<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by lcollins (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Game Text Diplomacy -->
<Civ4GameText xmlns="http://www.firaxis.com">
	
	<TEXT>
		<Tag>TXT_KEY_UNITCOMBAT_SPY</Tag>
		<English>Espionage Units</English>
		<French>Unités d'espionnage</French>
		<German>Spionage-Einheiten</German>
		<Italian>Unitŕ di spionaggio</Italian>
		<Spanish>Unidades del espionaje</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_UPGRADE_DISCOUNT_TEXT_SPY</Tag>
		<English>[ICON_BULLET]%d1_percent%% Free Preparation Bonus</English>
		<French>[ICON_BULLET] bonification libre de préparation de %d1_percent%%</French>
		<German>[ICON_BULLET]%d1_percent%% freier Vorbereitungsbonus</German>
		<Italian>[ICON_BULLET] indennitŕ libera della preparazione di %d1_percent%%</Italian>
		<Spanish>[ICON_BULLET] prima libre de la preparación del %d1_percent%%</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_EVASION_TEXT_SPY</Tag>
		<English>[ICON_BULLET]%d1_percent%% Detection Evasion Bonus</English>
		<French>[ICON_BULLET] bonification d'évasion de détection de %d1_percent%%</French>
		<German>[ICON_BULLET]%d1_percent%% Bonus gegen Entdeckung</German>
		<Italian>[ICON_BULLET] indennitŕ di evasione di rilevazione di %d1_percent%%</Italian>
		<Spanish>[ICON_BULLET] prima de la evasión de la detección del %d1_percent%%</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_INTERCEPT_TEXT_SPY</Tag>
		<English>[ICON_BULLET]%d1_percent%% Enemy Spy Detection Bonus</English>
		<French>[ICON_BULLET] bonification ennemie de détection d'espion de %d1_percent%%</French>
		<German>[ICON_BULLET]%d1_percent%% Bonus zur Entdeckung feindlicher Agenten</German>
		<Italian>[ICON_BULLET] indennitŕ nemica di rilevazione della spia di %d1_percent%%</Italian>
		<Spanish>[ICON_BULLET] prima enemiga de la detección del espía del %d1_percent%%</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_INTERCEPT_TEXT_SPY_COUNTER</Tag>
		<English>[ICON_BULLET]%d1_percent%% Bonus To Counter Espionage Missions</English>
		<French>[ICON_BULLET] bonification de %d1_percent%% aux missions de contre- espionnage</French>
		<German>[ICON_BULLET]%d1_percent%% Bonus auf Spionageabwehr</German>
		<Italian>[ICON_BULLET] indennitŕ di %d1_percent%% alle missioni di contro spionaggio</Italian>
		<Spanish>[ICON_BULLET] prima del %d1_percent%% a las misiones del espionaje contrario</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_EVADE_INTERCEPTION_SPY</Tag>
		<English>[ICON_BULLET]Can Evade Enemy Detection (%d1_Amount%% Chance)</English>
		<French>[ICON_BULLET] Peut éluder la détection ennemie (la chance de %d1_Amount%%)</French>
		<German>[ICON_BULLET]Kann Entdeckung vermeiden (%d1_Amount%% Chance)</German>
		<Italian>[ICON_BULLET] Puň eludere la rilevazione nemica (probabilitŕ di %d1_Amount%%)</Italian>
		<Spanish>[ICON_BULLET] Puede evadir la detección enemiga (la ocasión del %d1_Amount%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_INTERCEPT_AIRCRAFT_SPY</Tag>
		<English>[ICON_BULLET]Can Intercept Enemy Spies (%d1_Amount%% Chance)</English>
		<French>[ICON_BULLET] Peut arręter les espions ennemis (la chance de %d1_Amount%%)</French>
		<German>[ICON_BULLET]Kann feindliche Agenten abfangen (%d1_Amount%% Chance)</German>
		<Italian>[ICON_BULLET] Puň intercettare le spie nemiche (probabilitŕ di %d1_Amount%%)</Italian>
		<Spanish>[ICON_BULLET] Puede interceptar a los espías enemigos (la ocasión del %d1_Amount%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_INTERCEPT_AIRCRAFT_SPY_COUNTER</Tag>
		<English>[ICON_BULLET]Improved Counter Espionage Missions (%d1_Amount%%)</English>
		<French>[ICON_BULLET] Missions améliorées de contre- espionnage (%d1_Amount%%)</French>
		<German>[ICON_BULLET]Verbesserte Spionageabwehr (%d1_Amount%%)</German>
		<Italian>[ICON_BULLET] Missioni migliori di contro spionaggio (%d1_Amount%%)</Italian>
		<Spanish>[ICON_BULLET] Misiones mejoradas del espionaje contrario (los %d1_Amount%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_LOYALTY_TEXT_SPY</Tag>
		<English>[ICON_BULLET]-90% Defection Chance[NEWLINE][ICON_BULLET]Never Reveals Nationality</English>
		<French>[ICON_BULLET]-90% Defection Chance[NEWLINE][ICON_BULLET]Never Reveals Nationality</French>
		<German>[ICON_BULLET]-90% Wahrscheinlichkeit überzulaufen[NEWLINE][ICON_BULLET]Enthüllt niemals Heimatnation</German>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_LOYALTY_TEXT_SPY_SAVE</Tag>
		<English>[ICON_BULLET]Never Reveals Nationality</English>
		<French>[ICON_BULLET] N'indique jamais la nationalité </French>
		<German>[ICON_BULLET]Enthüllt niemals Heimatnation</German>
		<Italian>[ICON_BULLET] Non rivela mai la nazionalitŕ </Italian>
		<Spanish>[ICON_BULLET] Nunca revela nacionalidad </Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_INSTIGATE_TEXT_SPY</Tag>
		<English>[ICON_BULLET]%d1_percent%% Bonus Unrest From Missions</English>
		<French>[ICON_BULLET] malaise de bonification de %d1_percent%% des missions</French>
		<German>[ICON_BULLET]%d1_percent%% mehr Unruhe durch Einsätze</German>
		<Italian>[ICON_BULLET] agitazione di indennitŕ di %d1_percent%% dalle missioni</Italian>
		<Spanish>[ICON_BULLET] malestar de la prima del %d1_percent%% de misiones</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_INSTIGATE2_TEXT_SPY</Tag>
		<English>[ICON_BULLET]%d1_percent%% Bonus City Revolt From Missions</English>
		<French>[ICON_BULLET] révolte de ville de bonification de %d1_percent%% des missions</French>
		<German>[ICON_BULLET]%d1_percent%% effektivere Revolte durch Einsätze</German>
