German>
		<Italian>[ICON_BULLET]Ausbreitung Gelände ohne Blockade</Italian>
		<Spanish>[ICON_BULLET]Ausbreitung Gelände ohne Blockade</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_FEATURE_GROWTH_IGNORE_CIVILISATION_CHANCE_MODIFIER</Tag>
		<English>[ICON_BULLET]%D1_Mod%% Chance Ausbreitung Gelände ohne Blockade</English>
		<French>[ICON_BULLET]%D1_Mod%% Chance Ausbreitung Gelände ohne Blockade</French>
		<German>[ICON_BULLET]%D1_Mod%% Chance Ausbreitung Gelände ohne Blockade</German>
		<Italian>[ICON_BULLET]%D1_Mod%% Chance Ausbreitung Gelände ohne Blockade</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod%% Chance Ausbreitung Gelände ohne Blockade</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_FEATURE_GROWTH_MODIFIER</Tag>
		<English>[ICON_BULLET]%D1_Mod%% höhere Ausbreitungschance für Gelände</English>
		<French>[ICON_BULLET]%D1_Mod%% höhere Ausbreitungschance für Gelände</French>
		<German>[ICON_BULLET]%D1_Mod%% höhere Ausbreitungschance für Gelände</German>
		<Italian>[ICON_BULLET]%D1_Mod%% höhere Ausbreitungschance für Gelände</Italian>
		<Spanish>[ICON_BULLET]%D1_Mod%% höhere Ausbreitungschance für Gelände</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_FEATURE_GROWTH_IGNORE_CIVILISATION</Tag>
		<English>[ICON_BULLET]Ausbreitung Gelände ist ohne Blockade</English>
		<French>[ICON_BULLET]Ausbreitung Gelände ist ohne Blockade</French>
		<German>[ICON_BULLET]Ausbreitung Gelände ist ohne Blockade</German>
		<Italian>[ICON_BULLET]Ausbreitung Gelände ist ohne Blockade</Italian>
		<Spanish>[ICON_BULLET]Ausbreitung Gelände ist ohne Blockade</Spanish>
	</TEXT>
	<!-- ]rucivfan_feature_extended rfe -->
	<!-- rucivfan_bonus_commerce rbc[ -->
	<TEXT>
		<Tag>TXT_KEY_MISC_HELP_BONUS_COMMERCE</Tag>
		<English>[ICON_BULLET]%D1% %F2 durch Ressourcen</English>
		<French>[ICON_BULLET]%D1% %F2 durch Ressourcen</French>
		<German>[ICON_BULLET]%D1% %F2 durch Ressourcen</German>
		<Italian>[ICON_BULLET]%D1% %F2 durch Ressourcen</Italian>
		<Spanish>[ICON_BULLET]%D1% %F2 durch Ressourcen</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BONUS_COMMERCE</Tag>
		<English>[ICON_BULLET]%s1_commerce in Städten</English>
		<French>[ICON_BULLET]%s1_commerce in Städten</French>
		<German>[ICON_BULLET]%s1_commerce in Städten</German>
		<Italian>[ICON_BULLET]%s1_commerce in Städten</Italian>
		<Spanish>[ICON_BULLET]%s1_commerce in Städten</Spanish>
	</TEXT>
	<!-- ]rucivfan_bonus_commerce rbc -->
	<!-- rucivfan_river_yield rry[ -->
	<TEXT>
		<Tag>TXT_KEY_MISC_TERRAIN_RIVER_YIELD_TERRAIN_FIRST</Tag>
		<English>[ICON_BULLET]%s1_terrain: %s2_symbole adjacent to river</English>
		<French>[ICON_BULLET]%s1_terrain: %s2_symbole an einen Fluss angrenzend</French>
		<German>[ICON_BULLET]%s1_terrain: %s2_symbole an einen Fluss angrenzend</German>
		<Italian>[ICON_BULLET]%s1_terrain: %s2_symbole an einen Fluss angrenzend</Italian>
		<Spanish>[ICON_BULLET]%s1_terrain: %s2_symbole an einen Fluss angrenzend</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_TERRAIN_RIVER_YIELD_FIRST</Tag>
		<English>[ICON_BULLET]%s1_symbole to %s2_terrain adjacent to river</English>
		<French>[ICON_BULLET]%s1_symbole für %s2_terrain an einen Fluss angrenzend</French>
		<German>[ICON_BULLET]%s1_symbole für %s2_terrain an einen Fluss angrenzend</German>
		<Italian>[ICON_BULLET]%s1_symbole für %s2_terrain an einen Fluss angrenzend</Italian>
		<Spanish>[ICON_BULLET]%s1_symbole für %s2_terrain an einen Fluss angrenzend</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_WITH_TECH</Tag>
		<English>[NEWLINE][ICON_BULLET]%D1_Change%F2_YieldIcon adjacent to river with [COLOR_TECH_TEXT]%s3_TechName[COLOR_REVERT]</English>
		<French>[NEWLINE][ICON_BULLET]%D1_Change%F2_YieldIcon an einen Fluss angrenzend mit der Technologie [COLOR_TECH_TEXT]%s3_TechName[COLOR_REVERT]</French>
		<German>[NEWLINE][ICON_BULLET]%D1_Change%F2_YieldIcon an einen Fluss angrenzend mit der Technologie [COLOR_TECH_TEXT]%s3_TechName[COLOR_REVERT]</German>
		<Italian>[NEWLINE][ICON_BULLET]%D1_Change%F2_YieldIcon an einen Fluss angrenzend mit der Technologie [COLOR_TECH_TEXT]%s3_TechName[COLOR_REVERT]</Italian>
		<Spanish>[NEWLINE][ICON_BULLET]%D1_Change%F2_YieldIcon an einen Fluss angrenzend mit der Technologie [COLOR_TECH_TEXT]%s3_TechName[COLOR_REVERT]</Spanish>
	</TEXT>
	<!-- ]rucivfan_river_yield rry -->
	<!-- rucivfan_promotion_unit_classes_condition rpucc[ -->
	<TEXT>
		<Tag>TXT_KEY_UNIT_PROMOTE_AS_COMBAT_UNIT</Tag>
		<English>[ICON_BULLET]Gains experience and Promotions such as %s1_CombatType</English>
		<French>[ICON_BULLET]Erhält Erfahrung und Beförderungen wie %s1_CombatType</French>
		<German>[ICON_BULLET]Erhält Erfahrung und Beförderungen wie %s1_CombatType</German>
		<Italian>[ICON_BULLET]Erhält Erfahrung und Beförderungen wie %s1_CombatType</Italian>
		<Spanish>[ICON_BULLET]Erhält Erfahrung und Beförderungen wie %s1_CombatType</Spanish>
	</TEXT>
	<!-- ]rucivfan_promotion_unit_classes_condition rpucc -->
	<!-- rucivfan_heal_extended rhe[ -->
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_HEALS_UNIT_COUNT_EXTRA_TEXT</Tag>
		<English>[ICON_BULLET]Heals up to %d1_UnitCount Extra Units</English>
		<French>[ICON_BULLET]Heilt bis zu %d1_UnitCount zusätzliche Einheiten</French>
		<German>[ICON_BULLET]Heilt bis zu %d1_UnitCount zusätzliche Einheiten</German>
		<Italian>[ICON_BULLET]Heilt bis zu %d1_UnitCount zusätzliche Einheiten</Italian>
		<Spanish>[ICON_BULLET]Heilt bis zu %d1_UnitCount zusätzliche Einheiten</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HEALS_SAME_UNIT_COUNT_TEXT</Tag>
		<English>[ICON_BULLET]Heals up to %d1_UnitCounts Units in Same Tile Extra %d2_Heals%%[SPACE]</English>
		<French>[ICON_BULLET]Heals up to %d1_UnitCounts Units in Same Tile Extra %d2_Heals%%[SPACE]</French>
		<German>[ICON_BULLET]Heilt bis zu %d1_UnitCounts Einheiten auf demselben Gel&#228;ndefeld um zus&#228;tzliche %d2_Heals%%[SPACE]</German>
		<Italian>[ICON_BULLET]Heals up to %d1_UnitCounts Units in Same Tile Extra %d2_Heals%%[SPACE]</Italian>
		<Spanish>[ICON_BULLET]Heals up to %d1_UnitCounts Units in Same Tile Extra %d2_Heals%%[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HEALS_ADJACENT_UNIT_COUNT_TEXT</Tag>
		<English>[ICON_BULLET]Heals up to %d1_UnitCounts Units in Adjacent Tiles Extra %d2_Heals%%[SPACE]</English>
		<French>[ICON_BULLET]Heals up to %d1_UnitCounts Units in Adjacent Tiles Extra %d2_Heals%%[SPACE]</French>
		<German>[ICON_BULLET]Heilt bis zu %d1_UnitCounts Einheiten auf benachbarten Gel&#228;ndefeldern um zus&#228;tzliche %d2_Heals%%[SPACE]</German>
		<Italian>[ICON_BULLET]Heals up to %d1_UnitCounts Units in Adjacent Tiles Extra %d2_Heals%%[SPACE]</Italian>
		<Spanish>[ICON_BULLET]Heals up to %d1_UnitCounts Units in Adjacent Tiles Extra %d2_Heals%%[SPACE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HEALS_SAME_AND_ADJACENT_UNIT_COUNT_TEXT</Tag>
		<English>[ICON_BULLET]Heals up to %d1_UnitCounts Units in Same Tile Extra %d2_Heals%% and in Adjacent Tiles Extra %d3_Heals%%[SPACE]</English>
		<French>[ICON_BULLET]Heals up to %d1_UnitCounts Units in Same Tile Extra %d2_Heals%% and in Adjacent Tiles Extra %d3_Heals%%[SPACE]</French>
		<German>[ICON_BULLET]Heilt bis zu %d1_UnitCounts Einheiten auf demselben Gel&#228;ndefeld um zus&#228;tzliche %d2_Heals%% und auf benachbarten Gel&#228;ndefeldern um zus&#228;tzliche %d3_Heals%%[SPACE]</German>
		<Italian>[ICON_BULLET]Heals up to %d1_UnitCounts Units in Same Tile Extra %d2_Heals%% and in Adjacent Tiles Extra %d3_Heals%%[SPACE]</Italian>
		<Spanish>[ICON_BULLET]Heals up to %d1_UnitCounts Units in Same Tile Extra %d2_Heals%% and in Adjacent Tiles Extra %d3_Heals%%[SPACE]</Spanish>
	</TEXT>
	<!-- ]rucivfan_heal_extended rhe -->
	<!-- rucvifan_information_display_extended ride[ -->
	<TEXT>
		<Tag>TXT_KEY_MISSION_FOUND_MAINTENANCE</Tag>
		<English>City Maintenance:</English>
		<French>City Maintenance:</French>
		<German>Stadtunterhalt:</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISSION_FOUND_MAINTENANCE_CHANGE</Tag>
		<English>Total City Maintenance:</English>
		<French>Total City Maintenance:</French>
		<German>Gesamter Stadtunterhalt:</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISSION_SPREAD_CORPORATION_MAINTENANCE_CHANGE</Tag>
		<English>City Maintenance:</English>
		<French>City Maintenance:</French>
		<German>Stadtunterhalt:</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CONSTRUCT_BUILDING_CAPITAL</Tag>
		<English>[SPACE](Total City Maintenance:%s1_change)</English>
		<French>[SPACE](Total City Maintenance:%s1_change)</French>
