<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- UnitClass Schema -->
<Civ4UnitClassInfos xmlns="x-schema:CIV4UnitSchema.xml">
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		</UnitClassInfo>		
		<UnitClassInfo>
			<Type>UNITCLASS_AXEMAN</Type>
			<Description>TXT_KEY_UNIT_AXEMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AXEMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SWORDSMAN</Type>
			<Description>TXT_KEY_UNIT_SWORDSMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SWORDSMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SWORDSMASTER</Type>
			<Description>TXT_KEY_UNIT_SWORDMASTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SWORDSMASTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MACEMAN</Type>
			<Description>TXT_KEY_UNIT_MACEMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MACEMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SPEARMAN</Type>
			<Description>TXT_KEY_UNIT_SPEARMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SPEARMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PIKEMAN</Type>
			<Description>TXT_KEY_UNIT_PIKEMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PIKEMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ARCHER</Type>
			<Description>TXT_KEY_UNIT_ARCHER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ARCHER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LONGBOWMAN</Type>
			<Description>TXT_KEY_UNIT_LONGBOWMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LONGBOWMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CROSSBOWMAN</Type>
			<Description>TXT_KEY_UNIT_CROSSBOWMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CROSSBOWMAN</DefaultUnit>
		</UnitClassInfo>		
		<UnitClassInfo>
			<Type>UNITCLASS_MUSKETMAN</Type>
			<Description>TXT_KEY_UNIT_MUSKETMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MUSKETMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_RIFLEMAN</Type>
			<Description>TXT_KEY_UNIT_RIFLEMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_RIFLEMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GRENADIER</Type>
			<Description>TXT_KEY_UNIT_GRENADIER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GRENADIER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_INFANTRY</Type>
			<Description>TXT_KEY_UNIT_INFANTRY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_INFANTRY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FLAMETHROWER</Type>
			<Description>TXT_KEY_UNIT_FLAMETHROWER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FLAMETHROWER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MACHINE_GUN</Type>
			<Description>TXT_KEY_UNIT_MACHINE_GUN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MACHINE_GUN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MODERN_SNIPER</Type>
			<Description>TXT_KEY_UNIT_MODERN_SNIPER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>6</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MODERN_SNIPER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MODERN_INFANTRY</Type>
			<Description>TXT_KEY_UNIT_MODERN_INFANTRY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MODERN_INFANTRY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MECHANIZED_INFANTRY</Type>
			<Description>TXT_KEY_UNIT_MECHANIZED_INFANTRY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MECHANIZED_INFANTRY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_APU</Type>
			<Description>TXT_KEY_UNIT_APU</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_APU</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_AT_INFANTRY</Type>
			<Description>TXT_KEY_UNIT_AT_INFANTRY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AT_INFANTRY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MODERN_AT_INFANTRY</Type>
			<Description>TXT_KEY_UNIT_MODERN_AT_INFANTRY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MODERN_AT_INFANTRY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SAM_INFANTRY</Type>
			<Description>TXT_KEY_UNIT_SAM_INFANTRY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SAM_INFANTRY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LCR_INFANTRY</Type>
			<Description>TXT_KEY_UNIT_LCR_INFANTRY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LCR_INFANTRY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_AA</Type>
			<Description>TXT_KEY_UNIT_AA</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AA</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_AA_TANK</Type>
			<Description>TXT_KEY_UNIT_AA_TANK</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AA_TANK</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MOBILE_SAM</Type>
			<Description>TXT_KEY_UNIT_MOBILE_SAM</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MOBILE_SAM</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MOBILE_SAM_FUTURE</Type>
			<Description>TXT_KEY_UNIT_MOBILE_SAM_FUTURE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MOBILE_SAM_FUTURE</DefaultUnit>
		</UnitClassInfo>						
		<UnitClassInfo>
			<Type>UNITCLASS_MARINE</Type>
			<Description>TXT_KEY_UNIT_MARINE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MARINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PARATROOPER</Type>
