<?xml version="1.0" encoding="UTF-8"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Firaxis Games (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Unit art path information -->
<Civ4ArtDefines xmlns="x-schema:CIV4ArtDefinesSchema.xml">
	<UnitArtInfos>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_STIER</Type>
			<Button>Art/Units/exoticanimals/stier/button_unit_stier.dds</Button>
			<fScale>0.6</fScale>
			<fInterfaceScale>0.63</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/exoticanimals/stier/cow.nif</NIF>
			<KFM>Art/Units/Charlemagne_SupplyTrain/SupplyTrain.kfm</KFM>
			<SHADERNIF>Art/Units/exoticanimals/stier/cow_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BERGZIEGE</Type>
			<Button>Art/Units/exoticanimals/Bergziege/button_bergziege.dds</Button>
			<fScale>16.0</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/exoticanimals/Bergziege/ibex.nif</NIF>
			<KFM>Art/Units/Panther/Panther.kfm</KFM>
			<SHADERNIF>Art/Units/exoticanimals/Bergziege/ibex.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>0.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>1.1</fBattleDistance>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
				<AudioRunSounds>
					<AudioRunTypeLoop/>
					<AudioRunTypeEnd/>
				</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JAGUAR</Type>
			<Button>Art/Units/exoticanimals/Jaguar/jaguarbutton.dds</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/exoticanimals/Jaguar/Panther.nif</NIF>
			<KFM>Art/Units/exoticanimals/Jaguar/Panther.kfm</KFM>
			<SHADERNIF>Art/Units/exoticanimals/Jaguar/Panther_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WILDBOAR</Type>
			<Button>Art/Interface/Buttons/Units/wildBoarnewbutton.dds</Button>
 			<fScale>0.39</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/exoticanimals/WildBoar/boar.nif</NIF>
			<KFM>Art/Units/exoticanimals/WildBoar/boar.kfm</KFM>
			<SHADERNIF>Art/Units/exoticanimals/WildBoar/boar_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>0.6</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LYNX</Type>
			<Button>Art/Units/New Land Animals/Lynx/LYNX.dds</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Land Animals/Lynx/panther.nif</NIF>
			<KFM>Art/Units/Panther/Panther.kfm</KFM>
			<SHADERNIF>Art/Units/New Land Animals/Lynx/panther.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MOOSE</Type>
			<Button>Art/Units/New Land Animals/moose/button.dds</Button>
			<fScale>17</fScale>
			<fInterfaceScale>1.10</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Land Animals/moose/moose.nif</NIF>
			<KFM>Art/Units/Panther/Panther.kfm</KFM>
			<SHADERNIF>Art/Units/New Land Animals/moose/moose.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
				<fShadowScale>0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.28</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RHINO</Type>
			<Button>Art/Units/New Land Animals/rhino/button.dds</Button>
			<fScale>0.34</fScale>
			<fInterfaceScale>1.15</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Land Animals/rhino/mounted_swordsman_mongol.nif</NIF>
			<KFM>Art/Units/knight/knight.kfm</KFM>
			<SHADERNIF>Art/Units/New Land Animals/rhino/mounted_swordsman_mongol.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GIANT_TORTOISE</Type>
			<Button>Art/Units/New Land Animals/gianttortoise/button.dds</Button>
			<fScale>0.11</fScale>
			<fInterfaceScale>1.25</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Land Animals/gianttortoise/WarElephant_Carthage.nif</NIF>
			<KFM>Art/Units/New Land Animals/gianttortoise/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF>Art/Units/New Land Animals/gianttortoise/WarElephant_Carthage.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LION</Type>
			<Button>,Art/Interface/Buttons/Units/Lion.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,5</Button>
			<fScale>0.61</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Lion/Lion.nif</NIF>
			<KFM>Art/Units/Lion/Lion.kfm</KFM>
			<SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.28</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BEAR</Type>
			<Button>,Art/Interface/Buttons/Units/Bear.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,5</Button>
			<fScale>0.6</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Bear/Bear.nif</NIF>
			<KFM>Art/Units/Bear/Bear.kfm</KFM>
			<SHADERNIF>Art/Units/Bear/Bear_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>.6</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PANTHER</Type>
			<Button>,Art/Interface/Buttons/Units/Panther.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,5</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Panther/Panther.nif</NIF>
			<KFM>Art/Units/Panther/Panther.kfm</KFM>
			<SHADERNIF>Art/Units/Panther/Panther_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WOLF</Type>
			<Button>,Art/Interface/Buttons/Units/Wolf.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,5</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Wolf/Wolf.nif</NIF>
			<KFM>Art/Units/Wolf/Wolf.kfm</KFM>
			<SHADERNIF>Art/Units/Wolf/Wolf_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WolfShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKER</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Worker/Worker.nif</NIF>
			<KFM>Art/Units/Worker/Worker.kfm</KFM>
			<SHADERNIF>Art/Units/Worker/Worker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
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			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKERMODERN</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ModernWorker/ModernWorker.nif</NIF>
			<KFM>Art/Units/ModernWorker/ModernWorker.kfm</KFM>
			<SHADERNIF>Art/Units/ModernWorker/ModernWorker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INDIAN_FAST_WORKER</Type>
			<Button>,Art/Interface/Buttons/Units/FastWorker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,4</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/India/Worker/IndianFastWorker.nif</NIF>
			<KFM>Art/Units/Unique/India/Worker/IndianFastWorker.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/India/Worker/IndianFastWorker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT</Type>
			<Button>,Art/Interface/Buttons/Units/Scout.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Scout/Scout.nif</NIF>
			<KFM>Art/Units/Scout/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/Scout/Scout_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EXPLORER</Type>
			<Button>Art/Interface/Buttons/Units/newexplorerbutton.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Explorer/Explorer.nif</NIF>
			<KFM>Art/Units/Explorer/Explorer.kfm</KFM>
			<SHADERNIF>Art/Units/Explorer/Explorer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
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			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ANCIENT_SPY</Type>
			<Button>,Art/Interface/Buttons/Units/Spy.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,14</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/AncientSpy/AncientSpy.nif</NIF>
			<KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
			<SHADERNIF>Art/Units/AncientSpy/AncientSpy_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPY</Type>
			<Button>,Art/Interface/Buttons/Units/Spy.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,7</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Spy/Spy.nif</NIF>
			<KFM>Art/Units/Spy/Spy.kfm</KFM>
			<SHADERNIF>Art/Units/Spy/Spy_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SPY_SURR_VOX</SelectionSound>
			<ActionSound>AS3D_UN_SPY_SURR_VOX</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JEWISH_MISSIONARY</Type>
			<Button>,Art/Interface/Buttons/Units/Missionary_Jewish.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,3</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Missionary/Jewish/JewishMissionary.nif</NIF>
			<KFM>Art/Units/Missionary/Jewish/JewishMissionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Jewish/JewishMissionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHRISTIAN_MISSIONARY</Type>
			<Button>,Art/Interface/Buttons/Units/Missionary_Christian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,3</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Missionary/Christian/ChristianMissionary.nif</NIF>
			<KFM>Art/Units/Missionary/Christian/ChristianMissionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Christian/ChristianMissionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ISLAMIC_MISSIONARY</Type>
			<Button>,Art/Interface/Buttons/Units/Missionary_Islamic.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,3</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Missionary/Islamic/Islamic_missionary.nif</NIF>
			<KFM>Art/Units/Missionary/Islamic/Islamic_missionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Islamic/Islamic_missionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HINDU_MISSIONARY</Type>
			<Button>,Art/Interface/Buttons/Units/Missionary_Hindu.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,3</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Missionary/Hindu/Hindu_Missionary.nif</NIF>
			<KFM>Art/Units/Missionary/Hindu/Hindu_Missionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Hindu/Hindu_Missionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BUDDHIST_MISSIONARY</Type>
			<Button>,Art/Interface/Buttons/Units/Missionary_Buddhist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,3</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Missionary/Buddhist/Buddhist_missionary.nif</NIF>
			<KFM>Art/Units/Missionary/Buddhist/Buddhist_missionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Buddhist/Buddhist_missionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CONFUCIAN_MISSIONARY</Type>
			<Button>,Art/Interface/Buttons/Units/Missionary_Confucian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,3</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Missionary/Confucian/Confucian_missionary.nif</NIF>
			<KFM>Art/Units/Missionary/Confucian/Confucian_missionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Confucian/Confucian_Missionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TAOIST_MISSIONARY</Type>
			<Button>,Art/Interface/Buttons/Units/Missionary_Taoist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,3</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Missionary/Taoist/TaoistMissionary.nif</NIF>
			<KFM>Art/Units/Missionary/Taoist/TaoistMissionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Taoist/TaoistMissionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR</Type>
			<Button>,Art/Interface/Buttons/Units/Warrior.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Warrior/Warrior.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Warrior/Warrior_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INCAN_QUECHUA</Type>
			<Button>,Art/Interface/Buttons/Units/Quechua.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,4</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Inca/Quechua/IncanQuechua.nif</NIF>
			<KFM>Art/Units/Unique/Inca/Quechua/IncanQuechua.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Inca/Quechua/IncanQuechua_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Swordsman/Swordsman.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsman/Swordsman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ROME_PRAETORIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Praetorian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Roman/Praetorian/Praetorian.nif</NIF>
			<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Roman/Praetorian/Praetorian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Axeman/Axeman.nif</NIF>
			<KFM>Art/Units/Axeman/Axeman.kfm</KFM>
			<SHADERNIF>Art/Units/Axeman/Axeman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SUMERIAN_VULTURE</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,11</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_NATIVE_AMERICA_DOG_SOLDIER</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,7,10</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique_NativeAmerica_DogSoldier/Dogsoldier.nif</NIF>
			<KFM>Art/Units/Unique_NativeAmerica_DogSoldier/Dogsoldier.kfm</KFM>
			<SHADERNIF>Art/Units/Unique_NativeAmerica_DogSoldier/Dogsoldier_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Maceman/Maceman.nif</NIF>
			<KFM>Art/Units/Maceman/Maceman.kfm</KFM>
			<SHADERNIF>Art/Units/Maceman/Maceman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JAPAN_SAMURAI</Type>
			<Button>,Art/Interface/Buttons/Units/Samurai.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Japan/Samurai/JapaneseSamurai.nif</NIF>
			<KFM>Art/Units/Unique/Japan/Samurai/JapaneseSamurai.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Japan/Samurai/JapaneseSamurai_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREEK_PHALANX</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Spearman/Spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman/Spearman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Greek/Phalanx/GreekPhalanx.nif</NIF>
			<KFM>Art/Units/Unique/Greek/Phalanx/GreekPhalanx.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Greek/Phalanx/GreekPhalanx_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MAYA_HOLKAN</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,6,10</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique_Maya_Holkan/Unique_Mayan_Holkan.nif</NIF>
			<KFM>Art/Units/Unique_Maya_Holkan/Unique_Mayan_Holkan.kfm</KFM>
			<SHADERNIF>Art/Units/Unique_Maya_Holkan/Unique_Mayan_Holkan_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Pikeman/Pikeman.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/Pikeman/Pikeman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HOLY_ROMAN_LANDSKNECHT</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,10</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique_HolyRomanEmpire_Landsknecht/Unique_HolyRoman_Landsknecht.nif</NIF>
			<KFM>Art/Units/Unique_HolyRomanEmpire_Landsknecht/Unique_HolyRoman_Landsknecht.kfm</KFM>
			<SHADERNIF>Art/Units/Unique_HolyRomanEmpire_Landsknecht/Unique_HolyRoman_Landsknecht_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MUSKETMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Musketman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Musketman/Musketman.nif</NIF>
			<KFM>Art/Units/Musketman/Musketman.kfm</KFM>
			<SHADERNIF>Art/Units/Musketman/Musketman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FRENCH_MUSKETEER</Type>
			<Button>,Art/Interface/Buttons/Units/Musketeer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/French/Musketeer/Musketeer.nif</NIF>
			<KFM>Art/Units/Unique/French/Musketeer/Musketeer.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/French/Musketeer/Musketeer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ETHIOPIAN_OROMO_WARRIOR_ORANGE</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,10</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Orange.nif</NIF>
			<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
			<SHADERNIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Orange.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ETHIOPIAN_OROMO_WARRIOR_BLUE</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,10</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Blue.nif</NIF>
			<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
			<SHADERNIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Blue.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ETHIOPIAN_OROMO_WARRIOR_GREEN</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,10</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Green.nif</NIF>
			<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
			<SHADERNIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Green.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RIFLEMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Rifleman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rifleman/Rifleman.nif</NIF>
			<KFM>Art/Units/Rifleman/Rifleman.kfm</KFM>
			<SHADERNIF>Art/Units/Rifleman/Rifleman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENGLISH_REDCOAT</Type>
			<Button>,Art/Interface/Buttons/Units/RedCoat.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,4</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/England/Redcoat/RedCoat.nif</NIF>
			<KFM>Art/Units/Unique/England/Redcoat/RedCoat.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/England/Redcoat/RedCoat_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GRENADIER</Type>
			<Button>,Art/Interface/Buttons/Units/Grenadier.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Grenadier/Grenadier.nif</NIF>
			<KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
			<SHADERNIF>Art/Units/Grenadier/Grenadier_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AT_INFANTRY</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,11</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/AntiTankInfantry/WWAntiTankInfantry.nif</NIF>
			<KFM>Art/Units/AntiTankInfantry/WWAntiTankInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/AntiTankInfantry/WWAntiTankInfantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_AT_INFANTRY</Type>
			<Button>Art/Units/Modern_AT/Other/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Modern_AT/Other/antitankinfantry.nif</NIF>
			<KFM>Art/Units/Modern_AT/Other/antitankinfantry.kfm</KFM>
			<SHADERNIF>Art/Units/Modern_AT/Other/antitankinfantry_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LCR_INFANTRY</Type>
			<Button>Art/Interface/Buttons/Units/lcr.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Future Units/LCR/saminfantry.nif</NIF>
			<KFM>Art/Units/SAMInfantry/SAMInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/New Future Units/LCR/saminfantry_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INFANTRY</Type>
			<Button>,Art/Interface/Buttons/Units/Infantry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,3</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Infantry/Infantry.nif</NIF>
			<KFM>Art/Units/Infantry/Infantry.kfm</KFM>
			<SHADERNIF>Art/Units/Infantry/Infantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_INFANTRY</Type>
			<Button>Art/Units/Modern Infantry/button3.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Modern Infantry/moderninfantry.nif</NIF>
			<KFM>Art/Units/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/Modern Infantry/moderninfantry.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SAM_INFANTRY</Type>
			<Button>,Art/Interface/Buttons/Units/SAM_Infantry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/SAMInfantry/SAMInfantry.nif</NIF>
			<KFM>Art/Units/SAMInfantry/SAMInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/SAMInfantry/SAMInfantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MARINE</Type>
			<Button>,Art/Interface/Buttons/Units/Marine.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Marine/Marines.nif</NIF>
			<KFM>Art/Units/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/Marine/Marines_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AMERICAN_NAVY_SEAL</Type>
			<Button>,Art/Interface/Buttons/Units/Navy_Seal.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/America/NavySEAL/NavySeal.nif</NIF>
			<KFM>Art/Units/Unique/America/NavySEAL/NavySeal.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/America/NavySEAL/NavySeal_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PARATROOPER</Type>
			<Button>,Art/Interface/Buttons/Units/Paratrooper.dds,Art/Interface/Buttons/CCV_Atlas.dds,1,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Paratrooper/Paratrooper.nif</NIF>
			<KFM>Art/Units/Paratrooper/Paratrooper.kfm</KFM>
			<SHADERNIF>Art/Units/Paratrooper/Paratrooper_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Neck</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PARATROOPER_FUTURE</Type>
			<Button>Art/Units/New Future Units/hitechparatrooper/button2.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Future Units/hitechparatrooper/Paratrooper_FX.nif</NIF>
			<KFM>Art/Units/Paratrooper/Paratrooper.kfm</KFM>
			<SHADERNIF>Art/Units/New Future Units/hitechparatrooper/Paratrooper_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Neck</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_COMMANDO_INFANTRY</Type>
			<Button>Art/CCV/Units/Commando_Infantry.dds</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Commando_Infantry/Commando.nif</NIF>
			<KFM>Art/Units/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/Commando_Infantry/Commando.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MECHANIZED_INFANTRY</Type>
			<Button>,Art/Interface/Buttons/Units/MechanizedInfantry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,8</Button>
			<fScale>0.43</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/MechanizedInfantry/MechanizedInfantry.nif</NIF>
			<KFM>Art/Units/MechanizedInfantry/MechanizedInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/MechanizedInfantry/MechanizedInfantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.9</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Archer/Archer.nif</NIF>
			<KFM>Art/Units/Archer/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/Archer/Archer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MALI_SKIRMISHER</Type>
			<Button>,Art/Interface/Buttons/Units/Skirmisher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.nif</NIF>
			<KFM>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BABYLON_BOWMAN</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,1,10</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique_Babylon_Bowman/Unique_Babylon_Bowman.nif</NIF>
			<KFM>Art/Units/Unique_Babylon_Bowman/Unique_Babylon_Bowman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique_Babylon_Bowman/Unique_Babylon_Bowman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Longbowman/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Longbowman/Longbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Crossbowman/Crossbowman.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Crossbowman/Crossbowman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHINA_CHOKONU</Type>
			<Button>,Art/Interface/Buttons/Units/ChoKoNu.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/China/Chokonu/ChoKuNu.nif</NIF>
			<KFM>Art/Units/Unique/China/Chokonu/ChoKuNu.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/China/Chokonu/ChoKuNu_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT</Type>
			<Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Chariot/Chariot.nif</NIF>
			<KFM>Art/Units/Chariot/Chariot.kfm</KFM>
			<SHADERNIF>Art/Units/Chariot/Chariot_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>Chariot_Chariot</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>0.9</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EGYPT_WARCHARIOT2</Type>
			<Button>,Art/Interface/Buttons/Units/Chariot_WarChariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,7</Button>
			<fScale>0.37</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Egypt War Chariot2/chariot.nif</NIF>
			<KFM>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Egypt War Chariot2/chariot.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EGYPT_WARCHARIOT</Type>
			<Button>,Art/Interface/Buttons/Units/Chariot_WarChariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,7</Button>
			<fScale>0.37</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.nif</NIF>
			<KFM>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PERSIA_IMMORTAL</Type>
			<Button>Art/Units/Unique/Persian Immortal New/immortalnew2.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Persian Immortal New/real_immortal.nif</NIF>
			<KFM>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Persian Immortal New/real_immortal_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER</Type>
			<Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/HorseArcher/HorseArcher.nif</NIF>
			<KFM>Art/Units/HorseArcher/HorseArcher.kfm</KFM>
