<?xml version="1.0"?>
<!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- edited with UEStudio '05 Development Environment Version 05.004b+4 (http://www.ultraedit.com) by Robert Thomas (Consultant) -->
<!-- Sid Meier's Civilization 4: Beyond the Sword -->
<!-- Copyright Firaxis Games 2006 -->
<!-- -->
<!-- Event Trigger Infos for BASE by antriot - Nov 2013 -->
<Civ4EventTriggerInfos xmlns="x-schema:CIV4EventSchema.xml">
	<EventTriggerInfos>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FOREST_FIRE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FOREST_FIRE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FOREST_FIRE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FOREST_FIRE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FOREST_FIRE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FOREST_FIRE_1</Event>
				<Event>EVENT_FOREST_FIRE_2</Event>
				<Event>EVENT_FOREST_FIRE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CITY_RUINS_ANCIENT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CITY_RUINS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_ANCIENT_1</Text>
					<Era>ERA_ANCIENT</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_ANCIENT_1</Text>
					<Era>ERA_CLASSICAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_ANCIENT_1</Text>
					<Era>ERA_MEDIEVAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_ANCIENT_1</Text>
					<Era>ERA_RENAISSANCE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_INDUSTRIAL_1</Text>
					<Era>ERA_INDUSTRIAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_INDUSTRIAL_1</Text>
					<Era>ERA_MODERN</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_INDUSTRIAL_1</Text>
					<Era>ERA_FUTURE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>1000</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_CITY_RUINS</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CITY_RUINS_1</Event>
				<Event>EVENT_CITY_RUINS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_RADIO</ObsoleteTech>
				<ObsoleteTech>TECH_REFRIGERATION</ObsoleteTech>
				<ObsoleteTech>TECH_PLASTICS</ObsoleteTech>
				<ObsoleteTech>TECH_SATELLITES</ObsoleteTech>
				<ObsoleteTech>TECH_ADVANCED_FLIGHT</ObsoleteTech>
				<ObsoleteTech>TECH_ECOLOGY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HAPPY_HUNTING</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HAPPY_HUNTING</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HAPPY_HUNTING_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HAPPY_HUNTING_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HAPPY_HUNTING_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>-1</iAngry>
			<iUnhealthy>-1</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HAPPY_HUNTING_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ARCHERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech>
				<ObsoleteTech>TECH_STEEL</ObsoleteTech>
				<ObsoleteTech>TECH_SCIENTIFIC_METHOD</ObsoleteTech>
				<ObsoleteTech>TECH_ARTILLERY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MOTHER_LODE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MOTHER_LODE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MOTHER_LODE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_GOLD</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MOTHER_LODE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
				<PrereqTech>TECH_PRIESTHOOD</PrereqTech>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WASHED_OUT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_WASHED_OUT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WASHED_OUT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WASHED_OUT_1</Event>
				<Event>EVENT_WASHED_OUT_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_AT_THE_SWORD</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_AT_THE_SWORD</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_AT_THE_SWORD_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_SWORDSMAN</UnitClass>
			</UnitsRequired>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>1</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_AT_THE_SWORD_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_MACHINERY</ObsoleteTech>
				<ObsoleteTech>TECH_FEUDALISM</ObsoleteTech>
				<ObsoleteTech>TECH_MUSIC</ObsoleteTech>
				<ObsoleteTech>TECH_PHILOSOPHY</ObsoleteTech>
				<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_INSPIRED_MISSION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_INSPIRED_MISSION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_INSPIRED_MISSION_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>2</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_INSPIRED_MISSION_1</Event>
				<Event>EVENT_INSPIRED_MISSION_2</Event>
				<Event>EVENT_INSPIRED_MISSION_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HYMNS_AND_SCULPTURES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HYMNS_AND_SCULPTURES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HYMNS_AND_SCULPTURES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HYMNS_AND_SCULPTURES_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>20</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>1</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_JEWISH_CATHEDRAL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CHRISTIAN_CATHEDRAL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_ISLAMIC_CATHEDRAL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_HINDU_CATHEDRAL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_BUDDHIST_CATHEDRAL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CONFUCIAN_CATHEDRAL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_TAOIST_CATHEDRAL</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>10</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HYMNS_AND_SCULPTURES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CARELESS_APPRENTICE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CARELESS_APPRENTICE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CARELESS_APPRENTICE_1</Event>
				<Event>EVENT_CARELESS_APPRENTICE_2</Event>
				<Event>EVENT_CARELESS_APPRENTICE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_RADIO</ObsoleteTech>
				<ObsoleteTech>TECH_REFRIGERATION</ObsoleteTech>
				<ObsoleteTech>TECH_PLASTICS</ObsoleteTech>
				<ObsoleteTech>TECH_SATELLITES</ObsoleteTech>
				<ObsoleteTech>TECH_ADVANCED_FLIGHT</ObsoleteTech>
				<ObsoleteTech>TECH_ECOLOGY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FAMINE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FAMINE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FAMINE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FAMINE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FAMINE_1</Event>
				<Event>EVENT_FAMINE_2</Event>
				<Event>EVENT_FAMINE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>1</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SLAVE_REVOLT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SLAVE_REVOLT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SLAVE_REVOLT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SLAVE_REVOLT_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SLAVE_REVOLT_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>350</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_SLAVERY</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>4</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SLAVE_REVOLT_1</Event>
				<Event>EVENT_SLAVE_REVOLT_2</Event>
				<Event>EVENT_SLAVE_REVOLT_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
				<PrereqTech>TECH_PRIESTHOOD</PrereqTech>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SLAVE_REVOLT_AGAIN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SLAVE_REVOLT_AGAIN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SLAVE_REVOLT_AGAIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SLAVE_REVOLT_AGAIN_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SLAVE_REVOLT_1</Event>
				<Event>EVENT_SLAVE_REVOLT_2</Event>
				<Event>EVENT_SLAVE_REVOLT_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_SLAVE_REVOLT_3</Event>
			</PrereqEvents>
			<bPrereqEventPlot>1</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BLESSED_SEA</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BLESSED_SEA_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_BUDDHISM</ReligionType>
				<ReligionType>RELIGION_CONFUCIANISM</ReligionType>
				<ReligionType>RELIGION_TAOISM</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BLESSED_SEA_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_INDUSTRIALISM</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBlessedSea</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BLESSED_SEA_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BLESSED_SEA_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BLESSED_SEA_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BLESSED_SEA_DONE_1</Event>
				<Event>EVENT_BLESSED_SEA_DONE_2</Event>
				<Event>EVENT_BLESSED_SEA_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_BLESSED_SEA_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_INDUSTRIALISM</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBlessedSea2</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_AIRLINER_CRASH</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_AIRLINER_CRASH</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_AIRLINER_CRASH_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_AIRLINER_CRASH_1</Event>
				<Event>EVENT_AIRLINER_CRASH_2</Event>
				<Event>EVENT_AIRLINER_CRASH_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>TECH_FLIGHT</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FARM_BANDITS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FARM_BANDITS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>DOMAIN_LAND</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>-1</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_WHEAT</BonusType>
				<BonusType>BONUS_RICE</BonusType>
				<BonusType>BONUS_CORN</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FARM_BANDITS_1</Event>
				<Event>EVENT_FARM_BANDITS_2</Event>
				<Event>EVENT_FARM_BANDITS_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FARM_BANDITS_AGAIN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FARM_BANDITS_AGAIN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_AGAIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_AGAIN_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>DOMAIN_LAND</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>-1</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_WHEAT</BonusType>
				<BonusType>BONUS_RICE</BonusType>
				<BonusType>BONUS_CORN</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FARM_BANDITS_1</Event>
				<Event>EVENT_FARM_BANDITS_2</Event>
				<Event>EVENT_FARM_BANDITS_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_FARM_BANDITS_3</Event>
			</PrereqEvents>
			<bPrereqEventPlot>1</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HOLY_MOUNTAIN</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HOLY_MOUNTAIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>0</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_JUDAISM</ReligionType>
				<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
				<ReligionType>RELIGION_ISLAM</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HOLY_MOUNTAIN_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_INDUSTRIALISM</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHolyMountain</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HOLY_MOUNTAIN_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HOLY_MOUNTAIN_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HOLY_MOUNTAIN_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HOLY_MOUNTAIN_DONE_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_HOLY_MOUNTAIN_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_INDUSTRIALISM</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHolyMountainDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HOLY_MOUNTAIN_REVEALED</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HOLY_MOUNTAIN_REVEALED_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HOLY_MOUNTAIN_REVEALED_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_HOLY_MOUNTAIN_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_INDUSTRIALISM</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHolyMountainRevealed</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HORTICULTURE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HORTICULTURE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
				<FeatureType>FEATURE_JUNGLE</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HORTICULTURE_1</Event>
				<Event>EVENT_HORTICULTURE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_CALENDAR</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FUGITIVE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FUGITIVE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FUGITIVE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FUGITIVE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FUGITIVE_1</Event>
				<Event>EVENT_FUGITIVE_2</Event>
				<Event>EVENT_FUGITIVE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_FEUDALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PESTILENCE_1</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PESTILENCE_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>250</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PESTILENCE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_PESTILENCE_2</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PESTILENCE_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_4</Text>
					<Era>NONE</Era>
				</TriggerText>
                <TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_6</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>250</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PESTILENCE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PESTILENCE_3</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PESTILENCE_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_5</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PESTILENCE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MARATHON</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MARATHON</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MARATHON_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>800</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MARATHON_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>1</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMarathon</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FAUX_PAS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FAUX_PAS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FAUX_PAS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FAUX_PAS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_JOYOUS_WEDDING</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_JOYOUS_WEDDING</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_1</Text>
					<Era>ERA_ANCIENT</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_1</Text>
					<Era>ERA_CLASSICAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_2</Text>
					<Era>ERA_MEDIEVAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_2</Text>
					<Era>ERA_RENAISSANCE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_3</Text>
					<Era>ERA_INDUSTRIAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_3</Text>
					<Era>ERA_MODERN</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_3</Text>
					<Era>ERA_FUTURE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_JOYOUS_WEDDING_1</Event>
				<Event>EVENT_JOYOUS_WEDDING_2</Event>
				<Event>EVENT_JOYOUS_WEDDING_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>1</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WEDDING_FEUD</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_WEDDING_FEUD</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_1</Text>
					<Era>ERA_ANCIENT</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_1</Text>
					<Era>ERA_CLASSICAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_2</Text>
					<Era>ERA_MEDIEVAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_2</Text>
					<Era>ERA_RENAISSANCE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_3</Text>
					<Era>ERA_INDUSTRIAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_3</Text>
					<Era>ERA_MODERN</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_3</Text>
					<Era>ERA_FUTURE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WEDDING_FEUD_1</Event>
				<Event>EVENT_WEDDING_FEUD_2</Event>
				<Event>EVENT_WEDDING_FEUD_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>1</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LEFT_AT_ALTAR</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LEFT_AT_ALTAR</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_1</Text>
					<Era>ERA_ANCIENT</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_1</Text>
					<Era>ERA_CLASSICAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_2</Text>
					<Era>ERA_MEDIEVAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_2</Text>
					<Era>ERA_RENAISSANCE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_3</Text>
					<Era>ERA_INDUSTRIAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_3</Text>
					<Era>ERA_MODERN</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_3</Text>
					<Era>ERA_FUTURE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LEFT_AT_ALTAR_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SPICY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SPICY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SPICY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>50</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>NONE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired>
				<RouteType>NONE</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SPICY_1</Event>
				<Event>EVENT_SPICY_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_CALENDAR</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerSpicy</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TORNADO</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TORNADO_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_TORNADO_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TORNADO_1</Text>
					<Era>ERA_ANCIENT</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TORNADO_1</Text>
					<Era>ERA_CLASSICAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TORNADO_1</Text>
					<Era>ERA_MEDIEVAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TORNADO_2</Text>
					<Era>ERA_RENAISSANCE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TORNADO_2</Text>