		<Italian>[ICON_BULLET] sommossa della cittŕ di indennitŕ di %d1_percent%% dalle missioni</Italian>
		<Spanish>[ICON_BULLET] rebelión de la ciudad de la prima del %d1_percent%% de misiones</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_POISON_TEXT_SPY</Tag>
		<English>[ICON_BULLET]%d1_percent%% Bonus Unhealthiness From Missions</English>
		<French>[ICON_BULLET] maladie de bonification de %d1_percent%% des missions</French>
		<German>[ICON_BULLET]%d1_percent%% zusätzliche Krankheit durch Einsätze</German>
		<Italian>[ICON_BULLET] malattia di indennitŕ di %d1_percent%% dalle missioni</Italian>
		<Spanish>[ICON_BULLET] enfermedad de la prima del %d1_percent%% de misiones</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_ESCAPE_SPY</Tag>
		<English>[ICON_BULLET]Can Escape Capture (%d1_Amount%% Chance)</English>
		<French>[ICON_BULLET] Peut échapper ŕ la capture (la chance de %d1_Amount%%)</French>
		<German>[ICON_BULLET]Kann Gefangennahme entkommen (%d1_Amount%% Chance)</German>
		<Italian>[ICON_BULLET] Puň fuoriuscire il bloccaggio (probabilitŕ di %d1_Amount%%)</Italian>
		<Spanish>[ICON_BULLET] Puede escapar la captura (la ocasión del %d1_Amount%%)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_ESCAPE_TEXT_SPY</Tag>
		<English>[ICON_BULLET]%d1_percent%% Bonus Escape Chance</English>
		<French>[ICON_BULLET] chance d'évasion de bonification de %d1_percent%%</French>
		<German>[ICON_BULLET]%d1_percent%% Chance einer Gefangennahme zu entkommen</German>
		<Italian>[ICON_BULLET] probabilitŕ di fuga di indennitŕ di %d1_percent%%</Italian>
		<Spanish>[ICON_BULLET] ocasión del escape de la prima del %d1_percent%%</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_RADIATION_TEXT_SPY</Tag>
		<English>[ICON_BULLET]Creates fallout on sabotaged improvements.</English>
		<French>[ICON_BULLET] Crée des retombées radioactives sur des améliorations sabotées.</French>
		<German>[ICON_BULLET]Erzeugt Kontamination auf sabotierten Verbesserungen</German>
		<Italian>[ICON_BULLET] Genera la precipitazione radioattiva sui miglioramenti sabotati.</Italian>
		<Spanish>[ICON_BULLET] Crea el polvillo radiactivo en mejoras saboteadas.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPY_ESCAPED_REVEAL</Tag>
		<English>A %s1_civ_adjective %s2_unit managed to escape from the %s3_civ_adjective city of %s4_city!</English>
		<French>Un %s1_civ_adjective %s2_unit est parvenu ŕ s'échapper de la ville de %s3_civ_adjective de %s4_city!</French>
		<German>Eine %s1:3_civ_adjective Einheit %s2_unit konnte aus der %s3:2_civ_adjective Stadt %s4_city entkommen!</German>
		<Italian>Un %s1_civ_adjective %s2_unit č riuscito a fuoriuscire dalla cittŕ di %s3_civ_adjective di %s4_city!</Italian>
		<Spanish>Un %s1_civ_adjective %s2_unit manejó escaparse de la ciudad de %s3_civ_adjective de %s4_city!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPY_ESCAPED</Tag>
		<English>A %s1_unit managed to escape from the %s2_civ_adjective city of %s3_city!</English>
		<French>Un %s1_unit est parvenu ŕ s'échapper de la ville de %s2_civ_adjective de %s3_city!</French>
		<German>Einer Einheit %s1_unit gelang die Flucht aus der %s2:2_civ_adjective Stadt %s3_city!</German>
		<Italian>Un %s1_unit č riuscito a fuoriuscire dalla cittŕ di %s2_civ_adjective di %s3_city!</Italian>
		<Spanish>Un %s1_unit manejó escaparse de la ciudad de %s2_civ_adjective de %s3_city!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SOMETHING_DESTROYED</Tag>
		<English>A %s1_ThingName was destroyed by enemy infiltrators!</English>
		<French>Un %s1_ThingName a été détruit par les envahisseurs ennemis!</French>
		<German>Eine %s1_ThingName wurde durch einen feindlichen Geheimdienst zerstört!</German>
		<Italian>Un %s1_ThingName si č distrutto dagli infiltrati nemici!</Italian>
		<Spanish>Un %s1_ThingName fue destruido por los infiltrados enemigos!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SOMETHING_DESTROYED_NEAR_CITY</Tag>
		<English>A %s1_ThingName was destroyed by enemy infiltrators near %s2_CityName!</English>
		<French></French>
		<German>Eine %s1_ThingName nahe %s2_CityName wurde durch einen feindlichen Geheimdienst zerstört!</German>
		<Italian></Italian>
		<Spanish></Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SOMETHING_ASSASSINATED</Tag>
		<English>A %s1_ThingName was assassinated by enemy infiltrators at %s2_CityName!</English>
		<French>Un %s1_ThingName a été assassiné par les envahisseurs ennemis ŕ %s2_CityName!</French>
		<German>Ein %s1_ThingName wurde durch einen feindlichen Geheimdienst in %s2_CityName ermordet!</German>
		<Italian>A %s1_ThingName was assassinated by enemy infiltrators at %s2_CityName!</Italian>
		<Spanish>Un %s1_ThingName fue asesinado por los infiltrados enemigos en %s2_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SOMETHING_BRIBED</Tag>
		<English>A %s1_ThingName was bribed by enemy infiltrators!</English>
		<French>Un %s1_ThingName a été suborné par les envahisseurs ennemis!</French>
		<German>Ein %s1_ThingName wurde durch einen feindlichen Geheimdienst bestochen!</German>
		<Italian>Un %s1_ThingName č stato corrotto dagli infiltrati nemici!</Italian>
		<Spanish>Un %s1_ThingName fue sobornado por los infiltrados enemigos!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_SOMETHING_BRIBED_NEAR_CITY</Tag>
		<English>A %s1_ThingName was bribed by enemy infiltrators near %s2_CityName!</English>
		<French>Un %s1_ThingName a été suborné par les envahisseurs ennemis prčs de %s2_CityName!</French>
		<German>Ein %s1_ThingName wurde einen feindlichen Geheimdienst nahe %s2_CityName bestochen!</German>