			<SHADERNIF>Art/Units/HorseArcher/HorseArcher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_KESHIK</Type>
			<Button>Art/Units/Unique/Mongol/Keshik/New/buttonnew.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Mongol/Keshik/New/monha.nif</NIF>
			<KFM>Art/Units/HorseArcher/HorseArcher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Mongol/Keshik/New/monha.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KNIGHT</Type>
			<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Knight/Knight.nif</NIF>
			<KFM>Art/Units/Knight/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/Knight/Knight_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BYZANTINE_CATAPHRACT</Type>
			<Button>Art/Units/Unique/byzantine cataphract2/button.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/byzantine cataphract2/Catafractari.nif</NIF>
			<KFM>Art/Units/Unique/byzantine cataphract2/unique_byzantine_cataphract.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/byzantine cataphract2/Catafractari.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARABIA_CAMELARCHER</Type>
			<Button>,Art/Interface/Buttons/Units/CamelArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,8</Button>
			<fScale>0.39</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher.nif</NIF>
			<KFM>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPANISH_CONQUISTADOR</Type>
			<Button>,Art/Interface/Buttons/Units/Conquistador.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,6</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Spanish/Conquistador/Conquistador.nif</NIF>
			<KFM>Art/Units/Unique/Spanish/Conquistador/Conquistador.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Spanish/Conquistador/Conquistador_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CUIRASSIER</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,11</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Cuirassier/Cuirassier.nif</NIF>
			<KFM>Art/Units/Cuirassier/Cuirassier.kfm</KFM>
			<SHADERNIF>Art/Units/Cuirassier/Cuirassier_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CAVALRY</Type>
			<Button>,Art/Interface/Buttons/Units/Cavalry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,2</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Cavalry/Cavalry.nif</NIF>
			<KFM>Art/Units/Cavalry/Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Cavalry/Cavalry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RUSSIA_COSSACK</Type>
			<Button>,Art/Interface/Buttons/Units/Cossack.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,4</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Russia/Cossack/RussianCossack.nif</NIF>
			<KFM>Art/Units/Unique/Russia/Cossack/RussianCossack.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Russia/Cossack/RussianCossack_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/WarElephant/WarElephant.nif</NIF>
			<KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
			<SHADERNIF>Art/Units/WarElephant/WarElephant_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KHMER_BALLISTA_ELEPHANT</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,10</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique_Khmer_ElephantBallista/Khmer_ElephantBallista.nif</NIF>
			<KFM>Art/Units/Unique_Khmer_ElephantBallista/Khmer_ElephantBallista.kfm</KFM>
			<SHADERNIF>Art/Units/Unique_Khmer_ElephantBallista/Khmer_ElephantBallista_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>ElephantBip Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TANK</Type>
			<Button>,Art/Interface/Buttons/Units/Tank.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,11</Button>
			<fScale>0.48</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Tank/Tank.nif</NIF>
			<KFM>Art/Units/Tank/Tank.kfm</KFM>
			<SHADERNIF>Art/Units/Tank/Tank_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.8</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TANK_DESTROYER</Type>
			<Button>Art/Units/german/jadgpanther/jagbutton4.dds</Button>
			<fScale>0.58</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/german/jadgpanther/jpanther.nif</NIF>
			<KFM>Art/Units/german/jadgpanther/jpanther.kfm</KFM>
			<SHADERNIF>Art/Units/german/jadgpanther/jpanther.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PanzerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.7</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GERMAN_PANZER</Type>
			<Button>,Art/Interface/Buttons/Units/Panzer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,11</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/German/Panzer/Panzer.nif</NIF>
			<KFM>Art/Units/Unique/German/Panzer/Panzer.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/German/Panzer/Panzer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PanzerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.7</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GERMAN_PANZER2</Type>
			<Button>Art/Interface/Buttons/Units/pzkpfwvi2.dds</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/german/Tiger1/PzKpfwVI.nif</NIF>
			<KFM>Art/Units/german/Tiger1/PzKpfwVI.kfm</KFM>
			<SHADERNIF>Art/Units/german/Tiger1/PzKpfwVI.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PanzerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.7</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GERMAN_MODERN_ARMOR</Type>
			<Button>Art/Units/german/Leopard2A5/leopardbutton.dds</Button>
			<fScale>0.50</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/german/Leopard2A5/Leopard2A5.nif</NIF>
			<KFM>Art/Units/german/Leopard2A5/Leopard2A5.kfm</KFM>
			<SHADERNIF>Art/Units/german/Leopard2A5/Leopard2A5.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.8</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_ARMOR</Type>
			<Button>,Art/Interface/Buttons/Units/ModernArmor.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,11</Button>
			<fScale>0.57</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ModernArmor/ModernArmor.nif</NIF>
			<KFM>Art/Units/ModernArmor/ModernArmor.kfm</KFM>
			<SHADERNIF>Art/Units/ModernArmor/ModernArmor_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.8</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_ARMOR_T90</Type>
			<Button>,Art/Interface/Buttons/Units/ModernArmor.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,11</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/t90/ModernArmor.nif</NIF>
			<KFM>Art/Units/ModernArmor/ModernArmor.kfm</KFM>
			<SHADERNIF>Art/Units/t90/ModernArmor.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.8</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EARLY_GUNSHIP</Type>
			<Button>,Art/Interface/Buttons/Units/Early_Gunship.dds,Art/Interface/Buttons/CCV_Atlas.dds,5,3</Button>
			<fScale>0.37</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Early_Gunship/UH1.nif</NIF>
			<KFM>Art/Units/Early_Gunship/UH1.kfm</KFM>
			<SHADERNIF>Art/Units/Early_Gunship/UH1.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
			<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GUNSHIP</Type>
			<Button>,Art/Interface/Buttons/Units/Gunship.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,10</Button>
			<fScale>0.36</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Gunship/Gunship.nif</NIF>
			<KFM>Art/Units/Gunship/GunShip.kfm</KFM>
			<SHADERNIF>Art/Units/Gunship/Gunship_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
			<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_GUNSHIP</Type>
			<Button>Art/Interface/Buttons/Units/AH64-2.dds</Button>
			<fScale>0.37</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/AH64/AH64.nif</NIF>
			<KFM>Art/Units/Gunship/GunShip.kfm</KFM>
			<SHADERNIF>Art/Units/AH64/AH64.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
			<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TRANSPORT_HELICOPTER</Type>
			<Button>,Art/Interface/Buttons/Units/Transport_Helicopter.dds,Art/Interface/Buttons/CCV_Atlas.dds,6,3</Button>
			<fScale>0.52</fScale>
			<fInterfaceScale>0.75</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Transport_Helicopter/Mi8.nif</NIF>
			<KFM>Art/Units/Gunship/GunShip.kfm</KFM>
			<SHADERNIF>Art/Units/Transport_Helicopter/Mi8.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
			<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CATAPULT</Type>
			<Button>,Art/Interface/Buttons/Units/Catapult.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,8</Button>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Catapult/Catapult.nif</NIF>
			<KFM>Art/Units/Catapult/Catapult.kfm</KFM>
			<SHADERNIF>Art/Units/Catapult/Catapult_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
				<ShadowAttachNode>MD</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CANNON</Type>
			<Button>Art/Units/imperial_cannon/button.dds</Button>
			<fScale>0.53</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/imperial_cannon/Cannon.nif</NIF>
			<KFM>Art/Units/Cannon/Cannon.kfm</KFM>
			<SHADERNIF>Art/Units/imperial_cannon/Cannon.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
				<ShadowAttachNode/>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACHINE_GUN</Type>
			<Button>,Art/Interface/Buttons/Units/MachineGun.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/MachineGun/MachineGunner.nif</NIF>
			<KFM>Art/Units/MachineGun/MachineGunner.kfm</KFM>
			<SHADERNIF>Art/Units/MachineGun/MachineGunner_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARTILLERY</Type>
			<Button>,Art/Interface/Buttons/Units/Artillery.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,11</Button>
			<fScale>0.82</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Artillery/Artillery.nif</NIF>
			<KFM>Art/Units/Artillery/Artillery.kfm</KFM>
			<SHADERNIF>Art/Units/Artillery/Artillery_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ArtilleryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>0.9</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_ARTILLERY</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_ARTILLERY</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ARTILLERY_FORT</SelectionSound>
			<ActionSound>AS3D_UN_ARTILLERY_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKBOAT</Type>
			<Button>,Art/Interface/Buttons/Units/WorkBoat.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,9</Button>
			<fScale>0.15</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Workboat_Ancient/Workboat_Ancient.nif</NIF>
			<KFM>Art/Units/Workboat_Ancient/Workboat_Ancient.kfm</KFM>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WorkboatShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_WRK_BOAT_ANC_FORT</SelectionSound>
			<ActionSound>AS3D_UN_WRK_BOAT_ANC_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKBOAT_MODERN</Type>
			<Button>,Art/Interface/Buttons/Units/WorkBoat.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,9</Button>
			<fScale>0.20</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Workboat_Modern/Workboat_Modern.nif</NIF>
			<KFM>Art/Units/Workboat_Modern/Workboat_Modern.kfm</KFM>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WorkboatShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TRANSPORT</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TRANSPORT</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_WRK_BOAT_MOD_FORT</SelectionSound>
			<ActionSound>AS3D_UN_WRK_BOAT_MOD_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GALLEY</Type>
			<Button>,Art/Interface/Buttons/Units/Uniform_Galley.dds,Art/Interface/Buttons/CCV_Atlas.dds,3,2</Button>
			<fScale>0.12</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Uniform_Galley/Galley.nif</NIF>
			<KFM>Art/Units/Galley/Galley.kfm</KFM>
			<SHADERNIF>Art/Units/Uniform_Galley/Galley_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_COG</Type>
			<Button>Art/Units/Cog/Cog.dds</Button>
			<fScale>0.118</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Cog/Cog.nif</NIF>
			<KFM>Art/Units/Galley/Galley.kfm</KFM>
			<SHADERNIF>Art/Units/Cog/Cog.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.5</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARAVEL</Type>
			<Button>,Art/Interface/Buttons/Units/Caravel.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,9</Button>
			<fScale>0.18</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Caravel/Caravel.nif</NIF>
			<KFM>Art/Units/Caravel/Caravel.kfm</KFM>
			<SHADERNIF>Art/Units/Caravel/Caravel_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CaravelShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.4</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PORTUGAL_CARRACK</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,1,11</Button>
			<fScale>0.18</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Portugal_Carrack/Portugal_Carrack.nif</NIF>
			<KFM>Art/Units/Portugal_Carrack/Portugal_Carrack.kfm</KFM>
			<SHADERNIF>Art/Units/Portugal_Carrack/Portugal_Carrack_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CaravelShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.4</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GALLEON</Type>
			<Button>,Art/Interface/Buttons/Units/Galleon.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,9</Button>
			<fScale>0.15</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Galleon/Galleon.nif</NIF>
			<KFM>Art/Units/Galleon/Galleon.kfm</KFM>
			<SHADERNIF>Art/Units/Galleon/Galleon_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_NETHERLANDS_OOSTINDIEVAARDER</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,10</Button>
			<fScale>0.174</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Dutch_East_India_Man/Dutch_East_India_Man.nif</NIF>
			<KFM>Art/Units/Dutch_East_India_Man/Dutch_East_India_Man.kfm</KFM>
			<SHADERNIF>Art/Units/Dutch_East_India_Man/Dutch_East_India_Man_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PADDLE_STEAMER</Type>
			<Button>Art/Units/Steamer/SteamerButt.dds</Button>
			<fScale>0.345</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Steamer/paddlewheeler.nif</NIF>
			<KFM>Art/Units/Steamer/Ironclad.kfm</KFM>
			<SHADERNIF>Art/Units/Steamer/paddlewheeler.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TRANSPORT</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TRANSPORT</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TRANSPORT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TRANSPORT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PRIVATEER</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,11</Button>
			<fScale>0.19</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Privateer/Privateer.nif</NIF>
			<KFM>Art/Units/Privateer/Privateer.kfm</KFM>
			<SHADERNIF>Art/Units/Privateer/Privateer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FrigateShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FRIGATE</Type>
			<Button>,Art/Interface/Buttons/Units/Frigate.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,9</Button>
			<fScale>0.18</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Frigate/Frigate.nif</NIF>
			<KFM>Art/Units/Frigate/Frigate.kfm</KFM>
			<SHADERNIF>Art/Units/Frigate/Frigate_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FrigateShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SHIP_OF_THE_LINE</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,1,12</Button>
			<fScale>0.17</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Ship_0f_the_Line/Ship_0f_the_Line.nif</NIF>
			<KFM>Art/Units/Ship_0f_the_Line/Ship_of_the_Line.kfm</KFM>
			<SHADERNIF>Art/Units/Ship_0f_the_Line/Ship_of_the_Line_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FrigateShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.1</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_IRONCLAD</Type>
			<Button>,Art/Interface/Buttons/Units/Ironclad.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,9</Button>
			<fScale>0.7</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Ironclad/Ironclad.nif</NIF>
			<KFM>Art/Units/Ironclad/Ironclad.kfm</KFM>
			<SHADERNIF>Art/Units/Ironclad/Ironclad_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_IRONCLAD</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_IRONCLAD</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_IRONCLAD_FORT</SelectionSound>
			<ActionSound>AS3D_UN_IRONCLAD_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_IRONCLAD_CRUISER</Type>
			<Button>Art/Units/ironclad_cruiser/IronCA.dds</Button>
			<fScale>0.18</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ironclad_cruiser/HMS Warrior.nif</NIF>
			<KFM>Art/Units/ironclad_cruiser/Ironclad.kfm</KFM>
			<SHADERNIF>Art/Units/ironclad_cruiser/HMS Warrior.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_IRONCLAD</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_IRONCLAD</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_IRONCLAD_FORT</SelectionSound>
			<ActionSound>AS3D_UN_IRONCLAD_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PROTECTED_CRUISER</Type>
			<Button>Art/Units/ProtCruiser/ProtCruiser1.dds</Button>
			<fScale>0.35</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ProtCruiser/ww1_cr_rus.nif</NIF>
			<KFM>Art/Units/ProtCruiser/ww1_cr_rus.kfm</KFM>
			<SHADERNIF>Art/Units/ProtCruiser/ww1_cr_rus.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TRANSPORT</Type>
			<Button>Art/Interface/Buttons/Units/Transport.dds</Button>
			<fScale>1.2</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Transport/Transport.nif</NIF>
			<KFM>Art/Units/Transport/Transport.kfm</KFM>
			<SHADERNIF>Art/Units/Transport/Transport_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TransportShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TRANSPORT</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TRANSPORT</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TRANSPORT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TRANSPORT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FREIGHTER</Type>
			<Button>Art/Units/Liberty/Liberty.dds</Button>
			<fScale>1.1</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Liberty/Liberty Ship.nif</NIF>
			<KFM>Art/Units/Liberty/Liberty Ship.kfm</KFM>
			<SHADERNIF>Art/Units/Liberty/Liberty Ship.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TransportShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TRANSPORT</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TRANSPORT</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TRANSPORT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TRANSPORT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_DESTROYER</Type>
			<Button>Art/Interface/Buttons/Units/Destroyer.dds</Button>
			<fScale>0.9</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Destroyer/Destroyer.nif</NIF>
			<KFM>Art/Units/Destroyer/Destroyer.kfm</KFM>
			<SHADERNIF>Art/Units/Destroyer/Destroyer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_STEALTH_DESTROYER</Type>
			<Button>Art/Interface/Buttons/Units/stealth_destroyer.dds</Button>
			<fScale>0.8</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Stealth_Destroyer/Stealth_Destroyer.nif</NIF>
			<KFM>Art/Units/Stealth_Destroyer/Stealth_Destroyer.kfm</KFM>
			<SHADERNIF>Art/Units/Stealth_Destroyer/Stealth_Destroyer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PRE_DREADNOUGHT</Type>
			<Button>Art/Units/PreDreadnought/PreDread1.dds</Button>
			<fScale>0.75</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/PreDreadnought/HMS_Canopus.nif</NIF>
			<KFM>Art/Units/Destroyer/Destroyer.kfm</KFM>
			<SHADERNIF>Art/Units/PreDreadnought/HMS_Canopus.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_DREADNOUGHT</Type>
			<Button>Art/Interface/Buttons/Units/Dreadnought.dds</Button>
			<fScale>0.85</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Dreadnought/Dreadnought.nif</NIF>
			<KFM>Art/Units/Dreadnought/Dreadnought.kfm</KFM>
			<SHADERNIF>Art/Units/Dreadnought/Dreadnought.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BATTLESHIP</Type>
			<Button>Art/Interface/Buttons/Units/Battleship.dds</Button>
			<fScale>1.1</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Battleship/Battleship.nif</NIF>
			<KFM>Art/Units/Battleship/Battleship.kfm</KFM>
			<SHADERNIF>Art/Units/Battleship/Battleship_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SUBMARINE</Type>
			<Button>Art/Units/Submarine_new/button.dds</Button>
			<fScale>0.70</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Submarine_new/VIIC_Type_UBoat.nif</NIF>
			<KFM>Art/Units/Submarine/Submarine.kfm</KFM>
			<SHADERNIF>Art/Units/Submarine_new/VIIC_Type_UBoat.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.001</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.55</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_SUBMARINE</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_SUBMARINE</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SUBMARINE_FORT</SelectionSound>
			<ActionSound>AS3D_UN_SUBMARINE_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ATTACK_SUBMARINE</Type>
			<Button>Art/Interface/Buttons/Units/Attack_Sub.dds</Button>
			<fScale>0.7</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Attack_Sub/Akula_Sub.nif</NIF>
			<KFM>Art/Units/Attack_Sub/Akula_Sub.kfm</KFM>
			<SHADERNIF>Art/Units/Attack_Sub/Akula_Sub_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.001</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.55</fBattleDistance>
			<fRangedDeathTime>0.6</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_SUBMARINE</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_SUBMARINE</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SUBMARINE_FORT</SelectionSound>
			<ActionSound>AS3D_UN_SUBMARINE_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARRIER</Type>
			<Button>Art/Interface/Buttons/Units/carriernew.dds</Button>
			<fScale>1.1</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Carrier/Carrier.nif</NIF>
			<KFM>Art/Units/Carrier/Carrier.kfm</KFM>
			<SHADERNIF>Art/Units/Carrier/Carrier_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CarrierShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FUSION_CARRIER</Type>
			<Button>Art/Units/Future Units/Fusion Carrier/fusion_carrier3.dds</Button>
			<fScale>0.27</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Future Units/Fusion Carrier/Carrier.nif</NIF>
			<KFM>Art/Units/Future Units/Fusion Carrier/Carrier.kfm</KFM>
			<SHADERNIF>Art/Units/Future Units/Fusion Carrier/Carrier_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CarrierShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>1.30</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>0.2</fBankRate>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FUSION_TRANSPORT</Type>
			<Button>Art/Units/Future Units/Fusion Transport/fusion_transport3.dds</Button>
			<fScale>0.82</fScale>
			<fInterfaceScale>0.85</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Future Units/Fusion Transport/InvasionShip.nif</NIF>
			<KFM>Art/Units/Future Units/Fusion Transport/InvasionShip.kfm</KFM>
			<SHADERNIF>Art/Units/Future Units/Fusion Transport/InvasionShip_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TransportShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.2</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.55</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>0.2</fBankRate>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TRANSPORT</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TRANSPORT</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TRANSPORT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TRANSPORT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AIRSHIP</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,12</Button>
			<fScale>0.3</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Airship/Airship.nif</NIF>
			<KFM>Art/Units/Airship/Airship.kfm</KFM>
			<SHADERNIF>Art/Units/Airship/Airship_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.65</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.55</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop> </AudioRunTypeLoop>
