<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Game Info Schema -->
<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes">
	<ElementType name="WorldSize" content="textOnly"/>
	<ElementType name="iDefaultPlayers" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitNameModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iTargetNumCities" content="textOnly" dt:type="int"/>
	<ElementType name="iNumFreeBuildingBonuses" content="textOnly" dt:type="int"/>
	<ElementType name="iBuildingClassPrereqModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxConscriptModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iWarWearinessModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGridWidth" content="textOnly" dt:type="int"/>
	<ElementType name="iGridHeight" content="textOnly" dt:type="int"/>
	<ElementType name="iTerrainGrainChange" content="textOnly" dt:type="int"/>
	<ElementType name="iFeatureGrainChange" content="textOnly" dt:type="int"/>
	<ElementType name="iResearchPercent" content="textOnly" dt:type="int"/>
	<!-- rucivfan_tech_diffusion rtd[ -->
	<ElementType name="iTechCostModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iTechCostCurrentEraModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iTechCostStartEraModifier" content="textOnly" dt:type="int"/>
	<!-- ]rucivfan_tech_diffusion rtd -->
	<ElementType name="iTradeProfitPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iDistanceMaintenancePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iNumCitiesMaintenancePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iColonyMaintenancePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iCorporationMaintenancePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iNumCitiesAnarchyPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iDesertPercentChange" content="textOnly" dt:type="int"/>
	<ElementType name="iJungleLatitude" content="textOnly" dt:type="int"/>
	<ElementType name="iHillRange" content="textOnly" dt:type="int"/>
	<ElementType name="iPeakPercent" content="textOnly" dt:type="int"/>
	<ElementType name="fSnowLatitudeChange" content="textOnly"/>
	<ElementType name="fTundraLatitudeChange" content="textOnly"/>
	<ElementType name="fGrassLatitudeChange" content="textOnly"/>
	<ElementType name="fDesertBottomLatitudeChange" content="textOnly"/>
	<ElementType name="fDesertTopLatitudeChange" content="textOnly"/>
	<ElementType name="fIceLatitude" content="textOnly"/>
	<ElementType name="fRandIceLatitude" content="textOnly"/>
	<ElementType name="iAdvancedStartPointsMod" content="textOnly" dt:type="int"/>
	<ElementType name="ClimateInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iDesertPercentChange"/>
		<element type="iJungleLatitude"/>
		<element type="iHillRange"/>
		<element type="iPeakPercent"/>
		<element type="fSnowLatitudeChange"/>
		<element type="fTundraLatitudeChange"/>
		<element type="fGrassLatitudeChange"/>
		<element type="fDesertBottomLatitudeChange"/>
		<element type="fDesertTopLatitudeChange"/>
		<element type="fIceLatitude"/>
		<element type="fRandIceLatitude"/>
	</ElementType>
	<ElementType name="iSeaLevelChange" content="textOnly" dt:type="int"/>
	<ElementType name="SeaLevelInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iSeaLevelChange"/>
	</ElementType>
	<ElementType name="WorldInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Help"/>
		<element type="iDefaultPlayers"/>
		<element type="iUnitNameModifier"/>
		<element type="iTargetNumCities"/>
		<element type="iNumFreeBuildingBonuses"/>
		<element type="iBuildingClassPrereqModifier"/>
		<element type="iMaxConscriptModifier"/>
		<element type="iWarWearinessModifier"/>
		<element type="iGridWidth"/>
		<element type="iGridHeight"/>
		<element type="iTerrainGrainChange"/>
		<element type="iFeatureGrainChange"/>
		<element type="iResearchPercent"/>
		<element type="iTradeProfitPercent"/>
		<element type="iDistanceMaintenancePercent"/>
		<element type="iNumCitiesMaintenancePercent"/>
		<element type="iColonyMaintenancePercent"/>
		<element type="iCorporationMaintenancePercent"/>
		<element type="iNumCitiesAnarchyPercent"/>
		<element type="iAdvancedStartPointsMod"/>
	</ElementType>
	<ElementType name="WorldInfos" content="eltOnly">
		<element type="WorldInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ClimateInfos" content="eltOnly">
		<element type="ClimateInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SeaLevelInfos" content="eltOnly">
		<element type="SeaLevelInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Description" content="textOnly"/>
	<ElementType name="Adjective" content="textOnly"/>
	<ElementType name="Help" content="textOnly"/>
	<ElementType name="Strategy" content="textOnly"/>
	<ElementType name="Civilopedia" content="textOnly"/>
	<ElementType name="TechPrereq" content="textOnly"/>
	<ElementType name="TechTypes" content="eltOnly">
		<element type="TechPrereq" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iProductionToCommerceModifier" content="textOnly" dt:type="int"/>
	<ElementType name="ProductionToCommerceModifiers" content="eltOnly">
		<element type="iProductionToCommerceModifier" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ProcessType" content="textOnly"/>
	<ElementType name="Button" content="textOnly"/>
	<!-- rucivfan_process_extended rpe[ -->
	<ElementType name="TraitPrereq" content="textOnly"/>
	<ElementType name="CivicPrereq" content="textOnly"/>
	<ElementType name="CivilizationPrereq" content="textOnly"/>
	<!-- ]rucivfan_process_extended rpe -->
	<!-- rucivfan_growth_modifier rgm[ -->
	<ElementType name="iProductionToFoodModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iEmigrationFromUnhappyPopulationChanceModifier" content="textOnly" dt:type="int"/>
	<!-- ]rucivfan_growth_modifier rgm -->
	<ElementType name="ProcessInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Strategy"/>
		<element type="TechPrereq"/>
		<!-- rucivfan_process_extended rpe[ -->
		<element type="TraitPrereq"/>
		<element type="CivicPrereq"/>
		<element type="CivilizationPrereq"/>
		<!-- ]rucivfan_process_extended rpe -->
		<element type="ProductionToCommerceModifiers"/>
		<!-- rucivfan_growth_modifier rgm[ -->
		<element type="iProductionToFoodModifier"/>
		<element type="iEmigrationFromUnhappyPopulationChanceModifier"/>
		<!-- ]rucivfan_growth_modifier rgm -->
		<element type="Button"/>
	</ElementType>
	<ElementType name="iPopulationThreshold" content="textOnly" dt:type="int"/>
	<ElementType name="bCityVoting" content="textOnly" dt:type="boolean"/>
	<ElementType name="bCivVoting" content="textOnly" dt:type="boolean"/>
	<ElementType name="iMinVoters" content="textOnly" dt:type="int"/>
	<ElementType name="iStateReligionVotePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iTradeRoutes" content="textOnly" dt:type="int"/>
	<ElementType name="bSecretaryGeneral" content="textOnly" dt:type="boolean"/>
	<ElementType name="bVictory" content="textOnly" dt:type="boolean"/>
	<ElementType name="bFreeTrade" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoNukes" content="textOnly" dt:type="boolean"/>
	<ElementType name="bDefensivePact" content="textOnly" dt:type="boolean"/>
	<ElementType name="bOpenBorders" content="textOnly" dt:type="boolean"/>
	<ElementType name="bForcePeace" content="textOnly" dt:type="boolean"/>
	<ElementType name="bForceNoTrade" content="textOnly" dt:type="boolean"/>
	<ElementType name="bForceWar" content="textOnly" dt:type="boolean"/>
	<ElementType name="bAssignCity" content="textOnly" dt:type="boolean"/>
	<ElementType name="CivicType" content="textOnly"/>
	<ElementType name="bForce" content="textOnly" dt:type="boolean"/>
	<ElementType name="ForceCivic" content="eltOnly">
		<element type="CivicType"/>
		<element type="bForce"/>
	</ElementType>
	<ElementType name="ForceCivics" content="eltOnly">
		<element type="ForceCivic" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="DiploVoteType" content="textOnly"/>
	<ElementType name="DiploVote" content="eltOnly">
		<element type="DiploVoteType"/>
		<element type="bValid"/>
	</ElementType>
	<ElementType name="DiploVotes" content="eltOnly">
		<element type="DiploVote" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="VoteInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iPopulationThreshold"/>
		<element type="bCityVoting"/>
		<element type="bCivVoting"/>
		<element type="iMinVoters"/>
		<element type="iStateReligionVotePercent"/>
		<element type="iTradeRoutes"/>
		<element type="bSecretaryGeneral"/>
		<element type="bVictory"/>
		<element type="bFreeTrade"/>
		<element type="bNoNukes"/>
		<element type="bDefensivePact"/>
		<element type="bOpenBorders"/>
		<element type="bForcePeace"/>
		<element type="bForceNoTrade"/>
		<element type="bForceWar"/>
		<element type="bAssignCity"/>
		<element type="ForceCivics"/>
		<element type="DiploVotes"/>
	</ElementType>
	<ElementType name="ProcessInfos" content="eltOnly">