					<Era>ERA_INDUSTRIAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TORNADO_3</Text>
					<Era>ERA_MODERN</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TORNADO_3</Text>
					<Era>ERA_FUTURE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>2</iPlotType>
			<FeaturesRequired>
				<FeatureType>NONE</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
				<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
				<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
				<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
				<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
				<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
				<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
				<ImprovementType>IMPROVEMENT_WELL</ImprovementType>
				<ImprovementType>IMPROVEMENT_WINERY</ImprovementType>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
				<ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
				<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
				<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
				<ImprovementType>IMPROVEMENT_FORT</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TORNADO_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
				<PrereqTech>TECH_PRIESTHOOD</PrereqTech>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BABY_BOOM</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BABY_BOOM_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_BABY_BOOM_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BABY_BOOM_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BABY_BOOM_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBabyBoom</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BARDS_TALE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BARDS_TALE_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_BARDS_TALE_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BARDS_TALE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BARDS_TALE_1</Event>
				<Event>EVENT_BARDS_TALE_2</Event>
				<Event>EVENT_BARDS_TALE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MUSIC</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LOOTERS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LOOTERS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LOOTERS_1</Text>
					<Era>ERA_ANCIENT</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LOOTERS_1</Text>
					<Era>ERA_CLASSICAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LOOTERS_1</Text>
					<Era>ERA_MEDIEVAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LOOTERS_1</Text>
					<Era>ERA_RENAISSANCE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LOOTERS_1</Text>
					<Era>ERA_INDUSTRIAL</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LOOTERS_2</Text>
					<Era>ERA_MODERN</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LOOTERS_2</Text>
					<Era>ERA_FUTURE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>1</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LOOTERS_1</Event>
				<Event>EVENT_LOOTERS_2</Event>
				<Event>EVENT_LOOTERS_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BROTHERS_IN_NEED</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BROTHERS_IN_NEED</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BROTHERS_IN_NEED_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>1000</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BROTHERS_IN_NEED_1</Event>
				<Event>EVENT_BROTHERS_IN_NEED_2</Event>
				<Event>EVENT_BROTHERS_IN_NEED_3</Event>
				<Event>EVENT_BROTHERS_IN_NEED_4</Event>
				<Event>EVENT_BROTHERS_IN_NEED_5</Event>
				<Event>EVENT_BROTHERS_IN_NEED_6</Event>
				<Event>EVENT_BROTHERS_IN_NEED_7</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>1</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBrothersInNeed</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HURRICANE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HURRICANE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HURRICANE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HURRICANE_1</Event>
				<Event>EVENT_HURRICANE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
				<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerHurricaneCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CYCLONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CYCLONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CYCLONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CYCLONE_1</Event>
				<Event>EVENT_CYCLONE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
				<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerCycloneCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TSUNAMI</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TSUNAMI</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TSUNAMI_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>0</iPercentGamesActive>
			<iWeight>0</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TSUNAMI_1</Event>
				<Event>EVENT_TSUNAMI_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_THEOLOGY</PrereqTech>
				<PrereqTech>TECH_LITERATURE</PrereqTech>
				<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
				<PrereqTech>TECH_MACHINERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerTsunamiCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MONSOON</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MONSOON</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MONSOON_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MONSOON_1</Event>
				<Event>EVENT_MONSOON_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
				<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerMonsoonCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BLIZZARD</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BLIZZARD_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_BLIZZARD_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BLIZZARD_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BLIZZARD_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
				<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
				<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
				<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
				<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
				<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
				<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
				<ImprovementType>IMPROVEMENT_WELL</ImprovementType>
				<ImprovementType>IMPROVEMENT_WINERY</ImprovementType>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
				<ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
				<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
				<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
				<ImprovementType>IMPROVEMENT_FORT</ImprovementType>
				<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType>
				<ImprovementType>IMPROVEMENT_FOREST_PRESERVE</ImprovementType>
				<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BLIZZARD_1</Event>
				<Event>EVENT_BLIZZARD_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
				<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_VOLCANO</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_VOLCANO_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_VOLCANO_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_VOLCANO_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>0</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_VOLCANO_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
				<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_DUSTBOWL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_DUSTBOWL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_DUSTBOWL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>4</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_DUSTBOWL_1</Event>
				<Event>EVENT_DUSTBOWL_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_DUSTBOWL_CONT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_DUSTBOWL_CONT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_DUSTBOWL_CONT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_DUSTBOWL_1</Event>
				<Event>EVENT_DUSTBOWL_2</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_DUSTBOWL_2</Event>
			</PrereqEvents>
			<bPrereqEventPlot>1</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerDustbowlCont</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PARROTS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PARROTS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PARROTS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_JUNGLE</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PARROTS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_JADE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_JADE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JADE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_IRON</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_JADE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BLACK_PEARLS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BLACK_PEARLS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BLACK_PEARLS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_CLAM</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BLACK_PEARLS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CLUNKER_COAL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CLUNKER_COAL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CLUNKER_COAL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_COAL</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CLUNKER_COAL_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SOUR_CRUDE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SOUR_CRUDE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SOUR_CRUDE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_WELL</ImprovementType>
				<ImprovementType>IMPROVEMENT_OFFSHORE_PLATFORM</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_OIL</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SOUR_CRUDE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TRUFFLES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TRUFFLES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TRUFFLES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>20</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_GRASS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TRUFFLES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SEA_TURTLES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SEA_TURTLES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SEA_TURTLES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>20</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_COAST</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SEA_TURTLES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_CALENDAR</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TIN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TIN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TIN_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PRAIRIE_DOGS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PRAIRIE_DOGS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PRAIRIE_DOGS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>2</iPlotType>
			<FeaturesRequired>
				<FeatureType>NONE</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PRAIRIE_DOGS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ICE_SCULPTURE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ICE_SCULPTURE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ICE_SCULPTURE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>2</iPlotType>
			<FeaturesRequired>
				<FeatureType>NONE</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ICE_SCULPTURE_1</Event>
				<Event>EVENT_ICE_SCULPTURE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_AESTHETICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_APPLESEED</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_APPLESEED</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_APPLESEED_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>2</iPlotType>
			<FeaturesRequired>
				<FeatureType>NONE</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>NONE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_APPLESEED_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MINING_ACCIDENT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MINING_ACCIDENT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MINING_ACCIDENT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MINING_ACCIDENT_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MINING_ACCIDENT_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MINING_ACCIDENT_1</Event>
				<Event>EVENT_MINING_ACCIDENT_2</Event>
				<Event>EVENT_MINING_ACCIDENT_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
				<PrereqTech>TECH_THE_WHEEL</PrereqTech>
				<PrereqTech>TECH_MYSTICISM</PrereqTech>
				<PrereqTech>TECH_HUNTING</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BREAKTHROUGH</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BREAKTHROUGH_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_BREAKTHROUGH_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BREAKTHROUGH_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BREAKTHROUGH_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SETBACK</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SETBACK_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_SETBACK_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SETBACK_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>65</iPercentGamesActive>
			<iWeight>30</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SETBACK_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_RUNNING_BULLS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_RUNNING_BULLS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_RUNNING_BULLS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_COW</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_RUNNING_BULLS_1</Event>
				<Event>EVENT_RUNNING_BULLS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_FEUDALISM</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GREAT_DEPRESSION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GREAT_DEPRESSION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GREAT_DEPRESSION_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>40</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>2</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>1</bPickCorporation>
			<bHeadquarters>1</bHeadquarters>
			<Events>
				<Event>EVENT_GREAT_DEPRESSION_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BERMUDA_TRIANGLE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BERMUDA_TRIANGLE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BERMUDA_TRIANGLE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>50</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_DESTROYER</UnitClass>
				<UnitClass>UNITCLASS_BATTLESHIP</UnitClass>
				<UnitClass>UNITCLASS_MISSILE_CRUISER</UnitClass>
				<UnitClass>UNITCLASS_STEALTH_DESTROYER</UnitClass>
				<UnitClass>UNITCLASS_SUBMARINE</UnitClass>
				<UnitClass>UNITCLASS_ATTACK_SUBMARINE</UnitClass>
				<UnitClass>UNITCLASS_CARRIER</UnitClass>
				<UnitClass>UNITCLASS_TRANSPORT</UnitClass>
			</UnitsRequired>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>-1</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>1</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_OCEAN</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BERMUDA_TRIANGLE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_FLIGHT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PATRON_OF_KNOWLEDGE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PATRON_OF_KNOWLEDGE_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_PATRON_OF_KNOWLEDGE_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PATRON_OF_KNOWLEDGE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PATRON_OF_KNOWLEDGE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PATRON_OF_KNOWLEDGE_1</Event>
				<Event>EVENT_PATRON_OF_KNOWLEDGE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MASTER_SMITH</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MASTER_SMITH</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MASTER_SMITH_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MASTER_SMITH_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_RURAL_FARMERS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_RURAL_FARMERS_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_RURAL_FARMERS_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_RURAL_FARMERS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_GROCER</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_RURAL_FARMERS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MONEY_CHANGERS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MONEY_CHANGERS_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_MONEY_CHANGERS_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MONEY_CHANGERS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_MARKET</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MONEY_CHANGERS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BOWYER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BOWYER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BOWYER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>35</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BOWYER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ARCHERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HORSESHOE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HORSESHOE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORSESHOE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>30</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_HORSE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HORSESHOE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech>
				<ObsoleteTech>TECH_STEEL</ObsoleteTech>
				<ObsoleteTech>TECH_SCIENTIFIC_METHOD</ObsoleteTech>
				<ObsoleteTech>TECH_ARTILLERY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CHAMPION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CHAMPION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CHAMPION_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>30</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>1</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CHAMPION_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerChampion</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit>canTriggerChampionUnit</PythonCanDoUnit>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MOTOR_OIL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MOTOR_OIL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MOTOR_OIL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_WELL</ImprovementType>