				<AudioRunTypeEnd> </AudioRunTypeEnd>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_AIRSHIP_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_AIRSHIP_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_AIRSHIP_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIGHTER</Type>
			<Button>,Art/Interface/Buttons/Units/Fighter.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,10</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Fighter/Fighter.nif</NIF>
			<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
			<SHADERNIF>Art/Units/Fighter/Fighter_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JET_FIGHTER</Type>
			<Button>,Art/Interface/Buttons/Units/JetFighter.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,10</Button>
			<fScale>0.48</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/JetFighter/JetFighter.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/JetFighter/JetFighter_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WK1_BOMBER</Type>
			<Button>Art/Units/wk1_bomber/button.dds</Button>
			<fScale>0.41</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/wk1_bomber/CaudronG4.nif</NIF>
			<KFM>Art/Units/Bomber/Bomber.kfm</KFM>
			<SHADERNIF>Art/Units/wk1_bomber/CaudronG4.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BOMBER</Type>
			<Button>,Art/Interface/Buttons/Units/Bomber.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,10</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Bomber/Bomber.nif</NIF>
			<KFM>Art/Units/Bomber/Bomber.kfm</KFM>
			<SHADERNIF>Art/Units/Bomber/Bomber_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_STEALTH_BOMBER</Type>
			<Button>,Art/Interface/Buttons/Units/StealthBomber.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,10</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/StealthBomber/StealthBomber.nif</NIF>
			<KFM>Art/Units/StealthBomber/StealthBomber.kfm</KFM>
			<SHADERNIF>Art/Units/StealthBomber/StealthBomber_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/StealthBomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GUIDED_MISSILE</Type>
			<Button>,Art/Interface/Buttons/Units/Guided_Missile.dds,Art/Interface/Buttons/CCV_Atlas.dds,1,3</Button>
			<fScale>0.2</fScale>
			<fInterfaceScale>0.75</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Guided_Missile/Guided_Missile.nif</NIF>
			<KFM>Art/Units/Guided_Missile/Guided_Missile.kfm</KFM>
			<SHADERNIF>Art/Units/Guided_Missile/Guided_Missile_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ICBM_SELECT</SelectionSound>
			<ActionSound>AS3D_UN_ICBM_SELECT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ROCKET</Type>
			<Button>Art/Units/Rocket/Rocket.dds</Button>
			<fScale>0.4166</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>1</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rocket/Tactical_Nuke.nif</NIF>
			<KFM>Art/Units/Rocket/Tactical_Nuke.kfm</KFM>
			<SHADERNIF>Art/Units/Rocket/Tactical_Nuke_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.3</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ICBM_SELECT</SelectionSound>
			<ActionSound>AS3D_UN_ICBM_SELECT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TACTICAL_NUKE</Type>
			<Button>,Art/Interface/Buttons/Units/Tactical_Nuke.dds,Art/Interface/Buttons/CCV_Atlas.dds,3,3</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>0.7</fInterfaceScale>
			<bActAsLand>1</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Tactical_Nuke/Tactical_Nuke.nif</NIF>
			<KFM>Art/Units/Tactical_Nuke/Tactical_Nuke.kfm</KFM>
			<SHADERNIF>Art/Units/Tactical_Nuke/Tactical_Nuke_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.3</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ICBM_SELECT</SelectionSound>
			<ActionSound>AS3D_UN_ICBM_SELECT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ICBM</Type>
			<Button>,Art/Interface/Buttons/Units/Strategic_ICBM.dds,Art/Interface/Buttons/CCV_Atlas.dds,4,3</Button>
			<fScale>0.85</fScale>
			<fInterfaceScale>0.68</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ICBM/ICBM.nif</NIF>
			<KFM>Art/Units/ICBM/ICBM.kfm</KFM>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.3</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ICBM_SELECT</SelectionSound>
			<ActionSound>AS3D_UN_ICBM_SELECT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ICBFM</Type>
			<Button>Art/Units/ICBFM/Strategic_ICBM.dds</Button>
			<fScale>0.85</fScale>
			<fInterfaceScale>0.68</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ICBFM/ICBM.nif</NIF>
			<KFM>Art/Units/ICBFM/ICBM.kfm</KFM>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.3</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ICBM_SELECT</SelectionSound>
			<ActionSound>AS3D_UN_ICBM_SELECT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PROPHET</Type>
			<Button>,Art/Interface/Buttons/Units/GreatProphet.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,1</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/GreatPeople/Prophet/GreatProphet.nif</NIF>
			<KFM>Art/Units/GreatPeople/Prophet/GreatProphet.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Prophet/GreatProphet_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARTIST</Type>
			<Button>,Art/Interface/Buttons/Units/GreatArtist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,4</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/GreatPeople/Artist/GreatArtist.nif</NIF>
			<KFM>Art/Units/GreatPeople/Artist/GreatArtist.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Artist/GreatArtist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARTIST_MODERN</Type>
			<Button>,Art/Interface/Buttons/Units/GreatArtist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,4</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/GreatPeople/ModernArtist/ModernArtist.nif</NIF>
			<KFM>Art/Units/GreatPeople/ModernArtist/ModernArtist.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/ModernArtist/ModernArtist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCIENTIST</Type>
			<Button>,Art/Interface/Buttons/Units/GreatScientist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,4</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/GreatPeople/Scientist/GreatScientistAncient.nif</NIF>
			<KFM>Art/Units/GreatPeople/Scientist/GreatScientistAncient.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Scientist/GreatScientistAncient_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCIENTIST_MODERN</Type>
			<Button>,Art/Interface/Buttons/Units/GreatScientist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,4</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/GreatPeople/ModernScientist/ModernScientist.nif</NIF>
			<KFM>Art/Units/GreatPeople/ModernScientist/ModernScientist.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/ModernScientist/ModernScientist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MERCHANT</Type>
			<Button>,Art/Interface/Buttons/Units/GreatTycoon.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,4</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.nif</NIF>
			<KFM>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Merchant/GreatMerchantAncient_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GreatMerchantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MERCHANT_MODERN</Type>
			<Button>,Art/Interface/Buttons/Units/GreatTycoon.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,4</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/GreatPeople/ModernMerchant/ModernMerchant.nif</NIF>
			<KFM>Art/Units/GreatPeople/ModernMerchant/ModernMerchant.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/ModernMerchant/ModernMerchant_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CEO_1</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,1,13</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/CEO/Logos/CEO_Cereal.nif</NIF>
			<KFM>Art/Units/CEO/CEO.kfm</KFM>
			<SHADERNIF>Art/Units/CEO/Logos/CEO_Cereal_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CEO_2</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,13</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/CEO/Logos/CEO_Sushi.nif</NIF>
			<KFM>Art/Units/CEO/CEO.kfm</KFM>
			<SHADERNIF>Art/Units/CEO/Logos/CEO_Sushi_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CEO_3</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,13</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/CEO/Logos/CEO_Ethanol.nif</NIF>
			<KFM>Art/Units/CEO/CEO.kfm</KFM>
			<SHADERNIF>Art/Units/CEO/Logos/CEO_Ethanol_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CEO_4</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,13</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/CEO/Logos/CEO_Construction.nif</NIF>
			<KFM>Art/Units/CEO/CEO.kfm</KFM>
			<SHADERNIF>Art/Units/CEO/Logos/CEO_Construction_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CEO_5</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,13</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/CEO/Logos/CEO_Mining.nif</NIF>
			<KFM>Art/Units/CEO/CEO.kfm</KFM>
			<SHADERNIF>Art/Units/CEO/Logos/CEO_Mining_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CEO_6</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,6,13</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/CEO/Logos/CEO_Aluminum.nif</NIF>
			<KFM>Art/Units/CEO/CEO.kfm</KFM>
			<SHADERNIF>Art/Units/CEO/Logos/CEO_Aluminum_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CEO_7</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,7,13</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/CEO/Logos/CEO_Jewelry.nif</NIF>
			<KFM>Art/Units/CEO/CEO.kfm</KFM>
			<SHADERNIF>Art/Units/CEO/Logos/CEO_Jewelry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENGINEER</Type>
			<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,8</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/GreatPeople/Engineer/Engineer.nif</NIF>
			<KFM>Art/Units/GreatPeople/Engineer/Engineer.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Engineer/Engineer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
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			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENGINEER_MODERN</Type>
			<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,8</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/GreatPeople/ModernEngineer/GreatEngineerModern.nif</NIF>
			<KFM>Art/Units/GreatPeople/ModernEngineer/GreatEngineerModern.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/ModernEngineer/GreatEngineerModern_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ANCIENT_GREAT_SPY</Type>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,15</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Great_Spy_Ancient/Great_Spy_Ancient.nif</NIF>
			<KFM>Art/Units/Great_Spy_Ancient/Great_Spy_Ancient.kfm</KFM>
			<SHADERNIF>Art/Units/Great_Spy_Ancient/Great_Spy_Ancient_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREAT_SPY</Type>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,12</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Great_Spy_Modern/Great_Spy_Modern.nif</NIF>
			<KFM>Art/Units/Great_Spy_Modern/Great_Spy_Modern.kfm</KFM>
			<SHADERNIF>Art/Units/Great_Spy_Modern/Great_Spy_Modern_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_MALE</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler/Settler_Male.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Male_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
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			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_FEMALE</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler/Settler_Female.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Female_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
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			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_CHILD</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler/Settler_Child.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Child_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARLORD_ANCIENT</Type>
			<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Warlord_Ancient/Warlord_Ancient.nif</NIF>
			<KFM>Art/Units/Warlord_Ancient/Warlord_Ancient.kfm</KFM>
			<SHADERNIF>Art/Units/Warlord_Ancient/Warlord_Ancient_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
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			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARLORD_MEDIEVAL</Type>
			<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Warlord_MiddleAge/Warlord_MiddleAge.nif</NIF>
			<KFM>Art/Units/Warlord_MiddleAge/Warlord_MiddleAge.kfm</KFM>
			<SHADERNIF>Art/Units/Warlord_MiddleAge/Warlord_MiddleAge_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
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			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARLORD_MODERN</Type>
			<Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,10</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Warlord_Modern/Warlord_Modern.nif</NIF>
			<KFM>Art/Units/Warlord_Modern/Warlord_Modern.kfm</KFM>
			<SHADERNIF>Art/Units/Warlord_Modern/Warlord_Modern_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ZULU_SPEARMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,8,10</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Zulu_Impi/Zulu_Impi.nif</NIF>
			<KFM>Art/Units/Zulu_Impi/Zulu_Impi.kfm</KFM>
			<SHADERNIF>Art/Units/Zulu_Impi/Zulu_Impi_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CELTIC_BARBARIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,1,10</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Celtic_Warrior/Celtic_Warrior.nif</NIF>
			<KFM>Art/Units/Celtic_Warrior/Celtic_Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Celtic_Warrior/Celtic_Warrior_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_VIKING_BESERKER_NEW</Type>
			<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,3,10</Button>
			<fScale>0.48</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Viking Berserker_New/Berserker.nif</NIF>
			<KFM>Art/Units/Viking_Berserker/Berserker.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Viking Berserker_New/Berserker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARTHAGE_NUMIDIAN_CAVALRY</Type>
			<Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,5,8</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Numidian_Cavalry/Numidian_Cavalry.nif</NIF>
			<KFM>Art/Units/Numidian_Cavalry/Numidian_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Numidian_Cavalry/Numidian_Cavalry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OTTOMAN_JANISSARY</Type>
			<Button>,Art/Interface/Buttons/Units/Musketman.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,2,10</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Janissary/Janissary.nif</NIF>
			<KFM>Art/Units/Janissary/Janissary.kfm</KFM>
			<SHADERNIF>Art/Units/Janissary/Janissary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TREBUCHET</Type>
			<Button>,Art/Interface/Buttons/Units/Catapult.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,6,7</Button>
			<fScale>0.40</fScale>
			<fInterfaceScale>.7</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Trebuchet/Trebuchet.nif</NIF>
			<KFM>Art/Units/Trebuchet/Trebuchet.kfm</KFM>
			<SHADERNIF>Art/Units/Trebuchet/Trebuchet_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_3</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_3</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KOREAN_HWACHA</Type>
			<Button>,Art/Interface/Buttons/Units/Catapult.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,4,10</Button>
			<fScale>0.50</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Hwacha_Korean/Hwacha.nif</NIF>
			<KFM>Art/Units/Hwacha_Korean/Hwacha.kfm</KFM>
			<SHADERNIF>Art/Units/Hwacha_Korean/Hwacha_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
				<ShadowAttachNode>Cart_Master_Dummy</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>0.9</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_CATAPULT_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_CATAPULT_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TRIREME</Type>
			<Button>,Art/Interface/Buttons/Units/Galley.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,8,8</Button>
			<fScale>0.09</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Trireme/Trireme.nif</NIF>
			<KFM>Art/Units/Trireme/Trireme.kfm</KFM>
			<SHADERNIF>Art/Units/Trireme/Trireme_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>4.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.4</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GALLEASS</Type>
			<Button>Art/Units/Galleas/Galleas.dds</Button>
			<fScale>0.085</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Galleas/Galley.nif</NIF>
			<KFM>Art/Units/Galleas/Galley.kfm</KFM>
			<SHADERNIF>Art/Units/Galleas/Galley_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>4.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.4</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_GALLEY</Type>
			<Button>Art/Units/wargalley/wargalley5.dds</Button>
			<fScale>0.098</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/wargalley/wargalley.nif</NIF>
			<KFM>Art/Units/Galley/Galley.kfm</KFM>
			<SHADERNIF>Art/Units/wargalley/wargalley.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SIEGE_TOWER</Type>
			<Button/>
			<fScale>0.20</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Siege_Tower/Siege_Tower.nif</NIF>
			<KFM>Art/Units/Siege_Tower/Siege_Tower.kfm</KFM>
			<SHADERNIF>Art/Units/Siege_Tower/Siege_Tower_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>SiegeTower_Main_Bone</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<fExchangeAngle>-38.0</fExchangeAngle>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MOBILE_ARTILLERY</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,7,11</Button>
			<fScale>0.57</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/MobileArtillery/MobileArtillery.nif</NIF>
			<KFM>Art/Units/MobileArtillery/MobileArtillery.kfm</KFM>
			<SHADERNIF>Art/Units/MobileArtillery/MobileArtillery_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>.7</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MOBILE_SAM</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,6,11</Button>
			<fScale>0.57</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/MobileSam/MobileSam.nif</NIF>
			<KFM>Art/Units/MobileSam/MobileSam.kfm</KFM>
			<SHADERNIF>Art/Units/MobileSam/MobileSam_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>.8</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.7</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MOBILE_SAM_FUTURE</Type>
			<Button>Art/Units/New Future Units/acv_sam/button2.dds</Button>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Future Units/acv_sam/acv_sam.nif</NIF>
			<KFM>Art/Units/MobileSam/MobileSam.kfm</KFM>
			<SHADERNIF>Art/Units/New Future Units/acv_sam/acv_sam.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>.8</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.7</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MISSILE_CRUISER</Type>
			<Button>Art/Interface/Buttons/Units/missile_cruiser.dds</Button>
			<fScale>0.82</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Missile_Cruiser/Missile_Cruiser.nif</NIF>
			<KFM>Art/Units/Missile_Cruiser/Missile_Cruiser.kfm</KFM>
			<SHADERNIF>Art/Units/Missile_Cruiser/Missile_Cruiser_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_EGYPTIAN</Type>
			<Button/>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Archer_Egyptian/Archer_Egyptian.nif</NIF>
			<KFM>Art/Units/Archer_Egyptian/Archer_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_Egyptian/Archer_Egyptian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_EGYPTIAN</Type>
			<Button/>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Axeman_Egyptian/Axeman_Egyptian.nif</NIF>
			<KFM>Art/Units/Axeman_Egyptian/Axeman_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/Axeman_Egyptian/Axeman_Egyptian.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_EGYPTIAN</Type>
			<Button/>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/HorseArcher_Egyptian/HorseArcher_Egyptian.nif</NIF>
			<KFM>Art/Units/HorseArcher_Egyptian/HorseArcher_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/HorseArcher_Egyptian/HorseArcher_Egyptian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_CHINESE</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Archer_Chinese/Archer_Chinese.nif</NIF>
			<KFM>Art/Units/Archer_Chinese/Archer_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_Chinese/Archer_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_CHINESE</Type>
			<Button/>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Spearman_Chinese/Spearman_Chinese.nif</NIF>
			<KFM>Art/Units/Spearman_Chinese/Spearman_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman_Chinese/Spearman_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_CHINESE</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Swordsman_Chinese/Swordsman_Chinese.nif</NIF>
			<KFM>Art/Units/Swordsman_Chinese/Swordsman_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsman_Chinese/Swordsman_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_CHINESE</Type>
			<Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Chariot_Chinese/Chariot_Chinese.nif</NIF>
			<KFM>Art/Units/Chariot_Chinese/Chariot_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Chariot_Chinese/Chariot_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_MOUNTED_SWORDSMAN</Type>
			<Button/>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol.nif</NIF>
			<KFM>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol.kfm</KFM>
			<SHADERNIF>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ASIAN_WAR_GALLEY</Type>
			<Button>,Art/Interface/Buttons/Units/Caravel.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,9</Button>
			<fScale>0.1</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Ship_Asian/Ship_Asian.nif</NIF>
			<KFM>Art/Units/Ship_Asian/Ship_Asian.kfm</KFM>
			<SHADERNIF>Art/Units/Ship_Asian/Ship_Asian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>4.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_EURASIAN</Type>
			<Button/>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Archer_Eurasian/Archer_Eurasian.nif</NIF>
			<KFM>Art/Units/Archer_Eurasian/Archer_Eurasian.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_Eurasian/Archer_Eurasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_EURASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,2,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Spearman_Eurasian/Spearman_Eurasian.nif</NIF>
			<KFM>Art/Units/Spearman_Eurasian/Spearman_Eurasian.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman_Eurasian/Spearman_Eurasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSEMAN_EURASIAN</Type>
			<Button/>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Horseman_Eurasian/Horseman_Eurasian.nif</NIF>
			<KFM>Art/Units/Horseman_Eurasian/Horseman_Eurasian.kfm</KFM>
			<SHADERNIF>Art/Units/Horseman_Eurasian/Horseman_Eurasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_ROMAN</Type>
			<Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/horsearcher/horsearcher.nif</NIF>
			<KFM>Art/Units/HorseArcher/HorseArcher.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/horsearcher/horsearcher_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARTHAGE_WAR_ELEPHANT</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/WarElephant_Carthage/WarElephant_Carthage.nif</NIF>
			<KFM>Art/Units/WarElephant_Carthage/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF>Art/Units/WarElephant_Carthage/WarElephant_Carthage_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Archer_Asian/Archer_Asian.nif</NIF>
			<KFM>Art/Units/Archer_Asian/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_Asian/Archer_Asian_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Axeman_Asian/Axeman_Asian.nif</NIF>
			<KFM>Art/Units/Axeman_Asian/Axeman.kfm</KFM>
			<SHADERNIF>Art/Units/Axeman_Asian/Axeman_Asian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Crossbowman_Asian/Crossbowman_Asian.nif</NIF>