		<element type="ProcessInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="VoteInfos" content="eltOnly">
		<element type="VoteInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Type" content="textOnly"/>
	<ElementType name="FreeUnitClass" content="textOnly"/>
	<ElementType name="iSpreadFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iSpreadCost" content="textOnly" dt:type="int"/>
	<ElementType name="iMaintenance" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalReligionCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="GlobalReligionCommerces" content="eltOnly">
		<element type="iGlobalReligionCommerce" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iHolyCityCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="HolyCityCommerces" content="eltOnly">
		<element type="iHolyCityCommerce" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iStateReligionCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="StateReligionCommerces" content="eltOnly">
		<element type="iStateReligionCommerce" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iHeadquarterCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="HeadquarterCommerces" content="eltOnly">
		<element type="iHeadquarterCommerce" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iCommerceProduced" content="textOnly" dt:type="int"/>
	<ElementType name="CommercesProduced" content="eltOnly">
		<element type="iCommerceProduced" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iYieldProduced" content="textOnly" dt:type="int"/>
	<ElementType name="YieldsProduced" content="eltOnly">
		<element type="iYieldProduced" maxOccurs="*"/>
	</ElementType>
	<ElementType name="BonusProduced" content="textOnly"/>
	<ElementType name="TechButton" content="textOnly"/>
	<ElementType name="GenericTechButton" content="textOnly"/>
	<ElementType name="MovieFile" content="textOnly"/>
	<ElementType name="MovieSound" content="textOnly"/>
	<ElementType name="Sound" content="textOnly"/>
	<ElementType name="ReligionInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Adjective"/>
		<element type="Civilopedia"/>
		<element type="TechPrereq"/>
		<element type="FreeUnitClass"/>
		<element type="iFreeUnits"/>
		<element type="iSpreadFactor"/>
		<element type="GlobalReligionCommerces"/>
		<element type="HolyCityCommerces"/>
		<element type="StateReligionCommerces"/>
		<element type="Button"/>
		<element type="TechButton"/>
		<element type="GenericTechButton"/>
		<element type="MovieFile"/>
		<element type="MovieSound"/>
		<element type="Sound"/>
		<element type="iOrderPriority" minOccurs="0"/>
	</ElementType>
	<ElementType name="ReligionInfos" content="eltOnly">
		<element type="ReligionInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CorporationInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Civilopedia"/>
		<element type="TechPrereq"/>
		<element type="FreeUnitClass"/>
		<element type="iSpreadFactor"/>
		<element type="iSpreadCost"/>
		<element type="iMaintenance"/>
		<element type="PrereqBonuses"/>
		<element type="HeadquarterCommerces"/>
		<element type="BonusProduced"/>
		<element type="CommercesProduced"/>
		<element type="YieldsProduced"/>
		<element type="Button"/>
		<element type="MovieFile"/>
		<element type="MovieSound"/>
		<element type="Sound"/>
		<element type="iOrderPriority" minOccurs="0"/>
	</ElementType>
	<ElementType name="CorporationInfos" content="eltOnly">
		<element type="CorporationInfo" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="HintInfo" content="eltOnly">
		<element type="Description"/>
	</ElementType>
	<ElementType name="HintInfos" content="eltOnly">
		<element type="HintInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iMonthIncrement" content="textOnly" dt:type="int"/>
	<ElementType name="iTurnsPerIncrement" content="textOnly" dt:type="int"/>
	<ElementType name="GameTurnInfo" content="eltOnly">
		<element type="iMonthIncrement"/>
		<element type="iTurnsPerIncrement"/>
	</ElementType>
	<ElementType name="GameTurnInfos" content="eltOnly">
		<element type="GameTurnInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iGold" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldRand1" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldRand2" content="textOnly" dt:type="int"/>
	<ElementType name="iMapOffset" content="textOnly" dt:type="int"/>
	<ElementType name="iMapRange" content="textOnly" dt:type="int"/>
	<ElementType name="iMapProb" content="textOnly" dt:type="int"/>
<!-- SPECIALIST ENHANCEMENTS				10/09/2009			SUPERCHEESE		-->
	<ElementType name="iHealth" content="textOnly" dt:type="int"/>
	<ElementType name="iHappiness" content="textOnly" dt:type="int"/>
<!-- SPECIALIST ENHANCEMENTS				END							-->	
	<ElementType name="iExperience" content="textOnly" dt:type="int"/>
	<ElementType name="iHealing" content="textOnly" dt:type="int"/>
	<ElementType name="iDamagePrereq" content="textOnly" dt:type="int"/>
	<ElementType name="bTech" content="textOnly" dt:type="boolean"/>
	<ElementType name="bBad" content="textOnly" dt:type="boolean"/>
	<ElementType name="UnitClass" content="textOnly"/>
	<ElementType name="BarbarianClass" content="textOnly"/>
	<ElementType name="iBarbarianUnitProb" content="textOnly" dt:type="int"/>
	<ElementType name="iMinBarbarians" content="textOnly" dt:type="int"/>
	<ElementType name="GoodyInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Sound"/>
		<element type="iGold"/>
		<element type="iGoldRand1"/>
		<element type="iGoldRand2"/>
		<element type="iMapOffset"/>
		<element type="iMapRange"/>
		<element type="iMapProb"/>
		<element type="iExperience"/>
		<element type="iHealing"/>
		<element type="iDamagePrereq"/>
		<element type="bTech"/>
		<element type="bBad"/>
		<element type="UnitClass"/>
		<element type="BarbarianClass"/>
		<element type="iBarbarianUnitProb"/>
		<element type="iMinBarbarians"/>
	</ElementType>
	<ElementType name="GoodyInfos" content="eltOnly">
		<element type="GoodyInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Name" content="textOnly"/>
	<ElementType name="iFreeWinsVsBarbs" content="textOnly" dt:type="int"/>
	<ElementType name="iAnimalAttackProb" content="textOnly" dt:type="int"/>
	<ElementType name="iStartingLocPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iFreeUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitCostPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxNumCitiesMaintenance" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxColonyMaintenance" content="textOnly" dt:type="int"/>
	<ElementType name="iCivicUpkeepPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iFeatureProductionPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitDiscoverPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitHurryPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitTradePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitGreatWorkPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldenAgePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iHurryPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iHurryConscriptAngerPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iInflationPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iHealthBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iHappyBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iAttitudeChange" content="textOnly" dt:type="int"/>
	<ElementType name="iNoTechTradeModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iTechTradeKnownModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iUnownedTilesPerGameAnimal" content="textOnly" dt:type="int"/>
	<ElementType name="iUnownedTilesPerBarbarianUnit" content="textOnly" dt:type="int"/>
	<ElementType name="iUnownedWaterTilesPerBarbarianUnit" content="textOnly" dt:type="int"/>
	<ElementType name="iUnownedTilesPerBarbarianCity" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbarianCreationTurnsElapsed" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbarianCityCreationTurnsElapsed" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbarianCityCreationProb" content="textOnly" dt:type="int"/>
	<ElementType name="iAnimalBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbarianBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iAIAnimalBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iAIBarbarianBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iStartingDefenseUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iStartingWorkerUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iStartingExploreUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iAIStartingUnitMultiplier" content="textOnly" dt:type="int"/>
	<ElementType name="iAIStartingDefenseUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iAIStartingWorkerUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iAIStartingExploreUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbarianDefenders" content="textOnly" dt:type="int"/>
