<?xml version="1.0" encoding="UTF-8"?><!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jon Shafer (Firaxis Games) --><!-- Sid Meier's Civilization 4 --><!-- Copyright Firaxis Games 2005 --><!-- --><!-- Promotion Infos --><Civ4PromotionInfos xmlns="x-schema:CIV4UnitSchema.xml">
	<PromotionInfos>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT1</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges>
				<RouteMoveDenominatorChange>
					<RouteType>ROUTE_ROAD</RouteType>
					<iMoveDenominatorChange>0</iMoveDenominatorChange>
				</RouteMoveDenominatorChange>
			</RouteMoveDenominatorChanges>
			<RouteFlatMoveDenominatorChanges>
				<RouteFlatMoveDenominatorChange>
					<RouteType>ROUTE_ROAD</RouteType>
					<iFlatMoveDenominatorChange>0</iFlatMoveDenominatorChange>
				</RouteFlatMoveDenominatorChange>
			</RouteFlatMoveDenominatorChanges>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>10</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>	
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,2</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT2</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>			
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>10</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,6</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT3</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>10</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>10</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,6</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT4</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT4</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>10</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>10</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat4.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,6</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT5</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT5</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>10</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>10</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,6</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COVER</Type>
			<Description>TXT_KEY_PROMOTION_COVER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL1</PromotionPrereqOr2>
			<TechPrereq>TECH_ARCHERY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Cover.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,5</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COVER2</Type>
			<Description>TXT_KEY_PROMOTION_COVER2</Description>
			<Help/>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COVER</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_ARCHERY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>TRAIT_MILITANT</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Cover2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SHOCK</Type>
			<Description>TXT_KEY_PROMOTION_SHOCK</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL1</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Shock.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,5</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SHOCK2</Type>
			<Description>TXT_KEY_PROMOTION_SHOCK2</Description>
			<Help/>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_SHOCK</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>TRAIT_MILITANT</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Shock2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PINCH</Type>
			<Description>TXT_KEY_PROMOTION_PINCH</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL1</PromotionPrereqOr2>
			<TechPrereq>TECH_MILITARY_SCIENCE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Pinch.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,5</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PINCH2</Type>
			<Description>TXT_KEY_PROMOTION_PINCH2</Description>
			<Help/>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_PINCH</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_MILITARY_SCIENCE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>TRAIT_MILITANT</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Pinch2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FORMATION</Type>
			<Description>TXT_KEY_PROMOTION_FORMATION</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL2</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Formation.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,2</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FORMATION2</Type>
			<Description>TXT_KEY_PROMOTION_FORMATION2</Description>
			<Help/>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_FORMATION</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>TRAIT_MILITANT</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Formation2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ASSAULT</Type>
			<Description>TXT_KEY_PROMOTION_ASSAULT</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL2</PromotionPrereqOr2>
			<TechPrereq>TECH_MILITARY_SCIENCE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/trench.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ASSAULT2</Type>
			<Description>TXT_KEY_PROMOTION_ASSAULT2</Description>
			<Help/>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_ASSAULT</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_MILITARY_SCIENCE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>TRAIT_MILITANT</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/trench2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CHARGE</Type>
			<Description>TXT_KEY_PROMOTION_CHARGE_NEW</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL1</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Charge.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,5</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CHARGE2</Type>
			<Description>TXT_KEY_PROMOTION_CHARGE2</Description>
			<Help/>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHARGE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>TRAIT_MILITANT</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Charge2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_AMBUSH</Type>
			<Description>TXT_KEY_PROMOTION_AMBUSH</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL3</PromotionPrereqOr2>
			<TechPrereq>TECH_MILITARY_SCIENCE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Ambush.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,1</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_AMBUSH2</Type>
			<Description>TXT_KEY_PROMOTION_AMBUSH2</Description>
			<Help/>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_AMBUSH</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_MILITARY_SCIENCE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>TRAIT_MILITANT</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Ambush2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_AMPHIBIOUS</Type>
			<Description>TXT_KEY_PROMOTION_AMPHIBIOUS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL3</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>1</bAmphib>
			<bRiver>1</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Amphibious.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,1</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BANDEIRA</Type>
			<Description>TXT_KEY_PROMOTION_BANDEIRA</Description>
			<Help/>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>100</iPillageChange>
			<iUpgradeDiscount>25</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/marauder.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
    	</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MARCH</Type>
			<Description>TXT_KEY_PROMOTION_MARCH</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL3</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>1</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>				
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/March.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,4</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NANOIDS</Type>
			<Description>TXT_KEY_PROMOTION_NANOIDS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL4</PromotionPrereqOr2>
			<TechPrereq>TECH_CYBERNETICS</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>25</iEnemyHealChange>
			<iNeutralHealChange>25</iNeutralHealChange>
			<iFriendlyHealChange>25</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>	
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/NextWar_Atlas.dds,8,1</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MORALE</Type>
			<Description>TXT_KEY_PROMOTION_MORALE_NEW</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_MARCH</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL4</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>1</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>				