			<KFM>Art/Units/Crossbowman_Asian/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Crossbowman_Asian/Crossbowman_Asian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KNIGHT_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Knight_Asian/Knight_Asian.nif</NIF>
			<KFM>Art/Units/Knight_Asian/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/Knight_Asian/Knight_Asian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Maceman_Asian/Maceman_Asian.nif</NIF>
			<KFM>Art/Units/Maceman_Asian/Maceman.kfm</KFM>
			<SHADERNIF>Art/Units/Maceman_Asian/Maceman_Asian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Pikeman_Asian/Pikeman_Asian.nif</NIF>
			<KFM>Art/Units/Pikeman_Asian/spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Pikeman_Asian/Pikeman_Asian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Scout.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Scout_Asian/Scout_Asian.nif</NIF>
			<KFM>Art/Units/Scout_Asian/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/Scout_Asian/Scout_Asian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_CHILD_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler_Asian/Settler_Asian_child.nif</NIF>
			<KFM>Art/Units/Settler_Asian/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/Settler_Asian/Settler_Asian_Child_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_ELDER_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler_Asian/Settler_Asian_Male.nif</NIF>
			<KFM>Art/Units/Settler_Asian/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/Settler_Asian/Settler_Asian_Male_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_FEMALE_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler_Asian/Settler_Asian_Female.nif</NIF>
			<KFM>Art/Units/Settler_Asian/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/Settler_Asian/Settler_Asian_Female_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/WarElephant_Asian/WarElephant_Asian.nif</NIF>
			<KFM>Art/Units/WarElephant_Asian/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF/>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Warrior.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Warrior_Asian/Warrior_Asian.nif</NIF>
			<KFM>Art/Units/Warrior_Asian/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Warrior_Asian/Warrior_Asian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKER_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Worker_Asian/Worker_Asian.nif</NIF>
			<KFM>Art/Units/Worker_Asian/Worker.kfm</KFM>
			<SHADERNIF>Art/Units/Worker_Asian/Worker_Asian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Archer_European/Archer_European.nif</NIF>
			<KFM>Art/Units/Archer_European/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_European/Archer_European_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SPY_SURR_VOX</SelectionSound>
			<ActionSound>AS3D_UN_SPY_SURR_VOX</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Axeman_European/Axeman_European.nif</NIF>
			<KFM>Art/Units/Axeman_European/Axeman.kfm</KFM>
			<SHADERNIF>Art/Units/Axeman_European/Axeman_European_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Chariot_European/Chariot_European.nif</NIF>
			<KFM>Art/Units/Chariot_European/Chariot_Celtic.kfm</KFM>
			<SHADERNIF>Art/Units/Chariot_European/Chariot_European_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/HorseArcher_European/HorseArcher_European.nif</NIF>
			<KFM>Art/Units/HorseArcher_European/HorseArcher.kfm</KFM>
			<SHADERNIF>Art/Units/HorseArcher_European/HorseArcher_European_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SPY_SURR_VOX</SelectionSound>
			<ActionSound>AS3D_UN_SPY_SURR_VOX</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KNIGHT_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Charlemagne_HeavyCavalry/HeavyCavalry.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavyCavalry/HeavyCavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Charlemagne_HeavyCavalry/HeavyCavalry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Maceman_European/Maceman_European.nif</NIF>
			<KFM>Art/Units/Maceman_European/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Maceman_European/Maceman_European_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Charlemagne_HeavySpearman/HeavySpearman.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySpearman/HeavySpearman.kfm</KFM>
			<SHADERNIF>Art/Units/Charlemagne_HeavySpearman/HeavySpearman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Scout.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Scout_European/Scout_European.nif</NIF>
			<KFM>Art/Units/Scout_European/scout.kfm</KFM>
			<SHADERNIF>Art/Units/Scout_European/Scout_European_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler_European/Settler_European_Male.nif</NIF>
			<KFM>Art/Units/Settler_European/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/Settler_European/Settler_European_Male_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_FEMALE_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler_European/Settler_European_Female.nif</NIF>
			<KFM>Art/Units/Settler_European/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/Settler_European/Settler_European_Female_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_CHILD_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler_European/Settler_European_Child.nif</NIF>
			<KFM>Art/Units/Settler_European/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/Settler_European/Settler_European_Child_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,2,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Spearman_European/Spearman_European.nif</NIF>
			<KFM>Art/Units/Spearman_European/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman_European/Spearman_European_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.4</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Swordsman_European/Swordsman_European.nif</NIF>
			<KFM>Art/Units/Swordsman_European/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsman_European/Swordsman_European_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/WarElephant_European/WarElephant_European.nif</NIF>
			<KFM>Art/Units/WarElephant_European/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF>Art/Units/WarElephant_European/WarElephant_European_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKER_EUROPEAN</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Worker_European/Worker_European.nif</NIF>
			<KFM>Art/Units/Worker_European/Worker.kfm</KFM>
			<SHADERNIF>Art/Units/Worker_European/Worker_European_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_GRECO_ROMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Crossbowman_Greco_Roman/Crossbowman_Greco_Roman.nif</NIF>
			<KFM>Art/Units/Crossbowman_Greco_Roman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Crossbowman_Greco_Roman/Crossbowman_Greco_Roman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_GRECO_ROMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Longbowman_Greco_Roman/Longbowman_Greco_Roman.nif</NIF>
			<KFM>Art/Units/Longbowman_Greco_Roman/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/Longbowman_Greco_Roman/Longbowman_Greco_Roman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT_GRECO_ROMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Scout.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Scout_Greco_Roman/Scout_Greco_Roman.nif</NIF>
			<KFM>Art/Units/Scout_Greco_Roman/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/Scout_Greco_Roman/Scout_Greco_Roman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_GRECO_ROMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Spearman_Greco_Roman/Spearman_Greco_Roman.nif</NIF>
			<KFM>Art/Units/Spearman_Greco_Roman/GreekPhalanx.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman_Greco_Roman/Spearman_Greco_Roman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_GRECO_ROMAN</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/War Elephant/ele_gkr/warelephant.nif</NIF>
			<KFM>Art/Units/Flavor/War Elephant/anim_carth/warelephant.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/War Elephant/ele_gkr/warelephant_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR_GRECO_ROMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Warrior.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Warrior_Greco_Roman/Warrior_Greco_Roman.nif</NIF>
			<KFM>Art/Units/Warrior_Greco_Roman/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Warrior_Greco_Roman/Warrior_Greco_Roman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Archer_Middle_East/Archer_Middle_East.nif</NIF>
			<KFM>Art/Units/Archer_Middle_East/Archer_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_Middle_East/Archer_Middle_East_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Axeman_Middle_East/Axeman_Middle_East.nif</NIF>
			<KFM>Art/Units/Axeman_Middle_East/Axeman_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/Axeman_Middle_East/Axeman_Middle_East.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
			<fScale>0.37</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Chariot_Middle_East/Chariot_Middle_East.nif</NIF>
			<KFM>Art/Units/Chariot_Middle_East/EgyptianWarChariot.kfm</KFM>
			<SHADERNIF>Art/Units/Chariot_Middle_East/Chariot_Middle_East_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Crossbowman_Middle_East/Crossbowman_Middle_East.nif</NIF>
			<KFM>Art/Units/Crossbowman_Middle_East/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Crossbowman_Middle_East/Crossbowman_Middle_East_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/HorseArcher_Middle_East/HorseArcher_Middle_East.nif</NIF>
			<KFM>Art/Units/HorseArcher_Middle_East/HorseArcher_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/HorseArcher_Middle_East/HorseArcher_Middle_East_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Longbowman_Middle_East/Longbowman_Middle_East.nif</NIF>
			<KFM>Art/Units/Longbowman_Middle_East/Unique_Babylon_Bowman.kfm</KFM>
			<SHADERNIF>Art/Units/Longbowman_Middle_East/Longbowman_Middle_East_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KNIGHT_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Knight_Middle_East/Knight_Middle_East.nif</NIF>
			<KFM>Art/Units/Knight_Middle_East/HeavyCavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Knight_Middle_East/Knight_Middle_East_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Maceman_Middle_East/Maceman_Middle_East.nif</NIF>
			<KFM>Art/Units/Maceman_Middle_East/warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Maceman_Middle_East/Maceman_Middle_East_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Pikeman_Middle_East/Pikeman_Middle_East.nif</NIF>
			<KFM>Art/Units/Pikeman_Middle_East/GreekPhalanx.kfm</KFM>
			<SHADERNIF>Art/Units/Pikeman_Middle_East/Pikeman_Middle_East_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.4</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Scout.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Scout_Middle_East/Scout_Middle_East.nif</NIF>
			<KFM>Art/Units/Scout_Middle_East/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/Scout_Middle_East/Scout_Middle_East_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_CHILD_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler_Middle_East/Settler_Middle_East_Child.nif</NIF>
			<KFM>Art/Units/Settler_Middle_East/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/Settler_Middle_East/Settler_Middle_East_Child_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_FEMALE_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler_Middle_East/Settler_Middle_East_Female.nif</NIF>
			<KFM>Art/Units/Settler_Middle_East/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/Settler_Middle_East/Settler_Middle_East_Female_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler_Middle_East/Settler_Middle_East_Male.nif</NIF>
			<KFM>Art/Units/Settler_Middle_East/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/Settler_Middle_East/Settler_Middle_East_Male_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,2,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Spearman_Middle_East/Spearman_Middle_East.nif</NIF>
			<KFM>Art/Units/Spearman_Middle_East/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman_Middle_East/Spearman_Middle_East_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.4</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Swordsman_Middle_East/Swordsman_Middle_East.nif</NIF>
			<KFM>Art/Units/Swordsman_Middle_East/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsman_Middle_East/Swordsman_Middle_East_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/WarElephant_Middle_East/WarElephant_Middle_East.nif</NIF>
			<KFM>Art/Units/WarElephant_Middle_East/WarElephant.kfm</KFM>
			<SHADERNIF>Art/Units/WarElephant_Middle_East/WarElephant_Middle_East_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Warrior.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Warrior_Middle_East/Warrior_Middle_East.nif</NIF>
			<KFM>Art/Units/Warrior_Middle_East/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Warrior_Middle_East/Warrior_Middle_East_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKER_MIDDLE_EAST</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Worker_Middle_East/Worker_Middle_East.nif</NIF>
			<KFM>Art/Units/Worker_Middle_East/Worker.kfm</KFM>
			<SHADERNIF>Art/Units/Worker_Middle_East/Worker_Middle_East_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Archer_South_America/Archer_South_America.nif</NIF>
			<KFM>Art/Units/Archer_South_America/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_South_America/Archer_South_America_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Axeman_South_America/Axeman_South_America.nif</NIF>
			<KFM>Art/Units/Axeman_South_America/Berserker.kfm</KFM>
			<SHADERNIF>Art/Units/Axeman_South_America/Axeman_South_America_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Chariot_South_America/Chariot_South_America.nif</NIF>
			<KFM>Art/Units/Chariot_South_America/Chariot_Celtic.kfm</KFM>
			<SHADERNIF/>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Crossbowman_South_America/Crossbowman_South_America.nif</NIF>
			<KFM>Art/Units/Crossbowman_South_America/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Crossbowman_South_America/Crossbowman_South_America_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/HorseArcher_South_America/HorseArcher_South_America.nif</NIF>
			<KFM>Art/Units/HorseArcher_South_America/HorseArcher.kfm</KFM>
			<SHADERNIF>Art/Units/HorseArcher_South_America/HorseArcher_South_America_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KNIGHT_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Knight_South_America/Knight_South_America.nif</NIF>
			<KFM>Art/Units/Knight_South_America/Companion_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Knight_South_America/Knight_South_America_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Longbowman_South_America/Longbowman_South_America.nif</NIF>
			<KFM>Art/Units/Longbowman_South_America/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Longbowman_South_America/Longbowman_South_America_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Maceman_South_America/Maceman_South_America.nif</NIF>
			<KFM>Art/Units/Maceman_South_America/Warrior.kfm</KFM>
			<SHADERNIF/>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Pikeman_South_America/Pikeman_South_America.nif</NIF>
			<KFM>Art/Units/Pikeman_South_America/spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Pikeman_South_America/Pikeman_South_America_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_CHILD_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler_South_America/Settler_South_America_child.nif</NIF>
			<KFM>Art/Units/Settler_South_America/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/Settler_South_America/Settler_South_America_child_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler_South_America/Settler_South_America_male.nif</NIF>
			<KFM>Art/Units/Settler_South_America/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/Settler_South_America/Settler_South_America_male_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_FEMALE_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Settler_South_America/Settler_South_America_female.nif</NIF>
			<KFM>Art/Units/Settler_South_America/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/Settler_South_America/Settler_South_America_female_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,2,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Spearman_South_America/Spearman_South_America.nif</NIF>
			<KFM>Art/Units/Spearman_South_America/Zulu_Impi.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman_South_America/Spearman_South_America_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.4</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Swordsman_South_America/Swordsman_South_America.nif</NIF>
			<KFM>Art/Units/Swordsman_South_America/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsman_South_America/Swordsman_South_America_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/WarElephant_South_America/WarElephant_South_America.nif</NIF>
			<KFM>Art/Units/WarElephant_South_America/WarElephant.kfm</KFM>
			<SHADERNIF/>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Warrior.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Warrior_South_America/Warrior_South_America.nif</NIF>
			<KFM>Art/Units/Warrior_South_America/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Warrior_South_America/Warrior_South_America_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKER_SOUTH_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Worker_South_America/Worker_South_America.nif</NIF>
			<KFM>Art/Units/Worker_South_America/Worker.kfm</KFM>
			<SHADERNIF>Art/Units/Worker_South_America/Worker_South_America_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MISSILE_SUBMARINE</Type>
			<Button>Art/Interface/Buttons/Units/Missile_Sub.dds</Button>
			<fScale>0.9</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Missile_Sub/Typhoon.nif</NIF>
			<KFM>Art/Units/Submarine/Submarine.kfm</KFM>
			<SHADERNIF>Art/Units/Missile_Sub/Typhoon.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.001</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.55</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_SUBMARINE</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_SUBMARINE</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SUBMARINE_FORT</SelectionSound>
			<ActionSound>AS3D_UN_SUBMARINE_FORT</ActionSound>
		</UnitArtInfo>
<!-- BASE MOD CUSTOM UNITS START -->
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREAT_ARCHITECT</Type>
			<Button>Art/Units/Great_Architect/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Great_Architect/IndianGreatPersonEngineer.nif</NIF>
			<KFM>Art/Units/GreatPeople/Engineer/Engineer.kfm</KFM>
			<SHADERNIF>Art/Units/Great_Architect/IndianGreatPersonEngineer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREAT_STATESMAN</Type>
			<Button>Art/Units/Great_Statesman/button.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Great_Statesman/ModernMerchant.nif</NIF>
			<KFM>Art/Units/Great_Statesman/ModernMerchant.kfm</KFM>
			<SHADERNIF>Art/Units/Great_Statesman/ModernMerchant_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREAT_STATESMAN_EUROPEAN</Type>
			<Button>Art/Units/New_Statesman/government_official/button2.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New_Statesman/government_official/elder_statesman.nif</NIF>
			<KFM>Art/Units/New_Statesman/government_official/elder_statesman.kfm</KFM>
			<SHADERNIF>Art/Units/New_Statesman/government_official/elder_statesman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREAT_STATESMAN_MESO</Type>
			<Button>Art/Units/New_Statesman/government_official/button2.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New_Statesman/government_official_meso/converted_native.nif</NIF>
			<KFM>Art/Units/New_Statesman/government_official_meso/converted_native.kfm</KFM>
			<SHADERNIF>Art/Units/New_Statesman/government_official_meso/converted_native.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREAT_STATESMAN_AFRICAN</Type>
			<Button>Art/Units/New_Statesman/government_official/button2.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New_Statesman/government_official_african/elder_statesman.nif</NIF>
			<KFM>Art/Units/New_Statesman/government_official/elder_statesman.kfm</KFM>
			<SHADERNIF>Art/Units/New_Statesman/government_official_african/elder_statesman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREAT_STATESMAN_ASIAN</Type>
			<Button>Art/Units/New_Statesman/government_official/button2.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New_Statesman/government_official_asian/elder_statesman.nif</NIF>
			<KFM>Art/Units/New_Statesman/government_official/elder_statesman.kfm</KFM>
			<SHADERNIF>Art/Units/New_Statesman/government_official_asian/elder_statesman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AA</Type>
			<Button>Art/Units/Flak/aa.dds</Button>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flak/flak88.nif</NIF>
			<KFM>Art/Units/Artillery/Artillery.kfm</KFM>
			<SHADERNIF>Art/Units/Flak/flak88.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ArtilleryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_ARTILLERY</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_ARTILLERY</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ARTILLERY_FORT</SelectionSound>
			<ActionSound>AS3D_UN_ARTILLERY_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AA_TANK</Type>
			<Button>Art/Units/aatank/aatankbutton.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/aatank/tunga.nif</NIF>
			<KFM>Art/Units/aatank/PT91.kfm</KFM>
			<SHADERNIF>Art/Units/aatank/tunga_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>.8</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.7</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AEGIS</Type>
			<Button>Art/Units/Aegis/Aegis.dds</Button>
			<fScale>0.14</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Aegis/AEGIS.nif</NIF>
			<KFM>Art/Units/Aegis/AEGIS.kfm</KFM>
			<SHADERNIF>Art/Units/Aegis/AEGIS.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FUSION_CRUISER</Type>
			<Button>Art/Units/Future Units/Fusion Cruiser/fusion_cruiser3.dds</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Future Units/Fusion Cruiser/Cruiser.nif</NIF>
			<KFM>Art/Units/Future Units/Fusion Cruiser/Cruiser.kfm</KFM>
			<SHADERNIF>Art/Units/Future Units/Fusion Cruiser/Cruiser_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>1.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>0.2</fBankRate>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BOMBARD</Type>
			<Button>Art/Interface/Buttons/Units/Bombard.dds</Button>
			<fScale>0.53</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Bombard/Bombardb.nif</NIF>
			<KFM>Art/Units/Bombard/cannon.kfm</KFM>
			<SHADERNIF>Art/Units/Bombard/Bombardb.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
				<ShadowAttachNode/>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BIKER</Type>
			<Button>Art/Units/Biker/wehrmachtbike_button.dds</Button>
			<fScale>0.45</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Biker/wehrmachtbiker.nif</NIF>
			<KFM>Art/Units/Biker/wehrmachtbiker.kfm</KFM>
			<SHADERNIF>Art/Units/Biker/wehrmachtbiker_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.8</fWidth>
				<fLength>130.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>NONE</AudioRunTypeLoop>
				<AudioRunTypeEnd>NONE</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BALLOON</Type>
			<Button>Art/Units/Balloon/balloon_icon.dds</Button>
			<fScale>0.8</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Balloon/Ballon.nif</NIF>
			<KFM>Art/Units/Airship/Airship.kfm</KFM>
			<SHADERNIF>Art/Units/Balloon/Ballon.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BIPLANE</Type>
			<Button>Art/Interface/Buttons/Units/Camel.dds</Button>