				<ImprovementType>IMPROVEMENT_OFFSHORE_PLATFORM</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_OIL</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MOTOR_OIL_1</Event>
				<Event>EVENT_MOTOR_OIL_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FEDERAL_RESERVE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FEDERAL_RESERVE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FEDERAL_RESERVE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_FREE_MARKET</Civic>
			<iMinTreasury>1000</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FEDERAL_RESERVE_1</Event>
				<Event>EVENT_FEDERAL_RESERVE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_CORPORATION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ELECTRIC_COMPANY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ELECTRIC_COMPANY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ELECTRIC_COMPANY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_EMANCIPATION</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>-1</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ELECTRIC_COMPANY_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ELECTRICITY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerElectricCompany</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HINDENBERG</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HINDENBERG</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HINDENBERG_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_AIRSHIP</UnitClass>
			</UnitsRequired>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HINDENBERG_1</Event>
				<Event>EVENT_HINDENBERG_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_PHYSICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_COMET_FRAGMENT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_COMET_FRAGMENT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_COMET_FRAGMENT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>NONE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired>
				<RouteType>NONE</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_COMET_FRAGMENT_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ROCKETRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SUBWAY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SUBWAY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SUBWAY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>400</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>1</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>25</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_PUBLIC_TRANSPORTATION</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SUBWAY_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GOLD_RUSH</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GOLD_RUSH_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_GOLD_RUSH_2</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GOLD_RUSH_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GOLD_RUSH_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>5</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GOLD_RUSH_1</Event>
				<Event>EVENT_GOLD_RUSH_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerGoldRush</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_INFLUENZA</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_INFLUENZA</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_INFLUENZA_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>45</iPercentGamesActive>
			<iWeight>400</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>10</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_INFLUENZA_1</Event>
				<Event>EVENT_INFLUENZA_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerInfluenza</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SOLO_FLIGHT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SOLO_FLIGHT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SOLO_FLIGHT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SOLO_FLIGHT_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_FLIGHT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerSoloFlight</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ANTELOPE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ANTELOPE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ANTELOPE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>55</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>NONE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired>
				<RouteType>NONE</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ANTELOPE_1</Event>
				<Event>EVENT_ANTELOPE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_HUNTING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerAntelope</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WHALEOFATHING</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_WHALEOFATHING</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WHALEOFATHING_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>50</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_OCEAN</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>NONE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WHALEOFATHING_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_SAILING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerWhaleOfAThing</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HIYOSILVER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HIYOSILVER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HIYOSILVER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>35</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired>
				<FeatureType>NONE</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>NONE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired>
				<RouteType>NONE</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HIYOSILVER_1</Event>
				<Event>EVENT_HIYOSILVER_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MINING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHiyoSilver</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WININGMONKS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_WININGMONKS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WININGMONKS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>65</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_BUDDHIST_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CONFUCIAN_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_HINDU_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_ISLAMIC_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_JEWISH_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_TAOIST_MONASTERY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>NONE</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_GRASS</TerrainType>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>NONE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired>
				<RouteType>NONE</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WININGMONKS_1</Event>
				<Event>EVENT_WININGMONKS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MONARCHY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerWiningMonks</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_INDEPENDENTFILMS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_INDEPENDENTFILMS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_INDEPENDENTFILMS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>35</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_INDEPENDENTFILMS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MASS_MEDIA</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerIndependentFilms</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ANCIENTOLYMPICS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ANCIENTOLYMPICS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ANCIENTOLYMPICS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>400</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ANCIENTOLYMPICS_1</Event>
				<Event>EVENT_ANCIENTOLYMPICS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_POLYTHEISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_MACHINERY</ObsoleteTech>
				<ObsoleteTech>TECH_FEUDALISM</ObsoleteTech>
				<ObsoleteTech>TECH_MUSIC</ObsoleteTech>
				<ObsoleteTech>TECH_PHILOSOPHY</ObsoleteTech>
				<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech>
				<ObsoleteTech>TECH_THEOLOGY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerAncientOlympics</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MODERNOLYMPICS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MODERNOLYMPICS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MODERNOLYMPICS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MODERNOLYMPICS_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_ANCIENTOLYMPICS_2</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_SCIENTIFIC_METHOD</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerModernOlympics</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_INTERSTATE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_INTERSTATE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_INTERSTATE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_UNIVERSAL_SUFFRAGE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_INTERSTATE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
				<PrereqTech>TECH_RADIO</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerInterstate</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_EARTHDAY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_EARTHDAY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_EARTHDAY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>95</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_ENVIRONMENTALISM</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_EARTHDAY_1</Event>
				<Event>EVENT_EARTHDAY_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
				<PrereqTech>TECH_RADIO</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FREEDOMCONCERT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FREEDOMCONCERT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FREEDOMCONCERT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>95</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_FREE_RELIGION</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>3</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FREEDOMCONCERT_1</Event>
				<Event>EVENT_FREEDOMCONCERT_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
				<PrereqTech>TECH_RADIO</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_AXE_HAFT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_AXE_HAFT_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_AXE_HAFT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>25</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_AXE_HAFT_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TOWER_SHIELD</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TOWER_SHIELD_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TOWER_SHIELD_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>20</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TOWER_SHIELD_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MINING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_MACHINERY</ObsoleteTech>
				<ObsoleteTech>TECH_FEUDALISM</ObsoleteTech>
				<ObsoleteTech>TECH_MUSIC</ObsoleteTech>
				<ObsoleteTech>TECH_PHILOSOPHY</ObsoleteTech>
				<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech>
				<ObsoleteTech>TECH_THEOLOGY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SMOKELESS_POWDER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SMOKELESS_POWDER_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SMOKELESS_POWDER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>40</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SMOKELESS_POWDER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_GUNPOWDER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
				<ObsoleteTech>TECH_STEEL</ObsoleteTech>
				<ObsoleteTech>TECH_SCIENTIFIC_METHOD</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_STRONGER_FITTINGS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_STRONGER_FITTINGS_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_STRONGER_FITTINGS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>25</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_STRONGER_FITTINGS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MACHINERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FIRING_PINS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FIRING_PINS_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FIRING_PINS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>25</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FIRING_PINS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech>
				<ObsoleteTech>TECH_SCIENTIFIC_METHOD</ObsoleteTech>
				<ObsoleteTech>TECH_ARTILLERY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_METAL_DECKS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_METAL_DECKS_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_METAL_DECKS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>35</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_METAL_DECKS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_FLIGHT</PrereqTech>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_COMPOSITES</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LONG_RANGE_FIGHTERS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LONG_RANGE_FIGHTERS_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LONG_RANGE_FIGHTERS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>20</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LONG_RANGE_FIGHTERS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_FLIGHT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_COMPOSITES</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HALBERD</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HALBERD_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HALBERD_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>25</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HALBERD_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ENGINEERING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech>
				<ObsoleteTech>TECH_STEEL</ObsoleteTech>
				<ObsoleteTech>TECH_SCIENTIFIC_METHOD</ObsoleteTech>
				<ObsoleteTech>TECH_ARTILLERY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_REINFORCED_HULL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_REINFORCED_HULL_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_REINFORCED_HULL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>25</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_REINFORCED_HULL_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_METAL_CASTING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CIGARETTE_SMOKER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CIGARETTE_SMOKER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CIGARETTE_SMOKER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CIGARETTE_SMOKER_2</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CIGARETTE_SMOKER_1</Event>
				<Event>EVENT_CIGARETTE_SMOKER_2</Event>
				<Event>EVENT_CIGARETTE_SMOKER_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_DRAMA</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HEROIC_GESTURE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HEROIC_GESTURE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>350</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HEROIC_GESTURE_1</Event>
				<Event>EVENT_HEROIC_GESTURE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>1</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHeroicGesture</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GREAT_MEDIATOR</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GREAT_MEDIATOR_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>1</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GREAT_MEDIATOR_1</Event>
				<Event>EVENT_GREAT_MEDIATOR_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>1</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerGreatMediator</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FORTY_THIEVES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FORTY_THIEVES_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FORTY_THIEVES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_ORGANIZED_RELIGION</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
				<TerrainType>TERRAIN_GRASS</TerrainType>
				<TerrainType>TERRAIN_SNOW</TerrainType>
				<TerrainType>TERRAIN_DESERT</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FORTY_THIEVES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ANCIENT_TEXTS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ANCIENT_TEXTS_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ANCIENT_TEXTS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired>
				<FeatureType>NONE</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_DESERT</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>NONE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>NONE</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ANCIENT_TEXTS_1</Event>
				<Event>EVENT_ANCIENT_TEXTS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_STEAM_POWER</PrereqTech>
				<PrereqTech>TECH_STEEL</PrereqTech>
				<PrereqTech>TECH_SCIENTIFIC_METHOD</PrereqTech>
				<PrereqTech>TECH_ARTILLERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WATERS_OF_LIFE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_WATERS_OF_LIFE_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WATERS_OF_LIFE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>95</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_OASIS</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WATERS_OF_LIFE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_MEDICINE</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_IMPACT_CRATER</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_IMPACT_CRATER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>20</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_JUNGLE</FeatureType>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
				<TerrainType>TERRAIN_GRASS</TerrainType>
				<TerrainType>TERRAIN_DESERT</TerrainType>
				<TerrainType>TERRAIN_SNOW</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>NONE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>NONE</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_IMPACT_CRATER_1</Event>