		<German>[SPACE](Gesamter Stadtunterhalt:%s1_change)</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CONSTRUCT_BUILDING_GOVERNMENT</Tag>
		<English>[SPACE](Total City Maintenance:%s1_change)</English>
		<French>[SPACE](Total City Maintenance:%s1_change)</French>
		<German>[SPACE](Gesamter Stadtunterhalt:%s1_change)</German>
	</TEXT>
	<TEXT>
        <Tag>TXT_KEY_TRAIN_UNIT_XP</Tag>
        <English>[SPACE](%d1_experience XP)</English>
        <French>[SPACE](%d1_experience XP)</French>
        <German>[SPACE](%d1_experience EP)</German>
        <Italian>[SPACE](%d1_experience XP)</Italian>
        <Spanish>[SPACE](%d1_experience XP)</Spanish>
    </TEXT> 
	<!-- ]rucvifan_information_display_extended ride -->
	<!-- rucivfan_espionage_system_extended rese[ -->
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_EVADE_ENEMY_DETECTION_TEXT</Tag>
		<English>[ICON_BULLET]Can Evade Enemy Detection (%d1_Amount%% Chance)</English>
		<French>[ICON_BULLET] Peut éluder la détection ennemie (la chance de %d1_Amount%%)</French>
		<German>[ICON_BULLET]Kann Entdeckung vermeiden (%d1_Amount%% Chance)</German>
		<Italian>[ICON_BULLET] Può eludere la rilevazione nemica (probabilità di %d1_Amount%%)</Italian>
		<Spanish>[ICON_BULLET] Puede evadir la detección enemiga (la ocasión del %d1_Amount%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_INTERCEPT_ENEMY_SPIES_TEXT</Tag>
		<English>[ICON_BULLET]Can Intercept Enemy Spies (%d1_Amount%% Chance)</English>
		<French>[ICON_BULLET] Peut arrêter les espions ennemis (la chance de %d1_Amount%%)</French>
		<German>[ICON_BULLET]Kann feindliche Agenten abfangen (%d1_Amount%% Chance)</German>
		<Italian>[ICON_BULLET] Può intercettare le spie nemiche (probabilità di %d1_Amount%%)</Italian>
		<Spanish>[ICON_BULLET] Puede interceptar a los espías enemigos (la ocasión del %d1_Amount%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_IMPROVED_COUNTER_ESPIONAGE_TEXT</Tag>
		<English>[ICON_BULLET]Improved Counter Espionage Missions (%d1_Amount%%)</English>
		<French>[ICON_BULLET] Missions améliorées de contre- espionnage (%d1_Amount%%)</French>
		<German>[ICON_BULLET]Verbesserte Spionageabwehr (%d1_Amount%%)</German>
		<Italian>[ICON_BULLET] Missioni migliori di contro spionaggio (%d1_Amount%%)</Italian>
		<Spanish>[ICON_BULLET] Misiones mejoradas del espionaje contrario (los %d1_Amount%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_INTERCEPTED_TEXT</Tag>
		<English>A %s1_unit has been stumbled upon while operating near the %s2_civ_adjective city of %s3_city!</English>
		<French>Une unit&#233; : %s1_unit a &#233;t&#233; rep&#233;r&#233;e alors qu'elle se trouvait pr&#232;s de la ville %s2_civ_adjective de %s3_city !</French>
		<German>Eine Einheit %s1_unit wurde w&#228;hrend eines Einsatzes in der N&#228;he der %s2:2_civ_adjective Stadt %s3_city entdeckt!</German>
		<Italian>L'unit&#224; %s1_unit &#232; stata intercettata mentre operava nei pressi della citt&#224; %s2_civ_adjective di %s3_city!</Italian>
		<Spanish>&#161;Se ha dado con [NUM1:un:una:unos:unas] %s1_unit mientras [NUM1:operaba:operaba:operaban:operaban] cerca de la ciudad %s2:2_civ_adjective de %s3_city!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_INTERCEPTED_REVEAL_TEXT</Tag>
		<English>A %s1_civ_adjective %s2_unit has been stumbled upon while operating near the %s3_civ_adjective city of %s4_city!</English>
		<French>Une unit&#233; %s1:3_civ_adjective : %s2_unit  a &#233;t&#233; rep&#233;r&#233;e alors qu'elle se trouvait pr&#232;s de la ville %s3:3_civ_adjective : %s4_city !</French>
		<German>Eine %s1:3_civ_adjective Einheit %s2_unit wurde w&#228;hrend eines Einsatzes in der N&#228;he der %s3:2_civ_adjective Stadt %s4_city entdeckt!</German>
		<Italian>Un'unit&#224; %s2_unit %s1_civ_adjective &#232; stata intercettata mentre operava nei pressi della citt&#224; %s3_civ_adjective di %s4_city!</Italian>
		<Spanish>&#161;Se ha dado con [NUM2:un:una:unos:unas] %s2_unit de la civilizaci&#243;n %s1:2_civ_adjective mientras [NUM2:operaba:operaba:operaban:operaban] cerca de la ciudad %s3:3_civ_adjective de %s4_city!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_INTERCEPTED_SPY_TEXT</Tag>
		<English>A %s1_unit operating near %s3_city has been thwarted by %s2_civ_adjective counterintelligence agents!</English>
		<French>Une unit&#233; : %s1_unit se trouvant pr&#232;s de la ville : %s3_city a &#233;t&#233; neutralis&#233;e par les agents du contre-espionnage %s2_civ_adjective !</French>
		<German>Der Einsatz einer Einheit %s1_unit in der N&#228;he von %s3_city wurde von %s2:2_civ_adjective Spionageabwehr-Agenten verhindert!</German>
		<Italian>Una unit&#224; %s1_unit operante nei pressi di %s3_city &#232; stata fermata dagli agenti del controspionaggio %s2_civ_adjective!</Italian>
		<Spanish>&#161;Los agentes de contraespionaje %s2:3_civ_adjective han desenmascarado a [NUM1:un:una:unos:unas] %s1_unit que [NUM1:operaba:operaba:operaban:operaban] cerca de %s3_city!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_INTERCEPTED_SPY_REVEAL_TEXT</Tag>
		<English>A %s1_civ_adjective %s2_unit operating near %s4_city has been thwarted by %s3_civ_adjective counterintelligence agents!</English>
		<French>Une unit&#233; %s1:3_civ_adjective : %s2_unit se trouvant pr&#232;s de la ville : %s4_city a &#233;t&#233; neutralis&#233;e par les agents du contre-espionnage %s3_civ_adjective !</French>
		<German>Der Einsatz einer %s1:2_civ_adjective Einheit %s2_unit in der N&#228;he von %s4_city wurde von %s3:2_civ_adjective Spionageabwehr-Agenten verhindert!</German>
		<Italian>Un'unit&#224; %s2_unit  %s1_civ_adjective operante nei pressi di %s4_city &#232; stata fermata dagli agenti del controspionaggio %s3_civ_adjective!</Italian>
		<Spanish>&#161;Los agentes de contraespionaje %s3:3_civ_adjective han desenmascarado a [NUM2:un:una:unos:unas] %s2_unit de la civilizaci&#243;n %s1:2_civ_adjective que [NUM2:operaba:operaba:operaban:operaban] cerca de %s4_city!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_ESCAPE_CAPTURE_TEXT</Tag>
		<English>[ICON_BULLET]Can Escape Capture (%d1_Amount%% Chance)</English>
		<French>[ICON_BULLET] Peut échapper à la capture (la chance de %d1_Amount%%)</French>
		<German>[ICON_BULLET]Kann Gefangennahme entkommen (%d1_Amount%% Chance)</German>
		<Italian>[ICON_BULLET] Può fuoriuscire il bloccaggio (probabilità di %d1_Amount%%)</Italian>
		<Spanish>[ICON_BULLET] Puede escapar la captura (la ocasión del %d1_Amount%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_ESCAPED_REVEAL_TEXT</Tag>
		<English>A %s1_civ_adjective %s2_unit managed to escape from the %s3_civ_adjective city of %s4_city!</English>
		<French>Un %s1_civ_adjective %s2_unit est parvenu à s'échapper de la ville de %s3_civ_adjective de %s4_city!</French>
		<German>Eine %s1:3_civ_adjective Einheit %s2_unit konnte nahe der %s3:2_civ_adjective Stadt %s4_city entkommen!</German>
		<Italian>Un %s1_civ_adjective %s2_unit è riuscito a fuoriuscire dalla città di %s3_civ_adjective di %s4_city!</Italian>
		<Spanish>Un %s1_civ_adjective %s2_unit manejó escaparse de la ciudad de %s3_civ_adjective de %s4_city!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_ESCAPED_TEXT</Tag>
		<English>A %s1_unit managed to escape from the %s2_civ_adjective city of %s3_city!</English>
		<French>Un %s1_unit est parvenu à s'échapper de la ville de %s2_civ_adjective de %s3_city!</French>
		<German>Einer Einheit %s1_unit gelang die Flucht nahe der %s2:2_civ_adjective Stadt %s3_city!</German>
		<Italian>Un %s1_unit è riuscito a fuoriuscire dalla città di %s2_civ_adjective di %s3_city!</Italian>
		<Spanish>Un %s1_unit manejó escaparse de la ciudad de %s2_civ_adjective de %s3_city!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_CITY_ESCAPED_REVEAL_TEXT</Tag>
		<English>A %s1_civ_adjective %s2_unit managed to escape from the %s3_civ_adjective city of %s4_city!</English>
		<French>Un %s1_civ_adjective %s2_unit est parvenu à s'échapper de la ville de %s3_civ_adjective de %s4_city!</French>
		<German>Eine %s1:3_civ_adjective Einheit %s2_unit konnte aus der %s3:2_civ_adjective Stadt %s4_city entkommen!</German>
		<Italian>Un %s1_civ_adjective %s2_unit è riuscito a fuoriuscire dalla città di %s3_civ_adjective di %s4_city!</Italian>
		<Spanish>Un %s1_civ_adjective %s2_unit manejó escaparse de la ciudad de %s3_civ_adjective de %s4_city!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_CITY_ESCAPED_TEXT</Tag>
		<English>A %s1_unit managed to escape from the %s2_civ_adjective city of %s3_city!</English>