	<ElementType name="iAIDeclareWarProb" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWorkRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iAIGrowthPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAITrainPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWorldTrainPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIConstructPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWorldConstructPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAICreatePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWorldCreatePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAICivicUpkeepPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIUnitCostPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIUnitSupplyPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIUnitUpgradePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIInflationPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWarWearinessPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIPerEraModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iAIAdvancedStartPercent" content="textOnly" dt:type="int"/>
	<ElementType name="GoodyType" content="textOnly"/>
	<ElementType name="Goodies" content="eltOnly">
		<element type="GoodyType" maxOccurs="*"/>
	</ElementType>
	<ElementType name="TechType" content="textOnly"/>
	<ElementType name="bFreeTech" content="textOnly" dt:type="boolean"/>
	<ElementType name="FreeTech" content="eltOnly">
		<element type="TechType"/>
		<element type="bFreeTech"/>
	</ElementType>
	<ElementType name="FreeTechs" content="eltOnly">
		<element type="FreeTech" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="AIFreeTechs" content="eltOnly">
		<element type="FreeTech" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="HandicapInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Help"/>
		<element type="iFreeWinsVsBarbs"/>
		<element type="iAnimalAttackProb"/>
		<element type="iStartingLocPercent"/>
		<element type="iAdvancedStartPointsMod"/>
		<element type="iGold"/>
		<element type="iFreeUnits"/>
		<element type="iUnitCostPercent"/>
		<element type="iResearchPercent"/>
		<element type="iDistanceMaintenancePercent"/>
		<element type="iNumCitiesMaintenancePercent"/>
		<element type="iMaxNumCitiesMaintenance"/>
		<element type="iColonyMaintenancePercent"/>
		<element type="iMaxColonyMaintenance"/>
		<element type="iCorporationMaintenancePercent"/>
		<element type="iCivicUpkeepPercent"/>
		<element type="iInflationPercent"/>
		<element type="iHealthBonus"/>
		<element type="iHappyBonus"/>
		<element type="iAttitudeChange"/>
		<element type="iNoTechTradeModifier"/>
		<element type="iTechTradeKnownModifier"/>
		<element type="iUnownedTilesPerGameAnimal"/>
		<element type="iUnownedTilesPerBarbarianUnit"/>
		<element type="iUnownedWaterTilesPerBarbarianUnit"/>
		<element type="iUnownedTilesPerBarbarianCity"/>
		<element type="iBarbarianCreationTurnsElapsed"/>
		<element type="iBarbarianCityCreationTurnsElapsed"/>
		<element type="iBarbarianCityCreationProb"/>
		<element type="iAnimalBonus"/>
		<element type="iBarbarianBonus"/>
		<element type="iAIAnimalBonus"/>
		<element type="iAIBarbarianBonus"/>
		<element type="iStartingDefenseUnits"/>
		<element type="iStartingWorkerUnits"/>
		<element type="iStartingExploreUnits"/>
		<element type="iAIStartingUnitMultiplier"/>
		<element type="iAIStartingDefenseUnits"/>
		<element type="iAIStartingWorkerUnits"/>
		<element type="iAIStartingExploreUnits"/>
		<element type="iBarbarianDefenders"/>
		<element type="iAIDeclareWarProb"/>
		<element type="iAIWorkRateModifier"/>
		<element type="iAIGrowthPercent"/>
		<element type="iAITrainPercent"/>
		<element type="iAIWorldTrainPercent"/>
		<element type="iAIConstructPercent"/>
		<element type="iAIWorldConstructPercent"/>
		<element type="iAICreatePercent"/>
		<element type="iAIWorldCreatePercent"/>
		<element type="iAICivicUpkeepPercent"/>
		<element type="iAIUnitCostPercent"/>
		<element type="iAIUnitSupplyPercent"/>
		<element type="iAIUnitUpgradePercent"/>
		<element type="iAIInflationPercent"/>
		<element type="iAIWarWearinessPercent"/>
		<element type="iAIPerEraModifier"/>
		<element type="iAIAdvancedStartPercent"/>
		<element type="Goodies" maxOccurs="*"/>
		<element type="FreeTechs" maxOccurs="*"/>
		<element type="AIFreeTechs" maxOccurs="*"/>
	</ElementType>
	<ElementType name="HandicapInfos" content="eltOnly">
		<element type="HandicapInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="bTargetScore" content="textOnly" dt:type="boolean"/>
	<ElementType name="bEndScore" content="textOnly" dt:type="boolean"/>
	<ElementType name="bConquest" content="textOnly" dt:type="boolean"/>
	<ElementType name="bDiploVote" content="textOnly" dt:type="boolean"/>
	<ElementType name="bPermanent" content="textOnly" dt:type="boolean"/>
	<ElementType name="iPopulationPercentLead" content="textOnly" dt:type="int"/>
	<ElementType name="iLandPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iMinLandPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iReligionPercent" content="textOnly" dt:type="int"/>
	<ElementType name="CityCulture" content="textOnly"/>
	<ElementType name="iNumCultureCities" content="textOnly" dt:type="int"/>
	<ElementType name="iTotalCultureRatio" content="textOnly" dt:type="int"/>
	<ElementType name="VictoryMovie" content="textOnly"/>
	<ElementType name="VictoryInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Civilopedia"/>
		<element type="bTargetScore"/>
		<element type="bEndScore"/>
		<element type="bConquest"/>
		<element type="bDiploVote"/>
		<element type="bPermanent"/>
		<element type="iPopulationPercentLead"/>
		<element type="iLandPercent"/>
		<element type="iMinLandPercent"/>
		<element type="iReligionPercent"/>
		<element type="CityCulture"/>
		<element type="iNumCultureCities"/>
		<element type="iTotalCultureRatio"/>
		<element type="iVictoryDelayTurns"/>
		<element type="VictoryMovie"/>
	</ElementType>
	<ElementType name="VictoryInfos" content="eltOnly">
		<element type="VictoryInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="VictoryPrereq" content="textOnly"/>
	<ElementType name="AnyonePrereqProject" content="textOnly"/>
	<ElementType name="iMaxGlobalInstances" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxTeamInstances" content="textOnly" dt:type="int"/>
	<ElementType name="iCost" content="textOnly" dt:type="int"/>
	<ElementType name="iNukeInterception" content="textOnly" dt:type="int"/>
	<ElementType name="iTechShare" content="textOnly" dt:type="int"/>
	<ElementType name="EveryoneSpecialUnit" content="textOnly"/>
	<ElementType name="EveryoneSpecialBuilding" content="textOnly"/>
	<ElementType name="bSpaceship" content="textOnly" dt:type="boolean"/>
	<ElementType name="bAllowsNukes" content="textOnly" dt:type="boolean"/>
	<ElementType name="ProjectType" content="textOnly"/>
	<ElementType name="iNeeded" content="textOnly" dt:type="int"/>
	<ElementType name="PrereqProject" content="eltOnly">
		<element type="ProjectType"/>
		<element type="iNeeded"/>
	</ElementType>
	<ElementType name="PrereqProjects" content="eltOnly">
		<element type="PrereqProject" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="VictoryType" content="textOnly"/>
	<ElementType name="iThreshold" content="textOnly" dt:type="int"/>
	<ElementType name="VictoryThreshold" content="eltOnly">
		<element type="VictoryType"/>
		<element type="iThreshold"/>
	</ElementType>
	<ElementType name="VictoryThresholds" content="eltOnly">
		<element type="VictoryThreshold" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="VictoryMinThreshold" content="eltOnly">
		<element type="VictoryType"/>
		<element type="iThreshold"/>
	</ElementType>
	<ElementType name="VictoryMinThresholds" content="eltOnly">
		<element type="VictoryMinThreshold" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iVictoryDelayTurns" content="textOnly" dt:type="int"/>
	<ElementType name="iVictoryDelayPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iSuccessRate" content="textOnly" dt:type="int"/>
	<ElementType name="PrereqBonuses" content="eltOnly">
		<element type="BonusType" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="BonusType" content="textOnly"/>
	<ElementType name="iProductonModifier" content="textOnly" dt:type="int"/>
	<ElementType name="BonusProductionModifier" content="eltOnly">
		<element type="BonusType"/>
		<element type="iProductonModifier"/>
	</ElementType>
	<ElementType name="BonusProductionModifiers" content="eltOnly">
		<element type="BonusProductionModifier" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CreateSound" content="textOnly"/>
	<ElementType name="MovieDefineTag" content="textOnly"/>
	<ElementType name="ProjectInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Civilopedia"/>
		<element type="Strategy"/>
    <!--                        -->
    <!-- Project Help Tag Start -->
    <!--                        -->
	    	<element type="Help" minOccurs="0"/>
    <!--                        -->
    <!-- Project Help Tag End   -->
    <!--                        -->
		<element type="VictoryPrereq"/>
