<?xml version="1.0" encoding="utf-8"?>
<Mod id="d669ac70-0c2e-4c75-bf4b-c0502707eeab" version="2">
  <Properties>
    <Name>Captain Haddocks - HP and City Tweaks</Name>
    <Description>HP and City Tweaks or "The Yeti drinking alcohol... I suspect he plays the bagpipes too..."

The goal of this mod is to slow down death of units in tactical battle and increase strength of cities.

Changes version 2

Max Hit Points for Units changed from 10 to 15
(v2)Max City Hit Points for Cities changed from 20 to 40
(v2)City Base Strength Increased from 6 to 8
(v2)City Ranged Attack Strength increased from 40% of strength to 80% of Strength.

Lower min damage base for same strength in tactical melee battle from 4 to 3 hp
Lower possible extra damage at same strength in tactical melee battle from 4 to 3 hp
(v2)Lower min damage base for same strength in tactical range battle from 2.5 to 2 hp
Lower possible extra damage at same strength in tactical range battle from 3 to 2 hp</Description>
    <Authors>Matte979</Authors>
    <SpecialThanks>Firaxis and Civfanatics</SpecialThanks>
    <Homepage>http://forums.civfanatics.com/showthread.php?p=9751975#post9751975</Homepage>
    <AffectsSavedGames>1</AffectsSavedGames>
    <MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
    <SupportsSinglePlayer>1</SupportsSinglePlayer>
    <SupportsMultiplayer>1</SupportsMultiplayer>
    <SupportsMac>1</SupportsMac>
    <ReloadLandmarkSystem>0</ReloadLandmarkSystem>
    <ReloadUnitSystem>0</ReloadUnitSystem>
  </Properties>
  <Dependencies />
  <References />
  <Blocks />
  <Files>
    <File md5="7B7CEBBB8D2D220EF288060EB8C7993A">Captain Haddocks - HP and City tweaks.xml</File>
  </Files>
  <Actions>
    <OnModActivated>
      <UpdateDatabase>Captain Haddocks - HP and City tweaks.xml</UpdateDatabase>
    </OnModActivated>
  </Actions>
</Mod>