				<Event>EVENT_IMPACT_CRATER_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_PHYSICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerImpactCrater</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THE_HUNS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THE_HUNS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_THE_HUNS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>20</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THE_HUNS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerTheHuns</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THE_VANDALS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THE_VANDALS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_THE_VANDALS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>20</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THE_VANDALS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerTheVandals</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THE_GOTHS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THE_GOTHS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_THE_GOTHS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>20</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THE_GOTHS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerTheGoths</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THE_PHILISTINES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THE_PHILISTINES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_THE_PHILISTINES</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>20</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THE_PHILISTINES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerThePhilistines</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THE_VEDIC_ARYANS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THE_VEDIC_ARYANS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_THE_VEDIC_ARYANS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>20</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THE_VEDIC_ARYANS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerTheVedicAryans</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HOLY_RITUAL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HOLY_RITUAL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HOLY_RITUAL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_BUDDHIST_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_HINDU_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_JEWISH_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CONFUCIAN_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_TAOIST_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CHRISTIAN_TEMPLE</BuildingClass>
				<BuildingClass>BUILDINGCLASS_ISLAMIC_TEMPLE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
				<TerrainType>TERRAIN_GRASS</TerrainType>
				<TerrainType>TERRAIN_DESERT</TerrainType>
				<TerrainType>TERRAIN_SNOW</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_INCENSE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HOLY_RITUAL_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SECURITY_TAX</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SECURITY_TAX</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SECURITY_TAX_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SECURITY_TAX_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_METAL_CASTING</PrereqTech>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
				<PrereqTech>TECH_MONARCHY</PrereqTech>
				<PrereqTech>TECH_ALPHABET</PrereqTech>
				<PrereqTech>TECH_MATHEMATICS</PrereqTech>
				<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
				<PrereqTech>TECH_AESTHETICS</PrereqTech>
				<PrereqTech>TECH_THEOLOGY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerSecurityTax</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LITERACY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LITERACY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LITERACY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>30</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LITERACY_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
				<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
				<PrereqTech>TECH_EDUCATION</PrereqTech>
				<PrereqTech>TECH_ASTRONOMY</PrereqTech>
				<PrereqTech>TECH_GUNPOWDER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerLiteracy</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FARM_PLOWS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FARM_PLOWS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FARM_PLOWS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_IRON</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FARM_PLOWS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_STAINED_GLASS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_STAINED_GLASS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_STAINED_GLASS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_JEWISH_CATHEDRAL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CHRISTIAN_CATHEDRAL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_ISLAMIC_CATHEDRAL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_HINDU_CATHEDRAL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_BUDDHIST_CATHEDRAL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CONFUCIAN_CATHEDRAL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_TAOIST_CATHEDRAL</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_STAINED_GLASS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MARBLE_STATUES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MARBLE_STATUES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MARBLE_STATUES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_MARBLE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MARBLE_STATUES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_AESTHETICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CRAB_CAKES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CRAB_CAKES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CRAB_CAKES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_GROCER</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_CRAB</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CRAB_CAKES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BOILERS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BOILERS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BOILERS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FACTORY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BOILERS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_STEEL</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PERSONAL_COMPUTERS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PERSONAL_COMPUTERS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PERSONAL_COMPUTERS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FACTORY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PERSONAL_COMPUTERS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_COMPUTERS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FUEL_ADDITIVES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FUEL_ADDITIVES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FUEL_ADDITIVES_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_PUBLIC_TRANSPORTATION</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FUEL_ADDITIVES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ECOLOGY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HAMBURGER_JOINT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HAMBURGER_JOINT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HAMBURGER_JOINT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_COW</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HAMBURGER_JOINT_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_RADIO</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TEA</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TEA</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TEA_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_HARBOR</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TEA_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_SCIENTIFIC_METHOD</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerTea</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FASHION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FASHION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FASHION_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FACTORY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>1</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_SILK</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FASHION_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_RADIO</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THOROUGHBRED</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_THOROUGHBRED</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_THOROUGHBRED_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>1</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_HORSE</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THOROUGHBRED_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GIRLS_BEST_FRIEND</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GIRLS_BEST_FRIEND</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GIRLS_BEST_FRIEND_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>1</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_GEMS</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GIRLS_BEST_FRIEND_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BANANA_SPLIT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BANANA_SPLIT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BANANA_SPLIT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_BANANA</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BANANA_SPLIT_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_REFRIGERATION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HORSE_WHISPERING</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORSE_WHISPERING</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>25</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_HORSE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HORSE_WHISPERING_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_CARTOGRAPHY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHorseWhispering</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HORSE_WHISPERING_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HORSE_WHISPERING_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HORSE_WHISPERING_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HORSE_WHISPERING_DONE_1</Event>
				<Event>EVENT_HORSE_WHISPERING_DONE_2</Event>
				<Event>EVENT_HORSE_WHISPERING_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_HORSE_WHISPERING_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHorseWhisperingDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HARBORMASTER</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HARBORMASTER</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>25</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HARBORMASTER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_COMPASS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHarbormaster</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HARBORMASTER_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HARBORMASTER_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HARBORMASTER_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_HARBOR</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HARBORMASTER_DONE_1</Event>
				<Event>EVENT_HARBORMASTER_DONE_2</Event>
				<Event>EVENT_HARBORMASTER_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_HARBORMASTER_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHarbormasterDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CLASSIC_LITERATURE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CLASSIC_LITERATURE</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>20</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CLASSIC_LITERATURE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerClassicLiterature</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CLASSIC_LITERATURE_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CLASSIC_LITERATURE_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CLASSIC_LITERATURE_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CLASSIC_LITERATURE_DONE_1</Event>
				<Event>EVENT_CLASSIC_LITERATURE_DONE_2</Event>
				<Event>EVENT_CLASSIC_LITERATURE_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_CLASSIC_LITERATURE_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerClassicLiteratureDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MASTER_BLACKSMITH</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MASTER_BLACKSMITH</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>25</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MASTER_BLACKSMITH_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMasterBlacksmith</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MASTER_BLACKSMITH_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MASTER_BLACKSMITH_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MASTER_BLACKSMITH_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MASTER_BLACKSMITH_DONE_1</Event>
				<Event>EVENT_MASTER_BLACKSMITH_DONE_2</Event>
				<Event>EVENT_MASTER_BLACKSMITH_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_MASTER_BLACKSMITH_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerMasterBlacksmithDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BEST_DEFENSE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BEST_DEFENSE</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>30</iPercentGamesActive>
			<iWeight>400</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BEST_DEFENSE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ENGINEERING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
				<ObsoleteTech>TECH_RAILROAD</ObsoleteTech>
				<ObsoleteTech>TECH_ECONOMICS</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBestDefense</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BEST_DEFENSE_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BEST_DEFENSE_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BEST_DEFENSE_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BEST_DEFENSE_DONE_1</Event>
				<Event>EVENT_BEST_DEFENSE_DONE_2</Event>
				<Event>EVENT_BEST_DEFENSE_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_BEST_DEFENSE_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
				<ObsoleteTech>TECH_RAILROAD</ObsoleteTech>
				<ObsoleteTech>TECH_ECONOMICS</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBestDefenseDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SPORTS_LEAGUE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SPORTS_LEAGUE</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>25</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SPORTS_LEAGUE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_RADIO</ObsoleteTech>
				<ObsoleteTech>TECH_REFRIGERATION</ObsoleteTech>
				<ObsoleteTech>TECH_PLASTICS</ObsoleteTech>
				<ObsoleteTech>TECH_SATELLITES</ObsoleteTech>
				<ObsoleteTech>TECH_ADVANCED_FLIGHT</ObsoleteTech>
				<ObsoleteTech>TECH_ECOLOGY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerSportsLeague</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SPORTS_LEAGUE_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SPORTS_LEAGUE_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SPORTS_LEAGUE_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SPORTS_LEAGUE_DONE_1</Event>
				<Event>EVENT_SPORTS_LEAGUE_DONE_2</Event>
				<Event>EVENT_SPORTS_LEAGUE_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_SPORTS_LEAGUE_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_RADIO</ObsoleteTech>
				<ObsoleteTech>TECH_REFRIGERATION</ObsoleteTech>
				<ObsoleteTech>TECH_PLASTICS</ObsoleteTech>
				<ObsoleteTech>TECH_SATELLITES</ObsoleteTech>
				<ObsoleteTech>TECH_ADVANCED_FLIGHT</ObsoleteTech>
				<ObsoleteTech>TECH_ECOLOGY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerSportsLeagueDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CRUSADE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CRUSADE</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>50</iPercentGamesActive>
			<iWeight>1000</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CRUSADE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>1</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerCrusade</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CRUSADE_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CRUSADE_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CRUSADE_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CRUSADE_DONE_1</Event>
				<Event>EVENT_CRUSADE_DONE_2</Event>
				<Event>EVENT_CRUSADE_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_CRUSADE_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerCrusadeDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MIRACLE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MIRACLE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MIRACLE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_WALLS</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MIRACLE_1</Event>
				<Event>EVENT_MIRACLE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ESTEEMED_PLAYWRIGHT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ESTEEMED_PLAYWRIGHT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ESTEEMED_PLAYWRIGHT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ESTEEMED_PLAYWRIGHT_1</Event>
				<Event>EVENT_ESTEEMED_PLAYWRIGHT_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerEsteemedPlaywright</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FAVORITE_SON</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FAVORITE_SON</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FAVORITE_SON_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_COLOSSEUM</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FAVORITE_SON_1</Event>
				<Event>EVENT_FAVORITE_SON_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech>
				<ObsoleteTech>TECH_STEEL</ObsoleteTech>
				<ObsoleteTech>TECH_SCIENTIFIC_METHOD</ObsoleteTech>
				<ObsoleteTech>TECH_ARTILLERY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SECRET_KNOWLEDGE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SECRET_KNOWLEDGE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SECRET_KNOWLEDGE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_BUDDHIST_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_CONFUCIAN_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_HINDU_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_ISLAMIC_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_JEWISH_MONASTERY</BuildingClass>