		<element type="TechPrereq"/>
		<element type="TechTypes"/>
		<element type="AnyonePrereqProject" minOccurs="0"/>
		<element type="iMaxGlobalInstances"/>
		<element type="iMaxTeamInstances"/>
		<element type="iCost"/>
		<element type="iNukeInterception"/>
		<element type="iTechShare"/>
		<element type="EveryoneSpecialUnit"/>
		<element type="EveryoneSpecialBuilding"/>
		<element type="bSpaceship"/>
		<element type="bAllowsNukes"/>
		<element type="Button"/>
		<element type="PrereqProjects"/>
		<element type="VictoryThresholds"/>
		<element type="VictoryMinThresholds"/>
		<element type="iVictoryDelayPercent"/>
		<element type="iSuccessRate"/>
		<element type="BonusProductionModifiers"/>
		<element type="CreateSound"/>
		<element type="MovieDefineTag"/>
	</ElementType>
	<ElementType name="ProjectInfos" content="eltOnly">
		<element type="ProjectInfo" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iGoldPerProduction" content="textOnly" dt:type="int"/>
	<ElementType name="iProductionPerPopulation" content="textOnly" dt:type="int"/>
	<ElementType name="bAnger" content="textOnly" dt:type="boolean"/>
	<ElementType name="HurryInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iGoldPerProduction"/>
		<element type="iProductionPerPopulation"/>
		<element type="bAnger"/>
		<element type="Button"/>
	</ElementType>
	<ElementType name="HurryInfos" content="eltOnly">
		<element type="HurryInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iInitialPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iInitialHappiness" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWeightPercent" content="textOnly" dt:type="int"/>
	<ElementType name="bFlexiblePercent" content="textOnly" dt:type="boolean"/>
	<ElementType name="CommerceInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iInitialPercent"/>
		<element type="iInitialHappiness"/>
		<element type="iAIWeightPercent"/>
		<element type="bFlexiblePercent"/>
		<element type="Button"/>
	</ElementType>
	<ElementType name="CommerceInfos" content="eltOnly">
		<element type="CommerceInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CivicOptionType" content="textOnly"/>
	<ElementType name="CivicOptionDescription" content="textOnly"/>
	<ElementType name="TraitType" content="textOnly"/>
	<ElementType name="bTraitNoUpkeep" content="textOnly" dt:type="boolean"/>
	<ElementType name="TraitNoUpkeep" content="eltOnly">
		<element type="TraitType"/>
		<element type="bTraitNoUpkeep"/>
	</ElementType>
	<ElementType name="TraitNoUpkeeps" content="eltOnly">
		<element type="TraitNoUpkeep" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CivicOptionInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="TraitNoUpkeeps"/>
	</ElementType>
	<ElementType name="CivicOptionInfos" content="eltOnly">
		<element type="CivicOptionInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iAnarchyLength" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWeight" content="textOnly" dt:type="int"/>
	<ElementType name="iGreatPeopleRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGreatGeneralRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iDomesticGreatGeneralRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iStateReligionGreatPeopleRateModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iDistanceMaintenanceModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iNumCitiesMaintenanceModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iCorporationMaintenanceModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iExtraHealth" content="textOnly" dt:type="int"/>
	<ElementType name="iFreeExperience" content="textOnly" dt:type="int"/>
	<ElementType name="iWorkerSpeedModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iImprovementUpgradeRateModifier" content="textOnly" dt:type="int"/>
	<!-- rucivfan_movement_system_extended rmse[ -->
	<ElementType name="iTempFlatMovesAfterAttackChange" content="textOnly" dt:type="int"/>
	<ElementType name="iFlatMovesChange" content="textOnly" dt:type="int"/>
	<ElementType name="RouteType" content="textOnly"/>
	<ElementType name="iMoveDenominatorChange" content="textOnly" dt:type="int"/>
	<ElementType name="iFlatMoveDenominatorChange" content="textOnly" dt:type="int"/>
	<ElementType name="RouteMoveDenominatorChange" content="eltOnly">
		<element type="RouteType"/>
		<element type="iMoveDenominatorChange"/>
	</ElementType>
	<ElementType name="RouteMoveDenominatorChanges" content="eltOnly">
		<element type="RouteMoveDenominatorChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="RouteFlatMoveDenominatorChange" content="eltOnly">
		<element type="RouteType"/>
		<element type="iFlatMoveDenominatorChange"/>
	</ElementType>
	<ElementType name="RouteFlatMoveDenominatorChanges" content="eltOnly">
		<element type="RouteFlatMoveDenominatorChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iMaxAttackCountChange" content="textOnly" dt:type="int"/>
	<!-- ]rucivfan_movement_system_extended rmse -->	
	<ElementType name="iMilitaryProductionModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iBaseFreeUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iBaseFreeMilitaryUnits" content="textOnly" dt:type="int"/>
	<ElementType name="iFreeUnitsPopulationPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iFreeMilitaryUnitsPopulationPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldPerUnit" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldPerMilitaryUnit" content="textOnly" dt:type="int"/>
	<ElementType name="iHappyPerMilitaryUnit" content="textOnly" dt:type="int"/>
	<ElementType name="bMilitaryFoodProduction" content="textOnly" dt:type="boolean"/>
	<!-- rucivfan_food_production_modifier rfpm[ -->
	<ElementType name="iFoodProductionModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iOverflowFoodProductionModifier" content="textOnly" dt:type="int"/>
	<!-- ]rucivfan_food_production_modifier rfpm -->
	<ElementType name="iMaxConscript" content="textOnly" dt:type="int"/>
	<ElementType name="bNoUnhealthyPopulation" content="textOnly" dt:type="boolean"/>
	<ElementType name="iExpInBorderModifier" content="textOnly" dt:type="int"/>
	<ElementType name="bBuildingOnlyHealthy" content="textOnly" dt:type="boolean"/>
	<ElementType name="iLargestCityHappiness" content="textOnly" dt:type="int"/>
	<ElementType name="iFreeSpecialist" content="textOnly" dt:type="int"/>
	<ElementType name="bNoForeignTrade" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoCorporations" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoForeignCorporations" content="textOnly" dt:type="boolean"/>
	<ElementType name="iCivicPercentAnger" content="textOnly" dt:type="int"/>
	<ElementType name="bStateReligion" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoNonStateReligionSpread" content="textOnly" dt:type="boolean"/>
	<ElementType name="iStateReligionHappiness" content="textOnly" dt:type="int"/>
	<ElementType name="iNonStateReligionHappiness" content="textOnly" dt:type="int"/>
	<ElementType name="iStateReligionUnitProductionModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iStateReligionBuildingProductionModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iStateReligionFreeExperience" content="textOnly" dt:type="int"/>
	<ElementType name="Upkeep" content="textOnly"/>
	<ElementType name="iYield" content="textOnly" dt:type="int"/>
	<ElementType name="YieldModifiers" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CapitalYieldModifiers" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="TradeYieldModifiers" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="CommerceModifiers" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CapitalCommerceModifiers" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SpecialistExtraCommerces" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="HurryType" content="textOnly"/>
	<ElementType name="bHurry" content="textOnly" dt:type="boolean"/>
	<ElementType name="Hurry" content="eltOnly">
		<element type="HurryType"/>
		<element type="bHurry"/>
	</ElementType>
	<ElementType name="Hurrys" content="eltOnly">
		<element type="Hurry" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SpecialBuildingType" content="textOnly"/>
	<ElementType name="bNotRequired" content="textOnly" dt:type="boolean"/>
	<ElementType name="SpecialBuildingNotRequired" content="eltOnly">
		<element type="SpecialBuildingType"/>
		<element type="bNotRequired"/>
	</ElementType>
	<ElementType name="SpecialBuildingNotRequireds" content="eltOnly">
		<element type="SpecialBuildingNotRequired" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SpecialistType" content="textOnly"/>
	<ElementType name="bValid" content="textOnly" dt:type="boolean"/>
	<ElementType name="SpecialistValid" content="eltOnly">
		<element type="SpecialistType"/>
		<element type="bValid"/>
	</ElementType>
	<ElementType name="SpecialistValids" content="eltOnly">
		<element type="SpecialistValid" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="BuildingType" content="textOnly"/>