			<Description>TXT_KEY_UNIT_PARATROOPER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PARATROOPER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PARATROOPER_FUTURE</Type>
			<Description>TXT_KEY_UNIT_PARATROOPER_FUTURE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PARATROOPER_FUTURE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PEACEKEEPER</Type>
			<Description>TXT_KEY_UNIT_PEACEKEEPER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>12</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PEACEKEEPER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_RIOTPOLICE</Type>
			<Description>TXT_KEY_UNIT_RIOTPOLICE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>6</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_RIOTPOLICE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_RIOTPOLICE_FUTURE</Type>
			<Description>TXT_KEY_UNIT_RIOTPOLICE_FUTURE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>6</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_RIOTPOLICE_FUTURE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SPECIAL_FORCES</Type>
			<Description>TXT_KEY_UNIT_SPECIAL_FORCES</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>3</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SPECIAL_FORCES</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TERMINATOR</Type>
			<Description>TXT_KEY_UNIT_TERMINATOR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>3</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TERMINATOR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_COMMANDO_INFANTRY</Type>
			<Description>TXT_KEY_UNIT_COMMANDO_INFANTRY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_COMMANDO_INFANTRY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FANATIC</Type>
			<Description>TXT_KEY_UNIT_FANATIC</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>3</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FANATIC</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CHARIOT</Type>
			<Description>TXT_KEY_UNIT_CHARIOT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CHARIOT</DefaultUnit>
		</UnitClassInfo>				
		<UnitClassInfo>
			<Type>UNITCLASS_HORSE_ARCHER</Type>
			<Description>TXT_KEY_UNIT_HORSE_ARCHER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HORSE_ARCHER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LIGHT_CAVALRY</Type>
			<Description>TXT_KEY_UNIT_LIGHT_CAVALRY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LIGHT_CAVALRY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_KNIGHT</Type>
			<Description>TXT_KEY_UNIT_KNIGHT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_KNIGHT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WAR_ELEPHANT</Type>
			<Description>TXT_KEY_UNIT_WAR_ELEPHANT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WAR_ELEPHANT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CUIRASSIER</Type>
			<Description>TXT_KEY_UNIT_CUIRASSIER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CUIRASSIER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CAVALRY</Type>
			<Description>TXT_KEY_UNIT_CAVALRY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CAVALRY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BIKER</Type>
			<Description>TXT_KEY_UNIT_BIKER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BIKER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MOBILE_INFANTRY</Type>
			<Description>TXT_KEY_UNIT_MOBILE_INFANTRY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MOBILE_INFANTRY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_EARLY_TANK</Type>
			<Description>TXT_KEY_UNIT_EARLY_TANK</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_EARLY_TANK</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TANK</Type>
			<Description>TXT_KEY_UNIT_TANK</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TANK</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TANK_DESTROYER</Type>
			<Description>TXT_KEY_UNIT_TANK_DESTROYER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TANK_DESTROYER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MODERN_ARMOR</Type>
			<Description>TXT_KEY_UNIT_MODERN_ARMOR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MODERN_ARMOR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_HOVERTANK</Type>
			<Description>TXT_KEY_UNIT_HOVERTANK</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_HOVERTANK</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MAMMOTH_TANK</Type>
			<Description>TXT_KEY_UNIT_MAMMOTH_TANK</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MAMMOTH_TANK</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CATAPULT</Type>
			<Description>TXT_KEY_UNIT_CATAPULT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CATAPULT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TREBUCHET</Type>
			<Description>TXT_KEY_UNIT_TREBUCHET</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TREBUCHET</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BOMBARD</Type>
			<Description>TXT_KEY_UNIT_BOMBARD</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BOMBARD</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CANNON</Type>