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,7,16</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BLITZ</Type>
			<Description>TXT_KEY_PROMOTION_BLITZ</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL3</PromotionPrereqOr2>
			<TechPrereq>TECH_MILITARY_SCIENCE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>1</iMaxAttackCountChange>
			<bBlitz>1</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Blitz.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,1</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMMANDO</Type>
			<Description>TXT_KEY_PROMOTION_COMMANDO_NEW</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL4</PromotionPrereqOr2>
			<TechPrereq>TECH_MILITARY_SCIENCE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>1</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Commando.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,3</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MEDIC1</Type>
			<Description>TXT_KEY_PROMOTION_MEDIC1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>10</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>4</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Medic1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,4</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MEDIC2</Type>
			<Description>TXT_KEY_PROMOTION_MEDIC2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_MEDIC1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL1</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>15</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>2</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Medic2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,4</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MEDIC3</Type>
			<Description>TXT_KEY_PROMOTION_MEDIC3_NEW</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_MEDIC2</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL2</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>25</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>4</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,8,16</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SURVIVOR1</Type>
			<Description>TXT_KEY_PROMOTION_SURVIVOR1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges>
				<TerrainMoveDenominatorChange>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainMoveDenominatorChange>0</iTerrainMoveDenominatorChange>
				</TerrainMoveDenominatorChange>
				<TerrainMoveDenominatorChange>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainMoveDenominatorChange>0</iTerrainMoveDenominatorChange>
				</TerrainMoveDenominatorChange>
			</TerrainMoveDenominatorChanges>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks>
				<TerrainAttack>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainAttack>0</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainAttack>0</iTerrainAttack>
				</TerrainAttack>
			</TerrainAttacks>
			<TerrainDefenses>
				<TerrainDefense>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<iTerrainDefense>20</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainDefense>20</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainDefense>20</iTerrainDefense>
				</TerrainDefense>
			</TerrainDefenses>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<iUnitCombatMod>20</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/survivalist1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SURVIVOR2</Type>
			<Description>TXT_KEY_PROMOTION_SURVIVOR2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_SURVIVOR1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges>
				<TerrainMoveDenominatorChange>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<iTerrainMoveDenominatorChange>1</iTerrainMoveDenominatorChange>
				</TerrainMoveDenominatorChange>
				<TerrainMoveDenominatorChange>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainMoveDenominatorChange>1</iTerrainMoveDenominatorChange>
				</TerrainMoveDenominatorChange>
				<TerrainMoveDenominatorChange>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainMoveDenominatorChange>1</iTerrainMoveDenominatorChange>
				</TerrainMoveDenominatorChange>
			</TerrainMoveDenominatorChanges>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks>
				<TerrainAttack>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainAttack>0</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainAttack>0</iTerrainAttack>
				</TerrainAttack>
			</TerrainAttacks>
			<TerrainDefenses>
				<TerrainDefense>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<iTerrainDefense>30</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainDefense>30</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainDefense>30</iTerrainDefense>
				</TerrainDefense>
			</TerrainDefenses>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<iUnitCombatMod>30</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/survivalist2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SURVIVOR3</Type>
			<Description>TXT_KEY_PROMOTION_SURVIVOR3</Description>
			<Help>TXT_KEY_PROMOTION_SURVIVOR3_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_SURVIVOR2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges>
				<TerrainMoveDenominatorChange>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<iTerrainMoveDenominatorChange>0</iTerrainMoveDenominatorChange>
				</TerrainMoveDenominatorChange>
				<TerrainMoveDenominatorChange>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainMoveDenominatorChange>0</iTerrainMoveDenominatorChange>
				</TerrainMoveDenominatorChange>
				<TerrainMoveDenominatorChange>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainMoveDenominatorChange>0</iTerrainMoveDenominatorChange>
				</TerrainMoveDenominatorChange>
			</TerrainMoveDenominatorChanges>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks>
				<TerrainAttack>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<iTerrainAttack>25</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainAttack>25</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainAttack>25</iTerrainAttack>
				</TerrainAttack>
			</TerrainAttacks>
			<TerrainDefenses>
				<TerrainDefense>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<iTerrainDefense>0</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainDefense>0</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainDefense>0</iTerrainDefense>
				</TerrainDefense>
			</TerrainDefenses>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/survivalist3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GUERILLA1</Type>
			<Description>TXT_KEY_PROMOTION_GUERILLA1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>20</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<iUnitCombatMod>20</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Guerilla1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,5</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GUERILLA2</Type>
			<Description>TXT_KEY_PROMOTION_GUERILLA2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_GUERILLA1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>1</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>30</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<iUnitCombatMod>30</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Guerilla2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,5</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GUERILLA3</Type>
			<Description>TXT_KEY_PROMOTION_GUERILLA3</Description>
			<Help>TXT_KEY_PROMOTION_GUERILLA3_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_GUERILLA2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>25</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>50</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Guerilla2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,5</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WOODSMAN1</Type>
			<Description>TXT_KEY_PROMOTION_WOODSMAN1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>15</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks>
				<FeatureAttack>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureAttack>0</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureAttack>0</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<iFeatureAttack>0</iFeatureAttack>
				</FeatureAttack>
			</FeatureAttacks>
			<FeatureDefenses>
				<FeatureDefense>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureDefense>20</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureDefense>20</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<iFeatureDefense>20</iFeatureDefense>
				</FeatureDefense>
			</FeatureDefenses>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<iUnitCombatMod>20</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Woodsman1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,6</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WOODSMAN2</Type>