		<Italian>Un %s1_ThingName č stato corrotto dagli infiltrati nemici vicino a %s2_CityName!</Italian>
		<Spanish>Un %s1_ThingName fue sobornado por los infiltrados enemigos cerca de %s2_CityName!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_HELP_DESTROY_IMPROVEMENT_RADIATION</Tag>
		<English>Will create fallout on the tile.</English>
		<French>Créera des retombées radioactives sur la tuile.</French>
		<German>Erzeugt Kontamination auf dem Feld.</German>
		<Italian>Genererŕ la precipitazione radioattiva sulle mattonelle.</Italian>
		<Spanish>Creará el polvillo radiactivo en el azulejo.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_USED_RADIATION</Tag>
		<English>A dirty bomb was used! Radioactive fallout has covered the area!</English>
		<French>Une bombe sale a été employée! Les retombées radioactives radioactives ont couvert le domaine!</French>
		<German>Eine schmutzige Bombe wurde benutzt! Die betroffenen Gebiete wurden radioaktiv kontaminiert</German>
		<Italian>Una bomba sporca č stata usata! La precipitazione radioattiva radioattiva ha riguardato la zona!</Italian>
		<Spanish>Una bomba sucia fue utilizada! El polvillo radiactivo radiactivo ha cubierto el área!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ACTION_ASSASSIN_MISSION</Tag>
		<English>Eliminate %s1_unit for %d2[ICON_ESPIONAGE] %d3_percent%% chance of success.</English>
		<French>Éliminez %s1_unit pour la chance de %d2[ICON_ESPIONAGE] %d3_percent%% de succčs.</French>
		<German>Eliminiert %s1_unit gegen %d2[ICON_ESPIONAGE] mit einer %d3_percent%% Erfolgschance.</German>
		<Italian>Elimini %s1_unit per la possibilitŕ di successo di %d2[ICON_ESPIONAGE] %d3_percent%%.</Italian>
		<Spanish>Elimine %s1_unit para la oportunidad de éxito de %d2[ICON_ESPIONAGE] el %d3_percent%%.</Spanish>
	</TEXT>
	
	<TEXT>
		<Tag>TXT_KEY_MISSION_ASSASSIN_HELP</Tag>
		<English>The spy attempts to kill a great specialist inside a rival city.</English>
		<French>L'espion essaye de tuer un grand spécialiste ŕ l'intérieur d'une ville rivale.</French>
		<German>Versucht eine großen Spezialisten in einer feindlichen Stadt zu ermorden.</German>
		<Italian>La spia tenta di uccidere un grande specialista all'interno di una cittŕ rivale.</Italian>
		<Spanish>El espía intenta matar a un gran especialista dentro de una ciudad rival.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_HELP_ASSASSINATE_SPECIALIST</Tag>
		<English>Assassinate %s1_unit_name</English>
		<French>Assassiner %s1_unit_name</French>
		<German>Assassinate %s1_unit_name</German>
		<Italian>Assassinate %s1_unit_name</Italian>
		<Spanish>Assassinate %s1_unit_name</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISSION_BRIBE_HELP</Tag>
		<English>The spy attempts to win the allegiance of a foreign worker.</English>
		<French>L'espion essaye de gagner l'allégeance d'un travailleur étranger.</French>
		<German>Versucht einen fremden Arbeitstrupp abzuwerben.</German>
		<Italian>La spia tenta di vincere la fedeltŕ dei lavoratori stranieri.</Italian>
		<Spanish>El espía intenta ganar la lealtad de un trabajador extranjero.</Spanish>
	</TEXT>
		<TEXT>
		<Tag>TXT_KEY_PROCESS_ESPIONAGE</Tag>
		<English>Espionage</English>
		<French>
			<Text>Espionnage</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</French>
		<German><Text>Spionage:Spionage:Spionage:Spionage</Text><Gender>female:female:female:female</Gender><Plural>0:0:0:0</Plural></German>
		<Italian>
			<Text>Spionaggio</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Italian>
		<Spanish>
			<Text>Espionaje</Text>
			<Gender>Male</Gender>
			<Plural>0</Plural>
		</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROCESS_ESPIONAGE_STRATEGY</Tag>
		<English>Focusing on espionage converts production into espionage within that particular city.</English>
		<French>Si vous favorisez le espionnage, la production est transform&#233;e en espionnage dans cette ville.</French>
		<German>Schwerpunkt auf Kultur wandelt in dieser Stadt Produktionserträge [ICON_PRODUCTION] in Spionageerträge [ICON_ESPIONAGE] um.</German>
		<Italian>Concentrandoti su spionaggio, trasformerai la produzione in spionaggio in una determinata citt&#224;.</Italian>
		<Spanish>Al centrarse en el espionaje, la producci&#243;n se convierte en cultura en esa ciudad en concreto.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_DEN_SPIES</Tag>
		<English>Den of Spies</English>
		<French>Stub text for misinformation pedia</French>
		<German>Stub text for misinformation pedia</German>
		<Italian>Stub text for misinformation pedia</Italian>
		<Spanish>Stub text for misinformation pedia</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_DEN_SPIES_HELP</Tag>
		<English>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</English>
		<French>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</French>
		<German>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</German>
		<Italian>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</Italian>
		<Spanish>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDINGCLASS_DEN_SPIES</Tag>
		<English>Den of Spies</English>
		<French>Semuta Den</French>
		<German>Den of Spies</German>
		<Italian>Den of Spies</Italian>
		<Spanish>Den of Spies</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDINGCLASS_EXTERNAL_INFLUENCE</Tag>
		<English>External Influence</English>
		<French>Influence Externe</French>
		<German>External Influence</German>
		<Italian>External Influence</Italian>
		<Spanish>External Influence</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDINGCLASS_MISINFORMATION</Tag>