	<ElementType name="iHappinessChange" content="textOnly" dt:type="int"/>
	<ElementType name="BuildingHappinessChange" content="eltOnly">
		<element type="BuildingType"/>
		<element type="iHappinessChange"/>
	</ElementType>
	<ElementType name="BuildingHappinessChanges" content="eltOnly">
		<element type="BuildingHappinessChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iHealthChange" content="textOnly" dt:type="int"/>
	<ElementType name="BuildingHealthChange" content="eltOnly">
		<element type="BuildingType"/>
		<element type="iHealthChange"/>
	</ElementType>
	<ElementType name="BuildingHealthChanges" content="eltOnly">
		<element type="BuildingHealthChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="FeatureType" content="textOnly"/>
	<ElementType name="FeatureHappinessChange" content="eltOnly">
		<element type="FeatureType"/>
		<element type="iHappinessChange"/>
	</ElementType>
	<ElementType name="FeatureHappinessChanges" content="eltOnly">
		<element type="FeatureHappinessChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ImprovementType" content="textOnly"/>
	<ElementType name="ImprovementYields" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ImprovementYieldChange" content="eltOnly">
		<element type="ImprovementType"/>
		<element type="ImprovementYields"/>
	</ElementType>
	<ElementType name="ImprovementYieldChanges" content="eltOnly">
		<element type="ImprovementYieldChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="WeLoveTheKing" content="textOnly"/>
	<!-- rucivfan_anger_modifier ram[ -->
        <ElementType name="iHurryAngerModifier" content="textOnly" dt:type="int"/>
        <ElementType name="iConscriptAngerModifier" content="textOnly" dt:type="int"/>
        <ElementType name="iDefyResolutionAngerModifier" content="textOnly" dt:type="int"/>
	<ElementType name="AngryCitizenYieldChange" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="AngryCitizenCommerceChange" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
    <!-- ]rucivfan_anger_modifier ram -->
    <!-- rucivfan_production_without_resources rupwr[ -->
	<ElementType name="bUnitProductionWithoutResources" content="textOnly" dt:type="boolean"/>
	<ElementType name="iUnitProductionLossReduceModifier" content="textOnly" dt:type="int"/>
	<!-- ]rucivfan_production_without_resources rupwr -->
	<!-- rucivfan_feature_extended rfe[ -->
    <ElementType name="iFeatureGrowthIgnoreCivilisationChanceModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iFeatureGrowthModifier" content="textOnly" dt:type="int"/>
    <!-- ]rucivfan_feature_extended rfe -->
	<!-- rucivfan_war_weariness rww[ -->
	<ElementType name="iEnemyUnitWarWearinessModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iOwnUnitWarWearinessModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iWarWearinessDecayModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iWarWearinessDecayPeacePercent" content="textOnly" dt:type="int"/>
	<!-- ]rucivfan_war_weariness rww -->
	<!-- rucivfan_combat_system_extended rcse[ -->
	<ElementType name="UnitCombatType" content="textOnly"/>
	<ElementType name="iDefectorProbabilityModifier" content="textOnly" dt:type="int"/>
	<ElementType name="DefectorProbabilityModifierUnitCombatType" content="eltOnly">
		<element type="UnitCombatType"/>
		<element type="iDefectorProbabilityModifier"/>
	</ElementType>
	<ElementType name="DefectorProbabilityModifierUnitCombatTypes" content="eltOnly">
		<element type="DefectorProbabilityModifierUnitCombatType" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="bDefectorProbabilityImmune" content="textOnly" dt:type="boolean"/>
	<ElementType name="iCaptureProbabilityModifier" content="textOnly" dt:type="int"/>
	<ElementType name="CaptureProbabilityModifierUnitCombatType" content="eltOnly">
		<element type="UnitCombatType"/>
		<element type="iCaptureProbabilityModifier"/>
	</ElementType>
	<ElementType name="CaptureProbabilityModifierUnitCombatTypes" content="eltOnly">
		<element type="CaptureProbabilityModifierUnitCombatType" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="bCaptureProbabilityImmune" content="textOnly" dt:type="boolean"/>
	<!-- ]rucivfan_combat_system_extended rcse -->
	<ElementType name="CivicInfo" content="eltOnly">
		<element type="CivicOptionType"/>
		<element type="Type"/>
		<element type="Description"/>
		<element type="Civilopedia"/>
		<element type="Strategy"/>
		<element type="Help" minOccurs="0"/>
		<element type="Button"/>
		<element type="TechPrereq"/>
		<element type="iAnarchyLength"/>
		<element type="Upkeep"/>
		<element type="iAIWeight"/>
		<element type="iGreatPeopleRateModifier"/>
		<element type="iGreatGeneralRateModifier"/>
		<element type="iDomesticGreatGeneralRateModifier"/>
		<element type="iStateReligionGreatPeopleRateModifier"/>
		<element type="iDistanceMaintenanceModifier"/>
		<element type="iNumCitiesMaintenanceModifier"/>
		<element type="iCorporationMaintenanceModifier"/>
		<element type="iExtraHealth"/>
		<element type="iFreeExperience"/>
		<element type="iWorkerSpeedModifier"/>
		<element type="iImprovementUpgradeRateModifier"/>
		<!-- rucivfan_movement_system_extended rmse[ -->
		<element type="iTempFlatMovesAfterAttackChange"/>
		<element type="iFlatMovesChange"/>
		<element type="RouteMoveDenominatorChanges"/>
		<element type="RouteFlatMoveDenominatorChanges"/>
		<element type="iMaxAttackCountChange"/>
		<!-- ]rucivfan_movement_system_extended rmse -->
		<element type="iMilitaryProductionModifier"/>
		<element type="iBaseFreeUnits"/>
		<element type="iBaseFreeMilitaryUnits"/>
		<element type="iFreeUnitsPopulationPercent"/>
		<element type="iFreeMilitaryUnitsPopulationPercent"/>
		<element type="iGoldPerUnit"/>
		<element type="iGoldPerMilitaryUnit"/>
		<element type="iHappyPerMilitaryUnit"/>
		<element type="bMilitaryFoodProduction"/>
		<!-- rucivfan_food_production_modifier rfpm[ -->
		<element type="iFoodProductionModifier"/>
		<element type="iOverflowFoodProductionModifier"/>
		<!-- ]rucivfan_food_production_modifier rfpm -->
		<element type="iMaxConscript"/>
		<!-- rucivfan_production_without_resources rupwr[ -->
		<element type="bUnitProductionWithoutResources"/>
		<element type="iUnitProductionLossReduceModifier"/>
		<!-- ]rucivfan_production_without_resources rupwr -->
		<element type="bNoUnhealthyPopulation"/>
		<element type="iExpInBorderModifier"/>
		<element type="bBuildingOnlyHealthy"/>
		<element type="iLargestCityHappiness"/>
		<element type="iWarWearinessModifier"/>
		<!-- rucivfan_war_weariness rww[ -->
		<element type="iEnemyUnitWarWearinessModifier"/>
		<element type="iOwnUnitWarWearinessModifier"/>
		<element type="iWarWearinessDecayModifier"/>
		<element type="iWarWearinessDecayPeacePercent"/>
		<!-- ]rucivfan_war_weariness rww -->
		<!-- rucivfan_combat_system_extended rcse[ -->
		<element type="iDefectorProbabilityModifier"/>
		<element type="DefectorProbabilityModifierUnitCombatTypes"/>
		<element type="bDefectorProbabilityImmune"/>
		<element type="iCaptureProbabilityModifier"/>
		<element type="CaptureProbabilityModifierUnitCombatTypes"/>
		<element type="bCaptureProbabilityImmune"/>
		<!-- ]rucivfan_combat_system_extended rcse -->
		<!-- rucivfan_anger_modifier ram[ -->
		<element type="iHurryAngerModifier"/>
		<element type="iConscriptAngerModifier"/>
		<element type="iDefyResolutionAngerModifier"/>
		<element type="AngryCitizenYieldChange"/>
		<element type="AngryCitizenCommerceChange"/>
		<!-- ]rucivfan_anger_modifier ram -->
		<element type="iFreeSpecialist"/>
		<element type="iTradeRoutes"/>
		<element type="bNoForeignTrade"/>
		<element type="bNoCorporations"/>
		<element type="bNoForeignCorporations"/>
		<element type="iCivicPercentAnger"/>
		<element type="bStateReligion"/>
		<element type="bNoNonStateReligionSpread"/>
		<element type="iStateReligionHappiness"/>
		<element type="iNonStateReligionHappiness"/>
		<element type="iStateReligionUnitProductionModifier"/>
		<element type="iStateReligionBuildingProductionModifier"/>
		<element type="iStateReligionFreeExperience"/>
		<element type="YieldModifiers"/>
		<element type="CapitalYieldModifiers"/>
		<element type="TradeYieldModifiers"/>
		<element type="CommerceModifiers"/>
		<element type="CapitalCommerceModifiers"/>
		<element type="SpecialistExtraCommerces"/>
		<element type="Hurrys"/>
		<element type="SpecialBuildingNotRequireds"/>
		<element type="SpecialistValids"/>
		<element type="BuildingHappinessChanges"/>
		<element type="BuildingHealthChanges"/>
		<element type="FeatureHappinessChanges"/>
		<element type="ImprovementYieldChanges"/>
		<!-- rucivfan_feature_extended rfe[ -->
		<element type="iFeatureGrowthIgnoreCivilisationChanceModifier"/>
		<element type="iFeatureGrowthModifier"/>
		<!-- ]rucivfan_feature_extended rfe -->
		<element type="WeLoveTheKing"/>
	</ElementType>
	<ElementType name="CivicInfos" content="eltOnly">