			<Description>TXT_KEY_PROMOTION_WOODSMAN2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_WOODSMAN1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges>
				<FeatureMoveDenominatorChange>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureMoveDenominatorChange>1</iFeatureMoveDenominatorChange>
				</FeatureMoveDenominatorChange>
				<FeatureMoveDenominatorChange>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureMoveDenominatorChange>1</iFeatureMoveDenominatorChange>
				</FeatureMoveDenominatorChange>
				<FeatureMoveDenominatorChange>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<iFeatureMoveDenominatorChange>1</iFeatureMoveDenominatorChange>
				</FeatureMoveDenominatorChange>
			</FeatureMoveDenominatorChanges>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>15</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks>
				<FeatureAttack>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureAttack>0</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureAttack>0</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<iFeatureAttack>0</iFeatureAttack>
				</FeatureAttack>
			</FeatureAttacks>
			<FeatureDefenses>
				<FeatureDefense>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureDefense>30</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureDefense>30</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<iFeatureDefense>30</iFeatureDefense>
				</FeatureDefense>
			</FeatureDefenses>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<iUnitCombatMod>30</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Woodsman2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,6</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WOODSMAN3</Type>
			<Description>TXT_KEY_PROMOTION_WOODSMAN3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_WOODSMAN2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>2</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>15</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks>
				<FeatureAttack>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureAttack>50</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureAttack>50</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<iFeatureAttack>50</iFeatureAttack>
				</FeatureAttack>
			</FeatureAttacks>
			<FeatureDefenses>
				<FeatureDefense>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureDefense>0</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureDefense>0</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_SAVANNA</FeatureType>
					<iFeatureDefense>0</iFeatureDefense>
				</FeatureDefense>
			</FeatureDefenses>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Woodsman2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,6</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRILL1</Type>
			<Description>TXT_KEY_PROMOTION_DRILL1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>1</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Drill1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,3</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRILL2</Type>
			<Description>TXT_KEY_PROMOTION_DRILL2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DRILL1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>2</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Drill2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,3</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRILL3</Type>
			<Description>TXT_KEY_PROMOTION_DRILL3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DRILL2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>1</iFirstStrikesChange>
			<iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>10</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Drill3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,3</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRILL4</Type>
			<Description>TXT_KEY_PROMOTION_DRILL4</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DRILL3</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>2</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>15</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Drill4.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,3</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_RAIDER1</Type>
			<Description>TXT_KEY_PROMOTION_CITYRAIDER1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>20</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/CityRaider1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,2</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_RAIDER2</Type>
			<Description>TXT_KEY_PROMOTION_CITYRAIDER2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_CITY_RAIDER1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL1</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>25</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/CityRaider2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,2</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_RAIDER3</Type>
			<Description>TXT_KEY_PROMOTION_CITYRAIDER3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_CITY_RAIDER2</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL2</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>30</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/CityRaider3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,2</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_GARRISON1</Type>
			<Description>TXT_KEY_PROMOTION_GARRISON1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>20</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/CityGarrison1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,2</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_GARRISON2</Type>
			<Description>TXT_KEY_PROMOTION_GARRISON2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CITY_GARRISON1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>25</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>10</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/CityGarrison2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,2</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_GARRISON3</Type>
			<Description>TXT_KEY_PROMOTION_GARRISON3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CITY_GARRISON2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>30</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>15</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/CityGarrison3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,2</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BARRAGE1</Type>
			<Description>TXT_KEY_PROMOTION_BARRAGE1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>20</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Barrage2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,1</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BARRAGE2</Type>
			<Description>TXT_KEY_PROMOTION_BARRAGE2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_BARRAGE1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>30</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Barrage3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,1</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ACCURACY</Type>
			<Description>TXT_KEY_PROMOTION_ACCURACY_NEW</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_BARRAGE1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>4</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Accuracy.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,1</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ACCURACY2</Type>
			<Description>TXT_KEY_PROMOTION_ACCURACY2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_ACCURACY</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>6</iBombardRateChange>
			<iFirstStrikesChange>1</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Accuracy2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_ATTACK1</Type>
			<Description>TXT_KEY_PROMOTION_CITY_ATTACK1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>20</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/urban1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_ATTACK2</Type>
			<Description>TXT_KEY_PROMOTION_CITY_ATTACK2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_CITY_ATTACK1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_BARRAGE1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>25</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/urban2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_ATTACK3</Type>