				<BuildingClass>BUILDINGCLASS_TAOIST_MONASTERY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SECRET_KNOWLEDGE_1</Event>
				<Event>EVENT_SECRET_KNOWLEDGE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_GUNPOWDER</PrereqTech>
				<PrereqTech>TECH_EDUCATION</PrereqTech>
				<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
				<PrereqTech>TECH_ASTRONOMY</PrereqTech>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SPOILED_GRAIN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SPOILED_GRAIN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SPOILED_GRAIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_GRANARY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SPOILED_GRAIN_1</Event>
				<Event>EVENT_SPOILED_GRAIN_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ANGEL_OF_MERCY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ANGEL_OF_MERCY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ANGEL_OF_MERCY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_HOSPITAL</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ANGEL_OF_MERCY_1</Event>
				<Event>EVENT_ANGEL_OF_MERCY_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CHILLY_FLIGHT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CHILLY_FLIGHT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CHILLY_FLIGHT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_AIRPORT</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CHILLY_FLIGHT_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_INDUSTRIAL_FIRE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_INDUSTRIAL_FIRE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_INDUSTRIAL_FIRE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FACTORY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_INDUSTRIAL_FIRE_1</Event>
				<Event>EVENT_INDUSTRIAL_FIRE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LABORATORY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LABORATORY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LABORATORY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_FREE_SPEECH</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_LABORATORY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LABORATORY_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_EXPERIENCED_CAPTAIN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_EXPERIENCED_CAPTAIN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_EXPERIENCED_CAPTAIN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>95</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_GALLEY</UnitClass>
				<UnitClass>UNITCLASS_TRIREME</UnitClass>
				<UnitClass>UNITCLASS_CARAVEL</UnitClass>
				<UnitClass>UNITCLASS_GALLEON</UnitClass>
				<UnitClass>UNITCLASS_PRIVATEER</UnitClass>
				<UnitClass>UNITCLASS_FRIGATE</UnitClass>
				<UnitClass>UNITCLASS_SHIP_OF_THE_LINE</UnitClass>
				<UnitClass>UNITCLASS_IRONCLAD</UnitClass>
				<UnitClass>UNITCLASS_TRANSPORT</UnitClass>
				<UnitClass>UNITCLASS_DESTROYER</UnitClass>
				<UnitClass>UNITCLASS_STEALTH_DESTROYER</UnitClass>
				<UnitClass>UNITCLASS_BATTLESHIP</UnitClass>
				<UnitClass>UNITCLASS_MISSILE_CRUISER</UnitClass>
				<UnitClass>UNITCLASS_SUBMARINE</UnitClass>
				<UnitClass>UNITCLASS_ATTACK_SUBMARINE</UnitClass>
				<UnitClass>UNITCLASS_CARRIER</UnitClass>
			</UnitsRequired>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>1</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_DRYDOCK</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_EXPERIENCED_CAPTAIN_1</Event>
				<Event>EVENT_EXPERIENCED_CAPTAIN_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerExperiencedCaptain</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HERESY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HERESY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HERESY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_THEOCRACY</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HERESY_1</Event>
				<Event>EVENT_HERESY_2</Event>
				<Event>EVENT_HERESY_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PARTISANS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PARTISANS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PARTISANS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>0</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_EMANCIPATION</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PARTISANS_1</Event>
				<Event>EVENT_PARTISANS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NEW_DYNASTY</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_NEW_DYNASTY</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_NEW_DYNASTY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>45</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_HEREDITARY_RULE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NEW_DYNASTY_1</Event>
				<Event>EVENT_NEW_DYNASTY_2</Event>
				<Event>EVENT_NEW_DYNASTY_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MACHINERY</PrereqTech>
				<PrereqTech>TECH_FEUDALISM</PrereqTech>
				<PrereqTech>TECH_MUSIC</PrereqTech>
				<PrereqTech>TECH_PHILOSOPHY</PrereqTech>
				<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech>
				<PrereqTech>TECH_THEOLOGY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CRISIS_IN_THE_SENATE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CRISIS_IN_THE_SENATE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CRISIS_IN_THE_SENATE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>55</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_REPRESENTATION</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_THE_SENATE</BuildingClass>
            </BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CRISIS_IN_THE_SENATE_1</Event>
				<Event>EVENT_CRISIS_IN_THE_SENATE_2</Event>
				<Event>EVENT_CRISIS_IN_THE_SENATE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
				<PrereqTech>TECH_EDUCATION</PrereqTech>
				<PrereqTech>TECH_ASTRONOMY</PrereqTech>
				<PrereqTech>TECH_GUNPOWDER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TOO_CLOSE_TO_CALL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TOO_CLOSE_TO_CALL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TOO_CLOSE_TO_CALL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>60</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_UNIVERSAL_SUFFRAGE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TOO_CLOSE_TO_CALL_1</Event>
				<Event>EVENT_TOO_CLOSE_TO_CALL_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
				<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
				<PrereqTech>TECH_EDUCATION</PrereqTech>
				<PrereqTech>TECH_ASTRONOMY</PrereqTech>
				<PrereqTech>TECH_GUNPOWDER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CHARISMATIC</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CHARISMATIC</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CHARISMATIC_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>65</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_POLICE_STATE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CHARISMATIC_1</Event>
				<Event>EVENT_CHARISMATIC_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
				<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
				<PrereqTech>TECH_EDUCATION</PrereqTech>
				<PrereqTech>TECH_ASTRONOMY</PrereqTech>
				<PrereqTech>TECH_GUNPOWDER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FRIENDLY_LOCALS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FRIENDLY_LOCALS_1</Text>
				<Text>TXT_KEY_EVENTTRIGGER_FRIENDLY_LOCALS_2</Text>
				<Text>TXT_KEY_EVENTTRIGGER_FRIENDLY_LOCALS_3</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FRIENDLY_LOCALS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>1</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FRIENDLY_LOCALS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GREED</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GREED_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>40</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GREED_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerGreed</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GREED_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GREED_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GREED_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GREED_DONE_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_GREED_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerGreedDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WAR_CHARIOTS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WAR_CHARIOTS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>25</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WAR_CHARIOTS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_THE_WHEEL</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_MONARCHY</ObsoleteTech>
				<ObsoleteTech>TECH_LITERATURE</ObsoleteTech>
				<ObsoleteTech>TECH_CODE_OF_LAWS</ObsoleteTech>
				<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
				<ObsoleteTech>TECH_MATHEMATICS</ObsoleteTech>
				<ObsoleteTech>TECH_ALPHABET</ObsoleteTech>
				<ObsoleteTech>TECH_HORSEBACK_RIDING</ObsoleteTech>
				<ObsoleteTech>TECH_IRON_WORKING</ObsoleteTech>
				<ObsoleteTech>TECH_METAL_CASTING</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerWarChariots</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WAR_CHARIOTS_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_WAR_CHARIOTS_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WAR_CHARIOTS_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WAR_CHARIOTS_DONE_1</Event>
				<Event>EVENT_WAR_CHARIOTS_DONE_2</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_WAR_CHARIOTS_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_MONARCHY</ObsoleteTech>
				<ObsoleteTech>TECH_LITERATURE</ObsoleteTech>
				<ObsoleteTech>TECH_CODE_OF_LAWS</ObsoleteTech>
				<ObsoleteTech>TECH_AESTHETICS</ObsoleteTech>
				<ObsoleteTech>TECH_MATHEMATICS</ObsoleteTech>
				<ObsoleteTech>TECH_ALPHABET</ObsoleteTech>
				<ObsoleteTech>TECH_HORSEBACK_RIDING</ObsoleteTech>
				<ObsoleteTech>TECH_IRON_WORKING</ObsoleteTech>
				<ObsoleteTech>TECH_METAL_CASTING</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerWarChariotsDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ELITE_SWORDS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ELITE_SWORDS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>25</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ELITE_SWORDS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_MACHINERY</ObsoleteTech>
				<ObsoleteTech>TECH_FEUDALISM</ObsoleteTech>
				<ObsoleteTech>TECH_MUSIC</ObsoleteTech>
				<ObsoleteTech>TECH_PHILOSOPHY</ObsoleteTech>
				<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech>
				<ObsoleteTech>TECH_THEOLOGY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ELITE_SWORDS_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ELITE_SWORDS_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ELITE_SWORDS_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ELITE_SWORDS_DONE_1</Event>
				<Event>EVENT_ELITE_SWORDS_DONE_2</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_ELITE_SWORDS_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_MACHINERY</ObsoleteTech>
				<ObsoleteTech>TECH_FEUDALISM</ObsoleteTech>
				<ObsoleteTech>TECH_MUSIC</ObsoleteTech>
				<ObsoleteTech>TECH_PHILOSOPHY</ObsoleteTech>
				<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech>
				<ObsoleteTech>TECH_THEOLOGY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerEliteSwordsDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WARSHIPS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WARSHIPS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>35</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WARSHIPS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_SAILING</PrereqTech>
				<PrereqTech>TECH_METAL_CASTING</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerWarships</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WARSHIPS_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_WARSHIPS_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WARSHIPS_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WARSHIPS_DONE_1</Event>
				<Event>EVENT_WARSHIPS_DONE_2</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_WARSHIPS_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_NATIONALISM</ObsoleteTech>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
				<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
				<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerWarshipsDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GUNS_BUTTER</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GUNS_BUTTER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>30</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GUNS_BUTTER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_GUNPOWDER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
				<ObsoleteTech>TECH_RAILROAD</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GUNS_BUTTER_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GUNS_BUTTER_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GUNS_BUTTER_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GUNS_BUTTER_DONE_1</Event>
				<Event>EVENT_GUNS_BUTTER_DONE_2</Event>
				<Event>EVENT_GUNS_BUTTER_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_GUNS_BUTTER_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
				<ObsoleteTech>TECH_RAILROAD</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerGunsButterDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NOBLE_KNIGHTS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_NOBLE_KNIGHTS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>15</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NOBLE_KNIGHTS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_GUILDS</PrereqTech>
				<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_MILITARY_TRADITION</ObsoleteTech>
				<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
				<ObsoleteTech>TECH_RAILROAD</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerNobleKnights</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NOBLE_KNIGHTS_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_NOBLE_KNIGHTS_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_NOBLE_KNIGHTS_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NOBLE_KNIGHTS_DONE_1</Event>
				<Event>EVENT_NOBLE_KNIGHTS_DONE_2</Event>
				<Event>EVENT_NOBLE_KNIGHTS_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_NOBLE_KNIGHTS_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
				<ObsoleteTech>TECH_RAILROAD</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerNobleKnightsDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_OVERWHELM</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_OVERWHELM_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>35</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_OVERWHELM_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_FLIGHT</PrereqTech>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_ROBOTICS</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerOverwhelm</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_OVERWHELM_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_OVERWHELM_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_OVERWHELM_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_OVERWHELM_DONE_1</Event>
				<Event>EVENT_OVERWHELM_DONE_2</Event>
				<Event>EVENT_OVERWHELM_DONE_3</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_OVERWHELM_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerOverwhelmDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CORPORATE_EXPANSION</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CORPORATE_EXPANSION_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>1</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>1</bPickCorporation>
			<bHeadquarters>1</bHeadquarters>
			<Events>
				<Event>EVENT_CORPORATE_EXPANSION_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerCorporateExpansion</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CORPORATE_EXPANSION_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CORPORATE_EXPANSION_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CORPORATE_EXPANSION_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CORPORATE_EXPANSION_DONE_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_CORPORATE_EXPANSION_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerCorporateExpansionDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HOSTILE_TAKEOVER</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HOSTILE_TAKEOVER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>1</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>1</bPickCorporation>
			<bHeadquarters>1</bHeadquarters>
			<Events>
				<Event>EVENT_HOSTILE_TAKEOVER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHostileTakeover</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HOSTILE_TAKEOVER_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HOSTILE_TAKEOVER_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HOSTILE_TAKEOVER_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HOSTILE_TAKEOVER_DONE_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_HOSTILE_TAKEOVER_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHostileTakeoverDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CIV_GAME</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CIV_GAME</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CIV_GAME</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CIV_GAME_1</Event>
				<Event>EVENT_CIV_GAME_2</Event>
				<Event>EVENT_CIV_GAME_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_COMPUTERS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SLAVE_REVOLT_WARNING</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SLAVE_REVOLT_WARNING</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>0</iPercentGamesActive>
			<iWeight>0</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_SLAVERY</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>4</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SLAVE_REVOLT_WARNING</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_IMMIGRANTS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_IMMIGRANTS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_IMMIGRANTS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_IMMIGRANTS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerImmigrantCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HEALING_PLANT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HEALING_PLANT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_HEALING_PLANT</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HEALING_PLANT_1</Event>