		<element type="CivicInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iGrowthPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iTrainPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iConstructPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iCreatePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iBuildPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iImprovementPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iGreatPeoplePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iCulturePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAnarchyPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iEventChancePerTurn" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iInflationOffset" content="textOnly" dt:type="int"/>
	<ElementType name="GameSpeedInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Help"/>
		<element type="iGrowthPercent"/>
		<element type="iTrainPercent"/>
		<element type="iConstructPercent"/>
		<element type="iCreatePercent"/>
		<element type="iResearchPercent"/>
		<element type="iBuildPercent"/>
		<element type="iImprovementPercent"/>
		<element type="iGreatPeoplePercent"/>
		<element type="iCulturePercent"/>
		<element type="iAnarchyPercent"/>
		<element type="iBarbPercent"/>
		<element type="iFeatureProductionPercent"/>
		<element type="iUnitDiscoverPercent"/>
		<element type="iUnitHurryPercent"/>
		<element type="iUnitTradePercent"/>
		<element type="iUnitGreatWorkPercent"/>
		<element type="iGoldenAgePercent"/>
		<element type="iHurryPercent"/>
		<element type="iHurryConscriptAngerPercent"/>
		<element type="iInflationPercent"/>
		<element type="iInflationOffset"/>
		<element type="iVictoryDelayPercent"/>
		<element type="GameTurnInfos"/>
	</ElementType>
	<ElementType name="GameSpeedInfos" content="eltOnly">
		<element type="GameSpeedInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iBaseTime" content="textOnly" dt:type="int"/>
	<ElementType name="iCityBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iFirstTurnMultiplier" content="textOnly" dt:type="int"/>
	<ElementType name="TurnTimerInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iBaseTime"/>
		<element type="iCityBonus"/>
		<element type="iUnitBonus"/>
		<element type="iFirstTurnMultiplier"/>
	</ElementType>
	<ElementType name="TurnTimerInfos" content="eltOnly">
		<element type="TurnTimerInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CursorPath" content="textOnly"/>
	<ElementType name="CursorInfo" content="eltOnly">
		<element type="Type"/>
		<element type="CursorPath"/>
	</ElementType>
	<ElementType name="CursorInfos" content="eltOnly">
		<element type="CursorInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="bAvoidGrowth" content="textOnly" dt:type="boolean"/>
	<ElementType name="bGreatPeople" content="textOnly" dt:type="boolean"/>
	<!--Afforess-->
	<ElementType name="bAvoidAngryCitizens" content="textOnly" dt:type="boolean"/>
	<ElementType name="bAvoidUnhealthyCitizens" content="textOnly" dt:type="boolean"/>
	<!--Afforess-->
	<ElementType name="EmphasizeInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Strategy"/>
		<element type="Button"/>
		<element type="bAvoidGrowth"/>
		<element type="bGreatPeople"/>
		<!--Afforess-->
		<element type="bAvoidAngryCitizens" minOccurs="0"/>
		<element type="bAvoidUnhealthyCitizens" minOccurs="0"/>
		<!--Afforess-->
		<element type="YieldModifiers"/>
		<element type="CommerceModifiers"/>
	</ElementType>
	<ElementType name="EmphasizeInfos" content="eltOnly">
		<element type="EmphasizeInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iPopulationPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iCityPercent" content="textOnly" dt:type="int"/>
	<ElementType name="UpkeepInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Strategy"/>
		<element type="iPopulationPercent"/>
		<element type="iCityPercent"/>
	</ElementType>
	<ElementType name="UpkeepInfos" content="eltOnly">
		<element type="UpkeepInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iCityDefenseModifier" content="textOnly" dt:type="int"/>
	<ElementType name="GameSpeedType" content="textOnly"/>
	<ElementType name="SpeedThreshold" content="eltOnly">
		<element type="GameSpeedType"/>
		<element type="iThreshold"/>
	</ElementType>
	<ElementType name="SpeedThresholds" content="eltOnly">
		<element type="SpeedThreshold" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CultureLevelInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iCityDefenseModifier"/>
	</ElementType>
	<ElementType name="CultureLevelInfos" content="eltOnly">
		<element type="CultureLevelInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Commerces" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="FlavorType" content="textOnly"/>
	<ElementType name="iFlavor" content="textOnly" dt:type="int"/>
	<ElementType name="Flavor" content="eltOnly">
		<element type="FlavorType"/>
		<element type="iFlavor"/>
	</ElementType>
	<ElementType name="Flavors" content="eltOnly">
		<element type="Flavor" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="GreatPeopleUnitClass" content="textOnly"/>
	<ElementType name="HotKey" content="textOnly"/>
	<ElementType name="Texture" content="textOnly"/>
	<ElementType name="Yields" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="bAltDown" content="textOnly" dt:type="boolean"/>
	<ElementType name="bShiftDown" content="textOnly" dt:type="boolean"/>
	<ElementType name="bCtrlDown" content="textOnly" dt:type="boolean"/>
	<ElementType name="iHotKeyPriority" content="textOnly" dt:type="int"/>
	<ElementType name="HotKeyAlt" content="textOnly"/>
	<ElementType name="bAltDownAlt" content="textOnly" dt:type="boolean"/>
	<ElementType name="bShiftDownAlt" content="textOnly" dt:type="boolean"/>
	<ElementType name="bCtrlDownAlt" content="textOnly" dt:type="boolean"/>
	<ElementType name="iHotKeyPriorityAlt" content="textOnly" dt:type="int"/>
	<ElementType name="iOrderPriority" content="textOnly" dt:type="int"/>
	<ElementType name="bVisible" content="textOnly" dt:type="boolean"/>
	<ElementType name="iGreatPeopleRateChange" content="textOnly" dt:type="int"/>
	<!-- rucivfan_specialist_extra_x rsex[ -->
	<!-- <ElementType name="iYield" content="textOnly" dt:type="int"/> -->
	<ElementType name="YieldChanges" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<!-- <ElementType name="iCommerce" content="textOnly" dt:type="int"/> -->
	<ElementType name="CommerceChanges" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="PrereqBuilding" content="textOnly"/>
        <ElementType name="BuildingChange" content="eltOnly">
		<element type="PrereqBuilding"/>
		<element type="YieldChanges"/>
		<element type="CommerceChanges"/>
	</ElementType>
	<ElementType name="BuildingChanges" content="eltOnly">
		<element type="BuildingChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
        <ElementType name="PrereqBuildingClass" content="textOnly"/>
	<ElementType name="BuildingClassChange" content="eltOnly">
		<element type="PrereqBuildingClass"/>
		<element type="YieldChanges"/>
		<element type="CommerceChanges"/>
	</ElementType>
	<ElementType name="BuildingClassChanges" content="eltOnly">
		<element type="BuildingClassChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
        <ElementType name="GlobalBuildingChange" content="eltOnly">
		<element type="PrereqBuildingClass"/>
		<element type="YieldChanges"/>
		<element type="CommerceChanges"/>
	</ElementType>
	<ElementType name="GlobalBuildingChanges" content="eltOnly">
		<element type="GlobalBuildingChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
        <ElementType name="GlobalBuildingClassChange" content="eltOnly">
		<element type="PrereqBuildingClass"/>
		<element type="YieldChanges"/>
		<element type="CommerceChanges"/>
	</ElementType>
	<ElementType name="GlobalBuildingClassChanges" content="eltOnly">
		<element type="GlobalBuildingClassChange" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<!-- ]rucivfan_specialist_extra_x rsex -->
	<!-- rucivfan_war_weariness rww[ -->
	<ElementType name="iWarWearinessDecayRate" content="textOnly" dt:type="int"/>
	<!-- ]rucivfan_war_weariness rww -->
	<ElementType name="SpecialistInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Civilopedia"/>
		<element type="Strategy"/>
		<element type="Help"/>
		<element type="Texture"/>
		<element type="bVisible"/>
		<element type="GreatPeopleUnitClass"/>
		<element type="iGreatPeopleRateChange"/>
		<element type="Yields"/>
		<element type="Commerces"/>
		<!-- rucivfan_specialist_extra_x rsex[ -->
		<element type="BuildingChanges"/>
		<element type="BuildingClassChanges"/>
		<element type="GlobalBuildingChanges"/>
		<element type="GlobalBuildingClassChanges"/>
		<!-- ]rucivfan_specialist_extra_x rsex -->
		<!-- rucivfan_war_weariness rww[ -->
		<element type="iWarWearinessDecayRate"/>
		<!-- ]rucivfan_war_weariness rww -->
<!-- SPECIALIST ENHANCEMENTS				10/09/2009			SUPERCHEESE		-->
		<element type="iHealth" minOccurs="0"/>
		<element type="iHappiness" minOccurs="0"/>