			<Description>TXT_KEY_PROMOTION_CITY_ATTACK3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_CITY_ATTACK2</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_BARRAGE2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_ACCURACY</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>30</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/urban3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FLANKING1</Type>
			<Description>TXT_KEY_PROMOTION_FLANKING1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>10</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<iUnitCombatMod>5</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>5</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<iUnitCombatMod>5</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<iUnitCombatMod>5</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Flanking1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,3</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FLANKING2</Type>
			<Description>TXT_KEY_PROMOTION_FLANKING2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_FLANKING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>10</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>10</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<iUnitCombatMod>5</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>5</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<iUnitCombatMod>5</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<iUnitCombatMod>5</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Flanking2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,3</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FLANKING3</Type>
			<Description>TXT_KEY_PROMOTION_FLANKING3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_FLANKING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>10</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>15</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<iUnitCombatMod>5</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>5</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<iUnitCombatMod>5</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<iUnitCombatMod>5</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Flanking3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SURROUND</Type>
			<Description>TXT_KEY_PROMOTION_SURROUND</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_FLANKING3</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>1</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>25</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<iUnitCombatMod>10</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<iUnitCombatMod>10</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<iUnitCombatMod>10</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<iUnitCombatMod>10</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/einkreisen.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MANEUVER1</Type>
			<Description>TXT_KEY_PROMOTION_MANEUVER1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>10</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/pillage1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MANEUVER2</Type>
			<Description>TXT_KEY_PROMOTION_MANEUVER2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_MANEUVER1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>1</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>20</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/pillage2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SENTRY</Type>
			<Description>TXT_KEY_PROMOTION_SENTRY</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>1</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Sentry.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,6</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MOBILITY</Type>
			<Description>TXT_KEY_PROMOTION_MOBILITY</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_FLANKING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>1</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Mobility1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,4</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FIELD1</Type>
			<Description>TXT_KEY_PROMOTION_FIELD1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_FLANKING3</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks>
				<TerrainAttack>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<iTerrainAttack>20</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<iTerrainAttack>20</iTerrainAttack>
				</TerrainAttack>
			</TerrainAttacks>
			<TerrainDefenses>
				<TerrainDefense>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<iTerrainDefense>0</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<iTerrainDefense>0</iTerrainDefense>
				</TerrainDefense>
			</TerrainDefenses>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Field1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FIELD2</Type>
			<Description>TXT_KEY_PROMOTION_FIELD2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_FIELD1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks>
				<TerrainAttack>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<iTerrainAttack>30</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<iTerrainAttack>30</iTerrainAttack>
				</TerrainAttack>
			</TerrainAttacks>
			<TerrainDefenses>
				<TerrainDefense>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<iTerrainDefense>0</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<iTerrainDefense>0</iTerrainDefense>
				</TerrainDefense>
			</TerrainDefenses>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Field2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NAVIGATION1</Type>
			<Description>TXT_KEY_PROMOTION_NAVIGATION1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_COMPASS</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>1</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Navigation1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,4</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NAVIGATION2</Type>
			<Description>TXT_KEY_PROMOTION_NAVIGATION2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_NAVIGATION1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_SATELLITES</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>1</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Navigation2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,4</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LEADER</Type>
			<Description>TXT_KEY_PROMOTION_GREAT_GENERAL</Description>
			<Help>TXT_KEY_PROMOTION_GREAT_GENERAL_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>1</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>25</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>100</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     			<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LEADERSHIP</Type>
			<Description>TXT_KEY_PROMOTION_LEADERSHIP</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_LEADER</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>100</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,16</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_TACTICS</Type>
			<Description>TXT_KEY_PROMOTION_TACTICS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_LEADER</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>30</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,6,16</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GUNNER1</Type>
			<Description>TXT_KEY_PROMOTION_GUNNER1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<iUnitCombatMod>10</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods>
				<DomainMod>
					<DomainType>DOMAIN_AIR</DomainType>
					<iDomainMod>10</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_LAND</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_SEA</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
			</DomainMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/gunner1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GUNNER2</Type>
			<Description>TXT_KEY_PROMOTION_GUNNER2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_GUNNER1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<iUnitCombatMod>15</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods>
				<DomainMod>
					<DomainType>DOMAIN_AIR</DomainType>
					<iDomainMod>15</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_LAND</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_SEA</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
			</DomainMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/gunner2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GUNNER3</Type>
			<Description>TXT_KEY_PROMOTION_GUNNER3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_GUNNER2</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods>
				<DomainMod>
					<DomainType>DOMAIN_AIR</DomainType>
					<iDomainMod>25</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_LAND</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_SEA</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