			<Description>TXT_KEY_UNIT_CANNON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CANNON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CULVERINE</Type>
			<Description>TXT_KEY_UNIT_CULVERINE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CULVERINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FIELD_GUN</Type>
			<Description>TXT_KEY_UNIT_FIELD_GUN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FIELD_GUN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ARTILLERY</Type>
			<Description>TXT_KEY_UNIT_ARTILLERY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ARTILLERY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MOBILE_ARTILLERY</Type>
			<Description>TXT_KEY_UNIT_MOBILE_ARTILLERY_NEW</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MOBILE_ARTILLERY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MLRS</Type>
			<Description>TXT_KEY_UNIT_MLRS</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MLRS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ASSAULT_MECH</Type>
			<Description>TXT_KEY_UNIT_ASSAULT_MECH</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ASSAULT_MECH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_RAILROAD_ARTILLERY</Type>
			<Description>TXT_KEY_UNIT_RAILROAD_ARTILLERY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_RAILROAD_ARTILLERY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DEVASTATOR</Type>
			<Description>TXT_KEY_UNIT_DEVASTATOR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DEVASTATOR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GALLEY</Type>
			<Description>TXT_KEY_UNIT_GALLEY_NEW</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GALLEY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_COG</Type>
			<Description>TXT_KEY_UNIT_COG</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_COG</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GALLEON</Type>
			<Description>TXT_KEY_UNIT_GALLEON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GALLEON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PADDLE_STEAMER</Type>
			<Description>TXT_KEY_UNIT_PADDLE_STEAMER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PADDLE_STEAMER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TRANSPORT</Type>
			<Description>TXT_KEY_UNIT_TRANSPORT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TRANSPORT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FREIGHTER</Type>
			<Description>TXT_KEY_UNIT_FREIGHTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FREIGHTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_STEALTH_TRANSPORT</Type>
			<Description>TXT_KEY_UNIT_STEALTH_TRANSPORT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_STEALTH_TRANSPORT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FUSION_TRANSPORT</Type>
			<Description>TXT_KEY_UNIT_FUSION_TRANSPORT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FUSION_TRANSPORT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TRIREME</Type>
			<Description>TXT_KEY_UNIT_TRIREME_NEW</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TRIREME</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CARAVEL</Type>
			<Description>TXT_KEY_UNIT_CARAVEL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CARAVEL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GALLEASS</Type>
			<Description>TXT_KEY_UNIT_GALLEASS</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GALLEASS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WAR_GALLEY</Type>
			<Description>TXT_KEY_UNIT_WAR_GALLEY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WAR_GALLEY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FRIGATE</Type>
			<Description>TXT_KEY_UNIT_FRIGATE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FRIGATE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SHIP_OF_THE_LINE</Type>
			<Description>TXT_KEY_SHIP_OF_THE_LINE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SHIP_OF_THE_LINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_IRONCLAD</Type>
			<Description>TXT_KEY_UNIT_IRONCLAD</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_IRONCLAD</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_IRONCLAD_CRUISER</Type>
			<Description>TXT_KEY_UNIT_IRONCLAD_CRUISER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_IRONCLAD_CRUISER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PROTECTED_CRUISER</Type>
			<Description>TXT_KEY_UNIT_PROTECTED_CRUISER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PROTECTED_CRUISER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DESTROYER</Type>
			<Description>TXT_KEY_UNIT_DESTROYER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DESTROYER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_STEALTH_DESTROYER</Type>
			<Description>TXT_KEY_UNIT_STEALTH_DESTROYER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_STEALTH_DESTROYER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PRE_DREADNOUGHT</Type>
			<Description>TXT_KEY_UNIT_PRE_DREADNOUGHT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PRE_DREADNOUGHT</DefaultUnit>
		</UnitClassInfo>		
		<UnitClassInfo>
			<Type>UNITCLASS_DREADNOUGHT</Type>
			<Description>TXT_KEY_UNIT_DREADNOUGHT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DREADNOUGHT</DefaultUnit>