		<English>Misinformation</English>
		<French>Misinformation</French>
		<German>Misinformation</German>
		<Italian>Misinformation</Italian>
		<Spanish>Misinformation</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDINGCLASS_SEDUCED_LEADERS</Tag>
		<English>Seduced Leaders</English>
		<French>Seduced Leaders</French>
		<German>Seduced Leaders</German>
		<Italian>Seduced Leaders</Italian>
		<Spanish>Seduced Leaders</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_DEN_SPIES_PEDIA</Tag>
		<English>[TAB]In the jargon of law enforcement and intelligence agencies, a safe house is a secure location, suitable for hiding witnesses, agents or other persons perceived as being in danger. It may also refer to a place where undercover operatives may conduct clandestine observations or meet other operatives surreptitiously. Typically, the significance of safe houses is kept secret from all but a limited number of people, for the safety of those hidden within them.</English>
		<French>Stub text for misinformation pedia</French>
		<German>Stub text for misinformation pedia</German>
		<Italian>Stub text for misinformation pedia</Italian>
		<Spanish>Stub text for misinformation pedia</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_DEN_SPIES_STRATEGY</Tag>
		<English>The [COLOR_BUILDING_TEXT]Den of Spies[COLOR_REVERT] permenantly reduces production and science in a target city.</English>
		<French>This permanent building is created by enemy espionage actions.</French>
		<German>This permanent building is created by enemy espionage actions.</German>
		<Italian>This permanent building is created by enemy espionage actions.</Italian>
		<Spanish>This permanent building is created by enemy espionage actions.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_EXTERNAL_INFLUENCE</Tag>
		<English>External Influence</English>
		<French>Influence Externe</French>
		<German>External Influence</German>
		<Italian>External Influence</Italian>
		<Spanish>External Influence</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_EXTERNAL_INFLUENCE_HELP</Tag>
		<English>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</English>
		<French>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</French>
		<German>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</German>
		<Italian>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</Italian>
		<Spanish>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_EXTERNAL_INFLUENCE_PEDIA</Tag>
		<English>[TAB]People are social and they want to belong to special groups. Group members share common interests, influence each other, and share rules and values. Primary groups are those with the most influence, such as family members; secondary groups have less interaction than the primary group, such as clubs and organizations. As children grow into teenagers, their parents become less of an influence and peer groups become more of an influence. All groups exert what is called social power; some groups have more power than others over consumersâ€™ decisions.</English>
		<French>[TAB]People are social and they want to belong to special groups. Group members share common interests, influence each other, and share rules and values. Primary groups are those with the most influence, such as family members; secondary groups have less interaction than the primary group, such as clubs and organizations. As children grow into teenagers, their parents become less of an influence and peer groups become more of an influence. All groups exert what is called social power; some groups have more power than others over consumersâ€™ decisions.</French>
		<German>[TAB]People are social and they want to belong to special groups. Group members share common interests, influence each other, and share rules and values. Primary groups are those with the most influence, such as family members; secondary groups have less interaction than the primary group, such as clubs and organizations. As children grow into teenagers, their parents become less of an influence and peer groups become more of an influence. All groups exert what is called social power; some groups have more power than others over consumersâ€™ decisions.</German>
		<Italian>[TAB]People are social and they want to belong to special groups. Group members share common interests, influence each other, and share rules and values. Primary groups are those with the most influence, such as family members; secondary groups have less interaction than the primary group, such as clubs and organizations. As children grow into teenagers, their parents become less of an influence and peer groups become more of an influence. All groups exert what is called social power; some groups have more power than others over consumersâ€™ decisions.</Italian>
		<Spanish>[TAB]People are social and they want to belong to special groups. Group members share common interests, influence each other, and share rules and values. Primary groups are those with the most influence, such as family members; secondary groups have less interaction than the primary group, such as clubs and organizations. As children grow into teenagers, their parents become less of an influence and peer groups become more of an influence. All groups exert what is called social power; some groups have more power than others over consumersâ€™ decisions.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_EXTERNAL_INFLUENCE_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]External Influence[COLOR_REVERT] reduces culture in a target city temporarily for 10 turns.</English>