		<French>Un %s1_unit est parvenu à s'échapper de la ville de %s2_civ_adjective de %s3_city!</French>
		<German>Einer Einheit %s1_unit gelang die Flucht aus der %s2:2_civ_adjective Stadt %s3_city!</German>
		<Italian>Un %s1_unit è riuscito a fuoriuscire dalla città di %s2_civ_adjective di %s3_city!</Italian>
		<Spanish>Un %s1_unit manejó escaparse de la ciudad de %s2_civ_adjective de %s3_city!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_CAPTURE_TEXT</Tag>
		<English>A %s1_unit managed to escape from the %s2_civ_adjective city of %s3_city!</English>
		<French>Un %s1_unit est parvenu à s'échapper de la ville de %s2_civ_adjective de %s3_city!</French>
		<German>Eine Einheit %s1_unit nahe der %s2:2_civ_adjective Stadt %s3_city ist übergelaufen!</German>
		<Italian>Un %s1_unit è riuscito a fuoriuscire dalla città di %s2_civ_adjective di %s3_city!</Italian>
		<Spanish>Un %s1_unit manejó escaparse de la ciudad de %s2_civ_adjective de %s3_city!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_REVEAL_CAPTURE_TEXT</Tag>
		<English>A %s1_civ_adjective %s2_unit managed to escape from the %s3_civ_adjective city of %s4_city!</English>
		<French>A %s1_civ_adjective %s2_unit managed to escape from the %s3_civ_adjective city of %s4_city!</French>
		<German>Eine %s1:3_civ_adjective Einheit %[s2_unit] nahe der %s3_civ_adjective Stadt %s4_city ist übergelaufen!</German>
		<Italian>A %s1_civ_adjective %s2_unit managed to escape from the %s3_civ_adjective city of %s4_city!</Italian>
		<Spanish>A %s1_civ_adjective %s2_unit managed to escape from the %s3_civ_adjective city of %s4_city!</Spanish>
	</TEXT>	
    <TEXT>
		<Tag>TXT_KEY_UNIT_SPY_CITY_CAPTURE_TEXT</Tag>
		<English>A %s1_unit managed to escape from the %s2_civ_adjective city of %s3_city!</English>
		<French>Un %s1_unit est parvenu à s'échapper de la ville de %s2_civ_adjective de %s3_city!</French>
		<German>Eine Einheit %[s1_unit] in der %s2:2_civ_adjective Stadt %s3_city ist übergelaufen!</German>
		<Italian>Un %s1_unit è riuscito a fuoriuscire dalla città di %s2_civ_adjective di %s3_city!</Italian>
		<Spanish>Un %s1_unit manejó escaparse de la ciudad de %s2_civ_adjective de %s3_city!</Spanish>
	</TEXT>
    <TEXT>
		<Tag>TXT_KEY_UNIT_SPY_CITY_REVEAL_CAPTURE_TEXT</Tag>
		<English>A %s1_civ_adjective %s2_unit managed to escape from the %s3_civ_adjective city of %s4_city!</English>
		<French>A %s1_civ_adjective %s2_unit managed to escape from the %s3_civ_adjective city of %s4_city!</French>
		<German>Eine %s1:3_civ_adjective Einheit %[s2_unit] in der %s3:2_civ_adjective Stadt %s4_city ist übergelaufen!</German>
		<Italian>A %s1_civ_adjective %s2_unit managed to escape from the %s3_civ_adjective city of %s4_city!</Italian>
		<Spanish>A %s1_civ_adjective %s2_unit managed to escape from the %s3_civ_adjective city of %s4_city!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SPY_DOUBLE_AGENT_INTEL_TEXT</Tag>
		<English>You have recovered %d2_NUM[ICON_ESPIONAGE] vs. The %s1_CivDesc</English>
		<French>You have recovered %d2_NUM[ICON_ESPIONAGE] vs. The %s1_CivDesc</French>
		<German>Ihr habt %d2_NUM[ICON_ESPIONAGE] gegen das %s1:3_civ_adjective Reich gewonnen.</German>
		<Italian>You have recovered %d2_NUM[ICON_ESPIONAGE] vs. The %s1_CivDesc</Italian>
		<Spanish>You have recovered %d2_NUM[ICON_ESPIONAGE] vs. The %s1_CivDesc</Spanish>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_UNIT_NO_ESPIONAGE_TEXT</Tag>
		<English>[COLOR_WARNING_TEXT]Cannot Perform Espionage[COLOR_REVERT]</English>
		<French>[COLOR_WARNING_TEXT]Ne peut pas espionner[COLOR_REVERT]</French>
		<German>[COLOR_WARNING_TEXT]Kann keine Spionagemissionen ausf&#252;hren[COLOR_REVERT]</German>
		<Italian>[COLOR_WARNING_TEXT]Impossibile eseguire lo spionaggio[COLOR_REVERT]</Italian>
		<Spanish>[COLOR_WARNING_TEXT]No se puede realizar espionaje[COLOR_REVERT]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_NO_ESPIONAGE_REASON_MOVED_TEXT</Tag>
		<English>[COLOR_WARNING_TEXT][SPACE](Moved)[COLOR_REVERT]</English>
		<French>[COLOR_WARNING_TEXT][SPACE](D&#233;plac&#233;)[COLOR_REVERT]</French>
		<German>[COLOR_WARNING_TEXT][SPACE](Bewegt)[COLOR_REVERT]</German>
		<Italian>[COLOR_WARNING_TEXT][SPACE](In movimento)[COLOR_REVERT]</Italian>
		<Spanish>[COLOR_WARNING_TEXT][SPACE](Se ha trasladado)[COLOR_REVERT]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_NO_ESPIONAGE_REASON_VISIBLE_TEXT</Tag>
		<English>[COLOR_WARNING_TEXT][SPACE](Visible by %s1_player)[COLOR_REVERT]</English>
		<French>[COLOR_WARNING_TEXT][SPACE](Dans le champ de vision de %s1_player)[COLOR_REVERT]</French>
		<German>[COLOR_WARNING_TEXT][SPACE](Sichtbar f&#252;r %s1_player)[COLOR_REVERT]</German>
		<Italian>[COLOR_WARNING_TEXT][SPACE](Visibile da %s1_player)[COLOR_REVERT]</Italian>
		<Spanish>[COLOR_WARNING_TEXT][SPACE](Visible por %s1_player)[COLOR_REVERT]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_FREE_PREPARATION_BONUS_TEXT</Tag>
		<English>[ICON_BULLET]%d1_percent%% Free Preparation Bonus</English>
		<French>[ICON_BULLET] bonification libre de préparation de %d1_percent%%</French>
		<German>[ICON_BULLET]%d1_percent%% freier Vorbereitungsbonus</German>
		<Italian>[ICON_BULLET] indennità libera della preparazione di %d1_percent%%</Italian>
		<Spanish>[ICON_BULLET] prima libre de la preparación del %d1_percent%%</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_DETECTION_EVASION_BONUS_TEXT</Tag>
		<English>[ICON_BULLET]%d1_percent%% Detection Evasion Bonus</English>
		<French>[ICON_BULLET] bonification d'évasion de détection de %d1_percent%%</French>
		<German>[ICON_BULLET]%d1_percent%% Bonus gegen Entdeckung</German>
		<Italian>[ICON_BULLET] indennità di evasione di rilevazione di %d1_percent%%</Italian>
		<Spanish>[ICON_BULLET] prima de la evasión de la detección del %d1_percent%%</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_ENEMY_SPY_DETECTION_BONUS_TEXT</Tag>
		<English>[ICON_BULLET]%d1_percent%% Enemy Spy Detection Bonus</English>
		<French>[ICON_BULLET] bonification ennemie de détection d'espion de %d1_percent%%</French>
		<German>[ICON_BULLET]%d1_percent%% Bonus zur Entdeckung feindlicher Agenten</German>
		<Italian>[ICON_BULLET] indennità nemica di rilevazione della spia di %d1_percent%%</Italian>
		<Spanish>[ICON_BULLET] prima enemiga de la detección del espía del %d1_percent%%</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_COUNTER_ESPIONAGE_BONUS_TEXT</Tag>
		<English>[ICON_BULLET]%d1_percent%% Bonus To Counter Espionage</English>
		<French>[ICON_BULLET] bonification de %d1_percent%% aux contre- espionnage</French>
		<German>[ICON_BULLET]%d1_percent%% Bonus auf Spionageabwehr</German>
		<Italian>[ICON_BULLET] indennità di %d1_percent%% alle contro spionaggio</Italian>
		<Spanish>[ICON_BULLET] prima del %d1_percent%% a las espionaje contrario</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_NEVER_REVEALS_NATIONALITY_TEXT</Tag>
		<English>[ICON_BULLET]-90% Defection Chance[NEWLINE][ICON_BULLET]Never Reveals Nationality</English>
		<French>[ICON_BULLET]-90% Defection Chance[NEWLINE][ICON_BULLET]Never Reveals Nationality</French>
		<German>[ICON_BULLET]-90% Wahrscheinlichkeit überzulaufen[NEWLINE][ICON_BULLET]Enthüllt niemals Heimatnation</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_NEVER_REVEALS_NATIONALITY_TEXT_SAVE</Tag>
		<English>[ICON_BULLET]Never Reveals Nationality</English>
		<French>[ICON_BULLET] N'indique jamais la nationalité </French>
		<German>[ICON_BULLET]Enthüllt niemals Heimatnation</German>
		<Italian>[ICON_BULLET] Non rivela mai la nazionalità </Italian>
		<Spanish>[ICON_BULLET] Nunca revela nacionalidad </Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_IMMEDIATE_ESPIONAGE_TEXT</Tag>
		<English>[ICON_BULLET]Move not blocked espionage missions</English>
		<French>[ICON_BULLET]Move not blocked espionage missions</French>
		<German>[ICON_BULLET]Bewegen blockiert Spionagemissionen nicht</German>
		<Italian>[ICON_BULLET]Move not blocked espionage missions</Italian>
		<Spanish>[ICON_BULLET]Move not blocked espionage missions</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_ESCAPE_TO_NEAREST_CITY_TEXT</Tag>
		<English>[ICON_BULLET]Fleeing only to nearest town</English>
		<French>[ICON_BULLET]Fleeing only to nearest town</French>
		<German>[ICON_BULLET]Flüchtet nur zur nächsten Stadt</German>
		<Italian>[ICON_BULLET]Fleeing only to nearest town</Italian>
		<Spanish>[ICON_BULLET]Fleeing only to nearest town</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_ESCAPE_BONUS_TEXT</Tag>