			</DomainMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/gunner3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_RANGE1</Type>
			<Description>TXT_KEY_PROMOTION_RANGE1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>1</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/interface/buttons/promotions/range1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_RANGE2</Type>
			<Description>TXT_KEY_PROMOTION_RANGE2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_RANGE1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>1</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/interface/buttons/promotions/range2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_RANGE3</Type>
			<Description>TXT_KEY_PROMOTION_RANGE3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_RANGE2</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>1</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/interface/buttons/promotions/range3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INTERCEPTION1</Type>
			<Description>TXT_KEY_PROMOTION_INTERCEPTION1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>10</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,15</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INTERCEPTION2</Type>
			<Description>TXT_KEY_PROMOTION_INTERCEPTION2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_INTERCEPTION1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>10</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,15</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INTERCEPTION3</Type>
			<Description>TXT_KEY_PROMOTION_INTERCEPTION3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_INTERCEPTION2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>10</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/interception3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ACE1</Type>
			<Description>TXT_KEY_PROMOTION_ACE1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>10</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods>
				<DomainMod>
					<DomainType>DOMAIN_AIR</DomainType>
					<iDomainMod>10</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_LAND</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_SEA</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
			</DomainMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/ace1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ACE2</Type>
			<Description>TXT_KEY_PROMOTION_ACE2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_ACE1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>10</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods>
				<DomainMod>
					<DomainType>DOMAIN_AIR</DomainType>
					<iDomainMod>15</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_LAND</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_SEA</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
			</DomainMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/ace2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ACE3</Type>
			<Description>TXT_KEY_PROMOTION_ACE3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_ACE2</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>10</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods>
				<DomainMod>
					<DomainType>DOMAIN_AIR</DomainType>
					<iDomainMod>25</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_LAND</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_SEA</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
			</DomainMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/ace3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_AAM1</Type>
			<Description>TXT_KEY_PROMOTION_AAM1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_ADVANCED_FLIGHT</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods>
				<DomainMod>
					<DomainType>DOMAIN_AIR</DomainType>
					<iDomainMod>50</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_LAND</DomainType>
					<iDomainMod>-25</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_SEA</DomainType>
					<iDomainMod>-25</iDomainMod>
				</DomainMod>
			</DomainMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_JETPLANE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/AirToAirMissiles1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SMARTBOMBS1</Type>
			<Description>TXT_KEY_PROMOTION_SMARTBOMBS1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_COMPOSITES</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>10</iCollateralDamageChange>
			<iBombardRateChange>4</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods>
				<DomainMod>
					<DomainType>DOMAIN_AIR</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_LAND</DomainType>
					<iDomainMod>10</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_SEA</DomainType>
					<iDomainMod>10</iDomainMod>
				</DomainMod>
			</DomainMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/SmartBombs1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SMARTBOMBS2</Type>
			<Description>TXT_KEY_PROMOTION_SMARTBOMBS2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_SMARTBOMBS1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_COMPOSITES</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>15</iCollateralDamageChange>
			<iBombardRateChange>6</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods>
				<DomainMod>
					<DomainType>DOMAIN_AIR</DomainType>
					<iDomainMod>0</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_LAND</DomainType>
					<iDomainMod>15</iDomainMod>
				</DomainMod>
				<DomainMod>
					<DomainType>DOMAIN_SEA</DomainType>
					<iDomainMod>15</iDomainMod>
				</DomainMod>
			</DomainMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HEAVY_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/SmartBombs2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DEFECTOR_SEA</Type>
			<Description>TXT_KEY_PROMOTION_DEFECTOR_SEA</Description>
			<Help>TXT_KEY_PROMOTION_DEFECTOR_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>1</bHiddenNationality>
			<bAlwaysHostile>1</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>-25</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>-100</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/whiteflag.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PIRATE</Type>
			<Description>TXT_KEY_PROMOTION_PIRATE</Description>
			<Help>TXT_KEY_PROMOTION_PIRATE_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRILL4</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/pirate.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CARGOBAY</Type>
			<Description>TXT_KEY_PROMOTION_CARGOBAY</Description>
			<Help/>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>1</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/cargobay.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_RIOTPOLICE</Type>
			<Description>TXT_KEY_PROMOTION_RIOTPOLICE</Description>
			<Help>TXT_KEY_PROMOTION_RIOTPOLICE_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>75</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Combat1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,4</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DEFECTOR_LAND</Type>
			<Description>TXT_KEY_PROMOTION_DEFECTOR_LAND</Description>
			<Help>TXT_KEY_PROMOTION_DEFECTOR_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>-25</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>-100</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<iUnitCombatMod>0</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/whiteflag.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SKIRMISHER</Type>
			<Description>TXT_KEY_PROMOTION_SKIRMISHER</Description>
			<Help>TXT_KEY_PROMOTION_SKIRMISHER_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Skirmisher.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_POPULIST1</Type>
			<Description>TXT_KEY_PROMOTION_POPULIST1</Description>
			<Help>TXT_KEY_PROMOTION_POPULIST1_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/populistprepaid.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>1</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FEARLESS</Type>
			<Description>TXT_KEY_PROMOTION_FEARLESS</Description>
			<Help>TXT_KEY_PROMOTION_FEARLESS_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/fearless.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FAITH_HEALING</Type>
			<Description>TXT_KEY_PROMOTION_FAITH_HEALING</Description>
			<Help>TXT_KEY_PROMOTION_FAITH_HEALING_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     		<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/faithhealing.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
    	</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GHAZI</Type>