		<French>This temporary building is created by enemy espionage actions.  It will expire automatically.</French>
		<German>This temporary building is created by enemy espionage actions.  It will expire automatically.</German>
		<Italian>This temporary building is created by enemy espionage actions.  It will expire automatically.</Italian>
		<Spanish>This temporary building is created by enemy espionage actions.  It will expire automatically.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MISINFORMATION</Tag>
		<English>Misinformation</English>
		<French>desinformation</French>
		<German>Misinformation</German>
		<Italian>Misinformation</Italian>
		<Spanish>Misinformation</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MISINFORMATION_HELP</Tag>
		<English>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</English>
		<French>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</French>
		<German>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</German>
		<Italian>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</Italian>
		<Spanish>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MISINFORMATION_PEDIA</Tag>
		<English>[TAB]Misinformation is false or inaccurate information that is spread unintentionally. It is distinguished from disinformation by motive in that misinformation is simply erroneous, while disinformation, in contrast, is intended to mislead. Adam Makkai proposes the distinction between misinformation and disinformation to be a defining characteristic of idioms in the English language. An utterance is only idiomatic if it involves disinformation, where the listener can decode the utterance in a logical, and lexically correct, yet erroneous way. Where the listener simply decodes the lexemes incorrectly, the utterance is simply misinformation, and not idiomatic. Damian Thompson defines counterknowledge as &quot;misinformation packaged to look like fact. &quot;Using the definition above, this may refer to disinformation, as the motive is deliberate and often pecuniary.</English>
		<French>[TAB]Misinformation is false or inaccurate information that is spread unintentionally. It is distinguished from disinformation by motive in that misinformation is simply erroneous, while disinformation, in contrast, is intended to mislead. Adam Makkai proposes the distinction between misinformation and disinformation to be a defining characteristic of idioms in the English language. An utterance is only idiomatic if it involves disinformation, where the listener can decode the utterance in a logical, and lexically correct, yet erroneous way. Where the listener simply decodes the lexemes incorrectly, the utterance is simply misinformation, and not idiomatic. Damian Thompson defines counterknowledge as &quot;misinformation packaged to look like fact. &quot;Using the definition above, this may refer to disinformation, as the motive is deliberate and often pecuniary.</French>
		<German>[TAB]Misinformation is false or inaccurate information that is spread unintentionally. It is distinguished from disinformation by motive in that misinformation is simply erroneous, while disinformation, in contrast, is intended to mislead. Adam Makkai proposes the distinction between misinformation and disinformation to be a defining characteristic of idioms in the English language. An utterance is only idiomatic if it involves disinformation, where the listener can decode the utterance in a logical, and lexically correct, yet erroneous way. Where the listener simply decodes the lexemes incorrectly, the utterance is simply misinformation, and not idiomatic. Damian Thompson defines counterknowledge as &quot;misinformation packaged to look like fact. &quot;Using the definition above, this may refer to disinformation, as the motive is deliberate and often pecuniary.</German>
		<Italian>[TAB]Misinformation is false or inaccurate information that is spread unintentionally. It is distinguished from disinformation by motive in that misinformation is simply erroneous, while disinformation, in contrast, is intended to mislead. Adam Makkai proposes the distinction between misinformation and disinformation to be a defining characteristic of idioms in the English language. An utterance is only idiomatic if it involves disinformation, where the listener can decode the utterance in a logical, and lexically correct, yet erroneous way. Where the listener simply decodes the lexemes incorrectly, the utterance is simply misinformation, and not idiomatic. Damian Thompson defines counterknowledge as &quot;misinformation packaged to look like fact. &quot;Using the definition above, this may refer to disinformation, as the motive is deliberate and often pecuniary.</Italian>
		<Spanish>[TAB]Misinformation is false or inaccurate information that is spread unintentionally. It is distinguished from disinformation by motive in that misinformation is simply erroneous, while disinformation, in contrast, is intended to mislead. Adam Makkai proposes the distinction between misinformation and disinformation to be a defining characteristic of idioms in the English language. An utterance is only idiomatic if it involves disinformation, where the listener can decode the utterance in a logical, and lexically correct, yet erroneous way. Where the listener simply decodes the lexemes incorrectly, the utterance is simply misinformation, and not idiomatic. Damian Thompson defines counterknowledge as &quot;misinformation packaged to look like fact. &quot;Using the definition above, this may refer to disinformation, as the motive is deliberate and often pecuniary.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MISINFORMATION_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Misiformation[COLOR_REVERT] reduces culture in a target city temporarily for 10 turns.</English>
