<GameData>
	<HandicapInfos>
		<Row>
			<Type>HANDICAP_DUKE</Type>
			<Description>TXT_KEY_HANDICAP_DUKE</Description>
			<Help>TXT_KEY_HANDICAP_DUKE_HELP</Help>
			<StartingLocPercent>50</StartingLocPercent>
			<AdvancedStartPointsMod>95</AdvancedStartPointsMod>
			<HappinessDefault>9</HappinessDefault>
			<NumCitiesUnhappinessMod>100</NumCitiesUnhappinessMod>
			<PopulationUnhappinessMod>100</PopulationUnhappinessMod>
			<Gold>0</Gold>
			<GoldFreeUnits>0</GoldFreeUnits>
			<ProductionFreeUnits>5</ProductionFreeUnits>
			<ProductionFreeUnitsPopulationPercent>50</ProductionFreeUnitsPopulationPercent>
			<ProductionFreeUnitsPerCity>2</ProductionFreeUnitsPerCity>
			<RouteCostPercent>100</RouteCostPercent>
			<UnitCostPercent>100</UnitCostPercent>
			<BuildingCostPercent>100</BuildingCostPercent>
			<ResearchPercent>100</ResearchPercent>
			<PolicyPercent>100</PolicyPercent>
			<ImprovementCostPercent>100</ImprovementCostPercent>
			<CityProductionNumOptionsConsidered>2</CityProductionNumOptionsConsidered>
			<TechNumOptionsConsidered>2</TechNumOptionsConsidered>
			<PolicyNumOptionsConsidered>2</PolicyNumOptionsConsidered>
			<InflationPercent>95</InflationPercent>
			<AttitudeChange>-1</AttitudeChange>
			<NoTechTradeModifier>60</NoTechTradeModifier>
			<BarbCampGold>25</BarbCampGold>
			<BarbSpawnMod>0</BarbSpawnMod>
			<BarbarianBonus>33</BarbarianBonus>
			<AIBarbarianBonus>60</AIBarbarianBonus>
			<EarliestBarbarianReleaseTurn>0</EarliestBarbarianReleaseTurn>
			<BarbarianLandTargetRange>5</BarbarianLandTargetRange>
			<BarbarianSeaTargetRange>11</BarbarianSeaTargetRange>
			<AIStartingDefenseUnits>1</AIStartingDefenseUnits>
			<AIDeclareWarProb>100</AIDeclareWarProb>
			<AIWorkRateModifier>20</AIWorkRateModifier>
			<AIUnhappinessPercent>95</AIUnhappinessPercent>
			<AIGrowthPercent>95</AIGrowthPercent>
			<AITrainPercent>95</AITrainPercent>
			<AIWorldTrainPercent>100</AIWorldTrainPercent>
			<AIConstructPercent>95</AIConstructPercent>
			<AIWorldConstructPercent>100</AIWorldConstructPercent>
			<AICreatePercent>95</AICreatePercent>
			<AIWorldCreatePercent>100</AIWorldCreatePercent>
			<AIBuildingCostPercent>95</AIBuildingCostPercent>
			<AIUnitCostPercent>95</AIUnitCostPercent>
			<AIUnitSupplyPercent>25</AIUnitSupplyPercent>
			<AIUnitUpgradePercent>50</AIUnitUpgradePercent>
			<AIInflationPercent>80</AIInflationPercent>
			<AIPerEraModifier>-1</AIPerEraModifier>
			<AIAdvancedStartPercent>110</AIAdvancedStartPercent>
			<IconAtlas>DIFFICULTY_ATLAS</IconAtlas>
			<PortraitIndex>4</PortraitIndex>
		</Row>
	</HandicapInfos>
	<HandicapInfo_Goodies>
		<Row>
			<HandicapType>HANDICAP_DUKE</HandicapType>
			<GoodyType>GOODY_POPULATION</GoodyType>
		</Row>
		<Row>
			<HandicapType>HANDICAP_DUKE</HandicapType>
			<GoodyType>GOODY_CULTURE</GoodyType>
		</Row>
		<Row>
			<HandicapType>HANDICAP_DUKE</HandicapType>
			<GoodyType>GOODY_GOLD</GoodyType>
		</Row>
		<Row>
			<HandicapType>HANDICAP_DUKE</HandicapType>
			<GoodyType>GOODY_MAP</GoodyType>
		</Row>
		<Row>
			<HandicapType>HANDICAP_DUKE</HandicapType>
			<GoodyType>GOODY_TECH</GoodyType>
		</Row>
		<Row>
			<HandicapType>HANDICAP_DUKE</HandicapType>
			<GoodyType>GOODY_REVEAL_NEARBY_BARBS</GoodyType>
		</Row>
		<Row>
			<HandicapType>HANDICAP_DUKE</HandicapType>
			<GoodyType>GOODY_UPGRADE_UNIT</GoodyType>
		</Row>
	</HandicapInfo_Goodies>
</GameData>