		<English>[ICON_BULLET]%d1_percent%% Bonus Escape Chance</English>
		<French>[ICON_BULLET] chance d'évasion de bonification de %d1_percent%%</French>
		<German>[ICON_BULLET]%d1_percent%% Chance einer Gefangennahme zu entkommen</German>
		<Italian>[ICON_BULLET] probabilità di fuga di indennità di %d1_percent%%</Italian>
		<Spanish>[ICON_BULLET] ocasión del escape de la prima del %d1_percent%%</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_STEAL_TREASURY_TYPES_TEXT</Tag>
		<English>[ICON_BULLET]Rob %D1_percent%% bonus on treasury</English>
		<French>[ICON_BULLET]Rob %D1_percent%% bonus on treasury</French>
		<German>[ICON_BULLET]%D1_percent%% Bonus auf Schatzkammer ausrauben</German>
		<Italian>[ICON_BULLET]Rob %D1_percent%% bonus on treasury</Italian>
		<Spanish>[ICON_BULLET]Rob %D1_percent%% bonus on treasury</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_BRIBE_BONUS_TEXT</Tag>
		<English>[ICON_BULLET]%D1_percent%% cost reduction Bribe</English>
		<French>[ICON_BULLET]%D1_percent%% cost reduction Bribe</French>
		<German>[ICON_BULLET]%D1_percent%% Kostenreduktion auf Bestechungen</German>
		<Italian>[ICON_BULLET]%D1_percent%% cost reduction Bribe</Italian>
		<Spanish>[ICON_BULLET]%D1_percent%% cost reduction Bribe</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_ASSASSIN_BONUS_TEXT</Tag>
		<English>[ICON_BULLET]%D1_percent%% cost reduction Assassination</English>
		<French>[ICON_BULLET]%D1_percent%% cost reduction Assassination</French>
		<German>[ICON_BULLET]%D1_percent%% Kostenreduktion auf Attentate</German>
		<Italian>[ICON_BULLET]%D1_percent%% cost reduction Assassination</Italian>
		<Spanish>[ICON_BULLET]%D1_percent%% cost reduction Assassination</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_DESTROY_BUILDING_BONUS_TEXT</Tag>
		<English>[ICON_BULLET]%D1_percent%% cost reduction Building Demolitions</English>
		<French>[ICON_BULLET]%D1_percent%% cost reduction Building Demolitions</French>
		<German>[ICON_BULLET]%D1_percent%% Kostenreduktion auf Gebäudezerstörungen</German>
		<Italian>[ICON_BULLET]%D1_percent%% cost reduction Building Demolitions</Italian>
		<Spanish>[ICON_BULLET]%D1_percent%% cost reduction Building Demolitions</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_DESTROY_PRODUCTION_BONUS_TEXT</Tag>
		<English>[ICON_BULLET]%D1_percent%% cost reduction Production Sabotage</English>
		<French>[ICON_BULLET]%D1_percent%% cost reduction Production Sabotage</French>
		<German>[ICON_BULLET]%D1_percent%% Kostenreduktion auf Produktionssabotagen</German>
		<Italian>[ICON_BULLET]%D1_percent%% cost reduction Production Sabotage</Italian>
		<Spanish>[ICON_BULLET]%D1_percent%% cost reduction Production Sabotage</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_CITY_UNREST_BONUS_TEXT</Tag>
		<English>[ICON_BULLET]%d1_percent%% Bonus Unrest From Missions</English>
		<French>[ICON_BULLET] malaise de bonification de %d1_percent%% des missions</French>
		<German>[ICON_BULLET]%d1_percent%% mehr Unruhe durch Einsätze</German>
		<Italian>[ICON_BULLET] agitazione di indennità di %d1_percent%% dalle missioni</Italian>
		<Spanish>[ICON_BULLET] malestar de la prima del %d1_percent%% de misiones</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_CITY_REVOLT_BONUS_TEXT</Tag>
		<English>[ICON_BULLET]%D1_value Bonus City Revolt From Missions</English>
		<French>[ICON_BULLET] révolte de ville de bonification de %D1_value des missions</French>
		<German>[ICON_BULLET]%D1_value effektivere Revolte durch Einsätze</German>
		<Italian>[ICON_BULLET] sommossa della città di indennità di %D1_value dalle missioni</Italian>
		<Spanish>[ICON_BULLET] rebelión de la ciudad de la prima del %D1_value de misiones</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_CITY_UNHEALTHINESS_BONUS_TEXT</Tag>
		<English>[ICON_BULLET]%d1_percent%% Bonus Unhealthiness From Missions</English>
		<French>[ICON_BULLET] maladie de bonification de %d1_percent%% des missions</French>
		<German>[ICON_BULLET]%d1_percent%% zusätzliche Krankheit durch Einsätze</German>
		<Italian>[ICON_BULLET] malattia di indennità di %d1_percent%% dalle missioni</Italian>
		<Spanish>[ICON_BULLET] enfermedad de la prima del %d1_percent%% de misiones</Spanish>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_IMPORVEMENT_SABOTAGE_CREATE_FALLOUT_TEXT</Tag>
		<English>[ICON_BULLET]Creates fallout on sabotaged improvements</English>
		<French>[ICON_BULLET] Crée des retombées radioactives sur des améliorations sabotées</French>
		<German>[ICON_BULLET]Erzeugt Kontamination auf sabotierten Verbesserungen</German>
		<Italian>[ICON_BULLET] Genera la precipitazione radioattiva sui miglioramenti sabotati</Italian>
		<Spanish>[ICON_BULLET] Crea el polvillo radiactivo en mejoras saboteadas</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_INCREASE_DURATION_TEXT</Tag>
		<English>[ICON_BULLET]%d1_percent%% Mission Duration Bonus </English>
		<French>[ICON_BULLET]%d1_percent%% d'augmentation de la duree des effets en cas de succes de la mission</French>
		<German>[ICON_BULLET]%d1_percent%% Effektdauer für erfolgreiche Mission</German>
		<Italian>[ICON_BULLET]%d1_percent%% increase to effect duration of successful mission</Italian>
		<Spanish>[ICON_BULLET]%d1_percent%% increase to effect duration of successful mission</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SOMETHING_DESTROYED_TEXT</Tag>
		<English>A %s1_ThingName was destroyed by enemy infiltrators!</English>
		<French>Un %s1_ThingName a été détruit par les envahisseurs ennemis!</French>
		<German>%s1_ThingName von feindlichen Spionen zerstört!</German>
		<Italian>Un %s1_ThingName si è distrutto dagli infiltrati nemici!</Italian>
		<Spanish>Un %s1_ThingName fue destruido por los infiltrados enemigos!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SOMETHING_DESTROYED_IN_TEXT</Tag>
		<English>A %s1_BldngName in %s2_CityName was destroyed by enemy infiltrators!</English>
		<French>[NUM1:Un:Une] %s1_BldngName [NUM1:a &#233;t&#233; d&#233;truit:a &#233;t&#233; d&#233;truite] &#224; %s2_CityName par des ennemis infiltr&#233;s !</French>
		<German>Das Geb&#228;ude %s1_BldngName in %s2_CityName wurde von feindlichen Spionen zerst&#246;rt!</German>
		<Italian>Infiltrati nemici hanno distrutto [NUM1:un:una] %s1_BldngName a %s2_CityName!</Italian>
		<Spanish>&#161;Los enemigos infiltrados han destruido [NUM1:un:una:unos:unas] %s1_BldngName en %s2_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_PRODUCTION_DESTROYED_IN_TEXT</Tag>
		<English>All %s1_buildName progress in %s2_CityName was destroyed by enemy infiltrators!</English>
		<French>Toutes les progressions du b&#226;timent : %s1_buildName dans %s2_CityName ont &#233;t&#233; d&#233;truites par les infiltrateurs ennemis !</French>
		<German>Der gesamte Fortschritt des Bauprojektes %s1_buildName in %s2_CityName wurde von gegnerischen Eindringlingen zerst&#246;rt!</German>
		<Italian>Tutti i progressi in %s1_buildName presso %s2_CityName sono stati distrutti da nemici infiltrati!</Italian>
		<Spanish>&#161;Los infiltrados enemigos han destruido todo el progreso [NUM1:del:de la:de los:de las] %s1_buildName en %s2_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SOMETHING_DESTROYED_NEAR_CITY_TEXT</Tag>
		<English>A %s1_ThingName was destroyed by enemy infiltrators near %s2_CityName!</English>
		<French>A %s1_ThingName was destroyed by enemy infiltrators near %s2_CityName!</French>
		<German>%s1_ThingName nahe %s2_CityName von feindlichen Spionen zerstört!</German>
		<Italian>A %s1_ThingName was destroyed by enemy infiltrators near %s2_CityName!</Italian>
		<Spanish>A %s1_ThingName was destroyed by enemy infiltrators near %s2_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SOMETHING_ASSASSINATED_TEXT</Tag>
		<English>A %s1_ThingName was assassinated by enemy infiltrators at %s2_CityName!</English>
		<French>Un %s1_ThingName a été assassiné par les envahisseurs ennemis à %s2_CityName!</French>
		<German>Eine Einheit %s1_ThingName in %s2_CityName wurde von feindlichen Spionen ermordet!</German>
		<Italian>A %s1_ThingName was assassinated by enemy infiltrators at %s2_CityName!</Italian>
		<Spanish>Un %s1_ThingName fue asesinado por los infiltrados enemigos en %s2_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_BRIBE_TEXT</Tag>
		<English>Bribe the loyalty of %s1_name</English>
		<French>Acheter la loyaut&#233; de : %s1_name</French>
		<German>Die Loyalität von %s1_name erkaufen</German>
		<Italian>Compra la lealtà di %s1_name</Italian>