		<French>This temporary building is created by enemy espionage actions.  It will expire automatically.</French>
		<German>This temporary building is created by enemy espionage actions.  It will expire automatically.</German>
		<Italian>This temporary building is created by enemy espionage actions.  It will expire automatically.</Italian>
		<Spanish>This temporary building is created by enemy espionage actions.  It will expire automatically.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SEDUCED_LEADERS</Tag>
		<English>Seduced Leaders</English>
		<French>Leaders seduits</French>
		<German>Seduced Leaders</German>
		<Italian>Seduced Leaders</Italian>
		<Spanish>Seduced Leaders</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SEDUCED_LEADERS_HELP</Tag>
		<English>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</English>
		<French>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</French>
		<German>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</German>
		<Italian>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</Italian>
		<Spanish>[ICON_BULLET]Can only be built by a [COLOR_UNIT_TEXT]Spy[COLOR_REVERT].[NEWLINE][ICON_BULLET]Temporaily created for 10 turns.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SEDUCED_LEADERS_PEDIA</Tag>
		<English>[TAB]A marriage of convenience (plural marriages of convenience) is a marriage contracted for reasons other than the reasons of relationship, family, or love. Instead, such a marriage is orchestrated for personal gain or some other sort of strategic purpose, such as political marriage. The phrase is a calque of French: mariage de convenance - a marriage of convention, or marriage of suitability. In the cases when it represents a fraud, it is called sham marriage.</English>
		<French>[TAB]A marriage of convenience (plural marriages of convenience) is a marriage contracted for reasons other than the reasons of relationship, family, or love. Instead, such a marriage is orchestrated for personal gain or some other sort of strategic purpose, such as political marriage. The phrase is a calque of French: mariage de convenance - a marriage of convention, or marriage of suitability. In the cases when it represents a fraud, it is called sham marriage.</French>
		<German>[TAB]A marriage of convenience (plural marriages of convenience) is a marriage contracted for reasons other than the reasons of relationship, family, or love. Instead, such a marriage is orchestrated for personal gain or some other sort of strategic purpose, such as political marriage. The phrase is a calque of French: mariage de convenance - a marriage of convention, or marriage of suitability. In the cases when it represents a fraud, it is called sham marriage.</German>
		<Italian>[TAB]A marriage of convenience (plural marriages of convenience) is a marriage contracted for reasons other than the reasons of relationship, family, or love. Instead, such a marriage is orchestrated for personal gain or some other sort of strategic purpose, such as political marriage. The phrase is a calque of French: mariage de convenance - a marriage of convention, or marriage of suitability. In the cases when it represents a fraud, it is called sham marriage.</Italian>
		<Spanish>[TAB]A marriage of convenience (plural marriages of convenience) is a marriage contracted for reasons other than the reasons of relationship, family, or love. Instead, such a marriage is orchestrated for personal gain or some other sort of strategic purpose, such as political marriage. The phrase is a calque of French: mariage de convenance - a marriage of convention, or marriage of suitability. In the cases when it represents a fraud, it is called sham marriage.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SEDUCED_LEADERS_STRATEGY</Tag>
		<English>[COLOR_BUILDING_TEXT]Seduced Leaders[COLOR_REVERT] reduces production and happiness in a target city temporarily for 10 turns.</English>
		<French>This temporary building is created by enemy espionage actions.  It will expire automatically.</French>
		<German>This temporary building is created by enemy espionage actions.  It will expire automatically.</German>
		<Italian>This temporary building is created by enemy espionage actions.  It will expire automatically.</Italian>
		<Spanish>This temporary building is created by enemy espionage actions.  It will expire automatically.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGEMISSION_CAUSE_INCIDENT</Tag>
		<English>Cause Incident</English>
		<French>Causer un Incident</French>
		<German>Cause Incident</German>
		<Italian>Cause Incident</Italian>
		<Spanish>Cause Incident</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGEMISSION_CONVERT_CITY</Tag>
		<English>Annex City</English>
		<French>Annexer une Ville</French>
		<German>Annex City</German>
		<Italian>Annex City</Italian>
		<Spanish>Annex City</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGEMISSION_DEN_SPIES</Tag>
		<English>Establish Den of Spies</English>
		<French>Implanter un repaire de Semuta</French>
		<German>Establish Semuta Den</German>
		<Italian>Establish Semuta Den</Italian>
		<Spanish>Establish Semuta Den</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGEMISSION_EXERT_INFLUENCE</Tag>
		<English>Exert Influence</English>