			<fScale>0.45</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Scenario/Sopwith_Camel/Sopwith_Camel.nif</NIF>
			<KFM>Art/Units/Scenario/Sopwith_Camel/Sopwith_Camel.kfm</KFM>
			<SHADERNIF>Art/Units/Scenario/Sopwith_Camel/Sopwith_Camel_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIELD_GUN</Type>
			<Button>Art/Units/FieldGun/fieldgun2.dds</Button>
			<fScale>0.62</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/FieldGun/French155.nif</NIF>
			<KFM>Art/Units/FieldGun/French155.kfm</KFM>
			<SHADERNIF>Art/Units/FieldGun/French155.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
				<ShadowAttachNode></ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FLAMETHROWER</Type>
			<Button>Art/Units/Flamethrower/flamethrowerbutton4.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flamethrower/Paratrooper.nif</NIF>
			<KFM>Art/Units/Flamethrower/Paratrooper.kfm</KFM>
			<SHADERNIF>Art/Units/Flamethrower/Paratrooper_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EARLY_JET_FIGHTER</Type>
			<Button>,Art/CCV/Units/JetFighter.dds,Art/CCV/CCV_Atlas.dds,7,3</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Early_JetFighter/Gloster_Meteor.nif</NIF>
			<KFM>Art/Units/StealthBomber_Animations/StealthBomber.kfm</KFM>
			<SHADERNIF>Art/Units/Early_JetFighter/Gloster_Meteor_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_STEALTH_JET_FIGHTER</Type>
			<Button>,Art/CCV/Units/JetFighter.dds,Art/CCV/CCV_Atlas.dds,8,3</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Stealth_JetFighter/jsf.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/Stealth_JetFighter/jsf.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.05</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CULVERINE</Type>
			<Button>Art/Units/culverine2/mayacannon.dds</Button>
			<fScale>0.53</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/culverine2/Cannon.nif</NIF>
			<KFM>Art/Units/Cannon/Cannon.kfm</KFM>
			<SHADERNIF>Art/Units/culverine2/Cannon_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
				<ShadowAttachNode></ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIGHT_CAVALRY</Type>
			<Button>,Art/Interface/Buttons/Units/Immortal.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,1,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Charlemagne_LightCavalry/LightCavalry.nif</NIF>
			<KFM>Art/Units/Charlemagne_LightCavalry/LightCavalry.kfm</KFM>
			<SHADERNIF></SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EARLY_TANK</Type>
			<Button>Art/Interface/Buttons/Units/markv.dds</Button>
			<fScale>0.355</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/EarlyTank/markvtank.nif</NIF>
			<KFM>Art/Units/EarlyTank/markvtank.kfm</KFM>
			<SHADERNIF>Art/Units/EarlyTank/markvtank_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.8</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MLRS</Type>
			<Button>Art/Units/MLRS/missile_artillery.dds</Button>
			<fScale>0.8</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/MLRS/M270.nif</NIF>
			<KFM>Art/Units/MobileSam/MobileSam.kfm</KFM>
			<SHADERNIF>Art/Units/MLRS/M270_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>.8</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.7</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERNPRIVATEER</Type>
			<Button>Art/Units/ModernPrivateer/ModernPrivateerButton.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ModernPrivateer/ModernPrivateer.nif</NIF>
			<KFM>Art/Units/ModernPrivateer/ModernPrivateer.kfm</KFM>
			<SHADERNIF>Art/Units/ModernPrivateer/ModernPrivateer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WorkboatShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.55</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_GRENADIER</Type>
			<Button>Art/Units/ModernGrenadier/moderngrenadierbutton2.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Grenadier/Grenadier.nif</NIF>
			<KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
			<SHADERNIF>Art/Units/ModernGrenadier/germangrenadier_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PEACEKEEPER</Type>
			<Button>Art/Units/PK/blauhelm.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/PK/marines.nif</NIF>
			<KFM>Art/Units/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/PK/marines_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RAILROAD_ARTILLERY</Type>
			<Button>Art/Units/Railroad_Artillery/RAbutton.dds</Button>
			<fScale>0.64</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Railroad_Artillery/320mm.nif</NIF>
			<KFM>Art/Units/Railroad_Artillery/320mm.kfm</KFM>
			<SHADERNIF>Art/Units/Railroad_Artillery/320mm.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>.8</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.7</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RIOTPOLICE</Type>
			<Button>Art/Units/riotpolice/riotpolicebutton.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/riotpolice/riotpolice.nif</NIF>
			<KFM>Art/Units/scenario/knigts_templar/knightstemplar_fx.kfm</KFM>
			<SHADERNIF>Art/Units/riotpolice/riotpolice_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RIOTPOLICE_FUTURE</Type>
			<Button>Art/Units/New Future Units/Hitechmarine/Hitechmarine.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Future Units/Hitechmarine/bigflame.nif</NIF>
			<KFM>Art/Units/Unique/America/NavySEAL/NavySeal.kfm</KFM>
			<SHADERNIF>Art/Units/New Future Units/Hitechmarine/bigflame.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_SNIPER</Type>
			<Button>Art/Units/Modern Sniper/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Modern Sniper/sniper.nif</NIF>
			<KFM>Art/Units/Infantry/Infantry.kfm</KFM>
			<SHADERNIF>Art/Units/Modern Sniper/sniper.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMASTER</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,2,2</Button>
			<fScale>0.45</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPECIAL_FORCES</Type>
			<Button>,Art/Interface/Buttons/Units/Navy_Seal.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/America/NavySEAL/NavySeal.nif</NIF>
			<KFM>Art/Units/Unique/America/NavySEAL/NavySeal.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/America/NavySEAL/NavySeal_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TERMINATOR</Type>
			<Button>Art/Units/New Future Units/Terminator/button3.dds</Button>
			<fScale>0.48</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Future Units/Terminator/marines_fx.nif</NIF>
			<KFM>Art/Units/New Future Units/Terminator/marines.kfm</KFM>
			<SHADERNIF>Art/Units/New Future Units/Terminator/marines_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPT</Type>
			<Button>Art/Units/SPT/SPTButton.dds</Button>
			<fScale>1.3</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/SPT/SPT.nif</NIF>
			<KFM>Art/Units/SPT/SPT.kfm</KFM>
			<SHADERNIF>Art/Units/SPT/SPT_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CarrierShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_STEALTH_TRANSPORT</Type>
			<Button>Art/Interface/Buttons/Units/stealth_transport.dds</Button>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Stealth_Transport/Stealth_Destroyer_fx.nif</NIF>
			<KFM>Art/Units/Stealth_Destroyer/Stealth_Destroyer.kfm</KFM>
			<SHADERNIF>Art/Units/Stealth_Transport/Stealth_Destroyer_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TransportShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.2</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TRANSPORT</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TRANSPORT</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TRANSPORT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TRANSPORT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_BOMBER</Type>
			<Button>Art/Interface/Buttons/Units/jet_bomber.dds</Button>
			<fScale>0.6</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ICBomber/Il-28.nif</NIF>
			<KFM>Art/Units/StealthBomber/StealthBomber.kfm</KFM>
			<SHADERNIF>Art/Units/ICBomber/Il-28_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/StealthBomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GAA</Type>
			<Button>Art/Interface/Buttons/Units/A10.dds</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/A10/A10.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/A10/A10.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_UAV</Type>
			<Button>Art/Units/uav_new/reaper.dds</Button>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/uav_new/Predator.nif</NIF>
			<KFM>Art/Units/uav_new/tiger.kfm</KFM>
			<SHADERNIF>Art/Units/uav_new/Predator.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_UAV_FUTURE</Type>
			<Button>Art/Units/New Future Units/UAV_Future/button.dds</Button>
			<fScale>1.85</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Future Units/UAV_Future/Space Fighter.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/New Future Units/UAV_Future/Space Fighter.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MOBILE_INFANTRY</Type>
			<Button>Art/Units/Willys/Mobile_Infantry.dds</Button>
			<fScale>0.45</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Willys/Willys.nif</NIF>
			<KFM>Art/Units/Willys/Willys.kfm</KFM>
			<SHADERNIF>Art/Units/Willys/Willys.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PanzerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AMERICAN_HUMVEE</Type>
			<Button>Art/Units/Unique/American HUMVEE/MotorizedInfantry.dds</Button>
			<fScale>0.41</fScale>
			<fInterfaceScale>1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/American HUMVEE/HUMVEE.nif</NIF>
			<KFM>Art/Units/Unique/American HUMVEE/HUMVEE.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/American HUMVEE/HUMVEE.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PanzerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
<!-- BASE MOD CUSTOM ANIMALS START -->
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHEETAH</Type>
			<Button>Art/Units/ExoticAnimals/Buttons/Cheetah.dds</Button>
			<fScale>0.45</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ExoticAnimals/Cheetah/Panther.nif</NIF>
			<KFM>Art/Units/ExoticAnimals/Cheetah/Panther.kfm</KFM>
			<SHADERNIF>Art/Units/ExoticAnimals/Cheetah/Panther_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ELEPHANT</Type>
			<Button>Art/Units/ExoticAnimals/Buttons/Elephant.dds</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ExoticAnimals/Elephant/Elephant.nif</NIF>
			<KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GORILLA</Type>
			<Button>Art/Units/ExoticAnimals/Buttons/Gorilla.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ExoticAnimals/Gorilla/Berserker.nif</NIF>
			<KFM>Art/Units/ExoticAnimals/Gorilla/Berserker.kfm</KFM>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_POLARBEAR</Type>
			<Button>Art/Units/ExoticAnimals/Buttons/PolarBear.dds</Button>
			<fScale>0.7</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ExoticAnimals/PolarBear/Bear.nif</NIF>
			<KFM>Art/Units/ExoticAnimals/PolarBear/Bear.kfm</KFM>
			<SHADERNIF>Art/Units/ExoticAnimals/PolarBear/Bear_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>.6</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BENGALTIGER</Type>
			<Button>Art/Units/ExoticAnimals/Buttons/BengalTiger.dds</Button>
			<fScale>0.6</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ExoticAnimals/BengalTiger/Panther.nif</NIF>
			<KFM>Art/Units/Panther/Panther.kfm</KFM>
			<SHADERNIF>Art/Units/ExoticAnimals/BengalTiger/Panther_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SIBERIANTIGER</Type>
			<Button>Art/Units/ExoticAnimals/Buttons/SiberianTiger.dds</Button>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ExoticAnimals/SiberianTiger/Panther.nif</NIF>
			<KFM>Art/Units/Panther/Panther.kfm</KFM>
			<SHADERNIF>Art/Units/ExoticAnimals/SiberianTiger/Panther_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HYENA</Type>
			<Button>Art/Interface/Buttons/Units/hyenanewbutton.dds</Button>
			<fScale>0.57</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ExoticAnimals/Hyena/lion.nif</NIF>
			<KFM>Art/Units/Lion/Lion.kfm</KFM>
			<SHADERNIF>Art/Units/ExoticAnimals/Hyena/lion.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.28</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PENGUIN</Type>
			<Button>Art/Interface/Buttons/Units/penguinnewbutton.dds</Button>
			<fScale>0.15</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/ExoticAnimals/Penguin/Penguin1.nif</NIF>
			<KFM>Art/Units/ExoticAnimals/Penguin/Penguin1.kfm</KFM>
			<SHADERNIF>Art/Units/ExoticAnimals/Penguin/Penguin1.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
<!-- BASE MOD CUSTOM ANIMALS END -->
<!-- BASE MOD UNIQUE UNITS START -->
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AMERICAN_BLUECOAT</Type>
			<Button>Art/Units/Flavor/Rifleman/America/usrifleman.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Rifleman/America/usarm.nif</NIF>
			<KFM>Art/Units/Rifleman/Rifleman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Rifleman/America/usarm.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AMERICAN_TOMAHAWK</Type>
			<Button>Art/Units/Unique/American Tomahawk/tomahawkicon.dds</Button>
			<fScale>0.13</fScale>
			<fInterfaceScale>0.75</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/American Tomahawk/Tomahawk.nif</NIF>
			<KFM>Art/Units/Guided_Missile/Guided_Missile.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/American Tomahawk/Tomahawk.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ICBM_SELECT</SelectionSound>
			<ActionSound>AS3D_UN_ICBM_SELECT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AMERICAN_USMC</Type>
			<Button>Art/Units/Unique/American USMC/USMC.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/American USMC/ModernInfantry.nif</NIF>
			<KFM>Art/Units/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/American USMC/ModernInfantry.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARABIA_ANSAR</Type>
			<Button>Art/Units/Unique/Arabian Ansar/Ansar.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Arabian Ansar/arabian_cavalry.nif</NIF>
			<KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Arabian Ansar/arabian_cavalry_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARABIAN_GRENADIER</Type>
			<Button>Art/Units/Unique/Arabian Grenadier/ArabGren.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Arabian Grenadier/ArabicGernadier.nif</NIF>
			<KFM>Art/Units/Grenadier/grenadier.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Arabian Grenadier/ArabicGernadier.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AUSTRIAN_DRAKEN</Type>
			<Button>Art/Units/Unique/Austrian Draken/drakenbutton.dds</Button>
			<fScale>0.6</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/JetFighter/JetFighter.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Austrian Draken/Draken_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AUSTRIAN_JAEGER</Type>
			<Button>Art/Units/Unique/Austrian Jaeger/jager3.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Austrian Jaeger/alpinirifleman.nif</NIF>
			<KFM>Art/Units/Rifleman/Rifleman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Austrian Jaeger/alpinirifleman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AUSTRIAN_TEGETTHOFF</Type>
			<Button>Art/Units/Unique/Austrian Tegetthoff Class/tegetthoffbutton.dds</Button>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Austrian Tegetthoff Class/SMS_TegetthoffBB.nif</NIF>
			<KFM>Art/Units/Unique/Austrian Tegetthoff Class/destroyer.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Austrian Tegetthoff Class/SMS_TegetthoffBB.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AZTEC_JAGUAR</Type>
			<Button>Art/Units/Unique/Aztec Jaguar/jaguarbutton.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Aztec Jaguar/newaztec_jaguar.nif</NIF>
			<KFM>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Aztec Jaguar/newaztec_jaguar.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.4</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AZTEC_JAGUAR2</Type>
			<Button>Art/Units/Unique/Aztec Eagle Warrior New/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Aztec Eagle Warrior New/Eagle_Warrior.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Aztec Eagle Warrior New/Eagle_Warrior.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.4</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AZTEC_FANATIC</Type>
			<Button>Art/Units/Unique/Aztec Otomi/button.dds</Button>
			<fScale>0.465</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Aztec Otomi/Aztec_Maceman.nif</NIF>
			<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Aztec Otomi/Aztec_Maceman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BABYLON_MARINE</Type>
			<Button>Art/Units/Unique/Babylonian Marine/babymarine.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>			
			<NIF>Art/Units/Unique/Babylonian Marine/iraqiredberetfinal.nif</NIF>
			<KFM>Art/Units/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Babylonian Marine/iraqiredberetfinal.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BABYLON_SWORDSMAN</Type>
			<Button>Art/Units/Unique/Babylonian Swordsman/button_unit_syriengarde.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Babylonian Swordsman/heavyswordsman.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Babylonian Swordsman/heavyswordsman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BERBER_FANATIC</Type>
			<Button>Art/Units/Unique/Berber Fanatic/button.dds</Button>
			<fScale>0.39</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Berber Fanatic/TuaregCamelRider.nif</NIF>
			<KFM>Art/Units/Unique/Berber Fanatic/camelrider.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Berber Fanatic/TuaregCamelRider.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BERBER_FRIGATE</Type>
			<Button>Art/Units/Unique/Berber Frigate/Corsair_StripedSails.dds</Button>
			<fScale>0.18</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Berber Frigate/xebec.nif</NIF>
			<KFM>Art/Units/Unique/Berber Frigate/xebec.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Berber Frigate/xebec.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FrigateShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BERBER_INFANTRY</Type>
			<Button>Art/Units/Unique/Berber Infantry/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Berber Infantry/ArabInfantryModernIrregularBedouin.nif</NIF>
			<KFM>Art/Units/Infantry/Infantry.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Berber Infantry/ArabInfantryModernIrregularBedouin.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BYZANTINE_DROMON</Type>
			<Button>Art/Units/Unique/Byzantine Dromon/Dromon.dds</Button>
			<fScale>0.115</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Byzantine Dromon/art/wargalley.nif</NIF>
			<KFM>Art/Units/Unique/Byzantine Dromon/art/galley.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Byzantine Dromon/art/wargalley.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FrigateShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_VARANGIAN</Type>
			<Button>Art/Interface/Buttons/Units/Varangian_guard.dds</Button>
			<fScale>0.45</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Maceman/Maceman.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Byzantine/Maceman/Swordsman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARTHAGE_WAR_ELEPHANT2</Type>
			<Button>Art/Units/Unique/Carthaginian Elephant/WarElephant_Carthage.dds</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Carthaginian Elephant/WarElephant_Carthage.nif</NIF>
			<KFM>Art/Units/Unique/Carthaginian Elephant/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Carthaginian Elephant/WarElephant_Carthage_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARTHAGE_SACRED_BAND</Type>
			<Button>Art/Units/Unique/Carthaginian Sacred Band2/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Carthaginian Sacred Band2/Phoenician_Spearman_Officer.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Carthaginian Sacred Band2/Phoenician_Spearman_Officer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CELTIC_SCOUT</Type>
			<Button>Art/Units/Unique/Celtic Scout/celticscoutbutton.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Celtic Scout/celtic_scout.nif</NIF>
			<KFM>Art/Units/Scout/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Celtic Scout/celtic_scout_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CELTIC_FANATIC</Type>
			<Button>Art/Units/Unique/Celtic Chief/button_unit_stammesfuerst.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/ACeltic Chief/CelticSwordsmanArmor.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Celtic Chief/CelticSwordsmanArmor.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHINA_JUNK</Type>
			<Button>Art/Units/Unique/Chinese Junk/junk.dds</Button>
			<fScale>0.195</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Chinese Junk/war_junk.nif</NIF>
			<KFM>Art/Units/Frigate/Frigate.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Chinese Junk/war_junk.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FrigateShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHINESE_MANCHU</Type>
			<Button>Art/Units/Unique/Chinese Longbowman/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Chinese Longbowman/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Chinese Longbowman/Longbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EGYPT_PHARAO_GUARD</Type>
			<Button>Art/Units/Unique/Egyptian Pharao Guard/button_unit_pharaonengarde.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Egyptian Pharao Guard/warrior.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Egyptian Pharao Guard/warrior_fx.nif</SHADERNIF>
			<ShadowDef>
			<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
			<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
			<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EGYPT_MAMLUK</Type>
			<Button>Art/Units/Unique/Egyptian Mamluk/camelgunnerbutton.dds</Button>
			<fScale>0.39</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Egyptian Mamluk/camelgunner.nif</NIF>
			<KFM>Art/Units/Unique/Egyptian Mamluk/camelgunner.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Egyptian Mamluk/camelgunner.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENGLISH_SAS</Type>
			<Button>Art/Units/Unique/English SAS/SAS.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/English SAS/sas.nif</NIF>
			<KFM>Art/Units/Paratrooper/Paratrooper.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/English SAS/sas.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENGLISH_YEOMAN</Type>
			<Button>Art/Units/Unique/English Yeoman/yeoman.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
 			<NIF>Art/Units/Unique/English Yeoman/longbowman.nif</NIF> 
  			<KFM>Art/Units/Unique/English Yeoman/longbowman.kfm</KFM> 
 			<SHADERNIF>Art/Units/Unique/English Yeoman/longbowman_fx.nif</SHADERNIF> 
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ETHIOPIAN_CAVALRY</Type>
			<Button>Art/Units/Unique/Ethiopian Cavalry/EthiopianCavalryButton.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Ethiopian Cavalry/EthioCavalryfinal.nif</NIF>
			<KFM>Art/Units/Cavalry/Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Ethiopian Cavalry/EthioCavalryfinal.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ETHIOPIAN_RPG7</Type>
			<Button>Art/Units/Unique/Ethiopian RPG7/RPG7_btn.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Ethiopian RPG7/saminfantry.nif</NIF>
			<KFM>Art/Units/Unique/Ethiopian RPG7/SAMInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Ethiopian RPG7/SAMInfantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FRENCH_EUROCOPTER</Type>
			<Button>Art/Units/Unique/French Eurocopter/FrenchEuro.dds</Button>
			<fScale>0.43</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/French Eurocopter/tiger.nif</NIF>
			<KFM>Art/Units/Unique/French Eurocopter/tiger.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/French Eurocopter/tiger.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
			<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FRENCH_FOREIGN_LEGION</Type>