<!-- SPECIALIST ENHANCEMENTS				END							-->		
		<element type="iExperience"/>
		<element type="Flavors"/>
		<element type="HotKey"/>
		<element type="bAltDown"/>
		<element type="bShiftDown"/>
		<element type="bCtrlDown"/>
		<element type="iHotKeyPriority"/>
		<element type="iOrderPriority" minOccurs="0"/>
		<element type="Button" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SpecialistInfos" content="eltOnly">
		<element type="SpecialistInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="CivilizationType" content="textOnly"/>
	<ElementType name="bCivilizationType" content="textOnly" dt:type="boolean"/>
	<ElementType name="Civilization" content="eltOnly">
		<element type="CivilizationType"/>
		<element type="bCivilizationType"/>
	</ElementType>
	<ElementType name="Civilizations" content="eltOnly">
		<element type="Civilization" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="LeaderType" content="textOnly"/>
	<ElementType name="bLeaderType" content="textOnly" dt:type="boolean"/>
	<ElementType name="Leader" content="eltOnly">
		<element type="LeaderType"/>
		<element type="bLeaderType"/>
	</ElementType>
	<ElementType name="Leaders" content="eltOnly">
		<element type="Leader" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="AttitudeType" content="textOnly"/>
	<ElementType name="bAttitudeType" content="textOnly" dt:type="boolean"/>
	<ElementType name="Attitude" content="eltOnly">
		<element type="AttitudeType"/>
		<element type="bAttitudeType"/>
	</ElementType>
	<ElementType name="Attitudes" content="eltOnly">
		<element type="Attitude" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="DiplomacyPowerType" content="textOnly"/>
	<ElementType name="bDiplomacyPowerType" content="textOnly" dt:type="boolean"/>
	<ElementType name="DiplomacyPower" content="eltOnly">
		<element type="DiplomacyPowerType"/>
		<element type="bDiplomacyPowerType"/>
	</ElementType>
	<ElementType name="DiplomacyPowers" content="eltOnly">
		<element type="DiplomacyPower" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Text" content="textOnly"/>
	<ElementType name="DiplomacyText" content="eltOnly">
		<element type="Text" minOccurs="1" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Response" content="eltOnly">
		<element type="Civilizations"/>
		<element type="Leaders"/>
		<element type="Attitudes"/>
		<element type="DiplomacyPowers"/>
		<element type="DiplomacyText"/>
	</ElementType>
	<ElementType name="Responses" content="eltOnly">
		<element type="Response" maxOccurs="*"/>
	</ElementType>
	<ElementType name="DiplomacyInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Responses" minOccurs="1" maxOccurs="*"/>
	</ElementType>
	<ElementType name="DiplomacyInfos" content="eltOnly">
		<element type="DiplomacyInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="bNoGoodies" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoAnimals" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoBarbUnits" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoBarbCities" content="textOnly" dt:type="boolean"/>
	<ElementType name="iStartingUnitMultiplier" content="textOnly" dt:type="int"/>
	<ElementType name="iStartingGold" content="textOnly" dt:type="int"/>
	<ElementType name="iFreePopulation" content="textOnly" dt:type="int"/>
	<ElementType name="iStartPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iSoundtrackSpace" content="textOnly" dt:type="int"/>
	<ElementType name="bFirstSoundtrackFirst" content="textOnly" dt:type="boolean"/>
	<ElementType name="EraInfoSoundtrack" content="textOnly"/>
	<ElementType name="EraInfoSoundtracks" content="eltOnly">
		<element type="EraInfoSoundtrack" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SoundscapeScript" content="textOnly"/>
	<ElementType name="CitySizeType" content="textOnly"/>
	<ElementType name="CitySoundscape" content="eltOnly">
		<element type="CitySizeType"/>
		<element type="SoundscapeScript"/>
	</ElementType>
	<ElementType name="CitySoundscapes" content="eltOnly">
		<element type="CitySoundscape" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="AudioUnitVictoryScript" content="textOnly"/>
	<ElementType name="AudioUnitDefeatScript" content="textOnly"/>
	<ElementType name="iAdvancedStartPoints" content="textOnly" dt:type="int"/>
	<ElementType name="EraInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Strategy"/>
		<element type="bNoGoodies"/>
		<element type="bNoAnimals"/>
		<element type="bNoBarbUnits"/>
		<element type="bNoBarbCities"/>
		<element type="iAdvancedStartPoints"/>
		<element type="iStartingUnitMultiplier"/>
		<element type="iStartingDefenseUnits"/>
		<element type="iStartingWorkerUnits"/>
		<element type="iStartingExploreUnits"/>
		<element type="iStartingGold"/>
		<element type="iFreePopulation"/>
		<element type="iStartPercent"/>
		<element type="iGrowthPercent"/>
		<element type="iTrainPercent"/>
		<element type="iConstructPercent"/>
		<element type="iCreatePercent"/>
		<element type="iResearchPercent"/>
		<!-- rucivfan_tech_diffusion rtd[ -->
		<element type="iTechCostModifier"/>
		<element type="iTechCostCurrentEraModifier"/>
		<element type="iTechCostStartEraModifier"/>
		<!-- ]rucivfan_tech_diffusion rtd -->
		<element type="iBuildPercent"/>
		<element type="iImprovementPercent"/>
		<element type="iGreatPeoplePercent"/>
		<element type="iCulturePercent"/>
		<element type="iAnarchyPercent"/>
		<element type="iEventChancePerTurn"/>
		<element type="iSoundtrackSpace"/>
		<element type="bFirstSoundtrackFirst"/>
		<element type="EraInfoSoundtracks"/>
		<element type="CitySoundscapes"/>
		<element type="AudioUnitVictoryScript"/>
		<element type="AudioUnitDefeatScript"/>
	</ElementType>
	<ElementType name="EraInfos" content="eltOnly">
		<element type="EraInfo" minOccurs="1" maxOccurs="*"/>
	</ElementType>
	<ElementType name="bDefault" content="textOnly" dt:type="boolean"/>
	<ElementType name="GameOptionInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Help"/>
		<element type="bDefault"/>
		<element type="bVisible"/>
	</ElementType>
	<ElementType name="GameOptionInfos" content="eltOnly">
		<element type="GameOptionInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="MPOptionInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Help"/>
		<element type="bDefault"/>
	</ElementType>
	<ElementType name="MPOptionInfos" content="eltOnly">
		<element type="MPOptionInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ForceControlInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Help"/>
		<element type="bDefault"/>
	</ElementType>
	<ElementType name="ForceControlInfos" content="eltOnly">
		<element type="ForceControlInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="PlayerOptionInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Help"/>
		<element type="bDefault"/>
	</ElementType>
	<ElementType name="PlayerOptionInfos" content="eltOnly">
		<element type="PlayerOptionInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="GraphicOptionInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Help"/>
		<element type="bDefault"/>
	</ElementType>
	<ElementType name="bIsPassive" content="textOnly" dt:type="boolean"/>
	<ElementType name="bIsTwoPhases" content="textOnly" dt:type="boolean"/>
	<ElementType name="bTargetsCity" content="textOnly" dt:type="boolean"/>
	<ElementType name="bSelectPlot" content="textOnly" dt:type="boolean"/>
	<ElementType name="bSeeDemographics" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoActiveMissions" content="textOnly" dt:type="boolean"/>
	<ElementType name="iVisibilityLevel" content="textOnly" dt:type="int"/>
	<ElementType name="bDestroyImprovement" content="textOnly" dt:type="boolean"/>
	<ElementType name="iDifficultyMod" content="textOnly" dt:type="int"/>
	<ElementType name="bInvestigateCity" content="textOnly" dt:type="boolean"/>
	<ElementType name="bSeeResearch" content="textOnly" dt:type="boolean"/>
	<ElementType name="iDestroyBuildingCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iDestroyUnitCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iDestroyProjectCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iDestroyProductionCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iBuyUnitCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iBuyCityCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iStealTreasuryTypes" content="textOnly" dt:type="int"/>
	<ElementType name="iCityInsertCultureAmountFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iCityInsertCultureCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iCityPoisonWaterCounter" content="textOnly" dt:type="int"/>
	<ElementType name="iCityUnhappinessCounter" content="textOnly" dt:type="int"/>
	<ElementType name="iCityRevoltCounter" content="textOnly" dt:type="int"/>
	<ElementType name="iBuyTechCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iSwitchCivicCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iSwitchReligionCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iPlayerAnarchyCounter" content="textOnly" dt:type="int"/>