		<French>Exercer de l'Influence</French>
		<German>Exert Influence</German>
		<Italian>Exert Influence</Italian>
		<Spanish>Exert Influence</Spanish>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_MISSION_REVOLT</Tag>
		<English>Aid Rebel Factions</English>
		<French>Aider les Factions Rebelles</French>
		<German>Aid Rebel Factions</German>
		<Italian>Aid Rebel Factions</Italian>
		<Spanish>Aid Rebel Factions</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_HELP_DEN_SPIES</Tag>
		<English>Creates Den of Spies in target city</English>
		<French>Creates Den of Spies in target city</French>
		<German>Creates Den of Spies in target city</German>
		<Italian>Creates Semuta Den in target city</Italian>
		<Spanish>Creates Den of Spies in target city</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_HELP_EXERT_INFLUENCE</Tag>
		<English>-75% [ICON_CULTURE] for 10 turns in target city (Duration may increase with promotions)</English>
		<French>-75% [ICON_CULTURE] for 10 turns in target city (Duration may increase with promotions)</French>
		<German>-75% [ICON_CULTURE] for 10 turns in target city (Duration may increase with promotions)</German>
		<Italian>-75% [ICON_CULTURE] for 10 turns in target city (Duration may increase with promotions)</Italian>
		<Spanish>-75% [ICON_CULTURE] for 10 turns in target city (Duration may increase with promotions)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_HELP_NUKE</Tag>
		<English>Causes a nuclear detonation in the city of %s1. (May cause war and injure friendly units)</English>
		<French>Provoque une detonation nucleaire dans la Ville de %s1. (Peut entaener une Guerre, et causer des dommages aux unites amies)</French>
		<German>Causes a nuclear detonation in the city of %s1. (May cause war and injure friendly units)</German>
		<Italian>Causes a nuclear detonation in the city of %s1. (May cause war and injure friendly units)</Italian>
		<Spanish>Causes a nuclear detonation in the city of %s1. (May cause war and injure friendly units)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_HELP_RECRUIT_WORKER</Tag>
		<English>Recruit Worker</English>
		<French>Recruter les Ouvriers</French>
		<German>Recruit Worker</German>
		<Italian>Recruit Worker</Italian>
		<Spanish>Recruit Worker</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_HELP_REMOVE_RELIGIONS</Tag>
		<English>Will remove %s1 from %s2.</English>
		<French>Faire disparaetre la religion %s1 de %s2.</French>
		<German>Will remove %s1 from %s2.</German>
		<Italian>Will remove %s1 from %s2.</Italian>
		<Spanish>Will remove %s1 from %s2.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_EXTERNAL_INFLUENCE_PEDIA</Tag>
		<English>Stub text for external influence pedia</English>
		<French>Stub text for external influence pedia</French>
		<German>Stub text for external influence pedia</German>
		<Italian>Stub text for external influence pedia</Italian>
		<Spanish>Stub text for external influence pedia</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SEDUCED_LEADERS_PEDIA</Tag>
		<English>Stub text for seduced leaders pedia</English>
		<French>Stub text for seduced leaders pedia</French>
		<German>Stub text for seduced leaders pedia</German>
		<Italian>Stub text for seduced leaders pedia</Italian>
		<Spanish>Stub text for seduced leaders pedia</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SEDUCED_LEADERS_STRATEGY</Tag>
		<English>This temporary building is created by enemy espionage actions.  It will expire automatically.</English>
		<French>This temporary building is created by enemy espionage actions.  It will expire automatically.</French>
		<German>This temporary building is created by enemy espionage actions.  It will expire automatically.</German>
		<Italian>This temporary building is created by enemy espionage actions.  It will expire automatically.</Italian>
		<Spanish>This temporary building is created by enemy espionage actions.  It will expire automatically.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_MISINFORMATION_PEDIA</Tag>
		<English>Stub text for misinformation pedia</English>
		<French>Stub text for misinformation pedia</French>
		<German>Stub text for misinformation pedia</German>
		<Italian>Stub text for misinformation pedia</Italian>
		<Spanish>Stub text for misinformation pedia</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_EXTERNAL_INFLUENCE_STRATEGY</Tag>
		<English>This temporary building is created by enemy espionage actions. It will expire automatically.</English>
		<French>This temporary building is created by enemy espionage actions. It will expire automatically.</French>
		<German>This temporary building is created by enemy espionage actions. It will expire automatically.</German>
		<Italian>This temporary building is created by enemy espionage actions. It will expire automatically.</Italian>
		<Spanish>This temporary building is created by enemy espionage actions. It will expire automatically.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_CREATE_BUILDING</Tag>
		<English>%s1_CityName has been the target of a covert action.</English>
		<French>%s1_CityName has been the target of a covert action.</French>
		<German>%s1_CityName has been the target of a covert action.</German>
		<Italian>%s1_CityName has been the target of a covert action.</Italian>
		<Spanish>%s1_CityName has been the target of a covert action.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_TARGET_PLAYER_ANARCHY_CAUGHT</Tag>
		<English>%s1 infiltrators have supported a rebellion within our lands!</English>