		<Spanish>Comprar la lealtad de %s1_name</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SOMETHING_BRIBED_TEXT</Tag>
		<English>A %s1_ThingName was bribed by enemy infiltrators!</English>
		<French>Un %s1_ThingName a été suborné par les envahisseurs ennemis!</French>
		<German>Eine Einheit %s1_ThingName wurde von feindlichen Spionen bestochen!</German>
		<Italian>Un %s1_ThingName è stato corrotto dagli infiltrati nemici!</Italian>
		<Spanish>Un %s1_ThingName fue sobornado por los infiltrados enemigos!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SOMETHING_BRIBED_NEAR_CITY_TEXT</Tag>
		<English>A %s1_ThingName was bribed by enemy infiltrators near %s2_CityName!</English>
		<French>Un %s1_ThingName a été suborné par les envahisseurs ennemis près de %s2_CityName!</French>
		<German>Eine Einheit %s1_ThingName nahe %s2_CityName wurde von feindlichen Spionen bestochen!</German>
		<Italian>Un %s1_ThingName è stato corrotto dagli infiltrati nemici vicino a %s2_CityName!</Italian>
		<Spanish>Un %s1_ThingName fue sobornado por los infiltrados enemigos cerca de %s2_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_CITY_BOUGHT_TEXT</Tag>
		<English>The loyalty of the city of %s1_CityName was bought by enemy infiltrators!</English>
		<French>La loyaut&#233; de la ville %s1_CityName a &#233;t&#233; achet&#233;e par des ennemis infiltr&#233;s !</French>
		<German>Die Loyalit&#228;t der Stadt %s1_CityName wurde von feindlichen Spionen erkauft!</German>
		<Italian>Infiltrati nemici hanno comperato la lealt&#224; della citt&#224; di %s1_CityName!</Italian>
		<Spanish>&#161;Los enemigos infiltrados han comprado la lealtad de la ciudad de %s1_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_INSERT_CULTURE_TEXT</Tag>
		<English>Spread %d2[ICON_CULTURE] to %s1_city (%d3%%)</English>
		<French>Etendre %d2[ICON_CULTURE] à %s1_city (%d3%%)</French>
		<German>%d2[ICON_CULTURE] Kultur in %s1_city (%d3%%) verbreiten</German>
		<Italian>Diffondi %d2[ICON_CULTURE] a %s1_city (%d3%%)</Italian>
		<Spanish>Propagar %d2[ICON_CULTURE] a %s1_city (%d3%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_CITY_CULTURE_INSERTED_TEXT</Tag>
		<English>Elements loyal to another empire have spread propaganda within the city of %s1_CityName!</English>
		<French>Des fid&#232;les d'un autre empire ont sem&#233; la propagande dans la ville de %s1_CityName !</French>
		<German>Fremde Mächte haben in %s1_CityName Propaganda verbreitet!</German>
		<Italian>Elementi leali a un altro impero hanno diffuso propaganda nella citt&#224; di %s1_CityName!</Italian>
		<Spanish>&#161;Los elementos leales a otro imperio han hecho propaganda en la ciudad de %s1_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_NEAR_CITY_CULTURE_INSERTED_TEXT</Tag>
		<English>Elements loyal to another empire have spread propaganda near the city of %s1_CityName!</English>
		<French>Des fid&#232;les d'un autre empire ont sem&#233; la propagande dans la ville de %s1_CityName !</French>
		<German>Fremde Mächte haben nahe %s1_CityName Propaganda verbreitet!</German>
		<Italian>Elementi leali a un altro impero hanno diffuso propaganda nella citt&#224; di %s1_CityName!</Italian>
		<Spanish>&#161;Los elementos leales a otro imperio han hecho propaganda en la ciudad de %s1_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_POISON_TEXT</Tag>
		<English>Cause %d1%F2 in %s3_city (fully recovers after %d4 [NUM4:turn:turns])</English>
		<French>Provoquer %d1%F2 dans la ville : %s3_city (gu&#233;rison totale apr&#232;s %d4 [NUM4:tour:tours])</French>
		<German>%d1%F2 in %s3_city verursachen (nach %d4 [NUM4:Runde:Runden] vollständig wiederhergestellt)</German>
		<Italian>Provoca %d1%F2 a %s3_city (recupera pienamente dopo %d4 [NUM4:turno:turni])</Italian>
		<Spanish>Provocar %d1 %F2 en %s3_city (se recuperará totalmente tras %d4 [NUM4:turno:turnos])</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_CITY_POISONED_TEXT</Tag>
		<English>The Water Supply of the city of %s1_CityName was poisoned by enemy infiltrators!</English>
		<French>>L'eau de la ville de %s1_CityName a &#233;t&#233; empoisonn&#233;e par des ennemis infiltr&#233;s !</French>
		<German>Die Wasservorr&#228;te der Stadt %s1_CityName wurden von feindlichen Spionen vergiftet!</German>
		<Italian>Infiltrati nemici hanno avvelenato la riserva d'acqua della citt&#224; di %s1_CityName!</Italian>
		<Spanish>&#161;Los enemigos infiltrados han envenenado el agua de la ciudad de %s1_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_CITY_UNHAPPY_TEXT</Tag>
		<English>Enemy infiltrators have fomented unrest within the city of %s1_CityName!</English>
		<French>Des ennemis infiltr&#233;s ont foment&#233; une &#233;meute dans la ville de %s1_CityName !</French>
		<German>Feindliche Spione haben in der Stadt %s1_CityName Unzufriedenheit unter der Bevölkerung geschürt!</German>
		<Italian>Infiltrati nemici hanno fomentato una rivolta nella citt&#224; di %s1_CityName!</Italian>
		<Spanish>&#161;Los enemigos infiltrados han fomentado la agitaci&#243;n en la ciudad de %s1_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_REVOLT_TEXT</Tag>
		<English>Cause %s1_city to revolt for %d2 [NUM2:turn:turns]</English>
		<French>Provoquer la r&#233;volte de la ville : %s1_city pendant %d2 [NUM2:tour:tours]</French>
		<German>%d2 [NUM2:Runde:Runden] eine Revolte in %s1_city verursachen</German>
		<Italian>Provoca una rivolta a %s1_city per %d2 [NUM2:turno:turni]</Italian>
		<Spanish>Provocar en %s1_city una revuelta durante %d2 [NUM2:turno:turnos]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_CITY_REVOLT_TEXT</Tag>
		<English>Enemy infiltrators have assassinated the governor of the city of %s1_CityName!</English>
		<French>Des ennemis infiltr&#233;s ont assassin&#233; le gouverneur de la ville de %s1_CityName !</French>
		<German>Feindliche Spione haben den Stadtverwalter von %s1_CityName ermordet und so eine Revolte angezettelt!</German>
		<Italian>Infiltrati nemici hanno assassinato il governatore della citt&#224; di %s1_CityName!</Italian>
		<Spanish>&#161;Los enemigos infiltrados han asesinado al gobernante de la ciudad de %s1_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_STEAL_TECH_TEXT</Tag>
		<English>Gain knowledge of %s1_tech</English>
		<French>Acqu&#233;rir la connaissance de : %s1_tech</French>
		<German>Technologie %s1_tech ausspionieren</German>
		<Italian>Ottieni la conoscenza di %s1_tech</Italian>
		<Spanish>Adquirir el conocimiento [NUM1:del:de la:de los:de las] %s1_tech</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_STEAL_TREASURY_TEXT</Tag>
		<English>Steal %d1[ICON_GOLD] from the %s2_civ_adjective treasury</English>
		<French>D&#233;rober %d1[ICON_GOLD] au tr&#233;sor %s2:1_civ_adjective</French>
		<German>%d1[ICON_GOLD] aus der %s2:2_civ_adjective Schatzkammer stehlen</German>
		<Italian>Ruba %d1[ICON_GOLD] dal tesoro %s2_civ_adjective</Italian>
		<Spanish>Robar %d1 [ICON_GOLD] del tesoro %s2:1_civ_adjective</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_STEAL_TREASURY_TEXT</Tag>
		<English>A portion of our state treasury was looted by enemy infiltrators!</English>
		<French>>Une partie de notre tr&#233;sor a &#233;t&#233; pill&#233;e par des ennemis infiltr&#233;s !</French>
		<German>Feindliche Spione haben einen Teil unseres Staatsschatzes erbeutet!</German>
		<Italian>Infiltrati nemici hanno rubato una parte del nostro tesoro di stato!</Italian>
		<Spanish>&#161;Los enemigos infiltrados han saqueado parte de nuestro tesoro!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_TECH_BOUGHT_TEXT</Tag>
		<English>The secrets of %s1_TechName were stolen by enemy infiltrators!</English>
		<French>Les secrets de la technologie %s1_TechName ont &#233;t&#233; vol&#233;s par des ennemis infiltr&#233;s !</French>
		<German>Die Geheimnisse der Technologie %s1_TechName wurden von feindlichen Spionen gestohlen!</German>
		<Italian>Infiltrati nemici hanno rubato i segreti della tecnologia %s1_TechName!</Italian>
		<Spanish>&#161;Los enemigos infiltrados han robado los secretos [NUM1:del:de la:de los:de las] %s1_TechName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_SWITCH_CIVIC_TEXT</Tag>
		<English>Induce %s1_player to switch to %s2_civic</English>
		<French>Pousser %s1_player &#224; adopter la doctrine : %s2_civic</French>
		<German>%s1_player zum Wechsel zur Staatsform %s2_civic verleiten</German>
		<Italian>Induci %s1_player a passare a %s2_civic</Italian>