				<Event>EVENT_HEALING_PLANT_2</Event>
				<Event>EVENT_HEALING_PLANT_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_FEUDALISM</ObsoleteTech>
				<ObsoleteTech>TECH_MACHINERY</ObsoleteTech>
				<ObsoleteTech>TECH_PHILOSOPHY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GREAT_BEAST</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GREAT_BEAST</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_GREAT_BEAST</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GREAT_BEAST_1</Event>
				<Event>EVENT_GREAT_BEAST_2</Event>
				<Event>EVENT_GREAT_BEAST_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_HUNTING</PrereqTech>
				<PrereqTech>TECH_POLYTHEISM</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CONTROVERSIAL_PHILOSOPHER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CONTROVERSIAL_PHILOSOPHER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_CONTROVERSIAL_PHILOSOPHER</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>1000</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_THEOCRACY</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CONTROVERSIAL_PHILOSOPHER_1</Event>
				<Event>EVENT_CONTROVERSIAL_PHILOSOPHER_2</Event>
				<Event>EVENT_CONTROVERSIAL_PHILOSOPHER_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_PHILOSOPHY</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_SCIENTIFIC_METHOD</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerControversialPhilosopherCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_DEFECTING_AGENT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_DEFECTING_AGENT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_DEFECTING_AGENT</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_INTELLIGENCE_AGENCY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>5</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_DEFECTING_AGENT_1</Event>
				<Event>EVENT_DEFECTING_AGENT_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_JAIL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_JAIL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_JAIL</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_JAIL</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_JAIL_1</Event>
				<Event>EVENT_JAIL_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SPY_DISCOVERED</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SPY_DISCOVERED</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_SPY_DISCOVERED</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>60</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<!-- Unofficial Patch begin - force event to trigger only when espionage is enabled -->
			<UnitsRequired>
				<UnitClass>UNITCLASS_SPY</UnitClass>
			</UnitsRequired>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<!-- Unofficial Patch end -->
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SPY_DISCOVERED_1</Event>
				<Event>EVENT_SPY_DISCOVERED_2</Event>
				<Event>EVENT_SPY_DISCOVERED_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_ROBOTICS</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NUCLEAR_PROTEST</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_NUCLEAR_PROTEST</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_NUCLEAR_PROTEST</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>120</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_FREE_SPEECH</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NUCLEAR_PROTEST_1</Event>
				<Event>EVENT_NUCLEAR_PROTEST_2</Event>
				<Event>EVENT_NUCLEAR_PROTEST_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerNuclearProtest</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BETTER_COAL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BETTER_COAL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_BETTER_COAL</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_COAL</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BETTER_COAL_1</Event>
				<Event>EVENT_BETTER_COAL_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_RABBI</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_RABBI</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_RABBI</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>90</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_JEWISH_MONASTERY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_JUDAISM</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_RABBI_1</Event>
				<Event>EVENT_RABBI_2</Event>
				<Event>EVENT_RABBI_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_PAPER</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_MASS_MEDIA</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GOLDEN_BUDDHA</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GOLDEN_BUDDHA</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_GOLDEN_BUDDHA</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>90</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_GOLD</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>ROUTE_ROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired>
				<ReligionType>RELIGION_BUDDHISM</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GOLDEN_BUDDHA_1</Event>
				<Event>EVENT_GOLDEN_BUDDHA_2</Event>
				<Event>EVENT_GOLDEN_BUDDHA_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PREACHING_RESEARCHER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PREACHING_RESEARCHER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_PREACHING_RESEARCHER</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>90</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PREACHING_RESEARCHER_1</Event>
				<Event>EVENT_PREACHING_RESEARCHER_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity>canTriggerPreachingResearcherCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TOXCATL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TOXCATL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TOXCATL</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TOXCATL_1</Event>
				<Event>EVENT_TOXCATL_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_EDUCATION</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerToxcatl</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_DISSIDENT_PRIEST</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_DISSIDENT_PRIEST</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_DISSIDENT_PRIEST</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_DISSIDENT_PRIEST_1</Event>
				<Event>EVENT_DISSIDENT_PRIEST_2</Event>
				<Event>EVENT_DISSIDENT_PRIEST_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerDissidentPriest</PythonCanDo>
			<PythonCanDoCity>canTriggerDissidentPriestCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PASTURE_BUILT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PASTURE_BUILT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_PASTURE_BUILT</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>NONE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_COW</BonusType>
				<BonusType>BONUS_PIG</BonusType>
				<BonusType>BONUS_HORSE</BonusType>
				<BonusType>BONUS_SHEEP</BonusType>
			</BonusesRequired>
			<RoutesRequired>
				<RouteType>NONE</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PASTURE_BUILT_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_CALENDAR</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ROGUE_STATION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ROGUE_STATION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_ROGUE_STATION</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_STATE_PROPERTY</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_BROADCAST_TOWER</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ROGUE_STATION_1</Event>
				<Event>EVENT_ROGUE_STATION_2</Event>
				<Event>EVENT_ROGUE_STATION_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_ASSEMBLY_LINE</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerRogueStation</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ANTIMONARCHISTS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ANTIMONARCHISTS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_ANTIMONARCHISTS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>120</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_HEREDITARY_RULE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ANTIMONARCHISTS_1</Event>
				<Event>EVENT_ANTIMONARCHISTS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerAntiMonarchists</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_IMPEACHMENT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_IMPEACHMENT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_IMPEACHMENT</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_IMPEACHMENT_1</Event>
				<Event>EVENT_IMPEACHMENT_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_CONSTITUTION</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerImpeachment</PythonCanDo>
			<PythonCanDoCity>canTriggerImpeachmentCity</PythonCanDoCity>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        
        <!-- BASE Events #begin# -->
        
        <!--AEP-->
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_FAMOUS_DOCTOR</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FAMOUS_DOCTOR</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_FAMOUS_DOCTOR</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>60</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_UNIVERSITY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FAMOUS_DOCTOR_1</Event>
				<Event>EVENT_FAMOUS_DOCTOR_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_MEDICINE</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HARDY_CROPS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HARDY_CROPS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_HARDY_CROPS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>60</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_CORN</BonusType>
				<BonusType>BONUS_RICE</BonusType>
				<BonusType>BONUS_WHEAT</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HARDY_CROPS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_BIOLOGY</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PRIME_TIMBER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PRIME_TIMBER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_PRIME_TIMBER</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>70</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType>
				<ImprovementType>IMPROVEMENT_FOREST_PRESERVE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PRIME_TIMBER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>

		<EventTriggerInfo>
			<Type>EVENTTRIGGER_RESORT_TOWN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_RESORT_TOWN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_RESORT_TOWN</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>70</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>NONE</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>				
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_RESORT_TOWN_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MASS_MEDIA</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LOCAL_MILLS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LOCAL_MILLS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENTTRIGGER_LOCAL_MILLS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>70</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>NONE</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>				
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LOCAL_MILLS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MACHINERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GREENSPACE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GREENSPACE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_GREENSPACE</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>250</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>				
				<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>				
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GREENSPACE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_ECOLOGY</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TOLERANCE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TOLERANCE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TOLERANCE</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>60</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_FREE_RELIGION</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TOLERANCE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_LIBERALISM</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_RECRUITMENT_DRIVE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_RECRUITMENT_DRIVE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_RECRUITMENT_DRIVE</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>50</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_RECRUITMENT_DRIVE_1</Event>
				<Event>EVENT_RECRUITMENT_DRIVE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
				<PrereqTech>TECH_GUNPOWDER</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>1</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_EXPLOITED_PEASANTS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_EXPLOITED_PEASANTS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_EXPLOITED_PEASANTS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_SERFDOM</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>4</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_EXPLOITED_PEASANTS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SALT_MINE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SALT_MINE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SALT_MINE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>60</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>1</iPlotType>
			<FeaturesRequired>
				<FeatureType>NONE</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>				
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SALT_MINE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LEVITTOWN</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LEVITTOWN</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_LEVITTOWN</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
				<ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired>
				<RouteType>ROUTE_RAILROAD</RouteType>
			</RoutesRequired>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LEVITTOWN_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_RAILROAD</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_WAR_MEMORIAL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_WAR_MEMORIAL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_WAR_MEMORIAL</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>500</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_WAR_MEMORIAL_1</Event>
				<Event>EVENT_WAR_MEMORIAL_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_ASTRONOMY</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBabyBoom</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GREAT_MONUMENTS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GREAT_MONUMENTS_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_GREAT_MONUMENTS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>75</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_OBELISK</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GREAT_MONUMENTS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_SCIENTIFIC_METHOD</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HERETICAL_RESEARCH</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HERETICAL_RESEARCH_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HERETICAL_RESEARCH_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_THEOCRACY</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HERETICAL_RESEARCH_1</Event>
				<Event>EVENT_HERETICAL_RESEARCH_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_STREAMLINED_GOVERNMENT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_STREAMLINED_GOVERNMENT_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_STREAMLINED_GOVERNMENT_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_BUREAUCRACY</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_STREAMLINED_GOVERNMENT_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_ECONOMICS</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_TAX_COLLECTION_RECORDS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TAX_COLLECTION_RECORDS_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TAX_COLLECTION_RECORDS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>125</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_BUREAUCRACY</Civic>
			<iMinTreasury>50</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TAX_COLLECTION_RECORDS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>

		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PROMISING_COMMANDER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PROMISING_COMMANDER_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PROMISING_COMMANDER_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>700</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_VASSALAGE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PROMISING_COMMANDER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBabyBoom</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LOYALTY_TESTS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LOYALTY_TESTS_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LOYALTY_TESTS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_POLICE_STATE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LOYALTY_TESTS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_FASCISM</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>

		<EventTriggerInfo>
			<Type>EVENTTRIGGER_EXPENSIVE_HABITS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_EXPENSIVE_HABITS_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_EXPENSIVE_HABITS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_HEREDITARY_RULE</Civic>
			<iMinTreasury>50</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_EXPENSIVE_HABITS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_AESTHETICS</PrereqTech>