		</UnitClassInfo>		
		<UnitClassInfo>
			<Type>UNITCLASS_BATTLESHIP</Type>
			<Description>TXT_KEY_UNIT_BATTLESHIP</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BATTLESHIP</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MISSILE_CRUISER</Type>
			<Description>TXT_KEY_UNIT_MISSILE_CRUISER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MISSILE_CRUISER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_AEGIS</Type>
			<Description>TXT_KEY_UNIT_AEGIS</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AEGIS</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FUSION_CRUISER</Type>
			<Description>TXT_KEY_UNIT_FUSION_CRUISER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FUSION_CRUISER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SPT</Type>
			<Description>TXT_KEY_UNIT_SPT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SPT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CARRIER</Type>
			<Description>TXT_KEY_UNIT_CARRIER_NEW</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CARRIER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FUSION_CARRIER</Type>
			<Description>TXT_KEY_UNIT_FUSION_CARRIER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FUSION_CARRIER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PRIVATEER</Type>
			<Description>TXT_KEY_UNIT_PRIVATEER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PRIVATEER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MODERNPRIVATEER</Type>
			<Description>TXT_KEY_UNIT_MODERNPRIVATEER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MODERNPRIVATEER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SUBMARINE</Type>
			<Description>TXT_KEY_UNIT_SUBMARINE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SUBMARINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ATTACK_SUBMARINE</Type>
			<Description>TXT_KEY_UNIT_ATTACK_SUBMARINE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ATTACK_SUBMARINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MISSILE_SUBMARINE</Type>
			<Description>TXT_KEY_UNIT_MISSILE_SUBMARINE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MISSILE_SUBMARINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_EARLY_GUNSHIP</Type>
			<Description>TXT_KEY_UNIT_EARLY_GUNSHIP</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_EARLY_GUNSHIP</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GUNSHIP</Type>
			<Description>TXT_KEY_UNIT_GUNSHIP</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GUNSHIP</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MODERN_GUNSHIP</Type>
			<Description>TXT_KEY_UNIT_MODERN_GUNSHIP</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MODERN_GUNSHIP</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ORCA</Type>
			<Description>TXT_KEY_UNIT_ORCA</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ORCA</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BALLOON</Type>
			<Description>TXT_KEY_UNIT_BALLOON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>6</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BALLOON</DefaultUnit>
		</UnitClassInfo>		
		<UnitClassInfo>
			<Type>UNITCLASS_AIRSHIP</Type>
			<Description>TXT_KEY_UNIT_AIRSHIP</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AIRSHIP</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BIPLANE</Type>
			<Description>TXT_KEY_UNIT_BIPLANE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BIPLANE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FIGHTER</Type>
			<Description>TXT_KEY_UNIT_FIGHTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FIGHTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_EARLY_JET_FIGHTER</Type>
			<Description>TXT_KEY_UNIT_EARLY_JET_FIGHTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_EARLY_JET_FIGHTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_JET_FIGHTER</Type>
			<Description>TXT_KEY_UNIT_JET_FIGHTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_JET_FIGHTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_STEALTH_JET_FIGHTER</Type>
			<Description>TXT_KEY_UNIT_STEALTH_JET_FIGHTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_STEALTH_JET_FIGHTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SPACE_FIGHTER</Type>
			<Description>TXT_KEY_UNIT_SPACE_FIGHTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SPACE_FIGHTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WK1_BOMBER</Type>
			<Description>TXT_KEY_UNIT_WK1_BOMBER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WK1_BOMBER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BOMBER</Type>
			<Description>TXT_KEY_UNIT_BOMBER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BOMBER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MODERN_BOMBER</Type>
			<Description>TXT_KEY_UNIT_MODERN_BOMBER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MODERN_BOMBER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GAA</Type>
			<Description>TXT_KEY_UNIT_GAA</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GAA</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_STEALTH_BOMBER</Type>