		<Spanish>Inducir a %s1_player a pasarse [NUM2:al:a la:a los:a las] %s2_civic</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SWITCH_CIVIC_TEXT</Tag>
		<English>Enemy infiltrators have taken control of the government and imposed %s1_CivicName upon our nation!</English>
		<French>Des ennemis infiltr&#233;s ont pris le contr&#244;le du gouvernement et impos&#233; la doctrine %s1_CivicName &#224; notre nation !</French>
		<German>Feindliche Spione haben die Kontrolle &#252;ber die Regierung &#252;bernommen und unserer Nation die Staatsform %s1_CivicName aufgezwungen!</German>
		<Italian>Infiltrati nemici hanno preso il controllo del governo e hanno imposto alla nostra nazione la forma di governo %s1_CivicName!</Italian>
		<Spanish>&#161;Los enemigos infiltrados se han hecho con el control del gobierno y han impuesto [NUM1:el:la:los:las] %s1_CivicName en nuestra propia naci&#243;n!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SWITCH_RELIGION_TEXT</Tag>
		<English>Enemy infiltrators have taken control of the clergy and imposed %s1_ReligionName upon our nation!</English>
		<French>Des ennemis infiltr&#233;s ont pris le contr&#244;le du clerg&#233; et impos&#233; la religion %s1_ReligionName &#224; notre nation !</French>
		<German>Feindliche Spione haben die Kontrolle &#252;ber die Geistlichkeit &#252;bernommen und unserer Nation die Religion %s1_ReligionName aufgezwungen!</German>
		<Italian>Infiltrati nemici hanno preso il controllo del clero e hanno imposto alla nostra nazione la religione %s1_ReligionName!</Italian>
		<Spanish>&#161;Los enemigos infiltrados se han hecho con el control del gobierno y han impuesto el %s1_ReligionName en nuestra propia naci&#243;n!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_DESTROY_IMPROVEMENT_TEXT</Tag>
		<English>Sabotage %s1_improvement</English>
		<French>Saboter %s1_improvement</French>
		<German>%s1_improvement sabotieren</German>
		<Italian>Sabota %s1_improvement</Italian>
		<Spanish>Sabotear %s1_improvement</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_DESTROY_IMPROVEMENT_CREATE_FALLOUT_TEXT</Tag>
		<English>Will create fallout on the tile.</English>
		<French>Créera des retombées radioactives sur la tuile.</French>
		<German>Erzeugt Kontamination auf dem Feld.</German>
		<Italian>Genererà la precipitazione radioattiva sulle mattonelle.</Italian>
		<Spanish>Creará el polvillo radiactivo en el azulejo.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_ENEMY_SPY_DESTROY_IMPROVEMENT_CREATE_FALLOUT_TEXT</Tag>
		<English>A dirty bomb was used! Radioactive fallout has covered the area!</English>
		<French>Une bombe sale a été employée! Les retombées radioactives radioactives ont couvert le domaine!</French>
		<German>Eine schmutzige Bombe wurde benutzt! Die betroffenen Gebiete wurden radioaktiv kontaminiert</German>
		<Italian>Una bomba sporca è stata usata! La precipitazione radioattiva radioattiva ha riguardato la zona!</Italian>
		<Spanish>Una bomba sucia fue utilizada! El polvillo radiactivo radiactivo ha cubierto el área!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_DESTROY_PRODUCTION_TEXT</Tag>
		<English>Sabotage current production (%d1[ICON_PRODUCTION])</English>
		<French>Saboter la production actuelle (%d1[ICON_PRODUCTION])</French>
		<German>Aktuelle Produktion sabotieren (%d1[ICON_PRODUCTION])</German>
		<Italian>Sabota la produzione corrente (%d1[ICON_PRODUCTION])</Italian>
		<Spanish>Sabotear producción actual (%d1 [ICON_PRODUCTION])</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_ANNEX_CITY_TEXT</Tag>
		<English>Take permanent control of %s1_CityName</English>
		<French>Prendre le contrele de %s1_CityName</French>
		<German>Erhält permanente Kontrolle von %s1_CityName</German>
		<Italian>Take permanent control of %s1_CityName</Italian>
		<Spanish>Take permanent control of %s1_CityName</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_NUKE_DETONATION_TEXT</Tag>
		<English>Causes a nuclear detonation in the city of %s1. (May cause war and injure friendly units)</English>
		<French>Provoque une detonation nucleaire dans la Ville de %s1. (Peut entaener une Guerre, et causer des dommages aux unites amies)</French>
		<German>Verursacht eine Atomexplosion in der Stadt %s1. (Kann Krieg erklären und verletzen freundliche Einheiten)</German>
		<Italian>Causes a nuclear detonation in the city of %s1. (May cause war and injure friendly units)</Italian>
		<Spanish>Causes a nuclear detonation in the city of %s1. (May cause war and injure friendly units)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_POWER_DISABLE_TEXT</Tag>
		<English>Will disable the power grid in %s1 for %d2 [NUM2:turn:turns].</English>
		<French>Desactive l'aprovisionnement en electricite dans %s1 pour %d2 [NUM2:turn:turns].</French>
		<German>Deaktiviert die Stromversorgung in der Stadt %s1 für %d2 [NUM2:Runde:Runden].</German>
		<Italian>Will disable the power grid in %s1 for %d2 [NUM2:turn:turns].</Italian>
		<Spanish>Will disable the power grid in %s1 for %d2 [NUM2:turn:turns].</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_WAR_WEARINESS_TEMPORARILY_INCREASE_TEXT</Tag>
		<English>Will temporarily increase the war weariness in %s1 by %d2%.</English>
		<French>Augmente temporairement le mecontentement lie ela guerre de %d2% dans la Ville de %s1.</French>
		<German>Wird temporär die Kriegsunzufriedenheit in %s1 um %d2% steigern.</German>
		<Italian>Will temporarily increase the war weariness in %s1 by %d2%.</Italian>
		<Spanish>Will temporarily increase the war weariness in %s1 by %d2%.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_SABATOGE_RESEARCH_TEXT</Tag>
		<English>Will sabatoge all of %s1's research in %s2</English>
		<French>Saboter les recherches de %s2 e %s1</French>
		<German>Sabortiert die gesamte Forschungsleistung des %s1 in %s2.</German>
		<Italian>Will sabatoge all of %s1's research in %s2</Italian>
		<Spanish>Will sabatoge all of %s1's research in %s2</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_REMOVE_RELIGIONS_TEXT</Tag>
		<English>Will remove %s1 from %s2.</English>
		<French>Faire disparaetre la religion %s1 de %s2.</French>
		<German>Entfernt die Religion %s1 aus %s2.</German>
		<Italian>Will remove %s1 from %s2.</Italian>
		<Spanish>Will remove %s1 from %s2.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_REMOVE_CORPORATIONS_TEXT</Tag>
		<English>Will remove %s1 from %s2.</English>
		<French>Faire disparaetre la religion %s1 de %s2.</French>
		<German>Entfernt das Unternehmen %s1 aus %s2.</German>
		<Italian>Will remove %s1 from %s2.</Italian>
		<Spanish>Will remove %s1 from %s2.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_CREATE_BUILDING_TEXT</Tag>
		<English>Sets by spying for %s1_Rounds rounds a building %s2_BuildingName in %s3_CityName.</English>
		<French>Sets by spying for %s1_Rounds rounds a building %s2_BuildingName in %s3_CityName.</French>
		<German>Richtet per Spionage für %s1_Rounds Runden ein Gebäude %s2_BuildingName in %s3_CityName ein.</German>
		<Italian>Sets by spying for %s1_Rounds rounds a building %s2_BuildingName in %s3_CityName.</Italian>
		<Spanish>Sets by spying for %s1_Rounds rounds a building %s2_BuildingName in %s3_CityName.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_CREATE_BUILDING_TEXT</Tag>
		<English>In% s1_CityName a building was% s2_BuildingName established by a spy.</English>
		<French>In% s1_CityName a building was% s2_BuildingName established by a spy.</French>
		<German>In %s1_CityName wurde durch einen Spion ein Gebäude %s2_BuildingName eingerichtet.</German>
		<Italian>In% s1_CityName a building was% s2_BuildingName established by a spy.</Italian>
		<Spanish>In% s1_CityName a building was% s2_BuildingName established by a spy.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_ANARCHY_TEXT</Tag>
		<English>Cause %s1_player to enter Anarchy for %d2 [NUM2:turn:turns]</English>
		<French>Semer l'anarchie chez %s1_player pendant %d2 [NUM2:tour:tours]</French>
		<German>Bei %s1_player bricht für %d2 [NUM2:Runde:Runden] Anarchie aus</German>
		<Italian>Spingi %s1_player all'Anarchia per %d2 [NUM2:turno:turni]</Italian>
		<Spanish>Hacer que %s1_player entre en la anarquía durante %d2 [NUM2:turno:turnos]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_PLAYER_ANARCHY_TEXT</Tag>
		<English>Enemy infiltrators have supported a rebellion within our lands!</English>
		<French>Des ennemis infiltr&#233;s ont soutenu une r&#233;bellion sur nos terres !</French>
		<German>Feindliche Spione haben einen Aufstand in unserem Land angefacht!</German>