			<Description>TXT_KEY_PROMOTION_GHAZI</Description>
			<Help>TXT_KEY_PROMOTION_GHAZI_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>100</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/thug.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GRANDMASTER</Type>
			<Description>TXT_KEY_PROMOTION_GRANDMASTER</Description>
			<Help>TXT_KEY_PROMOTION_GRANDMASTER_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     		<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/grandmaster.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
    	</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMMORTAL</Type>
			<Description>TXT_KEY_PROMOTION_IMMORTAL</Description>
			<Help>TXT_KEY_PROMOTION_IMMORTAL_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/respawn1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
    	</PromotionInfo>
    	<PromotionInfo>
			<Type>PROMOTION_INSPIRATION</Type>
			<Description>TXT_KEY_PROMOTION_INSPIRATION</Description>
			<Help>TXT_KEY_PROMOTION_INSPIRATION_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     		<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/inspiration.dds</Button>
    	</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PIERCE</Type>
			<Description>TXT_KEY_PROMOTION_PIERCE</Description>
			<Help>TXT_KEY_PROMOTION_PIERCE_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Pierce.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
    	<PromotionInfo>
			<Type>PROMOTION_ROYAL_GUARD</Type>
			<Description>TXT_KEY_PROMOTION_ROYAL_GUARD</Description>
			<Help>TXT_KEY_PROMOTION_ROYAL_GUARD_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Ergebenheit.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
    	</PromotionInfo>
    	<PromotionInfo>
			<Type>PROMOTION_SPARTAN</Type>
			<Description>TXT_KEY_PROMOTION_SPARTAN</Description>
			<Help>TXT_KEY_PROMOTION_SPARTAN_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     		<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/promotion_hero.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
    	</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SPOILS_OF_WAR</Type>
			<Description>TXT_KEY_PROMOTION_SPOILS_OF_WAR</Description>
			<Help>TXT_KEY_PROMOTION_SPOILS_OF_WAR_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     		<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/spoilsofwar.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
    	</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_RAGE</Type>
			<Description>TXT_KEY_PROMOTION_RAGE</Description>
			<Help>TXT_KEY_PROMOTION_RAGE_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>1</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     		<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>25</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/rage.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
    	</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_TERROR</Type>
			<Description>TXT_KEY_PROMOTION_TERROR</Description>
			<Help>TXT_KEY_PROMOTION_TERROR_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>10</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     		<iExtraStrength>0</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/terror.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
    	</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_VIKING</Type>
			<Description>TXT_KEY_PROMOTION_VIKING</Description>
     		<Help/>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>25</iAmphibAttackModifier>
			<iAmphibDefenseModifier>25</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/viking.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
    	<PromotionInfo>
			<Type>PROMOTION_HEROIC_STRENGTH1</Type>
			<Description>TXT_KEY_PROMOTION_HEROIC_STRENGTH1</Description>
			<Help>TXT_KEY_PROMOTION_HEROIC_STRENGTH1_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     		<iExtraStrength>1</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Military1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
    	</PromotionInfo>
    	<PromotionInfo>
			<Type>PROMOTION_HEROIC_STRENGTH2</Type>
			<Description>TXT_KEY_PROMOTION_HEROIC_STRENGTH2</Description>
			<Help>TXT_KEY_PROMOTION_HEROIC_STRENGTH2_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_HEROIC_STRENGTH1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     		<iExtraStrength>1</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Military2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HEROIC_STRENGTH3</Type>
			<Description>TXT_KEY_PROMOTION_HEROIC_STRENGTH3</Description>
			<Help>TXT_KEY_PROMOTION_HEROIC_STRENGTH3_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_HEROIC_STRENGTH2</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     			<iExtraStrength>1</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Military3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HEROIC_STRENGTH4</Type>
			<Description>TXT_KEY_PROMOTION_HEROIC_STRENGTH4</Description>
			<Help>TXT_KEY_PROMOTION_HEROIC_STRENGTH4_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_HEROIC_STRENGTH3</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     		<iExtraStrength>1</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Military4.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HEROIC_STRENGTH5</Type>
			<Description>TXT_KEY_PROMOTION_HEROIC_STRENGTH5</Description>
			<Help>TXT_KEY_PROMOTION_HEROIC_STRENGTH5_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_HEROIC_STRENGTH4</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
     		<iExtraStrength>1</iExtraStrength>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Military5.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
    	</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LOGISTICS1</Type>
			<Description>TXT_KEY_PROMOTION_LOGISTICS1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>1</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Logistics1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LOGISTICS2</Type>
			<Description>TXT_KEY_PROMOTION_LOGISTICS2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_LOGISTICS1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>1</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Logistics2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LOGISTICS3</Type>
			<Description>TXT_KEY_PROMOTION_LOGISTICS3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_LOGISTICS2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>1</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Logistics3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HIDDEN_PATHS</Type>
			<Description>TXT_KEY_PROMOTION_HIDDEN_PATHS</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_LOGISTICS1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>1</iMoveCostDiscountChange>
			<bEnemyRoute>1</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/HiddenPaths.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DECEPTION1</Type>
			<Description>TXT_KEY_PROMOTION_DECEPTION1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>10</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Deception1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DECEPTION2</Type>
			<Description>TXT_KEY_PROMOTION_DECEPTION2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DECEPTION1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>10</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Deception2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DECEPTION3</Type>
			<Description>TXT_KEY_PROMOTION_DECEPTION3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DECEPTION2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>10</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Deception3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SECURITY1</Type>
			<Description>TXT_KEY_PROMOTION_SECURITY1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>1</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>10</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Security1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SECURITY2</Type>
			<Description>TXT_KEY_PROMOTION_SECURITY2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_SECURITY1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>1</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>10</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Security2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SECURITY3</Type>
			<Description>TXT_KEY_PROMOTION_SECURITY3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_SECURITY2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>1</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>10</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Security3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMPROVISE1</Type>