			<Description>TXT_KEY_UNIT_STEALTH_BOMBER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_STEALTH_BOMBER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SPACE_BOMBER</Type>
			<Description>TXT_KEY_UNIT_SPACE_BOMBER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SPACE_BOMBER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_UAV</Type>
			<Description>TXT_KEY_UNIT_UAV</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>3</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_UAV</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_UAV_FUTURE</Type>
			<Description>TXT_KEY_UNIT_UAV_FUTURE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>3</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_UAV_FUTURE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GUIDED_MISSILE</Type>
			<Description>TXT_KEY_UNIT_GUIDED_MISSILE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GUIDED_MISSILE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ROCKET</Type>
			<Description>TXT_KEY_UNIT_ROCKET</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ROCKET</DefaultUnit>
		</UnitClassInfo>		
		<UnitClassInfo>
			<Type>UNITCLASS_TACTICAL_NUKE</Type>
			<Description>TXT_KEY_UNIT_TACTICAL_NUKE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>25</iInstanceCostModifier>
			<DefaultUnit>UNIT_TACTICAL_NUKE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ICBM</Type>
			<Description>TXT_KEY_UNIT_ICBM</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>25</iInstanceCostModifier>
			<DefaultUnit>UNIT_ICBM</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ICBFM</Type>
			<Description>TXT_KEY_UNIT_ICBFM</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>25</iInstanceCostModifier>
			<DefaultUnit>UNIT_ICBFM</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PROPHET</Type>
			<Description>TXT_KEY_UNIT_GREAT_PROPHET</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PROPHET</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ARTIST</Type>
			<Description>TXT_KEY_UNIT_GREAT_ARTIST</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ARTIST</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SCIENTIST</Type>
			<Description>TXT_KEY_UNIT_GREAT_SCIENTIST</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SCIENTIST</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MERCHANT</Type>
			<Description>TXT_KEY_UNIT_GREAT_TYCOON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MERCHANT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ENGINEER</Type>
			<Description>TXT_KEY_UNIT_GREAT_ENGINEER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ENGINEER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GREAT_GENERAL</Type>
			<Description>TXT_KEY_UNIT_GREAT_GENERAL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GREAT_GENERAL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GREAT_SPY</Type>
			<Description>TXT_KEY_SPECIALIST_GREAT_SPY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GREAT_SPY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GREAT_ARCHITECT</Type>
			<Description>TXT_KEY_UNIT_GREAT_ARCHITECT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GREAT_ARCHITECT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GREAT_STATESMAN</Type>
			<Description>TXT_KEY_UNIT_GREAT_STATESMAN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GREAT_STATESMAN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CLONES</Type>
			<Description>TXT_KEY_UNIT_CLONES</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CLONES</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_UFO</Type>
			<Description>TXT_KEY_UNIT_UFO</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_UFO</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TROOPER</Type>
			<Description>TXT_KEY_UNIT_TROOPER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TROOPER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SENTINEL</Type>
			<Description>TXT_KEY_UNIT_SENTINEL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SENTINEL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_LOCUST</Type>
			<Description>TXT_KEY_UNIT_LOCUST</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_LOCUST</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PREDATOR</Type>
			<Description>TXT_KEY_UNIT_PREDATOR</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PREDATOR</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GOLIATH</Type>
			<Description>TXT_KEY_UNIT_GOLIATH</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GOLIATH</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SPIDER_I</Type>
			<Description>TXT_KEY_UNIT_SPIDER_I</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SPIDER_I</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SPIDER_II</Type>
			<Description>TXT_KEY_UNIT_SPIDER_II</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SPIDER_II</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MARAUDER</Type>
			<Description>TXT_KEY_UNIT_MARAUDER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MARAUDER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_AVENGER</Type>
			<Description>TXT_KEY_UNIT_AVENGER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AVENGER</DefaultUnit>
		</UnitClassInfo>
	</UnitClassInfos>
</Civ4UnitClassInfos>