		<Italian>Infiltrati nemici hanno aiutato una ribellione nei nostri territori!</Italian>
		<Spanish>&#161;Los enemigos infiltrados han apoyado una rebeli&#243;n en nuestras propias tierras!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_DESTROY_UNIT_TEXT</Tag>
		<English>Assassinate %s1_unit_name</English>
		<French>Assassiner : %s1_unit_name</French>
		<German>%s1_unit_name ermorden</German>
		<Italian>Uccidi %s1_unit_name</Italian>
		<Spanish>Asesinar [NUM1:al:a la:a los:a las] %s1_unit_name</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SOMETHING_ASSASSINATED_TEXT</Tag>
		<English>A %s1_ThingName was assassinated by enemy infiltrators at %s2_CityName!</English>
		<French>Un %s1_ThingName a ete assassine par les envahisseurs ennemis e %s2_CityName!</French>
		<German>Ein %s1_ThingName wurde durch einen feindlichen Geheimdienst in %s2_CityName ermordet!</German>
		<Italian>A %s1_ThingName was assassinated by enemy infiltrators at %s2_CityName!</Italian>
		<Spanish>Un %s1_ThingName fue asesinado por los infiltrados enemigos en %s2_CityName!</Spanish>
		<Finnish>A %s1_ThingName was assassinated by enemy infiltrators at %s2_CityName!</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_CORPORATION_REMOVED_TEXT</Tag>
		<English>The people of %s1 have boycotted %s2!!!</English>
		<French>Le Peuple de %s1 boycotte %s2!!!</French>
		<German>Die Menschen in %s1 boykottieren das Unternehmen %s2!</German>
		<Italian>The people of %s1 have boycotted %s2!!!</Italian>
		<Spanish>The people of %s1 have boycotted %s2!!!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_CORPORATION_REMOVED_CAUGHT_TEXT</Tag>
		<English>The people of %s1 have been tricked by %s2 spies into boycotting %s3!</English>
		<French>Le Peuple de %s1, incite par un espion %s2, boycotte %s3!</French>
		<German>The people of %s1 have been tricked by %s2 spies into boycotting %s3!</German>
		<Italian>The people of %s1 have been tricked by %s2 spies into boycotting %s3!</Italian>
		<Spanish>The people of %s1 have been tricked by %s2 spies into boycotting %s3!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_RELIGION_REMOVED_TEXT</Tag>
		<English>The people of %s1 have abandonded their faith in %s2!!!</English>
		<French>Le Peuple de %s1 a abandonne leur croyance en la religion %s2!!!</French>
		<German>Die Bevölkerung in %s1 hat sich von dem Glauben %s2 losgesagt!</German>
		<Italian>The people of %s1 have abandonded their faith in %s2!!!</Italian>
		<Spanish>The people of %s1 have abandonded their faith in %s2!!!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_RELIGION_REMOVED_CAUGHT_TEXT</Tag>
		<English>The people of %s1 have been tricked by %s2 spies into abandoning their faith in %s3!</English>
		<French>Le Peuple de %s1, incite par un espion %s2, est en train d'abandonner leur croyance en la religion %s3!</French>
		<German>The people of %s1 have been tricked by %s2 spies into abandoning their faith in %s3!</German>
		<Italian>The people of %s1 have been tricked by %s2 spies into abandoning their faith in %s3!</Italian>
		<Spanish>The people of %s1 have been tricked by %s2 spies into abandoning their faith in %s3!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_RESEARCH_SABATAGED_TEXT</Tag>
		<English>All of our research in %s1 has been destroyed!</English>
		<French>Tous nos travaux de recherche e %s1 ont ete detruits!</French>
		<German>Unsere Forschungsergebnisse wurden in %s1 sabotiert!</German>
		<Italian>All of our research in %s1 has been destroyed!</Italian>
		<Spanish>All of our research in %s1 has been destroyed!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_RESEARCH_SABATAGED_CAUGHT_TEXT</Tag>
		<English>All of our research in %s1 has been destroyed by a %s2 spy!</English>
		<French>Tous nos travaux de recherche e %s1 ont ete detruits par un espion %s2!</French>
		<German>All of our research in %s1 has been destroyed by a %s2 spy!</German>
		<Italian>All of our research in %s1 has been destroyed by a %s2 spy!</Italian>
		<Spanish>All of our research in %s1 has been destroyed by a %s2 spy!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_POWER_CUT_TEXT</Tag>
		<English>A defect in a power generator in the city of %s1 has led to a temporary loss of power.</English>
		<French>Un defaut d'un generateur d'une centrale electrique de la Ville de %s1 a conduit e une coupure de l'electricite.</French>
		<German>Ein Defekt in einem Stromgenerator in der Stadt %s1 hat zu einem vorübergehenden Stromausfall geführt.</German>
		<Italian>A defect in a power generator in the city of %s1 has led to a temporary loss of power.</Italian>
		<Spanish>A defect in a power generator in the city of %s1 has led to a temporary loss of power.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_COUNTERESPIONAGE_TEXT</Tag>
		<English>Add %d1%% to the cost of %s2_civ_adjective espionage missions against you (lasts for %d3 [NUM3:turn:turns])</English>
		<French>Ajouter %d1%% au co&#251;t des missions d'espionnage %s2:4_civ_adjective lanc&#233;es contre vous (dure %d3 [NUM3:tour:tours])</French>
		<German>Kosten der gegen Sie gerichteten %s2:2_civ_adjective Spionagemissionen um %d1%% erhöhen (dauert %d3 [NUM3:Runde:Runden])</German>
		<Italian>Aggiungi %d1%% al costo delle missioni di spionaggio %s2_civ_adjective contro di te (dura per %d3 [NUM3:turno:turni])</Italian>
		<Spanish>Añadir un %d1%% al coste de las misiones de espionaje %s2:4_civ_adjective contra ti (dura %d3 [NUM3:turno:turnos])</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_COUNTERESPIONAGE_TEXT</Tag>
		<English>Enemy spies appear to be extra vigilant to our espionage efforts in the near future.</English>
		<French>Les espions ennemis semblent porter une attention particuli&#232;re &#224; nos tentatives d'espionnage.</French>
		<German>Feindliche Spione werden unsere Spionage-Unternehmungen demn&#228;chst gut im Auge behalten.</German>
		<Italian>Pare che le spie nemiche saranno molto attente a scoprire i nostri tentativi di spionaggio nell'immediato futuro.</Italian>
		<Spanish>Parece que los esp&#237;as enemigos no perder&#225;n de vista a nuestros agentes de ahora en adelante.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_WAR_WEARINESS_TEXT</Tag>
		<English>Anti-War Rallies in %s1 have been causing trouble for local officials.</English>
		<French>Les Pacifistes se rassemblent dans %s1 et engendrent des troubles que les autorites locales peinent e contreler.</French>
		<German>Anti-Kriegs-Kundgebungen in %s1 verursachen Probleme bei den lokalen Beamten.</German>
		<Italian>Anti-War Rallies in %s1 have been causing trouble for local officials.</Italian>
		<Spanish>Anti-War Rallies in %s1 have been causing trouble for local officials.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_MISSION_PERFORMED_TEXT</Tag>
		<English>Espionage Mission undertaken successfully!</English>
		<French>Mission d'espionnage r&#233;ussie !</French>
		<German>Spionagemission war erfolgreich!</German>
		<Italian>Missione di spionaggio portata a termine con successo!</Italian>
		<Spanish>&#161;La misi&#243;n de espionaje se ha realizado con &#233;xito!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TOO_EXPENSIVE_TEXT</Tag>
		<English>That action costs %d1_CostNum Espionage Points. You have %d2_HaveNum.</English>
		<French>Cette action co&#251;te %d1_CostNum points d'espionnage. Vous avez %d2_HaveNum points.</French>
		<German>Diese Aktion kostet %d1_CostNum Spionagepunkte. Ihr habt %d2_HaveNum.</German>
		<Italian>Quell'azione costa %d1_CostNum punti spionaggio. Ne hai %d2_HaveNum.</Italian>
		<Spanish>Esta acci&#243;n cuesta %d1_CostNum [NUM1:punto de espionaje:puntos de espionaje]. Ten&#233;is %d2_HaveNum.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_CANNOT_DO_MISSION_TEXT</Tag>
		<English>That Mission cannot be used there right now.</English>
		<French>Cette mission ne peut &#234;tre ex&#233;cut&#233;e pour l'instant.</French>
		<German>Diese Mission kann dort im Augenblick nicht ausgef&#252;hrt werden.</German>
		<Italian>Quella missione non pu&#242; essere utilizzata qui ora.</Italian>
		<Spanish>Esta misi&#243;n no se puede realizar all&#237; ahora mismo.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_BASE_COST_TEXT</Tag>
		<English>%d1 [ICON_ESPIONAGE]: Base Cost</English>
		<French>%d1 [ICON_ESPIONAGE] : co&#251;t de base</French>
		<German>%d1 [ICON_ESPIONAGE]: Basiskosten</German>
		<Italian>%d1 [ICON_ESPIONAGE]: costo basilare</Italian>
		<Spanish>%d1 [ICON_ESPIONAGE]: Coste base</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_POPULATION_MOD_TEXT</Tag>