			<Description>TXT_KEY_PROMOTION_IMPROVISE1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>10</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Improvise1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMPROVISE2</Type>
			<Description>TXT_KEY_PROMOTION_IMPROVISE2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_IMPROVISE1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>10</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Improvise2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMPROVISE3</Type>
			<Description>TXT_KEY_PROMOTION_IMPROVISE3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_IMPROVISE2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>10</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Improvise3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMPROVISE4</Type>
			<Description>TXT_KEY_PROMOTION_IMPROVISE4</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_IMPROVISE3</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>10</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Improvise4.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMPROVISE5</Type>
			<Description>TXT_KEY_PROMOTION_IMPROVISE5</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_IMPROVISE4</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>10</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Improvise5.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LOYALTY</Type>
			<Description>TXT_KEY_PROMOTION_LOYALTY</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>1</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>1</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Loyalty.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INSTIGATOR1</Type>
			<Description>TXT_KEY_PROMOTION_INSTIGATOR1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DECEPTION1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>50</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Instigator1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INSTIGATOR2</Type>
			<Description>TXT_KEY_PROMOTION_INSTIGATOR2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_INSTIGATOR1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>50</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Instigator2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INSTIGATOR3</Type>
			<Description>TXT_KEY_PROMOTION_INSTIGATOR3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_INSTIGATOR2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>50</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Instigator3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_TROUBLEMAKER</Type>
			<Description>TXT_KEY_PROMOTION_TROUBLEMAKER</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_INSTIGATOR2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>1</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Troublemaker.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ALCHEMIST1</Type>
			<Description>TXT_KEY_PROMOTION_ALCHEMIST1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DECEPTION1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>50</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Alchemist1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ALCHEMIST2</Type>
			<Description>TXT_KEY_PROMOTION_ALCHEMIST2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_ALCHEMIST1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>50</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Alchemist2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ALCHEMIST3</Type>
			<Description>TXT_KEY_PROMOTION_ALCHEMIST3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_ALCHEMIST2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>50</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Alchemist3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DIRTY_BOMB</Type>
			<Description>TXT_KEY_PROMOTION_DIRTY_BOMB</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_ALCHEMIST2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_FISSION</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>1</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/DirtyBomb.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ESCAPE1</Type>
			<Description>TXT_KEY_PROMOTION_ESCAPE1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_LOGISTICS1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>30</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Escape1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ESCAPE2</Type>
			<Description>TXT_KEY_PROMOTION_ESCAPE2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_ESCAPE1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>30</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Escape2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ESCAPE3</Type>
			<Description>TXT_KEY_PROMOTION_ESCAPE3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_ESCAPE2</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>30</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Escape3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DISGUISING</Type>
			<Description>TXT_KEY_PROMOTION_DISGUISING</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_ESCAPE2</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>1</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Disguising.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HACKER1</Type>
			<Description>TXT_KEY_PROMOTION_HACKER1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_IMPROVISE1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_COMPUTERS</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>25</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier1_Atlas.dds,4,8</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HACKER2</Type>
			<Description>TXT_KEY_PROMOTION_HACKER2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_HACKER1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_COMPUTERS</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>25</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier1_Atlas.dds,5,8</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HACKER3</Type>
			<Description>TXT_KEY_PROMOTION_HACKER3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_HACKER2</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_COMPUTERS</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>25</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier1_Atlas.dds,6,8</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ARSON1</Type>
			<Description>TXT_KEY_PROMOTION_ARSON1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_IMPROVISE1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>10</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Arson1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ARSON2</Type>
			<Description>TXT_KEY_PROMOTION_ARSON2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_ARSON1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>10</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Arson2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ARSON3</Type>
			<Description>TXT_KEY_PROMOTION_ARSON3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_ARSON2</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>10</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Arson3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PYROMANIAC</Type>
			<Description>TXT_KEY_PROMOTION_PYROMANIAC</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_ARSON2</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>25</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Pyromaniac.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CONSPIRACY1</Type>
			<Description>TXT_KEY_PROMOTION_CONSPIRACY1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_LEGEND</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>1</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Conspiracy1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CONSPIRACY2</Type>
			<Description>TXT_KEY_PROMOTION_CONSPIRACY2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CONSPIRACY1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>1</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Conspiracy2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CONSPIRACY3</Type>
			<Description>TXT_KEY_PROMOTION_CONSPIRACY3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CONSPIRACY2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>1</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Conspiracy3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LEGEND</Type>
			<Description>TXT_KEY_PROMOTION_LEGEND</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_DECEPTION1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_LOGISTICS1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>1</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Legend.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SILVER_TONGUE1</Type>