			<Button>Art/Units/Unique/French Foreign/foreignlegion.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/French Foreign/marines.nif</NIF>
			<KFM>Art/Units/Unique/French Foreign/marines.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/French Foreign/marines_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GERMAN_SUBMARINE</Type>
			<Button>Art/Units/Unique/German Submarine/212Abutton.dds</Button>
			<fScale>0.9</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/German Submarine/submarine.nif</NIF>
			<KFM>Art/Units/Unique/German Submarine/submarine.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/German Submarine/submarine_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.001</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.55</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_SUBMARINE</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_SUBMARINE</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SUBMARINE_FORT</SelectionSound>
			<ActionSound>AS3D_UN_SUBMARINE_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GERMAN_FIELD_GUN</Type>
			<Button>Art/Units/Unique/German BigBertha/ButtonBigBertha.dds</Button>
			<fScale>0.52</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/German BigBertha/BigBertha.nif</NIF>
			<KFM>Art/Units/Unique/German BigBertha/BigBertha.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/German BigBertha/BigBertha.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ArtilleryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>0.9</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_ARTILLERY</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_ARTILLERY</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ARTILLERY_FORT</SelectionSound>
			<ActionSound>AS3D_UN_ARTILLERY_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GERMAN_JAGDPANTHER</Type>
			<Button>Art/Units/german/jadgpanther/jagbutton.dds</Button>
			<fScale>0.58</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/german/jadgpanther/jpanther.nif</NIF>
			<KFM>Art/Units/german/jadgpanther/jpanther.kfm</KFM>
			<SHADERNIF>Art/Units/german/jadgpanther/jpanther.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PanzerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.7</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREEK_SPARTAN</Type>
			<Button>Art/Units/Unique/Greek Spartan/button_unit_spartaner2.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Greek Spartan/spearman.nif</NIF>
			<KFM>Art/Units/Unique/Greek Spartan/spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Greek Spartan/spearman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds/>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREEK_COMPANION</Type>
			<Button>Art/Units/Unique/Greek Companion/button.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Greek Companion/GreekThessalianCavalry.nif</NIF>
			<KFM>Art/Units/Unique/Persia/Immortal/PersianImmortal.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Greek Companion/GreekThessalianCavalry.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_NETHERLANDS_SWISS_MERCENARY</Type>
			<Button>Art/Units/Unique/Holland Dutch Mercenary/swissmerc2.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Holland Dutch Mercenary/swofficer_halbert.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Holland Dutch Mercenary/swofficer_halbert.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_NETHERLANDS_EARLY_TANK</Type>
			<Button>Art/Units/Unique/Holland DAF_M39/button.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Holland DAF_M39/DAF_M39.nif</NIF>
			<KFM>Art/Units/Unique/Holland DAF_M39/DAF_M39.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Holland DAF_M39/DAF_M39.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.8</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HOLY_ROMAN_DOPPEL</Type>
			<Button>Art/Units/Unique/Holy Roman Doppel/doppelsoldner.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Holy Roman Doppel Neu/warrior.nif</NIF>
			<KFM>Art/Units/Unique/Holy Roman Doppel Neu/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Holy Roman Doppel Neu/warrior.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HOLY_ROMAN_LIGHT_CAVALRY</Type>
			<Button>Art/Units/Unique/Holy Roman Light Cavalry/frankish.dds</Button>
			<fScale>0.43</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Holy Roman Light Cavalry/FrankishHeavyCavalry.nif</NIF>
			<KFM>Art/Units/Unique_Byzantine_Cataphract/Unique_Byzantine_Cataphract.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Holy Roman Light Cavalry/FrankishHeavyCavalry.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INCAN_SLINGMAN</Type>
			<Button>Art/Units/Unique/Incan Chachapoya/chachapoya.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Incan Chachapoya/Andeslinger.nif</NIF>
			<KFM>Art/Units/Slingman/Peltast.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Incan Chachapoya/Andeslinger_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INCAN_SPEARMAN</Type>
			<Button>Art/Units/Unique/Incan Spearman/incanspear.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
 			<NIF>Art/Units/Unique/Incan Spearman/incaspearmanfinal.nif</NIF> 
  			<KFM>Art/Units/Spearman/Spearman.kfm</KFM> 
 			<SHADERNIF>Art/Units/Unique/Incan Spearman/incaspearmanfinal.nif</SHADERNIF> 
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INDIAN_SIEGE_ELEPHANT</Type>
			<Button>Art/Units/Unique/Indian Siege Elephant/bombardelephant_btn.dds</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Indian Siege Elephant/SiegeElephant.nif</NIF>
			<KFM>Art/Units/Unique/Indian Siege Elephant/SiegeElephant.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Indian Siege Elephant/SiegeElephant.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INDIAN_GURKHA</Type>
			<Button>Art/Units/Unique/Indian Gurkha/gurkha.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Indian Gurkha/ModernInfantry.nif</NIF>
			<KFM>Art/Units/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Indian Gurkha/ModernInfantry.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INDONESIAN_MACEMAN</Type>
			<Button>Art/Units/Unique/Indonesian Silat/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Indonesian Silat/BambuRuncing.nif</NIF>
			<KFM>Art/Units/Unique_Maya_Holkan/Unique_Mayan_Holkan.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Indonesian Silat/BambuRuncing.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INDONESIAN_PIKEMAN</Type>
			<Button>Art/Units/Unique/Indonesian Pikeman/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
 			<NIF>Art/Units/Unique/Indonesian Pikeman/khmerpikeman.nif</NIF> 
  			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM> 
 			<SHADERNIF>Art/Units/Unique/Indonesian Pikeman/khmerpikeman_fx.nif</SHADERNIF> 
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INDONESIAN_SPECIAL_FORCES</Type>
			<Button>Art/Units/Unique/Indonesian Kopassus/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Indonesian Kopassus/kopassus.nif</NIF>
			<KFM>Art/Units/Paratrooper/Paratrooper.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Indonesian Kopassus/kopassus.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Neck</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ISRAEL_SLINGMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,4,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Slingman/Peltast.nif</NIF>
			<KFM>Art/Units/Slingman/Peltast.kfm</KFM>
			<SHADERNIF>Art/Units/Slingman/Peltast_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ISRAEL_SWORDSMAN</Type>
			<Button>Art/Units/Unique/Israeli Sicarius/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Israeli Sicarius/Israeli_Dja_final.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Israeli Sicarius/Israeli_Dja_final.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ISRAEL_MERKAVA</Type>
			<Button>Art/Units/Unique/Israeli Merkava/merkavabutton.dds</Button>
			<fScale>0.57</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Israeli Merkava/merkava.nif</NIF>
			<KFM>Art/Units/Unique/Israeli Merkava/merkava.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Israeli Merkava/merkava.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.8</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JAPANESE_NINJA</Type>
			<Button>Art/Units/Unique/Japanese Ninja2/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Japanese Ninja2/Axeman.nif</NIF>
			<KFM>Art/Units/Unique/Japan/Samurai/JapaneseSamurai.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Japanese Ninja2/Axeman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JAPANESE_YAMATO</Type>
			<Button>Art/Units/Unique/Japanese Yamato/Yamato.dds</Button>
			<fScale>1.12</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Japanese Yamato/Yamato2.nif</NIF>
			<KFM>Art/Units/Unique/Japanese Yamato/Yamato2.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Japanese Yamato/Yamato2_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KHMER_MACHINE_GUN</Type>
			<Button>Art/Units/Unique/Khmer Machine Gun/khmergun.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Khmer Machine Gun/machinegunner.nif</NIF>
			<KFM>Art/Units/MachineGun/MachineGunner.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Khmer Machine Gun/machinegunner.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KHMER_PHAKAK</Type>
			<Button>Art/Units/Unique/Khmer Phakak/Phakak.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
 			 <NIF>Art/Units/Unique/Khmer Phakak/yariash.nif</NIF> 
  			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM> 
 			 <SHADERNIF>Art/Units/Unique/Khmer Phakak/yariash_FX.nif</SHADERNIF> 
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KOREAN_GRENADIER</Type>
			<Button>Art/Units/Unique/Korean Grenadier/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Korean Grenadier/KoreanGrenadier.nif</NIF>
			<KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Korean Grenadier/KoreanGrenadier.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KOREAN_KOBUKSON</Type>
			<Button>Art/Units/Unique/Korean Kobukson/caravel_korea.dds</Button>
			<fScale>0.13</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Korean Kobukson/Kobukson.nif</NIF>
			<KFM>Art/Units/Galley/Galley.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Korean Kobukson/Kobukson.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CaravelShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MALINESE_MANDEKULA</Type>
			<Button>Art/Units/Unique/malinese mandekalu/button.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/malinese mandekalu/african_knight.nif</NIF>
			<KFM>Art/Units/Unique/Mongol/Keshik/MongelKeshik.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/malinese mandekalu/african_knight_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MALINESE_WORKER</Type>
			<Button>Art/Units/Unique/Malinese Worker/strongworker.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Malinese Worker/worker_african.nif</NIF>
			<KFM>Art/Units/Worker/Worker.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Malinese Worker/worker_african.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MAYA_ATLATL2</Type>
			<Button>Art/Units/Unique/Mayan Atlatl/neu/atlatl.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Mayan Atlatl/neu/atl_atl.nif</NIF>
			<KFM>Art/Units/Unique/Mayan Atlatl/MaliSkirmisher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Mayan Atlatl/neu/atl_atl.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MAYAN_PUMA</Type>
			<Button>Art/Units/Unique/Mayan Puma/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Mayan Puma/MayanHeavyFootman.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Mayan Puma/MayanHeavyFootman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_BATAAR</Type>
			<Button>Art/Units/Unique/Mongolian Bataar/Bataar2.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Mongolian Bataar/Mounted_Swordsman_Mongol.nif</NIF>
			<KFM>Art/Units/Unique/Mongolian Bataar/Mounted_Swordsman_Mongol.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Mongolian Bataar/Mounted_Swordsman_Mongol_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_KHANS_GUARD</Type>
			<Button>Art/Units/Unique/Mongolian Khans Guard/button.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Mongolian Khans Guard/MongolHeavyCavalryfinal.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavyCavalry/HeavyCavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Mongolian Khans Guard/MongolHeavyCavalryfinal.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ANIMAL_KEEPER</Type>
			<Button>Art/Units/Unique/Native American Animalkeeper/animalkeeper.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Native American Animalkeeper/newnativescout.nif</NIF>
			<KFM>Art/Units/Scout/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Native American Animalkeeper/newnativescout.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_NATIVE_AMERICA_BRULE</Type>
			<Button>Art/Units/Unique/Native American Brule/warchief.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Native American Brule/sioux_knight.nif</NIF>
			<KFM>Art/Units/Unique/Native American Brule/MongelKeshik.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Native American Brule/sioux_knight.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OTTOMAN_SIPAHI</Type>
			<Button>Art/Units/Unique/Ottoman Sipahi/sipahi.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Ottoman Sipahi/OttomanTurkishHorsearcher.nif</NIF>
			<KFM>Art/Units/HorseArcher/HorseArcher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Ottoman Sipahi/OttomanTurkishHorsearcher.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OTTOMAN_BOMBARD</Type>
			<Button>Art/Units/Unique/Ottoman Bombard/bombard.dds</Button>
			<fScale>0.54</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Ottoman Bombard/OttomanBombardLateWheels.nif</NIF>
			<KFM>Art/Units/Cannon/Cannon.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Ottoman Bombard/OttomanBombardLateWheels.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
				<ShadowAttachNode/>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PERSIAN_WARCHARIOT</Type>
			<Button>Art/Units/Unique/Persian Chariot/button.dds</Button>
			<fScale>0.37</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Persian Chariot/persianwarchariotfinal3.nif</NIF>
			<KFM>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Persian Chariot/persianwarchariotfinal3.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PERSIA_TREMOR</Type>
			<Button>Art/Units/Unique/Persian Heavy War Elephant/button.dds</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Persian Heavy War Elephant/GreekWarElephantFinal.nif</NIF>
			<KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Persian Heavy War Elephant/GreekWarElephantFinal.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_POLAND_LIGHT_CAVALRY</Type>
			<Button>Art/Units/Unique/Poland Winged Hussar/hussarbutton.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Poland Winged Hussar/Winged Hussar.nif</NIF>
			<KFM>Art/Units/Unique/Mongol/Keshik/MongelKeshik.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Poland Winged Hussar/Winged Hussar.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_POLAND_BRDM</Type>
			<Button>Art/Units/Unique/Poland BRDM/ButtonBRDM2Poland.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Poland BRDM/BRDM.nif</NIF>
			<KFM>Art/Units/Unique/Poland BRDM/BRDM.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Poland BRDM/BRDM.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.9</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_POLAND_BLUE_ARMY</Type>
			<Button>Art/Units/Unique/Poland Blue Army/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Poland Blue Army/Frenchgrenadier_fx.nif</NIF>
			<KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Poland Blue Army/Frenchgrenadier_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PORTUGAL_BLAZER</Type>
			<Button>Art/Units/Unique/Portugese Blazer/Blazer.dds</Button>
			<fScale>0.53</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Portugese Blazer/Cannon.nif</NIF>
			<KFM>Art/Units/Cannon/Cannon.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Portugese Blazer/Cannon_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
				<ShadowAttachNode/>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PORTUGAL_CASSADOR</Type>
			<Button>Art/Units/Unique/Portugese Cassador/cassadorbutton.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Portugese Cassador/cassador.nif</NIF>
			<KFM>Art/Units/Rifleman/Rifleman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Portugese Cassador/cassador.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ROME_LEGION</Type>
			<Button>Art/Units/Unique/Roman Legion/button_legion.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Roman Legion/legionary1.nif</NIF>
			<KFM>Art/Units/Unique/Roman Legion/legionary1.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Roman Legion/legionary1_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ROME_PRAETORIAN_NEW</Type>
			<Button>Art/Units/Unique/Roman Praetorian Blue/button_unit_roman_garde.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Roman Praetorian Blue/maceman.nif</NIF>
			<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Roman Praetorian Blue/maceman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ROME_DECAREME</Type>
			<Button>Art/Units/Unique/Roman Decareme/button_decareme.dds</Button>
			<fScale>0.165</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Roman Decareme/ee2_decareme2.nif</NIF>
			<KFM>Art/Units/Unique/Roman Decareme/ee2_decareme2.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Roman Decareme/ee2_decareme2_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.4</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RUSSIA_OPRICHNIK</Type>
			<Button>Art/Units/Unique/Russian Oprichnik/button.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Russian Oprichnik/Oprichnik.nif</NIF>
			<KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Russian Oprichnik/Oprichnik.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RUSSIA_SU85</Type>
			<Button>Art/Units/Unique/Russian SU85/su_85_button.dds</Button>
			<fScale>0.49</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Russian SU85/SU-85.nif</NIF>
			<KFM>Art/Units/Unique/Russian SU85/SU-85.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Russian SU85/SU-85.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PanzerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RUSSIAN_SU25</Type>
			<Button>Art/Interface/Buttons/Units/su25.dds</Button>
			<fScale>0.34</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Su25/Su25.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/Su25/Su25.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/StealthBomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOTTISH_SHELTRON</Type>
			<Button>Art/Units/Unique/Scotish Sheltron/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Scotish Sheltron/FrankishPikeman.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySpearman/HeavySpearman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Scotish Sheltron/FrankishPikeman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>	
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOTTISH_HIGHLANDER</Type>
			<Button>Art/Units/Unique/Scotish Highlander/Scotishhighlanderbutton2.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Scotish Highlander/CelticFootKnightfinal.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Scotish Highlander/CelticFootKnightfinal.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOTTISH_MUSKETMAN</Type>
			<Button>Art/Units/Unique/Scotish Musketman/Scotishmusketmanbutton2.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Scotish Musketman/musketeer.nif</NIF>
			<KFM>Art/Units/Unique/French/Musketeer/Musketeer.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Scotish Musketman/musketeer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPANISH_EUROFIGHTER</Type>
			<Button>Art/Units/Unique/Spanish Eurofighter/efbutton.dds</Button>
			<fScale>0.48</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Spanish Eurofighter/ef2000.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Spanish Eurofighter/ef2000.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPANISH_MUSKETMAN</Type>
			<Button>Art/Units/Unique/Spanish Musketman/spanish_musketeer.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Spanish Musketman/spain_musketeer.nif</NIF>
			<KFM>Art/Units/Unique/French/Musketeer/Musketeer.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Spanish Musketman/spain_musketeer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SUMERIAN_CHARIOT</Type>
			<Button>Art/Units/Unique/Sumerian Chariot2/button.dds</Button>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Sumerian Chariot2/IndianChariot.nif</NIF>
			<KFM>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Sumerian Chariot2/IndianChariot.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SUMERIAN_SICLEWARRIOR</Type>
			<Button>Art/Units/Unique/Sumerian Sicle Warrior/sickleswordsman.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Sumerian Sicle Warrior/swordsman.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Sumerian Sicle Warrior/swordsman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_VIKING_HOUSECARL1</Type>
			<Button>Art/Units/Unique/Viking Housecarl/housecarl.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Viking Housecarl/warrior.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Viking Housecarl/warrior.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_VIKING_HOUSECARL2</Type>
			<Button>Art/Units/Unique/Viking Housecarl/housecarl.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Viking Housecarl/warrior1.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Viking Housecarl/warrior1.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_VIKING_HOUSECARL3</Type>
			<Button>Art/Units/Unique/Viking Housecarl/housecarl.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Viking Housecarl/warrior2.nif</NIF>
			<KFM>Art/Units/Axeman/Axeman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Viking Housecarl/warrior2.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_VIKING_LONGSHIP</Type>
			<Button>Art/Units/Unique/Viking Drakkar/drakkarbutton.dds</Button>
			<fScale>0.125</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Viking Drakkar/galley_fx.nif</NIF>
			<KFM>Art/Units/Galley/Galley.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Viking Drakkar/galley_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AUSTRIAN_SKI_TROOPS</Type>
			<Button>Art/Units/Unique/Austrian Ski Troops/ski_troops.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Austrian Ski Troops/new/navyseal.nif</NIF>
			<KFM>Art/Units/Unique/America/NavySEAL/NavySeal.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Austrian Ski Troops/new/navyseal_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ZULU_IBUTHO</Type>
			<Button>Art/Units/Unique/Zulu Ibutho/Ibutho.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Zulu Ibutho/Ibutho.nif</NIF>
			<KFM>Art/Units/Unique/Inca/Quechua/IncanQuechua.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Zulu Ibutho/Ibutho_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ZULU_CAVALRY</Type>
			<Button>Art/Units/Unique/Zulu BoerCommando/BoerCommando.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Zulu BoerCommando/boer_commando.nif</NIF>
			<KFM>Art/Units/Cavalry/Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Zulu BoerCommando/boer_commando_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
<!-- BASE MOD UNIQUE UNITS END -->
<!-- BASE MOD BARBARIAN ARTSTYLE START -->
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_BARBARIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Custom ArtStyles/Barbarian/Axeman/axeman.nif</NIF>
			<KFM>Art/Units/Axeman/Axeman.kfm</KFM>
			<SHADERNIF>Art/Units/Custom ArtStyles/Barbarian/Axeman/axeman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_BARBARIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,2,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Custom ArtStyles/Barbarian/Spearman/greekphalanx.nif</NIF>
