In Audio3DScripts.xml

	<Script3DSound>
		<ScriptID>AS3D_UN_FLAMETHROWER</ScriptID>
		<SoundID>SND_FLAMETHROWER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>

In AudioDefines.xml

		<SoundData>
			<SoundID>SND_FLAMETHROWER</SoundID>
			<Filename>modules/sounds/units/flames/Fireball2</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>