	<ElementType name="iCounterespionageNumTurns" content="textOnly" dt:type="int"/>
	<ElementType name="iCounterespionageMod" content="textOnly" dt:type="int"/>
	<!-- rucivfan_espionage_system_extended rese[ -->
	<ElementType name="CreateTargetBuildingClassType" content="textOnly"/>
	<ElementType name="CreatePlayerBuildingClassType" content="textOnly"/>
	<ElementType name="iCreateBuildingDuration" content="textOnly" dt:type="int"/>
	<ElementType name="bNuke" content="textOnly" dt:type="boolean"/>
	<ElementType name="iDisablePowerCounter" content="textOnly" dt:type="int"/>
	<ElementType name="iWarWearinessPercentAnger" content="textOnly" dt:type="int"/>
	<ElementType name="iSabotageResearchCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iRemoveReligionsCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iRemoveCorporationsCostFactor" content="textOnly" dt:type="int"/>
	<ElementType name="bCapitalCityCostModifier" content="textOnly" dt:type="boolean"/>
	<!-- ]rucivfan_espionage_system_extended rese -->
	<ElementType name="EspionageMissionInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iCost"/>
		<element type="bIsPassive"/>
		<element type="bIsTwoPhases"/>
		<element type="bTargetsCity"/>
		<element type="bSelectPlot"/>
		<element type="TechPrereq"/>
		<element type="iVisibilityLevel"/>
		<element type="bInvestigateCity"/>
		<element type="bSeeDemographics"/>
		<element type="bNoActiveMissions"/>
		<element type="bSeeResearch"/>
		<element type="bDestroyImprovement"/>
		<element type="iDifficultyMod"/>
		<element type="iDestroyBuildingCostFactor"/>
		<element type="iDestroyUnitCostFactor"/>
		<element type="iDestroyProjectCostFactor"/>
		<element type="iDestroyProductionCostFactor"/>
		<element type="iBuyUnitCostFactor"/>
		<element type="iBuyCityCostFactor"/>
		<element type="iStealTreasuryTypes"/>
		<element type="iCityInsertCultureAmountFactor"/>
		<element type="iCityInsertCultureCostFactor"/>
		<element type="iCityPoisonWaterCounter"/>
		<element type="iCityUnhappinessCounter"/>
		<element type="iCityRevoltCounter"/>
		<element type="iBuyTechCostFactor"/>
		<element type="iSwitchCivicCostFactor"/>
		<element type="iSwitchReligionCostFactor"/>
		<element type="iPlayerAnarchyCounter"/>
		<element type="iCounterespionageNumTurns"/>
		<element type="iCounterespionageMod"/>
		<!-- rucivfan_espionage_system_extended rese[ -->
		<element type="CreateTargetBuildingClassType" minOccurs="0"/>
		<element type="CreatePlayerBuildingClassType" minOccurs="0"/>
		<element type="iCreateBuildingDuration" minOccurs="0"/>
		<element type="bNuke" minOccurs="0"/>
		<element type="iDisablePowerCounter" minOccurs="0"/>
		<element type="iWarWearinessPercentAnger" minOccurs="0"/>
		<element type="iSabotageResearchCostFactor" minOccurs="0"/>
		<element type="iRemoveReligionsCostFactor" minOccurs="0"/>
		<element type="iRemoveCorporationsCostFactor" minOccurs="0"/>
		<element type="bCapitalCityCostModifier" minOccurs="0"/>
		<!-- ]rucivfan_espionage_system_extended rese -->
	</ElementType>
	<ElementType name="EspionageMissionInfos" content="eltOnly">
		<element type="EspionageMissionInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="PopupText" content="textOnly"/>
	<ElementType name="SecretaryGeneralText" content="textOnly"/>
	<ElementType name="iVoteInterval" content="textOnly" dt:type="int"/>
	<ElementType name="FreeSpecialist" content="textOnly"/>
	<ElementType name="Civic" content="textOnly"/>
	<ElementType name="SpecialBuilding" content="textOnly"/>
	<ElementType name="YieldType" content="textOnly"/>
	<ElementType name="iExtraYield" content="textOnly"/>
	<ElementType name="ReligionYields" content="eltOnly">
		<element type="iYield" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ReligionCommerces" content="eltOnly">
		<element type="iCommerce" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="VoteSourceInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="PopupText"/>
		<element type="SecretaryGeneralText"/>
		<element type="iVoteInterval"/>
		<element type="FreeSpecialist"/>
		<element type="Civic"/>
		<element type="ReligionYields"/>
		<element type="ReligionCommerces"/>
	</ElementType>
	<ElementType name="VoteSourceInfos" content="eltOnly">
		<element type="VoteSourceInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="GraphicOptionInfos" content="eltOnly">
		<element type="GraphicOptionInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4EraInfos" content="eltOnly">
		<element type="EraInfos" minOccurs="1" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4WorldInfo" content="eltOnly">
		<element type="WorldInfos"/>
	</ElementType>
	<ElementType name="Civ4ClimateInfo" content="eltOnly">
		<element type="ClimateInfos"/>
	</ElementType>
	<ElementType name="Civ4SeaLevelInfo" content="eltOnly">
		<element type="SeaLevelInfos"/>
	</ElementType>
	<ElementType name="Civ4ProcessInfo" content="eltOnly">
		<element type="ProcessInfos"/>
	</ElementType>
	<ElementType name="Civ4VoteInfo" content="eltOnly">
		<element type="VoteInfos"/>
	</ElementType>
	<ElementType name="Civ4ReligionInfo" content="eltOnly">
		<element type="ReligionInfos"/>
	</ElementType>
	<ElementType name="Civ4CorporationInfo" content="eltOnly">
		<element type="CorporationInfos"/>
	</ElementType>
	<ElementType name="Civ4Hints" content="eltOnly">
		<element type="HintInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4GameTurnInfo" content="eltOnly">
		<element type="GameTurnInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4GoodyInfo" content="eltOnly">
		<element type="GoodyInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4HandicapInfo" content="eltOnly">
		<element type="HandicapInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4VictoryInfo" content="eltOnly">
		<element type="VictoryInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4ProjectInfo" content="eltOnly">
		<element type="ProjectInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4HurryInfo" content="eltOnly">
		<element type="HurryInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4CommerceInfo" content="eltOnly">
		<element type="CommerceInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4CivicOptionInfos" content="eltOnly">
		<element type="CivicOptionInfos" minOccurs="0" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4CivicInfos" content="eltOnly">
		<element type="CivicInfos" minOccurs="0" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4GameSpeedInfo" content="eltOnly">
		<element type="GameSpeedInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4TurnTimerInfo" content="eltOnly">
		<element type="TurnTimerInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4CursorInfo" content="eltOnly">
		<element type="CursorInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4EmphasizeInfo" content="eltOnly">
		<element type="EmphasizeInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4UpkeepInfo" content="eltOnly">
		<element type="UpkeepInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4CultureLevelInfo" content="eltOnly">
		<element type="CultureLevelInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4SpecialistInfos" content="eltOnly">
		<element type="SpecialistInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4DiplomacyInfos" content="eltOnly">
		<element type="DiplomacyInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4GameOptionInfos" content="eltOnly">
		<element type="GameOptionInfos" minOccurs="0" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4MPOptionInfos" content="eltOnly">
		<element type="MPOptionInfos" minOccurs="0" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4ForceControlInfos" content="eltOnly">
		<element type="ForceControlInfos" minOccurs="0" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4PlayerOptionInfos" content="eltOnly">
		<element type="PlayerOptionInfos" minOccurs="0" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4GraphicOptionInfos" content="eltOnly">
		<element type="GraphicOptionInfos" minOccurs="0" maxOccurs="1"/>
	</ElementType>
	<ElementType name="Civ4EspionageMissionInfo" content="eltOnly">
		<element type="EspionageMissionInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4GameInfo" content="eltOnly">
		<element type="WorldInfos"/>
		<element type="ClimateInfos"/>
		<element type="SeaLevelInfos"/>
		<element type="ProcessInfos"/>
		<element type="ReligionInfos"/>
		<element type="HintInfos" minOccurs="0" maxOccurs="*"/>
		<element type="GameTurnInfos" minOccurs="0" maxOccurs="*"/>
		<element type="GoodyInfos" minOccurs="0" maxOccurs="*"/>
		<element type="HandicapInfos" minOccurs="0" maxOccurs="*"/>
		<element type="HurryInfos" minOccurs="0" maxOccurs="*"/>
		<element type="CommerceInfos" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Civ4VoteSourceInfos" content="eltOnly">
		<element type="VoteSourceInfos"/>
	</ElementType>
</Schema>