			<KFM>Art/Units/Unique/Greek/Phalanx/GreekPhalanx.kfm</KFM>
			<SHADERNIF>Art/Units/Custom ArtStyles/Barbarian/Spearman/greekphalanx_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_BARBARIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Swordsman/Swordsman.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Custom ArtStyles/Barbarian/Swordsman/swordsman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR_BARBARIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Warrior.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Warrior/Warrior.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Custom ArtStyles/Barbarian/Warrior/warrior_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKER_BARBARIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Worker/Worker.nif</NIF>
			<KFM>Art/Units/Worker/Worker.kfm</KFM>
			<SHADERNIF>Art/Units/Custom ArtStyles/Barbarian/Worker/worker_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
<!-- BASE MOD CUSTOM UNITS END -->
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OLYMP_MISSIONARY</Type>
			<Button>Art/JARM/Olymp_Files/Missionary/Olymp_missionary.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/JARM/Olymp_Files/Missionary/Missionary_General.nif</NIF>
			<KFM>Art/JARM/Olymp_Files/Missionary/Missionary_General.kfm</KFM>
			<SHADERNIF>Art/JARM/Olymp_Files/Missionary/Missionary_General_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_OLYMP_MISSIONARY</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ASEN_MISSIONARY</Type>
			<Button>Art/JARM/Asen_Files/Missionary/Asen_missionary.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/JARM/Asen_Files/Missionary/Missionary_General.nif</NIF>
			<KFM>Art/JARM/Asen_Files/Missionary/Missionary_General.kfm</KFM>
			<SHADERNIF>Art/JARM/Asen_Files/Missionary/Missionary_General_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_ASEN_MISSIONARY</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_VOODOO_MISSIONARY</Type>
			<Button>Art/JARM/Voodoo_Files/Missionary/Voodoo_missionary.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/JARM/Voodoo_Files/Missionary/greatprophet.nif</NIF>
			<KFM>Art/JARM/Voodoo_Files/Missionary/greatprophet.kfm</KFM>
			<SHADERNIF>Art/JARM/Voodoo_Files/Missionary/greatprophet_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_VOODOO_MISSIONARY</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SHINTO_MISSIONARY</Type>
			<Button>Art/JARM/Shinto_Files/Missionary/Shinto_missionary.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/JARM/Shinto_Files/Missionary/Confucian_missionary.nif</NIF>
			<KFM>Art/JARM/Shinto_Files/Missionary/Confucian_missionary.kfm</KFM>
			<SHADERNIF>Art/JARM/Shinto_Files/Missionary/Confucian_Missionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_SHINTO_MISSIONARY</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ZORO_MISSIONARY</Type>
			<Button>Art/JARM/Zoro_Files/Missionary/Zoro_missionary.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/JARM/Zoro_Files/Missionary/Confucian_missionary.nif</NIF>
			<KFM>Art/JARM/Zoro_Files/Missionary/Confucian_missionary.kfm</KFM>
			<SHADERNIF>Art/JARM/Zoro_Files/Missionary/Confucian_Missionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_ZORO_MISSIONARY</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RA_MISSIONARY</Type>
			<Button>Art/JARM/Ra_Files/Missionary/Ra_missionary.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/JARM/Ra_Files/Missionary/hindu_missionary.nif</NIF>
			<KFM>Art/JARM/Ra_Files/Missionary/hindu_missionary.kfm</KFM>
			<SHADERNIF>Art/JARM/Ra_Files/Missionary/hindu_missionary_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_RA_MISSIONARY</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TOLTEC_MISSIONARY</Type>
			<Button>Art/JARM/Toltec_Files/Missionary/Toltec_missionary.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/JARM/Toltec_Files/Missionary/greatprophet.nif</NIF>
			<KFM>Art/JARM/Toltec_Files/Missionary/greatprophet.kfm</KFM>
			<SHADERNIF>Art/JARM/Toltec_Files/Missionary/greatprophet_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_TOLTEC_MISSIONARY</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SHAMAN_MISSIONARY</Type>
			<Button>Art/JARM/Shaman_Files/Missionary/Shaman_missionary.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/JARM/Shaman_Files/Missionary/Missionary_General.nif</NIF>
			<KFM>Art/JARM/Shaman_Files/Missionary/Missionary_General.kfm</KFM>
			<SHADERNIF>Art/JARM/Shaman_Files/Missionary/Missionary_General_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_SHAMAN_MISSIONARY</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FREEM_MISSIONARY</Type>
			<Button>Art/JARM/FreeM_Files/Missionary/FreeM_missionary.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/JARM/FreeM_Files/Missionary/modernmerchant.nif</NIF>
			<KFM>Art/JARM/FreeM_Files/Missionary/modernmerchant.kfm</KFM>
			<SHADERNIF>Art/JARM/FreeM_Files/Missionary/modernmerchant_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_FREEM_MISSIONARY</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_DRUID_MISSIONARY</Type>
			<Button>Art/JARM/Druid_Files/Missionary/Druid_missionary.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/JARM/Druid_Files/Missionary/Missionary_General.nif</NIF>
			<KFM>Art/JARM/Druid_Files/Missionary/Missionary_General.kfm</KFM>
			<SHADERNIF>Art/JARM/Druid_Files/Missionary/Missionary_General_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_DRUID_MISSIONARY</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FANATIC</Type>
			<Button>Art/Units/Fanatic/Fanatic.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Fanatic/knightstemplar.nif</NIF>
			<KFM>Art/Units/Fanatic/knightstemplar.kfm</KFM>
			<SHADERNIF>Art/Units/Fanatic/knightstemplar_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMASTER_ASIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,2,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Swordsmaster/ChokonuSword/ChokonuSword.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsmaster/ChokonuSword/ChokonuSword_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMASTER_ARABIA</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,2,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Swordsmaster/Swordsman_Arabia/swordsman.nif</NIF>
			<KFM>Art/Units/Swordsman_Middle_East/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsmaster/Swordsman_Arabia/swordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMASTER_AZTEC</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,2,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Swordsmaster/Swordsman_Aztec/HeavySwordsman.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsmaster/Swordsman_Aztec/HeavySwordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIGHT_CAVALRY_JAPAN</Type>
			<Button>,Art/Interface/Buttons/Units/Immortal.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,1,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Light_Cavalry/Horseman_Japan/Horseman.nif</NIF>
			<KFM>Art/Units/Unique/Mongol/Keshik/MongelKeshik.kfm</KFM>
			<SHADERNIF>Art/Units/Light_Cavalry/Horseman_Japan/Horseman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIGHT_CAVALRY_ARABIA</Type>
			<Button>,Art/Interface/Buttons/Units/Immortal.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,1,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Light_Cavalry/Horseman_Arabia/Horseman.nif</NIF>
			<KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Light_Cavalry/Horseman_Arabia/Horseman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIGHT_CAVALRY_AZTEC</Type>
			<Button>,Art/Interface/Buttons/Units/Immortal.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,1,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Light_Cavalry/Horseman_Aztec/Horseman.nif</NIF>
			<KFM>Art/Units/Knight/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/Light_Cavalry/Horseman_Aztec/Horseman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_JAPAN</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Japan/Archer/Archer.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Japan/Archer/Archer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_JAPAN</Type>
			<Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Japan/Chariot/Chariot_Celtic_1.nif</NIF>
			<KFM>Art/Units/Chariot_European/Chariot_Celtic.kfm</KFM>
			<SHADERNIF>Art/Units/Japan/Chariot/Chariot_Celtic_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>Chariot_Chariot</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>0.9</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CUIRASSIER_JAPAN</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,11</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Japan/Cuirassier/Cuirassier.nif</NIF>
			<KFM>Art/Units/Cuirassier/Cuirassier.kfm</KFM>
			<SHADERNIF>Art/Units/Japan/Cuirassier/Cuirassier.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_JAPAN</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Japan/Longbowman/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Japan/Longbowman/Longbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MUSKETMAN_JAPAN</Type>
			<Button>,Art/Interface/Buttons/Units/Musketman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Japan/Musketman/Musketman.nif</NIF>
			<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
			<SHADERNIF>Art/Units/Japan/Musketman/Musketman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_JAPAN</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Japan/Pikeman/Pikeman.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/Japan/Pikeman/Pikeman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_WOMAN_JAPAN</Type>
			<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Japan/Settler Woman/Settler_Asian_Female.nif</NIF>
			<KFM>Art/Units/Missionary/Taoist/TaoistMissionary.kfm</KFM>
			<SHADERNIF>Art/Units/Japan/Settler Woman/Settler_Asian_Female.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_JAPAN</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Japan/Spearman/Spearman.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/Japan/Spearman/Spearman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_JAPAN</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Japan/War Elephant/Warelephant_fx.nif</NIF>
			<KFM>Art/Units/WarElephant_Asian/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF>Art/Units/Japan/War Elephant/Warelephant_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_ROME</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/Archer/Archer.nif</NIF>
			<KFM>Art/Units/Archer_Chinese/Archer_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/Archer/Archer_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIGHT_CAVALRY_ROME</Type>
			<Button>,Art/Interface/Buttons/Units/Immortal.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,1,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/Knight/Knight.nif</NIF>
			<KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/Knight/Knight.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_ROME</Type>
			<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/Crossbowman/crossbowman.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/Crossbowman/crossbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_ROME</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/bowman/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/bowman/Longbowman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_ROME</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/pikeman/spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/pikeman/spearman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_ROME</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/spearman/spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/spearman/spearman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMASTER_ROME</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,2,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/Swordsmaster/swordsman.nif</NIF>
			<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/Swordsmaster/swordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_ROME</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/war elephant/Warelephant.nif</NIF>
			<KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/war elephant/Warelephant_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_ROME</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/axeman/axeman.nif</NIF>
			<KFM>Art/Units/Viking_Berserker/Berserker.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/axeman/axeman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KNIGHT_ROME</Type>
			<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/light_cavalry/heavy_cavalry.nif</NIF>
			<KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/light_cavalry/heavy_cavalry_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ANCIENT_SPY_ROME</Type>
			<Button>,Art/Interface/Buttons/Units/Spy.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,14</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/spy/ancient_spy.nif</NIF>
			<KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/spy/ancient_spy_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_ROME</Type>
			<Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Rom/horsearcher/horsearcher.nif</NIF>
			<KFM>Art/Units/HorseArcher/HorseArcher.kfm</KFM>
			<SHADERNIF>Art/Units/Rom/horsearcher/horsearcher_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CLONEWORKER</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/NextWar_Atlas.dds,1,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/NextWar_CloneWorker/NextWar_CloneWorker.nif</NIF>
			<KFM>Art/Units/NextWar_CloneWorker/NextWar_CloneWorker.kfm</KFM>
			<SHADERNIF>Art/Units/NextWar_CloneWorker/NextWar_CloneWorker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EXPLORER_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/Explorer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/polynesia explorer/poly_explorer.nif</NIF>
			<KFM>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/polynesia explorer/poly_explorer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Archer/Archer_Polynesia.nif</NIF>
			<KFM>Art/Units/Archer_Egyptian/Archer_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Archer/Archer_Polynesia.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>	
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Longbowman/Polynesialongbowmanfinal.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Longbowman/Polynesialongbowmanfinal.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Crossbowman/polyesiancrossbowmanfinal.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Crossbowman/polyesiancrossbowmanfinal.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Spearman/PolynesiaSpearman.nif</NIF>
			<KFM>Art/Units/Unique_Maya_Holkan/Unique_Mayan_Holkan.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Spearman/PolynesiaSpearman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>	
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Pikeman/PolynesiaPikemanHeavyFinal.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySpearman/HeavySpearman.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Pikeman/PolynesiaPikemanHeavyFinal.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>	
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Swordsman/PolynesianSwordsman.nif</NIF>
			<KFM>Art/Units/Unique_NativeAmerica_DogSoldier/Dogsoldier.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Swordsman/PolynesianSwordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Axeman/PolynesiaAxeman.nif</NIF>
			<KFM>Art/Units/Axeman/Axeman.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Axeman/PolynesiaAxeman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Heavyfootman/PolynesiaHvyFootmanfinal.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Heavyfootman/PolynesiaHvyFootmanfinal.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
			<fScale>0.4</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Chariot/PolynesianChariot.nif</NIF>
			<KFM>Art/Units/Chariot_Celtic/Chariot_Celtic.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Chariot/PolynesianChariot.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Horseman/PolynesiaHorsemanNEW.nif</NIF>
			<KFM>Art/Units/Unique/Persia/Immortal/PersianImmortal.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Horseman/PolynesiaHorsemanNEW.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CUIRASSIER_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,11</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Cuirassier/PolynesiaCuirassier.nif</NIF>
			<KFM>Art/Units/Cuirassier/Cuirassier.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Cuirassier/PolynesiaCuirassier.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RIFLEMAN_POLYNESIA</Type>
			<Button>,Art/Interface/Buttons/Units/Rifleman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/polynesia rifleman/poly_rifleman.nif</NIF>
			<KFM>Art/Units/Rifleman/Rifleman.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/polynesia rifleman/poly_rifleman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_POLYNESE_WORKBOAT</Type>
			<Button>Art/Units/Unique/Polynese Outrigger Canoe/canoe.dds</Button>
			<fScale>0.075</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Polynese Outrigger Canoe/Trireme.nif</NIF>
			<KFM>Art/Units/Unique/Polynese Outrigger Canoe/Trireme.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Polynese Outrigger Canoe/Trireme.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>4.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.4</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.2</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_POLYNESE_KOA</Type>
			<Button>Art/Units/Unique/Polynese Koa/koabuttonmace.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Heavyfootman/PolynesiaHvyFootmanfinal.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Heavyfootman/PolynesiaHvyFootmanfinal.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIGHT_CAVALRY_POLYNESIA</Type>
			<Button>Art/Units/Polynesia/Polynesia Heavy Cavalry/PolynesianHeavyCavalrybutton.dds</Button>
			<fScale>0.418</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia Heavy Cavalry/PolynesianHeavyCavalryfinal.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavyCavalry/HeavyCavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia Heavy Cavalry/PolynesianHeavyCavalryfinal.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MUSKETMAN_POLYNESIA</Type>
			<Button>Art/Units/Polynesia/Polynesia musketman/polymusketmanbutton.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Polynesia/Polynesia musketman/PolynesiaMusketman.nif</NIF>
			<KFM>Art/Units/Musketman/Musketman.kfm</KFM>
			<SHADERNIF>Art/Units/Polynesia/Polynesia musketman/PolynesiaMusketman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SLAVE</Type>
			<Button>Art/Units/Slave/button_slave.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Slave/worker.nif</NIF>
			<KFM>Art/Units/Worker/Worker.kfm</KFM>
			<SHADERNIF>Art/Units/Slave/worker_FX.nif</SHADERNIF>
			<ShadowDef>
			<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
			<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
			<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
				<fBattleDistance>0.35</fBattleDistance>
				<fRangedDeathTime>0.31</fRangedDeathTime>
				<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GLADIATOR</Type>
			<Button>Art/Units/Gladiator/button_gladiator.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Gladiator/Thraexfinal.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Gladiator/Thraexfinal.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EXPLORER_MONGOLIA</Type>
			<Button>,Art/Interface/Buttons/Units/Explorer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Mongolen/Explorer/Explorer.nif</NIF>
			<KFM>Art/Units/Explorer/Explorer.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Mongolen/Explorer/Explorer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMASTER_MONGOLIA</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,2,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Mongolen/Swordsmaster/Swordsman.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Mongolen/Swordsmaster/Swordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR_MONGOLIA</Type>
			<Button>,Art/Interface/Buttons/Units/Warrior.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Mongolen/Warrior/Warrior.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Mongolen/Warrior/Warrior.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_MONGOLIA</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Mongolen/Longbowman/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Mongolen/Longbowman/Longbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_MONGOLIA</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Mongolen/swordsman/swordsman.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Mongolen/swordsman/swordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_MONGOLIA</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Mongolen/Axeman/axeman.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Mongolen/Axeman/axeman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN_MONGOLIA</Type>
			<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Mongolen/maceman/maceman.nif</NIF>
			<KFM>Art/Units/Unique/Inca/Quechua/IncanQuechua.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Mongolen/maceman/maceman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIGHT_CAVALRY_MONGOLIA</Type>
			<Button>,Art/Interface/Buttons/Units/Immortal.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,1,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Mongolen/Knight/Knight.nif</NIF>
			<KFM>Art/Units/Unique/Mongol/Keshik/MongelKeshik.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Mongolen/Knight/Knight.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_MONGOLIA</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Mongolen/WarElephant/WarElephant.nif</NIF>
			<KFM>Art/Units/WarElephant_European/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Mongolen/WarElephant/warelephant.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_MONGOLIA</Type>
			<Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Mongolen/Chariot/chariot.nif</NIF>
			<KFM>Art/Units/Chariot_Chinese/Chariot_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Mongolen/Chariot/chariot.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>Chariot_Chariot</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>0.9</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_NORD</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Nordreich/Archer/archer.nif</NIF>
			<KFM>Art/Units/Archer/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Nordreich/Archer/archer_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_NORD</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Nordreich/Longbowman/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Nordreich/Longbowman/Longbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_NORD</Type>
			<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Nordreich/Crossbowman/crossbowman.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Nordreich/Crossbowman/crossbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIGHT_CAVALRY_NORD</Type>
			<Button>,Art/Interface/Buttons/Units/Immortal.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,1,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Nordreich/LightCavalry/heavy_cavalry.nif</NIF>
			<KFM>Art/Units/Charlemagne_LightCavalry/LightCavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Nordreich/LightCavalry/heavy_cavalry.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_NORD</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Nordreich/Axeman/axeman.nif</NIF>