		<French>Des espions %s1 infiltres ont apporte leur soutien aux rebelles dans notre territoire!!</French>
		<German>%s1 infiltrators have supported a rebellion within our lands!</German>
		<Italian>%s1 infiltrators have supported a rebellion within our lands!</Italian>
		<Spanish>%s1 infiltrators have supported a rebellion within our lands!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_HELP_SABATOGE_RESEARCH</Tag>
		<English>Will sabatoge all of %s1's research in %s2</English>
		<French>Saboter les recherches de %s2 e %s1</French>
		<German>Will sabatoge all of %s1's research in %s2</German>
		<Italian>Will sabatoge all of %s1's research in %s2</Italian>
		<Spanish>Will sabatoge all of %s1's research in %s2</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_HELP_SEDUCE_LEADERS</Tag>
		<English>-50% [ICON_CULTURE] and -10% [ICON_PRODUCTION] for 10 turns in target city (Duration may increase with promotions)</English>
		<French>-50% [ICON_CULTURE] and -10% [ICON_PRODUCTION] for 10 turns in target city (Duration may increase with promotions)</French>
		<German>-50% [ICON_CULTURE] and -10% [ICON_PRODUCTION] for 10 turns in target city (Duration may increase with promotions)</German>
		<Italian>-50% [ICON_CULTURE] and -10% [ICON_PRODUCTION] for 10 turns in target city (Duration may increase with promotions)</Italian>
		<Spanish>-50% [ICON_CULTURE] and -10% [ICON_PRODUCTION] for 10 turns in target city (Duration may increase with promotions)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_HELP_SPREAD_LIES</Tag>
		<English>-20% [ICON_PRODUCTION] and +4 [ICON_UNHAPPY] for 10 turns in target city (Duration may increase with promotions)</English>
		<French>-20% [ICON_PRODUCTION] and +4 [ICON_UNHAPPY] for 10 turns in target city (Duration may increase with promotions)</French>
		<German>-20% [ICON_PRODUCTION] and +4 [ICON_UNHAPPY] for 10 turns in target city (Duration may increase with promotions)</German>
		<Italian>-20% [ICON_PRODUCTION] and +4 [ICON_UNHAPPY] for 10 turns in target city (Duration may increase with promotions)</Italian>
		<Spanish>-20% [ICON_PRODUCTION] and +4 [ICON_UNHAPPY] for 10 turns in target city (Duration may increase with promotions)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_INCREASE_DIPLO_BONUS</Tag>
		<English>[ICON_BULLET]%d1_percent%% Diplomatic Bonus from Political Marriage</English>
		<French>[ICON_BULLET]%d1_percent%% d'augmentation des bonus diplomatique provenant des Unions politiques</French>
		<German>[ICON_BULLET]%d1_percent%% increase to diplomatic bonus from Political Marriage</German>
		<Italian>[ICON_BULLET]%d1_percent%% increase to diplomatic bonus from Political Marriage</Italian>
		<Spanish>[ICON_BULLET]%d1_percent%% increase to diplomatic bonus from Political Marriage</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_INCREASE_DIPLO_PENALTY</Tag>
		<English>[ICON_BULLET]%d1_percent%% Diplomatic Penalty from Cause Incident</English>
		<French>[ICON_BULLET]%d1_percent%% d'augmentation des penalites diplomatiques en raison des incidents causes</French>
		<German>[ICON_BULLET]%d1_percent%% increase to diplomatic penalty from Cause Incident</German>
		<Italian>[ICON_BULLET]%d1_percent%% increase to diplomatic penalty from Cause Incident</Italian>
		<Spanish>[ICON_BULLET]%d1_percent%% increase to diplomatic penalty from Cause Incident</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SPY_INCREASE_DURATION</Tag>
		<English>[ICON_BULLET]%d1_percent%% Mission Duration Bonus </English>
		<French>[ICON_BULLET]%d1_percent%% d'augmentation de la duree des effets en cas de succes de la mission</French>
		<German>[ICON_BULLET]%d1_percent%% Effektdauer für erfolgreiche Mission</German>
		<Italian>[ICON_BULLET]%d1_percent%% increase to effect duration of successful mission</Italian>
		<Spanish>[ICON_BULLET]%d1_percent%% increase to effect duration of successful mission</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SEDUCTION1</Tag>
		<English>Seduction I</English>
		<French>Seduction I</French>
		<German>Seduction I</German>
		<Italian>Seduction I</Italian>
		<Spanish>Seduction I</Spanish>
	</TEXT>	
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SEDUCTION2</Tag>
		<English>Seduction II</English>
		<French>Seduction II</French>
		<German>Seduction II</German>
		<Italian>Seduction II</Italian>
		<Spanish>Seduction II</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SEDUCTION3</Tag>
		<English>Seduction III</English>
		<French>Seduction III</French>
		<German>Seduction III</German>
		<Italian>Seduction III</Italian>
		<Spanish>Seduction III</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_HELP_REVOLTUTION</Tag>
		<English>Causes Rebel Factions in %s1 to gain popular support.</English>
		<French>Permet aux faction rebelles de %s1 d'obtenir plus de soutien du peuple.</French>
		<German>Causes Rebel Factions in %s1 to gain popular support.</German>
		<Italian>Causes Rebel Factions in %s1 to gain popular support.</Italian>
		<Spanish>Causes Rebel Factions in %s1 to gain popular support.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_ESPIONAGE_HELP_WAR_WEARINESS</Tag>
		<English>Will temporarily increase the war weariness in %s1 by %d2%.</English>
		<French>Augmente temporairement le mecontentement lie ela guerre de %d2% dans la Ville de %s1.</French>
		<German>Will temporarily increase the war weariness in %s1 by %d2%.</German>
		<Italian>Will temporarily increase the war weariness in %s1 by %d2%.</Italian>
		<Spanish>Will temporarily increase the war weariness in %s1 by %d2%.</Spanish>
	</TEXT>
</Civ4GameText>