				<PrereqTech>TECH_MONARCHY</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_ACADEMIC_FUNDING</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_ACADEMIC_FUNDING</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_ACADEMIC_FUNDING</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_FREE_MARKET</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_ACADEMY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_ACADEMIC_FUNDING_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_MAJOR_IN_HUMANITIES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MAJOR_IN_HUMANITIES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MAJOR_IN_HUMANITIES</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_FREE_SPEECH</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_UNIVERSITY</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MAJOR_IN_HUMANITIES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SOCIAL_STAGNATION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SOCIAL_STAGNATION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SOCIAL_STAGNATION</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_CASTE_SYSTEM</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>5</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>3</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SOCIAL_STAGNATION_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>

		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LARGE_RECESSION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LARGE_RECESSION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_LARGE_RECESSION</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_FREE_MARKET</Civic>
			<iMinTreasury>100</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LARGE_RECESSION_1</Event>
				<Event>EVENT_LARGE_RECESSION_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_CORPORATION</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_QUALITY_WOOL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_QUALITY_WOOL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_QUALITY_WOOL</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_SHEEP</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_QUALITY_WOOL_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_ECONOMICS</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HARDY_SCOUTS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HARDY_SCOUTS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_HARDY_SCOUTS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>700</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_SCOUT</UnitClass>
			</UnitsRequired>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HARDY_SCOUTS</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_ALPHABET</ObsoleteTech>
				<ObsoleteTech>TECH_MONARCHY</ObsoleteTech>
				<ObsoleteTech>TECH_IRON_WORKING</ObsoleteTech>
				<ObsoleteTech>TECH_METAL_CASTING</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CATTLE_RANCHERS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CATTLE_RANCHERS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_CATTLE_RANCHERS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>50</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
				<TerrainType>TERRAIN_GRASS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CATTLE_RANCHERS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_RAILROAD</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FORT_IN_DISREPAIR</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FORT_IN_DISREPAIR</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_FORT_IN_DISREPAIR</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>250</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_PACIFISM</Civic>
			<iMinTreasury>40</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FORT</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FORT_IN_DISREPAIR_1</Event>
				<Event>EVENT_FORT_IN_DISREPAIR_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_COTTON_IRRIGATION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_COTTON_IRRIGATION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_COTTON_IRRIGATION</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_STATE_PROPERTY</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_COTTON_IRRIGATION_1</Event>
				<Event>EVENT_COTTON_IRRIGATION_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LABOR_UNIONS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LABOR_UNIONS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_LABOR_UNIONS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_EMANCIPATION</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LABOR_UNIONS_1</Event>
				<Event>EVENT_LABOR_UNIONS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
				<PrereqTech>TECH_UTOPIA</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NO_JUSTICE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_NO_JUSTICE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_NO_JUSTICE</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>60</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_BARBARISM</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NO_JUSTICE_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GOOD_HARBOR</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GOOD_HARBOR</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_GOOD_HARBOR</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_DECENTRALIZATION</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_HARBOR</BuildingClass>
				<BuildingClass>BUILDINGCLASS_MARKET</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>2</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GOOD_HARBOR_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_COMPASS</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_LOOSE_MORALS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LOOSE_MORALS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_LOOSE_MORALS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_FREE_SPEECH</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_ROCKNROLL</BuildingClass>
				<BuildingClass>BUILDINGCLASS_HOLLYWOOD</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LOOSE_MORALS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_MASS_MEDIA</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HEIR_ASSASSINATED</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HEIR_ASSASSINATED</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_HEIR_ASSASSINATED</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>60</iPercentGamesActive>
			<iWeight>150</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_HEREDITARY_RULE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HEIR_ASSASSINATED_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_RIFLING</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PRESIDENT_ASSASSINATED</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_PRESIDENT_ASSASSINATED</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_PRESIDENT_ASSASSINATED</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>50</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_UNIVERSAL_SUFFRAGE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PRESIDENT_ASSASSINATED_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_DEMOCRACY</PrereqTech>
				<PrereqTech>TECH_RIFLING</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NOBLES_DEMAND_COMPENSATION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_NOBLES_DEMAND_COMPENSATION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_NOBLES_DEMAND_COMPENSATION</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_VASSALAGE</Civic>
			<iMinTreasury>100</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NOBLES_DEMAND_COMPENSATION_1</Event>
				<Event>EVENT_NOBLES_DEMAND_COMPENSATION_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_CONSTITUTION</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_INDEPENDENT_FISHERS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_INDEPENDENT_FISHERS</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_INDEPENDENT_FISHERS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>60</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>NONE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_CLAM</BonusType>
				<BonusType>BONUS_CRAB</BonusType>
				<BonusType>BONUS_FISH</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_INDEPENDENT_FISHERS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_SAILING</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FISHING_BOATS_SUNK</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FISHING_BOATS_SUNK</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_FISHING_BOATS_SUNK</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>75</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FISHING_BOATS_SUNK_1</Event>
				<Event>EVENT_FISHING_BOATS_SUNK_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_CALENDAR</PrereqTech>
				<PrereqTech>TECH_METAL_CASTING</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BANANA_BLIGHT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BANANA_BLIGHT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_BANANA_BLIGHT</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>50</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_BANANA</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BANANA_BLIGHT_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_BIOLOGY</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_GAME_MIGRATION</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_GAME_MIGRATION</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_GAME_MIGRATION</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>50</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>NONE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_GAME_MIGRATION_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>

		<EventTriggerInfo>
			<Type>EVENTTRIGGER_OVERFISHING</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_OVERFISHING</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_OVERFISHING</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>30</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>80</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>	
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_OVERFISHING_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_CALENDAR</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_ECOLOGY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>

		<EventTriggerInfo>
			<Type>EVENTTRIGGER_CAKE_FLOUR</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_CAKE_FLOUR</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_CAKE_FLOUR</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_CAKE_FLOUR_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_CORPORATION</PrereqTech>
				<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>

		<EventTriggerInfo>
			<Type>EVENTTRIGGER_SILKWORM_GOING_EXTINCT</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SILKWORM_GOING_EXTINCT</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SILKWORM_GOING_EXTINCT</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>50</iPercentGamesActive>
			<iWeight>70</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>100</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_SILK</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SILKWORM_GOING_EXTINCT_1</Event>
				<Event>EVENT_SILKWORM_GOING_EXTINCT_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_ASTRONOMY</PrereqTech>
				<PrereqTech>TECH_SCIENTIFIC_METHOD</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_ECOLOGY</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>

		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NAVAL_PROXIMITY_AAA_FUSES</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_NAVAL_PROXIMITY_AAA_FUSES</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_NAVAL_PROXIMITY_AAA_FUSES</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>0</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>90</iPercentGamesActive>
			<iWeight>300</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>100</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_DESTROYER</UnitClass> 
				<UnitClass>UNITCLASS_STEALTH_DESTROYER</UnitClass> 
				<UnitClass>UNITCLASS_BATTLESHIP</UnitClass> 
				<UnitClass>UNITCLASS_MISSILE_CRUISER</UnitClass> 
				<UnitClass>UNITCLASS_CARRIER</UnitClass> 
			</UnitsRequired>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>3</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NAVAL_PROXIMITY_AAA_FUSES_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
				<PrereqTech>TECH_ARTILLERY</PrereqTech>
				<PrereqTech>TECH_RADIO</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NATIONAL_ANTHEM</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_NATIONAL_ANTHEM</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_NATIONAL_ANTHEM</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>350</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_NATIONHOOD</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>3</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NATIONAL_ANTHEM_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
				<PrereqTech>TECH_MUSIC</PrereqTech>
				<PrereqTech>TECH_RIFLING</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        
        <!--PAE-->
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_BIBBRAND</Type>
                <WorldNewsTexts>
                    <Text>TXT_KEY_EVENTTRIGGER_BIBBRAND</Text>
                </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_BIBBRAND</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>85</iPercentGamesActive>
            <iWeight>80</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>CIVIC_SLAVERY</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired/>
            <TerrainsRequired/>
            <ImprovementsRequired/>
            <BonusesRequired/>
            <RoutesRequired/>
            <ReligionsRequired/>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired/>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_BIBBRAND_1</Event>
                <Event>EVENT_BIBBRAND_2</Event>
                <Event>EVENT_BIBBRAND_3</Event>
            </Events>
            <PrereqEvents/>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs/>
            <AndPreReqs/>
            <ObsoleteTechs/>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo/>
            <PythonCanDoCity/>
            <PythonCanDoUnit/>
            <PythonCallback/>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FISCH</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FISCH</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FISCH</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>76</iPercentGamesActive>
            <iWeight>70</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired/>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>10</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>3</iPlotType>
            <FeaturesRequired/>
            <TerrainsRequired>
                <TerrainType>TERRAIN_COAST</TerrainType>
                <TerrainType>TERRAIN_OCEAN</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>NONE</BonusType>
            </BonusesRequired>
            <RoutesRequired/>
            <ReligionsRequired/>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired/>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_FISCH_1</Event>
                <Event>EVENT_FISCH_2</Event>
                <Event>EVENT_FISCH_3</Event>
            </Events>
            <PrereqEvents/>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_FISHING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs/>
            <ObsoleteTechs/>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo/>
            <PythonCanDoCity/>
            <PythonCanDoUnit/>
            <PythonCallback/>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FISCHERBECKEN</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FISCHERBECKEN</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FISCHERBECKEN_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>75</iPercentGamesActive>
            <iWeight>80</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>10</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired/>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired/>
            <TerrainsRequired/>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_FISH</BonusType>
            </BonusesRequired>
            <RoutesRequired/>
            <ReligionsRequired/>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired/>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_FISCHERBECKEN_1</Event>
                <Event>EVENT_FISCHERBECKEN_2</Event>
            </Events>
            <PrereqEvents/>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs/>
            <AndPreReqs/>
            <ObsoleteTechs>
				<ObsoleteTech>TECH_ECOLOGY</ObsoleteTech>
			</ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo/>
            <PythonCanDoCity/>
            <PythonCanDoUnit/>
            <PythonCallback/>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_HANDEL_SCHAFSMILCH</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_HANDEL_SCHAFSMILCH</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_HANDEL_SCHAFSMILCH_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>80</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired/>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired/>
            <TerrainsRequired/>
            <ImprovementsRequired/>
            <BonusesRequired>
                <BonusType>BONUS_SHEEP</BonusType>
            </BonusesRequired>
            <RoutesRequired/>
            <ReligionsRequired/>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired/>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_HANDEL_SCHAFSMILCH_1</Event>
                <Event>EVENT_HANDEL_SCHAFSMILCH_2</Event>
            </Events>
            <PrereqEvents/>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs/>
            <AndPreReqs/>
            <ObsoleteTechs/>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo/>
            <PythonCanDoCity/>
            <PythonCanDoUnit/>
            <PythonCallback/>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_HANDEL_GRANTAPFEL</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_HANDEL_GRANTAPFEL</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_HANDEL_GRANTAPFEL_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>70</iPercentGamesActive>
            <iWeight>90</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired/>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
                <FeatureType>FEATURE_OASIS</FeatureType>
            </FeaturesRequired>
            <TerrainsRequired/>
            <ImprovementsRequired/>
            <BonusesRequired/>
            <RoutesRequired/>
            <ReligionsRequired/>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired/>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_HANDEL_GRANTAPFEL_1</Event>
                <Event>EVENT_HANDEL_GRANTAPFEL_2</Event>
            </Events>
            <PrereqEvents/>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_CIVIL_SERVICE</PrereqTech>
            </OrPreReqs>
            <AndPreReqs/>