			<KFM>Art/Units/Unique/Inca/Quechua/IncanQuechua.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Nordreich/Axeman/axeman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_NORD</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Nordreich/Pikeman/Pikeman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Nordreich/Pikeman/Pikeman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_NORD</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Nordreich/spearman/spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Nordreich/spearman/spearman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_NORD</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Nordreich/swordsman/swordsman.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Nordreich/swordsman/swordsman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_NORD</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Nordreich/WarElephant/warelephant.nif</NIF>
			<KFM>Art/Units/WarElephant_European/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Nordreich/WarElephant/warelephant_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_NORD</Type>
			<Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Nordreich/Chariot/chariot.nif</NIF>
			<KFM>Art/Units/Chariot/Chariot.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Nordreich/Chariot/chariot_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>Chariot_Chariot</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>0.9</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_GREECE</Type>
			<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Griechen/archer/archer.nif</NIF>
			<KFM>Art/Units/Archer_Chinese/Archer_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Griechen/archer/archer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_GREECE</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Griechen/bowman/longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Griechen/bowman/longbowman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_GREECE</Type>
			<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Griechen/Crossbowman/crossbowman.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Griechen/Crossbowman/crossbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIGHT_CAVALRY_GREECE</Type>
			<Button>,Art/Interface/Buttons/Units/Immortal.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,1,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Griechen/lightcavalry/heavy_cavalry.nif</NIF>
			<KFM>Art/Units/Knight/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Griechen/lightcavalry/heavy_cavalry_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_GREECE</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Griechen/Pikeman/Pikeman.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Griechen/Pikeman/Pikeman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMASTER_GREECE</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,2,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Griechen/Swordsmaster/Swordsman.nif</NIF>
			<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Griechen/swordsmaster/Swordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/Axeman/Axeman.nif</NIF>
			<KFM>Art/Units/Unique/Inca/Quechua/IncanQuechua.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/Axeman/Axeman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/Chariot/Chariot.nif</NIF>
			<KFM>Art/Units/Chariot/Chariot.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/Chariot/Chariot.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>Chariot_Chariot</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>0.9</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/Crossbowman/Crossbowman.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/Crossbowman/Crossbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/HorseArcher/HorseArcher.nif</NIF>
			<KFM>Art/Units/HorseArcher/HorseArcher.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/HorseArcher/HorseArcher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KNIGHT_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/Knight/Knight.nif</NIF>
			<KFM>Art/Units/Knight_Middle_East/HeavyCavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/Knight/Knight_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIGHT_CAVALRY_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/Immortal.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,1,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/Light Cavalry/LightCavalry.nif</NIF>
			<KFM>Art/Units/Charlemagne_LightCavalry/LightCavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/Light Cavalry/LightCavalry.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/Longbowman/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/Longbowman/Longbowman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/Maceman/Maceman.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/Maceman/Maceman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/pikeman/pikeman.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySpearman/HeavySpearman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/pikeman/pikeman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/spearman/spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/spearman/spearman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/Swordsman/Swordman.nif</NIF>
			<KFM>Art/Units/Unique/Inca/Quechua/IncanQuechua.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/Swordsman/Swordman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMASTER_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,2,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/Swordsmaster/swordsman.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/Swordsmaster/swordsman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_ISRAEL</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Israel/War Elephant/WarElephant.nif</NIF>
			<KFM>Art/Units/Unique/Carthaginian Elephant/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Israel/War Elephant/WarElephant_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_EGYPT</Type>
			<Button>,Art/Interface/Buttons/Units/Pikeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Aegypten/pikeman/spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Aegypten/pikeman/spearman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_EGYPT</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Aegypten/spearman/spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Aegypten/spearman/spearman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_EGYPT</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Aegypten/Swordsman/Swordsman.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Aegypten/Swordsman/Swordsman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMASTER_EGYPT</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,2,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Aegypten/Swordsmaster/swordsman.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Aegypten/Swordsmaster/swordsman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_EGYPT</Type>
			<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Aegypten/Elephant/warelephant.nif</NIF>
			<KFM>Art/Units/Unique/Carthaginian Elephant/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Aegypten/Elephant/warelephant_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KNIGHT_EGYPT</Type>
			<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Aegypten/Knight/Knight.nif</NIF>
			<KFM>Art/Units/Knight_Asian/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Aegypten/Knight/Knight_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIGHT_CAVALRY_EGYPT</Type>
			<Button>,Art/Interface/Buttons/Units/Immortal.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,1,1</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Aegypten/Light Cavalry/LightCavalry.nif</NIF>
			<KFM>Art/Units/Knight_South_America/Companion_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Aegypten/Light Cavalry/LightCavalry_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_EGYPT</Type>
			<Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Aegypten/bowman/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Aegypten/bowman/Longbowman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_EGYPT</Type>
			<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Aegypten/Crossbowman/Crossbowman.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Aegypten/Crossbowman/Crossbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_EGYPT</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Aegypten/Axeman/Axeman.nif</NIF>
			<KFM>Art/Units/Axeman/Axeman.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Aegypten/Axeman/Axeman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKER_EGYPT</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Aegypten/Worker/Worker.nif</NIF>
			<KFM>Art/Units/Worker/Worker.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Aegypten/Worker/Worker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT_EGYPT</Type>
			<Button>,Art/Interface/Buttons/Units/Scout.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Flavor/Aegypten/Scout/Scout.nif</NIF>
			<KFM>Art/Units/Scout/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/Flavor/Aegypten/Scout/Scout_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARIBBEAN_SWORDSMASTER</Type>
			<Button>Art/Units/Unique/Caribbean Swordsmaster/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Caribbean Swordsmaster/swordsman.nif</NIF>
			<KFM>Art/Units/Swordsman_European/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Caribbean Swordsmaster/swordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARIBBEAN_MUSKETMAN</Type>
			<Button>Art/Units/Unique/Caribbean Musketman/buttonneu.dds</Button>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Caribbean Musketman/swordsman.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Caribbean Musketman/swordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARIBBEAN_SHIP_OF_THE_LINE</Type>
			<Button>Art/Units/Unique/Caribbean Ship_Of_The_Line2/button.dds</Button>			
			<fScale>0.18</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Caribbean Ship_Of_The_Line2/galleon.nif</NIF>
			<KFM>Art/Units/Unique/Caribbean Ship_Of_The_Line2/galleon.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Caribbean Ship_Of_The_Line2/galleon.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FrigateShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.1</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fBankRate>.3</fBankRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TIBETAN_AXEMAN</Type>
			<Button>Art/Units/Unique/Tibetan Axeman/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Tibetan Axeman/asian_warrior.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Tibetan Axeman/asian_warrior_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>			
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TIBETAN_LIGHT_CAVALRY</Type>
			<Button>Art/Units/Unique/Tibetan Light Cavalry/button.dds</Button>
			<fScale>0.37</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Tibetan Light Cavalry/khmerhvyhorsex.nif</NIF>
			<KFM>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Tibetan Light Cavalry/khmerhvyhorsex_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TIBETAN_FANATIC</Type>
			<Button>Art/Units/Unique/Tibetan Fanatic/WarriorMonk.dds</Button>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Tibetan Fanatic/Warrior.nif</NIF>
			<KFM>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Tibetan Fanatic/Warrior_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.4</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BRAZIL_BANDEIRANTE</Type>
			<Button>Art/Units/Unique/Brazil Bandeirante/btn_bandeirantes.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Brazil Bandeirante/MountedBandeirantes.nif</NIF>
			<KFM>Art/Units/Cuirassier/Cuirassier.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Brazil Bandeirante/MountedBandeirantes.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BRAZIL_RIOTPOLICE</Type>
			<Button>Art/Units/Unique/Brazil Riotpolice/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Brazil Riotpolice/marines.nif</NIF>
			<KFM>Art/Units/Unique/Brazil Riotpolice/marines.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Brazil Riotpolice/marines.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BRAZIL_MLRS</Type>
			<Button>Art/Units/Unique/Brazil MLRS/button.dds</Button>
			<fScale>0.48</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Brazil MLRS/M270.nif</NIF>
			<KFM>Art/Units/MobileSam/MobileSam.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Brazil MLRS/M270.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>.8</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.7</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HUNGARY_MUSKETMAN</Type>
			<Button>Art/Units/Unique/Hungarian Musketman/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Hungarian Musketman/musketman.nif</NIF>
			<KFM>Art/Units/Unique/Hungarian Musketman/musketman.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Hungarian Musketman/musketman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HUNGARY_CUIRASSIER</Type>
			<Button>Art/Units/Unique/Hungarian Cuirassier/button.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Hungarian Cuirassier/PrePetrineCuirassier.nif</NIF>
			<KFM>Art/Units/Cuirassier/Cuirassier.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Hungarian Cuirassier/PrePetrineCuirassier.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HUNGARY_EARLY_TANK</Type>
			<Button>Art/Units/Unique/Hungarian Early Tank/button.dds</Button>
			<fScale>0.60</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Hungarian Early Tank/39M_Csaba.nif</NIF>
			<KFM>Art/Units/Unique/Hungarian Early Tank/39M_Csaba.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Hungarian Early Tank/39M_Csaba.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>0.8</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_UFO</Type>
			<Button>Art/Units/Alien Units/ufo/ufo.dds</Button>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/ufo/flyng_saucer.nif</NIF>
			<KFM/>
			<SHADERNIF>Art/Units/Alien Units/ufo/flyng_saucer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SENTINEL</Type>
			<Button>,Art/Interface/Buttons/Promotions/Combat1.dds,Art/Interface/Buttons/Afterworld_Atlas.dds,1,12</Button>
			<fScale>0.65</fScale>
			<fInterfaceScale>0.65</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Alien Units/sentinel/Afterworld_Gravebringer/Gravebringer.nif</NIF>
			<KFM>Art/Units/Alien Units/sentinel/Afterworld_Gravebringer/Gravebringer.kfm</KFM>
			<SHADERNIF>Art/Units/Alien Units/sentinel/Afterworld_Gravebringer/Gravebringer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TROOPER</Type>
			<Button>Art/Units/Alien Units/Trooper/004.dds</Button>
			<fScale>0.48</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Alien Units/Trooper/Paratrooper.nif</NIF>
			<KFM>Art/Units/Alien Units/Trooper/Paratrooper.kfm</KFM>
			<SHADERNIF>Art/Units/Alien Units/Trooper/Paratrooper.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Neck</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LOCUST</Type>
			<Button>Art/Units/Alien Units/locust/Locust_button.dds</Button>
			<fScale>1.3</fScale>
			<fInterfaceScale>0.72</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Alien Units/locust/Locust.nif</NIF>
			<KFM>Art/Units/Alien Units/locust/Locust.kfm</KFM>
			<SHADERNIF>Art/Units/Alien Units/locust/Locust.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PREDATOR</Type>
			<Button>Art/Units/Alien Units/predator/predator.dds</Button>
			<fScale>2.0</fScale>
			<fInterfaceScale>0.34</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Alien Units/predator/mech.nif</NIF>
			<KFM>Art/Units/Alien Units/predator/mech.kfm</KFM>
			<SHADERNIF>Art/Units/Alien Units/predator/mech.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GOLIATH</Type>
			<Button>Art/Units/Alien Units/goliath/goliath.dds</Button>
			<fScale>1.1</fScale>
			<fInterfaceScale>0.37</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Alien Units/goliath/mech.nif</NIF>
			<KFM>Art/Units/Alien Units/goliath/mech.kfm</KFM>
			<SHADERNIF>Art/Units/Alien Units/goliath/mech_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPIDER_I</Type>
			<Button>Art/Units/Alien Units/spider1/behemoth.dds</Button>
			<fScale>1.1</fScale>
			<fInterfaceScale>0.28</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Alien Units/spider1/mech.nif</NIF>
			<KFM>Art/Units/Alien Units/spider1/mech.kfm</KFM>
			<SHADERNIF>Art/Units/Alien Units/spider1/mech_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPIDER_II</Type>
			<Button>Art/Units/Alien Units/spider2/behemothxt.dds</Button>
			<fScale>1.1</fScale>
			<fInterfaceScale>0.28</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Alien Units/spider2/mech.nif</NIF>
			<KFM>Art/Units/Alien Units/spider2/mech.kfm</KFM>
			<SHADERNIF>Art/Units/Alien Units/spider2/mech_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MARAUDER</Type>
			<Button>Art/Units/Alien Units/marauder/Marauder_button.dds</Button>
			<fScale>1.4</fScale>
			<fInterfaceScale>0.52</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Alien Units/marauder/marauder.nif</NIF>
			<KFM>Art/Units/Alien Units/marauder/marauder.kfm</KFM>
			<SHADERNIF>Art/Units/Alien Units/marauder/marauder.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AVENGER</Type>
			<Button>Art/Units/Alien Units/avenger/fut2.dds</Button>
			<fScale>0.8</fScale>
			<fInterfaceScale>0.76</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Alien Units/avenger/sentri.nif</NIF>
			<KFM>Art/Units/Bomber/Bomber.kfm</KFM>
			<SHADERNIF>Art/Units/Alien Units/avenger/sentri.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MAMMOTH_TANK</Type>
			<Button>Art/Units/Future Units/mammoth tank/Mammut3.dds</Button>
			<fScale>0.53</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Future Units/mammoth tank/modernarmor.nif</NIF>
			<KFM>Art/Units/ModernArmor/ModernArmor.kfm</KFM>
			<SHADERNIF>Art/Units/Future Units/mammoth tank/modernarmor.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HOVERTANK</Type>
			<Button>Art/Units/New Future Units/Hovertank/button.dds</Button>
			<fScale>0.36</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Future Units/Hovertank/gunship_fx.nif</NIF>
			<KFM>Art/Units/Gunship/GunShip.kfm</KFM>
			<SHADERNIF>Art/Units/New Future Units/Hovertank/gunship_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_APU</Type>
			<Button>Art/Units/New Future Units/Atlas/button.dds</Button>
			<fScale>0.28</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Future Units/Atlas/Atlas.nif</NIF>
			<KFM>Art/Units/Assault_Mech/NextWar_AssaultMech.kfm</KFM>
			<SHADERNIF>Art/Units/New Future Units/Atlas/Atlas.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ASSAULT_MECH</Type>
			<Button>,Art/Interface/Buttons/Units/MechanizedInfantry.dds,Art/Interface/Buttons/NextWar_Atlas.dds,4,1</Button>
			<fScale>0.27</fScale>
			<fInterfaceScale>0.74</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Assault_Mech/NextWar_AssaultMech.nif</NIF>
			<KFM>Art/Units/Assault_Mech/NextWar_AssaultMech.kfm</KFM>
			<SHADERNIF>Art/Units/Assault_Mech/NextWar_AssaultMech_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_DEVASTATOR</Type>
			<Button>Art/Units/Future Units/apu/mymech4.dds</Button>
			<fScale>1.2</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Future Units/apu/warhammer.nif</NIF>
			<KFM>Art/Units/Future Units/apu/warhammer.kfm</KFM>
			<SHADERNIF>Art/Units/Future Units/apu/warhammer_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MECH_SERVO</SelectionSound>
			<ActionSound>AS3D_UN_MECH_SERVO</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ORCA</Type>
			<Button>Art/Units/Future Units/orca/button3.dds</Button>
			<fScale>0.30</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Future Units/orca/heavymiss.nif</NIF>
			<KFM>Art/Units/Unique/French Eurocopter/tiger.kfm</KFM>
			<SHADERNIF>Art/Units/Future Units/orca/heavymiss_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
			<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GUNSHIP_FUTURE_SAVE</Type>
			<Button>Art/Units/New Future Units/ME Gunship/MEG/button.dds</Button>
			<fScale>0.37</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/New Future Units/ME Gunship/MEG/Gunship ME.nif</NIF>
			<KFM>Art/Units/New Future Units/ME Gunship/MEG/gunship.kfm</KFM>
			<SHADERNIF>Art/Units/New Future Units/ME Gunship/MEG/Gunship ME.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
			<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPACE_FIGHTER</Type>
			<Button>Art/Units/FinalFrontier_Fighter/III/button.dds</Button>
			<fScale>0.9</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>1</bActAsAir>
			<NIF>Art/Units/FinalFrontier_Fighter/III/Fighter.nif</NIF>
			<KFM>Art/Units/FinalFrontier_Fighter/III/Fighter.kfm</KFM>
			<SHADERNIF>Art/Units/FinalFrontier_Fighter/III/Fighter_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.2</fBankRate>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPACE_BOMBER</Type>
			<Button>Art/Units/FinalFrontier_Bomber/III/button.dds</Button>
			<fScale>0.9</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>1</bActAsAir>
			<NIF>Art/Units/FinalFrontier_Bomber/III/Bomber.nif</NIF>
			<KFM>Art/Units/FinalFrontier_Bomber/III/Bomber.kfm</KFM>
			<SHADERNIF>Art/Units/FinalFrontier_Bomber/III/Bomber_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/StealthBomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.2</fBankRate>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HITTITE_CHARIOT</Type>
			<Button>Art/Units/Unique/Hittite Chariot/button_3manchariot.dds</Button>
			<fScale>0.37</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Hittite Chariot/chariot.nif</NIF>
			<KFM>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Hittite Chariot/chariot.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.2</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HITTITE_SWORDSMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,3,11</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist.nif</NIF>
			<KFM>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist.kfm</KFM>
			<SHADERNIF>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HITTITE_AMAZON</Type>
			<Button>Art/Units/Unique/Hittite Amazon/button_unit_amazone.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Hittite Amazon/berberkahina.nif</NIF>
			<KFM>Art/Units/Mongolian_JavelinThrower/Mongolian_JavelinThrower.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Hittite Amazon/berberkahina.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCYTHIAN_LONGBOWMAN</Type>
			<Button>Art/units/unique/Scythian Reflex Longbowman/button.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/units/unique/Scythian Reflex Longbowman/persianarcher.nif</NIF>
			<KFM>Art/Units/Archer_Eurasian/Archer_Eurasian.kfm</KFM>
			<SHADERNIF>Art/units/unique/Scythian Reflex Longbowman/persianarcher.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCYTHIAN_HORSE_ARCHER</Type>
			<Button>Art/Units/Unique/Scythian Sagaris Horse Archer/button_unit_sagarisreiter.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Scythian Sagaris Horse Archer/novogordlightcavalry.nif</NIF>
			<KFM>Art/Units/Charlemagne_MountedInfantry/MountedInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Scythian Sagaris Horse Archer/novogordlightcavalry.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCYTHIAN_LIGHT_CAVALRY</Type>
			<Button>Art/Units/Unique/Scythian Grivpanvar Light Cavalry/grivpanvar_btn.dds</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique/Scythian Grivpanvar Light Cavalry/Grivpanvar.nif</NIF>
			<KFM>Art/Units/Charlemagne_LightCavalry/LightCavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Scythian Grivpanvar Light Cavalry/Grivpanvar.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop></AudioRunTypeLoop>
				<AudioRunTypeEnd></AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
	</UnitArtInfos>
</Civ4ArtDefines>