		<English>%D1%%: for City Size</English>
		<French>%D1%% : pour la taille de la ville</French>
		<German>%D1%%: f&#252;r Stadtgr&#246;&#223;e</German>
		<Italian>%D1%%: per dimensione della citt&#224;</Italian>
		<Spanish>%D1%%: Por tama&#241;o de la ciudad</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TRADE_ROUTE_MOD_TEXT</Tag>
		<English>%D1%%: for Trade Routes</English>
		<French>%D1%% : pour les routes commerciales</French>
		<German>%D1%%: f&#252;r Handelswege</German>
		<Italian>%D1%%: per le rotte commerciali</Italian>
		<Spanish>%D1%%: Por rutas comerciales</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_RELIGION_MOD_TEXT</Tag>
		<English>%D1%%: for our State Religion</English>
		<French>%D1%% : pour notre religion d'Etat</French>
		<German>%D1%%: f&#252;r unsere Staatsreligion</German>
		<Italian>%D1%%: per la religione ufficiale</Italian>
		<Spanish>%D1%%: Por nuestra religi&#243;n oficial</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_CULTURE_MOD_TEXT</Tag>
		<English>%D1%%: for City Culture</English>
		<French>%D1%% : pour la culture de la ville</French>
		<German>%D1%%: f&#252;r st&#228;dtische Kultur</German>
		<Italian>%D1%%: per la cultura della citt&#224;</Italian>
		<Spanish>%D1%%: Por la cultura de la ciudad</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_DEFENSE_MOD_TEXT</Tag>
		<English>%D1%%: for City Espionage defense</English>
		<French>%D1%% : pour la d&#233;fense de la ville contre l'espionnage</French>
		<German>%D1%%: f&#252;r st&#228;dtische Spionageabwehr</German>
		<Italian>%D1%%: per la difesa cittadina dallo spionaggio</Italian>
		<Spanish>%D1%%: Por defensa contra el espionaje de la ciudad</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_DISTANCE_MOD_TEXT</Tag>
		<English>%D1%%: for Distance</English>
		<French>%D1%% : pour la distance</French>
		<German>%D1%%: f&#252;r Entfernung</German>
		<Italian>%D1%%: per la distanza</Italian>
		<Spanish>%D1%%: Por distancia</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_SPY_STATIONARY_MOD_TEXT</Tag>
		<English>%D1%%: for Stationary Spy</English>
		<French>%D1%% : pour un espion immobile</French>
		<German>%D1%%: f&#252;r station&#228;ren Spion</German>
		<Italian>%D1%%: per la spia stazionaria</Italian>
		<Spanish>%D1%%: Por esp&#237;a estacionario</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_EP_RATIO_MOD_TEXT</Tag>
		<English>%D1%%: for Espionage Point Spending</English>
		<French>%D1%% : pour les points d'espionnage d&#233;pens&#233;s</French>
		<German>%D1%%: f&#252;r Spionagepunkt-Aufwendung</German>
		<Italian>%D1%%: per la spesa dei punti spionaggio</Italian>
		<Spanish>%D1%%: Por gasto en puntos de espionaje</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_COUNTERESPIONAGE_MOD_TEXT</Tag>
		<English>%D1%%: for Counterespionage</English>
		<French>%D1%% : pour le contre-espionnage</French>
		<German>%D1%%: f&#252;r Gegenspionage</German>
		<Italian>%D1%%: per il controspionaggio</Italian>
		<Spanish>%D1%%: Por contraespionaje</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_COST_TEXT</Tag>
		<English>%d1%% [ICON_ESPIONAGE] Cost</English>
		<French>%d1%% [ICON_ESPIONAGE] Co&#251;t</French>
		<German>%d1%% [ICON_ESPIONAGE] Kosten</German>
		<Italian>[ICON_ESPIONAGE] Costo %d1%%</Italian>
		<Spanish>%d1%% de coste [ICON_ESPIONAGE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_COST_TOTAL_TEXT</Tag>
		<English>%d1 [ICON_ESPIONAGE]: Total Cost</English>
		<French>%d1 [ICON_ESPIONAGE] : co&#251;t total</French>
		<German>%d1 [ICON_ESPIONAGE]: Gesamtkosten</German>
		<Italian>%d1 [ICON_ESPIONAGE]: costo totale</Italian>
		<Spanish>%d1 [ICON_ESPIONAGE]: Coste total</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_CHANCE_OF_SUCCESS_TEXT</Tag>
		<English>Chance of Success: %d1%%</English>
		<French>Chance de r&#233;ussite : %d1%%</French>
		<German>Erfolgschance: %d1%%</German>
		<Italian>Probabilit&#224; di successo: %d1%%.</Italian>
		<Spanish>Posibilidades de &#233;xito: %d1%%</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_AGAINST_PLAYER_TEXT</Tag>
		<English>[ICON_ESPIONAGE] Ratio with %s1_player: %s2_digit/%s3_digit[NEWLINE]</English>
		<French>[ICON_ESPIONAGE] Rapport avec %s1_player : %s2_digit/%s3_digit[NEWLINE]</French>
		<German>[ICON_ESPIONAGE] Verh&#228;ltnis zu %s1_player: %s2_digit/%s3_digit[NEWLINE]</German>
		<Italian>[ICON_ESPIONAGE] rapporto con %s1_player: %s2_digit/%s3_digit[NEWLINE]</Italian>
		<Spanish>[ICON_ESPIONAGE] Proporci&#243;n con %s1_player: %s2_digit/%s3_digit[NEWLINE]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ACTION_AUTOMATE_COUNTER_ESPIONAGE_TEXT</Tag>
		<English>Automate Counter Espionage</English>
		<French>Automate Counter Espionage</French>
		<German>Automatische Spionageabwehr</German>
		<Italian>Automate Counter Espionage</Italian>
		<Spanish>Automate Counter Espionage</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ACTION_AUTOMATE_COUNTER_ESPIONAGE_HELP_TEXT</Tag>
		<English>Will conduct counter espionage missions against rivals</English>
		<French>Will conduct counter espionage missions against rivals</French>
		<German>Wird Gegenspionagemissionen gegen Rivalen durchführen.</German>
		<Italian>Will conduct counter espionage missions against rivals</Italian>
		<Spanish>Will conduct counter espionage missions against rivals</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ACTION_ESPIONAGE_SLEEP</Tag>
		<English>This unit will gather intelligence and not awaken until it reaches the maximum espionage bonus.</English>
		<French>Cette UnitÃ© va rÃ©colter des Informations et devenir Ã  nouveau active lorsqu'elle aura atteint son bonus maximum d'espionnage.</French>
		<German>Diese Einheit wird Informationen sammeln und nicht aufwachen bis sie ihr Maximum an Spionagepunkten erreicht hat.</German>
		<Italian>This unit will gather intelligence and not awaken until it reaches the maximum espionage bonus.</Italian>
		<Spanish>This unit will gather intelligence and not awaken until it reaches the maximum espionage bonus.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ACTION_SPY_ASSASSIN_MISSION_TEXT</Tag>
		<English>Eliminate %s1_unit for %d2[ICON_ESPIONAGE] %d3_percent%% chance of success.</English>
		<French>Éliminez %s1_unit pour la chance de %d2[ICON_ESPIONAGE] %d3_percent%% de succès.</French>
		<German>Eliminiert %s1_unit gegen %d2[ICON_ESPIONAGE] mit einer %d3_percent%% Erfolgschance.</German>
		<Italian>Elimini %s1_unit per la possibilità di successo di %d2[ICON_ESPIONAGE] %d3_percent%%.</Italian>
		<Spanish>Elimine %s1_unit para la oportunidad de éxito de %d2[ICON_ESPIONAGE] el %d3_percent%%.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_POWER_RESTORED_TEXT</Tag>
		<English>Power in the city of %s1 has been restored.</English>
		<French>L'Electricite de la Ville de %s1 a ete restauree.</French>
		<German>Die Stromversorgung von %s1 wurde wiederhergestellt.</German>
		<Italian>Power in the city of %s1 has been restored.</Italian>
		<Spanish>Power in the city of %s1 has been restored.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MEMORY_MANIPULATED_US_TEXT</Tag>
		<English>&quot;You manipulated us!&quot;</English>
		<French>&quot;Vous nous avez manipule!&quot;</French>
		<German>&quot;Ihr habt uns manipuliert!&quot;</German>
		<Italian>&quot;You manipulated us!&quot;</Italian>
		<Spanish>&quot;You manipulated us!&quot;</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CHOOSE_ESPIONAGE_MISSION</Tag>
		<English>Choose Espionage Mission</English>
		<French>Choisir mission d'espionnage</French>
		<German>Spionagemission ausw&#228;hlen</German>
		<Italian>Scegli missione di spionaggio</Italian>
		<Spanish>Elegir misi&#243;n de espionaje</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KET_ESPIONAGE_MISSION_COST</Tag>
		<English>%s1_espionage_mission (%d2[ICON_ESPIONAGE])</English>
		<French>%s1_espionage_mission (%d2[ICON_ESPIONAGE])</French>
		<German>%s1_espionage_mission (%d2[ICON_ESPIONAGE])</German>
		<Italian>%s1_espionage_mission (%d2[ICON_ESPIONAGE])</Italian>
		<Spanish>%s1_espionage_mission (%d2 [ICON_ESPIONAGE])</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_CHOOSE_TARGET</Tag>
		<English>Choose Your Target</English>
		<French>Choisir votre cible</French>
		<German>W&#228;hlt Euer Ziel aus</German>
		<Italian>Scegli il bersaglio</Italian>
		<Spanish>Elegir el objetivo</Spanish>
	</TEXT>
	<!-- ]rucivfan_espionage_system_extended rese -->
</Civ4GameText>
