<?xml version="1.0"?>
<!-- Generate Profit Infos -->
<!-- rucivfan_unit_generate_profit rugp[ -->
<rucivfan_Civ4GenerateProfitInfos xmlns="x-schema:CIV4UnitSchema.xml">
	<!--Changes must be reflected in CvEnums.h-->
	<GenerateProfitInfos>
		<GenerateProfitInfo>
			<Type>GENERATE_PROFIT_SPY</Type>
			<Description>TXT_KEY_GENERATE_PROFIT_SPY</Description>
			<Help>TXT_KEY_GENERATE_PROFIT_SPY_HELP</Help>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</CommerceChanges>
			<bYieldAddToWorkingCity>0</bYieldAddToWorkingCity>
			<bCommerceAddToWorkingCity>0</bCommerceAddToWorkingCity>
			<bYieldAddToPlotOwner>0</bYieldAddToPlotOwner>
			<bCommerceAddToPlotOwner>0</bCommerceAddToPlotOwner>
			<TechChanges>
				<TechChange>
					<PrereqTech>TECH_PAPER</PrereqTech>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</YieldChanges>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>2</iCommerce>
					</CommerceChanges>
				</TechChange>
				<TechChange>
					<PrereqTech>TECH_RADIO</PrereqTech>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</YieldChanges>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>2</iCommerce>
					</CommerceChanges>
				</TechChange>
				<TechChange>
					<PrereqTech>TECH_METAMATERIALS</PrereqTech>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</YieldChanges>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>2</iCommerce>
					</CommerceChanges>
				</TechChange>
			</TechChanges>
			<TraitChanges>
				<TraitChange>
					<PrereqTrait>NONE</PrereqTrait>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</YieldChanges>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</CommerceChanges>
				</TraitChange>
			</TraitChanges>
			<CivicChanges>
				<CivicChange>
					<PrereqCivic>NONE</PrereqCivic>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</YieldChanges>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</CommerceChanges>
				</CivicChange>
			</CivicChanges>
			<BuildingClassChanges>
				<BuildingClassChange>
					<PrereqBuildingClass>BUILDINGCLASS_CODE_OF_HAMMURABI</PrereqBuildingClass>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</YieldChanges>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>3</iCommerce>
					</CommerceChanges>
				</BuildingClassChange>
			</BuildingClassChanges>
			<PromotionChanges>
				<PromotionChange>
					<PrereqPromotion>NONE</PrereqPromotion>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</YieldChanges>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</CommerceChanges>
				</PromotionChange>
			</PromotionChanges>
			<CivilizationChanges>
				<CivilizationChange>
					<PrereqCivilization>NONE</PrereqCivilization>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</YieldChanges>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</CommerceChanges>
				</CivilizationChange>
			</CivilizationChanges>
			<UnitTypeChanges>
				<UnitTypeChange>
					<PrereqUnitType>NONE</PrereqUnitType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>0</iYield>
					</YieldChanges>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</CommerceChanges>
				</UnitTypeChange>
			</UnitTypeChanges>
			<bOnCityOnly>1</bOnCityOnly>
			<bAtWarOnly>0</bAtWarOnly>
			<bInOwnCulture>0</bInOwnCulture>
			<bInNoCulture>0</bInNoCulture>
			<bInForeignCulture>1</bInForeignCulture>
			<bNotMove>0</bNotMove>
		</GenerateProfitInfo>
	</GenerateProfitInfos>
</rucivfan_Civ4GenerateProfitInfos>
<!-- ]rucivfan_unit_generate_profit rugp -->
