<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Basic Infos -->
<Civ4UnitAIInfos xmlns="x-schema:CIV4BasicInfoSchema.xml">
	<UnitAIInfos>
		<UnitAIInfo>
			<Type>UNITAI_UNKNOWN</Type>
			<Description>UNITAI_UNKNOWN</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_ANIMAL</Type>
			<Description>UNITAI_ANIMAL</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_SETTLE</Type>
			<Description>UNITAI_SETTLE</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_WORKER</Type>
			<Description>UNITAI_WORKER</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_ATTACK</Type>
			<Description>UNITAI_ATTACK</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_ATTACK_CITY</Type>
			<Description>UNITAI_ATTACK_CITY</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_COLLATERAL</Type>
			<Description>UNITAI_COLLATERAL</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_PILLAGE</Type>
			<Description>UNITAI_PILLAGE</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_RESERVE</Type>
			<Description>UNITAI_RESERVE</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_COUNTER</Type>
			<Description>UNITAI_COUNTER</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_CITY_DEFENSE</Type>
			<Description>UNITAI_CITY_DEFENSE</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_CITY_COUNTER</Type>
			<Description>UNITAI_CITY_COUNTER</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_CITY_SPECIAL</Type>
			<Description>UNITAI_CITY_SPECIAL</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_EXPLORE</Type>
			<Description>UNITAI_EXPLORE</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_MISSIONARY</Type>
			<Description>UNITAI_MISSIONARY</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_PROPHET</Type>
			<Description>UNITAI_PROPHET</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_ARTIST</Type>
			<Description>UNITAI_ARTIST</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_SCIENTIST</Type>
			<Description>UNITAI_SCIENTIST</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_GENERAL</Type>
			<Description>UNITAI_GENERAL</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_MERCHANT</Type>
			<Description>UNITAI_MERCHANT</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_ENGINEER</Type>
			<Description>UNITAI_ENGINEER</Description>
		</UnitAIInfo>
		<!-- rucivfan_espionage_system_extended rese[ -->
		<UnitAIInfo>
			<Type>UNITAI_GREAT_SPY</Type>
			<Description>UNITAI_GREAT_SPY</Description>
		</UnitAIInfo>
		<!-- ]rucivfan_espionage_system_extended rese -->
		<UnitAIInfo>
			<Type>UNITAI_SPY</Type>
			<Description>UNITAI_SPY</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_ICBM</Type>
			<Description>UNITAI_ICBM</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_WORKER_SEA</Type>
			<Description>UNITAI_WORKER_SEA</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_ATTACK_SEA</Type>
			<Description>UNITAI_ATTACK_SEA</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_RESERVE_SEA</Type>
			<Description>UNITAI_RESERVE_SEA</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_ESCORT_SEA</Type>
			<Description>UNITAI_ESCORT_SEA</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_EXPLORE_SEA</Type>
			<Description>UNITAI_EXPLORE_SEA</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_ASSAULT_SEA</Type>
			<Description>UNITAI_ASSAULT_SEA</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_SETTLER_SEA</Type>
			<Description>UNITAI_SETTLER_SEA</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_MISSIONARY_SEA</Type>
			<Description>UNITAI_MISSIONARY_SEA</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_SPY_SEA</Type>
			<Description>UNITAI_SPY_SEA</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_CARRIER_SEA</Type>
			<Description>UNITAI_CARRIER_SEA</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_MISSILE_CARRIER_SEA</Type>
			<Description>UNITAI_MISSILE_CARRIER_SEA</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_PIRATE_SEA</Type>
			<Description>UNITAI_PIRATE_SEA</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_ATTACK_AIR</Type>
			<Description>UNITAI_ATTACK_AIR</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_DEFENSE_AIR</Type>
			<Description>UNITAI_DEFENSE_AIR</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_CARRIER_AIR</Type>
			<Description>UNITAI_CARRIER_AIR</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_MISSILE_AIR</Type>
			<Description>UNITAI_MISSILE_AIR</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_PARADROP</Type>
			<Description>UNITAI_PARADROP</Description>
		</UnitAIInfo>
		<UnitAIInfo>
			<Type>UNITAI_ATTACK_CITY_LEMMING</Type>
			<Description>UNITAI_ATTACK_CITY_LEMMING</Description>
		</UnitAIInfo>
	</UnitAIInfos>
</Civ4UnitAIInfos>