			<Description>TXT_KEY_PROMOTION_SILVER_TONGUE1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_DECEPTION1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>10</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/SilverTongue1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SILVER_TONGUE2</Type>
			<Description>TXT_KEY_PROMOTION_SILVER_TONGUE2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_SILVER_TONGUE1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>10</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/SilverTongue2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SILVER_TONGUE3</Type>
			<Description>TXT_KEY_PROMOTION_SILVER_TONGUE3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_SILVER_TONGUE2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>10</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/SilverTongue3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INTRIGUE1</Type>
			<Description>TXT_KEY_PROMOTION_INTRIGUE1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_DECEPTION1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>50</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/Intrigue1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INTRIGUE2</Type>
			<Description>TXT_KEY_PROMOTION_INTRIGUE2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_INTRIGUE1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>50</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/Intrigue2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INTRIGUE3</Type>
			<Description>TXT_KEY_PROMOTION_INTRIGUE3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_INTRIGUE2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>50</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/Intrigue3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_TREACHERY1</Type>
			<Description>TXT_KEY_PROMOTION_TREACHERY1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_DECEPTION1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>10</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/Treachery1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_TREACHERY2</Type>
			<Description>TXT_KEY_PROMOTION_TREACHERY2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_TREACHERY1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>10</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/Treachery2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_TREACHERY3</Type>
			<Description>TXT_KEY_PROMOTION_TREACHERY3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_TREACHERY2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>10</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/Treachery3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CONTACT1</Type>
			<Description>TXT_KEY_PROMOTION_CONTACT1</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>PROMOTION_SECURITY1</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>50</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/Contact1.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CONTACT2</Type>
			<Description>TXT_KEY_PROMOTION_CONTACT2</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CONTACT1</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>50</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/Contact2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CONTACT3</Type>
			<Description>TXT_KEY_PROMOTION_CONTACT3</Description>
			<Sound>AS2D_PING</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CONTACT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>1</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>50</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPY</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>Art/Interface/Buttons/Promotions/Contact3.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ABSORPTION</Type>
			<Description>TXT_KEY_PROMOTION_ABSORPTION</Description>
			<Help>TXT_KEY_PROMOTION_ABSORPTION_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MECHANIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_TRENCH</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>	
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SUBMARINE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SPECIAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOTORIZED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANTIAIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Absorption.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DEFLECTION</Type>
			<Description>TXT_KEY_PROMOTION_DEFLECTION</Description>
			<Help/>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>75</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Deflectorshield2.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_REPLICATION</Type>
			<Description>TXT_KEY_PROMOTION_REPLICATION</Description>
			<Help>TXT_KEY_PROMOTION_REPLICATION_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>TECH_DUMMY</TechPrereq>
			<!-- rucivfan_promotion_trait_condition rptc[ -->
			<TraitPrereq>NONE</TraitPrereq>
			<!-- ]rucivfan_promotion_trait_condition rptc -->
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<!-- rucivfan_movement_system_extended rmse[ -->
			<iBaseMovesChange>0</iBaseMovesChange>
			<iMoveCostDiscountChange>0</iMoveCostDiscountChange>
			<bEnemyRoute>0</bEnemyRoute>
			<iHillsMoveDenominatorChange>0</iHillsMoveDenominatorChange>
			<iAmphibMoveDenominatorChange>0</iAmphibMoveDenominatorChange>
			<TerrainMoveDenominatorChanges/>
			<FeatureMoveDenominatorChanges/>
			<RouteMoveDenominatorChanges/>
			<RouteFlatMoveDenominatorChanges/>
			<iMaxAttackCountChange>0</iMaxAttackCountChange>
			<bBlitz>0</bBlitz>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<iCargoChange>0</iCargoChange>
			<!-- ]rucivfan_movement_system_extended rmse -->
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<!-- rucivfan_extra_cost rec[ -->
			<iExtraCost>0</iExtraCost>
			<!-- ]rucivfan_extra_cost rec -->
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<!-- rucivfan_heal_extended rhe[ -->
			<bAlwaysHeal>0</bAlwaysHeal>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iExtraTileHealUnitCount>0</iExtraTileHealUnitCount>
			<!-- ]rucivfan_heal_extended rhe -->
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<!-- rucivfan_espionage_system_extended rese[ -->
			<Spy>
				<bSpy>0</bSpy>
				<SpyPromotionInfo>
					<bSpyLoyalty>0</bSpyLoyalty>
					<bSpyRadiation>0</bSpyRadiation>
					<bSpyImmediateEspionage>0</bSpyImmediateEspionage>
					<bSpyEscapeToNearestCity>0</bSpyEscapeToNearestCity>
					<iSpyPreparationModifier>0</iSpyPreparationModifier>
					<iSpyPoisonModifier>0</iSpyPoisonModifier>
					<iSpyRevoltTurnChange>0</iSpyRevoltTurnChange>
					<iSpyUnhappyModifier>0</iSpyUnhappyModifier>
					<iSpyInterceptModifier>0</iSpyInterceptModifier>
					<iSpyEvasionModifier>0</iSpyEvasionModifier>
					<iSpyDurationModifier>0</iSpyDurationModifier>
					<iSpyEscapeModifier>0</iSpyEscapeModifier>
					<iSpyStealTreasuryTypesModifier>0</iSpyStealTreasuryTypesModifier>
					<iSpyCounterEspionageModifier>0</iSpyCounterEspionageModifier>
					<iSpyBribeCostDecreaseModifier>0</iSpyBribeCostDecreaseModifier>
					<iSpyAssassinationCostDecreaseModifier>0</iSpyAssassinationCostDecreaseModifier>
					<iSpyDestroyBuildingCostDecreaseModifier>0</iSpyDestroyBuildingCostDecreaseModifier>
					<iSpyDestroyProductionCostDecreaseModifier>0</iSpyDestroyProductionCostDecreaseModifier>
				</SpyPromotionInfo>
			</Spy>
			<!-- ]rucivfan_espionage_system_extended rese -->
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<!-- rucivfan_war_weariness rww[ -->
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<!-- ]rucivfan_war_weariness rww -->
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<!-- rucivfan_combat_system_extended rcse[ -->
			<UnitCombatAttackModifiers/>
			<UnitCombatDefenseModifiers/>
			<iAttackModifier>0</iAttackModifier>
			<iDefenseModifier>0</iDefenseModifier>
			<iAmphibAttackModifier>0</iAmphibAttackModifier>
			<iAmphibDefenseModifier>0</iAmphibDefenseModifier>
			<iDefectorProbabilityModifier>0</iDefectorProbabilityModifier>
			<bDefectorProbabilityImmune>0</bDefectorProbabilityImmune>
			<iCaptureProbabilityModifier>0</iCaptureProbabilityModifier>
			<bCaptureProbabilityImmune>0</bCaptureProbabilityImmune>
			<!-- ]rucivfan_combat_system_extended rcse-->
			<DomainMods/>
			<UnitCombats/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Promotions/Replication.dds</Button>
			<!-- rucivfan_switch_promotion_button rseb[ -->
			<bInvisible>0</bInvisible>
			<!-- ]rucivfan_switch_promotion_button rseb -->
		</PromotionInfo>
	</PromotionInfos>
</Civ4PromotionInfos>