            <ObsoleteTechs/>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo/>
            <PythonCanDoCity/>
            <PythonCanDoUnit/>
            <PythonCallback/>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_KARAWANE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_KARAWANE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_KARAWANE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>80</iPercentGamesActive>
            <iWeight>110</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired/>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
                <FeatureType>FEATURE_OASIS</FeatureType>
            </FeaturesRequired>
            <TerrainsRequired/>
            <ImprovementsRequired/>
            <BonusesRequired/>
            <RoutesRequired/>
            <ReligionsRequired/>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired/>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_KARAWANE_1</Event>
            </Events>
            <PrereqEvents/>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_CURRENCY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs/>
            <ObsoleteTechs>
                <ObsoleteTech>TECH_CORPORATION</ObsoleteTech>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo/>
            <PythonCanDoCity/>
            <PythonCanDoUnit/>
            <PythonCallback/>
        </EventTriggerInfo>
        
        <!--NW-->
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_BATTLE_LASERS</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BATTLE_LASERS_1</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BATTLE_LASERS_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>35</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>BONUS_OIL</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BATTLE_LASERS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_ADVANCED_FLIGHT</PrereqTech>
				<PrereqTech>TECH_LASER</PrereqTech>
				<PrereqTech>TECH_FUSION</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BILLIONS_AND_BILLIONS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BILLIONS_AND_BILLIONS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>BUILDINGCLASS_BROADCAST_TOWER</BuildingsRequired>
			<iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BILLIONS_AND_BILLIONS_1</Event>
				<Event>EVENT_BILLIONS_AND_BILLIONS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MASS_MEDIA</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBillionsandBillions</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FIAT_MONEY</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FIAT_MONEY</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>50</iPercentGamesActive>
			<iWeight>220</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_BANK</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>1</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FIAT_MONEY_1</Event>
				<Event>EVENT_FIAT_MONEY_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_ECONOMICS</PrereqTech>
				<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerFiatMoney</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_THE_BUCCANEERS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_THE_BUCCANEERS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>20</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_THE_BUCCANEERS_1</Event>
				<Event>EVENT_THE_BUCCANEERS_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_BIOLOGY</ObsoleteTech>
				<ObsoleteTech>TECH_ARTILLERY</ObsoleteTech>
				<ObsoleteTech>TECH_RAILROAD</ObsoleteTech>
				<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
				<ObsoleteTech>TECH_ASSEMBLY_LINE</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerTheBuccaneers</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_BLACKBEARD</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENT_WORLD_BLACKBEARD</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_BLACKBEARD</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>40</iPercentGamesActive>
			<iWeight>220</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BLACKBEARD_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_CHEMISTRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_BIOLOGY</ObsoleteTech>
				<ObsoleteTech>TECH_ARTILLERY</ObsoleteTech>
				<ObsoleteTech>TECH_RAILROAD</ObsoleteTech>
				<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
				<ObsoleteTech>TECH_ASSEMBLY_LINE</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerBlackbeard</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NW_SENSORS</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_NW_SENSORS</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>40</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_STEALTH_DESTROYER</UnitClass>
			</UnitsRequired>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NW_SENSORS_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_SHIELDING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_NW_SLIP_AND_FALL</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_NW_SLIP_AND_FALL</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>25</iPercentGamesActive>
			<iWeight>100</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired>
				<UnitClass>UNITCLASS_ASSAULT_MECH</UnitClass>
			</UnitsRequired>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>1</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>1</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NW_SLIP_AND_FALL_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerNWSlipAndFall</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit>canDoUnitNWSlipAndFall</PythonCanDoUnit>
			<PythonCallback/>
		</EventTriggerInfo>
        
        <!--others-->
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_VERTEIDIGUNGSMINISTER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_VERTEIDIGUNGSMINISTER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_VERTEIDIGUNGSMINISTER</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>26</iPercentGamesActive>
			<iWeight>110</iWeight>
			<bProbabilityUnitMultiply>1</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
				<BuildingClass>BUILDINGCLASS_BARRACKS</BuildingClass>
			</BuildingsRequired>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>5</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations/>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_VERTEIDIGUNGSMINISTER_1</Event>
				<Event>EVENT_VERTEIDIGUNGSMINISTER_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs> 
   				<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech> 
   				<PrereqTech>TECH_ELECTRICITY</PrereqTech> 
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
                <EventTriggerInfo>
			<Type>EVENTTRIGGER_NEBENADER</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_NEBENADER</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_NEBENADER</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>70</iPercentGamesActive>
			<iWeight>65</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
            <ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_GOLD</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_NEBENADER_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_METAL_CASTING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_MUELL</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_MUELL</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_MUELL_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>CIVIC_FREE_MARKET</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_FACTORY</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
			<iNumBuildingsGlobal>3</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_MUELL_1</Event>
				<Event>EVENT_MUELL_2</Event>
				<Event>EVENT_MUELL_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_LECK_PIPELINE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_LECK_PIPELINE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_LECK_PIPELINE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>78</iPercentGamesActive>
			<iWeight>80</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
                <TerrainType>TERRAIN_GRASS</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
				<ImprovementType>IMPROVEMENT_WELL</ImprovementType>
			</ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_OIL</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_LECK_PIPELINE_1</Event>
				<Event>EVENT_LECK_PIPELINE_2</Event>
                <Event>EVENT_LECK_PIPELINE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_COMBUSTION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
                <EventTriggerInfo>
			<Type>EVENTTRIGGER_KAVIAR</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_KAVIAR_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>72</iPercentGamesActive>
			<iWeight>25</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_COAST</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
            </ImprovementsRequired>
			<BonusesRequired>
				<BonusType>BONUS_FISH</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_KAVIAR_1</Event>
                <Event>EVENT_KAVIAR_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_CALENDAR</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_SKIGEBIET</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_SKIGEBIET</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_SKIGEBIET_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>80</iPercentGamesActive>
			<iWeight>25</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>100</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>0</iPlotType> <!--mountain-->
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_SKIGEBIET_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_COMPUTERS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_PLASTICS</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_TAUCHRIFF</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_TAUCHRIFF</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_TAUCHRIFF_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>50</iPercentGamesActive>
			<iWeight>30</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>10</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired>
				<TerrainType>TERRAIN_COAST</TerrainType>
			</TerrainsRequired>
			<ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_TAUCHRIFF_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_COMPUTERS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_PLASTICS</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_BRENNSTOFF</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_BRENNSTOFF</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_BRENNSTOFF_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>55</iPercentGamesActive>
			<iWeight>30</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>10</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_MINE</ImprovementType>
            </ImprovementsRequired>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_BRENNSTOFF_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_METAL_CASTING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
                <ObsoleteTech>TECH_REPLACEABLE_PARTS</ObsoleteTech>
                <ObsoleteTech>TECH_SCIENTIFIC_METHOD</ObsoleteTech>
                <ObsoleteTech>TECH_STEEL</ObsoleteTech>
            </ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_PAPIERINDUSTRIE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_PAPIERINDUSTRIE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>56</iPercentGamesActive>
			<iWeight>45</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired>
  				<BuildingClass>BUILDINGCLASS_FACTORY</BuildingClass>
  			</BuildingsRequired>
  			<iNumBuildings>1</iNumBuildings> 
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
                <FeatureType>FEATURE_FOREST</FeatureType>
            </FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PAPIERINDUSTRIE_1</Event>
                <Event>EVENT_PAPIERINDUSTRIE_2</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_STRADIVARI</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_STRADIVARI</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_STRADIVARI_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>60</iPercentGamesActive>
			<iWeight>23</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
                <FeatureType>FEATURE_FOREST</FeatureType>
            </FeaturesRequired>
			<TerrainsRequired>
                <TerrainType>TERRAIN_PLAINS</TerrainType>
            </TerrainsRequired>
			<ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
			<BonusesRequired>
				<BonusType>NONE</BonusType>
			</BonusesRequired>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_STRADIVARI_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs>
				<PrereqTech>TECH_MUSIC</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<ObsoleteTechs>
                <ObsoleteTech>TECH_FIBER_OPTICS</ObsoleteTech>
            </ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        
        <!--Quests-->
		<EventTriggerInfo> <!--HOLY_CITY-->
			<Type>EVENTTRIGGER_HOLY_CITY</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HOLY_CITY_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>0</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired>
				<ReligionType>RELIGION_JUDAISM</ReligionType>
				<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
				<ReligionType>RELIGION_ISLAM</ReligionType>
                <ReligionType>RELIGION_HINDUISM</ReligionType>
                <ReligionType>RELIGION_BUDDHISM</ReligionType>
                <ReligionType>RELIGION_CONFUCIANISM</ReligionType>
                <ReligionType>RELIGION_TAOISM</ReligionType>
                <ReligionType>RELIGION_OLYMP</ReligionType>
                <ReligionType>RELIGION_ASEN</ReligionType>
                <ReligionType>RELIGION_VOODOO</ReligionType>
                <ReligionType>RELIGION_SHAMAN</ReligionType>
                <ReligionType>RELIGION_TOLTEC</ReligionType>
                <ReligionType>RELIGION_RA</ReligionType>
                <ReligionType>RELIGION_ZORO</ReligionType>
                <ReligionType>RELIGION_SHINTO</ReligionType>
                <ReligionType>RELIGION_FREEM</ReligionType>
                <ReligionType>RELIGION_DRUID</ReligionType>
			</ReligionsRequired>
			<iNumReligions>1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HOLY_CITY_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_LIBERALISM</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>1</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>1</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHolyCity</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_HOLY_CITY_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_HOLY_CITY_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_HOLY_CITY_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_HOLY_CITY_DONE_1</Event>
				<Event>EVENT_HOLY_CITY_DONE_2</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_HOLY_CITY_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs>
				<ObsoleteTech>TECH_LIBERALISM</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerHolyCityDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_JUNGBRUNNEN</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JUNGBRUNNEN_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>85</iPercentGamesActive>
			<iWeight>200</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>0</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>-1</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_JUNGBRUNNEN_1</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerJungbrunnen</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_JUNGBRUNNEN_DONE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_JUNGBRUNNEN_DONE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JUNGBRUNNEN_DONE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>1</bPickReligion>
			<bStateReligion>1</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_JUNGBRUNNEN_DONE_1</Event>
				<Event>EVENT_JUNGBRUNNEN_DONE_2</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_JUNGBRUNNEN_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>1</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerJungbrunnenDone</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_JUNGBRUNNEN_REVEALED</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_JUNGBRUNNEN_REVEALED_1</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>1</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_JUNGBRUNNEN_REVEALED_1</Event>
			</Events>
			<PrereqEvents>
				<Event>EVENT_JUNGBRUNNEN_1</Event>
			</PrereqEvents>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo>canTriggerJungbrunnenRevealed</PythonCanDo>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        
<!-- Platy Palace Upgrades -->
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_PALACE_UPGRADE</Type>
			<WorldNewsTexts/>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_EVENTTRIGGER_PALACE_UPGRADE</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>0</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_PALACE_UPGRADE9</Event>
				<Event>EVENT_PALACE_UPGRADE8</Event>
				<Event>EVENT_PALACE_UPGRADE5</Event>
				<Event>EVENT_PALACE_UPGRADE6</Event>
				<Event>EVENT_PALACE_UPGRADE7</Event>
				<Event>EVENT_PALACE_UPGRADE1</Event>
				<Event>EVENT_PALACE_UPGRADE2</Event>
				<Event>EVENT_PALACE_UPGRADE3</Event>
				<Event>EVENT_PALACE_UPGRADE4</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>

        <!-- BASE Events #end# -->
        
        <!--Leeres Event-->
		<!-- durch bTriggerDoTurn funktionslos bzw kann nur noch manuell gestartet werden-->
        <EventTriggerInfo>
			<Type>EVENTTRIGGER_</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<!-- rucivfan_events_extended ree[ -->
			<bTriggerDoTurn>0</bTriggerDoTurn>
			<!-- ]rucivfan_events_extended ree -->
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>100</iPercentGamesActive>
			<iWeight>-1</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<!-- rucivfan_events_extended ree[ -->
			<UnitDomainRequired>NONE</UnitDomainRequired>
			<bUnitsDomainValidOnPlot>0</bUnitsDomainValidOnPlot>
			<!-- ]rucivfan_events_extended ree -->
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>0</iNumPlotsRequired>
			<bOwnPlot>0</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired/>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<ObsoleteTechs>
				<ObsoleteTech>NONE</ObsoleteTech>
			</ObsoleteTechs>
			<bRecurring>0</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>0</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
        
	</EventTriggerInfos>
</Civ4EventTriggerInfos>
